mirror of https://gitlab.freedesktop.org/mesa/mesa
It should be more efficient than u_blitter since it skips vertex shader stage. Also it's a prerequisite for supporting MSAA since u_blitter can't do MSAA resolve for us. Reviewed-by: Erico Nunes <nunes.erico@gmail.com> Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16686> |
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freedreno | ||
anv.rst | ||
asahi.rst | ||
d3d12.rst | ||
freedreno.rst | ||
lima.rst | ||
llvmpipe.rst | ||
panfrost.rst | ||
radv.rst | ||
svga3d.rst | ||
v3d.rst | ||
vc4.rst | ||
venus.rst | ||
virgl.rst | ||
zink.rst |