mesa/src
Juan A. Suarez Romero 860919a3b2 glsl: do not call link_xfb_stride_layout_qualifiers() for fragment shaders
xfb only applies to the latest stage before the fragment shader, so
there is no need to invoke it in the fragment shader.

Fixes:
KHR-GL45.enhanced_layouts.xfb_stride_of_empty_list
KHR-GL45.enhanced_layouts.xfb_stride_of_empty_list_and_api

v2: do reset only if shaders provide an explicit stride

v3: do not call link_xfb_stride_layout_qualifiers() for fragment shaders
(Timothy)

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
2017-06-26 12:00:22 +02:00
..
amd radv/meta: don't need vertex info for resolve shader. 2017-06-26 01:24:10 +01:00
compiler glsl: do not call link_xfb_stride_layout_qualifiers() for fragment shaders 2017-06-26 12:00:22 +02:00
egl egl: Rename 'count' in ${platform}_add_configs_for_visuals (v2) 2017-06-22 12:35:49 -07:00
gallium r600g: fix crash when file in R600_TRACE doesn't exist 2017-06-26 17:39:54 +10:00
gbm gbm: implement FD import with modifier 2017-06-15 10:43:36 +01:00
getopt
glx egl: turn one more boolean `int` into a `bool` 2017-06-21 21:42:14 +01:00
gtest
hgl
intel anv/cnl: Don't write to Cache Mode Register 1 on gen10+ 2017-06-23 11:16:00 -07:00
loader egl: turn one more boolean `int` into a `bool` 2017-06-21 21:42:14 +01:00
mapi mesa/glthread: remove HAVE_PTHREAD guards 2017-06-26 02:17:03 +02:00
mesa drirc: whitelist glthread for a few games 2017-06-26 02:17:03 +02:00
util mesa/glthread: add glthread "perf" counters and pass them to gallium HUD 2017-06-26 02:17:03 +02:00
vulkan Android: vulkan: fix build error due to extra ) 2017-06-08 07:26:04 -05:00
Makefile.am automake: increase the MESA_GIT_SHA1 hash id length from 7 to 10 digits 2017-06-15 13:53:00 -06:00
SConscript