Mesa 3D graphics library
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Jesse Natalie 84691dfc46 microsoft/compiler: Use image formats to determine texture types
Fixes some tests when bindless is disabled, where the image format is
R32, we do atomics on it, but we didn't set the "typed UAV load with
additional formats" feature bit because when we loaded from it, we
only loaded one component. Since the image format on the DXIL side
was declared as U32x4, the DXIL validator said that we should have.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23266>
2023-05-30 17:54:18 +00:00
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docs docs/anv: some binding table explanations 2023-05-30 06:36:37 +00:00
include vulkan: Update XML and headers to 1.3.251 2023-05-29 13:41:02 +00:00
src microsoft/compiler: Use image formats to determine texture types 2023-05-30 17:54:18 +00:00
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CODEOWNERS
README.rst
VERSION
meson.build meson: simplify another "any of" check 2023-05-26 11:30:26 +00:00
meson_options.txt

README.rst

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
<irc://irc.oftc.net/dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.