mesa/src/gallium/auxiliary/util/u_vertex_state_cache.h

68 lines
2.6 KiB
C

/*
* Copyright 2021 Advanced Micro Devices, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/* This deduplicates pipe_vertex_state CSOs to enable draw merging in
* u_threaded_context because the draw merging is possible only if different
* display lists use the same pipe_vertex_state CSO.
*/
#ifndef U_VERTEX_STATE_CACHE_H
#define U_VERTEX_STATE_CACHE_H
#include "util/simple_mtx.h"
#include "pipe/p_screen.h"
#include "pipe/p_state.h"
struct util_vertex_state_cache {
simple_mtx_t lock;
struct set *set;
pipe_create_vertex_state_func create;
pipe_vertex_state_destroy_func destroy;
};
void
util_vertex_state_cache_init(struct util_vertex_state_cache *cache,
pipe_create_vertex_state_func create,
pipe_vertex_state_destroy_func destroy);
void
util_vertex_state_cache_deinit(struct util_vertex_state_cache *cache);
struct pipe_vertex_state *
util_vertex_state_cache_get(struct pipe_screen *screen,
struct pipe_vertex_buffer *buffer,
const struct pipe_vertex_element *elements,
unsigned num_elements,
struct pipe_resource *indexbuf,
uint32_t full_velem_mask,
struct util_vertex_state_cache *cache);
void
util_vertex_state_destroy(struct pipe_screen *screen,
struct util_vertex_state_cache *cache,
struct pipe_vertex_state *state);
#endif