mesa/src/freedreno/ir3/ir3_nir_lower_load_barycent...

100 lines
3.9 KiB
C

/*
* Copyright © 2019 Google, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "compiler/nir/nir_builder.h"
#include "ir3_nir.h"
/**
* This pass lowers load_barycentric_at_offset to dsx.3d/dsy.3d and alu
* instructions.
*/
static nir_def *
ir3_nir_lower_load_barycentric_at_offset_instr(nir_builder *b, nir_instr *instr,
void *data)
{
nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
enum glsl_interp_mode interp_mode = nir_intrinsic_interp_mode(intr);
#define chan(var, c) nir_channel(b, var, c)
nir_def *off = intr->src[0].ssa;
/* note: at_offset is defined to be relative to the center of the pixel */
nir_def *ij = nir_load_barycentric_pixel(b, 32, .interp_mode = interp_mode);
/* Need helper invocations for our ddx/ddys to work. */
if (b->shader->info.stage == MESA_SHADER_FRAGMENT)
b->shader->info.fs.needs_quad_helper_invocations = true;
if (interp_mode != INTERP_MODE_SMOOTH) {
/* Offset our pixel center ij by the offset argument (units of pixels)
* times the derivatives of ij in screen space.
*/
nir_def *new_ij = ij;
new_ij = nir_ffma(b, chan(off, 0), nir_fddx(b, ij), new_ij);
new_ij = nir_ffma(b, chan(off, 1), nir_fddy(b, ij), new_ij);
return new_ij;
} else {
nir_def *center_w = nir_frcp(b, nir_load_persp_center_rhw_ir3(b, 32));
/* scaled ij -- ij comes in multiplied by by 1/center_w so multiply that
* back out, plus add center_w as the 3rd component for taking the
* derivatives.
*
* We actually suspect that we should be using rhw here instead of center_w,
* but no tests seem to distinguish between the two.
*/
nir_def *sij =
nir_vec3(b, nir_fmul(b, chan(ij, 0), center_w), nir_fmul(b, chan(ij, 1), center_w), center_w);
/* Get the offset value from pixel center for ij, and also for w. */
nir_def *pos = sij;
pos = nir_ffma(b, chan(off, 0), nir_fddx(b, sij), pos);
pos = nir_ffma(b, chan(off, 1), nir_fddy(b, sij), pos);
/* convert back into screen space, dividing by the offset 1/w */
return nir_fmul(b, nir_trim_vector(b, pos, 2),
nir_frcp(b, chan(pos, 2)));
}
}
static bool
ir3_nir_lower_load_barycentric_at_offset_filter(const nir_instr *instr,
const void *data)
{
return (instr->type == nir_instr_type_intrinsic &&
nir_instr_as_intrinsic(instr)->intrinsic ==
nir_intrinsic_load_barycentric_at_offset);
}
bool
ir3_nir_lower_load_barycentric_at_offset(nir_shader *shader)
{
assert(shader->info.stage == MESA_SHADER_FRAGMENT);
return nir_shader_lower_instructions(
shader, ir3_nir_lower_load_barycentric_at_offset_filter,
ir3_nir_lower_load_barycentric_at_offset_instr, NULL);
}