mesa/src/amd/vulkan
Samuel Pitoiset e891e84f4b radv: fix setting MIN_LOD for texture descriptors on GFX11
Found by inspection because the MIN_LOD bits were moved.

Cc: 22.3 mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19496>
2022-11-04 06:43:04 +00:00
..
bvh radv: Use spirv1.5 instead of vulkan1.2 2022-11-03 22:58:47 +00:00
layers radv/rra: Fix dumps in the case of aliasing 2022-10-16 14:37:02 +00:00
radix_sort
winsys ac: fix IB parsing for Stoney 2022-11-04 00:42:08 +00:00
.editorconfig
00-radv-defaults.conf radv: add radv_zero_vram workarounds for OpenGL games 2022-10-11 06:36:59 +00:00
meson.build
radv_acceleration_structure.c radv: Use PLOC for BVH building 2022-10-30 19:48:46 +00:00
radv_acceleration_structure.h radv/rra: Use the accel struct type for header validation 2022-10-16 14:37:02 +00:00
radv_aco_shader_info.h
radv_android.c
radv_check_va.py
radv_cmd_buffer.c radv: set the correct buffer size for NGG streamout 2022-11-01 10:41:36 +01:00
radv_constants.h radv: move GDS counters after reserved GDS offsets for streamout 2022-11-01 19:47:07 +00:00
radv_cs.h
radv_debug.c ac: fix IB parsing for Stoney 2022-11-04 00:42:08 +00:00
radv_debug.h radv: allow to enable NGG streamout with RADV_PERFTEST=ngg_streamout 2022-11-01 11:28:43 +01:00
radv_descriptor_set.c
radv_descriptor_set.h
radv_device.c radv: Make the compute scratch waves per SE as well. 2022-11-03 10:03:44 +00:00
radv_device_generated_commands.c radv: Use a VkPipelineCache handle for meta shaders. 2022-10-12 12:09:48 +02:00
radv_formats.c
radv_image.c radv: fix setting MIN_LOD for texture descriptors on GFX11 2022-11-04 06:43:04 +00:00
radv_llvm_helper.cpp
radv_llvm_helper.h
radv_meta.c radv: suspend/resume primitives generated query separately for legacy/NGG 2022-11-01 07:26:31 +00:00
radv_meta.h radv/gfx11: don't create texop_samples_identical 2022-10-31 16:26:30 +00:00
radv_meta_blit.c radv: Use a VkPipelineCache handle for meta shaders. 2022-10-12 12:09:48 +02:00
radv_meta_blit2d.c radv: Use a VkPipelineCache handle for meta shaders. 2022-10-12 12:09:48 +02:00
radv_meta_buffer.c radv: Use a VkPipelineCache handle for meta shaders. 2022-10-12 12:09:48 +02:00
radv_meta_bufimage.c radv: Use a VkPipelineCache handle for meta shaders. 2022-10-12 12:09:48 +02:00
radv_meta_clear.c radv: Improve gfx11 clear colors for DCC. 2022-10-24 09:08:42 +00:00
radv_meta_copy.c
radv_meta_copy_vrs_htile.c radv: Use a VkPipelineCache handle for meta shaders. 2022-10-12 12:09:48 +02:00
radv_meta_dcc_retile.c radv: Use a VkPipelineCache handle for meta shaders. 2022-10-12 12:09:48 +02:00
radv_meta_decompress.c radv: Use a VkPipelineCache handle for meta shaders. 2022-10-12 12:09:48 +02:00
radv_meta_etc_decode.c radv: Use a VkPipelineCache handle for meta shaders. 2022-10-12 12:09:48 +02:00
radv_meta_fast_clear.c radv: Use a VkPipelineCache handle for meta shaders. 2022-10-12 12:09:48 +02:00
radv_meta_fmask_copy.c radv: Use a VkPipelineCache handle for meta shaders. 2022-10-12 12:09:48 +02:00
radv_meta_fmask_expand.c radv: Use a VkPipelineCache handle for meta shaders. 2022-10-12 12:09:48 +02:00
radv_meta_resolve.c radv: Use a VkPipelineCache handle for meta shaders. 2022-10-12 12:09:48 +02:00
radv_meta_resolve_cs.c radv/gfx11: don't create texop_samples_identical 2022-10-31 16:26:30 +00:00
radv_meta_resolve_fs.c radv/gfx11: don't create texop_samples_identical 2022-10-31 16:26:30 +00:00
radv_nir_apply_pipeline_layout.c
radv_nir_lower_abi.c radv: use defines instead of magic values for GDS counters offset 2022-11-01 19:47:07 +00:00
radv_nir_lower_ray_queries.c radv/rt: Load instance id and custom index on demand 2022-10-24 14:39:25 +00:00
radv_nir_lower_ycbcr_textures.c
radv_nir_to_llvm.c ac/nir: lower gfx11 vertex parameter exports 2022-10-31 14:33:43 +00:00
radv_perfcounter.c
radv_pipeline.c radv: fix fallback for extreme geometry with tessellation on GFX11 2022-11-03 11:27:53 +00:00
radv_pipeline_cache.c utils: Merge util/debug.* into util/u_debug.* and remove util/debug.* 2022-11-02 07:25:39 +00:00
radv_pipeline_rt.c radv/rt: Set vars.arg in the traversal shader 2022-10-31 17:25:55 +00:00
radv_private.h Revert "radv: add a pointer to radv_shader_binary in radv_shader" 2022-10-31 12:16:38 +00:00
radv_query.c radv: use defines instead of magic values for GDS counters offset 2022-11-01 19:47:07 +00:00
radv_radeon_winsys.h radv: add RADEON_FLAG_DISCARDABLE 2022-10-20 15:59:44 +00:00
radv_rra.c radv/rra: Print invalid node types 2022-11-03 21:25:04 +00:00
radv_rt_common.c radv: Use a struct for AABBs 2022-10-30 19:48:46 +00:00
radv_rt_common.h radv/rt: Load instance id and custom index on demand 2022-10-24 14:39:25 +00:00
radv_sdma_copy_image.c
radv_shader.c radv: increase gfx1100/gfx1101 physical vgprs 2022-11-02 17:09:32 +00:00
radv_shader.h Revert "radv: add a pointer to radv_shader_binary in radv_shader" 2022-10-31 12:16:38 +00:00
radv_shader_args.c radv: declare shader arguments for attributes via memory 2022-10-20 15:59:44 +00:00
radv_shader_args.h
radv_shader_info.c radv: drop the ES vertex count requirement on GFX11 2022-10-20 08:55:04 +00:00
radv_spm.c
radv_sqtt.c
radv_wsi.c
si_cmd_buffer.c radv: implement transform feedback queries with NGG streamout 2022-10-31 08:22:29 +00:00
vk_format.h
vulkan.sym