..
bvh
radv: Use spirv1.5 instead of vulkan1.2
2022-11-03 22:58:47 +00:00
layers
radv/rra: Fix dumps in the case of aliasing
2022-10-16 14:37:02 +00:00
radix_sort
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winsys
ac: fix IB parsing for Stoney
2022-11-04 00:42:08 +00:00
.editorconfig
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00-radv-defaults.conf
radv: add radv_zero_vram workarounds for OpenGL games
2022-10-11 06:36:59 +00:00
meson.build
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radv_acceleration_structure.c
radv: Use PLOC for BVH building
2022-10-30 19:48:46 +00:00
radv_acceleration_structure.h
radv/rra: Use the accel struct type for header validation
2022-10-16 14:37:02 +00:00
radv_aco_shader_info.h
…
radv_android.c
…
radv_check_va.py
…
radv_cmd_buffer.c
radv: set the correct buffer size for NGG streamout
2022-11-01 10:41:36 +01:00
radv_constants.h
radv: move GDS counters after reserved GDS offsets for streamout
2022-11-01 19:47:07 +00:00
radv_cs.h
…
radv_debug.c
ac: fix IB parsing for Stoney
2022-11-04 00:42:08 +00:00
radv_debug.h
radv: allow to enable NGG streamout with RADV_PERFTEST=ngg_streamout
2022-11-01 11:28:43 +01:00
radv_descriptor_set.c
…
radv_descriptor_set.h
…
radv_device.c
radv: Make the compute scratch waves per SE as well.
2022-11-03 10:03:44 +00:00
radv_device_generated_commands.c
radv: Use a VkPipelineCache handle for meta shaders.
2022-10-12 12:09:48 +02:00
radv_formats.c
…
radv_image.c
radv: fix setting MIN_LOD for texture descriptors on GFX11
2022-11-04 06:43:04 +00:00
radv_llvm_helper.cpp
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radv_llvm_helper.h
…
radv_meta.c
radv: suspend/resume primitives generated query separately for legacy/NGG
2022-11-01 07:26:31 +00:00
radv_meta.h
radv/gfx11: don't create texop_samples_identical
2022-10-31 16:26:30 +00:00
radv_meta_blit.c
radv: Use a VkPipelineCache handle for meta shaders.
2022-10-12 12:09:48 +02:00
radv_meta_blit2d.c
radv: Use a VkPipelineCache handle for meta shaders.
2022-10-12 12:09:48 +02:00
radv_meta_buffer.c
radv: Use a VkPipelineCache handle for meta shaders.
2022-10-12 12:09:48 +02:00
radv_meta_bufimage.c
radv: Use a VkPipelineCache handle for meta shaders.
2022-10-12 12:09:48 +02:00
radv_meta_clear.c
radv: Improve gfx11 clear colors for DCC.
2022-10-24 09:08:42 +00:00
radv_meta_copy.c
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radv_meta_copy_vrs_htile.c
radv: Use a VkPipelineCache handle for meta shaders.
2022-10-12 12:09:48 +02:00
radv_meta_dcc_retile.c
radv: Use a VkPipelineCache handle for meta shaders.
2022-10-12 12:09:48 +02:00
radv_meta_decompress.c
radv: Use a VkPipelineCache handle for meta shaders.
2022-10-12 12:09:48 +02:00
radv_meta_etc_decode.c
radv: Use a VkPipelineCache handle for meta shaders.
2022-10-12 12:09:48 +02:00
radv_meta_fast_clear.c
radv: Use a VkPipelineCache handle for meta shaders.
2022-10-12 12:09:48 +02:00
radv_meta_fmask_copy.c
radv: Use a VkPipelineCache handle for meta shaders.
2022-10-12 12:09:48 +02:00
radv_meta_fmask_expand.c
radv: Use a VkPipelineCache handle for meta shaders.
2022-10-12 12:09:48 +02:00
radv_meta_resolve.c
radv: Use a VkPipelineCache handle for meta shaders.
2022-10-12 12:09:48 +02:00
radv_meta_resolve_cs.c
radv/gfx11: don't create texop_samples_identical
2022-10-31 16:26:30 +00:00
radv_meta_resolve_fs.c
radv/gfx11: don't create texop_samples_identical
2022-10-31 16:26:30 +00:00
radv_nir_apply_pipeline_layout.c
…
radv_nir_lower_abi.c
radv: use defines instead of magic values for GDS counters offset
2022-11-01 19:47:07 +00:00
radv_nir_lower_ray_queries.c
radv/rt: Load instance id and custom index on demand
2022-10-24 14:39:25 +00:00
radv_nir_lower_ycbcr_textures.c
…
radv_nir_to_llvm.c
ac/nir: lower gfx11 vertex parameter exports
2022-10-31 14:33:43 +00:00
radv_perfcounter.c
…
radv_pipeline.c
radv: fix fallback for extreme geometry with tessellation on GFX11
2022-11-03 11:27:53 +00:00
radv_pipeline_cache.c
utils: Merge util/debug.* into util/u_debug.* and remove util/debug.*
2022-11-02 07:25:39 +00:00
radv_pipeline_rt.c
radv/rt: Set vars.arg in the traversal shader
2022-10-31 17:25:55 +00:00
radv_private.h
Revert "radv: add a pointer to radv_shader_binary in radv_shader"
2022-10-31 12:16:38 +00:00
radv_query.c
radv: use defines instead of magic values for GDS counters offset
2022-11-01 19:47:07 +00:00
radv_radeon_winsys.h
radv: add RADEON_FLAG_DISCARDABLE
2022-10-20 15:59:44 +00:00
radv_rra.c
radv/rra: Print invalid node types
2022-11-03 21:25:04 +00:00
radv_rt_common.c
radv: Use a struct for AABBs
2022-10-30 19:48:46 +00:00
radv_rt_common.h
radv/rt: Load instance id and custom index on demand
2022-10-24 14:39:25 +00:00
radv_sdma_copy_image.c
…
radv_shader.c
radv: increase gfx1100/gfx1101 physical vgprs
2022-11-02 17:09:32 +00:00
radv_shader.h
Revert "radv: add a pointer to radv_shader_binary in radv_shader"
2022-10-31 12:16:38 +00:00
radv_shader_args.c
radv: declare shader arguments for attributes via memory
2022-10-20 15:59:44 +00:00
radv_shader_args.h
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radv_shader_info.c
radv: drop the ES vertex count requirement on GFX11
2022-10-20 08:55:04 +00:00
radv_spm.c
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radv_sqtt.c
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radv_wsi.c
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si_cmd_buffer.c
radv: implement transform feedback queries with NGG streamout
2022-10-31 08:22:29 +00:00
vk_format.h
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vulkan.sym
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