mirror of https://gitlab.freedesktop.org/mesa/mesa
29 lines
1.1 KiB
Plaintext
29 lines
1.1 KiB
Plaintext
# Note: skips lists for CI are just a list of lines that, when
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# non-zero-length and not starting with '#', will regex match to
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# delete lines from the test list. Be careful.
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# Skip the perf/stress tests to keep runtime manageable
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dEQP-GLES[0-9]*.performance.*
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dEQP-GLES[0-9]*.stress.*
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# These are really slow on tiling architectures (including llvmpipe).
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dEQP-GLES[0-9]*.functional.flush_finish.*
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# This is causing a binning memory overflow problem
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dEQP-GLES2.functional.fragment_ops.scissor.outside_render_line
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# These are very slow
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dEQP-GLES2.functional.uniform_api.random.3
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dEQP-GLES2.functional.uniform_api.random.79
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# Conformance issue: VC4 needs dynamic loops in the VS to cause a
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# shader link failure.
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#
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# The issue is that the HW doesn't have an exec mask at dispatch
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# for the VS, so the shouldn't-be-exec channels have undefined
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# contents and may cause infinite loops, leading to GPU hangs. The
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# process of GPU hang reset causes flakes in whatever other jobs are
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# running simultaneously, so we can't even leave these in the flakes
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# list for tracking.
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dEQP-GLES2.functional.shaders.loops.*dynamic.*vertex
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