mesa/src/asahi/lib/cmdbuf.xml

694 lines
35 KiB
XML

<agxml>
<enum name="Channel">
<value name="R" value="0"/>
<value name="G" value="1"/>
<value name="B" value="2"/>
<value name="A" value="3"/>
<value name="1" value="4"/>
<value name="0" value="5"/>
</enum>
<enum name="ZS Func">
<value name="Never" value="0"/>
<value name="Less" value="1"/>
<value name="Equal" value="2"/>
<value name="Lequal" value="3"/>
<value name="Greater" value="4"/>
<value name="Not Equal" value="5"/>
<value name="Gequal" value="6"/>
<value name="Always" value="7"/>
</enum>
<enum name="Compare func">
<value name="Lequal" value="0"/>
<value name="Gequal" value="1"/>
<value name="Less" value="2"/>
<value name="Greater" value="3"/>
<value name="Equal" value="4"/>
<value name="Not Equal" value="5"/>
<value name="Always" value="6"/>
<value name="Never" value="7"/>
</enum>
<enum name="Stencil Op">
<value name="Keep" value="0"/>
<value name="Zero" value="1"/>
<value name="Replace" value="2"/>
<value name="Incr Sat" value="3"/>
<value name="Decr Sat" value="4"/>
<value name="Invert" value="5"/>
<value name="Incr Wrap" value="6"/>
<value name="Decr Wrap" value="7"/>
</enum>
<enum name="Visibility Mode">
<value name="None" value="0"/>
<value name="Counting" value="2"/>
<value name="Boolean" value="3"/>
</enum>
<enum name="Polygon Mode">
<value name="Fill" value="0"/>
<value name="Line" value="1"/>
<value name="Point" value="2"/>
</enum>
<enum name="Primitive">
<value name="Points" value="0"/>
<value name="Lines" value="1"/>
<value name="Line strip" value="3"/>
<value name="Line loop" value="5"/>
<value name="Triangles" value="6"/>
<value name="Triangle strip" value="9"/>
<value name="Triangle fan" value="10"/>
<value name="Quads" value="14"/> <!-- guess, confirm with piglit later XXX -->
<value name="Quad strip" value="15"/> <!-- guess, confirm with piglit later XXX -->
</enum>
<enum name="Layout">
<value name="Linear" value="0"/>
<!-- Default layout if no other layout is set -->
<value name="Null" value="1"/>
<!-- Morton order with 64x64 tiles -->
<value name="Tiled 64x64" value="2"/>
</enum>
<enum name="Channels">
<value name="R8" value="0x00"/>
<value name="R16" value="0x09"/>
<value name="R8G8" value="0x0A"/>
<value name="R5G6B5" value="0x0B"/>
<value name="R4G4B4A4" value="0x0C"/>
<value name="A1R5G5B5" value="0x0D"/>
<value name="R5G5B5A1" value="0x0E"/>
<value name="R32" value="0x21"/>
<value name="R16G16" value="0x23"/>
<value name="R11G11B10" value="0x25"/>
<value name="R10G10B10A2" value="0x26"/>
<value name="R9G9B9E5" value="0x27"/>
<value name="R8G8B8A8" value="0x28"/>
<value name="R32G32" value="0x31"/>
<value name="R16G16B16A16" value="0x32"/>
<value name="R32G32B32A32" value="0x38"/>
<value name="GBGR 422" value="0x40"/> <!-- Subsampled, swizzle BRG1 -->
<value name="BGRG 422" value="0x41"/> <!-- Subsampled, swizzle BRG1 -->
<!-- Compressed -->
<value name="PVRTC 2bpp" value="0x50"/>
<value name="PVRTC 4bpp" value="0x51"/>
<value name="ETC2 RGB8" value="0x58"/>
<value name="ETC2 RGBA8" value="0x59"/>
<value name="ETC2 RGB8A1" value="0x5A"/>
<value name="EAC R11" value="0x5B"/>
<value name="EAC RG11" value="0x5C"/>
<value name="ASTC 4x4 LDR" value="0x60"/>
<value name="ASTC 5x4 LDR" value="0x61"/>
<value name="ASTC 5x5 LDR" value="0x62"/>
<value name="ASTC 6x5 LDR" value="0x63"/>
<value name="ASTC 6x6 LDR" value="0x64"/>
<value name="ASTC 8x5 LDR" value="0x65"/>
<value name="ASTC 8x6 LDR" value="0x66"/>
<value name="ASTC 8x8 LDR" value="0x67"/>
<value name="ASTC 10x5 LDR" value="0x68"/>
<value name="ASTC 10x6 LDR" value="0x69"/>
<value name="ASTC 10x8 LDR" value="0x6A"/>
<value name="ASTC 10x10 LDR" value="0x6B"/>
<value name="ASTC 12x10 LDR" value="0x6C"/>
<value name="ASTC 12x12 LDR" value="0x6D"/>
<value name="BC1" value="0x74"/>
<value name="BC2" value="0x75"/>
<value name="BC3" value="0x76"/>
<value name="BC4" value="0x77"/>
<value name="BC5" value="0x78"/>
<value name="BC6H" value="0x79"/>
<value name="BC6H Ufloat" value="0x7A"/>
<value name="BC7" value="0x7B"/>
</enum>
<enum name="Texture Type">
<value name="Unorm" value="0"/>
<value name="Snorm" value="1"/>
<value name="Uint" value="2"/>
<value name="Sint" value="3"/>
<value name="Float" value="4"/>
<value name="XR" value="5"/>
</enum>
<struct name="CF binding header" size="4">
<field name="Number of 32-bit slots" size="8" start="0:0" type="uint"/>
<field name="Number of coefficient registers" size="8" start="0:8" type="uint"/>
</struct>
<enum name="Shade model">
<value name="Flat vertex 0" value="0"/>
<value name="Flat vertex 2" value="2"/>
<value name="Gouraud" value="3"/>
</enum>
<struct name="CF binding" size="4">
<field name="Components" size="2" start="0" type="uint" modifier="minus(1)"/>
<field name="Shade model" size="2" start="2" type="Shade model"/>
<field name="Perspective" size="1" start="4" type="bool"/>
<field name="Fragcoord Z" size="1" start="5" type="bool"/>
<field name="Point sprite" size="1" start="6" type="bool"/>
<field name="Base slot" size="8" start="8" type="uint"/>
<field name="Base coefficient register" size="8" start="16" type="uint"/>
</struct>
<struct name="Format" size="2">
<field name="Channels" size="7" start="0" type="Channels"/>
<field name="Type" size="3" start="7" type="Texture Type"/>
</struct>
<struct name="Render Target" size="24">
<field name="Unknown" size="4" start="0" type="hex" default="0x2"/>
<field name="Layout" size="2" start="4" type="Layout"/>
<field name="Format" size="10" start="6" type="Pixel Format"/>
<field name="Swizzle R" size="2" start="16" type="Channel"/>
<field name="Swizzle G" size="2" start="18" type="Channel"/>
<field name="Swizzle B" size="2" start="20" type="Channel"/>
<field name="Swizzle A" size="2" start="22" type="Channel"/>
<field name="Width" size="14" start="24" type="uint" modifier="minus(1)"/>
<field name="Height" size="14" start="38" type="uint" modifier="minus(1)"/>
<field name="Unk 52" size="1" start="52" type="bool"/>
<field name="Rotate 90" size="1" start="53" type="bool" default="false"/>
<field name="Flip vertical" size="1" start="54" type="bool" default="false"/>
<!-- not 1c0, tried setting . setting 0x20/0x10/0x8 breaks render. not
0x4/0x2. 0x1 distorts in a funny way, renders upside-down with jitter
around the edges (like it's doing a 2x2 tiling or something).
When enabling mipmapping, Metal sets 0x8 and sets stride to 0x100009 -->
<field name="Unk 55" size="9" start="55" type="hex" default="0x00"/>
<field name="Buffer" size="36" start="64" type="address" modifier="shr(4)"/>
<!-- N.b. sRGB is not specified here -->
<field name="Level" size="4" start="100" type="uint"/>
<!-- Off by 4? -->
<field name="Stride" size="24" start="104" type="hex" prefix="AGX_RT_STRIDE">
<value name="Tiled" value="0x100000"/>
<value name="Tiled, mipmapped" value="0x100009"/>
</field>
</struct>
<enum name="Texture dimension">
<value name="2D" value="2"/>
<value name="2D Array" value="3"/>
<value name="3D" value="5"/>
<value name="Cube" value="6"/>
</enum>
<struct name="Texture" size="24">
<field name="Dimension" size="4" start="0" type="Texture dimension" default="2D"/>
<field name="Layout" size="2" start="4" type="Layout"/>
<field name="Format" size="10" start="6" type="Pixel Format"/>
<field name="Swizzle R" size="3" start="16" type="Channel" default="R"/>
<field name="Swizzle G" size="3" start="19" type="Channel" default="G"/>
<field name="Swizzle B" size="3" start="22" type="Channel" default="B"/>
<field name="Swizzle A" size="3" start="25" type="Channel" default="A"/>
<field name="Width" size="14" start="28" type="uint" modifier="minus(1)"/>
<field name="Height" size="14" start="42" type="uint" modifier="minus(1)"/>
<field name="Levels" size="6" start="60" type="uint" modifier="minus(1)"/>
<field name="Address" size="36" start="66" type="hex" modifier="shr(4)"/>
<!-- Unknown bit set by Metal when mipmapping. Might relate to a mechanism
to switch tile size (or disable tiling altogether?) at small mip levels to
reduce wasted memory due to padding. Causing test flakiness when set. -->
<field name="Unk mipmapped" size="1" start="102" type="bool"/>
<!-- This is set when no texture is bound, with layout 1 -->
<field name="Null" size="1" start="105" type="bool"/>
<field name="Compression" size="2" start="106" type="hex"/> <!-- 0 for 64x64 tiling -->
<field name="sRGB" size="1" start="108" type="bool"/>
<field name="Unk 2" size="1" start="109" type="bool"/>
<field name="Stride" size="18" start="110" type="hex" modifier="shr(4)"/>
<!-- Note that 3D/arrays cannot be linear. -->
<field name="Depth" size="14" start="110" type="uint" modifier="minus(1)" default="1"/>
</struct>
<enum name="Wrap">
<value name="Clamp to edge" value="0"/>
<value name="Repeat" value="1"/>
<value name="Mirrored repeat" value="2"/>
<value name="Clamp to border" value="3"/>
</enum>
<enum name="Mip filter">
<value name="None" value="0"/>
<value name="Nearest" value="1"/>
<value name="Linear" value="2"/>
</enum>
<enum name="Border colour">
<value name="Transparent black" value="0"/>
<value name="Opaque black" value="1"/>
<value name="Opaque white" value="2"/>
</enum>
<struct name="Sampler" size="8">
<field name="Minimum LOD" size="10" start="0" type="lod" default="0.0"/>
<field name="Maximum LOD" size="10" start="10" type="lod" default="INFINITY"/>
<field name="Magnify linear" size="1" start="23" type="bool"/>
<field name="Minify linear" size="1" start="25" type="bool"/>
<field name="Mip filter" size="2" start="27" type="Mip filter"/>
<field name="Wrap S" size="3" start="29" type="Wrap"/>
<field name="Wrap T" size="3" start="32" type="Wrap"/>
<field name="Wrap R" size="3" start="35" type="Wrap"/>
<field name="Pixel coordinates" size="1" start="38" type="bool"/>
<field name="Compare func" size="3" start="39" type="Compare func"/>
<field name="Unk 3" size="1" start="42" type="hex" default="1"/>
<field name="Border colour" size="2" start="55" type="Border colour"/>
</struct>
<!--- Identified by tag? -->
<struct name="Viewport" size="40">
<field name="Tag" size="32" start="0:0" type="hex" default="0xc00"/>
<!-- Acts like a scissor at 32x32 tile boundaries, ignored unless clip tile is set -->
<field name="Max tile X" size="9" start="1:0" type="uint" modifier="minus(1)"/>
<field name="Min tile X" size="9" start="1:16" type="uint"/>
<field name="Clip tile" size="1" start="1:31" type="bool"/>
<field name="Max tile Y" size="9" start="2:0" type="uint" modifier="minus(1)"/>
<field name="Min tile Y" size="9" start="2:16" type="uint"/>
<!-- Used to convert clip space coordinates to NDC, does not clip -->
<field name="Translate X" size="32" start="4:0" type="float"/>
<field name="Scale X" size="32" start="5:0" type="float"/>
<field name="Translate Y" size="32" start="6:0" type="float"/>
<field name="Scale Y" size="32" start="7:0" type="float"/>
<!-- Specifies an affine transformation from clip coordinates to viewport
depth coordinates. For APIs with clip coordinates [0, 1], this cooresponds
to near z and (far z - near z) respectively. In general, given clip
coordinate z_in, the viewport depth is given as (z_in * scale_z) +
translate_z. For example, the default [0, 1] depth buffer in OpenGL with
[-1, +1] clip coordinates is specified as scale = 1/2, bias = 1/2 -->
<field name="Translate Z" size="32" start="8:0" type="float"/>
<field name="Scale Z" size="32" start="9:0" type="float"/>
</struct>
<!--- Pointed to from the command buffer -->
<struct name="Scissor" size="16">
<field name="Max X" size="16" start="0:0" type="uint"/>
<field name="Min X" size="16" start="0:16" type="uint"/>
<field name="Max Y" size="16" start="1:0" type="uint"/>
<field name="Min Y" size="16" start="1:16" type="uint"/>
<field name="Min Z" size="32" start="2:0" type="float"/>
<field name="Max Z" size="32" start="3:0" type="float"/>
</struct>
<!-- Note: this structure is not padded. It really is 12 bytes -->
<struct name="Depth bias" size="12">
<field name="Depth bias" size="32" start="0:0" type="float"/>
<field name="Slope scale" size="32" start="1:0" type="float"/>
<field name="Clamp" size="32" start="2:0" type="float"/>
</struct>
<struct name="Rasterizer face" size="8">
<field name="Stencil reference" size="8" start="0:0" type="hex"/>
<!-- line width is 4:4 fixed point with off-by-one applied -->
<field name="Line width" size="8" start="0:8" type="hex"/>
<field name="Polygon mode" size="2" start="0:18" type="Polygon Mode"/>
<field name="Disable depth write" size="1" start="0:21" type="bool"/>
<field name="Unk - visibility test internal" size="2" start="0:22" type="hex"/>
<field name="Depth function" size="3" start="0:24" type="ZS Func"/>
<field name="Stencil write mask" size="8" start="1:0" type="hex"/>
<field name="Stencil read mask" size="8" start="1:8" type="hex"/>
<field name="Depth pass" size="3" start="1:16" type="Stencil Op"/>
<field name="Depth fail" size="3" start="1:19" type="Stencil Op"/>
<field name="Stencil fail" size="3" start="1:22" type="Stencil Op"/>
<field name="Stencil compare" size="3" start="1:25" type="ZS Func"/>
</struct>
<struct name="Rasterizer" size="28">
<field name="Tag" size="32" start="0:0" type="hex" default="0x10000b5"/>
<field name="Unk 1" size="1" start="1:9" type="hex" default="0x1"/>
<field name="Visibility mode" size="2" start="1:14" type="Visibility Mode"/>
<field name="Scissor enable" size="1" start="1:16" type="bool"/>
<field name="Depth bias enable" size="1" start="1:17" type="bool"/>
<field name="Unk ZS" size="1" start="1:18" type="hex" default="0x1"/>
<field name="Unk 2" size="2" start="1:19" type="hex" default="0x0"/>
<field name="Unk fill lines" size="1" start="1:26" type="hex" default="0x0"/> <!-- set when drawing LINES -->
<field name="Front" size="64" start="2:0" type="Rasterizer face"/>
<field name="Back" size="64" start="4:0" type="Rasterizer face"/>
<field name="Visibility buffer offset" size="18" start="6:14" type="uint"/>
</struct>
<struct name="Unknown face" size="4">
<field name="Unknown" size="8" start="0:20" type="hex" default="0x7e"/>
<field name="Lines" size="1" start="0:28" type="bool"/>
<field name="Points" size="1" start="0:30" type="bool"/>
</struct>
<struct name="Unknown 4a" size="20">
<field name="Tag" size="32" start="0:0" type="hex" default="0x200004a"/>
<field name="Unk 1" size="1" start="1:9" type="bool" default="true"/>
<field name="Lines or points" size="1" start="1:26" type="bool"/>
<field name="Reads tilebuffer" size="1" start="1:29" type="bool"/>
<field name="Sample mask from shader" size="1" start="1:30" type="bool"/>
<field name="Front" size="32" start="2:0" type="Unknown face"/>
<field name="Back" size="32" start="3:0" type="Unknown face"/>
<!-- maybe sample mask -->
<field name="Unk 4" size="32" start="4:0" type="hex" default="0x1ffff"/>
</struct>
<struct name="Cull" size="8">
<field name="Tag" size="32" start="0:0" type="hex" default="0x200000"/>
<field name="Cull front" size="1" start="1:0" type="bool"/>
<field name="Cull back" size="1" start="1:1" type="bool"/>
<field name="Unk GL 1" size="1" start="1:7" type="bool"/>
<field name="Unk GL 2" size="1" start="1:8" type="bool"/>
<field name="Depth clip" size="1" start="1:10" type="bool"/>
<field name="Depth clamp" size="1" start="1:11" type="bool"/>
<field name="Front face CCW" size="1" start="1:16" type="bool"/>
</struct>
<struct name="Interpolation" size="20">
<field name="Tag" size="32" start="0:0" type="hex" default="0x100C0000"/>
<field name="Varying count" size="32" start="1:0" type="uint"/>
</struct>
<struct name="Linkage" size="16">
<field name="Tag" size="32" start="0:0" type="hex" default="0xC020000"/>
<field name="Any varyings" size="1" start="1:16" type="bool"/>
<field name="Has point size" size="1" start="1:18" type="bool"/>
<field name="Has frag coord Z" size="1" start="1:21" type="bool"/>
<field name="Unk 2" size="32" start="2:0" type="hex" default="0x0"/>
<field name="Varying count" size="32" start="3:0" type="uint"/>
</struct>
<!-- Indexes into the scissor and depth bias arrays -->
<struct name="Set index" size="8">
<field name="Tag" size="32" start="0:0" type="hex" default="0x100"/>
<field name="Scissor" size="16" start="1:0" type="uint"/>
<field name="Depth bias" size="16" start="1:16" type="uint"/>
</struct>
<!--- Commands valid within a pipeline -->
<struct name="Bind uniform" size="8">
<field name="Tag" size="8" start="0:0" type="hex" default="0x1d"/>
<field name="Start (halfs)" size="8" start="0:8" type="uint"/>
<field name="Unk" size="4" start="0:16" type="hex" default="0x0"/>
<!-- Exact split is unknown. -->
<field name="Size (halfs)" size="8" start="0:20" type="uint"/>
<field name="Buffer" size="36" start="0:28" type="address" modifier="shr(4)"/>
</struct>
<struct name="Bind texture" size="8">
<field name="Tag" size="8" start="0:0" type="hex" default="0xdd"/>
<field name="Start" size="8" start="0:8" type="uint"/>
<!-- Exact split is unknown. Count is at least 5 bits. -->
<field name="Count" size="8" start="0:20" type="uint"/>
<field name="Buffer" size="36" start="0:28" type="address" modifier="shr(4)"/>
</struct>
<struct name="Bind sampler" size="8">
<field name="Tag" size="8" start="0:0" type="hex" default="0x9d"/>
<field name="Start" size="8" start="0:8" type="uint"/>
<field name="Count" size="8" start="0:20" type="uint"/>
<!-- Exact split is unknown. -->
<field name="Buffer" size="36" start="0:28" type="address" modifier="shr(4)"/>
</struct>
<enum name="Preshader mode">
<value name="Preshader" value="3"/>
<value name="No preshader" value="8"/>
</enum>
<struct name="Set shader" size="24">
<field name="Tag" size="8" start="0:0" type="hex" default="0x4d"/>
<field name="Unk 1" size="24" start="0:8" type="hex" default="0x90"/>
<field name="Unk 2" size="8" start="1:0" type="hex" default="0x0d"/> <!-- TODO differs with stage -->
<field name="Unk 2b" size="8" start="1:8" type="uint" default="4"/> <!--- Seemingly texture count related? -->
<field name="Code" size="32" start="1:16" type="address"/>
<field name="Unk 3" size="8" start="2:16" type="hex" default="0x8d"/>
<field name="Register quadwords" size="5" start="2:24" type="uint"/> <!-- 0 for max -->
<field name="Unk 3b" size="3" start="2:29" type="hex" default="0x0"/>
<field name="Spill size" size="8" start="3:0" type="hex" default="0"/> <!-- TODO: determine relation, see docs/table.py -->
<field name="Unk 4" size="12" start="3:8" type="hex" default="0x801"/>
<field name="Preshader mode" size="4" start="3:20" type="Preshader mode" default="No preshader"/>
<field name="Unk 6" size="8" start="3:24" type="hex" default="0x0"/>
<field name="Preshader unk" size="16" start="4:0" type="hex" default="0x0"/>
<field name="Preshader code" size="32" start="4:16" type="address"/>
<field name="Unk 7" size="16" start="5:16" type="hex" default="0x0"/> <!-- blob is inconsistent -->
</struct>
<struct name="Fragment Parameters" size="4">
<field name="Unk 1" size="24" start="0" type="hex" default="0x580100"/>
<!-- Guess. Set if the shader does not write the sample mask (including by
discard_fragment) -->
<field name="Early-z testing" size="1" start="24" type="bool"/>
<field name="Unk 2" size="1" start="25" type="bool" default="true"/>
<field name="Unk 3" size="4" start="28" type="hex" default="0xf"/>
</struct>
<struct name="Set shader extended" size="32">
<field name="Tag" size="8" start="0:0" type="hex" default="0x4d"/>
<field name="Unk 1" size="24" start="0:8" type="hex" default="0x2010bd"/>
<field name="Unk 2" size="8" start="1:0" type="hex" default="0x0d"/>
<field name="Unk 2b" size="8" start="1:8" type="uint" default="5"/> <!-- 1 for other frag, 5 with discard? -->
<field name="Code" size="32" start="1:16" type="address"/>
<field name="Unk 3" size="8" start="2:16" type="hex" default="0x28d"/>
<field name="Register quadwords" size="5" start="2:24" type="uint"/> <!-- 0 for max -->
<field name="Unk 3b" size="3" start="2:29" type="hex" default="0x0"/>
<field name="Fragment parameters" size="32" start="3:0" type="Fragment Parameters"/>
<field name="Spill size" size="8" start="4:0" type="hex" default="0"/> <!-- TODO: determine relation, see docs/table.py -->
<field name="Unk 4" size="12" start="4:8" type="hex" default="0x801"/>
<field name="Preshader mode" size="4" start="4:20" type="Preshader mode" default="No preshader"/>
<field name="Unk 6" size="8" start="4:24" type="hex" default="0x0"/>
<field name="Preshader unk" size="16" start="5:0" type="hex" default="0x0"/>
<field name="Preshader code" size="32" start="5:16" type="address"/>
<field name="Unk 7" size="16" start="6:16" type="hex" default="0x0"/> <!-- blob is inconsistent -->
<field name="Unk 8" size="32" start="7:0" type="hex" default="0x0"/> <!-- may not exist -->
</struct>
<!--- Command to bind a vertex pipeline, followed by subcommands. Counts are
specified in 32-bit word units. Intepretation per-shader stage. -->
<struct name="Bind vertex pipeline" size="24">
<field name="Tag" size="32" start="0:0" type="hex" default="0x4000002e"/>
<!-- 4 if more than 32 textures bound -->
<field name="Unk 1" size="4" start="1:0" type="hex" default="0x2"/>
<field name="Groups of 8 immediate textures" start="1:4" size="3" type="uint"/>
<field name="Groups of 4 samplers" start="1:9" size="3" type="uint"/>
<!-- When more than 48 textures bound, switches to 0x8, unk1 switches to
0x6, and some funny sort of bindless access(?) is used in the shader -->
<field name="Unk 2" size="4" start="1:12" type="hex" default="0x1"/>
<field name="Padding 1" size="8" start="1:24" type="hex" default="0x0"/>
<field name="Pipeline" size="32" start="2:0" type="address"/>
<field name="Output count 1" size="8" start="3:0" type="uint" default="0"/>
<field name="Output count 2" size="8" start="3:8" type="uint" default="0"/>
<field name="Padding 2" size="16" start="3:16" type="hex" default="0x0"/>
<field name="More than 4 textures" start="4:0" size="1" type="bool"/>
<field name="Unk 3" size="32" start="5:0" type="address"/> <!-- C020000 -->
</struct>
<struct name="Bind fragment pipeline" size="20">
<field name="Tag" size="32" start="0:0" type="hex" default="0x800000"/>
<!-- 4 if more than 32 textures bound -->
<field name="Unk 1" size="4" start="1:0" type="hex" default="0x2"/>
<field name="Groups of 8 immediate textures" start="1:4" size="3" type="uint"/>
<field name="Groups of 4 samplers" start="1:9" size="3" type="uint"/>
<!-- When more than 48 textures bound, switches to 0x8, unk1 switches to
0x6, and some funny sort of bindless access(?) is used in the shader -->
<field name="Unk 2" size="4" start="1:12" type="hex" default="0x1"/>
<field name="CF binding count" size="8" start="1:16" type="uint" default="0"/>
<field name="Padding 1" size="8" start="1:24" type="hex" default="0x0"/>
<field name="Pipeline" size="32" start="2:0" type="address"/>
<field name="CF bindings" size="32" start="3:0" type="address"/>
<field name="More than 4 textures" start="4:0" size="1" type="bool"/>
</struct>
<!-- Subcommands are packed inside sized records -->
<struct name="Record" size="8">
<field name="Pointer (hi)" size="8" start="0:0" type="hex"/>
<field name="Size (words)" size="8" start="0:8" type="uint"/>
<field name="Tag" size="16" start="0:16" type="hex" default="0x0000"/>
<field name="Pointer (lo)" size="32" start="0:32" type="address"/>
</struct>
<!--- Command to issue a direct non-indexed draw -->
<struct name="Draw" size="16">
<field name="Unk" size="8" start="0:0" type="hex" default="0x0"/>
<field name="Primitive" size="8" start="0:8" type="Primitive"/>
<field name="Unk 2" size="8" start="0:16" type="hex" default="0xc0"/>
<field name="Command" size="8" start="0:24" type="hex" default="0x61"/>
<field name="Vertex count" size="32" start="1:0" type="uint"/>
<field name="Instance count" size="32" start="2:0" type="uint"/> <!-- must be nonzero -->
<field name="Vertex start" size="32" start="3:0" type="uint"/>
</struct>
<enum name="Index size">
<value name="U8" value="0"/>
<value name="U16" value="1"/>
<value name="U32" value="2"/>
</enum>
<struct name="Indexed draw" size="32">
<field name="Unk 1" size="8" start="0:0" type="hex" default="0x1"/>
<field name="Command" size="24" start="0:8" type="hex" default="0x400000"/>
<field name="Restart index" size="32" start="1:0" type="hex"/>
<field name="Unk 2a" size="8" start="2:0" type="hex" default="0x15"/>
<field name="Primitive" size="8" start="2:8" type="Primitive"/>
<field name="Restart enable" size="1" start="2:16" type="bool"/> <!-- Metal sets this bit for strips -->
<field name="Index size" size="3" start="2:17" type="Index size"/>
<field name="Unk 2c" size="4" start="2:20" type="hex" default="0xF"/>
<field name="Unk 2d" size="8" start="2:24" type="hex" default="0x61"/>
<field name="Index buffer offset" size="32" start="3:0" type="hex"/>
<field name="Index count" size="32" start="4:0" type="uint"/>
<field name="Instance count" size="32" start="5:0" type="uint"/>
<field name="Base vertex" size="32" start="6:0" type="uint"/>
<field name="Index buffer size" size="32" start="7:0" type="uint" modifier="shr(2)"/>
</struct>
<!--- Command to launch a direct compute kernel -->
<struct name="Launch" size="36">
<field name="Command" size="32" start="0:0" type="hex" default="0x1002"/>
<field name="Pipeline" size="32" start="1:0" type="address"/>
<field name="Group count X" size="32" start="2:0" type="uint"/>
<field name="Group count Y" size="32" start="3:0" type="uint"/>
<field name="Group count Z" size="32" start="4:0" type="uint"/>
<field name="Local size X" size="32" start="5:0" type="uint"/>
<field name="Local size Y" size="32" start="6:0" type="uint"/>
<field name="Local size Z" size="32" start="7:0" type="uint"/>
<field name="Unk" size="32" start="8:0" type="hex" default="0x60000160"/>
</struct>
<!--- The rest of this file is likely software defined by macOS kernel -->
<enum name="IOGPU Attachment Type">
<value name="Colour" value="0xE"/>
<value name="Depth" value="0x10"/>
<value name="Stencil" value="0x11"/>
<value name="Visibility" value="0x12"/>
</enum>
<struct name="IOGPU Header" size="640">
<field name="Unk 0" start="0:0" size="32" default="0x10000" type="hex"/>
<field name="Total size" start="1:0" size="32" type="uint"/>
<!-- 0x7 in 11.x -->
<field name="Unk 2" start="2:0" size="32" default="0x4" type="hex"/>
<field name="Attachment length" start="9:0" size="32" type="uint"/>
<field name="Attachment offset" start="10:0" size="32" type="uint"/>
<field name="Unknown offset" start="11:0" size="32" type="uint"/>
<field name="Unk 4" start="12:0" size="32" default="0x30" type="hex"/>
<field name="Unk 5" start="13:0" size="32" default="0x01" type="hex"/>
<field name="Encoder" start="14:0" size="64" type="address"/>
<!-- if either deflake address is null, rendering gets flaky for high
geometry counts -->
<field name="Deflake 1" start="38:0" size="64" type="address"/>
<field name="Deflake 2" start="40:0" size="64" type="address"/>
<field name="Unk 54" start="54:0" size="32" default="0x6b0003" type="hex"/>
<field name="Unk 55" start="55:0" size="32" default="0x3a0012" type="hex"/>
<field name="Unk 56" start="56:0" size="32" default="0x1" type="hex"/>
<field name="Deflake 3" start="110:0" size="64" type="address"/>
<field name="Unk 112" start="112:0" size="32" default="0x1" type="hex"/>
<field name="Unk 114" start="114:0" size="32" default="0x1c" type="hex"/>
<field name="OpenGL depth clipping" start="116:24" size="1" type="bool"/>
<field name="Unk 118" start="118:0" size="32" default="0xffffffff" type="hex"/>
<field name="Unk 119" start="119:0" size="32" default="0xffffffff" type="hex"/>
<field name="Unk 120" start="120:0" size="32" default="0xffffffff" type="hex"/>
</struct>
<struct name="IOGPU Attachment" size="24">
<field name="Unk 0" start="0:0" size="16" default="0x100" type="hex"/>
<field name="Address" start="0:16" size="48" type="address"/>
<field name="Type" start="2:16" size="16" type="IOGPU Attachment Type"/>
<field name="Size" start="3:9" size="32" type="uint"/>
<field name="Unk 3" start="4:16" size="4" type="hex" default="0xC"/>
<!-- Percent of total attachment space used for this attachment, expressed
in a decimal percentage [0, 100] <field name="Percent" start="5:16" -->
<field name="Percent" start="5:16" size="16" type="uint"/>
</struct>
<struct name="IOGPU Internal Pipelines" size="272">
<field name="Clear pipeline bind" start="2:0" size="32" type="hex"/>
<field name="Clear pipeline unk" start="4:0" size="4" default="4" type="hex"/>
<field name="Clear pipeline" start="4:4" size="28" type="address" modifier="shr(4)"/>
<field name="Store pipeline bind" start="10:0" size="32" type="hex"/>
<field name="Store pipeline unk" start="12:0" size="4" default="4" type="hex"/>
<field name="Store pipeline" start="12:4" size="28" type="address" modifier="shr(4)"/>
<field name="Scissor array" start="14:0" size="64" type="address"/>
<field name="Depth bias array" start="16:0" size="64" type="address"/>
<!-- 0xc0154 with depth clear and z32f and s8
0x40154 with z32f and s8
0x44 with z32f
0x4000044 with z16?
-->
<field name="Depth flags" start="20:0" size="32" type="hex"/>
<field name="Depth compression" start="20:6" size="1" type="bool"/>
<field name="Depth reload" start="20:15" size="1" type="bool"/>
<field name="Depth format 16 unorm" start="20:26" size="1" type="bool"/>
<field name="Depth width" start="26:0" size="15" type="uint" default="1" modifier="minus(1)"/>
<field name="Depth height" start="26:15" size="15" type="uint" default="1" modifier="minus(1)"/>
<field name="Depth buffer (if clearing)" start="28:0" size="64" type="address"/>
<field name="Depth acceleration buffer (if clearing)" start="34:0" size="64" type="address"/>
<!-- bytes unknown type 888F50 -->
<field name="Depth buffer" start="38:0" size="64" type="address"/>
<!-- 16384 bytes, initialized with 0x7F bytes -->
<field name="Depth acceleration buffer" start="44:0" size="64" type="address"/>
<field name="Stencil buffer" start="48:0" size="64" type="address"/>
<!--- 16384 bytes, initialized with 0x1F bytes -->
<field name="Stencil acceleration buffer" start="54:0" size="64" type="address"/>
<field name="Stencil buffer 2" start="58:0" size="64" type="address"/>
<field name="Stencil acceleration buffer 2" start="64:0" size="64" type="address"/>
</struct>
<struct name="IOGPU Aux Framebuffer" size="256">
<field name="Unk 0" start="0:0" size="32" default="0x4" type="hex"/>
<field name="Unk 1" start="2:0" size="16" default="0xc000" type="hex"/>
<field name="Z16 Unorm attachment" start="2:18" size="1" type="bool"/>
<field name="Width" start="4:0" size="32" type="uint"/>
<field name="Height" start="5:0" size="32" type="uint"/>
<field name="Pointer" start="6:0" size="64" type="address"/>
</struct>
<struct name="IOGPU Clear Z/S" size="256">
<!-- Encoded like the depth attachment -->
<field name="Depth clear value" start="0:0" size="32" type="hex"/>
<field name="Stencil clear value" start="1:0" size="8" type="uint"/>
<field name="Unk 1" start="1:8" size="8" type="hex" default="3"/>
<field name="Set when reloading Z 1" start="3:8" size="1" type="bool"/>
<field name="Set when reloading Z 2" start="4:24" size="1" type="bool"/>
<field name="Z16 Unorm attachment" start="5:8" size="1" type="bool"/>
<field name="Unk 3" start="6:0" size="32" type="hex" default="0xffffffff"/>
<field name="Unk 4" start="7:0" size="32" type="hex" default="0xffffffff"/>
<field name="Unk 5" start="8:0" size="32" type="hex" default="0xffffffff"/>
<field name="Visibility result buffer" start="10:0" size="64" type="address"/>
<field name="Partial reload pipeline bind" start="20:0" size="32" type="hex"/>
<field name="Partial reload pipeline unk" start="22:0" size="4" default="4" type="hex"/>
<field name="Partial reload pipeline" start="22:4" size="28" type="address" modifier="shr(4)"/>
<field name="Partial store pipeline bind" start="28:0" size="32" type="hex"/>
<field name="Partial store pipeline unk" start="30:0" size="4" default="4" type="hex"/>
<field name="Partial store pipeline" start="30:4" size="28" type="address" modifier="shr(4)"/>
</struct>
<struct name="IOGPU Misc" size="288">
<!-- New in 12.x -->
<field name="Depth buffer" start="0:0" size="64" type="address"/>
<field name="Depth acceleration buffer" start="2:0" size="64" type="address"/>
<field name="Stencil buffer" start="4:0" size="64" type="address"/>
<field name="Stencil acceleration buffer" start="6:0" size="64" type="address"/>
<!-- maybe only set when doing a depth clear? -->
<field name="Unk 8:0" start="12:0" size="32" default="0x1" type="hex"/>
<field name="Unk 16:0" start="20:0" size="32" default="0x1c" type="hex"/>
<field name="Encoder ID" start="22:0" size="32" type="hex"/>
<!-- top bit maybe only set with a depth clear? -->
<field name="Unk 21:0" start="25:0" size="64" default="0x1ffffffff" type="hex"/>
<field name="Unknown buffer" start="30:0" size="64" type="address"/>
<field name="Width" start="42:0" size="32" type="uint"/>
<field name="Height" start="43:0" size="32" type="uint"/>
<field name="Unk 32:0" start="44:0" size="32" default="1" type="uint"/>
<field name="Unk 33:0" start="45:0" size="32" default="8" type="uint"/>
<field name="Unk 34:0" start="46:0" size="32" default="8" type="uint"/>
<field name="Unk 49:0" start="61:0" size="32" default="8" type="uint"/>
<field name="Unk 50:0" start="62:0" size="32" default="32" type="uint"/>
<field name="Unk 51:0" start="63:0" size="32" default="32" type="uint"/>
<field name="Unk 52:0" start="64:0" size="32" default="1" type="uint"/>
<field name="Unk 56:0" start="68:0" size="32" default="0" type="uint"/>
<field name="Unk 70:0" start="70:0" size="32" default="1" type="uint"/>
</struct>
<struct name="IOGPU Attachment Count" size="16">
<field name="Count" start="3:0" size="32" type="uint"/>
</struct>
</agxml>