mirror of https://gitlab.freedesktop.org/mesa/mesa
Because not all vertex outputs can have corresponding fragment inputs (eg. edgeflags) some logic is needed to correctly generate variables in a passthough gs. Before this change some output variables ened up with the same location. Fixes: |
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.. | ||
clc | ||
glsl | ||
isaspec | ||
nir | ||
spirv | ||
builtin_type_macros.h | ||
glsl_types.cpp | ||
glsl_types.h | ||
meson.build | ||
nir_gl_types.h | ||
nir_types.cpp | ||
nir_types.h | ||
shader_enums.c | ||
shader_enums.h | ||
shader_info.h |