mesa/src/compiler
antonino b96362381b nir: avoid generating conflicting output variables
Because not all vertex outputs can have corresponding fragment inputs
(eg. edgeflags) some logic is needed to correctly generate variables in
a passthough gs.

Before this change some output variables ened up with the same location.

Fixes: d0342e28b3 ("nir: Add helper to create passthrough GS shader")

Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21238>
(cherry picked from commit edecb66b01)
2023-04-04 15:56:12 -07:00
..
clc clc: Include opencl-c-base.h with LLVM 15 (using builtins) 2023-02-22 23:33:44 +00:00
glsl glsl: Fix codegen for constant ir_binop_{l,r}shift with mixed types 2023-03-28 13:46:18 -07:00
isaspec isaspec: Fix bitmask conversions when isa.bitsize < 64 2023-01-07 00:14:10 +01:00
nir nir: avoid generating conflicting output variables 2023-04-04 15:56:12 -07:00
spirv spirv: add support for AMD_shader_early_and_late_fragment_tests 2022-12-14 08:16:27 +00:00
builtin_type_macros.h glsl: add texture subpass variants 2022-11-10 10:21:34 +00:00
glsl_types.cpp compiler: Handle nested arrays correctly for computing CL size/alignment 2022-12-02 09:52:44 -08:00
glsl_types.h
meson.build
nir_gl_types.h
nir_types.cpp
nir_types.h
shader_enums.c
shader_enums.h nir: lower image add lower_to_fragment_mask_load_amd option 2022-12-19 09:22:16 +08:00
shader_info.h spirv: add support for AMD_shader_early_and_late_fragment_tests 2022-12-14 08:16:27 +00:00