mesa/src/freedreno/vulkan/tu_clear_blit.cc

4103 lines
145 KiB
C++

/*
* Copyright 2019-2020 Valve Corporation
* SPDX-License-Identifier: MIT
*
* Authors:
* Jonathan Marek <jonathan@marek.ca>
*/
#include "tu_clear_blit.h"
#include "ir3/ir3_nir.h"
#include "util/format_r11g11b10f.h"
#include "util/format_rgb9e5.h"
#include "util/format_srgb.h"
#include "util/half_float.h"
#include "compiler/nir/nir_builder.h"
#include "tu_cmd_buffer.h"
#include "tu_cs.h"
#include "tu_formats.h"
#include "tu_image.h"
#include "tu_tracepoints.h"
#include "common/freedreno_gpu_event.h"
static const VkOffset2D blt_no_coord = { ~0, ~0 };
static uint32_t
tu_pack_float32_for_unorm(float val, int bits)
{
return _mesa_lroundevenf(CLAMP(val, 0.0f, 1.0f) * (float) ((1 << bits) - 1));
}
/* r2d_ = BLIT_OP_SCALE operations */
static enum a6xx_2d_ifmt
format_to_ifmt(enum pipe_format format)
{
if (format == PIPE_FORMAT_Z24_UNORM_S8_UINT ||
format == PIPE_FORMAT_Z24X8_UNORM)
return R2D_UNORM8;
/* get_component_bits doesn't work with depth/stencil formats: */
if (format == PIPE_FORMAT_Z16_UNORM || format == PIPE_FORMAT_Z32_FLOAT)
return R2D_FLOAT32;
if (format == PIPE_FORMAT_S8_UINT)
return R2D_INT8;
if (format == PIPE_FORMAT_A8_UNORM)
return R2D_UNORM8;
/* use the size of the red channel to find the corresponding "ifmt" */
bool is_int = util_format_is_pure_integer(format);
switch (util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_RGB, PIPE_SWIZZLE_X)) {
case 4: case 5: case 8:
return is_int ? R2D_INT8 : R2D_UNORM8;
case 10: case 11:
return is_int ? R2D_INT16 : R2D_FLOAT16;
case 16:
if (util_format_is_float(format))
return R2D_FLOAT16;
return is_int ? R2D_INT16 : R2D_FLOAT32;
case 32:
return is_int ? R2D_INT32 : R2D_FLOAT32;
default:
unreachable("bad format");
}
}
template <chip CHIP>
static struct tu_native_format
blit_format_texture(enum pipe_format format, enum a6xx_tile_mode tile_mode, bool gmem)
{
struct tu_native_format fmt = tu6_format_texture(format, tile_mode);
switch (format) {
case PIPE_FORMAT_Z24X8_UNORM:
case PIPE_FORMAT_Z24_UNORM_S8_UINT:
/* Similar to in fdl6_view_init, we want to use
* FMT6_Z24_UNORM_S8_UINT_AS_R8G8B8A8 or FMT6_8_8_8_8_UNORM for blit
* src. Since this is called when there is no image and thus no ubwc,
* we can always use FMT6_8_8_8_8_UNORM.
*
* Note (A7XX): Since it's erroneous to use FMT6_8_8_8_8_UNORM for a GMEM
* image (see blit_base_format), we use FMT6_Z24_UNORM_S8_UINT_AS_R8G8B8A8
* instead.
*/
fmt.fmt = CHIP >= A7XX && gmem ? FMT6_Z24_UNORM_S8_UINT_AS_R8G8B8A8 : FMT6_8_8_8_8_UNORM;
break;
default:
break;
}
return fmt;
}
static struct tu_native_format
blit_format_color(enum pipe_format format, enum a6xx_tile_mode tile_mode)
{
struct tu_native_format fmt = tu6_format_color(format, tile_mode);
switch (format) {
case PIPE_FORMAT_Z24X8_UNORM:
case PIPE_FORMAT_Z24_UNORM_S8_UINT:
/* similar to blit_format_texture but for blit dst */
fmt.fmt = FMT6_8_8_8_8_UNORM;
break;
default:
break;
}
return fmt;
}
template <chip CHIP>
static enum a6xx_format
blit_base_format(enum pipe_format format, bool ubwc, bool gmem)
{
if (CHIP >= A7XX && gmem)
/* A7XX requires D24S8 in GMEM to always be treated as
* FMT6_Z24_UNORM_S8_UINT_AS_R8G8B8A8 regardless of if the image
* is UBWC-compatible. Using FMT6_8_8_8_8_UNORM instead will result
* in misrendering around the edges of the destination image.
*/
ubwc = true;
if (ubwc) {
switch (format) {
case PIPE_FORMAT_Z24X8_UNORM:
case PIPE_FORMAT_Z24_UNORM_S8_UINT:
/* use the ubwc-compatible FMT6_Z24_UNORM_S8_UINT_AS_R8G8B8A8 */
return FMT6_Z24_UNORM_S8_UINT_AS_R8G8B8A8;
default:
break;
}
}
/* note: tu6_format_color doesn't care about tiling for .fmt field */
return blit_format_color(format, TILE6_LINEAR).fmt;
}
static void
r2d_coords(struct tu_cmd_buffer *cmd,
struct tu_cs *cs,
const VkOffset2D dst,
const VkOffset2D src,
const VkExtent2D extent)
{
tu_cs_emit_regs(cs,
A6XX_GRAS_2D_DST_TL(.x = dst.x, .y = dst.y),
A6XX_GRAS_2D_DST_BR(.x = dst.x + extent.width - 1, .y = dst.y + extent.height - 1));
if (src.x == blt_no_coord.x)
return;
tu_cs_emit_regs(cs,
A6XX_GRAS_2D_SRC_TL_X(src.x),
A6XX_GRAS_2D_SRC_BR_X(src.x + extent.width - 1),
A6XX_GRAS_2D_SRC_TL_Y(src.y),
A6XX_GRAS_2D_SRC_BR_Y(src.y + extent.height - 1));
}
static void
r2d_clear_value(struct tu_cmd_buffer *cmd,
struct tu_cs *cs,
enum pipe_format format,
const VkClearValue *val)
{
uint32_t clear_value[4] = {};
switch (format) {
case PIPE_FORMAT_Z24_UNORM_S8_UINT:
case PIPE_FORMAT_Z24X8_UNORM:
/* cleared as r8g8b8a8_unorm using special format */
clear_value[0] = tu_pack_float32_for_unorm(val->depthStencil.depth, 24);
clear_value[1] = clear_value[0] >> 8;
clear_value[2] = clear_value[0] >> 16;
clear_value[3] = val->depthStencil.stencil;
break;
case PIPE_FORMAT_Z16_UNORM:
case PIPE_FORMAT_Z32_FLOAT:
/* R2D_FLOAT32 */
clear_value[0] = fui(val->depthStencil.depth);
break;
case PIPE_FORMAT_S8_UINT:
clear_value[0] = val->depthStencil.stencil;
break;
case PIPE_FORMAT_R9G9B9E5_FLOAT:
/* cleared as UINT32 */
clear_value[0] = float3_to_rgb9e5(val->color.float32);
break;
default:
assert(!util_format_is_depth_or_stencil(format));
const struct util_format_description *desc = util_format_description(format);
enum a6xx_2d_ifmt ifmt = format_to_ifmt(format);
assert(desc->layout == UTIL_FORMAT_LAYOUT_PLAIN ||
format == PIPE_FORMAT_R11G11B10_FLOAT);
for (unsigned i = 0; i < 4; i++) {
if (desc->swizzle[i] > PIPE_SWIZZLE_W)
continue;
const struct util_format_channel_description *ch =
&desc->channel[desc->swizzle[i]];
if (ifmt == R2D_UNORM8) {
float linear = val->color.float32[i];
if (desc->colorspace == UTIL_FORMAT_COLORSPACE_SRGB && i < 3)
linear = util_format_linear_to_srgb_float(val->color.float32[i]);
if (ch->type == UTIL_FORMAT_TYPE_SIGNED)
clear_value[i] = _mesa_lroundevenf(CLAMP(linear, -1.0f, 1.0f) * 127.0f);
else
clear_value[i] = tu_pack_float32_for_unorm(linear, 8);
} else if (ifmt == R2D_FLOAT16) {
clear_value[i] = _mesa_float_to_half(val->color.float32[i]);
} else {
assert(ifmt == R2D_FLOAT32 || ifmt == R2D_INT32 ||
ifmt == R2D_INT16 || ifmt == R2D_INT8);
clear_value[i] = val->color.uint32[i];
}
}
break;
}
tu_cs_emit_pkt4(cs, REG_A6XX_RB_2D_SRC_SOLID_C0, 4);
tu_cs_emit_array(cs, clear_value, 4);
}
static void
fixup_src_format(enum pipe_format *src_format, enum pipe_format dst_format,
enum a6xx_format *fmt)
{
/* When blitting S8 -> D24S8 or vice versa, we have to override S8, which
* is normally R8_UINT for sampling/blitting purposes, to a unorm format.
* We also have to move stencil, which is normally in the .w channel, into
* the right channel. Reintepreting the S8 texture as A8_UNORM solves both
* problems, and avoids using a swap, which seems to sometimes not work
* with a D24S8 source, or a texture swizzle which is only supported with
* the 3d path. Sometimes this blit happens on already-constructed
* fdl6_view's, e.g. for sysmem resolves, so this has to happen as a fixup.
*/
if (*src_format == PIPE_FORMAT_S8_UINT &&
(dst_format == PIPE_FORMAT_Z24_UNORM_S8_UINT ||
dst_format == PIPE_FORMAT_Z24_UNORM_S8_UINT_AS_R8G8B8A8)) {
*fmt = FMT6_A8_UNORM;
*src_format = PIPE_FORMAT_A8_UNORM;
}
}
static void
fixup_dst_format(enum pipe_format src_format, enum pipe_format *dst_format,
enum a6xx_format *fmt)
{
if (*dst_format == PIPE_FORMAT_S8_UINT &&
(src_format == PIPE_FORMAT_Z24_UNORM_S8_UINT ||
src_format == PIPE_FORMAT_Z24_UNORM_S8_UINT_AS_R8G8B8A8)) {
*dst_format = PIPE_FORMAT_A8_UNORM;
*fmt = FMT6_A8_UNORM;
}
}
template <chip CHIP>
static void
r2d_src(struct tu_cmd_buffer *cmd,
struct tu_cs *cs,
const struct fdl6_view *iview,
uint32_t layer,
VkFilter filter,
enum pipe_format dst_format)
{
uint32_t src_info = iview->SP_PS_2D_SRC_INFO;
if (filter != VK_FILTER_NEAREST)
src_info |= A6XX_SP_PS_2D_SRC_INFO_FILTER;
enum a6xx_format fmt = (enum a6xx_format)(
src_info & A6XX_SP_PS_2D_SRC_INFO_COLOR_FORMAT__MASK);
enum pipe_format src_format = iview->format;
fixup_src_format(&src_format, dst_format, &fmt);
src_info =
(src_info & ~A6XX_SP_PS_2D_SRC_INFO_COLOR_FORMAT__MASK) |
A6XX_SP_PS_2D_SRC_INFO_COLOR_FORMAT(fmt);
tu_cs_emit_pkt4(cs, SP_PS_2D_SRC_INFO(CHIP,).reg, 5);
tu_cs_emit(cs, src_info);
tu_cs_emit(cs, iview->SP_PS_2D_SRC_SIZE);
tu_cs_image_ref_2d<CHIP>(cs, iview, layer, true);
tu_cs_emit_pkt4(cs, __SP_PS_2D_SRC_FLAGS<CHIP>({}).reg, 3);
tu_cs_image_flag_ref(cs, iview, layer);
}
template <chip CHIP>
static void
r2d_src_depth(struct tu_cmd_buffer *cmd,
struct tu_cs *cs,
const struct tu_image_view *iview,
uint32_t layer,
VkFilter filter)
{
tu_cs_emit_pkt4(cs, SP_PS_2D_SRC_INFO(CHIP).reg, 5);
tu_cs_emit(cs, tu_image_view_depth(iview, SP_PS_2D_SRC_INFO));
tu_cs_emit(cs, iview->view.SP_PS_2D_SRC_SIZE);
tu_cs_emit_qw(cs, iview->depth_base_addr + iview->depth_layer_size * layer);
/* SP_PS_2D_SRC_PITCH has shifted pitch field */
tu_cs_emit(cs, SP_PS_2D_SRC_PITCH(CHIP, .pitch = iview->depth_pitch).value);
tu_cs_emit_pkt4(cs, __SP_PS_2D_SRC_FLAGS<CHIP>({}).reg, 3);
tu_cs_image_flag_ref(cs, &iview->view, layer);
}
template <chip CHIP>
static void
r2d_src_stencil(struct tu_cmd_buffer *cmd,
struct tu_cs *cs,
const struct tu_image_view *iview,
uint32_t layer,
VkFilter filter)
{
tu_cs_emit_pkt4(cs, SP_PS_2D_SRC_INFO(CHIP,).reg, 5);
tu_cs_emit(cs, tu_image_view_stencil(iview, SP_PS_2D_SRC_INFO) & ~A6XX_SP_PS_2D_SRC_INFO_FLAGS);
tu_cs_emit(cs, iview->view.SP_PS_2D_SRC_SIZE);
tu_cs_emit_qw(cs, iview->stencil_base_addr + iview->stencil_layer_size * layer);
tu_cs_emit(cs, SP_PS_2D_SRC_PITCH(CHIP, .pitch = iview->stencil_pitch).value);
}
template <chip CHIP>
static void
r2d_src_buffer(struct tu_cmd_buffer *cmd,
struct tu_cs *cs,
enum pipe_format format,
uint64_t va, uint32_t pitch,
uint32_t width, uint32_t height,
enum pipe_format dst_format)
{
struct tu_native_format fmt = blit_format_texture<CHIP>(format, TILE6_LINEAR, false);
enum a6xx_format color_format = fmt.fmt;
fixup_src_format(&format, dst_format, &color_format);
tu_cs_emit_regs(cs,
SP_PS_2D_SRC_INFO(CHIP,
.color_format = color_format,
.color_swap = fmt.swap,
.srgb = util_format_is_srgb(format),
.unk20 = 1,
.unk22 = 1),
SP_PS_2D_SRC_SIZE(CHIP, .width = width, .height = height),
SP_PS_2D_SRC(CHIP, .qword = va),
SP_PS_2D_SRC_PITCH(CHIP, .pitch = pitch));
}
template <chip CHIP>
static void
r2d_dst(struct tu_cs *cs, const struct fdl6_view *iview, uint32_t layer,
enum pipe_format src_format)
{
uint32_t dst_info = iview->RB_2D_DST_INFO;
enum a6xx_format fmt =
(enum a6xx_format)(dst_info & A6XX_RB_2D_DST_INFO_COLOR_FORMAT__MASK);
enum pipe_format dst_format = iview->format;
fixup_dst_format(src_format, &dst_format, &fmt);
dst_info =
(dst_info & ~A6XX_RB_2D_DST_INFO_COLOR_FORMAT__MASK) | fmt;
tu_cs_emit_pkt4(cs, REG_A6XX_RB_2D_DST_INFO, 4);
tu_cs_emit(cs, dst_info);
tu_cs_image_ref_2d<CHIP>(cs, iview, layer, false);
tu_cs_emit_pkt4(cs, REG_A6XX_RB_2D_DST_FLAGS, 3);
tu_cs_image_flag_ref(cs, iview, layer);
}
static void
r2d_dst_depth(struct tu_cs *cs, const struct tu_image_view *iview, uint32_t layer)
{
tu_cs_emit_pkt4(cs, REG_A6XX_RB_2D_DST_INFO, 4);
tu_cs_emit(cs, tu_image_view_depth(iview, RB_2D_DST_INFO));
tu_cs_emit_qw(cs, iview->depth_base_addr + iview->depth_layer_size * layer);
tu_cs_emit(cs, A6XX_RB_2D_DST_PITCH(iview->depth_pitch).value);
tu_cs_emit_pkt4(cs, REG_A6XX_RB_2D_DST_FLAGS, 3);
tu_cs_image_flag_ref(cs, &iview->view, layer);
}
static void
r2d_dst_stencil(struct tu_cs *cs, const struct tu_image_view *iview, uint32_t layer)
{
tu_cs_emit_pkt4(cs, REG_A6XX_RB_2D_DST_INFO, 4);
tu_cs_emit(cs, tu_image_view_stencil(iview, RB_2D_DST_INFO) & ~A6XX_RB_2D_DST_INFO_FLAGS);
tu_cs_emit_qw(cs, iview->stencil_base_addr + iview->stencil_layer_size * layer);
tu_cs_emit(cs, A6XX_RB_2D_DST_PITCH(iview->stencil_pitch).value);
}
static void
r2d_dst_buffer(struct tu_cs *cs, enum pipe_format format, uint64_t va, uint32_t pitch,
enum pipe_format src_format)
{
struct tu_native_format fmt = blit_format_color(format, TILE6_LINEAR);
enum a6xx_format color_fmt = fmt.fmt;
fixup_dst_format(src_format, &format, &color_fmt);
fmt.fmt = color_fmt;
tu_cs_emit_regs(cs,
A6XX_RB_2D_DST_INFO(
.color_format = fmt.fmt,
.color_swap = fmt.swap,
.srgb = util_format_is_srgb(format)),
A6XX_RB_2D_DST(.qword = va),
A6XX_RB_2D_DST_PITCH(pitch));
}
template <chip CHIP>
static void
r2d_setup_common(struct tu_cmd_buffer *cmd,
struct tu_cs *cs,
enum pipe_format src_format,
enum pipe_format dst_format,
VkImageAspectFlags aspect_mask,
unsigned blit_param,
bool clear,
bool ubwc,
bool scissor)
{
if (!cmd->state.pass && cmd->device->dbg_renderpass_stomp_cs) {
tu_cs_emit_call(cs, cmd->device->dbg_renderpass_stomp_cs);
}
enum a6xx_format fmt = blit_base_format<CHIP>(dst_format, ubwc, false);
fixup_dst_format(src_format, &dst_format, &fmt);
enum a6xx_2d_ifmt ifmt = format_to_ifmt(dst_format);
uint32_t unknown_8c01 = 0;
/* note: the only format with partial clearing is D24S8 */
if (dst_format == PIPE_FORMAT_Z24_UNORM_S8_UINT) {
/* preserve stencil channel */
if (aspect_mask == VK_IMAGE_ASPECT_DEPTH_BIT)
unknown_8c01 = 0x08000041;
/* preserve depth channels */
if (aspect_mask == VK_IMAGE_ASPECT_STENCIL_BIT)
unknown_8c01 = 0x00084001;
}
tu_cs_emit_pkt4(cs, REG_A6XX_RB_2D_UNKNOWN_8C01, 1);
tu_cs_emit(cs, unknown_8c01); // TODO: seem to be always 0 on A7XX
uint32_t blit_cntl = A6XX_RB_2D_BLIT_CNTL(
.rotate = (enum a6xx_rotation) blit_param,
.solid_color = clear,
.color_format = fmt,
.scissor = scissor,
.d24s8 = fmt == FMT6_Z24_UNORM_S8_UINT_AS_R8G8B8A8 && !clear,
.mask = 0xf,
.ifmt = util_format_is_srgb(dst_format) ? R2D_UNORM8_SRGB : ifmt,
).value;
tu_cs_emit_pkt4(cs, REG_A6XX_RB_2D_BLIT_CNTL, 1);
tu_cs_emit(cs, blit_cntl);
tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_2D_BLIT_CNTL, 1);
tu_cs_emit(cs, blit_cntl);
if (CHIP > A6XX) {
tu_cs_emit_pkt4(cs, REG_A7XX_SP_PS_UNKNOWN_B2D2, 1);
tu_cs_emit(cs, 0x20000000);
}
if (fmt == FMT6_10_10_10_2_UNORM_DEST)
fmt = FMT6_16_16_16_16_FLOAT;
tu_cs_emit_regs(cs, SP_2D_DST_FORMAT(CHIP,
.sint = util_format_is_pure_sint(dst_format),
.uint = util_format_is_pure_uint(dst_format),
.color_format = fmt,
.srgb = util_format_is_srgb(dst_format),
.mask = 0xf));
}
template <chip CHIP>
static void
r2d_setup(struct tu_cmd_buffer *cmd,
struct tu_cs *cs,
enum pipe_format src_format,
enum pipe_format dst_format,
VkImageAspectFlags aspect_mask,
unsigned blit_param,
bool clear,
bool ubwc,
VkSampleCountFlagBits samples)
{
assert(samples == VK_SAMPLE_COUNT_1_BIT);
if (!cmd->state.pass) {
tu_emit_cache_flush_ccu<CHIP>(cmd, cs, TU_CMD_CCU_SYSMEM);
}
r2d_setup_common<CHIP>(cmd, cs, src_format, dst_format, aspect_mask, blit_param, clear, ubwc, false);
}
static void
r2d_teardown(struct tu_cmd_buffer *cmd,
struct tu_cs *cs)
{
/* nothing to do here */
}
static void
r2d_run(struct tu_cmd_buffer *cmd, struct tu_cs *cs)
{
if (cmd->device->physical_device->info->a6xx.magic.RB_DBG_ECO_CNTL_blit !=
cmd->device->physical_device->info->a6xx.magic.RB_DBG_ECO_CNTL) {
/* This a non-context register, so we have to WFI before changing. */
tu_cs_emit_wfi(cs);
tu_cs_emit_write_reg(
cs, REG_A6XX_RB_DBG_ECO_CNTL,
cmd->device->physical_device->info->a6xx.magic.RB_DBG_ECO_CNTL_blit);
}
tu_cs_emit_pkt7(cs, CP_BLIT, 1);
tu_cs_emit(cs, CP_BLIT_0_OP(BLIT_OP_SCALE));
if (cmd->device->physical_device->info->a6xx.magic.RB_DBG_ECO_CNTL_blit !=
cmd->device->physical_device->info->a6xx.magic.RB_DBG_ECO_CNTL) {
tu_cs_emit_wfi(cs);
tu_cs_emit_write_reg(
cs, REG_A6XX_RB_DBG_ECO_CNTL,
cmd->device->physical_device->info->a6xx.magic.RB_DBG_ECO_CNTL);
}
}
/* r3d_ = shader path operations */
static nir_def *
load_const(nir_builder *b, unsigned base, unsigned components)
{
return nir_load_uniform(b, components, 32, nir_imm_int(b, 0),
.base = base);
}
static nir_shader *
build_blit_vs_shader(void)
{
nir_builder _b =
nir_builder_init_simple_shader(MESA_SHADER_VERTEX, NULL, "blit vs");
nir_builder *b = &_b;
b->shader->info.internal = true;
nir_variable *out_pos =
nir_variable_create(b->shader, nir_var_shader_out, glsl_vec4_type(),
"gl_Position");
out_pos->data.location = VARYING_SLOT_POS;
nir_def *vert0_pos = load_const(b, 0, 2);
nir_def *vert1_pos = load_const(b, 4, 2);
nir_def *vertex = nir_load_vertex_id(b);
nir_def *pos = nir_bcsel(b, nir_i2b(b, vertex), vert1_pos, vert0_pos);
pos = nir_vec4(b, nir_channel(b, pos, 0),
nir_channel(b, pos, 1),
nir_imm_float(b, 0.0),
nir_imm_float(b, 1.0));
nir_store_var(b, out_pos, pos, 0xf);
nir_variable *out_coords =
nir_variable_create(b->shader, nir_var_shader_out, glsl_vec_type(3),
"coords");
out_coords->data.location = VARYING_SLOT_VAR0;
nir_def *vert0_coords = load_const(b, 2, 2);
nir_def *vert1_coords = load_const(b, 6, 2);
/* Only used with "z scale" blit path which uses a 3d texture */
nir_def *z_coord = load_const(b, 16, 1);
nir_def *coords = nir_bcsel(b, nir_i2b(b, vertex), vert1_coords, vert0_coords);
coords = nir_vec3(b, nir_channel(b, coords, 0), nir_channel(b, coords, 1),
z_coord);
nir_store_var(b, out_coords, coords, 0x7);
return b->shader;
}
static nir_shader *
build_clear_vs_shader(void)
{
nir_builder _b =
nir_builder_init_simple_shader(MESA_SHADER_VERTEX, NULL, "blit vs");
nir_builder *b = &_b;
b->shader->info.internal = true;
nir_variable *out_pos =
nir_variable_create(b->shader, nir_var_shader_out, glsl_vec4_type(),
"gl_Position");
out_pos->data.location = VARYING_SLOT_POS;
nir_def *vert0_pos = load_const(b, 0, 2);
nir_def *vert1_pos = load_const(b, 4, 2);
/* c0.z is used to clear depth */
nir_def *depth = load_const(b, 2, 1);
nir_def *vertex = nir_load_vertex_id(b);
nir_def *pos = nir_bcsel(b, nir_i2b(b, vertex), vert1_pos, vert0_pos);
pos = nir_vec4(b, nir_channel(b, pos, 0),
nir_channel(b, pos, 1),
depth, nir_imm_float(b, 1.0));
nir_store_var(b, out_pos, pos, 0xf);
nir_variable *out_layer =
nir_variable_create(b->shader, nir_var_shader_out, glsl_uint_type(),
"gl_Layer");
out_layer->data.location = VARYING_SLOT_LAYER;
nir_def *layer = load_const(b, 3, 1);
nir_store_var(b, out_layer, layer, 1);
return b->shader;
}
static nir_shader *
build_blit_fs_shader(bool zscale)
{
nir_builder _b =
nir_builder_init_simple_shader(MESA_SHADER_FRAGMENT, NULL,
zscale ? "zscale blit fs" : "blit fs");
nir_builder *b = &_b;
b->shader->info.internal = true;
nir_variable *out_color =
nir_variable_create(b->shader, nir_var_shader_out, glsl_vec4_type(),
"color0");
out_color->data.location = FRAG_RESULT_DATA0;
unsigned coord_components = zscale ? 3 : 2;
nir_variable *in_coords =
nir_variable_create(b->shader, nir_var_shader_in,
glsl_vec_type(coord_components),
"coords");
in_coords->data.location = VARYING_SLOT_VAR0;
nir_tex_instr *tex = nir_tex_instr_create(b->shader, 1);
/* Note: since we're just copying data, we rely on the HW ignoring the
* dest_type.
*/
tex->dest_type = nir_type_int32;
tex->is_array = false;
tex->is_shadow = false;
tex->sampler_dim = zscale ? GLSL_SAMPLER_DIM_3D : GLSL_SAMPLER_DIM_2D;
tex->texture_index = 0;
tex->sampler_index = 0;
b->shader->info.num_textures = 1;
BITSET_SET(b->shader->info.textures_used, 0);
tex->src[0] = nir_tex_src_for_ssa(nir_tex_src_coord,
nir_load_var(b, in_coords));
tex->coord_components = coord_components;
nir_def_init(&tex->instr, &tex->def, 4, 32);
nir_builder_instr_insert(b, &tex->instr);
nir_store_var(b, out_color, &tex->def, 0xf);
return b->shader;
}
/* We can only read multisample textures via txf_ms, so we need a separate
* variant for them.
*/
static nir_shader *
build_ms_copy_fs_shader(bool half_float)
{
nir_builder _b =
nir_builder_init_simple_shader(MESA_SHADER_FRAGMENT, NULL,
"multisample copy fs");
nir_builder *b = &_b;
b->shader->info.internal = true;
nir_variable *out_color =
nir_variable_create(b->shader, nir_var_shader_out,
half_float ? glsl_f16vec_type(4) : glsl_vec4_type(),
"color0");
out_color->data.location = FRAG_RESULT_DATA0;
nir_variable *in_coords =
nir_variable_create(b->shader, nir_var_shader_in,
glsl_vec_type(2),
"coords");
in_coords->data.location = VARYING_SLOT_VAR0;
nir_tex_instr *tex = nir_tex_instr_create(b->shader, 2);
tex->op = nir_texop_txf_ms;
/* Note: since we're just copying data, we rely on the HW ignoring the
* dest_type.
*/
tex->dest_type = half_float ? nir_type_float16 : nir_type_int32;
tex->is_array = false;
tex->is_shadow = false;
tex->sampler_dim = GLSL_SAMPLER_DIM_MS;
tex->texture_index = 0;
tex->sampler_index = 0;
b->shader->info.num_textures = 1;
BITSET_SET(b->shader->info.textures_used, 0);
BITSET_SET(b->shader->info.textures_used_by_txf, 0);
nir_def *coord = nir_f2i32(b, nir_load_var(b, in_coords));
tex->src[0] = nir_tex_src_for_ssa(nir_tex_src_coord, coord);
tex->coord_components = 2;
tex->src[1] = nir_tex_src_for_ssa(nir_tex_src_ms_index,
nir_load_sample_id(b));
nir_def_init(&tex->instr, &tex->def, 4, half_float ? 16 : 32);
nir_builder_instr_insert(b, &tex->instr);
nir_store_var(b, out_color, &tex->def, 0xf);
return b->shader;
}
static nir_shader *
build_clear_fs_shader(unsigned mrts)
{
nir_builder _b =
nir_builder_init_simple_shader(MESA_SHADER_FRAGMENT, NULL,
"mrt%u clear fs", mrts);
nir_builder *b = &_b;
b->shader->info.internal = true;
for (unsigned i = 0; i < mrts; i++) {
nir_variable *out_color =
nir_variable_create(b->shader, nir_var_shader_out, glsl_vec4_type(),
"color");
out_color->data.location = FRAG_RESULT_DATA0 + i;
nir_def *color = load_const(b, 4 * i, 4);
nir_store_var(b, out_color, color, 0xf);
}
return b->shader;
}
static void
compile_shader(struct tu_device *dev, struct nir_shader *nir,
unsigned consts, unsigned *offset, enum global_shader idx)
{
nir->options = ir3_get_compiler_options(dev->compiler);
nir_assign_io_var_locations(nir, nir_var_shader_in, &nir->num_inputs, nir->info.stage);
nir_assign_io_var_locations(nir, nir_var_shader_out, &nir->num_outputs, nir->info.stage);
ir3_finalize_nir(dev->compiler, nir);
const struct ir3_shader_options options = {
.num_reserved_user_consts = align(consts, 8),
.api_wavesize = IR3_SINGLE_OR_DOUBLE,
.real_wavesize = IR3_SINGLE_OR_DOUBLE,
};
struct ir3_shader *sh =
ir3_shader_from_nir(dev->compiler, nir, &options, NULL);
struct ir3_shader_key key = {};
bool created;
struct ir3_shader_variant *so =
ir3_shader_get_variant(sh, &key, false, false, &created);
struct tu6_global *global = dev->global_bo_map;
assert(*offset + so->info.sizedwords <= ARRAY_SIZE(global->shaders));
dev->global_shaders[idx] = sh;
dev->global_shader_variants[idx] = so;
memcpy(&global->shaders[*offset], so->bin,
sizeof(uint32_t) * so->info.sizedwords);
dev->global_shader_va[idx] = dev->global_bo->iova +
offsetof_arr(struct tu6_global, shaders, *offset);
*offset += align(so->info.sizedwords, 32);
}
void
tu_init_clear_blit_shaders(struct tu_device *dev)
{
unsigned offset = 0;
compile_shader(dev, build_blit_vs_shader(), 3, &offset, GLOBAL_SH_VS_BLIT);
compile_shader(dev, build_clear_vs_shader(), 2, &offset, GLOBAL_SH_VS_CLEAR);
compile_shader(dev, build_blit_fs_shader(false), 0, &offset, GLOBAL_SH_FS_BLIT);
compile_shader(dev, build_blit_fs_shader(true), 0, &offset, GLOBAL_SH_FS_BLIT_ZSCALE);
compile_shader(dev, build_ms_copy_fs_shader(false), 0, &offset, GLOBAL_SH_FS_COPY_MS);
compile_shader(dev, build_ms_copy_fs_shader(true), 0, &offset, GLOBAL_SH_FS_COPY_MS_HALF);
for (uint32_t num_rts = 0; num_rts <= MAX_RTS; num_rts++) {
compile_shader(dev, build_clear_fs_shader(num_rts), num_rts, &offset,
(enum global_shader) (GLOBAL_SH_FS_CLEAR0 + num_rts));
}
}
void
tu_destroy_clear_blit_shaders(struct tu_device *dev)
{
for (unsigned i = 0; i < GLOBAL_SH_COUNT; i++) {
if (dev->global_shaders[i])
ir3_shader_destroy(dev->global_shaders[i]);
}
}
enum r3d_type {
R3D_CLEAR,
R3D_BLIT,
R3D_COPY_HALF,
};
template <chip CHIP>
static void
r3d_common(struct tu_cmd_buffer *cmd, struct tu_cs *cs, enum r3d_type type,
uint32_t rts_mask, bool z_scale, VkSampleCountFlagBits samples)
{
enum global_shader vs_id =
type == R3D_CLEAR ? GLOBAL_SH_VS_CLEAR : GLOBAL_SH_VS_BLIT;
struct ir3_shader_variant *vs = cmd->device->global_shader_variants[vs_id];
uint64_t vs_iova = cmd->device->global_shader_va[vs_id];
enum global_shader fs_id = GLOBAL_SH_FS_BLIT;
if (z_scale) {
fs_id = GLOBAL_SH_FS_BLIT_ZSCALE;
} else if (type == R3D_COPY_HALF) {
/* Avoid canonicalizing NaNs due to implicit conversions in the shader.
*
* TODO: Add a half-float blit shader that uses texture() but with half
* registers to avoid NaN canonicaliztion for the single-sampled case.
*/
fs_id = GLOBAL_SH_FS_COPY_MS_HALF;
} else if (samples != VK_SAMPLE_COUNT_1_BIT) {
fs_id = GLOBAL_SH_FS_COPY_MS;
}
unsigned num_rts = util_bitcount(rts_mask);
if (type == R3D_CLEAR)
fs_id = (enum global_shader) (GLOBAL_SH_FS_CLEAR0 + num_rts);
struct ir3_shader_variant *fs = cmd->device->global_shader_variants[fs_id];
uint64_t fs_iova = cmd->device->global_shader_va[fs_id];
tu_cs_emit_regs(cs, HLSQ_INVALIDATE_CMD(CHIP,
.vs_state = true,
.hs_state = true,
.ds_state = true,
.gs_state = true,
.fs_state = true,
.cs_state = true,
.cs_ibo = true,
.gfx_ibo = true,
.gfx_shared_const = true,
.cs_bindless = CHIP == A6XX ? 0x1f : 0xff,
.gfx_bindless = CHIP == A6XX ? 0x1f : 0xff,));
tu6_emit_xs_config<CHIP>(cs, MESA_SHADER_VERTEX, vs);
tu6_emit_xs_config<CHIP>(cs, MESA_SHADER_TESS_CTRL, NULL);
tu6_emit_xs_config<CHIP>(cs, MESA_SHADER_TESS_EVAL, NULL);
tu6_emit_xs_config<CHIP>(cs, MESA_SHADER_GEOMETRY, NULL);
tu6_emit_xs_config<CHIP>(cs, MESA_SHADER_FRAGMENT, fs);
struct tu_pvtmem_config pvtmem = {};
tu6_emit_xs(cs, MESA_SHADER_VERTEX, vs, &pvtmem, vs_iova);
tu6_emit_xs(cs, MESA_SHADER_FRAGMENT, fs, &pvtmem, fs_iova);
tu_cs_emit_regs(cs, A6XX_PC_PRIMITIVE_CNTL_0());
if (CHIP == A7XX) {
tu_cs_emit_regs(cs, A7XX_VPC_PRIMITIVE_CNTL_0());
}
tu6_emit_vpc<CHIP>(cs, vs, NULL, NULL, NULL, fs);
if (CHIP >= A7XX) {
tu_cs_emit_regs(cs, A6XX_GRAS_UNKNOWN_8110(0x2));
tu_cs_emit_regs(cs, A7XX_HLSQ_FS_UNKNOWN_A9AA(.consts_load_disable = false));
}
/* REPL_MODE for varying with RECTLIST (2 vertices only) */
tu_cs_emit_regs(cs, A6XX_VPC_VARYING_INTERP_MODE(0, 0));
tu_cs_emit_regs(cs, A6XX_VPC_VARYING_PS_REPL_MODE(0, 2 << 2 | 1 << 0));
tu6_emit_vs<CHIP>(cs, vs, 0);
tu6_emit_hs<CHIP>(cs, NULL);
tu6_emit_ds<CHIP>(cs, NULL);
tu6_emit_gs<CHIP>(cs, NULL);
tu6_emit_fs<CHIP>(cs, fs);
tu_cs_emit_regs(cs,
A6XX_GRAS_CL_CNTL(
.clip_disable = 1,
.vp_clip_code_ignore = 1,
.vp_xform_disable = 1,
.persp_division_disable = 1,));
tu_cs_emit_regs(cs, A6XX_GRAS_SU_CNTL()); // XXX msaa enable?
tu_cs_emit_regs(cs, PC_RASTER_CNTL(CHIP));
if (CHIP == A6XX) {
tu_cs_emit_regs(cs, A6XX_VPC_UNKNOWN_9107());
} else {
tu_cs_emit_regs(cs, A7XX_PC_RASTER_CNTL_V2());
}
tu_cs_emit_regs(cs,
A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL(0, .x = 0, .y = 0),
A6XX_GRAS_SC_VIEWPORT_SCISSOR_BR(0, .x = 0x7fff, .y = 0x7fff));
tu_cs_emit_regs(cs,
A6XX_GRAS_SC_SCREEN_SCISSOR_TL(0, .x = 0, .y = 0),
A6XX_GRAS_SC_SCREEN_SCISSOR_BR(0, .x = 0x7fff, .y = 0x7fff));
tu_cs_emit_regs(cs,
A6XX_VFD_INDEX_OFFSET(),
A6XX_VFD_INSTANCE_START_OFFSET());
if (rts_mask) {
unsigned rts_count = util_last_bit(rts_mask);
tu_cs_emit_pkt4(cs, REG_A6XX_SP_FS_OUTPUT_REG(0), rts_count);
unsigned rt = 0;
for (unsigned i = 0; i < rts_count; i++) {
unsigned regid = 0;
if (rts_mask & (1u << i))
regid = ir3_find_output_regid(fs, FRAG_RESULT_DATA0 + rt++);
tu_cs_emit(cs, A6XX_SP_FS_OUTPUT_REG_REGID(regid) |
COND(regid & HALF_REG_ID,
A6XX_SP_FS_OUTPUT_REG_HALF_PRECISION));
}
}
tu6_emit_msaa(cs, samples, false);
}
static void
tu6_emit_blit_consts_load(struct tu_cmd_buffer *cmd,
struct tu_cs *cs,
uint32_t opcode,
enum a6xx_state_block block,
uint32_t offset,
const void *consts,
uint32_t size_vec4)
{
assert(offset % cmd->device->compiler->const_upload_unit == 0);
struct tu_cs_memory mem = {};
VkResult result = tu_cs_alloc(&cmd->sub_cs, size_vec4, 4, &mem);
if (result != VK_SUCCESS) {
vk_command_buffer_set_error(&cmd->vk, result);
return;
}
memcpy(mem.map, consts, size_vec4 * 4 * sizeof(uint32_t));
tu_cs_emit_pkt7(cs, opcode, 3);
tu_cs_emit(cs, CP_LOAD_STATE6_0_DST_OFF(offset) |
CP_LOAD_STATE6_0_STATE_TYPE(ST6_CONSTANTS) |
CP_LOAD_STATE6_0_STATE_SRC(SS6_INDIRECT) |
CP_LOAD_STATE6_0_STATE_BLOCK(block) |
CP_LOAD_STATE6_0_NUM_UNIT(size_vec4));
tu_cs_emit_qw(cs, mem.iova);
}
static void
r3d_coords_raw(struct tu_cmd_buffer *cmd, struct tu_cs *cs, const float *coords)
{
tu6_emit_blit_consts_load(cmd, cs, CP_LOAD_STATE6_GEOM, SB6_VS_SHADER, 0, coords, 2);
}
/* z coordinate for "z scale" blit path which uses a 3d texture */
static void
r3d_coord_z(struct tu_cmd_buffer *cmd, struct tu_cs *cs, float z)
{
const uint32_t coord[] = {
fui(z),
0,
0,
0,
};
tu6_emit_blit_consts_load(cmd, cs, CP_LOAD_STATE6_GEOM, SB6_VS_SHADER, 4, coord, 1);
}
static void
r3d_coords(struct tu_cmd_buffer *cmd,
struct tu_cs *cs,
const VkOffset2D dst,
const VkOffset2D src,
const VkExtent2D extent)
{
const bool no_src = src.x != blt_no_coord.x;
int32_t src_x1 = no_src ? src.x : 0;
int32_t src_y1 = no_src ? src.y : 0;
const float coords[] = {
dst.x,
dst.y,
src_x1,
src_y1,
dst.x + extent.width,
dst.y + extent.height,
src_x1 + extent.width,
src_y1 + extent.height,
};
r3d_coords_raw(cmd, cs, coords);
}
static void
r3d_clear_value(struct tu_cmd_buffer *cmd, struct tu_cs *cs, enum pipe_format format, const VkClearValue *val)
{
uint32_t coords[4] = {};
switch (format) {
case PIPE_FORMAT_Z24X8_UNORM:
case PIPE_FORMAT_Z24_UNORM_S8_UINT: {
/* cleared as r8g8b8a8_unorm using special format */
uint32_t tmp = tu_pack_float32_for_unorm(val->depthStencil.depth, 24);
coords[0] = fui((tmp & 0xff) / 255.0f);
coords[1] = fui((tmp >> 8 & 0xff) / 255.0f);
coords[2] = fui((tmp >> 16 & 0xff) / 255.0f);
coords[3] = fui((val->depthStencil.stencil & 0xff) / 255.0f);
} break;
case PIPE_FORMAT_Z16_UNORM:
case PIPE_FORMAT_Z32_FLOAT:
coords[0] = fui(val->depthStencil.depth);
coords[1] = 0;
coords[2] = 0;
coords[3] = 0;
break;
case PIPE_FORMAT_S8_UINT:
coords[0] = val->depthStencil.stencil & 0xff;
coords[1] = 0;
coords[2] = 0;
coords[3] = 0;
break;
default:
/* as color formats use clear value as-is */
assert(!util_format_is_depth_or_stencil(format));
memcpy(coords, val->color.uint32, 4 * sizeof(uint32_t));
break;
}
tu6_emit_blit_consts_load(cmd, cs, CP_LOAD_STATE6_FRAG, SB6_FS_SHADER, 0, coords, 1);
}
static void
r3d_src_common(struct tu_cmd_buffer *cmd,
struct tu_cs *cs,
const uint32_t *tex_const,
uint32_t offset_base,
uint32_t offset_ubwc,
VkFilter filter)
{
struct tu_cs_memory texture = { };
VkResult result = tu_cs_alloc(&cmd->sub_cs,
2, /* allocate space for a sampler too */
A6XX_TEX_CONST_DWORDS, &texture);
if (result != VK_SUCCESS) {
vk_command_buffer_set_error(&cmd->vk, result);
return;
}
memcpy(texture.map, tex_const, A6XX_TEX_CONST_DWORDS * 4);
/* patch addresses for layer offset */
*(uint64_t*) (texture.map + 4) += offset_base;
uint64_t ubwc_addr = (texture.map[7] | (uint64_t) texture.map[8] << 32) + offset_ubwc;
texture.map[7] = ubwc_addr;
texture.map[8] = ubwc_addr >> 32;
texture.map[A6XX_TEX_CONST_DWORDS + 0] =
A6XX_TEX_SAMP_0_XY_MAG(tu6_tex_filter(filter, false)) |
A6XX_TEX_SAMP_0_XY_MIN(tu6_tex_filter(filter, false)) |
A6XX_TEX_SAMP_0_WRAP_S(A6XX_TEX_CLAMP_TO_EDGE) |
A6XX_TEX_SAMP_0_WRAP_T(A6XX_TEX_CLAMP_TO_EDGE) |
A6XX_TEX_SAMP_0_WRAP_R(A6XX_TEX_CLAMP_TO_EDGE) |
0x60000; /* XXX used by blob, doesn't seem necessary */
texture.map[A6XX_TEX_CONST_DWORDS + 1] =
A6XX_TEX_SAMP_1_UNNORM_COORDS |
A6XX_TEX_SAMP_1_MIPFILTER_LINEAR_FAR;
texture.map[A6XX_TEX_CONST_DWORDS + 2] = 0;
texture.map[A6XX_TEX_CONST_DWORDS + 3] = 0;
tu_cs_emit_pkt7(cs, CP_LOAD_STATE6_FRAG, 3);
tu_cs_emit(cs, CP_LOAD_STATE6_0_DST_OFF(0) |
CP_LOAD_STATE6_0_STATE_TYPE(ST6_SHADER) |
CP_LOAD_STATE6_0_STATE_SRC(SS6_INDIRECT) |
CP_LOAD_STATE6_0_STATE_BLOCK(SB6_FS_TEX) |
CP_LOAD_STATE6_0_NUM_UNIT(1));
tu_cs_emit_qw(cs, texture.iova + A6XX_TEX_CONST_DWORDS * 4);
tu_cs_emit_regs(cs, A6XX_SP_FS_TEX_SAMP(.qword = texture.iova + A6XX_TEX_CONST_DWORDS * 4));
tu_cs_emit_pkt7(cs, CP_LOAD_STATE6_FRAG, 3);
tu_cs_emit(cs, CP_LOAD_STATE6_0_DST_OFF(0) |
CP_LOAD_STATE6_0_STATE_TYPE(ST6_CONSTANTS) |
CP_LOAD_STATE6_0_STATE_SRC(SS6_INDIRECT) |
CP_LOAD_STATE6_0_STATE_BLOCK(SB6_FS_TEX) |
CP_LOAD_STATE6_0_NUM_UNIT(1));
tu_cs_emit_qw(cs, texture.iova);
tu_cs_emit_regs(cs, A6XX_SP_FS_TEX_CONST(.qword = texture.iova));
tu_cs_emit_regs(cs, A6XX_SP_FS_TEX_COUNT(1));
}
static void
r3d_src(struct tu_cmd_buffer *cmd,
struct tu_cs *cs,
const struct fdl6_view *iview,
uint32_t layer,
VkFilter filter,
enum pipe_format dst_format)
{
uint32_t desc[A6XX_TEX_CONST_DWORDS];
memcpy(desc, iview->descriptor, sizeof(desc));
enum a6xx_format fmt = (enum a6xx_format)(
(desc[0] & A6XX_TEX_CONST_0_FMT__MASK) >> A6XX_TEX_CONST_0_FMT__SHIFT);
enum pipe_format src_format = iview->format;
fixup_src_format(&src_format, dst_format, &fmt);
desc[0] = (desc[0] & ~A6XX_TEX_CONST_0_FMT__MASK) |
A6XX_TEX_CONST_0_FMT(fmt);
r3d_src_common(cmd, cs, desc,
iview->layer_size * layer,
iview->ubwc_layer_size * layer,
filter);
}
template <chip CHIP>
static void
r3d_src_buffer(struct tu_cmd_buffer *cmd,
struct tu_cs *cs,
enum pipe_format format,
uint64_t va, uint32_t pitch,
uint32_t width, uint32_t height,
enum pipe_format dst_format)
{
uint32_t desc[A6XX_TEX_CONST_DWORDS];
struct tu_native_format fmt = blit_format_texture<CHIP>(format, TILE6_LINEAR, false);
enum a6xx_format color_format = fmt.fmt;
fixup_src_format(&format, dst_format, &color_format);
desc[0] =
COND(util_format_is_srgb(format), A6XX_TEX_CONST_0_SRGB) |
A6XX_TEX_CONST_0_FMT(color_format) |
A6XX_TEX_CONST_0_SWAP(fmt.swap) |
A6XX_TEX_CONST_0_SWIZ_X(A6XX_TEX_X) |
A6XX_TEX_CONST_0_SWIZ_Y(A6XX_TEX_Y) |
A6XX_TEX_CONST_0_SWIZ_Z(A6XX_TEX_Z) |
A6XX_TEX_CONST_0_SWIZ_W(A6XX_TEX_W);
desc[1] = A6XX_TEX_CONST_1_WIDTH(width) | A6XX_TEX_CONST_1_HEIGHT(height);
desc[2] =
A6XX_TEX_CONST_2_PITCH(pitch) |
A6XX_TEX_CONST_2_TYPE(A6XX_TEX_2D);
desc[3] = 0;
desc[4] = va;
desc[5] = va >> 32;
for (uint32_t i = 6; i < A6XX_TEX_CONST_DWORDS; i++)
desc[i] = 0;
r3d_src_common(cmd, cs, desc, 0, 0, VK_FILTER_NEAREST);
}
static void
r3d_src_depth(struct tu_cmd_buffer *cmd,
struct tu_cs *cs,
const struct tu_image_view *iview,
uint32_t layer)
{
uint32_t desc[A6XX_TEX_CONST_DWORDS];
memcpy(desc, iview->view.descriptor, sizeof(desc));
uint64_t va = iview->depth_base_addr;
desc[0] &= ~(A6XX_TEX_CONST_0_FMT__MASK |
A6XX_TEX_CONST_0_SWIZ_X__MASK | A6XX_TEX_CONST_0_SWIZ_Y__MASK |
A6XX_TEX_CONST_0_SWIZ_Z__MASK | A6XX_TEX_CONST_0_SWIZ_W__MASK |
A6XX_TEX_CONST_0_SWAP__MASK);
desc[0] |= A6XX_TEX_CONST_0_FMT(FMT6_32_FLOAT) |
A6XX_TEX_CONST_0_SWIZ_X(A6XX_TEX_X) |
A6XX_TEX_CONST_0_SWIZ_Y(A6XX_TEX_Y) |
A6XX_TEX_CONST_0_SWIZ_Z(A6XX_TEX_Z) |
A6XX_TEX_CONST_0_SWIZ_W(A6XX_TEX_W);
desc[2] =
A6XX_TEX_CONST_2_PITCH(iview->depth_pitch) |
A6XX_TEX_CONST_2_TYPE(A6XX_TEX_2D);
desc[3] = A6XX_TEX_CONST_3_ARRAY_PITCH(iview->depth_layer_size) |
(iview->view.descriptor[3] & ~A6XX_TEX_CONST_3_ARRAY_PITCH__MASK);
desc[4] = va;
desc[5] = va >> 32;
r3d_src_common(cmd, cs, desc,
iview->depth_layer_size * layer,
iview->view.ubwc_layer_size * layer,
VK_FILTER_NEAREST);
}
static void
r3d_src_stencil(struct tu_cmd_buffer *cmd,
struct tu_cs *cs,
const struct tu_image_view *iview,
uint32_t layer)
{
uint32_t desc[A6XX_TEX_CONST_DWORDS];
memcpy(desc, iview->view.descriptor, sizeof(desc));
uint64_t va = iview->stencil_base_addr;
desc[0] &= ~(A6XX_TEX_CONST_0_FMT__MASK |
A6XX_TEX_CONST_0_SWIZ_X__MASK | A6XX_TEX_CONST_0_SWIZ_Y__MASK |
A6XX_TEX_CONST_0_SWIZ_Z__MASK | A6XX_TEX_CONST_0_SWIZ_W__MASK |
A6XX_TEX_CONST_0_SWAP__MASK);
desc[0] |= A6XX_TEX_CONST_0_FMT(FMT6_8_UINT) |
A6XX_TEX_CONST_0_SWIZ_X(A6XX_TEX_X) |
A6XX_TEX_CONST_0_SWIZ_Y(A6XX_TEX_Y) |
A6XX_TEX_CONST_0_SWIZ_Z(A6XX_TEX_Z) |
A6XX_TEX_CONST_0_SWIZ_W(A6XX_TEX_W);
desc[2] =
A6XX_TEX_CONST_2_PITCH(iview->stencil_pitch) |
A6XX_TEX_CONST_2_TYPE(A6XX_TEX_2D);
desc[3] = A6XX_TEX_CONST_3_ARRAY_PITCH(iview->stencil_layer_size);
desc[4] = va;
desc[5] = va >> 32;
for (unsigned i = 6; i < A6XX_TEX_CONST_DWORDS; i++)
desc[i] = 0;
r3d_src_common(cmd, cs, desc, iview->stencil_layer_size * layer, 0,
VK_FILTER_NEAREST);
}
static void
r3d_src_gmem_load(struct tu_cmd_buffer *cmd,
struct tu_cs *cs,
const struct tu_image_view *iview,
uint32_t layer)
{
uint32_t desc[A6XX_TEX_CONST_DWORDS];
memcpy(desc, iview->view.descriptor, sizeof(desc));
/* Fixup D24 formats because we always load both depth and stencil. */
enum pipe_format format = iview->view.format;
if (format == PIPE_FORMAT_X24S8_UINT ||
format == PIPE_FORMAT_Z24X8_UNORM ||
format == PIPE_FORMAT_Z24_UNORM_S8_UINT) {
desc[0] &= ~A6XX_TEX_CONST_0_FMT__MASK;
if (iview->view.ubwc_enabled)
desc[0] |= A6XX_TEX_CONST_0_FMT(FMT6_Z24_UNORM_S8_UINT_AS_R8G8B8A8);
else
desc[0] |= A6XX_TEX_CONST_0_FMT(FMT6_8_8_8_8_UNORM);
}
/* When loading/storing GMEM we always load the full image and don't do any
* swizzling or swapping, that's done in the draw when reading/writing
* GMEM, so we need to fixup the swizzle and swap.
*/
desc[0] &= ~(A6XX_TEX_CONST_0_SWIZ_X__MASK | A6XX_TEX_CONST_0_SWIZ_Y__MASK |
A6XX_TEX_CONST_0_SWIZ_Z__MASK | A6XX_TEX_CONST_0_SWIZ_W__MASK |
A6XX_TEX_CONST_0_SWAP__MASK);
desc[0] |= A6XX_TEX_CONST_0_SWIZ_X(A6XX_TEX_X) |
A6XX_TEX_CONST_0_SWIZ_Y(A6XX_TEX_Y) |
A6XX_TEX_CONST_0_SWIZ_Z(A6XX_TEX_Z) |
A6XX_TEX_CONST_0_SWIZ_W(A6XX_TEX_W);
r3d_src_common(cmd, cs, desc,
iview->view.layer_size * layer,
iview->view.ubwc_layer_size * layer,
VK_FILTER_NEAREST);
}
template <chip CHIP>
static void
r3d_src_gmem(struct tu_cmd_buffer *cmd,
struct tu_cs *cs,
const struct tu_image_view *iview,
enum pipe_format format,
enum pipe_format dst_format,
uint32_t gmem_offset,
uint32_t cpp)
{
uint32_t desc[A6XX_TEX_CONST_DWORDS];
memcpy(desc, iview->view.descriptor, sizeof(desc));
enum a6xx_format fmt = blit_format_texture<CHIP>(format, TILE6_LINEAR, true).fmt;
fixup_src_format(&format, dst_format, &fmt);
/* patch the format so that depth/stencil get the right format and swizzle */
desc[0] &= ~(A6XX_TEX_CONST_0_FMT__MASK |
A6XX_TEX_CONST_0_SWIZ_X__MASK | A6XX_TEX_CONST_0_SWIZ_Y__MASK |
A6XX_TEX_CONST_0_SWIZ_Z__MASK | A6XX_TEX_CONST_0_SWIZ_W__MASK);
desc[0] |= A6XX_TEX_CONST_0_FMT(fmt) |
A6XX_TEX_CONST_0_SWIZ_X(A6XX_TEX_X) |
A6XX_TEX_CONST_0_SWIZ_Y(A6XX_TEX_Y) |
A6XX_TEX_CONST_0_SWIZ_Z(A6XX_TEX_Z) |
A6XX_TEX_CONST_0_SWIZ_W(A6XX_TEX_W);
/* patched for gmem */
desc[0] &= ~(A6XX_TEX_CONST_0_SWAP__MASK | A6XX_TEX_CONST_0_TILE_MODE__MASK);
desc[0] |= A6XX_TEX_CONST_0_TILE_MODE(TILE6_2);
desc[2] =
A6XX_TEX_CONST_2_TYPE(A6XX_TEX_2D) |
A6XX_TEX_CONST_2_PITCH(cmd->state.tiling->tile0.width * cpp);
desc[3] = 0;
desc[4] = cmd->device->physical_device->gmem_base + gmem_offset;
desc[5] = A6XX_TEX_CONST_5_DEPTH(1);
for (unsigned i = 6; i < A6XX_TEX_CONST_DWORDS; i++)
desc[i] = 0;
r3d_src_common(cmd, cs, desc, 0, 0, VK_FILTER_NEAREST);
}
template <chip CHIP>
static void
r3d_dst(struct tu_cs *cs, const struct fdl6_view *iview, uint32_t layer,
enum pipe_format src_format)
{
uint32_t mrt_buf_info = iview->RB_MRT_BUF_INFO;
enum a6xx_format fmt = (enum a6xx_format)(
mrt_buf_info & A6XX_RB_MRT_BUF_INFO_COLOR_FORMAT__MASK);
enum pipe_format dst_format = iview->format;
fixup_dst_format(src_format, &dst_format, &fmt);
mrt_buf_info =
(mrt_buf_info & ~A6XX_RB_MRT_BUF_INFO_COLOR_FORMAT__MASK) |
A6XX_RB_MRT_BUF_INFO_COLOR_FORMAT(fmt);
tu_cs_emit_pkt4(cs, REG_A6XX_RB_MRT_BUF_INFO(0), 6);
tu_cs_emit(cs, mrt_buf_info);
tu_cs_image_ref(cs, iview, layer);
tu_cs_emit(cs, 0);
tu_cs_emit_pkt4(cs, REG_A6XX_RB_MRT_FLAG_BUFFER(0), 3);
tu_cs_image_flag_ref(cs, iview, layer);
if (CHIP >= A7XX)
tu_cs_emit_regs(cs, A7XX_GRAS_LRZ_DEPTH_BUFFER_INFO(0));
/* Use color format from RB_MRT_BUF_INFO. This register is relevant for
* FMT6_NV12_Y.
*/
tu_cs_emit_regs(cs, A6XX_GRAS_LRZ_MRT_BUF_INFO_0(.color_format = fmt));
tu_cs_emit_regs(cs, A6XX_RB_RENDER_CNTL(.flag_mrts = iview->ubwc_enabled));
tu_cs_emit_regs(cs, A7XX_GRAS_SU_RENDER_CNTL());
}
static void
r3d_dst_depth(struct tu_cs *cs, const struct tu_image_view *iview, uint32_t layer)
{
tu_cs_emit_pkt4(cs, REG_A6XX_RB_MRT_BUF_INFO(0), 6);
tu_cs_emit(cs, tu_image_view_depth(iview, RB_MRT_BUF_INFO));
tu_cs_image_depth_ref(cs, iview, layer);
tu_cs_emit(cs, 0);
tu_cs_emit_pkt4(cs, REG_A6XX_RB_MRT_FLAG_BUFFER(0), 3);
tu_cs_image_flag_ref(cs, &iview->view, layer);
tu_cs_emit_regs(cs, A6XX_RB_RENDER_CNTL(.flag_mrts = iview->view.ubwc_enabled));
tu_cs_emit_regs(cs, A7XX_GRAS_SU_RENDER_CNTL());
}
static void
r3d_dst_stencil(struct tu_cs *cs, const struct tu_image_view *iview, uint32_t layer)
{
tu_cs_emit_pkt4(cs, REG_A6XX_RB_MRT_BUF_INFO(0), 6);
tu_cs_emit(cs, tu_image_view_stencil(iview, RB_MRT_BUF_INFO));
tu_cs_image_stencil_ref(cs, iview, layer);
tu_cs_emit(cs, 0);
tu_cs_emit_regs(cs, A6XX_RB_RENDER_CNTL());
tu_cs_emit_regs(cs, A7XX_GRAS_SU_RENDER_CNTL());
}
static void
r3d_dst_buffer(struct tu_cs *cs, enum pipe_format format, uint64_t va, uint32_t pitch,
enum pipe_format src_format)
{
struct tu_native_format fmt = blit_format_color(format, TILE6_LINEAR);
enum a6xx_format color_fmt = fmt.fmt;
fixup_dst_format(src_format, &format, &color_fmt);
tu_cs_emit_regs(cs,
A6XX_RB_MRT_BUF_INFO(0, .color_format = color_fmt, .color_swap = fmt.swap),
A6XX_RB_MRT_PITCH(0, pitch),
A6XX_RB_MRT_ARRAY_PITCH(0, 0),
A6XX_RB_MRT_BASE(0, .qword = va),
A6XX_RB_MRT_BASE_GMEM(0, 0));
tu_cs_emit_regs(cs, A6XX_RB_RENDER_CNTL());
tu_cs_emit_regs(cs, A7XX_GRAS_SU_RENDER_CNTL());
}
static void
r3d_dst_gmem(struct tu_cmd_buffer *cmd, struct tu_cs *cs,
const struct tu_image_view *iview,
const struct tu_render_pass_attachment *att,
bool separate_stencil, unsigned layer)
{
unsigned RB_MRT_BUF_INFO;
unsigned gmem_offset;
if (att->format == VK_FORMAT_D32_SFLOAT_S8_UINT) {
if (!separate_stencil) {
RB_MRT_BUF_INFO = tu_image_view_depth(iview, RB_MRT_BUF_INFO);
gmem_offset = tu_attachment_gmem_offset(cmd, att, layer);
} else {
RB_MRT_BUF_INFO = tu_image_view_stencil(iview, RB_MRT_BUF_INFO);
gmem_offset = tu_attachment_gmem_offset_stencil(cmd, att, layer);
}
} else {
RB_MRT_BUF_INFO = iview->view.RB_MRT_BUF_INFO;
gmem_offset = tu_attachment_gmem_offset(cmd, att, layer);
}
tu_cs_emit_regs(cs,
A6XX_RB_MRT_BUF_INFO(0, .dword = RB_MRT_BUF_INFO),
A6XX_RB_MRT_PITCH(0, 0),
A6XX_RB_MRT_ARRAY_PITCH(0, 0),
A6XX_RB_MRT_BASE(0, 0),
A6XX_RB_MRT_BASE_GMEM(0, gmem_offset));
enum a6xx_format color_format =
(enum a6xx_format)(RB_MRT_BUF_INFO & A6XX_RB_MRT_BUF_INFO_COLOR_FORMAT__MASK);
tu_cs_emit_regs(cs,
A6XX_GRAS_LRZ_MRT_BUF_INFO_0(.color_format = color_format));
tu_cs_emit_regs(cs, A6XX_RB_RENDER_CNTL());
tu_cs_emit_regs(cs, A7XX_GRAS_SU_RENDER_CNTL());
}
static uint8_t
aspect_write_mask(enum pipe_format format, VkImageAspectFlags aspect_mask)
{
uint8_t mask = 0xf;
assert(aspect_mask);
/* note: the only format with partial writing is D24S8,
* clear/blit uses the _AS_R8G8B8A8 format to access it
*/
if (format == PIPE_FORMAT_Z24_UNORM_S8_UINT) {
if (aspect_mask == VK_IMAGE_ASPECT_DEPTH_BIT)
mask = 0x7;
if (aspect_mask == VK_IMAGE_ASPECT_STENCIL_BIT)
mask = 0x8;
}
return mask;
}
enum r3d_blit_param {
R3D_Z_SCALE = 1 << 0,
R3D_DST_GMEM = 1 << 1,
R3D_COPY = 1 << 2,
};
template <chip CHIP>
static void
r3d_setup(struct tu_cmd_buffer *cmd,
struct tu_cs *cs,
enum pipe_format src_format,
enum pipe_format dst_format,
VkImageAspectFlags aspect_mask,
unsigned blit_param,
bool clear,
bool ubwc,
VkSampleCountFlagBits samples)
{
if (!cmd->state.pass && cmd->device->dbg_renderpass_stomp_cs) {
tu_cs_emit_call(cs, cmd->device->dbg_renderpass_stomp_cs);
}
enum a6xx_format fmt = blit_base_format<CHIP>(dst_format, ubwc, false);
fixup_dst_format(src_format, &dst_format, &fmt);
if (!cmd->state.pass) {
tu_emit_cache_flush_ccu<CHIP>(cmd, cs, TU_CMD_CCU_SYSMEM);
tu6_emit_window_scissor(cs, 0, 0, 0x3fff, 0x3fff);
}
if (!(blit_param & R3D_DST_GMEM)) {
if (CHIP == A6XX) {
tu_cs_emit_regs(cs, A6XX_GRAS_BIN_CONTROL(.buffers_location = BUFFERS_IN_SYSMEM));
} else {
tu_cs_emit_regs(cs, A6XX_GRAS_BIN_CONTROL());
}
tu_cs_emit_regs(cs, RB_BIN_CONTROL(CHIP, .buffers_location = BUFFERS_IN_SYSMEM));
if (CHIP >= A7XX) {
tu_cs_emit_regs(cs, A7XX_RB_UNKNOWN_8812(0x3ff));
tu_cs_emit_regs(cs,
A7XX_RB_UNKNOWN_8E06(cmd->device->physical_device->info->a6xx.magic.RB_UNKNOWN_8E06));
}
}
enum r3d_type type;
if (clear) {
type = R3D_CLEAR;
} else if ((blit_param & R3D_COPY) && tu_pipe_format_is_float16(src_format)) {
/* Avoid canonicalizing NaNs in copies by using the special half-float
* path that uses half regs.
*/
type = R3D_COPY_HALF;
} else {
type = R3D_BLIT;
}
r3d_common<CHIP>(cmd, cs, type, 1, blit_param & R3D_Z_SCALE, samples);
tu_cs_emit_regs(cs, A6XX_SP_FS_OUTPUT_CNTL1(.mrt = 1));
tu_cs_emit_regs(cs, A6XX_RB_FS_OUTPUT_CNTL1(.mrt = 1));
tu_cs_emit_regs(cs, A6XX_SP_BLEND_CNTL());
tu_cs_emit_regs(cs, A6XX_RB_BLEND_CNTL(.sample_mask = 0xffff));
tu_cs_emit_regs(cs, A6XX_RB_DEPTH_PLANE_CNTL());
tu_cs_emit_regs(cs, A6XX_RB_DEPTH_CNTL());
tu_cs_emit_regs(cs, A6XX_GRAS_SU_DEPTH_CNTL());
tu_cs_emit_regs(cs, A6XX_GRAS_SU_DEPTH_PLANE_CNTL());
tu_cs_emit_regs(cs, A6XX_RB_STENCIL_CONTROL());
tu_cs_emit_regs(cs, A6XX_GRAS_SU_STENCIL_CNTL());
tu_cs_emit_regs(cs, A6XX_RB_STENCILMASK());
tu_cs_emit_regs(cs, A6XX_RB_STENCILWRMASK());
tu_cs_emit_regs(cs, A6XX_RB_STENCILREF());
tu_cs_emit_regs(cs, A6XX_SP_FS_MRT_REG(0,
.color_format = fmt,
.color_sint = util_format_is_pure_sint(dst_format),
.color_uint = util_format_is_pure_uint(dst_format)));
tu_cs_emit_regs(cs, A6XX_RB_MRT_CONTROL(0,
.component_enable = aspect_write_mask(dst_format, aspect_mask)));
tu_cs_emit_regs(cs, A6XX_RB_SRGB_CNTL(util_format_is_srgb(dst_format)));
tu_cs_emit_regs(cs, A6XX_SP_SRGB_CNTL(util_format_is_srgb(dst_format)));
tu_cs_emit_regs(cs, A6XX_GRAS_LRZ_CNTL(0));
tu_cs_emit_regs(cs, A6XX_RB_LRZ_CNTL(0));
tu_cs_emit_write_reg(cs, REG_A6XX_GRAS_SC_CNTL,
A6XX_GRAS_SC_CNTL_CCUSINGLECACHELINESIZE(2));
/* Disable sample counting in order to not affect occlusion query. */
tu_cs_emit_regs(cs, A6XX_RB_SAMPLE_COUNT_CONTROL(.disable = true));
if (cmd->state.prim_generated_query_running_before_rp) {
tu_emit_event_write<CHIP>(cmd, cs, FD_STOP_PRIMITIVE_CTRS);
}
if (cmd->state.predication_active) {
tu_cs_emit_pkt7(cs, CP_DRAW_PRED_ENABLE_LOCAL, 1);
tu_cs_emit(cs, 0);
}
}
static void
r3d_run(struct tu_cmd_buffer *cmd, struct tu_cs *cs)
{
tu_cs_emit_pkt7(cs, CP_DRAW_INDX_OFFSET, 3);
tu_cs_emit(cs, CP_DRAW_INDX_OFFSET_0_PRIM_TYPE(DI_PT_RECTLIST) |
CP_DRAW_INDX_OFFSET_0_SOURCE_SELECT(DI_SRC_SEL_AUTO_INDEX) |
CP_DRAW_INDX_OFFSET_0_VIS_CULL(IGNORE_VISIBILITY));
tu_cs_emit(cs, 1); /* instance count */
tu_cs_emit(cs, 2); /* vertex count */
}
static void
r3d_run_vis(struct tu_cmd_buffer *cmd, struct tu_cs *cs)
{
tu_cs_emit_pkt7(cs, CP_DRAW_INDX_OFFSET, 3);
tu_cs_emit(cs, CP_DRAW_INDX_OFFSET_0_PRIM_TYPE(DI_PT_RECTLIST) |
CP_DRAW_INDX_OFFSET_0_SOURCE_SELECT(DI_SRC_SEL_AUTO_INDEX) |
CP_DRAW_INDX_OFFSET_0_VIS_CULL(USE_VISIBILITY));
tu_cs_emit(cs, 1); /* instance count */
tu_cs_emit(cs, 2); /* vertex count */
}
template <chip CHIP>
static void
r3d_teardown(struct tu_cmd_buffer *cmd, struct tu_cs *cs)
{
if (cmd->state.predication_active) {
tu_cs_emit_pkt7(cs, CP_DRAW_PRED_ENABLE_LOCAL, 1);
tu_cs_emit(cs, 1);
}
/* Re-enable sample counting. */
tu_cs_emit_regs(cs, A6XX_RB_SAMPLE_COUNT_CONTROL(.disable = false));
if (cmd->state.prim_generated_query_running_before_rp) {
tu_emit_event_write<CHIP>(cmd, cs, FD_START_PRIMITIVE_CTRS);
}
}
/* blit ops - common interface for 2d/shader paths */
struct blit_ops {
void (*coords)(struct tu_cmd_buffer *cmd,
struct tu_cs *cs,
const VkOffset2D dst,
const VkOffset2D src,
const VkExtent2D extent);
void (*clear_value)(struct tu_cmd_buffer *cmd,
struct tu_cs *cs,
enum pipe_format format,
const VkClearValue *val);
void (*src)(
struct tu_cmd_buffer *cmd,
struct tu_cs *cs,
const struct fdl6_view *iview,
uint32_t layer,
VkFilter filter,
enum pipe_format dst_format);
void (*src_buffer)(struct tu_cmd_buffer *cmd, struct tu_cs *cs,
enum pipe_format format,
uint64_t va, uint32_t pitch,
uint32_t width, uint32_t height,
enum pipe_format dst_format);
void (*dst)(struct tu_cs *cs, const struct fdl6_view *iview, uint32_t layer,
enum pipe_format src_format);
void (*dst_depth)(struct tu_cs *cs, const struct tu_image_view *iview, uint32_t layer);
void (*dst_stencil)(struct tu_cs *cs, const struct tu_image_view *iview, uint32_t layer);
void (*dst_buffer)(struct tu_cs *cs, enum pipe_format format, uint64_t va, uint32_t pitch,
enum pipe_format src_format);
void (*setup)(struct tu_cmd_buffer *cmd,
struct tu_cs *cs,
enum pipe_format src_format,
enum pipe_format dst_format,
VkImageAspectFlags aspect_mask,
unsigned blit_param, /* CmdBlitImage: rotation in 2D path and z scaling in 3D path */
bool clear,
bool ubwc,
VkSampleCountFlagBits samples);
void (*run)(struct tu_cmd_buffer *cmd, struct tu_cs *cs);
void (*teardown)(struct tu_cmd_buffer *cmd,
struct tu_cs *cs);
};
template <chip CHIP>
static const struct blit_ops r2d_ops = {
.coords = r2d_coords,
.clear_value = r2d_clear_value,
.src = r2d_src<CHIP>,
.src_buffer = r2d_src_buffer<CHIP>,
.dst = r2d_dst<CHIP>,
.dst_depth = r2d_dst_depth,
.dst_stencil = r2d_dst_stencil,
.dst_buffer = r2d_dst_buffer,
.setup = r2d_setup<CHIP>,
.run = r2d_run,
.teardown = r2d_teardown,
};
template <chip CHIP>
static const struct blit_ops r3d_ops = {
.coords = r3d_coords,
.clear_value = r3d_clear_value,
.src = r3d_src,
.src_buffer = r3d_src_buffer<CHIP>,
.dst = r3d_dst<CHIP>,
.dst_depth = r3d_dst_depth,
.dst_stencil = r3d_dst_stencil,
.dst_buffer = r3d_dst_buffer,
.setup = r3d_setup<CHIP>,
.run = r3d_run,
.teardown = r3d_teardown<CHIP>,
};
/* passthrough set coords from 3D extents */
static void
coords(const struct blit_ops *ops,
struct tu_cmd_buffer *cmd,
struct tu_cs *cs,
const VkOffset3D dst,
const VkOffset3D src,
const VkExtent3D extent)
{
ops->coords(cmd, cs, (VkOffset2D) {dst.x, dst.y}, (VkOffset2D) {src.x, src.y},
(VkExtent2D) {extent.width, extent.height});
}
/* Decides the VK format to treat our data as for a memcpy-style blit. We have
* to be a bit careful because we have to pick a format with matching UBWC
* compression behavior, so no just returning R8_UINT/R16_UINT/R32_UINT for
* everything.
*/
static enum pipe_format
copy_format(VkFormat vk_format, VkImageAspectFlags aspect_mask)
{
if (vk_format_is_compressed(vk_format)) {
switch (vk_format_get_blocksize(vk_format)) {
case 1: return PIPE_FORMAT_R8_UINT;
case 2: return PIPE_FORMAT_R16_UINT;
case 4: return PIPE_FORMAT_R32_UINT;
case 8: return PIPE_FORMAT_R32G32_UINT;
case 16:return PIPE_FORMAT_R32G32B32A32_UINT;
default:
unreachable("unhandled format size");
}
}
enum pipe_format format = tu_vk_format_to_pipe_format(vk_format);
/* For SNORM formats, copy them as the equivalent UNORM format. If we treat
* them as snorm then the 0x80 (-1.0 snorm8) value will get clamped to 0x81
* (also -1.0), when we're supposed to be memcpying the bits. See
* https://gitlab.khronos.org/Tracker/vk-gl-cts/-/issues/2917 for discussion.
*/
format = util_format_snorm_to_unorm(format);
switch (format) {
case PIPE_FORMAT_R9G9B9E5_FLOAT:
return PIPE_FORMAT_R32_UINT;
case PIPE_FORMAT_G8_B8R8_420_UNORM:
if (aspect_mask == VK_IMAGE_ASPECT_PLANE_1_BIT)
return PIPE_FORMAT_R8G8_UNORM;
else
return PIPE_FORMAT_Y8_UNORM;
case PIPE_FORMAT_G8_B8_R8_420_UNORM:
return PIPE_FORMAT_R8_UNORM;
case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
if (aspect_mask == VK_IMAGE_ASPECT_STENCIL_BIT)
return PIPE_FORMAT_S8_UINT;
assert(aspect_mask == VK_IMAGE_ASPECT_DEPTH_BIT);
return PIPE_FORMAT_Z32_FLOAT;
default:
return format;
}
}
template <chip CHIP>
void
tu6_clear_lrz(struct tu_cmd_buffer *cmd,
struct tu_cs *cs,
struct tu_image *image,
const VkClearValue *value)
{
const struct blit_ops *ops = &r2d_ops<CHIP>;
/* It is assumed that LRZ cache is invalidated at this point for
* the writes here to become visible to LRZ.
*
* LRZ writes are going through UCHE cache, flush UCHE before changing
* LRZ via CCU. Don't need to invalidate CCU since we are presumably
* writing whole cache lines we assume to be 64 bytes.
*/
tu_emit_event_write<CHIP>(cmd, &cmd->cs, FD_CACHE_FLUSH);
ops->setup(cmd, cs, PIPE_FORMAT_Z16_UNORM, PIPE_FORMAT_Z16_UNORM,
VK_IMAGE_ASPECT_DEPTH_BIT, 0, true, false,
VK_SAMPLE_COUNT_1_BIT);
ops->clear_value(cmd, cs, PIPE_FORMAT_Z16_UNORM, value);
ops->dst_buffer(cs, PIPE_FORMAT_Z16_UNORM,
image->iova + image->lrz_offset,
image->lrz_pitch * 2, PIPE_FORMAT_Z16_UNORM);
ops->coords(cmd, cs, (VkOffset2D) {}, blt_no_coord,
(VkExtent2D) { image->lrz_pitch, image->lrz_height });
ops->run(cmd, cs);
ops->teardown(cmd, cs);
/* Clearing writes via CCU color in the PS stage, and LRZ is read via
* UCHE in the earlier GRAS stage.
*/
cmd->state.cache.flush_bits |=
TU_CMD_FLAG_CCU_FLUSH_COLOR | TU_CMD_FLAG_CACHE_INVALIDATE |
TU_CMD_FLAG_WAIT_FOR_IDLE;
}
TU_GENX(tu6_clear_lrz);
template <chip CHIP>
void
tu6_dirty_lrz_fc(struct tu_cmd_buffer *cmd,
struct tu_cs *cs,
struct tu_image *image)
{
const struct blit_ops *ops = &r2d_ops<CHIP>;
VkClearValue clear = {};
clear.color.uint32[0] = 0xffffffff;
/* LRZ fast-clear buffer is always allocated with 512 bytes size. */
ops->setup(cmd, cs, PIPE_FORMAT_R32_UINT, PIPE_FORMAT_R32_UINT,
VK_IMAGE_ASPECT_COLOR_BIT, 0, true, false,
VK_SAMPLE_COUNT_1_BIT);
ops->clear_value(cmd, cs, PIPE_FORMAT_R32_UINT, &clear);
ops->dst_buffer(cs, PIPE_FORMAT_R32_UINT,
image->iova + image->lrz_fc_offset, 512,
PIPE_FORMAT_R32_UINT);
ops->coords(cmd, cs, (VkOffset2D) {}, blt_no_coord, (VkExtent2D) {128, 1});
ops->run(cmd, cs);
ops->teardown(cmd, cs);
}
TU_GENX(tu6_dirty_lrz_fc);
template<chip CHIP>
static void
tu_image_view_copy_blit(struct fdl6_view *iview,
struct tu_image *image,
enum pipe_format format,
const VkImageSubresourceLayers *subres,
uint32_t layer,
bool z_scale)
{
VkImageAspectFlags aspect_mask = subres->aspectMask;
/* always use the AS_R8G8B8A8 format for these */
if (format == PIPE_FORMAT_Z24_UNORM_S8_UINT ||
format == PIPE_FORMAT_Z24X8_UNORM) {
aspect_mask = VK_IMAGE_ASPECT_COLOR_BIT;
}
const struct fdl_layout *layout =
&image->layout[tu6_plane_index(image->vk.format, aspect_mask)];
const struct fdl_view_args args = {
.chip = CHIP,
.iova = image->iova,
.base_miplevel = subres->mipLevel,
.level_count = 1,
.base_array_layer = subres->baseArrayLayer + layer,
.layer_count = 1,
.swiz = {
PIPE_SWIZZLE_X, PIPE_SWIZZLE_Y, PIPE_SWIZZLE_Z, PIPE_SWIZZLE_W
},
.format = tu_format_for_aspect(format, aspect_mask),
.type = z_scale ? FDL_VIEW_TYPE_3D : FDL_VIEW_TYPE_2D,
};
fdl6_view_init(iview, &layout, &args, false);
}
template<chip CHIP>
static void
tu_image_view_copy(struct fdl6_view *iview,
struct tu_image *image,
enum pipe_format format,
const VkImageSubresourceLayers *subres,
uint32_t layer)
{
tu_image_view_copy_blit<CHIP>(iview, image, format, subres, layer, false);
}
template<chip CHIP>
static void
tu_image_view_blit(struct fdl6_view *iview,
struct tu_image *image,
const VkImageSubresourceLayers *subres,
uint32_t layer)
{
enum pipe_format format =
tu6_plane_format(image->vk.format, tu6_plane_index(image->vk.format,
subres->aspectMask));
tu_image_view_copy_blit<CHIP>(iview, image, format, subres, layer, false);
}
template <chip CHIP>
static void
tu6_blit_image(struct tu_cmd_buffer *cmd,
struct tu_image *src_image,
struct tu_image *dst_image,
const VkImageBlit2 *info,
VkFilter filter)
{
const struct blit_ops *ops = &r2d_ops<CHIP>;
struct tu_cs *cs = &cmd->cs;
bool z_scale = false;
uint32_t layers = info->dstOffsets[1].z - info->dstOffsets[0].z;
/* 2D blit can't do rotation mirroring from just coordinates */
static const enum a6xx_rotation rotate[2][2] = {
{ROTATE_0, ROTATE_HFLIP},
{ROTATE_VFLIP, ROTATE_180},
};
bool mirror_x = (info->srcOffsets[1].x < info->srcOffsets[0].x) !=
(info->dstOffsets[1].x < info->dstOffsets[0].x);
bool mirror_y = (info->srcOffsets[1].y < info->srcOffsets[0].y) !=
(info->dstOffsets[1].y < info->dstOffsets[0].y);
int32_t src0_z = info->srcOffsets[0].z;
int32_t src1_z = info->srcOffsets[1].z;
if ((info->srcOffsets[1].z - info->srcOffsets[0].z !=
info->dstOffsets[1].z - info->dstOffsets[0].z) ||
info->srcOffsets[1].z < info->srcOffsets[0].z) {
z_scale = true;
}
if (info->dstOffsets[1].z < info->dstOffsets[0].z) {
layers = info->dstOffsets[0].z - info->dstOffsets[1].z;
src0_z = info->srcOffsets[1].z;
src1_z = info->srcOffsets[0].z;
}
if (vk_image_subresource_layer_count(&dst_image->vk, &info->dstSubresource) > 1) {
assert(layers <= 1);
layers = vk_image_subresource_layer_count(&dst_image->vk,
&info->dstSubresource);
}
/* BC1_RGB_* formats need to have their last components overriden with 1
* when sampling, which is normally handled with the texture descriptor
* swizzle. The 2d path can't handle that, so use the 3d path.
*
* TODO: we could use RB_2D_BLIT_CNTL::MASK to make these formats work with
* the 2d path.
*/
unsigned blit_param = rotate[mirror_y][mirror_x];
if (dst_image->layout[0].nr_samples > 1 ||
src_image->vk.format == VK_FORMAT_BC1_RGB_UNORM_BLOCK ||
src_image->vk.format == VK_FORMAT_BC1_RGB_SRGB_BLOCK ||
filter == VK_FILTER_CUBIC_EXT ||
z_scale) {
ops = &r3d_ops<CHIP>;
blit_param = z_scale ? R3D_Z_SCALE : 0;
}
/* use the right format in setup() for D32_S8
* TODO: this probably should use a helper
*/
enum pipe_format src_format =
tu6_plane_format(src_image->vk.format,
tu6_plane_index(src_image->vk.format,
info->srcSubresource.aspectMask));
enum pipe_format dst_format =
tu6_plane_format(dst_image->vk.format,
tu6_plane_index(src_image->vk.format,
info->srcSubresource.aspectMask));
trace_start_blit(&cmd->trace, cs,
ops == &r3d_ops<CHIP>,
src_image->vk.format,
dst_image->vk.format,
layers);
ops->setup(cmd, cs, src_format, dst_format, info->dstSubresource.aspectMask,
blit_param, false, dst_image->layout[0].ubwc,
(VkSampleCountFlagBits) dst_image->layout[0].nr_samples);
if (ops == &r3d_ops<CHIP>) {
const float coords[] = { info->dstOffsets[0].x, info->dstOffsets[0].y,
info->srcOffsets[0].x, info->srcOffsets[0].y,
info->dstOffsets[1].x, info->dstOffsets[1].y,
info->srcOffsets[1].x, info->srcOffsets[1].y };
r3d_coords_raw(cmd, cs, coords);
} else {
tu_cs_emit_regs(cs,
A6XX_GRAS_2D_DST_TL(.x = MIN2(info->dstOffsets[0].x, info->dstOffsets[1].x),
.y = MIN2(info->dstOffsets[0].y, info->dstOffsets[1].y)),
A6XX_GRAS_2D_DST_BR(.x = MAX2(info->dstOffsets[0].x, info->dstOffsets[1].x) - 1,
.y = MAX2(info->dstOffsets[0].y, info->dstOffsets[1].y) - 1));
tu_cs_emit_regs(cs,
A6XX_GRAS_2D_SRC_TL_X(MIN2(info->srcOffsets[0].x, info->srcOffsets[1].x)),
A6XX_GRAS_2D_SRC_BR_X(MAX2(info->srcOffsets[0].x, info->srcOffsets[1].x) - 1),
A6XX_GRAS_2D_SRC_TL_Y(MIN2(info->srcOffsets[0].y, info->srcOffsets[1].y)),
A6XX_GRAS_2D_SRC_BR_Y(MAX2(info->srcOffsets[0].y, info->srcOffsets[1].y) - 1));
}
struct fdl6_view dst, src;
tu_image_view_blit<CHIP>(
&dst, dst_image, &info->dstSubresource,
MIN2(info->dstOffsets[0].z, info->dstOffsets[1].z));
if (z_scale) {
tu_image_view_copy_blit<CHIP>(&src, src_image, src_format,
&info->srcSubresource, 0, true);
ops->src(cmd, cs, &src, 0, filter, dst_format);
} else {
tu_image_view_blit<CHIP>(&src, src_image, &info->srcSubresource, info->srcOffsets[0].z);
}
for (uint32_t i = 0; i < layers; i++) {
if (z_scale) {
float t = ((float) i + 0.5f) / (float) layers;
r3d_coord_z(cmd, cs, t * (src1_z - src0_z) + src0_z);
} else {
ops->src(cmd, cs, &src, i, filter, dst_format);
}
ops->dst(cs, &dst, i, src_format);
ops->run(cmd, cs);
}
ops->teardown(cmd, cs);
trace_end_blit(&cmd->trace, cs);
}
template <chip CHIP>
VKAPI_ATTR void VKAPI_CALL
tu_CmdBlitImage2(VkCommandBuffer commandBuffer,
const VkBlitImageInfo2 *pBlitImageInfo)
{
VK_FROM_HANDLE(tu_cmd_buffer, cmd, commandBuffer);
VK_FROM_HANDLE(tu_image, src_image, pBlitImageInfo->srcImage);
VK_FROM_HANDLE(tu_image, dst_image, pBlitImageInfo->dstImage);
for (uint32_t i = 0; i < pBlitImageInfo->regionCount; ++i) {
/* can't blit both depth and stencil at once with D32_S8
* TODO: more advanced 3D blit path to support it instead?
*/
if (src_image->vk.format == VK_FORMAT_D32_SFLOAT_S8_UINT ||
dst_image->vk.format == VK_FORMAT_D32_SFLOAT_S8_UINT) {
VkImageBlit2 region = pBlitImageInfo->pRegions[i];
u_foreach_bit(b, region.dstSubresource.aspectMask) {
region.srcSubresource.aspectMask = BIT(b);
region.dstSubresource.aspectMask = BIT(b);
tu6_blit_image<CHIP>(cmd, src_image, dst_image, &region, pBlitImageInfo->filter);
}
continue;
}
tu6_blit_image<CHIP>(cmd, src_image, dst_image, pBlitImageInfo->pRegions + i,
pBlitImageInfo->filter);
}
if (dst_image->lrz_height) {
tu_disable_lrz<CHIP>(cmd, &cmd->cs, dst_image);
}
}
TU_GENX(tu_CmdBlitImage2);
static void
copy_compressed(VkFormat format,
VkOffset3D *offset,
VkExtent3D *extent,
uint32_t *width,
uint32_t *height)
{
if (!vk_format_is_compressed(format))
return;
uint32_t block_width = vk_format_get_blockwidth(format);
uint32_t block_height = vk_format_get_blockheight(format);
offset->x /= block_width;
offset->y /= block_height;
if (extent) {
extent->width = DIV_ROUND_UP(extent->width, block_width);
extent->height = DIV_ROUND_UP(extent->height, block_height);
}
if (width)
*width = DIV_ROUND_UP(*width, block_width);
if (height)
*height = DIV_ROUND_UP(*height, block_height);
}
template <chip CHIP>
static void
tu_copy_buffer_to_image(struct tu_cmd_buffer *cmd,
struct tu_buffer *src_buffer,
struct tu_image *dst_image,
const VkBufferImageCopy2 *info)
{
struct tu_cs *cs = &cmd->cs;
uint32_t layers = MAX2(info->imageExtent.depth,
vk_image_subresource_layer_count(&dst_image->vk,
&info->imageSubresource));
enum pipe_format src_format =
copy_format(dst_image->vk.format, info->imageSubresource.aspectMask);
enum pipe_format dst_format =
copy_format(dst_image->vk.format, info->imageSubresource.aspectMask);
const struct blit_ops *ops = &r2d_ops<CHIP>;
/* special case for buffer to stencil */
if (dst_image->vk.format == VK_FORMAT_D24_UNORM_S8_UINT &&
info->imageSubresource.aspectMask == VK_IMAGE_ASPECT_STENCIL_BIT) {
src_format = PIPE_FORMAT_S8_UINT;
}
/* note: could use "R8_UNORM" when no UBWC */
unsigned blit_param = 0;
if (src_format == PIPE_FORMAT_Y8_UNORM ||
tu_pipe_format_is_float16(src_format)) {
ops = &r3d_ops<CHIP>;
blit_param = R3D_COPY;
}
VkOffset3D offset = info->imageOffset;
VkExtent3D extent = info->imageExtent;
uint32_t src_width = info->bufferRowLength ?: extent.width;
uint32_t src_height = info->bufferImageHeight ?: extent.height;
copy_compressed(dst_image->vk.format, &offset, &extent, &src_width, &src_height);
uint32_t pitch = src_width * util_format_get_blocksize(src_format);
uint32_t layer_size = src_height * pitch;
ops->setup(cmd, cs, src_format, dst_format,
info->imageSubresource.aspectMask, blit_param, false, dst_image->layout[0].ubwc,
(VkSampleCountFlagBits) dst_image->layout[0].nr_samples);
struct fdl6_view dst;
tu_image_view_copy<CHIP>(&dst, dst_image, dst_format,
&info->imageSubresource, offset.z);
for (uint32_t i = 0; i < layers; i++) {
ops->dst(cs, &dst, i, src_format);
uint64_t src_va = src_buffer->iova + info->bufferOffset + layer_size * i;
if ((src_va & 63) || (pitch & 63)) {
for (uint32_t y = 0; y < extent.height; y++) {
uint32_t x = (src_va & 63) / util_format_get_blocksize(src_format);
ops->src_buffer(cmd, cs, src_format, src_va & ~63, pitch,
x + extent.width, 1, dst_format);
ops->coords(cmd, cs, (VkOffset2D) {offset.x, offset.y + y}, (VkOffset2D) {x},
(VkExtent2D) {extent.width, 1});
ops->run(cmd, cs);
src_va += pitch;
}
} else {
ops->src_buffer(cmd, cs, src_format, src_va, pitch, extent.width, extent.height, dst_format);
coords(ops, cmd, cs, offset, (VkOffset3D) {}, extent);
ops->run(cmd, cs);
}
}
ops->teardown(cmd, cs);
}
template <chip CHIP>
VKAPI_ATTR void VKAPI_CALL
tu_CmdCopyBufferToImage2(VkCommandBuffer commandBuffer,
const VkCopyBufferToImageInfo2 *pCopyBufferToImageInfo)
{
VK_FROM_HANDLE(tu_cmd_buffer, cmd, commandBuffer);
VK_FROM_HANDLE(tu_image, dst_image, pCopyBufferToImageInfo->dstImage);
VK_FROM_HANDLE(tu_buffer, src_buffer, pCopyBufferToImageInfo->srcBuffer);
for (unsigned i = 0; i < pCopyBufferToImageInfo->regionCount; ++i)
tu_copy_buffer_to_image<CHIP>(cmd, src_buffer, dst_image,
pCopyBufferToImageInfo->pRegions + i);
if (dst_image->lrz_height) {
tu_disable_lrz<CHIP>(cmd, &cmd->cs, dst_image);
}
}
TU_GENX(tu_CmdCopyBufferToImage2);
template <chip CHIP>
static void
tu_copy_image_to_buffer(struct tu_cmd_buffer *cmd,
struct tu_image *src_image,
struct tu_buffer *dst_buffer,
const VkBufferImageCopy2 *info)
{
struct tu_cs *cs = &cmd->cs;
uint32_t layers = MAX2(info->imageExtent.depth,
vk_image_subresource_layer_count(&src_image->vk,
&info->imageSubresource));
enum pipe_format dst_format =
copy_format(src_image->vk.format, info->imageSubresource.aspectMask);
enum pipe_format src_format =
copy_format(src_image->vk.format, info->imageSubresource.aspectMask);
const struct blit_ops *ops = &r2d_ops<CHIP>;
if (src_image->vk.format == VK_FORMAT_D24_UNORM_S8_UINT &&
info->imageSubresource.aspectMask == VK_IMAGE_ASPECT_STENCIL_BIT) {
dst_format = PIPE_FORMAT_S8_UINT;
}
/* note: could use "R8_UNORM" when no UBWC */
unsigned blit_param = 0;
if (dst_format == PIPE_FORMAT_Y8_UNORM ||
tu_pipe_format_is_float16(src_format)) {
ops = &r3d_ops<CHIP>;
blit_param = R3D_COPY;
}
VkOffset3D offset = info->imageOffset;
VkExtent3D extent = info->imageExtent;
uint32_t dst_width = info->bufferRowLength ?: extent.width;
uint32_t dst_height = info->bufferImageHeight ?: extent.height;
copy_compressed(src_image->vk.format, &offset, &extent, &dst_width, &dst_height);
uint32_t pitch = dst_width * util_format_get_blocksize(dst_format);
uint32_t layer_size = pitch * dst_height;
ops->setup(cmd, cs, src_format, dst_format, VK_IMAGE_ASPECT_COLOR_BIT, blit_param, false, false,
VK_SAMPLE_COUNT_1_BIT);
struct fdl6_view src;
tu_image_view_copy<CHIP>(&src, src_image, src_format,
&info->imageSubresource, offset.z);
for (uint32_t i = 0; i < layers; i++) {
ops->src(cmd, cs, &src, i, VK_FILTER_NEAREST, dst_format);
uint64_t dst_va = dst_buffer->iova + info->bufferOffset + layer_size * i;
if ((dst_va & 63) || (pitch & 63)) {
for (uint32_t y = 0; y < extent.height; y++) {
uint32_t x = (dst_va & 63) / util_format_get_blocksize(dst_format);
ops->dst_buffer(cs, dst_format, dst_va & ~63, 0, src_format);
ops->coords(cmd, cs, (VkOffset2D) {x}, (VkOffset2D) {offset.x, offset.y + y},
(VkExtent2D) {extent.width, 1});
ops->run(cmd, cs);
dst_va += pitch;
}
} else {
ops->dst_buffer(cs, dst_format, dst_va, pitch, src_format);
coords(ops, cmd, cs, (VkOffset3D) {0, 0}, offset, extent);
ops->run(cmd, cs);
}
}
ops->teardown(cmd, cs);
}
template <chip CHIP>
VKAPI_ATTR void VKAPI_CALL
tu_CmdCopyImageToBuffer2(VkCommandBuffer commandBuffer,
const VkCopyImageToBufferInfo2 *pCopyImageToBufferInfo)
{
VK_FROM_HANDLE(tu_cmd_buffer, cmd, commandBuffer);
VK_FROM_HANDLE(tu_image, src_image, pCopyImageToBufferInfo->srcImage);
VK_FROM_HANDLE(tu_buffer, dst_buffer, pCopyImageToBufferInfo->dstBuffer);
for (unsigned i = 0; i < pCopyImageToBufferInfo->regionCount; ++i)
tu_copy_image_to_buffer<CHIP>(cmd, src_image, dst_buffer,
pCopyImageToBufferInfo->pRegions + i);
}
TU_GENX(tu_CmdCopyImageToBuffer2);
/* Tiled formats don't support swapping, which means that we can't support
* formats that require a non-WZYX swap like B8G8R8A8 natively. Also, some
* formats like B5G5R5A1 have a separate linear-only format when sampling.
* Currently we fake support for tiled swapped formats and use the unswapped
* format instead, but this means that reinterpreting copies to and from
* swapped formats can't be performed correctly unless we can swizzle the
* components by reinterpreting the other image as the "correct" swapped
* format, i.e. only when the other image is linear.
*/
template <chip CHIP>
static bool
is_swapped_format(enum pipe_format format)
{
struct tu_native_format linear = blit_format_texture<CHIP>(format, TILE6_LINEAR, false);
struct tu_native_format tiled = blit_format_texture<CHIP>(format, TILE6_3, false);
return linear.fmt != tiled.fmt || linear.swap != tiled.swap;
}
/* R8G8_* formats have a different tiling layout than other cpp=2 formats, and
* therefore R8G8 images can't be reinterpreted as non-R8G8 images (and vice
* versa). This should mirror the logic in fdl6_layout.
*/
static bool
image_is_r8g8(struct tu_image *image)
{
return image->layout[0].cpp == 2 &&
vk_format_get_nr_components(image->vk.format) == 2;
}
template <chip CHIP>
static void
tu_copy_image_to_image(struct tu_cmd_buffer *cmd,
struct tu_image *src_image,
struct tu_image *dst_image,
const VkImageCopy2 *info)
{
const struct blit_ops *ops = &r2d_ops<CHIP>;
struct tu_cs *cs = &cmd->cs;
if (dst_image->layout[0].nr_samples > 1)
ops = &r3d_ops<CHIP>;
enum pipe_format format = PIPE_FORMAT_NONE;
VkOffset3D src_offset = info->srcOffset;
VkOffset3D dst_offset = info->dstOffset;
VkExtent3D extent = info->extent;
uint32_t layers_to_copy = MAX2(info->extent.depth,
vk_image_subresource_layer_count(&src_image->vk,
&info->srcSubresource));
/* From the Vulkan 1.2.140 spec, section 19.3 "Copying Data Between
* Images":
*
* When copying between compressed and uncompressed formats the extent
* members represent the texel dimensions of the source image and not
* the destination. When copying from a compressed image to an
* uncompressed image the image texel dimensions written to the
* uncompressed image will be source extent divided by the compressed
* texel block dimensions. When copying from an uncompressed image to a
* compressed image the image texel dimensions written to the compressed
* image will be the source extent multiplied by the compressed texel
* block dimensions.
*
* This means we only have to adjust the extent if the source image is
* compressed.
*/
copy_compressed(src_image->vk.format, &src_offset, &extent, NULL, NULL);
copy_compressed(dst_image->vk.format, &dst_offset, NULL, NULL, NULL);
enum pipe_format dst_format = copy_format(dst_image->vk.format, info->dstSubresource.aspectMask);
enum pipe_format src_format = copy_format(src_image->vk.format, info->srcSubresource.aspectMask);
/* note: could use "R8_UNORM" when no UBWC */
unsigned blit_param = 0;
if (dst_format == PIPE_FORMAT_Y8_UNORM ||
src_format == PIPE_FORMAT_Y8_UNORM ||
tu_pipe_format_is_float16(src_format) ||
tu_pipe_format_is_float16(dst_format)) {
ops = &r3d_ops<CHIP>;
blit_param = R3D_COPY;
}
bool use_staging_blit = false;
if (src_format == dst_format) {
/* Images that share a format can always be copied directly because it's
* the same as a blit.
*/
format = src_format;
} else if (!src_image->layout[0].tile_mode) {
/* If an image is linear, we can always safely reinterpret it with the
* other image's format and then do a regular blit.
*/
format = dst_format;
} else if (!dst_image->layout[0].tile_mode) {
format = src_format;
} else if (image_is_r8g8(src_image) != image_is_r8g8(dst_image)) {
/* We can't currently copy r8g8 images to/from other cpp=2 images,
* due to the different tile layout.
*/
use_staging_blit = true;
} else if (is_swapped_format<CHIP>(src_format) ||
is_swapped_format<CHIP>(dst_format)) {
/* If either format has a non-identity swap, then we can't copy
* to/from it.
*/
use_staging_blit = true;
} else if (!src_image->layout[0].ubwc) {
format = dst_format;
} else if (!dst_image->layout[0].ubwc) {
format = src_format;
} else {
/* Both formats use UBWC and so neither can be reinterpreted.
* TODO: We could do an in-place decompression of the dst instead.
*/
perf_debug(cmd->device, "TODO: Do in-place UBWC decompression for UBWC->UBWC blits");
use_staging_blit = true;
}
struct fdl6_view dst, src;
if (use_staging_blit) {
tu_image_view_copy<CHIP>(&dst, dst_image, dst_format, &info->dstSubresource, dst_offset.z);
tu_image_view_copy<CHIP>(&src, src_image, src_format, &info->srcSubresource, src_offset.z);
struct fdl_layout staging_layout = { 0 };
VkOffset3D staging_offset = { 0 };
staging_layout.tile_mode = TILE6_LINEAR;
staging_layout.ubwc = false;
uint32_t layer_count =
vk_image_subresource_layer_count(&src_image->vk,
&info->srcSubresource);
fdl6_layout(&staging_layout,
src_format,
src_image->layout[0].nr_samples,
extent.width,
extent.height,
extent.depth,
1,
layer_count,
extent.depth > 1,
NULL);
struct tu_bo *staging_bo;
VkResult result = tu_get_scratch_bo(cmd->device,
staging_layout.size,
&staging_bo);
if (result != VK_SUCCESS) {
vk_command_buffer_set_error(&cmd->vk, result);
return;
}
struct fdl6_view staging;
const struct fdl_layout *staging_layout_ptr = &staging_layout;
const struct fdl_view_args copy_to_args = {
.chip = CHIP,
.iova = staging_bo->iova,
.base_miplevel = 0,
.level_count = 1,
.base_array_layer = 0,
.layer_count = layer_count,
.swiz = { PIPE_SWIZZLE_X, PIPE_SWIZZLE_Y, PIPE_SWIZZLE_Z, PIPE_SWIZZLE_W },
.format = tu_format_for_aspect(src_format, VK_IMAGE_ASPECT_COLOR_BIT),
.type = FDL_VIEW_TYPE_2D,
};
fdl6_view_init(&staging, &staging_layout_ptr, &copy_to_args, false);
ops->setup(cmd, cs, src_format, src_format, VK_IMAGE_ASPECT_COLOR_BIT, blit_param, false, false,
(VkSampleCountFlagBits) dst_image->layout[0].nr_samples);
coords(ops, cmd, cs, staging_offset, src_offset, extent);
for (uint32_t i = 0; i < layers_to_copy; i++) {
ops->src(cmd, cs, &src, i, VK_FILTER_NEAREST, src_format);
ops->dst(cs, &staging, i, src_format);
ops->run(cmd, cs);
}
/* When executed by the user there has to be a pipeline barrier here,
* but since we're doing it manually we'll have to flush ourselves.
*/
tu_emit_event_write<CHIP>(cmd, cs, FD_CCU_FLUSH_COLOR);
tu_emit_event_write<CHIP>(cmd, cs, FD_CACHE_INVALIDATE);
tu_cs_emit_wfi(cs);
const struct fdl_view_args copy_from_args = {
.chip = CHIP,
.iova = staging_bo->iova,
.base_miplevel = 0,
.level_count = 1,
.base_array_layer = 0,
.layer_count = layer_count,
.swiz = { PIPE_SWIZZLE_X, PIPE_SWIZZLE_Y, PIPE_SWIZZLE_Z, PIPE_SWIZZLE_W },
.format = tu_format_for_aspect(dst_format, VK_IMAGE_ASPECT_COLOR_BIT),
.type = FDL_VIEW_TYPE_2D,
};
fdl6_view_init(&staging, &staging_layout_ptr, &copy_from_args, false);
ops->setup(cmd, cs, dst_format, dst_format, info->dstSubresource.aspectMask,
blit_param, false, dst_image->layout[0].ubwc,
(VkSampleCountFlagBits) dst_image->layout[0].nr_samples);
coords(ops, cmd, cs, dst_offset, staging_offset, extent);
for (uint32_t i = 0; i < layers_to_copy; i++) {
ops->src(cmd, cs, &staging, i, VK_FILTER_NEAREST, dst_format);
ops->dst(cs, &dst, i, dst_format);
ops->run(cmd, cs);
}
} else {
tu_image_view_copy<CHIP>(&dst, dst_image, format, &info->dstSubresource, dst_offset.z);
tu_image_view_copy<CHIP>(&src, src_image, format, &info->srcSubresource, src_offset.z);
ops->setup(cmd, cs, format, format, info->dstSubresource.aspectMask,
blit_param, false, dst_image->layout[0].ubwc,
(VkSampleCountFlagBits) dst_image->layout[0].nr_samples);
coords(ops, cmd, cs, dst_offset, src_offset, extent);
for (uint32_t i = 0; i < layers_to_copy; i++) {
ops->src(cmd, cs, &src, i, VK_FILTER_NEAREST, format);
ops->dst(cs, &dst, i, format);
ops->run(cmd, cs);
}
}
ops->teardown(cmd, cs);
}
template <chip CHIP>
VKAPI_ATTR void VKAPI_CALL
tu_CmdCopyImage2(VkCommandBuffer commandBuffer,
const VkCopyImageInfo2 *pCopyImageInfo)
{
VK_FROM_HANDLE(tu_cmd_buffer, cmd, commandBuffer);
VK_FROM_HANDLE(tu_image, src_image, pCopyImageInfo->srcImage);
VK_FROM_HANDLE(tu_image, dst_image, pCopyImageInfo->dstImage);
for (uint32_t i = 0; i < pCopyImageInfo->regionCount; ++i) {
if (src_image->vk.format == VK_FORMAT_D32_SFLOAT_S8_UINT) {
VkImageCopy2 info = pCopyImageInfo->pRegions[i];
u_foreach_bit(b, info.dstSubresource.aspectMask) {
info.srcSubresource.aspectMask = BIT(b);
info.dstSubresource.aspectMask = BIT(b);
tu_copy_image_to_image<CHIP>(cmd, src_image, dst_image, &info);
}
continue;
}
tu_copy_image_to_image<CHIP>(cmd, src_image, dst_image,
pCopyImageInfo->pRegions + i);
}
if (dst_image->lrz_height) {
tu_disable_lrz<CHIP>(cmd, &cmd->cs, dst_image);
}
}
TU_GENX(tu_CmdCopyImage2);
template <chip CHIP>
static void
copy_buffer(struct tu_cmd_buffer *cmd,
uint64_t dst_va,
uint64_t src_va,
uint64_t size,
uint32_t block_size)
{
const struct blit_ops *ops = &r2d_ops<CHIP>;
struct tu_cs *cs = &cmd->cs;
enum pipe_format format = block_size == 4 ? PIPE_FORMAT_R32_UINT : PIPE_FORMAT_R8_UNORM;
uint64_t blocks = size / block_size;
ops->setup(cmd, cs, format, format, VK_IMAGE_ASPECT_COLOR_BIT, 0, false, false,
VK_SAMPLE_COUNT_1_BIT);
while (blocks) {
uint32_t src_x = (src_va & 63) / block_size;
uint32_t dst_x = (dst_va & 63) / block_size;
uint32_t width = MIN2(MIN2(blocks, 0x4000 - src_x), 0x4000 - dst_x);
ops->src_buffer(cmd, cs, format, src_va & ~63, 0, src_x + width, 1, format);
ops->dst_buffer( cs, format, dst_va & ~63, 0, format);
ops->coords(cmd, cs, (VkOffset2D) {dst_x}, (VkOffset2D) {src_x}, (VkExtent2D) {width, 1});
ops->run(cmd, cs);
src_va += width * block_size;
dst_va += width * block_size;
blocks -= width;
}
ops->teardown(cmd, cs);
}
template <chip CHIP>
VKAPI_ATTR void VKAPI_CALL
tu_CmdCopyBuffer2(VkCommandBuffer commandBuffer,
const VkCopyBufferInfo2 *pCopyBufferInfo)
{
VK_FROM_HANDLE(tu_cmd_buffer, cmd, commandBuffer);
VK_FROM_HANDLE(tu_buffer, src_buffer, pCopyBufferInfo->srcBuffer);
VK_FROM_HANDLE(tu_buffer, dst_buffer, pCopyBufferInfo->dstBuffer);
for (unsigned i = 0; i < pCopyBufferInfo->regionCount; ++i) {
const VkBufferCopy2 *region = &pCopyBufferInfo->pRegions[i];
copy_buffer<CHIP>(cmd,
dst_buffer->iova + region->dstOffset,
src_buffer->iova + region->srcOffset,
region->size, 1);
}
}
TU_GENX(tu_CmdCopyBuffer2);
template <chip CHIP>
VKAPI_ATTR void VKAPI_CALL
tu_CmdUpdateBuffer(VkCommandBuffer commandBuffer,
VkBuffer dstBuffer,
VkDeviceSize dstOffset,
VkDeviceSize dataSize,
const void *pData)
{
VK_FROM_HANDLE(tu_cmd_buffer, cmd, commandBuffer);
VK_FROM_HANDLE(tu_buffer, buffer, dstBuffer);
struct tu_cs_memory tmp;
VkResult result = tu_cs_alloc(&cmd->sub_cs, DIV_ROUND_UP(dataSize, 64), 64 / 4, &tmp);
if (result != VK_SUCCESS) {
vk_command_buffer_set_error(&cmd->vk, result);
return;
}
memcpy(tmp.map, pData, dataSize);
copy_buffer<CHIP>(cmd, buffer->iova + dstOffset, tmp.iova, dataSize, 4);
}
TU_GENX(tu_CmdUpdateBuffer);
template <chip CHIP>
VKAPI_ATTR void VKAPI_CALL
tu_CmdFillBuffer(VkCommandBuffer commandBuffer,
VkBuffer dstBuffer,
VkDeviceSize dstOffset,
VkDeviceSize fillSize,
uint32_t data)
{
VK_FROM_HANDLE(tu_cmd_buffer, cmd, commandBuffer);
VK_FROM_HANDLE(tu_buffer, buffer, dstBuffer);
const struct blit_ops *ops = &r2d_ops<CHIP>;
struct tu_cs *cs = &cmd->cs;
fillSize = vk_buffer_range(&buffer->vk, dstOffset, fillSize);
uint64_t dst_va = buffer->iova + dstOffset;
uint32_t blocks = fillSize / 4;
ops->setup(cmd, cs, PIPE_FORMAT_R32_UINT, PIPE_FORMAT_R32_UINT,
VK_IMAGE_ASPECT_COLOR_BIT, 0, true, false,
VK_SAMPLE_COUNT_1_BIT);
VkClearValue clear_val = {};
clear_val.color.uint32[0] = data;
ops->clear_value(cmd, cs, PIPE_FORMAT_R32_UINT, &clear_val);
while (blocks) {
uint32_t dst_x = (dst_va & 63) / 4;
uint32_t width = MIN2(blocks, 0x4000 - dst_x);
ops->dst_buffer(cs, PIPE_FORMAT_R32_UINT, dst_va & ~63, 0, PIPE_FORMAT_R32_UINT);
ops->coords(cmd, cs, (VkOffset2D) {dst_x}, blt_no_coord, (VkExtent2D) {width, 1});
ops->run(cmd, cs);
dst_va += width * 4;
blocks -= width;
}
ops->teardown(cmd, cs);
}
TU_GENX(tu_CmdFillBuffer);
template <chip CHIP>
VKAPI_ATTR void VKAPI_CALL
tu_CmdResolveImage2(VkCommandBuffer commandBuffer,
const VkResolveImageInfo2 *pResolveImageInfo)
{
VK_FROM_HANDLE(tu_cmd_buffer, cmd, commandBuffer);
VK_FROM_HANDLE(tu_image, src_image, pResolveImageInfo->srcImage);
VK_FROM_HANDLE(tu_image, dst_image, pResolveImageInfo->dstImage);
const struct blit_ops *ops = &r2d_ops<CHIP>;
struct tu_cs *cs = &cmd->cs;
enum pipe_format src_format =
tu_vk_format_to_pipe_format(src_image->vk.format);
enum pipe_format dst_format =
tu_vk_format_to_pipe_format(dst_image->vk.format);
ops->setup(cmd, cs, src_format, dst_format,
VK_IMAGE_ASPECT_COLOR_BIT, 0, false, dst_image->layout[0].ubwc,
VK_SAMPLE_COUNT_1_BIT);
for (uint32_t i = 0; i < pResolveImageInfo->regionCount; ++i) {
const VkImageResolve2 *info = &pResolveImageInfo->pRegions[i];
uint32_t layers = MAX2(info->extent.depth,
vk_image_subresource_layer_count(&dst_image->vk,
&info->dstSubresource));
/* TODO: aspect masks possible ? */
coords(ops, cmd, cs, info->dstOffset, info->srcOffset, info->extent);
struct fdl6_view dst, src;
tu_image_view_blit<CHIP>(&dst, dst_image, &info->dstSubresource, info->dstOffset.z);
tu_image_view_blit<CHIP>(&src, src_image, &info->srcSubresource, info->srcOffset.z);
for (uint32_t i = 0; i < layers; i++) {
ops->src(cmd, cs, &src, i, VK_FILTER_NEAREST, dst_format);
ops->dst(cs, &dst, i, src_format);
ops->run(cmd, cs);
}
}
ops->teardown(cmd, cs);
}
TU_GENX(tu_CmdResolveImage2);
#define for_each_layer(layer, layer_mask, layers) \
for (uint32_t layer = 0; \
layer < ((layer_mask) ? (util_logbase2(layer_mask) + 1) : layers); \
layer++) \
if (!layer_mask || (layer_mask & BIT(layer)))
template <chip CHIP>
static void
resolve_sysmem(struct tu_cmd_buffer *cmd,
struct tu_cs *cs,
VkFormat vk_src_format,
VkFormat vk_dst_format,
const struct tu_image_view *src,
const struct tu_image_view *dst,
uint32_t layer_mask,
uint32_t layers,
const VkRect2D *rect,
bool src_separate_ds,
bool dst_separate_ds)
{
const struct blit_ops *ops = &r2d_ops<CHIP>;
trace_start_sysmem_resolve(&cmd->trace, cs, vk_dst_format);
enum pipe_format src_format = tu_vk_format_to_pipe_format(vk_src_format);
enum pipe_format dst_format = tu_vk_format_to_pipe_format(vk_dst_format);
ops->setup(cmd, cs, src_format, dst_format,
VK_IMAGE_ASPECT_COLOR_BIT, 0, false, dst->view.ubwc_enabled,
VK_SAMPLE_COUNT_1_BIT);
ops->coords(cmd, cs, rect->offset, rect->offset, rect->extent);
for_each_layer(i, layer_mask, layers) {
if (src_separate_ds) {
if (vk_src_format == VK_FORMAT_D32_SFLOAT || vk_dst_format == VK_FORMAT_D32_SFLOAT) {
r2d_src_depth<CHIP>(cmd, cs, src, i, VK_FILTER_NEAREST);
} else {
r2d_src_stencil<CHIP>(cmd, cs, src, i, VK_FILTER_NEAREST);
}
} else {
ops->src(cmd, cs, &src->view, i, VK_FILTER_NEAREST, dst_format);
}
if (dst_separate_ds) {
if (vk_dst_format == VK_FORMAT_D32_SFLOAT) {
ops->dst_depth(cs, dst, i);
} else {
ops->dst_stencil(cs, dst, i);
}
} else {
ops->dst(cs, &dst->view, i, src_format);
}
ops->run(cmd, cs);
}
ops->teardown(cmd, cs);
trace_end_sysmem_resolve(&cmd->trace, cs);
}
template <chip CHIP>
void
tu_resolve_sysmem(struct tu_cmd_buffer *cmd,
struct tu_cs *cs,
const struct tu_image_view *src,
const struct tu_image_view *dst,
uint32_t layer_mask,
uint32_t layers,
const VkRect2D *rect)
{
assert(src->image->vk.format == dst->image->vk.format ||
(vk_format_is_depth_or_stencil(src->image->vk.format) &&
vk_format_is_depth_or_stencil(dst->image->vk.format)));
bool src_separate_ds = src->image->vk.format == VK_FORMAT_D32_SFLOAT_S8_UINT;
bool dst_separate_ds = dst->image->vk.format == VK_FORMAT_D32_SFLOAT_S8_UINT;
if (dst_separate_ds) {
resolve_sysmem<CHIP>(cmd, cs, VK_FORMAT_D32_SFLOAT, VK_FORMAT_D32_SFLOAT,
src, dst, layer_mask, layers, rect,
src_separate_ds, dst_separate_ds);
resolve_sysmem<CHIP>(cmd, cs, VK_FORMAT_S8_UINT, VK_FORMAT_S8_UINT,
src, dst, layer_mask, layers, rect,
src_separate_ds, dst_separate_ds);
} else {
resolve_sysmem<CHIP>(cmd, cs, src->image->vk.format, dst->image->vk.format,
src, dst, layer_mask, layers, rect,
src_separate_ds, dst_separate_ds);
}
}
TU_GENX(tu_resolve_sysmem);
template <chip CHIP>
static void
clear_image(struct tu_cmd_buffer *cmd,
struct tu_image *image,
const VkClearValue *clear_value,
const VkImageSubresourceRange *range,
VkImageAspectFlags aspect_mask)
{
uint32_t level_count = vk_image_subresource_level_count(&image->vk, range);
uint32_t layer_count = vk_image_subresource_layer_count(&image->vk, range);
struct tu_cs *cs = &cmd->cs;
enum pipe_format format;
if (image->vk.format == VK_FORMAT_E5B9G9R9_UFLOAT_PACK32) {
format = PIPE_FORMAT_R32_UINT;
} else {
format = tu6_plane_format(image->vk.format,
tu6_plane_index(image->vk.format,
aspect_mask));
}
if (image->layout[0].depth0 > 1) {
assert(layer_count == 1);
assert(range->baseArrayLayer == 0);
}
const struct blit_ops *ops = image->layout[0].nr_samples > 1 ? &r3d_ops<CHIP> : &r2d_ops<CHIP>;
ops->setup(cmd, cs, format, format, aspect_mask, 0, true, image->layout[0].ubwc,
(VkSampleCountFlagBits) image->layout[0].nr_samples);
if (image->vk.format == VK_FORMAT_E5B9G9R9_UFLOAT_PACK32)
ops->clear_value(cmd, cs, PIPE_FORMAT_R9G9B9E5_FLOAT, clear_value);
else
ops->clear_value(cmd, cs, format, clear_value);
for (unsigned j = 0; j < level_count; j++) {
if (image->layout[0].depth0 > 1)
layer_count = u_minify(image->layout[0].depth0, range->baseMipLevel + j);
ops->coords(cmd, cs, (VkOffset2D) {}, blt_no_coord, (VkExtent2D) {
u_minify(image->layout[0].width0, range->baseMipLevel + j),
u_minify(image->layout[0].height0, range->baseMipLevel + j)
});
struct fdl6_view dst;
const VkImageSubresourceLayers subresource = {
.aspectMask = aspect_mask,
.mipLevel = range->baseMipLevel + j,
.baseArrayLayer = range->baseArrayLayer,
.layerCount = 1,
};
tu_image_view_copy_blit<CHIP>(&dst, image, format, &subresource, 0, false);
for (uint32_t i = 0; i < layer_count; i++) {
ops->dst(cs, &dst, i, format);
ops->run(cmd, cs);
}
}
ops->teardown(cmd, cs);
}
template <chip CHIP>
VKAPI_ATTR void VKAPI_CALL
tu_CmdClearColorImage(VkCommandBuffer commandBuffer,
VkImage image_h,
VkImageLayout imageLayout,
const VkClearColorValue *pColor,
uint32_t rangeCount,
const VkImageSubresourceRange *pRanges)
{
VK_FROM_HANDLE(tu_cmd_buffer, cmd, commandBuffer);
VK_FROM_HANDLE(tu_image, image, image_h);
for (unsigned i = 0; i < rangeCount; i++)
clear_image<CHIP>(cmd, image, (const VkClearValue*) pColor, pRanges + i, VK_IMAGE_ASPECT_COLOR_BIT);
}
TU_GENX(tu_CmdClearColorImage);
template <chip CHIP>
VKAPI_ATTR void VKAPI_CALL
tu_CmdClearDepthStencilImage(VkCommandBuffer commandBuffer,
VkImage image_h,
VkImageLayout imageLayout,
const VkClearDepthStencilValue *pDepthStencil,
uint32_t rangeCount,
const VkImageSubresourceRange *pRanges)
{
VK_FROM_HANDLE(tu_cmd_buffer, cmd, commandBuffer);
VK_FROM_HANDLE(tu_image, image, image_h);
for (unsigned i = 0; i < rangeCount; i++) {
const VkImageSubresourceRange *range = &pRanges[i];
if (image->vk.format == VK_FORMAT_D32_SFLOAT_S8_UINT) {
/* can't clear both depth and stencil at once, split up the aspect mask */
u_foreach_bit(b, range->aspectMask)
clear_image<CHIP>(cmd, image, (const VkClearValue*) pDepthStencil, range, BIT(b));
continue;
}
clear_image<CHIP>(cmd, image, (const VkClearValue*) pDepthStencil, range, range->aspectMask);
}
tu_lrz_clear_depth_image<CHIP>(cmd, image, pDepthStencil, rangeCount, pRanges);
}
TU_GENX(tu_CmdClearDepthStencilImage);
template <chip CHIP>
static void
tu_clear_sysmem_attachments(struct tu_cmd_buffer *cmd,
uint32_t attachment_count,
const VkClearAttachment *attachments,
uint32_t rect_count,
const VkClearRect *rects)
{
/* the shader path here is special, it avoids changing MRT/etc state */
const struct tu_subpass *subpass = cmd->state.subpass;
const uint32_t mrt_count = subpass->color_count;
struct tu_cs *cs = &cmd->draw_cs;
uint32_t clear_value[MAX_RTS][4];
float z_clear_val = 0.0f;
uint8_t s_clear_val = 0;
uint32_t clear_rts = 0, clear_components = 0;
bool z_clear = false;
bool s_clear = false;
trace_start_sysmem_clear_all(&cmd->trace, cs, mrt_count, rect_count);
for (uint32_t i = 0; i < attachment_count; i++) {
uint32_t a;
if (attachments[i].aspectMask & VK_IMAGE_ASPECT_COLOR_BIT) {
uint32_t c = attachments[i].colorAttachment;
a = subpass->color_attachments[c].attachment;
if (a == VK_ATTACHMENT_UNUSED)
continue;
clear_rts |= 1 << c;
clear_components |= 0xf << (c * 4);
memcpy(clear_value[c], &attachments[i].clearValue, 4 * sizeof(uint32_t));
} else {
a = subpass->depth_stencil_attachment.attachment;
if (a == VK_ATTACHMENT_UNUSED)
continue;
if (attachments[i].aspectMask & VK_IMAGE_ASPECT_DEPTH_BIT) {
z_clear = true;
z_clear_val = attachments[i].clearValue.depthStencil.depth;
}
if (attachments[i].aspectMask & VK_IMAGE_ASPECT_STENCIL_BIT) {
s_clear = true;
s_clear_val = attachments[i].clearValue.depthStencil.stencil & 0xff;
}
}
}
/* We may not know the multisample count if there are no attachments, so
* just bail early to avoid corner cases later.
*/
if (clear_rts == 0 && !z_clear && !s_clear)
return;
/* disable all draw states so they don't interfere
* TODO: use and re-use draw states
* we have to disable draw states individually to preserve
* input attachment states, because a secondary command buffer
* won't be able to restore them
*/
tu_cs_emit_pkt7(cs, CP_SET_DRAW_STATE, 3 * (TU_DRAW_STATE_COUNT - 2));
for (uint32_t i = 0; i < TU_DRAW_STATE_COUNT; i++) {
if (i == TU_DRAW_STATE_INPUT_ATTACHMENTS_GMEM ||
i == TU_DRAW_STATE_INPUT_ATTACHMENTS_SYSMEM)
continue;
tu_cs_emit(cs, CP_SET_DRAW_STATE__0_GROUP_ID(i) |
CP_SET_DRAW_STATE__0_DISABLE);
tu_cs_emit_qw(cs, 0);
}
cmd->state.dirty |= TU_CMD_DIRTY_DRAW_STATE;
tu_cs_emit_pkt4(cs, REG_A6XX_SP_FS_OUTPUT_CNTL0, 2);
tu_cs_emit(cs, A6XX_SP_FS_OUTPUT_CNTL0_DEPTH_REGID(0xfc) |
A6XX_SP_FS_OUTPUT_CNTL0_SAMPMASK_REGID(0xfc) |
0xfc000000);
tu_cs_emit(cs, A6XX_SP_FS_OUTPUT_CNTL1_MRT(mrt_count));
r3d_common<CHIP>(cmd, cs, R3D_CLEAR, clear_rts, false, cmd->state.subpass->samples);
/* Disable sample counting in order to not affect occlusion query. */
tu_cs_emit_regs(cs, A6XX_RB_SAMPLE_COUNT_CONTROL(.disable = true));
if (cmd->state.prim_generated_query_running_before_rp) {
tu_emit_event_write<CHIP>(cmd, cs, FD_STOP_PRIMITIVE_CTRS);
}
tu_cs_emit_regs(cs,
A6XX_SP_FS_RENDER_COMPONENTS(.dword = clear_components));
tu_cs_emit_regs(cs,
A6XX_RB_RENDER_COMPONENTS(.dword = clear_components));
tu_cs_emit_regs(cs,
A6XX_RB_FS_OUTPUT_CNTL1(.mrt = mrt_count));
tu_cs_emit_regs(cs, A6XX_SP_BLEND_CNTL());
tu_cs_emit_regs(cs, A6XX_RB_BLEND_CNTL(.independent_blend = 1, .sample_mask = 0xffff));
for (uint32_t i = 0; i < mrt_count; i++) {
tu_cs_emit_regs(cs, A6XX_RB_MRT_CONTROL(i,
.component_enable = COND(clear_rts & (1 << i), 0xf)));
}
tu_cs_emit_regs(cs, A6XX_GRAS_LRZ_CNTL(0));
tu_cs_emit_regs(cs, A6XX_RB_LRZ_CNTL(0));
tu_cs_emit_regs(cs, A6XX_RB_DEPTH_PLANE_CNTL());
tu_cs_emit_regs(cs, A6XX_RB_DEPTH_CNTL(
.z_test_enable = z_clear,
.z_write_enable = z_clear,
.zfunc = FUNC_ALWAYS));
tu_cs_emit_regs(cs, A6XX_GRAS_SU_DEPTH_CNTL(z_clear));
tu_cs_emit_regs(cs, A6XX_GRAS_SU_DEPTH_PLANE_CNTL());
tu_cs_emit_regs(cs, A6XX_RB_STENCIL_CONTROL(
.stencil_enable = s_clear,
.func = FUNC_ALWAYS,
.zpass = STENCIL_REPLACE));
tu_cs_emit_regs(cs, A6XX_GRAS_SU_STENCIL_CNTL(s_clear));
tu_cs_emit_regs(cs, A6XX_RB_STENCILMASK(.mask = 0xff));
tu_cs_emit_regs(cs, A6XX_RB_STENCILWRMASK(.wrmask = 0xff));
tu_cs_emit_regs(cs, A6XX_RB_STENCILREF(.ref = s_clear_val));
tu_cs_emit_regs(cs, A6XX_GRAS_SC_CNTL(.ccusinglecachelinesize = 2));
unsigned num_rts = util_bitcount(clear_rts);
uint32_t packed_clear_value[MAX_RTS][4];
uint32_t idx = 0;
u_foreach_bit(b, clear_rts) {
memcpy(&packed_clear_value[idx], &clear_value[b], 4 * sizeof(uint32_t));
idx++;
}
if (num_rts > 0)
tu6_emit_blit_consts_load(cmd, cs, CP_LOAD_STATE6_FRAG, SB6_FS_SHADER,
0, packed_clear_value, num_rts);
for (uint32_t i = 0; i < rect_count; i++) {
/* This should be true because of this valid usage for
* vkCmdClearAttachments:
*
* "If the render pass instance this is recorded in uses multiview,
* then baseArrayLayer must be zero and layerCount must be one"
*/
assert(!subpass->multiview_mask || rects[i].baseArrayLayer == 0);
/* a630 doesn't support multiview masks, which means that we can't use
* the normal multiview path without potentially recompiling a shader
* on-demand or using a more complicated variant that takes the mask as
* a const. Just use the layered path instead, since it shouldn't be
* much worse.
*/
for_each_layer(layer, subpass->multiview_mask, rects[i].layerCount)
{
const float coords[] = {
rects[i].rect.offset.x,
rects[i].rect.offset.y,
z_clear_val,
uif(rects[i].baseArrayLayer + layer),
rects[i].rect.offset.x + rects[i].rect.extent.width,
rects[i].rect.offset.y + rects[i].rect.extent.height,
z_clear_val,
1.0f,
};
r3d_coords_raw(cmd, cs, coords);
r3d_run_vis(cmd, cs);
}
}
/* Re-enable sample counting. */
tu_cs_emit_regs(cs, A6XX_RB_SAMPLE_COUNT_CONTROL(.disable = false));
if (cmd->state.prim_generated_query_running_before_rp) {
tu_emit_event_write<CHIP>(cmd, cs, FD_START_PRIMITIVE_CTRS);
}
trace_end_sysmem_clear_all(&cmd->trace, cs);
}
static void
pack_gmem_clear_value(const VkClearValue *val, enum pipe_format format, uint32_t clear_value[4])
{
switch (format) {
case PIPE_FORMAT_Z24X8_UNORM:
case PIPE_FORMAT_Z24_UNORM_S8_UINT:
clear_value[0] = tu_pack_float32_for_unorm(val->depthStencil.depth, 24) |
val->depthStencil.stencil << 24;
return;
case PIPE_FORMAT_Z16_UNORM:
clear_value[0] = tu_pack_float32_for_unorm(val->depthStencil.depth, 16);
return;
case PIPE_FORMAT_Z32_FLOAT:
clear_value[0] = fui(val->depthStencil.depth);
return;
case PIPE_FORMAT_S8_UINT:
clear_value[0] = val->depthStencil.stencil;
return;
default:
break;
}
float tmp[4];
memcpy(tmp, val->color.float32, 4 * sizeof(float));
if (util_format_is_srgb(format)) {
for (int i = 0; i < 3; i++)
tmp[i] = util_format_linear_to_srgb_float(tmp[i]);
}
#define PACK_F(type) util_format_##type##_pack_rgba_float \
( (uint8_t*) &clear_value[0], 0, tmp, 0, 1, 1)
switch (util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_RGB, PIPE_SWIZZLE_X)) {
case 4:
PACK_F(r4g4b4a4_unorm);
break;
case 5:
if (util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_RGB, PIPE_SWIZZLE_Y) == 6)
PACK_F(r5g6b5_unorm);
else
PACK_F(r5g5b5a1_unorm);
break;
case 8:
if (util_format_is_snorm(format))
PACK_F(r8g8b8a8_snorm);
else if (util_format_is_unorm(format))
PACK_F(r8g8b8a8_unorm);
else
pack_int8(clear_value, val->color.uint32);
break;
case 10:
if (util_format_is_pure_integer(format))
pack_int10_2(clear_value, val->color.uint32);
else
PACK_F(r10g10b10a2_unorm);
break;
case 11:
clear_value[0] = float3_to_r11g11b10f(val->color.float32);
break;
case 16:
if (util_format_is_snorm(format))
PACK_F(r16g16b16a16_snorm);
else if (util_format_is_unorm(format))
PACK_F(r16g16b16a16_unorm);
else if (util_format_is_float(format))
PACK_F(r16g16b16a16_float);
else
pack_int16(clear_value, val->color.uint32);
break;
case 32:
memcpy(clear_value, val->color.float32, 4 * sizeof(float));
break;
case 0:
assert(format == PIPE_FORMAT_A8_UNORM);
PACK_F(a8_unorm);
break;
default:
unreachable("unexpected channel size");
}
#undef PACK_F
}
template <chip CHIP>
static void
clear_gmem_attachment(struct tu_cmd_buffer *cmd,
struct tu_cs *cs,
enum pipe_format format,
uint8_t clear_mask,
uint32_t gmem_offset,
const VkClearValue *value)
{
tu_cs_emit_pkt4(cs, REG_A6XX_RB_BLIT_DST_INFO, 1);
tu_cs_emit(cs, A6XX_RB_BLIT_DST_INFO_COLOR_FORMAT(
blit_base_format<CHIP>(format, false, true)));
tu_cs_emit_regs(cs, A6XX_RB_BLIT_INFO(.gmem = 1, .clear_mask = clear_mask));
tu_cs_emit_pkt4(cs, REG_A6XX_RB_BLIT_BASE_GMEM, 1);
tu_cs_emit(cs, gmem_offset);
tu_cs_emit_pkt4(cs, REG_A6XX_RB_UNKNOWN_88D0, 1);
tu_cs_emit(cs, 0);
uint32_t clear_vals[4] = {};
pack_gmem_clear_value(value, format, clear_vals);
tu_cs_emit_pkt4(cs, REG_A6XX_RB_BLIT_CLEAR_COLOR_DW0, 4);
tu_cs_emit_array(cs, clear_vals, 4);
if (CHIP >= A7XX)
tu_cs_emit_regs(cs, A7XX_RB_UNKNOWN_88E4(.unk0 = 1));
tu_emit_event_write<CHIP>(cmd, cs, FD_BLIT);
}
template <chip CHIP>
static void
tu_emit_clear_gmem_attachment(struct tu_cmd_buffer *cmd,
struct tu_cs *cs,
uint32_t attachment,
uint32_t base_layer,
uint32_t layers,
uint32_t layer_mask,
VkImageAspectFlags mask,
const VkClearValue *value)
{
const struct tu_render_pass_attachment *att =
&cmd->state.pass->attachments[attachment];
trace_start_gmem_clear(&cmd->trace, cs, att->format, att->samples);
tu_cs_emit_regs(cs,
A6XX_RB_BLIT_GMEM_MSAA_CNTL(tu_msaa_samples(att->samples)));
enum pipe_format format = tu_vk_format_to_pipe_format(att->format);
for_each_layer(i, layer_mask, layers) {
uint32_t layer = i + base_layer;
if (att->format == VK_FORMAT_D32_SFLOAT_S8_UINT) {
if (mask & VK_IMAGE_ASPECT_DEPTH_BIT) {
clear_gmem_attachment<CHIP>(cmd, cs, PIPE_FORMAT_Z32_FLOAT, 0xf,
tu_attachment_gmem_offset(cmd, att, layer), value);
}
if (mask & VK_IMAGE_ASPECT_STENCIL_BIT) {
clear_gmem_attachment<CHIP>(cmd, cs, PIPE_FORMAT_S8_UINT, 0xf,
tu_attachment_gmem_offset_stencil(cmd, att, layer), value);
}
} else {
clear_gmem_attachment<CHIP>(cmd, cs, format, aspect_write_mask(format, mask),
tu_attachment_gmem_offset(cmd, att, layer), value);
}
}
tu_flush_for_access(&cmd->state.renderpass_cache, TU_ACCESS_BLIT_WRITE_GMEM, TU_ACCESS_NONE);
trace_end_gmem_clear(&cmd->trace, cs);
}
template <chip CHIP>
static void
tu_clear_gmem_attachments(struct tu_cmd_buffer *cmd,
uint32_t attachment_count,
const VkClearAttachment *attachments,
uint32_t rect_count,
const VkClearRect *rects)
{
const struct tu_subpass *subpass = cmd->state.subpass;
struct tu_cs *cs = &cmd->draw_cs;
if (rect_count > 1)
perf_debug(cmd->device, "TODO: Swap tu_clear_gmem_attachments() loop for smaller command stream");
for (unsigned i = 0; i < rect_count; i++) {
unsigned x1 = rects[i].rect.offset.x;
unsigned y1 = rects[i].rect.offset.y;
unsigned x2 = x1 + rects[i].rect.extent.width - 1;
unsigned y2 = y1 + rects[i].rect.extent.height - 1;
tu_cs_emit_pkt4(cs, REG_A6XX_RB_BLIT_SCISSOR_TL, 2);
tu_cs_emit(cs, A6XX_RB_BLIT_SCISSOR_TL_X(x1) | A6XX_RB_BLIT_SCISSOR_TL_Y(y1));
tu_cs_emit(cs, A6XX_RB_BLIT_SCISSOR_BR_X(x2) | A6XX_RB_BLIT_SCISSOR_BR_Y(y2));
for (unsigned j = 0; j < attachment_count; j++) {
uint32_t a;
if (attachments[j].aspectMask & VK_IMAGE_ASPECT_COLOR_BIT)
a = subpass->color_attachments[attachments[j].colorAttachment].attachment;
else
a = subpass->depth_stencil_attachment.attachment;
if (a == VK_ATTACHMENT_UNUSED)
continue;
tu_emit_clear_gmem_attachment<CHIP>(cmd, cs, a, rects[i].baseArrayLayer,
rects[i].layerCount,
subpass->multiview_mask,
attachments[j].aspectMask,
&attachments[j].clearValue);
}
}
}
template <chip CHIP>
VKAPI_ATTR void VKAPI_CALL
tu_CmdClearAttachments(VkCommandBuffer commandBuffer,
uint32_t attachmentCount,
const VkClearAttachment *pAttachments,
uint32_t rectCount,
const VkClearRect *pRects)
{
VK_FROM_HANDLE(tu_cmd_buffer, cmd, commandBuffer);
struct tu_cs *cs = &cmd->draw_cs;
/* sysmem path behaves like a draw, note we don't have a way of using different
* flushes for sysmem/gmem, so this needs to be outside of the cond_exec
*/
tu_emit_cache_flush_renderpass<CHIP>(cmd);
for (uint32_t j = 0; j < attachmentCount; j++) {
if ((pAttachments[j].aspectMask & VK_IMAGE_ASPECT_DEPTH_BIT) == 0)
continue;
tu_lrz_disable_during_renderpass(cmd);
}
/* vkCmdClearAttachments is supposed to respect the predicate if active. The
* easiest way to do this is to always use the 3d path, which always works
* even with GMEM because it's just a simple draw using the existing
* attachment state.
*
* Similarly, we also use the 3D path when in a secondary command buffer that
* doesn't know the GMEM layout that will be chosen by the primary.
*/
if (cmd->state.predication_active || cmd->state.gmem_layout == TU_GMEM_LAYOUT_COUNT) {
tu_clear_sysmem_attachments<CHIP>(cmd, attachmentCount, pAttachments, rectCount, pRects);
return;
}
/* If we could skip tile load/stores based on any draws intersecting them at
* binning time, then emit the clear as a 3D draw so that it contributes to
* that visibility.
*/
const struct tu_subpass *subpass = cmd->state.subpass;
for (uint32_t i = 0; i < attachmentCount; i++) {
uint32_t a;
if (pAttachments[i].aspectMask & VK_IMAGE_ASPECT_COLOR_BIT) {
uint32_t c = pAttachments[i].colorAttachment;
a = subpass->color_attachments[c].attachment;
} else {
a = subpass->depth_stencil_attachment.attachment;
}
if (a != VK_ATTACHMENT_UNUSED) {
const struct tu_render_pass_attachment *att = &cmd->state.pass->attachments[a];
if (att->cond_load_allowed || att->cond_store_allowed) {
tu_clear_sysmem_attachments<CHIP>(cmd, attachmentCount, pAttachments, rectCount, pRects);
return;
}
}
}
/* Otherwise, emit 2D blits for gmem rendering. */
tu_cond_exec_start(cs, CP_COND_EXEC_0_RENDER_MODE_GMEM);
tu_clear_gmem_attachments<CHIP>(cmd, attachmentCount, pAttachments, rectCount, pRects);
tu_cond_exec_end(cs);
tu_cond_exec_start(cs, CP_COND_EXEC_0_RENDER_MODE_SYSMEM);
tu_clear_sysmem_attachments<CHIP>(cmd, attachmentCount, pAttachments, rectCount, pRects);
tu_cond_exec_end(cs);
}
TU_GENX(tu_CmdClearAttachments);
template <chip CHIP>
static void
clear_sysmem_attachment(struct tu_cmd_buffer *cmd,
struct tu_cs *cs,
VkFormat vk_format,
VkImageAspectFlags clear_mask,
uint32_t a,
bool separate_ds)
{
enum pipe_format format = tu_vk_format_to_pipe_format(vk_format);
const struct tu_framebuffer *fb = cmd->state.framebuffer;
const struct tu_image_view *iview = cmd->state.attachments[a];
const uint32_t clear_views = cmd->state.pass->attachments[a].clear_views;
const struct blit_ops *ops = &r2d_ops<CHIP>;
const VkClearValue *value = &cmd->state.clear_values[a];
if (cmd->state.pass->attachments[a].samples > 1)
ops = &r3d_ops<CHIP>;
trace_start_sysmem_clear(&cmd->trace, cs, vk_format, ops == &r3d_ops<CHIP>,
cmd->state.pass->attachments[a].samples);
ops->setup(cmd, cs, format, format, clear_mask, 0, true, iview->view.ubwc_enabled,
cmd->state.pass->attachments[a].samples);
ops->coords(cmd, cs, cmd->state.render_area.offset, (VkOffset2D) {},
cmd->state.render_area.extent);
ops->clear_value(cmd, cs, format, value);
for_each_layer(i, clear_views, fb->layers) {
if (separate_ds) {
if (vk_format == VK_FORMAT_D32_SFLOAT) {
ops->dst_depth(cs, iview, i);
} else {
ops->dst_stencil(cs, iview, i);
}
} else {
ops->dst(cs, &iview->view, i, format);
}
ops->run(cmd, cs);
}
ops->teardown(cmd, cs);
trace_end_sysmem_clear(&cmd->trace, cs);
}
template <chip CHIP>
void
tu_clear_sysmem_attachment(struct tu_cmd_buffer *cmd,
struct tu_cs *cs,
uint32_t a)
{
const struct tu_render_pass_attachment *attachment =
&cmd->state.pass->attachments[a];
if (!attachment->clear_mask)
return;
if (attachment->format == VK_FORMAT_D32_SFLOAT_S8_UINT) {
if (attachment->clear_mask & VK_IMAGE_ASPECT_DEPTH_BIT) {
clear_sysmem_attachment<CHIP>(cmd, cs, VK_FORMAT_D32_SFLOAT, VK_IMAGE_ASPECT_COLOR_BIT,
a, true);
}
if (attachment->clear_mask & VK_IMAGE_ASPECT_STENCIL_BIT) {
clear_sysmem_attachment<CHIP>(cmd, cs, VK_FORMAT_S8_UINT, VK_IMAGE_ASPECT_COLOR_BIT,
a, true);
}
} else {
clear_sysmem_attachment<CHIP>(cmd, cs, attachment->format, attachment->clear_mask,
a, false);
}
/* The spec doesn't explicitly say, but presumably the initial renderpass
* clear is considered part of the renderpass, and therefore barriers
* aren't required inside the subpass/renderpass. Therefore we need to
* flush CCU color into CCU depth here, just like with
* vkCmdClearAttachments(). Note that because this only happens at the
* beginning of a renderpass, and renderpass writes are considered
* "incoherent", we shouldn't have to worry about syncing depth into color
* beforehand as depth should already be flushed.
*/
if (vk_format_is_depth_or_stencil(attachment->format)) {
tu_emit_event_write<CHIP>(cmd, cs, FD_CCU_FLUSH_COLOR);
tu_emit_event_write<CHIP>(cmd, cs, FD_CCU_FLUSH_DEPTH);
tu_emit_event_write<CHIP>(cmd, cs, FD_CCU_INVALIDATE_DEPTH);
} else {
tu_emit_event_write<CHIP>(cmd, cs, FD_CCU_FLUSH_COLOR);
tu_emit_event_write<CHIP>(cmd, cs, FD_CCU_INVALIDATE_COLOR);
}
tu_cs_emit_wfi(cs);
}
TU_GENX(tu_clear_sysmem_attachment);
template <chip CHIP>
void
tu_clear_gmem_attachment(struct tu_cmd_buffer *cmd,
struct tu_cs *cs,
uint32_t a)
{
const struct tu_render_pass_attachment *attachment =
&cmd->state.pass->attachments[a];
if (!attachment->clear_mask)
return;
tu_emit_clear_gmem_attachment<CHIP>(cmd, cs, a, 0, cmd->state.framebuffer->layers,
attachment->clear_views,
attachment->clear_mask,
&cmd->state.clear_values[a]);
}
TU_GENX(tu_clear_gmem_attachment);
template <chip CHIP>
static void
tu_emit_blit(struct tu_cmd_buffer *cmd,
struct tu_cs *cs,
const struct tu_image_view *iview,
const struct tu_render_pass_attachment *attachment,
bool resolve,
bool separate_stencil)
{
tu_cs_emit_regs(cs,
A6XX_RB_BLIT_GMEM_MSAA_CNTL(tu_msaa_samples(attachment->samples)));
tu_cs_emit_regs(cs, A6XX_RB_BLIT_INFO(
.unk0 = !resolve,
.gmem = !resolve,
.sample_0 = vk_format_is_int(attachment->format) ||
vk_format_is_depth_or_stencil(attachment->format),
.depth = vk_format_is_depth_or_stencil(attachment->format),));
for_each_layer(i, attachment->clear_views, cmd->state.framebuffer->layers) {
tu_cs_emit_pkt4(cs, REG_A6XX_RB_BLIT_DST_INFO, 4);
if (iview->image->vk.format == VK_FORMAT_D32_SFLOAT_S8_UINT) {
if (!separate_stencil) {
tu_cs_emit(cs, tu_image_view_depth(iview, RB_BLIT_DST_INFO));
tu_cs_emit_qw(cs, iview->depth_base_addr + iview->depth_layer_size * i);
tu_cs_emit(cs, A6XX_RB_2D_DST_PITCH(iview->depth_pitch).value);
tu_cs_emit_pkt4(cs, REG_A6XX_RB_BLIT_FLAG_DST, 3);
tu_cs_image_flag_ref(cs, &iview->view, i);
} else {
tu_cs_emit(cs, tu_image_view_stencil(iview, RB_BLIT_DST_INFO) & ~A6XX_RB_BLIT_DST_INFO_FLAGS);
tu_cs_emit_qw(cs, iview->stencil_base_addr + iview->stencil_layer_size * i);
tu_cs_emit(cs, A6XX_RB_BLIT_DST_PITCH(iview->stencil_pitch).value);
}
} else {
tu_cs_emit(cs, iview->view.RB_BLIT_DST_INFO);
tu_cs_image_ref_2d<CHIP>(cs, &iview->view, i, false);
tu_cs_emit_pkt4(cs, REG_A6XX_RB_BLIT_FLAG_DST, 3);
tu_cs_image_flag_ref(cs, &iview->view, i);
}
if (attachment->format == VK_FORMAT_D32_SFLOAT_S8_UINT && separate_stencil) {
tu_cs_emit_regs(cs,
A6XX_RB_BLIT_BASE_GMEM(tu_attachment_gmem_offset_stencil(cmd, attachment, i)));
} else {
tu_cs_emit_regs(cs,
A6XX_RB_BLIT_BASE_GMEM(tu_attachment_gmem_offset(cmd, attachment, i)));
}
tu_cs_emit_pkt4(cs, REG_A6XX_RB_UNKNOWN_88D0, 1);
tu_cs_emit(cs, 0);
if (CHIP >= A7XX)
tu_cs_emit_regs(cs, A7XX_RB_UNKNOWN_88E4(.unk0 = 1));
tu_emit_event_write<CHIP>(cmd, cs, FD_BLIT);
}
tu_flush_for_access(&cmd->state.cache, TU_ACCESS_BLIT_WRITE_GMEM, TU_ACCESS_NONE);
}
static bool
blit_can_resolve(VkFormat format)
{
const struct util_format_description *desc = vk_format_description(format);
/* blit event can only do resolve for simple cases:
* averaging samples as unsigned integers or choosing only one sample
* Note this is allowed for SRGB formats, but results differ from 2D draw resolve
*/
if (vk_format_is_snorm(format))
return false;
/* can't do formats with larger channel sizes
* note: this includes all float formats
* note2: single channel integer formats seem OK
*/
if (desc->channel[0].size > 10 && vk_format_is_color(format))
return false;
switch (format) {
/* for unknown reasons blit event can't msaa resolve these formats when tiled
* likely related to these formats having different layout from other cpp=2 formats
*/
case VK_FORMAT_R8G8_UNORM:
case VK_FORMAT_R8G8_UINT:
case VK_FORMAT_R8G8_SINT:
case VK_FORMAT_R8G8_SRGB:
return false;
default:
break;
}
return true;
}
struct apply_load_coords_state {
unsigned view;
};
static void
fdm_apply_load_coords(struct tu_cmd_buffer *cmd,
struct tu_cs *cs,
void *data,
VkRect2D bin,
unsigned views,
VkExtent2D *frag_areas)
{
const struct apply_load_coords_state *state =
(const struct apply_load_coords_state *)data;
assert(state->view < views);
VkExtent2D frag_area = frag_areas[state->view];
assert(bin.extent.width % frag_area.width == 0);
assert(bin.extent.height % frag_area.height == 0);
uint32_t scaled_width = bin.extent.width / frag_area.width;
uint32_t scaled_height = bin.extent.height / frag_area.height;
const float coords[] = {
bin.offset.x, bin.offset.y,
bin.offset.x, bin.offset.y,
bin.offset.x + scaled_width, bin.offset.y + scaled_height,
bin.offset.x + bin.extent.width, bin.offset.y + bin.extent.height,
};
r3d_coords_raw(cmd, cs, coords);
}
template <chip CHIP>
static void
load_3d_blit(struct tu_cmd_buffer *cmd,
struct tu_cs *cs,
const struct tu_image_view *iview,
const struct tu_render_pass_attachment *att,
bool separate_stencil)
{
const struct tu_framebuffer *fb = cmd->state.framebuffer;
enum pipe_format format = iview->view.format;
if (iview->image->vk.format == VK_FORMAT_D32_SFLOAT_S8_UINT) {
if (separate_stencil)
format = PIPE_FORMAT_S8_UINT;
else
format = PIPE_FORMAT_Z32_FLOAT;
}
r3d_setup<CHIP>(cmd, cs, format, format, VK_IMAGE_ASPECT_COLOR_BIT,
R3D_DST_GMEM, false, iview->view.ubwc_enabled,
iview->image->vk.samples);
if (!cmd->state.pass->has_fdm) {
r3d_coords(cmd, cs, (VkOffset2D) { 0, 0 }, (VkOffset2D) { 0, 0 },
(VkExtent2D) { fb->width, fb->height });
}
/* Normal loads read directly from system memory, so we have to invalidate
* UCHE in case it contains stale data.
*/
tu_emit_event_write<CHIP>(cmd, cs, FD_CACHE_INVALIDATE);
/* Wait for CACHE_INVALIDATE to land */
tu_cs_emit_wfi(cs);
for_each_layer(i, att->clear_views, cmd->state.framebuffer->layers) {
if (cmd->state.pass->has_fdm) {
struct apply_load_coords_state state = {
.view = att->clear_views ? i : 0,
};
tu_create_fdm_bin_patchpoint(cmd, cs, 1 + 3 + 8, fdm_apply_load_coords, state);
}
r3d_dst_gmem(cmd, cs, iview, att, separate_stencil, i);
if (iview->image->vk.format == VK_FORMAT_D32_SFLOAT_S8_UINT) {
if (separate_stencil)
r3d_src_stencil(cmd, cs, iview, i);
else
r3d_src_depth(cmd, cs, iview, i);
} else {
r3d_src_gmem_load(cmd, cs, iview, i);
}
r3d_run(cmd, cs);
}
r3d_teardown<CHIP>(cmd, cs);
/* It seems we need to WFI here for depth/stencil because color writes here
* aren't synchronized with depth/stencil writes.
*
* Note: the blob also uses a WFI for color attachments but this hasn't
* been seen to be necessary.
*/
if (vk_format_is_depth_or_stencil(att->format))
tu_cs_emit_wfi(cs);
}
static void
tu_begin_load_store_cond_exec(struct tu_cmd_buffer *cmd,
struct tu_cs *cs, bool load)
{
tu_cond_exec_start(cs, CP_COND_REG_EXEC_0_MODE(PRED_TEST));
if (!TU_DEBUG(LOG_SKIP_GMEM_OPS))
return;
uint64_t result_iova;
if (load)
result_iova = global_iova(cmd, dbg_gmem_taken_loads);
else
result_iova = global_iova(cmd, dbg_gmem_taken_stores);
tu_cs_emit_pkt7(cs, CP_MEM_TO_MEM, 7);
tu_cs_emit(cs, CP_MEM_TO_MEM_0_NEG_B);
tu_cs_emit_qw(cs, result_iova);
tu_cs_emit_qw(cs, result_iova);
tu_cs_emit_qw(cs, global_iova(cmd, dbg_one));
}
static void
tu_end_load_store_cond_exec(struct tu_cmd_buffer *cmd,
struct tu_cs *cs, bool load)
{
tu_cond_exec_end(cs);
if (!TU_DEBUG(LOG_SKIP_GMEM_OPS))
return;
uint64_t result_iova;
if (load)
result_iova = global_iova(cmd, dbg_gmem_total_loads);
else
result_iova = global_iova(cmd, dbg_gmem_total_stores);
tu_cs_emit_pkt7(cs, CP_MEM_TO_MEM, 7);
tu_cs_emit(cs, CP_MEM_TO_MEM_0_NEG_B);
tu_cs_emit_qw(cs, result_iova);
tu_cs_emit_qw(cs, result_iova);
tu_cs_emit_qw(cs, global_iova(cmd, dbg_one));
}
template <chip CHIP>
void
tu_load_gmem_attachment(struct tu_cmd_buffer *cmd,
struct tu_cs *cs,
uint32_t a,
bool cond_exec_allowed,
bool force_load)
{
const struct tu_image_view *iview = cmd->state.attachments[a];
const struct tu_render_pass_attachment *attachment =
&cmd->state.pass->attachments[a];
bool load_common = attachment->load || force_load;
bool load_stencil =
attachment->load_stencil ||
(attachment->format == VK_FORMAT_D32_SFLOAT_S8_UINT && force_load);
if (!load_common && !load_stencil)
return;
trace_start_gmem_load(&cmd->trace, cs, attachment->format, force_load);
/* If attachment will be cleared by vkCmdClearAttachments - it is likely
* that it would be partially cleared, and since it is done by 2d blit
* it doesn't produce geometry, so we have to unconditionally load.
*
* To simplify conditions treat partially cleared separate DS as fully
* cleared and don't emit cond_exec.
*/
bool cond_exec = cond_exec_allowed && attachment->cond_load_allowed;
if (cond_exec)
tu_begin_load_store_cond_exec(cmd, cs, true);
if (TU_DEBUG(3D_LOAD) ||
cmd->state.pass->has_fdm) {
if (load_common || load_stencil)
tu_disable_draw_states(cmd, cs);
if (load_common)
load_3d_blit<CHIP>(cmd, cs, iview, attachment, false);
if (load_stencil)
load_3d_blit<CHIP>(cmd, cs, iview, attachment, true);
} else {
if (load_common)
tu_emit_blit<CHIP>(cmd, cs, iview, attachment, false, false);
if (load_stencil)
tu_emit_blit<CHIP>(cmd, cs, iview, attachment, false, true);
}
if (cond_exec)
tu_end_load_store_cond_exec(cmd, cs, true);
trace_end_gmem_load(&cmd->trace, cs);
}
TU_GENX(tu_load_gmem_attachment);
template <chip CHIP>
static void
store_cp_blit(struct tu_cmd_buffer *cmd,
struct tu_cs *cs,
const struct tu_image_view *iview,
uint32_t samples,
bool separate_stencil,
enum pipe_format src_format,
enum pipe_format dst_format,
uint32_t layer,
uint32_t gmem_offset,
uint32_t cpp)
{
r2d_setup_common<CHIP>(cmd, cs, src_format, dst_format,
VK_IMAGE_ASPECT_COLOR_BIT, 0, false,
iview->view.ubwc_enabled, true);
if (iview->image->vk.format == VK_FORMAT_D32_SFLOAT_S8_UINT) {
if (!separate_stencil) {
r2d_dst_depth(cs, iview, layer);
} else {
r2d_dst_stencil(cs, iview, layer);
}
} else {
r2d_dst<CHIP>(cs, &iview->view, layer, src_format);
}
enum a6xx_format fmt = blit_format_texture<CHIP>(src_format, TILE6_2, true).fmt;
fixup_src_format(&src_format, dst_format, &fmt);
tu_cs_emit_regs(cs,
SP_PS_2D_SRC_INFO(CHIP,
.color_format = fmt,
.tile_mode = TILE6_2,
.color_swap = WZYX,
.srgb = util_format_is_srgb(src_format),
.samples = tu_msaa_samples(samples),
.samples_average = !util_format_is_pure_integer(dst_format) &&
!util_format_is_depth_or_stencil(dst_format),
.unk20 = 1,
.unk22 = 1),
SP_PS_2D_SRC_SIZE(CHIP, .width = iview->vk.extent.width, .height = iview->vk.extent.height),
SP_PS_2D_SRC(CHIP, .qword = cmd->device->physical_device->gmem_base + gmem_offset),
SP_PS_2D_SRC_PITCH(CHIP, .pitch = cmd->state.tiling->tile0.width * cpp));
/* sync GMEM writes with CACHE. */
tu_emit_event_write<CHIP>(cmd, cs, FD_CACHE_INVALIDATE);
if (CHIP >= A7XX)
/* On A7XX, we need to wait for any CP_EVENT_WRITE::BLIT operations
* arising from GMEM load/clears to land before we can continue.
*/
tu_emit_event_write<CHIP>(cmd, cs, FD_CCU_FLUSH_BLIT_CACHE);
/* Wait for cache event to land */
tu_cs_emit_wfi(cs);
r2d_run(cmd, cs);
/* CP_BLIT writes to the CCU, unlike CP_EVENT_WRITE::BLIT which writes to
* sysmem, and we generally assume that GMEM renderpasses leave their
* results in sysmem, so we need to flush manually here.
*/
tu_emit_event_write<CHIP>(cmd, cs, FD_CCU_FLUSH_COLOR);
}
template <chip CHIP>
static void
store_3d_blit(struct tu_cmd_buffer *cmd,
struct tu_cs *cs,
const struct tu_image_view *iview,
VkSampleCountFlagBits dst_samples,
bool separate_stencil,
enum pipe_format src_format,
enum pipe_format dst_format,
const VkRect2D *render_area,
uint32_t layer,
uint32_t gmem_offset,
uint32_t cpp)
{
/* RB_BIN_CONTROL/GRAS_BIN_CONTROL are normally only set once and they
* aren't set until we know whether we're HW binning or not, and we want to
* avoid a dependence on that here to be able to store attachments before
* the end of the renderpass in the future. Use the scratch space to
* save/restore them dynamically.
*/
tu_cs_emit_pkt7(cs, CP_REG_TO_SCRATCH, 1);
tu_cs_emit(cs, CP_REG_TO_SCRATCH_0_REG(REG_A6XX_RB_BIN_CONTROL) |
CP_REG_TO_SCRATCH_0_SCRATCH(0) |
CP_REG_TO_SCRATCH_0_CNT(1 - 1));
if (CHIP >= A7XX) {
tu_cs_emit_pkt7(cs, CP_REG_TO_SCRATCH, 1);
tu_cs_emit(cs, CP_REG_TO_SCRATCH_0_REG(REG_A7XX_RB_UNKNOWN_8812) |
CP_REG_TO_SCRATCH_0_SCRATCH(1) |
CP_REG_TO_SCRATCH_0_CNT(1 - 1));
}
r3d_setup<CHIP>(cmd, cs, src_format, dst_format, VK_IMAGE_ASPECT_COLOR_BIT,
0, false, iview->view.ubwc_enabled, dst_samples);
r3d_coords(cmd, cs, render_area->offset, render_area->offset, render_area->extent);
if (iview->image->vk.format == VK_FORMAT_D32_SFLOAT_S8_UINT) {
if (!separate_stencil) {
r3d_dst_depth(cs, iview, layer);
} else {
r3d_dst_stencil(cs, iview, layer);
}
} else {
r3d_dst<CHIP>(cs, &iview->view, layer, src_format);
}
r3d_src_gmem<CHIP>(cmd, cs, iview, src_format, dst_format, gmem_offset, cpp);
/* sync GMEM writes with CACHE. */
tu_emit_event_write<CHIP>(cmd, cs, FD_CACHE_INVALIDATE);
/* Wait for CACHE_INVALIDATE to land */
tu_cs_emit_wfi(cs);
r3d_run(cmd, cs);
r3d_teardown<CHIP>(cmd, cs);
/* Draws write to the CCU, unlike CP_EVENT_WRITE::BLIT which writes to
* sysmem, and we generally assume that GMEM renderpasses leave their
* results in sysmem, so we need to flush manually here. The 3d blit path
* writes to depth images as a color RT, so there's no need to flush depth.
*/
tu_emit_event_write<CHIP>(cmd, cs, FD_CCU_FLUSH_COLOR);
/* Restore RB_BIN_CONTROL/GRAS_BIN_CONTROL saved above. */
tu_cs_emit_pkt7(cs, CP_SCRATCH_TO_REG, 1);
tu_cs_emit(cs, CP_SCRATCH_TO_REG_0_REG(REG_A6XX_RB_BIN_CONTROL) |
CP_SCRATCH_TO_REG_0_SCRATCH(0) |
CP_SCRATCH_TO_REG_0_CNT(1 - 1));
tu_cs_emit_pkt7(cs, CP_SCRATCH_TO_REG, 1);
tu_cs_emit(cs, CP_SCRATCH_TO_REG_0_REG(REG_A6XX_GRAS_BIN_CONTROL) |
CP_SCRATCH_TO_REG_0_SCRATCH(0) |
CP_SCRATCH_TO_REG_0_CNT(1 - 1));
if (CHIP >= A7XX) {
tu_cs_emit_pkt7(cs, CP_SCRATCH_TO_REG, 1);
tu_cs_emit(cs, CP_SCRATCH_TO_REG_0_REG(REG_A7XX_RB_UNKNOWN_8812) |
CP_SCRATCH_TO_REG_0_SCRATCH(1) |
CP_SCRATCH_TO_REG_0_CNT(1 - 1));
}
}
static bool
tu_attachment_store_unaligned(struct tu_cmd_buffer *cmd, uint32_t a)
{
struct tu_physical_device *phys_dev = cmd->device->physical_device;
const struct tu_image_view *iview = cmd->state.attachments[a];
const VkRect2D *render_area = &cmd->state.render_area;
/* Unaligned store is incredibly rare in CTS, we have to force it to test. */
if (TU_DEBUG(UNALIGNED_STORE))
return true;
/* We always use the unaligned store path when scaling rendering. */
if (cmd->state.pass->has_fdm)
return true;
uint32_t x1 = render_area->offset.x;
uint32_t y1 = render_area->offset.y;
uint32_t x2 = x1 + render_area->extent.width;
uint32_t y2 = y1 + render_area->extent.height;
/* x2/y2 can be unaligned if equal to the size of the image, since it will
* write into padding space. The one exception is linear levels which don't
* have the required y padding in the layout (except for the last level)
*/
bool need_y2_align =
y2 != iview->view.height || iview->view.need_y2_align;
return (x1 % phys_dev->info->gmem_align_w ||
(x2 % phys_dev->info->gmem_align_w && x2 != iview->view.width) ||
y1 % phys_dev->info->gmem_align_h ||
(y2 % phys_dev->info->gmem_align_h && need_y2_align));
}
/* Choose the GMEM layout (use the CCU space or not) based on whether the
* current attachments will need. This has to happen at vkBeginRenderPass()
* time because tu_attachment_store_unaligned() looks at the image views, which
* are only available at that point. This should match the logic for the
* !use_fast_path case in tu_store_gmem_attachment().
*/
void
tu_choose_gmem_layout(struct tu_cmd_buffer *cmd)
{
cmd->state.gmem_layout = TU_GMEM_LAYOUT_FULL;
for (unsigned i = 0; i < cmd->state.pass->attachment_count; i++) {
if (!cmd->state.attachments[i])
continue;
struct tu_render_pass_attachment *att =
&cmd->state.pass->attachments[i];
if ((att->store || att->store_stencil) &&
tu_attachment_store_unaligned(cmd, i))
cmd->state.gmem_layout = TU_GMEM_LAYOUT_AVOID_CCU;
if (att->store && att->format == VK_FORMAT_S8_UINT)
/* We cannot pick out S8 from D24S8/D32S8, so we conservatively disable
* blit events for the S8_UINT format.
*/
cmd->state.gmem_layout = TU_GMEM_LAYOUT_AVOID_CCU;
if (att->will_be_resolved && !blit_can_resolve(att->format))
cmd->state.gmem_layout = TU_GMEM_LAYOUT_AVOID_CCU;
}
cmd->state.tiling = &cmd->state.framebuffer->tiling[cmd->state.gmem_layout];
}
struct apply_store_coords_state {
unsigned view;
};
static void
fdm_apply_store_coords(struct tu_cmd_buffer *cmd,
struct tu_cs *cs,
void *data,
VkRect2D bin,
unsigned views,
VkExtent2D *frag_areas)
{
const struct apply_store_coords_state *state =
(const struct apply_store_coords_state *)data;
assert(state->view < views);
VkExtent2D frag_area = frag_areas[state->view];
/* The bin width/height must be a multiple of the frag_area to make sure
* that the scaling happens correctly. This means there may be some
* destination pixels jut out of the framebuffer, but they should be
* clipped by the render area.
*/
assert(bin.extent.width % frag_area.width == 0);
assert(bin.extent.height % frag_area.height == 0);
uint32_t scaled_width = bin.extent.width / frag_area.width;
uint32_t scaled_height = bin.extent.height / frag_area.height;
tu_cs_emit_regs(cs,
A6XX_GRAS_2D_DST_TL(.x = bin.offset.x,
.y = bin.offset.y),
A6XX_GRAS_2D_DST_BR(.x = bin.offset.x + bin.extent.width - 1,
.y = bin.offset.y + bin.extent.height - 1));
tu_cs_emit_regs(cs,
A6XX_GRAS_2D_SRC_TL_X(bin.offset.x),
A6XX_GRAS_2D_SRC_BR_X(bin.offset.x + scaled_width - 1),
A6XX_GRAS_2D_SRC_TL_Y(bin.offset.y),
A6XX_GRAS_2D_SRC_BR_Y(bin.offset.y + scaled_height - 1));
}
template <chip CHIP>
void
tu_store_gmem_attachment(struct tu_cmd_buffer *cmd,
struct tu_cs *cs,
uint32_t a,
uint32_t gmem_a,
uint32_t layers,
uint32_t layer_mask,
bool cond_exec_allowed)
{
const VkRect2D *render_area = &cmd->state.render_area;
struct tu_render_pass_attachment *dst = &cmd->state.pass->attachments[a];
const struct tu_image_view *iview = cmd->state.attachments[a];
struct tu_render_pass_attachment *src = &cmd->state.pass->attachments[gmem_a];
if (!dst->store && !dst->store_stencil)
return;
bool unaligned = tu_attachment_store_unaligned(cmd, a);
/* D32_SFLOAT_S8_UINT is quite special format: it has two planes,
* one for depth and other for stencil. When resolving a MSAA
* D32_SFLOAT_S8_UINT to S8_UINT, we need to take that into account.
*/
bool resolve_d32s8_s8 =
src->format == VK_FORMAT_D32_SFLOAT_S8_UINT &&
dst->format == VK_FORMAT_S8_UINT;
/* The fast path doesn't support picking out the last component of a D24S8
* texture reinterpreted as RGBA8_UNORM.
*/
bool resolve_d24s8_s8 =
src->format == VK_FORMAT_D24_UNORM_S8_UINT &&
dst->format == VK_FORMAT_S8_UINT;
bool store_common = dst->store && !resolve_d32s8_s8;
bool store_separate_stencil = dst->store_stencil || resolve_d32s8_s8;
bool use_fast_path = !unaligned && !resolve_d24s8_s8 &&
(a == gmem_a || blit_can_resolve(dst->format));
trace_start_gmem_store(&cmd->trace, cs, dst->format, use_fast_path, unaligned);
/* Unconditional store should happen only if attachment was cleared,
* which could have happened either by load_op or via vkCmdClearAttachments.
*/
bool cond_exec = cond_exec_allowed && src->cond_store_allowed;
if (cond_exec) {
tu_begin_load_store_cond_exec(cmd, cs, false);
}
/* use fast path when render area is aligned, except for unsupported resolve cases */
if (use_fast_path) {
if (store_common)
tu_emit_blit<CHIP>(cmd, cs, iview, src, true, false);
if (store_separate_stencil)
tu_emit_blit<CHIP>(cmd, cs, iview, src, true, true);
if (cond_exec) {
tu_end_load_store_cond_exec(cmd, cs, false);
}
trace_end_gmem_store(&cmd->trace, cs);
return;
}
assert(cmd->state.gmem_layout == TU_GMEM_LAYOUT_AVOID_CCU);
enum pipe_format src_format = tu_vk_format_to_pipe_format(src->format);
if (src_format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT)
src_format = PIPE_FORMAT_Z32_FLOAT;
enum pipe_format dst_format = tu_vk_format_to_pipe_format(dst->format);
if (dst_format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT)
dst_format = PIPE_FORMAT_Z32_FLOAT;
if (dst->samples > 1) {
/* If we hit this path, we have to disable draw states after every tile
* instead of once at the end of the renderpass, so that they aren't
* executed when calling CP_DRAW.
*
* TODO: store a flag somewhere so we don't do this more than once and
* don't do it after the renderpass when this happens.
*/
if (store_common || store_separate_stencil)
tu_disable_draw_states(cmd, cs);
for_each_layer(i, layer_mask, layers) {
if (store_common) {
store_3d_blit<CHIP>(cmd, cs, iview, dst->samples, false, src_format,
dst_format, render_area, i, tu_attachment_gmem_offset(cmd, src, i), src->cpp);
}
if (store_separate_stencil) {
store_3d_blit<CHIP>(cmd, cs, iview, dst->samples, true, PIPE_FORMAT_S8_UINT,
PIPE_FORMAT_S8_UINT, render_area, i,
tu_attachment_gmem_offset_stencil(cmd, src, i), src->samples);
}
}
} else {
if (!cmd->state.pass->has_fdm) {
r2d_coords(cmd, cs, render_area->offset, render_area->offset,
render_area->extent);
} else {
/* Usually GRAS_2D_RESOLVE_CNTL_* clips the destination to the bin
* area and the coordinates span the entire render area, but for
* FDM we need to scale the coordinates so we need to take the
* opposite aproach, specifying the exact bin size in the destination
* coordinates and using GRAS_2D_RESOLVE_CNTL_* to clip to the render
* area.
*/
tu_cs_emit_regs(cs,
A6XX_GRAS_2D_RESOLVE_CNTL_1(.x = render_area->offset.x,
.y = render_area->offset.y,),
A6XX_GRAS_2D_RESOLVE_CNTL_2(.x = render_area->offset.x + render_area->extent.width - 1,
.y = render_area->offset.y + render_area->extent.height - 1,));
}
for_each_layer (i, layer_mask, layers) {
if (cmd->state.pass->has_fdm) {
unsigned view = layer_mask ? i : 0;
struct apply_store_coords_state state = {
.view = view,
};
tu_create_fdm_bin_patchpoint(cmd, cs, 8, fdm_apply_store_coords,
state);
}
if (store_common) {
store_cp_blit<CHIP>(cmd, cs, iview, src->samples, false, src_format,
dst_format, i, tu_attachment_gmem_offset(cmd, src, i), src->cpp);
}
if (store_separate_stencil) {
store_cp_blit<CHIP>(cmd, cs, iview, src->samples, true, PIPE_FORMAT_S8_UINT,
PIPE_FORMAT_S8_UINT, i, tu_attachment_gmem_offset_stencil(cmd, src, i), src->samples);
}
}
}
if (cond_exec) {
tu_end_load_store_cond_exec(cmd, cs, false);
}
trace_end_gmem_store(&cmd->trace, cs);
}
TU_GENX(tu_store_gmem_attachment);