mesa/src/broadcom/vulkan/v3dv_event.c

721 lines
25 KiB
C

/*
* Copyright © 2022 Raspberry Pi Ltd
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "v3dv_private.h"
#include "compiler/nir/nir_builder.h"
#include "vk_common_entrypoints.h"
static nir_shader *
get_set_event_cs()
{
const nir_shader_compiler_options *options = v3dv_pipeline_get_nir_options();
nir_builder b = nir_builder_init_simple_shader(MESA_SHADER_COMPUTE, options,
"set event cs");
b.shader->info.workgroup_size[0] = 1;
b.shader->info.workgroup_size[1] = 1;
b.shader->info.workgroup_size[2] = 1;
nir_ssa_def *buf =
nir_vulkan_resource_index(&b, 2, 32, nir_imm_int(&b, 0),
.desc_set = 0,
.binding = 0,
.desc_type = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER);
nir_ssa_def *offset =
nir_load_push_constant(&b, 1, 32, nir_imm_int(&b, 0), .base = 0, .range = 4);
nir_ssa_def *value =
nir_load_push_constant(&b, 1, 8, nir_imm_int(&b, 0), .base = 4, .range = 4);
nir_store_ssbo(&b, value, buf, offset,
.access = 0, .write_mask = 0x1, .align_mul = 4);
return b.shader;
}
static nir_shader *
get_wait_event_cs()
{
const nir_shader_compiler_options *options = v3dv_pipeline_get_nir_options();
nir_builder b = nir_builder_init_simple_shader(MESA_SHADER_COMPUTE, options,
"wait event cs");
b.shader->info.workgroup_size[0] = 1;
b.shader->info.workgroup_size[1] = 1;
b.shader->info.workgroup_size[2] = 1;
nir_ssa_def *buf =
nir_vulkan_resource_index(&b, 2, 32, nir_imm_int(&b, 0),
.desc_set = 0,
.binding = 0,
.desc_type = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER);
nir_ssa_def *offset =
nir_load_push_constant(&b, 1, 32, nir_imm_int(&b, 0), .base = 0, .range = 4);
nir_loop *loop = nir_push_loop(&b);
nir_ssa_def *load =
nir_load_ssbo(&b, 1, 8, buf, offset, .access = 0, .align_mul = 4);
nir_ssa_def *value = nir_i2i32(&b, load);
nir_if *if_stmt = nir_push_if(&b, nir_ieq_imm(&b, value, 1));
nir_jump(&b, nir_jump_break);
nir_pop_if(&b, if_stmt);
nir_pop_loop(&b, loop);
return b.shader;
}
static bool
create_event_pipelines(struct v3dv_device *device)
{
VkResult result;
if (!device->events.descriptor_set_layout) {
/* Pipeline layout:
* - 1 storage buffer for the BO with the events state.
* - 2 push constants:
* 0B: offset of the event in the buffer (4 bytes).
* 4B: value for the event (1 byte), only used with the set_event_pipeline.
*/
VkDescriptorSetLayoutBinding descriptor_set_layout_binding = {
.binding = 0,
.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
.descriptorCount = 1,
.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
};
VkDescriptorSetLayoutCreateInfo descriptor_set_layout_info = {
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
.bindingCount = 1,
.pBindings = &descriptor_set_layout_binding,
};
result =
v3dv_CreateDescriptorSetLayout(v3dv_device_to_handle(device),
&descriptor_set_layout_info,
&device->vk.alloc,
&device->events.descriptor_set_layout);
if (result != VK_SUCCESS)
return false;
}
if (!device->events.pipeline_layout) {
VkPipelineLayoutCreateInfo pipeline_layout_info = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
.setLayoutCount = 1,
.pSetLayouts = &device->events.descriptor_set_layout,
.pushConstantRangeCount = 1,
.pPushConstantRanges =
&(VkPushConstantRange) { VK_SHADER_STAGE_COMPUTE_BIT, 0, 5 },
};
result =
v3dv_CreatePipelineLayout(v3dv_device_to_handle(device),
&pipeline_layout_info,
&device->vk.alloc,
&device->events.pipeline_layout);
if (result != VK_SUCCESS)
return false;
}
VkPipeline pipeline;
if (!device->events.set_event_pipeline) {
nir_shader *set_event_cs_nir = get_set_event_cs();
result = v3dv_create_compute_pipeline_from_nir(device,
set_event_cs_nir,
device->events.pipeline_layout,
&pipeline);
ralloc_free(set_event_cs_nir);
if (result != VK_SUCCESS)
return false;
device->events.set_event_pipeline = pipeline;
}
if (!device->events.wait_event_pipeline) {
nir_shader *wait_event_cs_nir = get_wait_event_cs();
result = v3dv_create_compute_pipeline_from_nir(device,
wait_event_cs_nir,
device->events.pipeline_layout,
&pipeline);
ralloc_free(wait_event_cs_nir);
if (result != VK_SUCCESS)
return false;
device->events.wait_event_pipeline = pipeline;
}
return true;
}
static void
destroy_event_pipelines(struct v3dv_device *device)
{
VkDevice _device = v3dv_device_to_handle(device);
v3dv_DestroyPipeline(_device, device->events.set_event_pipeline,
&device->vk.alloc);
device->events.set_event_pipeline = VK_NULL_HANDLE;
v3dv_DestroyPipeline(_device, device->events.wait_event_pipeline,
&device->vk.alloc);
device->events.wait_event_pipeline = VK_NULL_HANDLE;
v3dv_DestroyPipelineLayout(_device, device->events.pipeline_layout,
&device->vk.alloc);
device->events.pipeline_layout = VK_NULL_HANDLE;
v3dv_DestroyDescriptorSetLayout(_device,
device->events.descriptor_set_layout,
&device->vk.alloc);
device->events.descriptor_set_layout = VK_NULL_HANDLE;
}
static void
init_event(struct v3dv_device *device, struct v3dv_event *event, uint32_t index)
{
vk_object_base_init(&device->vk, &event->base, VK_OBJECT_TYPE_EVENT);
event->index = index;
list_addtail(&event->link, &device->events.free_list);
}
VkResult
v3dv_event_allocate_resources(struct v3dv_device *device)
{
VkResult result = VK_SUCCESS;
VkDevice _device = v3dv_device_to_handle(device);
/* BO with event states. Make sure we always align to a page size (4096)
* to ensure we use all the memory the kernel will allocate for the BO.
*
* CTS has tests that require over 8192 active events (yes, really) so
* let's make sure we allow for that.
*/
const uint32_t bo_size = 3 * 4096;
struct v3dv_bo *bo = v3dv_bo_alloc(device, bo_size, "events", true);
if (!bo) {
result = vk_error(device, VK_ERROR_OUT_OF_DEVICE_MEMORY);
goto fail;
}
device->events.bo = bo;
if (!v3dv_bo_map(device, bo, bo_size)) {
result = vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);
goto fail;
}
/* Pre-allocate our events, each event requires 1 byte of BO storage */
device->events.event_count = bo_size;
device->events.events =
vk_zalloc2(&device->vk.alloc, NULL,
device->events.event_count * sizeof(struct v3dv_event), 8,
VK_SYSTEM_ALLOCATION_SCOPE_DEVICE);
if (!device->events.events) {
result = vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);
goto fail;
}
list_inithead(&device->events.free_list);
for (int i = 0; i < device->events.event_count; i++)
init_event(device, &device->events.events[i], i);
/* Vulkan buffer for the event state BO */
VkBufferCreateInfo buf_info = {
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.size = bo->size,
.usage = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT,
};
result = v3dv_CreateBuffer(_device, &buf_info, NULL,
&device->events.buffer);
if (result != VK_SUCCESS)
goto fail;
struct v3dv_device_memory *mem =
vk_object_zalloc(&device->vk, NULL, sizeof(*mem),
VK_OBJECT_TYPE_DEVICE_MEMORY);
if (!mem) {
result = VK_ERROR_OUT_OF_HOST_MEMORY;
goto fail;
}
mem->bo = bo;
mem->type = &device->pdevice->memory.memoryTypes[0];
device->events.mem = v3dv_device_memory_to_handle(mem);
VkBindBufferMemoryInfo bind_info = {
.sType = VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_INFO,
.buffer = device->events.buffer,
.memory = device->events.mem,
.memoryOffset = 0,
};
v3dv_BindBufferMemory2(_device, 1, &bind_info);
/* Pipelines */
if (!create_event_pipelines(device)) {
result = VK_ERROR_OUT_OF_HOST_MEMORY;
goto fail;
}
/* Descriptor pool & set to access the buffer */
VkDescriptorPoolSize pool_size = {
.type = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
.descriptorCount = 1,
};
VkDescriptorPoolCreateInfo pool_info = {
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT,
.maxSets = 1,
.poolSizeCount = 1,
.pPoolSizes = &pool_size,
};
result =
v3dv_CreateDescriptorPool(_device, &pool_info, NULL,
&device->events.descriptor_pool);
if (result != VK_SUCCESS)
goto fail;
VkDescriptorSetAllocateInfo alloc_info = {
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
.descriptorPool = device->events.descriptor_pool,
.descriptorSetCount = 1,
.pSetLayouts = &device->events.descriptor_set_layout,
};
result = v3dv_AllocateDescriptorSets(_device, &alloc_info,
&device->events.descriptor_set);
if (result != VK_SUCCESS)
goto fail;
VkDescriptorBufferInfo desc_buf_info = {
.buffer = device->events.buffer,
.offset = 0,
.range = VK_WHOLE_SIZE,
};
VkWriteDescriptorSet write = {
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
.dstSet = device->events.descriptor_set,
.dstBinding = 0,
.dstArrayElement = 0,
.descriptorCount = 1,
.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
.pBufferInfo = &desc_buf_info,
};
v3dv_UpdateDescriptorSets(_device, 1, &write, 0, NULL);
return VK_SUCCESS;
fail:
v3dv_event_free_resources(device);
return result;
}
void
v3dv_event_free_resources(struct v3dv_device *device)
{
if (device->events.bo) {
v3dv_bo_free(device, device->events.bo);
device->events.bo = NULL;
}
if (device->events.events) {
vk_free2(&device->vk.alloc, NULL, device->events.events);
device->events.events = NULL;
}
if (device->events.mem) {
vk_object_free(&device->vk, NULL,
v3dv_device_memory_from_handle(device->events.mem));
device->events.mem = VK_NULL_HANDLE;
}
v3dv_DestroyBuffer(v3dv_device_to_handle(device),
device->events.buffer, NULL);
device->events.buffer = VK_NULL_HANDLE;
v3dv_FreeDescriptorSets(v3dv_device_to_handle(device),
device->events.descriptor_pool,
1, &device->events.descriptor_set);
device->events.descriptor_set = VK_NULL_HANDLE;
v3dv_DestroyDescriptorPool(v3dv_device_to_handle(device),
device->events.descriptor_pool,
NULL);
device->events.descriptor_pool = VK_NULL_HANDLE;
destroy_event_pipelines(device);
}
static struct v3dv_event *
allocate_event(struct v3dv_device *device)
{
mtx_lock(&device->events.lock);
if (list_is_empty(&device->events.free_list)) {
mtx_unlock(&device->events.lock);
return NULL;
}
struct v3dv_event *event =
list_first_entry(&device->events.free_list, struct v3dv_event, link);
list_del(&event->link);
mtx_unlock(&device->events.lock);
return event;
}
static void
free_event(struct v3dv_device *device, uint32_t index)
{
assert(index < device->events.event_count);
mtx_lock(&device->events.lock);
list_addtail(&device->events.events[index].link, &device->events.free_list);
mtx_unlock(&device->events.lock);
}
static void
event_set_value(struct v3dv_device *device,
struct v3dv_event *event,
uint8_t value)
{
assert(value == 0 || value == 1);
uint8_t *data = (uint8_t *) device->events.bo->map;
data[event->index] = value;
}
static uint8_t
event_get_value(struct v3dv_device *device, struct v3dv_event *event)
{
uint8_t *data = (uint8_t *) device->events.bo->map;
return data[event->index];
}
VKAPI_ATTR VkResult VKAPI_CALL
v3dv_CreateEvent(VkDevice _device,
const VkEventCreateInfo *pCreateInfo,
const VkAllocationCallbacks *pAllocator,
VkEvent *pEvent)
{
V3DV_FROM_HANDLE(v3dv_device, device, _device);
VkResult result = VK_SUCCESS;
struct v3dv_event *event = allocate_event(device);
if (!event) {
result = vk_error(device, VK_ERROR_OUT_OF_DEVICE_MEMORY);
goto fail;
}
event_set_value(device, event, 0);
*pEvent = v3dv_event_to_handle(event);
return VK_SUCCESS;
fail:
return result;
}
VKAPI_ATTR void VKAPI_CALL
v3dv_DestroyEvent(VkDevice _device,
VkEvent _event,
const VkAllocationCallbacks *pAllocator)
{
V3DV_FROM_HANDLE(v3dv_device, device, _device);
V3DV_FROM_HANDLE(v3dv_event, event, _event);
if (!event)
return;
free_event(device, event->index);
}
VKAPI_ATTR VkResult VKAPI_CALL
v3dv_GetEventStatus(VkDevice _device, VkEvent _event)
{
V3DV_FROM_HANDLE(v3dv_device, device, _device);
V3DV_FROM_HANDLE(v3dv_event, event, _event);
return event_get_value(device, event) ? VK_EVENT_SET : VK_EVENT_RESET;
}
VKAPI_ATTR VkResult VKAPI_CALL
v3dv_SetEvent(VkDevice _device, VkEvent _event)
{
V3DV_FROM_HANDLE(v3dv_device, device, _device);
V3DV_FROM_HANDLE(v3dv_event, event, _event);
event_set_value(device, event, 1);
return VK_SUCCESS;
}
VKAPI_ATTR VkResult VKAPI_CALL
v3dv_ResetEvent(VkDevice _device, VkEvent _event)
{
V3DV_FROM_HANDLE(v3dv_device, device, _device);
V3DV_FROM_HANDLE(v3dv_event, event, _event);
event_set_value(device, event, 0);
return VK_SUCCESS;
}
static void
cmd_buffer_emit_set_event(struct v3dv_cmd_buffer *cmd_buffer,
struct v3dv_event *event,
uint8_t value)
{
assert(value == 0 || value == 1);
struct v3dv_device *device = cmd_buffer->device;
VkCommandBuffer commandBuffer = v3dv_cmd_buffer_to_handle(cmd_buffer);
v3dv_cmd_buffer_meta_state_push(cmd_buffer, true);
v3dv_CmdBindPipeline(commandBuffer,
VK_PIPELINE_BIND_POINT_COMPUTE,
device->events.set_event_pipeline);
v3dv_CmdBindDescriptorSets(commandBuffer,
VK_PIPELINE_BIND_POINT_COMPUTE,
device->events.pipeline_layout,
0, 1, &device->events.descriptor_set, 0, NULL);
assert(event->index < device->events.event_count);
uint32_t offset = event->index;
v3dv_CmdPushConstants(commandBuffer,
device->events.pipeline_layout,
VK_SHADER_STAGE_COMPUTE_BIT,
0, 4, &offset);
v3dv_CmdPushConstants(commandBuffer,
device->events.pipeline_layout,
VK_SHADER_STAGE_COMPUTE_BIT,
4, 1, &value);
vk_common_CmdDispatch(commandBuffer, 1, 1, 1);
v3dv_cmd_buffer_meta_state_pop(cmd_buffer, false);
}
static void
cmd_buffer_emit_wait_event(struct v3dv_cmd_buffer *cmd_buffer,
struct v3dv_event *event)
{
struct v3dv_device *device = cmd_buffer->device;
VkCommandBuffer commandBuffer = v3dv_cmd_buffer_to_handle(cmd_buffer);
v3dv_cmd_buffer_meta_state_push(cmd_buffer, true);
v3dv_CmdBindPipeline(commandBuffer,
VK_PIPELINE_BIND_POINT_COMPUTE,
device->events.wait_event_pipeline);
v3dv_CmdBindDescriptorSets(commandBuffer,
VK_PIPELINE_BIND_POINT_COMPUTE,
device->events.pipeline_layout,
0, 1, &device->events.descriptor_set, 0, NULL);
assert(event->index < device->events.event_count);
uint32_t offset = event->index;
v3dv_CmdPushConstants(commandBuffer,
device->events.pipeline_layout,
VK_SHADER_STAGE_COMPUTE_BIT,
0, 4, &offset);
vk_common_CmdDispatch(commandBuffer, 1, 1, 1);
v3dv_cmd_buffer_meta_state_pop(cmd_buffer, false);
}
VKAPI_ATTR void VKAPI_CALL
v3dv_CmdSetEvent2(VkCommandBuffer commandBuffer,
VkEvent _event,
const VkDependencyInfo *pDependencyInfo)
{
V3DV_FROM_HANDLE(v3dv_cmd_buffer, cmd_buffer, commandBuffer);
V3DV_FROM_HANDLE(v3dv_event, event, _event);
/* Event (re)sets can only happen outside a render pass instance so we
* should not be in the middle of job recording.
*/
assert(cmd_buffer->state.pass == NULL);
assert(cmd_buffer->state.job == NULL);
/* We need to add the compute stage to the dstStageMask of all dependencies,
* so let's go ahead and patch the dependency info we receive.
*/
struct v3dv_device *device = cmd_buffer->device;
uint32_t memory_barrier_count = pDependencyInfo->memoryBarrierCount;
VkMemoryBarrier2 *memory_barriers = memory_barrier_count ?
vk_alloc2(&device->vk.alloc, NULL,
memory_barrier_count * sizeof(memory_barriers[0]), 8,
VK_SYSTEM_ALLOCATION_SCOPE_COMMAND) : NULL;
for (int i = 0; i < memory_barrier_count; i++) {
memory_barriers[i] = pDependencyInfo->pMemoryBarriers[i];
memory_barriers[i].dstStageMask |= VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT;
}
uint32_t buffer_barrier_count = pDependencyInfo->bufferMemoryBarrierCount;
VkBufferMemoryBarrier2 *buffer_barriers = buffer_barrier_count ?
vk_alloc2(&device->vk.alloc, NULL,
buffer_barrier_count * sizeof(buffer_barriers[0]), 8,
VK_SYSTEM_ALLOCATION_SCOPE_COMMAND) : NULL;
for (int i = 0; i < buffer_barrier_count; i++) {
buffer_barriers[i] = pDependencyInfo->pBufferMemoryBarriers[i];
buffer_barriers[i].dstStageMask |= VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT;
}
uint32_t image_barrier_count = pDependencyInfo->imageMemoryBarrierCount;
VkImageMemoryBarrier2 *image_barriers = image_barrier_count ?
vk_alloc2(&device->vk.alloc, NULL,
image_barrier_count * sizeof(image_barriers[0]), 8,
VK_SYSTEM_ALLOCATION_SCOPE_COMMAND) : NULL;
for (int i = 0; i < image_barrier_count; i++) {
image_barriers[i] = pDependencyInfo->pImageMemoryBarriers[i];
image_barriers[i].dstStageMask |= VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT;
}
VkDependencyInfo info = {
.sType = pDependencyInfo->sType,
.dependencyFlags = pDependencyInfo->dependencyFlags,
.memoryBarrierCount = memory_barrier_count,
.pMemoryBarriers = memory_barriers,
.bufferMemoryBarrierCount = buffer_barrier_count,
.pBufferMemoryBarriers = buffer_barriers,
.imageMemoryBarrierCount = image_barrier_count,
.pImageMemoryBarriers = image_barriers,
};
v3dv_cmd_buffer_emit_pipeline_barrier(cmd_buffer, &info);
cmd_buffer_emit_set_event(cmd_buffer, event, 1);
if (memory_barriers)
vk_free2(&device->vk.alloc, NULL, memory_barriers);
if (buffer_barriers)
vk_free2(&device->vk.alloc, NULL, buffer_barriers);
if (image_barriers)
vk_free2(&device->vk.alloc, NULL, image_barriers);
}
VKAPI_ATTR void VKAPI_CALL
v3dv_CmdResetEvent2(VkCommandBuffer commandBuffer,
VkEvent _event,
VkPipelineStageFlags2 stageMask)
{
V3DV_FROM_HANDLE(v3dv_cmd_buffer, cmd_buffer, commandBuffer);
V3DV_FROM_HANDLE(v3dv_event, event, _event);
/* Event (re)sets can only happen outside a render pass instance so we
* should not be in the middle of job recording.
*/
assert(cmd_buffer->state.pass == NULL);
assert(cmd_buffer->state.job == NULL);
VkMemoryBarrier2 barrier = {
.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER_2,
.srcStageMask = stageMask,
.dstStageMask = VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT,
};
VkDependencyInfo info = {
.sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO,
.memoryBarrierCount = 1,
.pMemoryBarriers = &barrier,
};
v3dv_cmd_buffer_emit_pipeline_barrier(cmd_buffer, &info);
cmd_buffer_emit_set_event(cmd_buffer, event, 0);
}
VKAPI_ATTR void VKAPI_CALL
v3dv_CmdWaitEvents2(VkCommandBuffer commandBuffer,
uint32_t eventCount,
const VkEvent *pEvents,
const VkDependencyInfo *pDependencyInfo)
{
V3DV_FROM_HANDLE(v3dv_cmd_buffer, cmd_buffer, commandBuffer);
for (uint32_t i = 0; i < eventCount; i++) {
struct v3dv_event *event = v3dv_event_from_handle(pEvents[i]);;
cmd_buffer_emit_wait_event(cmd_buffer, event);
}
/* We need to add the compute stage to the srcStageMask of all dependencies,
* so let's go ahead and patch the dependency info we receive.
*/
struct v3dv_device *device = cmd_buffer->device;
for (int e = 0; e < eventCount; e++) {
const VkDependencyInfo *info = &pDependencyInfo[e];
uint32_t memory_barrier_count = info->memoryBarrierCount;
VkMemoryBarrier2 *memory_barriers = memory_barrier_count ?
vk_alloc2(&device->vk.alloc, NULL,
memory_barrier_count * sizeof(memory_barriers[0]), 8,
VK_SYSTEM_ALLOCATION_SCOPE_COMMAND) : NULL;
for (int i = 0; i < memory_barrier_count; i++) {
memory_barriers[i] = info->pMemoryBarriers[i];
memory_barriers[i].srcStageMask |= VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT;
}
uint32_t buffer_barrier_count = info->bufferMemoryBarrierCount;
VkBufferMemoryBarrier2 *buffer_barriers = buffer_barrier_count ?
vk_alloc2(&device->vk.alloc, NULL,
buffer_barrier_count * sizeof(buffer_barriers[0]), 8,
VK_SYSTEM_ALLOCATION_SCOPE_COMMAND) : NULL;
for (int i = 0; i < buffer_barrier_count; i++) {
buffer_barriers[i] = info->pBufferMemoryBarriers[i];
buffer_barriers[i].srcStageMask |= VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT;
}
uint32_t image_barrier_count = info->imageMemoryBarrierCount;
VkImageMemoryBarrier2 *image_barriers = image_barrier_count ?
vk_alloc2(&device->vk.alloc, NULL,
image_barrier_count * sizeof(image_barriers[0]), 8,
VK_SYSTEM_ALLOCATION_SCOPE_COMMAND) : NULL;
for (int i = 0; i < image_barrier_count; i++) {
image_barriers[i] = info->pImageMemoryBarriers[i];
image_barriers[i].srcStageMask |= VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT;
}
VkDependencyInfo new_info = {
.sType = info->sType,
.dependencyFlags = info->dependencyFlags,
.memoryBarrierCount = memory_barrier_count,
.pMemoryBarriers = memory_barriers,
.bufferMemoryBarrierCount = buffer_barrier_count,
.pBufferMemoryBarriers = buffer_barriers,
.imageMemoryBarrierCount = image_barrier_count,
.pImageMemoryBarriers = image_barriers,
};
v3dv_cmd_buffer_emit_pipeline_barrier(cmd_buffer, &new_info);
if (memory_barriers)
vk_free2(&device->vk.alloc, NULL, memory_barriers);
if (buffer_barriers)
vk_free2(&device->vk.alloc, NULL, buffer_barriers);
if (image_barriers)
vk_free2(&device->vk.alloc, NULL, image_barriers);
}
}