mesa/src/egl/drivers/dri2
Gurchetan Singh ac839bbf79 egl/android: chose node type based on swrast and preprocessor flags
kms_swrast can work with primary nodes out of the box, but also
with rendernodes if the build environment specifies the
EGL_FORCE_RENDERNODE flag.

Suggested-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2019-03-27 17:26:21 +00:00
..
.gitignore
egl_dri2.c egl/dri: Avoid out of bounds array access 2019-03-13 18:28:53 +00:00
egl_dri2.h egl: use coherent variable names 2019-02-06 11:53:24 +00:00
egl_dri2_fallbacks.h egl: use coherent variable names 2019-02-06 11:53:24 +00:00
platform_android.c egl/android: chose node type based on swrast and preprocessor flags 2019-03-27 17:26:21 +00:00
platform_drm.c egl: Move loader_set_logger() up to egl_dri2.c. 2018-11-16 15:38:18 -08:00
platform_surfaceless.c egl/sl: also allow virtgpu to fallback to kms_swrast 2019-03-04 17:33:17 +00:00
platform_wayland.c wayland/egl: Ensure EGL surface is resized on DRI update_buffers() 2019-02-20 12:04:33 +01:00
platform_x11.c egl: Add a 565 pbuffer-only EGL config under X11. 2019-03-22 15:22:40 -07:00
platform_x11_dri3.c egl: use coherent variable names 2019-02-06 11:53:24 +00:00
platform_x11_dri3.h egl/x11: Handle both depth 30 formats for eglCreateImage(). (v4) 2018-08-01 12:55:37 +01:00