mirror of https://gitlab.freedesktop.org/mesa/mesa
81 lines
3.7 KiB
Plaintext
81 lines
3.7 KiB
Plaintext
# Note: skips lists for CI are just a list of lines that, when
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# non-zero-length and not starting with '#', will regex match to
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# delete lines from the test list. Be careful.
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# Note normal pre-merge CI also includes -premerge-skips.txt, and that's where
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# "it's slow but would pass/fail/crash within a couple of minutes" skips should go.
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# Timeouts in CI even after 5 minutes
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dEQP-VK.tessellation.invariance.inner_triangle_set.quads_equal_spacing
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dEQP-VK.tessellation.invariance.inner_triangle_set.triangles_fractional_even_spacing
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dEQP-VK.tessellation.invariance.outer_edge_division.quads_equal_spacing
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dEQP-VK.tessellation.invariance.outer_edge_division.quads_fractional_even_spacing
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dEQP-VK.tessellation.invariance.outer_edge_division.quads_fractional_odd_spacing
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dEQP-VK.tessellation.invariance.outer_triangle_set.quads_equal_spacing
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dEQP-VK.tessellation.invariance.outer_triangle_set.quads_fractional_even_spacing
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dEQP-VK.tessellation.invariance.outer_triangle_set.quads_fractional_odd_spacing
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dEQP-VK.tessellation.invariance.outer_triangle_set.triangles_equal_spacing
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dEQP-VK.tessellation.invariance.outer_triangle_set.triangles_fractional_even_spacing
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dEQP-VK.tessellation.invariance.outer_triangle_set.triangles_fractional_odd_spacing
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# Can cause a hangcheck.
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#
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# even if they sometimes pass and could be categorized as flakes, we skip them
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# because device loss will end up failing the rest of the caselist.
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dEQP-VK.api.command_buffers.record_many_draws_primary_2
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dEQP-VK.api.command_buffers.record_many_draws_secondary_2
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spill-dEQP-VK.graphicsfuzz.cov-function-two-loops-limit-using-arguments-array-element-copies
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spill-dEQP-VK.graphicsfuzz.cov-nested-loop-large-array-index-using-vector-components
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# Still running after 3 hours, time is spent in batch_draw_tracking().
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KHR-GLES31.core.shader_image_load_store.basic-allFormats-store-fs
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# 60s timeout
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KHR-GLES31.core.tessellation_shader.tessellation_control_to_tessellation_evaluation.gl_MaxPatchVertices_Position_PointSize
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KHR-GL46.copy_image.functional
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# These take most of a minute to run
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spec@!opengl 3.0@clearbuffer-depth-cs-probe
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spec@ext_texture_array@fbo-depth-array depth-clear
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spec@ext_texture_array@fbo-depth-array depth-draw
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spec@ext_texture_array@fbo-depth-array fs-writes-depth
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spec@ext_texture_array@fbo-depth-array fs-writes-stencil
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spec@ext_texture_array@fbo-depth-array stencil-clear
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spec@ext_texture_array@fbo-depth-array stencil-draw
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spec@ext_transform_feedback@max-varyings
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spec@!opengl 1.0@gl-1.0-blend-func
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spec@ext_framebuffer_blit@fbo-blit-check-limits
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spec@egl 1.4@egl-copy-buffers
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# Skip over a bunch of extensions since we don't have extension fast skipping yet.
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spec@glsl-4.*
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spec@arb_gpu_shader5.*
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spec@arb_gpu_shader_fp64.*
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spec@arb_gpu_shader_int64.*
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# TC Timeouts
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spec@arb_sync@clientwaitsync-timeout
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spec@arb_texture_buffer_object@bufferstorage
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spec@arb_uniform_buffer_object@bufferstorage
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spec@arb_buffer_storage@bufferstorage-persistent read
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spec@arb_buffer_storage@bufferstorage-persistent read client-storage
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spec@arb_buffer_storage@bufferstorage-persistent read coherent
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spec@arb_buffer_storage@bufferstorage-persistent read coherent client-storage
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spec@arb_buffer_storage@bufferstorage-persistent_gles3 read
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spec@arb_buffer_storage@bufferstorage-persistent_gles3 read client-storage
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spec@arb_buffer_storage@bufferstorage-persistent_gles3 read coherent
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spec@arb_buffer_storage@bufferstorage-persistent_gles3 read coherent client-storage
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# These are redundant with arb_copy_image, so skip them to cut down
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# on CI runtime:
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spec@nv_copy_image@nv_copy_image.*
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# uprev Piglit in Mesa
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spec@ext_image_dma_buf_import@ext_image_dma_buf_import-modifiers.*
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spec@egl_khr_gl_colorspace@srgb
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spec@egl_khr_gl_colorspace@linear
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# Timeout
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dEQP-VK.memory.mapping.suballocation.full.variable.implicit_unmap
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