..
glsl
glsl: add support for explicit components to frag outputs
2016-05-24 12:46:48 +10:00
nir
nir/lower_samplers: Protect against sampler index overflow
2016-05-23 19:12:34 -07:00
spirv
spirv: Handle the PixelCenterInteger execution mode.
2016-05-20 14:44:22 -07:00
.gitignore
…
Android.glsl.gen.mk
glsl: android: add back missing generated glcpp include path
2016-04-21 14:43:21 +01:00
Android.glsl.mk
glsl: move the android build scripts a level up
2016-04-11 19:08:23 +01:00
Android.mk
compiler: android: flesh out nir into separate makefile
2016-04-11 19:08:23 +01:00
Android.nir.gen.mk
compiler: android: flesh out nir into separate makefile
2016-04-11 19:08:23 +01:00
Android.nir.mk
compiler: android: flesh out nir into separate makefile
2016-04-11 19:08:23 +01:00
Makefile.am
compiler: automake: flesh out NIR into separate makefile.
2016-04-11 19:08:23 +01:00
Makefile.glsl.am
compiler: automake: split out glsl into separate makefile
2016-04-11 19:08:23 +01:00
Makefile.nir.am
Merge remote-tracking branch 'public/master' into vulkan
2016-04-13 20:25:39 -07:00
Makefile.sources
nir: Add a simple nir_lower_wpos_center() pass for Vulkan drivers.
2016-05-20 14:30:00 -07:00
SConscript
scons: Build NIR.
2016-04-14 16:38:59 +01:00
SConscript.glsl
glsl: move the scons build script a level up
2016-04-11 19:08:23 +01:00
SConscript.nir
scons: Build NIR.
2016-04-14 16:38:59 +01:00
builtin_type_macros.h
glsl/types: Add a bare "sampler" type
2016-02-13 17:22:36 -08:00
glsl_types.cpp
glsl: handle same struct redeclaration (v2)
2016-05-20 11:22:52 +10:00
glsl_types.h
glsl: handle same struct redeclaration (v2)
2016-05-20 11:22:52 +10:00
nir_types.cpp
compiler: Add a C wrapper for glsl_type::without_array().
2016-05-07 15:44:41 -07:00
nir_types.h
nir: glsl_get_bit_size() should take glsl_type
2016-05-12 13:39:40 -04:00
shader_enums.c
glsl/shader_enums: Add the other two compute builtins
2016-04-11 13:53:00 -07:00
shader_enums.h
glsl: fix location and component packing validation on patches
2016-05-17 15:06:12 +10:00