mirror of https://gitlab.freedesktop.org/mesa/mesa
We have no vertex shader key, and unless legacy GL features are used, the fragment shader key is known ahead-of-time. That means we can precompile shaders at CSO create time, hopefully avoiding some draw-time jank. Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19363> |
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bifrost | ||
ci | ||
drm-shim | ||
ds | ||
include | ||
lib | ||
midgard | ||
perf | ||
shared | ||
tools | ||
util | ||
vulkan | ||
meson.build |