mesa/glsl_parser_extras.h

127 lines
3.7 KiB
C++

/*
* Copyright © 2010 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#pragma once
#ifndef GLSL_PARSER_EXTRAS_H
#define GLSL_PARSER_EXTRAS_H
#include <cstdlib>
#include "main/simple_list.h"
#include "glsl_symbol_table.h"
enum _mesa_glsl_parser_targets {
vertex_shader,
geometry_shader,
fragment_shader,
ir_shader
};
struct _mesa_glsl_parse_state {
void *scanner;
struct simple_node translation_unit;
glsl_symbol_table *symbols;
unsigned language_version;
enum _mesa_glsl_parser_targets target;
/**
* During AST to IR conversion, pointer to current IR function
*
* Will be \c NULL whenever the AST to IR conversion is not inside a
* function definition.
*/
class ir_function_signature *current_function;
/** Was there an error during compilation? */
bool error;
/** Index of last generated anonymous temporary. */
unsigned temp_index;
/** Loop or switch statement containing the current instructions. */
class ir_instruction *loop_or_switch_nesting;
/**
* \name Enable bits for GLSL extensions
*/
/*@{*/
unsigned ARB_draw_buffers_enable:1;
unsigned ARB_draw_buffers_warn:1;
unsigned ARB_texture_rectangle_enable:1;
unsigned ARB_texture_rectangle_warn:1;
/*@}*/
};
typedef struct YYLTYPE {
int first_line;
int first_column;
int last_line;
int last_column;
unsigned source;
} YYLTYPE;
# define YYLTYPE_IS_DECLARED 1
# define YYLTYPE_IS_TRIVIAL 1
extern void _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
const char *fmt, ...);
/**
* Emit a warning to the shader log
*
* \sa _mesa_glsl_error
*/
extern void _mesa_glsl_warning(const YYLTYPE *locp,
const _mesa_glsl_parse_state *state,
const char *fmt, ...);
extern void _mesa_glsl_lexer_ctor(struct _mesa_glsl_parse_state *state,
const char *string, size_t len);
extern void _mesa_glsl_lexer_dtor(struct _mesa_glsl_parse_state *state);
union YYSTYPE;
extern int _mesa_glsl_lex(union YYSTYPE *yylval, YYLTYPE *yylloc,
void *scanner);
extern int _mesa_glsl_parse(struct _mesa_glsl_parse_state *);
/**
* Process elements of the #extension directive
*
* \return
* If \c name and \c behavior are valid, \c true is returned. Otherwise
* \c false is returned.
*/
extern bool _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
const char *behavior,
YYLTYPE *behavior_locp,
_mesa_glsl_parse_state *state);
/**
* Get the textual name of the specified shader target
*/
extern const char *
_mesa_glsl_shader_target_name(enum _mesa_glsl_parser_targets target);
#endif /* GLSL_PARSER_EXTRAS_H */