mesa/src/egl/main
Chia-I Wu 39790cab13 egl: EGL_SCREEN_BIT_MESA is a valid bit.
Update _eglValidateConfig so that it passes the test.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2010-01-12 10:55:35 +08:00
..
Makefile egl: Clean up the Makefile rules. 2010-01-11 01:11:05 +08:00
README.txt
eglapi.c egl: Rework the synchronization primitives. 2009-10-15 12:54:00 -06:00
eglapi.h egl: Rework the synchronization primitives. 2009-10-15 12:54:00 -06:00
eglcompiler.h egl: Fix breakage from -fvisibility=hidden. 2010-01-05 11:23:52 -05:00
eglconfig.c egl: EGL_SCREEN_BIT_MESA is a valid bit. 2010-01-12 10:55:35 +08:00
eglconfig.h egl: Fix breakage from -fvisibility=hidden. 2010-01-05 11:23:52 -05:00
eglconfigutil.c egl: Correct conversion of native visual type. 2009-10-22 09:33:27 -06:00
eglconfigutil.h egl: Fix breakage from -fvisibility=hidden. 2010-01-05 11:23:52 -05:00
eglcontext.c egl: Add support for querying render buffer. 2009-09-29 08:10:48 -06:00
eglcontext.h egl: Fix breakage from -fvisibility=hidden. 2010-01-05 11:23:52 -05:00
eglcurrent.c egl: Fix GLX_USE_TLS build. 2009-10-15 12:53:56 -06:00
eglcurrent.h egl: Fix breakage from -fvisibility=hidden. 2010-01-05 11:23:52 -05:00
egldefines.h
egldisplay.c egl: Remove Xdpy from EGLDisplay. 2009-08-26 16:40:22 -06:00
egldisplay.h egl: Fix breakage from -fvisibility=hidden. 2010-01-05 11:23:52 -05:00
egldriver.c egl: Rework the synchronization primitives. 2009-10-15 12:54:00 -06:00
egldriver.h egl: Fix breakage from -fvisibility=hidden. 2010-01-05 11:23:52 -05:00
eglglobals.c egl: Improve logging facility. 2009-10-13 12:00:37 -06:00
eglglobals.h egl: Allow binding to any client API. 2009-10-13 12:00:36 -06:00
egllog.c egl: Improve logging facility. 2009-10-13 12:00:37 -06:00
egllog.h egl: Fix breakage from -fvisibility=hidden. 2010-01-05 11:23:52 -05:00
eglmisc.c egl: Rework the synchronization primitives. 2009-10-15 12:54:00 -06:00
eglmisc.h egl: Rework the synchronization primitives. 2009-10-15 12:54:00 -06:00
eglmode.c egl: Overhaul driver API. 2009-08-18 08:44:34 -06:00
eglmode.h egl: Fix breakage from -fvisibility=hidden. 2010-01-05 11:23:52 -05:00
eglmutex.h
eglscreen.c egl: Overhaul driver API. 2009-08-18 08:44:34 -06:00
eglscreen.h egl: Fix breakage from -fvisibility=hidden. 2010-01-05 11:23:52 -05:00
eglstring.c
eglstring.h
eglsurface.c egl: Rework eglSwapInterval. 2009-10-15 12:54:00 -06:00
eglsurface.h egl: Fix breakage from -fvisibility=hidden. 2010-01-05 11:23:52 -05:00
egltypedefs.h egl: Some per-driver data should be per-display. 2009-08-18 08:49:09 -06:00

README.txt


Notes about the EGL library:


The EGL code here basically consists of two things:

1. An EGL API dispatcher.  This directly routes all the eglFooBar() API
   calls into driver-specific functions.

2. Fallbacks for EGL API functions.  A driver _could_ implement all the
   EGL API calls from scratch.  But in many cases, the fallbacks provided
   in libEGL (such as eglChooseConfig()) will do the job.



Bootstrapping:

When the apps calls eglOpenDisplay() a device driver is selected and loaded
(look for dlsym() or LoadLibrary() in egldriver.c).

The driver's _eglMain() function is then called.  This driver function
allocates, initializes and returns a new _EGLDriver object (usually a
subclass of that type).

As part of initialization, the dispatch table in _EGLDriver->API must be
populated with all the EGL entrypoints.  Typically, _eglInitDriverFallbacks()
can be used to plug in default/fallback functions.  Some functions like
driver->API.Initialize and driver->API.Terminate _must_ be implemented
with driver-specific code (no default/fallback function is possible).


A bit later, the app will call eglInitialize().  This will get routed
to the driver->API.Initialize() function.  Any additional driver
initialization that wasn't done in _eglMain() should be done at this
point.  Typically, this will involve setting up visual configs, etc.



Special Functions:

Certain EGL functions _must_ be implemented by the driver.  This includes:

eglCreateContext
eglCreateWindowSurface
eglCreatePixmapSurface
eglCreatePBufferSurface
eglMakeCurrent
eglSwapBuffers

Most of the EGLConfig-related functions can be implemented with the
defaults/fallbacks.  Same thing for the eglGet/Query functions.




Teardown:

When eglTerminate() is called, the driver->API.Terminate() function is
called.  The driver should clean up after itself.  eglTerminate() will
then close/unload the driver (shared library).




Subclassing:

The internal libEGL data structures such as _EGLDisplay, _EGLContext,
_EGLSurface, etc should be considered base classes from which drivers
will derive subclasses.