mesa/src/gallium/drivers/freedreno/freedreno_screen.c

1324 lines
41 KiB
C

/*
* Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors:
* Rob Clark <robclark@freedesktop.org>
*/
#include "pipe/p_defines.h"
#include "pipe/p_screen.h"
#include "pipe/p_state.h"
#include "util/format/u_format.h"
#include "util/format/u_format_s3tc.h"
#include "util/u_debug.h"
#include "util/u_inlines.h"
#include "util/u_memory.h"
#include "util/u_screen.h"
#include "util/u_string.h"
#include "util/xmlconfig.h"
#include "util/os_time.h"
#include <errno.h>
#include <stdio.h>
#include <stdlib.h>
#include "drm-uapi/drm_fourcc.h"
#include <sys/sysinfo.h>
#include "freedreno_fence.h"
#include "freedreno_perfetto.h"
#include "freedreno_query.h"
#include "freedreno_resource.h"
#include "freedreno_screen.h"
#include "freedreno_util.h"
#include "a2xx/fd2_screen.h"
#include "a3xx/fd3_screen.h"
#include "a4xx/fd4_screen.h"
#include "a5xx/fd5_screen.h"
#include "a6xx/fd6_screen.h"
/* for fd_get_driver/device_uuid() */
#include "common/freedreno_uuid.h"
#include "a2xx/ir2.h"
#include "ir3/ir3_descriptor.h"
#include "ir3/ir3_gallium.h"
#include "ir3/ir3_nir.h"
/* clang-format off */
static const struct debug_named_value fd_debug_options[] = {
{"msgs", FD_DBG_MSGS, "Print debug messages"},
{"disasm", FD_DBG_DISASM, "Dump TGSI and adreno shader disassembly (a2xx only, see IR3_SHADER_DEBUG)"},
{"dclear", FD_DBG_DCLEAR, "Mark all state dirty after clear"},
{"ddraw", FD_DBG_DDRAW, "Mark all state dirty after draw"},
{"noscis", FD_DBG_NOSCIS, "Disable scissor optimization"},
{"direct", FD_DBG_DIRECT, "Force inline (SS_DIRECT) state loads"},
{"gmem", FD_DBG_GMEM, "Use gmem rendering when it is permitted"},
{"perf", FD_DBG_PERF, "Enable performance warnings"},
{"nobin", FD_DBG_NOBIN, "Disable hw binning"},
{"sysmem", FD_DBG_SYSMEM, "Use sysmem only rendering (no tiling)"},
{"serialc", FD_DBG_SERIALC, "Disable asynchronous shader compile"},
{"shaderdb", FD_DBG_SHADERDB, "Enable shaderdb output"},
{"flush", FD_DBG_FLUSH, "Force flush after every draw"},
{"deqp", FD_DBG_DEQP, "Enable dEQP hacks"},
{"inorder", FD_DBG_INORDER, "Disable reordering for draws/blits"},
{"bstat", FD_DBG_BSTAT, "Print batch stats at context destroy"},
{"nogrow", FD_DBG_NOGROW, "Disable \"growable\" cmdstream buffers, even if kernel supports it"},
{"lrz", FD_DBG_LRZ, "Enable experimental LRZ support (a5xx)"},
{"noindirect",FD_DBG_NOINDR, "Disable hw indirect draws (emulate on CPU)"},
{"noblit", FD_DBG_NOBLIT, "Disable blitter (fallback to generic blit path)"},
{"hiprio", FD_DBG_HIPRIO, "Force high-priority context"},
{"ttile", FD_DBG_TTILE, "Enable texture tiling (a2xx/a3xx/a5xx)"},
{"perfcntrs", FD_DBG_PERFC, "Expose performance counters"},
{"noubwc", FD_DBG_NOUBWC, "Disable UBWC for all internal buffers"},
{"nolrz", FD_DBG_NOLRZ, "Disable LRZ (a6xx)"},
{"notile", FD_DBG_NOTILE, "Disable tiling for all internal buffers"},
{"layout", FD_DBG_LAYOUT, "Dump resource layouts"},
{"nofp16", FD_DBG_NOFP16, "Disable mediump precision lowering"},
{"nohw", FD_DBG_NOHW, "Disable submitting commands to the HW"},
{"nosbin", FD_DBG_NOSBIN, "Execute GMEM bins in raster order instead of 'S' pattern"},
DEBUG_NAMED_VALUE_END
};
/* clang-format on */
DEBUG_GET_ONCE_FLAGS_OPTION(fd_mesa_debug, "FD_MESA_DEBUG", fd_debug_options, 0)
int fd_mesa_debug = 0;
bool fd_binning_enabled = true;
static const char *
fd_screen_get_name(struct pipe_screen *pscreen)
{
return fd_dev_name(fd_screen(pscreen)->dev_id);
}
static const char *
fd_screen_get_vendor(struct pipe_screen *pscreen)
{
return "freedreno";
}
static const char *
fd_screen_get_device_vendor(struct pipe_screen *pscreen)
{
return "Qualcomm";
}
static void
fd_get_sample_pixel_grid(struct pipe_screen *pscreen, unsigned sample_count,
unsigned *out_width, unsigned *out_height)
{
*out_width = 1;
*out_height = 1;
}
static uint64_t
fd_screen_get_timestamp(struct pipe_screen *pscreen)
{
struct fd_screen *screen = fd_screen(pscreen);
if (screen->has_timestamp) {
uint64_t n;
fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &n);
return ticks_to_ns(n);
} else {
int64_t cpu_time = os_time_get_nano();
return cpu_time + screen->cpu_gpu_time_delta;
}
}
static void
fd_screen_destroy(struct pipe_screen *pscreen)
{
struct fd_screen *screen = fd_screen(pscreen);
if (screen->aux_ctx)
screen->aux_ctx->destroy(screen->aux_ctx);
if (screen->tess_bo)
fd_bo_del(screen->tess_bo);
if (screen->pipe)
fd_pipe_del(screen->pipe);
if (screen->dev) {
fd_device_purge(screen->dev);
fd_device_del(screen->dev);
}
if (screen->ro)
screen->ro->destroy(screen->ro);
fd_bc_fini(&screen->batch_cache);
fd_gmem_screen_fini(pscreen);
slab_destroy_parent(&screen->transfer_pool);
simple_mtx_destroy(&screen->lock);
util_idalloc_mt_fini(&screen->buffer_ids);
u_transfer_helper_destroy(pscreen->transfer_helper);
if (screen->compiler)
ir3_screen_fini(pscreen);
free(screen->perfcntr_queries);
free(screen);
}
static uint64_t
get_memory_size(struct fd_screen *screen)
{
uint64_t system_memory;
if (!os_get_total_physical_memory(&system_memory))
return 0;
if (fd_device_version(screen->dev) >= FD_VERSION_VA_SIZE) {
uint64_t va_size;
if (!fd_pipe_get_param(screen->pipe, FD_VA_SIZE, &va_size)) {
system_memory = MIN2(system_memory, va_size);
}
}
return system_memory;
}
static void
fd_query_memory_info(struct pipe_screen *pscreen,
struct pipe_memory_info *info)
{
unsigned mem = get_memory_size(fd_screen(pscreen)) >> 10;
memset(info, 0, sizeof(*info));
info->total_device_memory = mem;
info->avail_device_memory = mem;
}
/*
TODO either move caps to a2xx/a3xx specific code, or maybe have some
tables for things that differ if the delta is not too much..
*/
static int
fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
{
struct fd_screen *screen = fd_screen(pscreen);
/* this is probably not totally correct.. but it's a start: */
switch (param) {
/* Supported features (boolean caps). */
case PIPE_CAP_NPOT_TEXTURES:
case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
case PIPE_CAP_ANISOTROPIC_FILTER:
case PIPE_CAP_BLEND_EQUATION_SEPARATE:
case PIPE_CAP_TEXTURE_SWIZZLE:
case PIPE_CAP_FS_COORD_ORIGIN_UPPER_LEFT:
case PIPE_CAP_SEAMLESS_CUBE_MAP:
case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
case PIPE_CAP_STRING_MARKER:
case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
case PIPE_CAP_TEXTURE_BARRIER:
case PIPE_CAP_INVALIDATE_BUFFER:
case PIPE_CAP_GLSL_TESS_LEVELS_AS_INPUTS:
case PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE:
case PIPE_CAP_GL_SPIRV:
case PIPE_CAP_FBFETCH_COHERENT:
case PIPE_CAP_HAS_CONST_BW:
return 1;
case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
case PIPE_CAP_MULTI_DRAW_INDIRECT:
case PIPE_CAP_DRAW_PARAMETERS:
case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
case PIPE_CAP_DEPTH_BOUNDS_TEST:
return is_a6xx(screen);
case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
return is_a2xx(screen);
case PIPE_CAP_FS_COORD_PIXEL_CENTER_INTEGER:
return is_a2xx(screen);
case PIPE_CAP_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
return !is_a2xx(screen);
case PIPE_CAP_PACKED_UNIFORMS:
return !is_a2xx(screen);
case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
return screen->has_robustness;
case PIPE_CAP_COMPUTE:
return has_compute(screen);
case PIPE_CAP_TEXTURE_TRANSFER_MODES:
case PIPE_CAP_PCI_GROUP:
case PIPE_CAP_PCI_BUS:
case PIPE_CAP_PCI_DEVICE:
case PIPE_CAP_PCI_FUNCTION:
return 0;
case PIPE_CAP_SUPPORTED_PRIM_MODES:
case PIPE_CAP_SUPPORTED_PRIM_MODES_WITH_RESTART:
return screen->primtypes_mask;
case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD:
case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES:
case PIPE_CAP_PRIMITIVE_RESTART:
case PIPE_CAP_PRIMITIVE_RESTART_FIXED_INDEX:
case PIPE_CAP_VS_INSTANCEID:
case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
case PIPE_CAP_INDEP_BLEND_ENABLE:
case PIPE_CAP_INDEP_BLEND_FUNC:
case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
case PIPE_CAP_CONDITIONAL_RENDER:
case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
case PIPE_CAP_CLIP_HALFZ:
return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) ||
is_a6xx(screen);
case PIPE_CAP_FAKE_SW_MSAA:
return !fd_screen_get_param(pscreen, PIPE_CAP_TEXTURE_MULTISAMPLE);
case PIPE_CAP_TEXTURE_MULTISAMPLE:
case PIPE_CAP_IMAGE_STORE_FORMATTED:
case PIPE_CAP_IMAGE_LOAD_FORMATTED:
return is_a5xx(screen) || is_a6xx(screen);
case PIPE_CAP_SURFACE_SAMPLE_COUNT:
return is_a6xx(screen);
case PIPE_CAP_DEPTH_CLIP_DISABLE:
return is_a3xx(screen) || is_a4xx(screen) || is_a6xx(screen);
case PIPE_CAP_POST_DEPTH_COVERAGE:
case PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE:
case PIPE_CAP_DEMOTE_TO_HELPER_INVOCATION:
return is_a6xx(screen);
case PIPE_CAP_SAMPLER_REDUCTION_MINMAX:
case PIPE_CAP_SAMPLER_REDUCTION_MINMAX_ARB:
return is_a6xx(screen) && screen->info->a6xx.has_sampler_minmax;
case PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS:
return is_a6xx(screen) && screen->info->a6xx.has_sample_locations;
case PIPE_CAP_POLYGON_OFFSET_CLAMP:
return is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
case PIPE_CAP_PREFER_IMM_ARRAYS_AS_CONSTBUF:
return 0;
case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
if (is_a3xx(screen))
return 16;
if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
return 64;
return 0;
case PIPE_CAP_MAX_TEXEL_BUFFER_ELEMENTS_UINT:
/* We could possibly emulate more by pretending 2d/rect textures and
* splitting high bits of index into 2nd dimension..
*/
if (is_a3xx(screen))
return A3XX_MAX_TEXEL_BUFFER_ELEMENTS_UINT;
/* Note that the Vulkan blob on a540 and 640 report a
* maxTexelBufferElements of just 65536 (the GLES3.2 and Vulkan
* minimum).
*/
if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
return A4XX_MAX_TEXEL_BUFFER_ELEMENTS_UINT;
return 0;
case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
return PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_FREEDRENO;
case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
case PIPE_CAP_CUBE_MAP_ARRAY:
case PIPE_CAP_SAMPLER_VIEW_TARGET:
case PIPE_CAP_TEXTURE_QUERY_LOD:
return is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
case PIPE_CAP_START_INSTANCE:
/* Note that a5xx can do this, it just can't (at least with
* current firmware) do draw_indirect with base_instance.
* Since draw_indirect is needed sooner (gles31 and gl40 vs
* gl42), hide base_instance on a5xx. :-/
*/
return is_a4xx(screen) || is_a6xx(screen);
case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
return 64;
case PIPE_CAP_INT64:
case PIPE_CAP_DOUBLES:
return is_ir3(screen);
case PIPE_CAP_GLSL_FEATURE_LEVEL:
case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
if (is_a6xx(screen))
return 460;
else if (is_ir3(screen))
return 140;
else
return 120;
case PIPE_CAP_ESSL_FEATURE_LEVEL:
if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
return 320;
if (is_ir3(screen))
return 300;
return 120;
case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
if (is_a6xx(screen))
return 64;
if (is_a5xx(screen))
return 4;
if (is_a4xx(screen))
return 4;
return 0;
case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
return 4;
return 0;
/* TODO if we need this, do it in nir/ir3 backend to avoid breaking
* precompile: */
case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
return 0;
case PIPE_CAP_FBFETCH:
if (fd_device_version(screen->dev) >= FD_VERSION_GMEM_BASE &&
is_a6xx(screen))
return screen->max_rts;
return 0;
case PIPE_CAP_SAMPLE_SHADING:
if (is_a6xx(screen))
return 1;
return 0;
case PIPE_CAP_CONTEXT_PRIORITY_MASK:
return screen->priority_mask;
case PIPE_CAP_DRAW_INDIRECT:
if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
return 1;
return 0;
case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
return 1;
return 0;
case PIPE_CAP_LOAD_CONSTBUF:
/* name is confusing, but this turns on std430 packing */
if (is_ir3(screen))
return 1;
return 0;
case PIPE_CAP_NIR_IMAGES_AS_DEREF:
return 0;
case PIPE_CAP_VS_LAYER_VIEWPORT:
case PIPE_CAP_TES_LAYER_VIEWPORT:
return is_a6xx(screen);
case PIPE_CAP_MAX_VIEWPORTS:
if (is_a6xx(screen))
return 16;
return 1;
case PIPE_CAP_MAX_VARYINGS:
return is_a6xx(screen) ? 31 : 16;
case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
/* We don't really have a limit on this, it all goes into the main
* memory buffer. Needs to be at least 120 / 4 (minimum requirement
* for GL_MAX_TESS_PATCH_COMPONENTS).
*/
return 128;
case PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET:
return 64 * 1024 * 1024;
case PIPE_CAP_SHAREABLE_SHADERS:
if (is_ir3(screen))
return 1;
return 0;
/* Geometry shaders.. */
case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
return 256;
case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
return 2048;
case PIPE_CAP_MAX_GS_INVOCATIONS:
return 32;
/* Only a2xx has the half-border clamp mode in HW, just have mesa/st lower
* it for later HW.
*/
case PIPE_CAP_GL_CLAMP:
return is_a2xx(screen);
case PIPE_CAP_CLIP_PLANES:
/* Gens that support GS, have GS lowered into a quasi-VS which confuses
* the frontend clip-plane lowering. So we handle this in the backend
*
*/
if (pscreen->get_shader_param(pscreen, PIPE_SHADER_GEOMETRY,
PIPE_SHADER_CAP_MAX_INSTRUCTIONS))
return 1;
/* On a3xx, there is HW support for GL user clip planes that
* occasionally has to fall back to shader key-based lowering to clip
* distances in the VS, and we don't support clip distances so that is
* always shader-based lowering in the FS.
*
* On a4xx, there is no HW support for clip planes, so they are
* always lowered to clip distances. We also lack SW support for the
* HW's clip distances in HW, so we do shader-based lowering in the FS
* in the driver backend.
*
* On a5xx-a6xx, we have the HW clip distances hooked up, so we just let
* mesa/st lower desktop GL's clip planes to clip distances in the last
* vertex shader stage.
*
* NOTE: but see comment above about geometry shaders
*/
return !is_a5xx(screen);
/* Stream output. */
case PIPE_CAP_MAX_VERTEX_STREAMS:
if (is_a6xx(screen)) /* has SO + GS */
return PIPE_MAX_SO_BUFFERS;
return 0;
case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
if (is_ir3(screen))
return PIPE_MAX_SO_BUFFERS;
return 0;
case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
case PIPE_CAP_FS_POSITION_IS_SYSVAL:
case PIPE_CAP_TGSI_TEXCOORD:
case PIPE_CAP_SHADER_ARRAY_COMPONENTS:
case PIPE_CAP_TEXTURE_QUERY_SAMPLES:
case PIPE_CAP_FS_FINE_DERIVATIVE:
if (is_ir3(screen))
return 1;
return 0;
case PIPE_CAP_SHADER_GROUP_VOTE:
return is_a6xx(screen);
case PIPE_CAP_FS_FACE_IS_INTEGER_SYSVAL:
return 1;
case PIPE_CAP_FS_POINT_IS_SYSVAL:
return is_a2xx(screen);
case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
if (is_ir3(screen))
return 16 * 4; /* should only be shader out limit? */
return 0;
/* Texturing. */
case PIPE_CAP_MAX_TEXTURE_2D_SIZE:
if (is_a6xx(screen) || is_a5xx(screen) || is_a4xx(screen))
return 16384;
else
return 8192;
case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
if (is_a6xx(screen) || is_a5xx(screen) || is_a4xx(screen))
return 15;
else
return 14;
case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
if (is_a3xx(screen))
return 11;
return 12;
case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
if (is_a6xx(screen))
return 2048;
return (is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen))
? 256
: 0;
/* Render targets. */
case PIPE_CAP_MAX_RENDER_TARGETS:
return screen->max_rts;
case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
return (is_a3xx(screen) || is_a6xx(screen)) ? 1 : 0;
/* Queries. */
case PIPE_CAP_OCCLUSION_QUERY:
return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) ||
is_a6xx(screen);
case PIPE_CAP_QUERY_TIMESTAMP:
case PIPE_CAP_QUERY_TIME_ELAPSED:
/* only a4xx, requires new enough kernel so we know max_freq: */
return (screen->max_freq > 0) &&
(is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen));
case PIPE_CAP_TIMER_RESOLUTION:
return ticks_to_ns(1);
case PIPE_CAP_QUERY_BUFFER_OBJECT:
case PIPE_CAP_QUERY_SO_OVERFLOW:
case PIPE_CAP_QUERY_PIPELINE_STATISTICS_SINGLE:
return is_a6xx(screen);
case PIPE_CAP_VENDOR_ID:
return 0x5143;
case PIPE_CAP_DEVICE_ID:
return 0xFFFFFFFF;
case PIPE_CAP_ACCELERATED:
return 1;
case PIPE_CAP_VIDEO_MEMORY:
return (int)(get_memory_size(screen) >> 20);
case PIPE_CAP_QUERY_MEMORY_INFO: /* Enables GL_ATI_meminfo */
return get_memory_size(screen) != 0;
case PIPE_CAP_UMA:
return 1;
case PIPE_CAP_MEMOBJ:
return fd_device_version(screen->dev) >= FD_VERSION_MEMORY_FD;
case PIPE_CAP_NATIVE_FENCE_FD:
return fd_device_version(screen->dev) >= FD_VERSION_FENCE_FD;
case PIPE_CAP_FENCE_SIGNAL:
return screen->has_syncobj;
case PIPE_CAP_CULL_DISTANCE:
return is_a6xx(screen);
case PIPE_CAP_SHADER_STENCIL_EXPORT:
return is_a6xx(screen);
case PIPE_CAP_TWO_SIDED_COLOR:
return 0;
case PIPE_CAP_THROTTLE:
return screen->driconf.enable_throttling;
default:
return u_pipe_screen_get_param_defaults(pscreen, param);
}
}
static float
fd_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
{
switch (param) {
case PIPE_CAPF_MIN_LINE_WIDTH:
case PIPE_CAPF_MIN_LINE_WIDTH_AA:
case PIPE_CAPF_MIN_POINT_SIZE:
case PIPE_CAPF_MIN_POINT_SIZE_AA:
return 1;
case PIPE_CAPF_POINT_SIZE_GRANULARITY:
case PIPE_CAPF_LINE_WIDTH_GRANULARITY:
return 0.1f;
case PIPE_CAPF_MAX_LINE_WIDTH:
case PIPE_CAPF_MAX_LINE_WIDTH_AA:
/* NOTE: actual value is 127.0f, but this is working around a deqp
* bug.. dEQP-GLES3.functional.rasterization.primitives.lines_wide
* uses too small of a render target size, and gets confused when
* the lines start going offscreen.
*
* See: https://code.google.com/p/android/issues/detail?id=206513
*/
if (FD_DBG(DEQP))
return 48.0f;
return 127.0f;
case PIPE_CAPF_MAX_POINT_SIZE:
case PIPE_CAPF_MAX_POINT_SIZE_AA:
return 4092.0f;
case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
return 16.0f;
case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
return 15.0f;
case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
return 0.0f;
}
mesa_loge("unknown paramf %d", param);
return 0;
}
static int
fd_screen_get_shader_param(struct pipe_screen *pscreen,
enum pipe_shader_type shader,
enum pipe_shader_cap param)
{
struct fd_screen *screen = fd_screen(pscreen);
switch (shader) {
case PIPE_SHADER_FRAGMENT:
case PIPE_SHADER_VERTEX:
break;
case PIPE_SHADER_TESS_CTRL:
case PIPE_SHADER_TESS_EVAL:
case PIPE_SHADER_GEOMETRY:
if (is_a6xx(screen))
break;
return 0;
case PIPE_SHADER_COMPUTE:
if (has_compute(screen))
break;
return 0;
case PIPE_SHADER_TASK:
case PIPE_SHADER_MESH:
return 0;
default:
mesa_loge("unknown shader type %d", shader);
return 0;
}
/* this is probably not totally correct.. but it's a start: */
switch (param) {
case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
return 16384;
case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
return 8; /* XXX */
case PIPE_SHADER_CAP_MAX_INPUTS:
if (shader == PIPE_SHADER_GEOMETRY && is_a6xx(screen))
return 16;
return is_a6xx(screen) ?
(screen->info->a6xx.vs_max_inputs_count) : 16;
case PIPE_SHADER_CAP_MAX_OUTPUTS:
return is_a6xx(screen) ? 32 : 16;
case PIPE_SHADER_CAP_MAX_TEMPS:
return 64; /* Max native temporaries. */
case PIPE_SHADER_CAP_MAX_CONST_BUFFER0_SIZE:
/* NOTE: seems to be limit for a3xx is actually 512 but
* split between VS and FS. Use lower limit of 256 to
* avoid getting into impossible situations:
*/
return ((is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) ||
is_a6xx(screen))
? 4096
: 64) *
sizeof(float[4]);
case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
return is_ir3(screen) ? 16 : 1;
case PIPE_SHADER_CAP_CONT_SUPPORTED:
return 1;
case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
/* a2xx compiler doesn't handle indirect: */
return is_ir3(screen) ? 1 : 0;
case PIPE_SHADER_CAP_SUBROUTINES:
case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
return 0;
case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
return 1;
case PIPE_SHADER_CAP_INTEGERS:
return is_ir3(screen) ? 1 : 0;
case PIPE_SHADER_CAP_INT64_ATOMICS:
case PIPE_SHADER_CAP_FP16_DERIVATIVES:
case PIPE_SHADER_CAP_FP16_CONST_BUFFERS:
case PIPE_SHADER_CAP_GLSL_16BIT_CONSTS:
return 0;
case PIPE_SHADER_CAP_INT16:
case PIPE_SHADER_CAP_FP16:
return (
(is_a5xx(screen) || is_a6xx(screen)) &&
(shader == PIPE_SHADER_COMPUTE || shader == PIPE_SHADER_FRAGMENT) &&
!FD_DBG(NOFP16));
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
return 16;
case PIPE_SHADER_CAP_SUPPORTED_IRS:
return (1 << PIPE_SHADER_IR_NIR) |
COND(has_compute(screen) && (shader == PIPE_SHADER_COMPUTE),
(1 << PIPE_SHADER_IR_NIR_SERIALIZED)) |
/* tgsi_to_nir doesn't support all stages: */
COND((shader == PIPE_SHADER_VERTEX) ||
(shader == PIPE_SHADER_FRAGMENT) ||
(shader == PIPE_SHADER_COMPUTE),
(1 << PIPE_SHADER_IR_TGSI));
case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
if (is_a6xx(screen)) {
if (param == PIPE_SHADER_CAP_MAX_SHADER_BUFFERS) {
return IR3_BINDLESS_SSBO_COUNT;
} else {
return IR3_BINDLESS_IMAGE_COUNT;
}
} else if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen)) {
/* a5xx (and a4xx for that matter) has one state-block
* for compute-shader SSBO's and another that is shared
* by VS/HS/DS/GS/FS.. so to simplify things for now
* just advertise SSBOs for FS and CS. We could possibly
* do what blob does, and partition the space for
* VS/HS/DS/GS/FS. The blob advertises:
*
* GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS: 4
* GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS: 4
* GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS: 4
* GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS: 4
* GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS: 4
* GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS: 24
* GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS: 24
*
* I think that way we could avoid having to patch shaders
* for actual SSBO indexes by using a static partitioning.
*
* Note same state block is used for images and buffers,
* but images also need texture state for read access
* (isam/isam.3d)
*/
switch (shader) {
case PIPE_SHADER_FRAGMENT:
case PIPE_SHADER_COMPUTE:
return 24;
default:
return 0;
}
}
return 0;
}
mesa_loge("unknown shader param %d", param);
return 0;
}
/* TODO depending on how much the limits differ for a3xx/a4xx, maybe move this
* into per-generation backend?
*/
static int
fd_get_compute_param(struct pipe_screen *pscreen, enum pipe_shader_ir ir_type,
enum pipe_compute_cap param, void *ret)
{
struct fd_screen *screen = fd_screen(pscreen);
const char *const ir = "ir3";
if (!has_compute(screen))
return 0;
struct ir3_compiler *compiler = screen->compiler;
#define RET(x) \
do { \
if (ret) \
memcpy(ret, x, sizeof(x)); \
return sizeof(x); \
} while (0)
switch (param) {
case PIPE_COMPUTE_CAP_ADDRESS_BITS:
if (screen->gen >= 5)
RET((uint32_t[]){64});
RET((uint32_t[]){32});
case PIPE_COMPUTE_CAP_IR_TARGET:
if (ret)
sprintf(ret, "%s", ir);
return strlen(ir) * sizeof(char);
case PIPE_COMPUTE_CAP_GRID_DIMENSION:
RET((uint64_t[]){3});
case PIPE_COMPUTE_CAP_MAX_GRID_SIZE:
RET(((uint64_t[]){65535, 65535, 65535}));
case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE:
RET(((uint64_t[]){1024, 1024, 64}));
case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK:
RET((uint64_t[]){1024});
case PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE:
RET((uint64_t[]){screen->ram_size});
case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE:
RET((uint64_t[]){screen->info->cs_shared_mem_size});
case PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE:
case PIPE_COMPUTE_CAP_MAX_INPUT_SIZE:
RET((uint64_t[]){4096});
case PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE:
RET((uint64_t[]){screen->ram_size});
case PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY:
RET((uint32_t[]){screen->max_freq / 1000000});
case PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS:
RET((uint32_t[]){9999}); // TODO
case PIPE_COMPUTE_CAP_IMAGES_SUPPORTED:
RET((uint32_t[]){1});
case PIPE_COMPUTE_CAP_SUBGROUP_SIZES:
RET((uint32_t[]){32}); // TODO
case PIPE_COMPUTE_CAP_MAX_SUBGROUPS:
RET((uint32_t[]){0}); // TODO
case PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK:
RET((uint64_t[]){ compiler->max_variable_workgroup_size });
}
return 0;
}
static const void *
fd_get_compiler_options(struct pipe_screen *pscreen, enum pipe_shader_ir ir,
enum pipe_shader_type shader)
{
struct fd_screen *screen = fd_screen(pscreen);
if (is_ir3(screen))
return ir3_get_compiler_options(screen->compiler);
return ir2_get_compiler_options();
}
static struct disk_cache *
fd_get_disk_shader_cache(struct pipe_screen *pscreen)
{
struct fd_screen *screen = fd_screen(pscreen);
if (is_ir3(screen)) {
struct ir3_compiler *compiler = screen->compiler;
return compiler->disk_cache;
}
return NULL;
}
bool
fd_screen_bo_get_handle(struct pipe_screen *pscreen, struct fd_bo *bo,
struct renderonly_scanout *scanout, unsigned stride,
struct winsys_handle *whandle)
{
struct fd_screen *screen = fd_screen(pscreen);
whandle->stride = stride;
if (whandle->type == WINSYS_HANDLE_TYPE_SHARED) {
return fd_bo_get_name(bo, &whandle->handle) == 0;
} else if (whandle->type == WINSYS_HANDLE_TYPE_KMS) {
if (screen->ro) {
return renderonly_get_handle(scanout, whandle);
} else {
uint32_t handle = fd_bo_handle(bo);
if (!handle)
return false;
whandle->handle = handle;
return true;
}
} else if (whandle->type == WINSYS_HANDLE_TYPE_FD) {
int fd = fd_bo_dmabuf(bo);
if (fd < 0)
return false;
whandle->handle = fd;
return true;
} else {
return false;
}
}
static bool
is_format_supported(struct pipe_screen *pscreen,
enum pipe_format format,
uint64_t modifier)
{
struct fd_screen *screen = fd_screen(pscreen);
if (screen->is_format_supported)
return screen->is_format_supported(pscreen, format, modifier);
return modifier == DRM_FORMAT_MOD_LINEAR;
}
static void
fd_screen_query_dmabuf_modifiers(struct pipe_screen *pscreen,
enum pipe_format format, int max,
uint64_t *modifiers,
unsigned int *external_only, int *count)
{
const uint64_t all_modifiers[] = {
DRM_FORMAT_MOD_LINEAR,
DRM_FORMAT_MOD_QCOM_COMPRESSED,
DRM_FORMAT_MOD_QCOM_TILED3,
};
int num = 0;
for (int i = 0; i < ARRAY_SIZE(all_modifiers); i++) {
if (!is_format_supported(pscreen, format, all_modifiers[i]))
continue;
if (num < max) {
if (modifiers)
modifiers[num] = all_modifiers[i];
if (external_only)
external_only[num] = false;
}
num++;
}
*count = num;
}
static bool
fd_screen_is_dmabuf_modifier_supported(struct pipe_screen *pscreen,
uint64_t modifier,
enum pipe_format format,
bool *external_only)
{
return is_format_supported(pscreen, format, modifier);
}
struct fd_bo *
fd_screen_bo_from_handle(struct pipe_screen *pscreen,
struct winsys_handle *whandle)
{
struct fd_screen *screen = fd_screen(pscreen);
struct fd_bo *bo;
if (whandle->type == WINSYS_HANDLE_TYPE_SHARED) {
bo = fd_bo_from_name(screen->dev, whandle->handle);
} else if (whandle->type == WINSYS_HANDLE_TYPE_KMS) {
bo = fd_bo_from_handle(screen->dev, whandle->handle, 0);
} else if (whandle->type == WINSYS_HANDLE_TYPE_FD) {
bo = fd_bo_from_dmabuf(screen->dev, whandle->handle);
} else {
DBG("Attempt to import unsupported handle type %d", whandle->type);
return NULL;
}
if (!bo) {
DBG("ref name 0x%08x failed", whandle->handle);
return NULL;
}
return bo;
}
static void
_fd_fence_ref(struct pipe_screen *pscreen, struct pipe_fence_handle **ptr,
struct pipe_fence_handle *pfence)
{
fd_pipe_fence_ref(ptr, pfence);
}
static void
fd_screen_get_device_uuid(struct pipe_screen *pscreen, char *uuid)
{
struct fd_screen *screen = fd_screen(pscreen);
fd_get_device_uuid(uuid, screen->dev_id);
}
static void
fd_screen_get_driver_uuid(struct pipe_screen *pscreen, char *uuid)
{
fd_get_driver_uuid(uuid);
}
static int
fd_screen_get_fd(struct pipe_screen *pscreen)
{
struct fd_screen *screen = fd_screen(pscreen);
return fd_device_fd(screen->dev);
}
struct pipe_screen *
fd_screen_create(int fd,
const struct pipe_screen_config *config,
struct renderonly *ro)
{
struct fd_device *dev = fd_device_new_dup(fd);
if (!dev)
return NULL;
struct fd_screen *screen = CALLOC_STRUCT(fd_screen);
struct pipe_screen *pscreen;
uint64_t val;
fd_mesa_debug = debug_get_option_fd_mesa_debug();
if (FD_DBG(NOBIN))
fd_binning_enabled = false;
if (!screen)
return NULL;
#ifdef HAVE_PERFETTO
fd_perfetto_init();
#endif
util_gpuvis_init();
pscreen = &screen->base;
screen->dev = dev;
screen->ro = ro;
// maybe this should be in context?
screen->pipe = fd_pipe_new(screen->dev, FD_PIPE_3D);
if (!screen->pipe) {
DBG("could not create 3d pipe");
goto fail;
}
if (fd_pipe_get_param(screen->pipe, FD_GMEM_SIZE, &val)) {
DBG("could not get GMEM size");
goto fail;
}
screen->gmemsize_bytes = debug_get_num_option("FD_MESA_GMEM", val);
if (fd_device_version(dev) >= FD_VERSION_GMEM_BASE) {
fd_pipe_get_param(screen->pipe, FD_GMEM_BASE, &screen->gmem_base);
}
if (fd_pipe_get_param(screen->pipe, FD_MAX_FREQ, &val)) {
DBG("could not get gpu freq");
/* this limits what performance related queries are
* supported but is not fatal
*/
screen->max_freq = 0;
} else {
screen->max_freq = val;
}
if (fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &val) == 0)
screen->has_timestamp = true;
screen->dev_id = fd_pipe_dev_id(screen->pipe);
if (fd_pipe_get_param(screen->pipe, FD_GPU_ID, &val)) {
DBG("could not get gpu-id");
goto fail;
}
screen->gpu_id = val;
if (fd_pipe_get_param(screen->pipe, FD_CHIP_ID, &val)) {
DBG("could not get chip-id");
/* older kernels may not have this property: */
unsigned core = screen->gpu_id / 100;
unsigned major = (screen->gpu_id % 100) / 10;
unsigned minor = screen->gpu_id % 10;
unsigned patch = 0; /* assume the worst */
val = (patch & 0xff) | ((minor & 0xff) << 8) | ((major & 0xff) << 16) |
((core & 0xff) << 24);
}
screen->chip_id = val;
screen->gen = fd_dev_gen(screen->dev_id);
if (fd_pipe_get_param(screen->pipe, FD_NR_PRIORITIES, &val)) {
DBG("could not get # of rings");
screen->priority_mask = 0;
} else {
/* # of rings equates to number of unique priority values: */
screen->priority_mask = (1 << val) - 1;
/* Lowest numerical value (ie. zero) is highest priority: */
screen->prio_high = 0;
/* Highest numerical value is lowest priority: */
screen->prio_low = val - 1;
/* Pick midpoint for normal priority.. note that whatever the
* range of possible priorities, since we divide by 2 the
* result will either be an integer or an integer plus 0.5,
* in which case it will round down to an integer, so int
* division will give us an appropriate result in either
* case:
*/
screen->prio_norm = val / 2;
}
if (fd_device_version(dev) >= FD_VERSION_ROBUSTNESS)
screen->has_robustness = true;
screen->has_syncobj = fd_has_syncobj(screen->dev);
/* parse driconf configuration now for device specific overrides: */
driParseConfigFiles(config->options, config->options_info, 0, "msm",
NULL, fd_dev_name(screen->dev_id), NULL, 0, NULL, 0);
screen->driconf.conservative_lrz =
!driQueryOptionb(config->options, "disable_conservative_lrz");
screen->driconf.enable_throttling =
!driQueryOptionb(config->options, "disable_throttling");
screen->driconf.dual_color_blend_by_location =
driQueryOptionb(config->options, "dual_color_blend_by_location");
struct sysinfo si;
sysinfo(&si);
screen->ram_size = si.totalram;
DBG("Pipe Info:");
DBG(" GPU-id: %s", fd_dev_name(screen->dev_id));
DBG(" Chip-id: 0x%016"PRIx64, screen->chip_id);
DBG(" GMEM size: 0x%08x", screen->gmemsize_bytes);
const struct fd_dev_info info = fd_dev_info(screen->dev_id);
if (!info.chip) {
mesa_loge("unsupported GPU: a%03d", screen->gpu_id);
goto fail;
}
screen->dev_info = info;
screen->info = &screen->dev_info;
/* explicitly checking for GPU revisions that are known to work. This
* may be overly conservative for a3xx, where spoofing the gpu_id with
* the blob driver seems to generate identical cmdstream dumps. But
* on a2xx, there seem to be small differences between the GPU revs
* so it is probably better to actually test first on real hardware
* before enabling:
*
* If you have a different adreno version, feel free to add it to one
* of the cases below and see what happens. And if it works, please
* send a patch ;-)
*/
switch (screen->gen) {
case 2:
fd2_screen_init(pscreen);
break;
case 3:
fd3_screen_init(pscreen);
break;
case 4:
fd4_screen_init(pscreen);
break;
case 5:
fd5_screen_init(pscreen);
break;
case 6:
fd6_screen_init(pscreen);
break;
default:
mesa_loge("unsupported GPU generation: a%uxx", screen->gen);
goto fail;
}
/* fdN_screen_init() should set this: */
assert(screen->primtypes);
screen->primtypes_mask = 0;
for (unsigned i = 0; i <= MESA_PRIM_COUNT; i++)
if (screen->primtypes[i])
screen->primtypes_mask |= (1 << i);
if (FD_DBG(PERFC)) {
screen->perfcntr_groups =
fd_perfcntrs(screen->dev_id, &screen->num_perfcntr_groups);
}
/* NOTE: don't enable if we have too old of a kernel to support
* growable cmdstream buffers, since memory requirement for cmdstream
* buffers would be too much otherwise.
*/
if (fd_device_version(dev) >= FD_VERSION_UNLIMITED_CMDS)
screen->reorder = !FD_DBG(INORDER);
fd_bc_init(&screen->batch_cache);
list_inithead(&screen->context_list);
util_idalloc_mt_init_tc(&screen->buffer_ids);
(void)simple_mtx_init(&screen->lock, mtx_plain);
pscreen->destroy = fd_screen_destroy;
pscreen->get_screen_fd = fd_screen_get_fd;
pscreen->query_memory_info = fd_query_memory_info;
pscreen->get_param = fd_screen_get_param;
pscreen->get_paramf = fd_screen_get_paramf;
pscreen->get_shader_param = fd_screen_get_shader_param;
pscreen->get_compute_param = fd_get_compute_param;
pscreen->get_compiler_options = fd_get_compiler_options;
pscreen->get_disk_shader_cache = fd_get_disk_shader_cache;
fd_resource_screen_init(pscreen);
fd_query_screen_init(pscreen);
fd_gmem_screen_init(pscreen);
pscreen->get_name = fd_screen_get_name;
pscreen->get_vendor = fd_screen_get_vendor;
pscreen->get_device_vendor = fd_screen_get_device_vendor;
pscreen->get_sample_pixel_grid = fd_get_sample_pixel_grid;
pscreen->get_timestamp = fd_screen_get_timestamp;
pscreen->fence_reference = _fd_fence_ref;
pscreen->fence_finish = fd_pipe_fence_finish;
pscreen->fence_get_fd = fd_pipe_fence_get_fd;
pscreen->query_dmabuf_modifiers = fd_screen_query_dmabuf_modifiers;
pscreen->is_dmabuf_modifier_supported =
fd_screen_is_dmabuf_modifier_supported;
pscreen->get_device_uuid = fd_screen_get_device_uuid;
pscreen->get_driver_uuid = fd_screen_get_driver_uuid;
slab_create_parent(&screen->transfer_pool, sizeof(struct fd_transfer), 16);
simple_mtx_init(&screen->aux_ctx_lock, mtx_plain);
return pscreen;
fail:
fd_screen_destroy(pscreen);
return NULL;
}
struct fd_context *
fd_screen_aux_context_get(struct pipe_screen *pscreen)
{
struct fd_screen *screen = fd_screen(pscreen);
simple_mtx_lock(&screen->aux_ctx_lock);
if (!screen->aux_ctx) {
screen->aux_ctx = pscreen->context_create(pscreen, NULL, 0);
}
return fd_context(screen->aux_ctx);
}
void
fd_screen_aux_context_put(struct pipe_screen *pscreen)
{
struct fd_screen *screen = fd_screen(pscreen);
screen->aux_ctx->flush(screen->aux_ctx, NULL, 0);
simple_mtx_unlock(&screen->aux_ctx_lock);
}