mesa/src/microsoft/clc
Jason Ekstrand 1506ea2ecb Move a bunch of the CLC stuff from src/microsoft to common code
The D3D12-specific stuff isn't useful to have in common code but all the
stuff to invoke clang really should be common.

v2: Rebase (Lionel)

v3: Define a new clc_libclc_new_dxil() entrypoint to create a clc
    context with DXIL nir_options (Jesse)

v4: Fixup meson build (Lionel)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9156>
2021-09-30 07:09:08 +00:00
..
clc_compiler.c Move a bunch of the CLC stuff from src/microsoft to common code 2021-09-30 07:09:08 +00:00
clc_compiler.h Move a bunch of the CLC stuff from src/microsoft to common code 2021-09-30 07:09:08 +00:00
clc_compiler_test.cpp microsoft/clc: Add a test for specializing via SPIRV-Tools 2021-09-23 13:06:41 +00:00
clc_nir.c microsoft/clc: use nir_shader_instructions_pass in clc_nir_dedupe_const_samplers 2021-08-11 11:23:30 +00:00
clc_nir.h microsoft/clc: Fix undeclared function warning 2021-04-20 00:28:34 +00:00
clon12compiler.def Move a bunch of the CLC stuff from src/microsoft to common code 2021-09-30 07:09:08 +00:00
compute_test.cpp Move a bunch of the CLC stuff from src/microsoft to common code 2021-09-30 07:09:08 +00:00
compute_test.h microsoft/clc: Add a test for specializing via SPIRV-Tools 2021-09-23 13:06:41 +00:00
meson.build Move a bunch of the CLC stuff from src/microsoft to common code 2021-09-30 07:09:08 +00:00