mesa/src/compiler
Jason Ekstrand 1506ea2ecb Move a bunch of the CLC stuff from src/microsoft to common code
The D3D12-specific stuff isn't useful to have in common code but all the
stuff to invoke clang really should be common.

v2: Rebase (Lionel)

v3: Define a new clc_libclc_new_dxil() entrypoint to create a clc
    context with DXIL nir_options (Jesse)

v4: Fixup meson build (Lionel)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9156>
2021-09-30 07:09:08 +00:00
..
clc Move a bunch of the CLC stuff from src/microsoft to common code 2021-09-30 07:09:08 +00:00
glsl util/bitset: s/BITSET_SET_RANGE/BITSET_SET_RANGE_INSIDE_WORD 2021-09-21 20:25:31 +00:00
isaspec isaspec: De-duplicate bitset encoding 2021-09-29 22:59:43 +00:00
nir nir: fix opt_memcpy src/dst mixup 2021-09-28 16:36:08 +00:00
spirv spirv: switch Groups capability to non AMD specific field 2021-09-29 15:40:20 +00:00
builtin_type_macros.h
glsl_types.cpp glsl: add missing support for explicit components in interface blocks 2021-05-13 08:07:53 +00:00
glsl_types.h glsl: add missing support for explicit components in interface blocks 2021-05-13 08:07:53 +00:00
meson.build Move a bunch of the CLC stuff from src/microsoft to common code 2021-09-30 07:09:08 +00:00
nir_types.cpp
nir_types.h
shader_enums.c compiler: Add new non-Multiview Task/Mesh builtins 2021-08-28 03:56:42 +00:00
shader_enums.h compiler: Add new non-Multiview Task/Mesh builtins 2021-08-28 03:56:42 +00:00
shader_info.h spirv: switch Groups capability to non AMD specific field 2021-09-29 15:40:20 +00:00