mesa/src/asahi/lib/agx_linker.h

179 lines
5.4 KiB
C

/*
* Copyright 2024 Alyssa Rosenzweig
* SPDX-License-Identifier: MIT
*/
#pragma once
#include "agx_bo.h"
#include "agx_compile.h"
#include "agx_nir_lower_vbo.h"
#include "agx_pack.h"
#include "nir_lower_blend.h"
struct agx_linked_shader {
/* Mapped executable memory */
struct agx_bo *bo;
/* Set if the linked SW vertex shader reads base vertex/instance. The VS
* prolog can read base instance even when the API VS does not, which is why
* this needs to be aggregated in the linker.
*/
bool uses_base_param;
/* Set if the linked shader uses txf. The epilog may even if the main shader
* does not, in the case of spilled render targets.
*/
bool uses_txf;
/* Coefficient register bindings */
struct agx_varyings_fs cf;
/* Data structures packed for the linked program */
struct agx_usc_shader_packed shader;
struct agx_usc_registers_packed regs;
struct agx_usc_fragment_properties_packed fragment_props;
struct agx_output_select_packed osel;
struct agx_fragment_control_packed fragment_control;
};
void agx_fast_link(struct agx_linked_shader *linked, struct agx_device *dev,
bool fragment, struct agx_shader_part *main,
struct agx_shader_part *prolog,
struct agx_shader_part *epilog, unsigned nr_samples_shaded);
/* These parts of the vertex element affect the generated code */
struct agx_velem_key {
uint32_t divisor;
uint16_t stride;
uint8_t format;
bool instanced;
};
struct agx_vs_prolog_key {
struct agx_velem_key attribs[AGX_MAX_VBUFS];
/* Bit mask of attribute components to load */
BITSET_DECLARE(component_mask, AGX_MAX_ATTRIBS * 4);
/* Whether running as a hardware vertex shader (versus compute) */
bool hw;
/* If !hw and the draw call is indexed, the index size */
uint8_t sw_index_size_B;
};
struct agx_fs_prolog_key {
/* glSampleMask() mask */
uint8_t api_sample_mask;
/* Number of cull planes requiring lowering */
uint8_t cull_distance_size;
/* Need to count FRAGMENT_SHADER_INVOCATIONS */
bool statistics;
/* Need to lower desktop OpenGL polygon stipple */
bool polygon_stipple;
/* If we discard, whether we need to run Z/S tests */
bool run_zs_tests;
/* If we emulate cull distance, the base offset for our allocated coefficient
* registers so we don't interfere with the main shader.
*/
unsigned cf_base;
};
struct agx_blend_rt_key {
enum pipe_blend_func rgb_func : 3;
enum pipe_blendfactor rgb_src_factor : 5;
enum pipe_blendfactor rgb_dst_factor : 5;
enum pipe_blend_func alpha_func : 3;
enum pipe_blendfactor alpha_src_factor : 5;
enum pipe_blendfactor alpha_dst_factor : 5;
unsigned colormask : 4;
unsigned pad : 2;
};
static_assert(sizeof(struct agx_blend_rt_key) == 4, "packed");
struct agx_blend_key {
struct agx_blend_rt_key rt[8];
uint8_t logicop_func;
bool alpha_to_coverage, alpha_to_one;
bool padding;
};
static_assert(sizeof(struct agx_blend_key) == 36, "packed");
struct agx_fs_epilog_link_info {
/* Base index of spilled render targets in the binding table */
uint8_t rt_spill_base;
/* Bit mask of the bit size written to each render target. Bit i set if RT i
* uses 32-bit registers, else 16-bit registers.
*/
uint8_t size_32;
/* Mask of render targets written by the main shader */
uint8_t rt_written;
/* If set, the API fragment shader uses sample shading. This means the epilog
* will be invoked per-sample as well.
*/
unsigned sample_shading : 1;
/* If set, broadcast the render target #0 value to all render targets. This
* implements gl_FragColor semantics.
*/
unsigned broadcast_rt0 : 1;
/* If set, force render target 0's W channel to 1.0. This optimizes blending
* calculations in some applications.
*/
unsigned rt0_w_1 : 1;
/* If set, the API fragment shader wants to write depth/stencil respectively.
* This happens in the epilog for correctness when the epilog discards.
*/
unsigned write_z : 1;
unsigned write_s : 1;
/* Whether the fragment prolog or main fragment shader already ran tests due
* to early_fragment_tests. In this case, the epilog must not run tests.
*/
unsigned already_ran_zs : 1;
/* Whether the main fragment shader ran tests before discards due to
* early_fragment_tests. In this case, the epilog must mask the stores in
* software instead.
*/
bool sample_mask_after_force_early : 1;
unsigned padding : 1;
};
static_assert(sizeof(struct agx_fs_epilog_link_info) == 4, "packed");
struct agx_fs_epilog_key {
struct agx_fs_epilog_link_info link;
/* Blend state. Blending happens in the epilog. */
struct agx_blend_key blend;
/* Tilebuffer configuration */
enum pipe_format rt_formats[8];
uint8_t nr_samples;
bool force_small_tile;
};
void agx_nir_vs_prolog(struct nir_builder *b, const void *key_);
void agx_nir_fs_epilog(struct nir_builder *b, const void *key_);
void agx_nir_fs_prolog(struct nir_builder *b, const void *key_);
bool agx_nir_lower_vs_input_to_prolog(nir_shader *s,
BITSET_WORD *attrib_components_read);
bool agx_nir_lower_fs_output_to_epilog(nir_shader *s,
struct agx_fs_epilog_link_info *out);
bool agx_nir_lower_fs_active_samples_to_register(nir_shader *s);