mirror of https://gitlab.freedesktop.org/mesa/mesa
As per the bug report the game does not correctly handle a uniform
index of -1 being returned for the unused array element, which
results in rendering issues. So here we skip the uniform array
resizing optimisation.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6397
Cc: mesa-stable
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20579>
(cherry picked from commit
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.. | ||
clc | ||
glsl | ||
isaspec | ||
nir | ||
spirv | ||
builtin_type_macros.h | ||
glsl_types.cpp | ||
glsl_types.h | ||
meson.build | ||
nir_gl_types.h | ||
nir_types.cpp | ||
nir_types.h | ||
shader_enums.c | ||
shader_enums.h | ||
shader_info.h |