mesa/src/compiler
Timothy Arceri ac128236d2 util/driconf: add Dune: Spice Wars workaround
As per the bug report the game does not correctly handle a uniform
index of -1 being returned for the unused array element, which
results in rendering issues. So here we skip the uniform array
resizing optimisation.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6397
Cc: mesa-stable

Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20579>
(cherry picked from commit ac5af6c06d)
2023-01-11 17:44:22 +00:00
..
clc clc: add 32-bit target 2022-10-15 02:23:03 +00:00
glsl util/driconf: add Dune: Spice Wars workaround 2023-01-11 17:44:22 +00:00
isaspec isaspec: Move isa_decode(..) declaration 2022-09-03 19:26:04 +00:00
nir nir: Do not consider phis with incompatible dests equal 2022-12-14 20:47:01 +00:00
spirv utils: Merge util/debug.* into util/u_debug.* and remove util/debug.* 2022-11-02 07:25:39 +00:00
builtin_type_macros.h
glsl_types.cpp glsl: fix buffer texture type 2022-11-17 14:05:02 +00:00
glsl_types.h
meson.build
nir_gl_types.h
nir_types.cpp nir/types: Add some asserts to glsl_get_struct_field() 2022-11-01 14:48:41 +00:00
nir_types.h nir: Add a pass to lower mediump temps and shared mem. 2022-09-01 22:39:39 +00:00
shader_enums.c
shader_enums.h
shader_info.h nir, anv, hasvk, radv: pull uses_wide_subgroup_intrinsics into shader_info 2022-09-20 10:19:21 +00:00