mesa/src/gallium
Sil Vilerino 7ba94036f3 d3d12: Create d3d12_resource objects for video usage keeping their DXGI_..._UNORM formats
Do not set D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS nor convert
new d3d12_resource objects to their DXGI typeless formats for video
usage flagged by the video driver with PIPE_BIND_CUSTOM

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19206>
2022-10-20 20:37:10 +00:00
..
auxiliary meson/mesa/wide: define WIN32_LEAN_AND_MEAN with pre_args 2022-10-20 03:04:56 +00:00
drivers d3d12: Create d3d12_resource objects for video usage keeping their DXGI_..._UNORM formats 2022-10-20 20:37:10 +00:00
frontends rusticl: remove blit code 2022-10-20 18:05:54 +00:00
include st: Remove st_api_type because ST_API_OPENVG is not an option anymore 2022-10-20 19:29:44 +00:00
targets meson/mesa/wide: define WIN32_LEAN_AND_MEAN with pre_args 2022-10-20 03:04:56 +00:00
tests gallium: normalized_coords -> unnormalized_coords 2022-10-10 10:20:02 +00:00
tools docs: Remove graw related words 2022-10-19 10:56:00 +00:00
winsys winsys/amdgpu: fix (enable) preemption for chained IBs 2022-10-18 22:42:28 +00:00
README.portability
meson.build gallium: delete graw 2022-10-18 01:57:27 +00:00

README.portability

	      CROSS-PLATFORM PORTABILITY GUIDELINES FOR GALLIUM3D 


= General Considerations =

The frontend and winsys driver support a rather limited number of
platforms. However, the pipe drivers are meant to run in a wide number of
platforms. Hence the pipe drivers, the auxiliary modules, and all public
headers in general, should strictly follow these guidelines to ensure


= Compiler Support =

* Include the p_compiler.h.

* Cast explicitly when converting to integer types of smaller sizes.

* Cast explicitly when converting between float, double and integral types.

* Don't use named struct initializers.

* Don't use variable number of macro arguments. Use static inline functions
instead.

* Don't use C99 features.

= Standard Library =

* Avoid including standard library headers. Most standard library functions are
not available in Windows Kernel Mode. Use the appropriate p_*.h include.

== Memory Allocation ==

* Use MALLOC, CALLOC, FREE instead of the malloc, calloc, free functions.

* Use align_pointer() function defined in u_memory.h for aligning pointers
 in a portable way.

== Debugging ==

* Use the functions/macros in p_debug.h.

* Don't include assert.h, call abort, printf, etc.


= Code Style =

== Inherantice in C ==

The main thing we do is mimic inheritance by structure containment.

Here's a silly made-up example:

/* base class */
struct buffer
{
  int size;
  void (*validate)(struct buffer *buf);
};

/* sub-class of bufffer */
struct texture_buffer
{
  struct buffer base;  /* the base class, MUST COME FIRST! */
  int format;
  int width, height;
};


Then, we'll typically have cast-wrapper functions to convert base-class 
pointers to sub-class pointers where needed:

static inline struct vertex_buffer *vertex_buffer(struct buffer *buf)
{
  return (struct vertex_buffer *) buf;
}


To create/init a sub-classed object:

struct buffer *create_texture_buffer(int w, int h, int format)
{
  struct texture_buffer *t = malloc(sizeof(*t));
  t->format = format;
  t->width = w;
  t->height = h;
  t->base.size = w * h;
  t->base.validate = tex_validate;
  return &t->base;
}

Example sub-class method:

void tex_validate(struct buffer *buf)
{
  struct texture_buffer *tb = texture_buffer(buf);
  assert(tb->format);
  assert(tb->width);
  assert(tb->height);
}


Note that we typically do not use typedefs to make "class names"; we use
'struct whatever' everywhere.

Gallium's pipe_context and the subclassed psb_context, etc are prime examples 
of this.  There's also many examples in Mesa and the Mesa state tracker.