mesa/ir.cpp

243 lines
7.2 KiB
C++

/*
* Copyright © 2010 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include <string.h>
#include "main/imports.h"
#include "main/simple_list.h"
#include "ir.h"
#include "glsl_types.h"
ir_assignment::ir_assignment(ir_rvalue *lhs, ir_rvalue *rhs,
ir_rvalue *condition)
: ir_rvalue()
{
this->lhs = lhs;
this->rhs = rhs;
this->condition = condition;
}
ir_expression::ir_expression(int op, const struct glsl_type *type,
ir_rvalue *op0, ir_rvalue *op1)
: ir_rvalue()
{
this->type = type;
this->operation = ir_expression_operation(op);
this->operands[0] = op0;
this->operands[1] = op1;
}
ir_label::ir_label(const char *label)
: ir_instruction(), label(label)
{
/* empty */
}
ir_constant::ir_constant(const struct glsl_type *type, const void *data)
: ir_rvalue()
{
const unsigned elements =
((type->vector_elements == 0) ? 1 : type->vector_elements)
* ((type->matrix_columns == 0) ? 1 : type->matrix_columns);
unsigned size = 0;
this->type = type;
switch (type->base_type) {
case GLSL_TYPE_UINT: size = sizeof(this->value.u[0]); break;
case GLSL_TYPE_INT: size = sizeof(this->value.i[0]); break;
case GLSL_TYPE_FLOAT: size = sizeof(this->value.f[0]); break;
case GLSL_TYPE_BOOL: size = sizeof(this->value.b[0]); break;
default:
/* FINISHME: What to do? Exceptions are not the answer.
*/
break;
}
memcpy(& this->value, data, size * elements);
}
ir_dereference::ir_dereference(ir_instruction *var)
: ir_rvalue()
{
this->mode = ir_reference_variable;
this->var = var;
this->type = (var != NULL) ? var->type : glsl_type::error_type;
}
ir_dereference::ir_dereference(ir_instruction *var,
ir_rvalue *array_index)
: ir_rvalue(), mode(ir_reference_array),
var(var)
{
this->type = (var != NULL) ? var->type : glsl_type::error_type;
this->selector.array_index = array_index;
}
ir_swizzle::ir_swizzle(ir_rvalue *val, unsigned x, unsigned y, unsigned z,
unsigned w, unsigned count)
: val(val)
{
assert((count >= 1) && (count <= 4));
const unsigned dup_mask = 0
| ((count > 1) ? ((1U << y) & ((1U << x) )) : 0)
| ((count > 2) ? ((1U << z) & ((1U << x) | (1U << y) )) : 0)
| ((count > 3) ? ((1U << w) & ((1U << x) | (1U << y) | (1U << z))) : 0);
assert(x <= 3);
assert(y <= 3);
assert(z <= 3);
assert(w <= 3);
mask.x = x;
mask.y = y;
mask.z = z;
mask.w = w;
mask.num_components = count;
mask.has_duplicates = dup_mask != 0;
/* Based on the number of elements in the swizzle and the base type
* (i.e., float, int, unsigned, or bool) of the vector being swizzled,
* generate the type of the resulting value.
*/
type = glsl_type::get_instance(val->type->base_type, mask.num_components, 1);
}
#define X 1
#define R 5
#define S 9
#define I 13
ir_swizzle *
ir_swizzle::create(ir_rvalue *val, const char *str, unsigned vector_length)
{
/* For each possible swizzle character, this table encodes the value in
* \c idx_map that represents the 0th element of the vector. For invalid
* swizzle characters (e.g., 'k'), a special value is used that will allow
* detection of errors.
*/
static const unsigned char base_idx[26] = {
/* a b c d e f g h i j k l m */
R, R, I, I, I, I, R, I, I, I, I, I, I,
/* n o p q r s t u v w x y z */
I, I, S, S, R, S, S, I, I, X, X, X, X
};
/* Each valid swizzle character has an entry in the previous table. This
* table encodes the base index encoded in the previous table plus the actual
* index of the swizzle character. When processing swizzles, the first
* character in the string is indexed in the previous table. Each character
* in the string is indexed in this table, and the value found there has the
* value form the first table subtracted. The result must be on the range
* [0,3].
*
* For example, the string "wzyx" will get X from the first table. Each of
* the charcaters will get X+3, X+2, X+1, and X+0 from this table. After
* subtraction, the swizzle values are { 3, 2, 1, 0 }.
*
* The string "wzrg" will get X from the first table. Each of the characters
* will get X+3, X+2, R+0, and R+1 from this table. After subtraction, the
* swizzle values are { 3, 2, 4, 5 }. Since 4 and 5 are outside the range
* [0,3], the error is detected.
*/
static const unsigned char idx_map[26] = {
/* a b c d e f g h i j k l m */
R+3, R+2, 0, 0, 0, 0, R+1, 0, 0, 0, 0, 0, 0,
/* n o p q r s t u v w x y z */
0, 0, S+2, S+3, R+0, S+0, S+1, 0, 0, X+3, X+0, X+1, X+2
};
int swiz_idx[4] = { 0, 0, 0, 0 };
unsigned i;
/* Validate the first character in the swizzle string and look up the base
* index value as described above.
*/
if ((str[0] < 'a') || (str[0] > 'z'))
return NULL;
const unsigned base = base_idx[str[0] - 'a'];
for (i = 0; (i < 4) && (str[i] != '\0'); i++) {
/* Validate the next character, and, as described above, convert it to a
* swizzle index.
*/
if ((str[i] < 'a') || (str[i] > 'z'))
return NULL;
swiz_idx[i] = idx_map[str[i] - 'a'] - base;
if ((swiz_idx[i] < 0) || (swiz_idx[i] >= (int) vector_length))
return NULL;
}
if (str[i] != '\0')
return NULL;
return new ir_swizzle(val, swiz_idx[0], swiz_idx[1], swiz_idx[2],
swiz_idx[3], i);
}
#undef X
#undef R
#undef S
#undef I
ir_variable::ir_variable(const struct glsl_type *type, const char *name)
: ir_instruction(), read_only(false), centroid(false), invariant(false),
mode(ir_var_auto), interpolation(ir_var_smooth)
{
this->type = type;
this->name = name;
}
ir_function_signature::ir_function_signature(const glsl_type *return_type)
: ir_instruction(), return_type(return_type), definition(NULL)
{
/* empty */
}
ir_function::ir_function(const char *name)
: ir_instruction(), name(name)
{
/* empty */
}
ir_call *
ir_call::get_error_instruction()
{
ir_call *call = new ir_call;
call->type = glsl_type::error_type;
return call;
}