mesa/src/gallium
Gert Wollny d5217b024e virgl: Fix injection of double from const mov instruction
We only copy two components, we have to use the complete original source,
and we should rewrite the new source from scratch to avoid incorrect
dimension and indirect handling.

Fixes: 036d7172c (virgl: Move double operands to a temp to avoid double-swizzling bugs)

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19975>
2022-11-25 11:54:18 +00:00
..
auxiliary hud: add GALLIUM_HUD_ROTATION option 2022-11-24 17:13:46 +00:00
drivers virgl: Fix injection of double from const mov instruction 2022-11-25 11:54:18 +00:00
frontends clover: Fixes -Wundef in memory.cpp 2022-11-24 04:33:07 +00:00
include util: Remove unused WIN32 and MSVC related staff in p_compiler.h 2022-11-24 06:21:39 +00:00
targets st/mesa: only call st_manager_validate_framebuffers at FBO change or SwapBuffers 2022-11-23 20:37:02 +00:00
tests gallium/tests: drop compute test 2022-11-02 23:36:56 +00:00
tools
winsys gallium: Replace the usage of __FUNCTION__ with __func__ in all gallium code 2022-11-22 06:53:47 +00:00
README.portability
meson.build

README.portability

	      CROSS-PLATFORM PORTABILITY GUIDELINES FOR GALLIUM3D 


= General Considerations =

The frontend and winsys driver support a rather limited number of
platforms. However, the pipe drivers are meant to run in a wide number of
platforms. Hence the pipe drivers, the auxiliary modules, and all public
headers in general, should strictly follow these guidelines to ensure


= Compiler Support =

* Include the p_compiler.h.

* Cast explicitly when converting to integer types of smaller sizes.

* Cast explicitly when converting between float, double and integral types.

* Don't use named struct initializers.

* Don't use variable number of macro arguments. Use static inline functions
instead.

* Don't use C99 features.

= Standard Library =

* Avoid including standard library headers. Most standard library functions are
not available in Windows Kernel Mode. Use the appropriate p_*.h include.

== Memory Allocation ==

* Use MALLOC, CALLOC, FREE instead of the malloc, calloc, free functions.

* Use align_pointer() function defined in u_memory.h for aligning pointers
 in a portable way.

== Debugging ==

* Use the functions/macros in p_debug.h.

* Don't include assert.h, call abort, printf, etc.


= Code Style =

== Inherantice in C ==

The main thing we do is mimic inheritance by structure containment.

Here's a silly made-up example:

/* base class */
struct buffer
{
  int size;
  void (*validate)(struct buffer *buf);
};

/* sub-class of bufffer */
struct texture_buffer
{
  struct buffer base;  /* the base class, MUST COME FIRST! */
  int format;
  int width, height;
};


Then, we'll typically have cast-wrapper functions to convert base-class 
pointers to sub-class pointers where needed:

static inline struct vertex_buffer *vertex_buffer(struct buffer *buf)
{
  return (struct vertex_buffer *) buf;
}


To create/init a sub-classed object:

struct buffer *create_texture_buffer(int w, int h, int format)
{
  struct texture_buffer *t = malloc(sizeof(*t));
  t->format = format;
  t->width = w;
  t->height = h;
  t->base.size = w * h;
  t->base.validate = tex_validate;
  return &t->base;
}

Example sub-class method:

void tex_validate(struct buffer *buf)
{
  struct texture_buffer *tb = texture_buffer(buf);
  assert(tb->format);
  assert(tb->width);
  assert(tb->height);
}


Note that we typically do not use typedefs to make "class names"; we use
'struct whatever' everywhere.

Gallium's pipe_context and the subclassed psb_context, etc are prime examples 
of this.  There's also many examples in Mesa and the Mesa state tracker.