mesa/src/compiler
Lionel Landwerlin 99dcdf4d64 nir/divergence: add missing btd_shader_type_intel
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 6d9ae6ec1e ("intel: add a new intrinsic to get the shader stage from bindless shaders")
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19948>
2022-11-23 15:04:22 +00:00
..
clc clc: add 32-bit target 2022-10-15 02:23:03 +00:00
glsl meson: do not use source_root() when possible 2022-11-22 06:11:07 +00:00
isaspec
nir nir/divergence: add missing btd_shader_type_intel 2022-11-23 15:04:22 +00:00
spirv spirv: Make vtn_fail and friends trap in debug mode 2022-11-13 07:07:56 +00:00
builtin_type_macros.h glsl: add texture subpass variants 2022-11-10 10:21:34 +00:00
glsl_types.cpp glsl: add texture subpass variants 2022-11-10 10:21:34 +00:00
glsl_types.h glsl: Remove the need of _MTX_INITIALIZER_NP by using simple_mtx_t/SIMPLE_MTX_INITIALIZER 2022-11-09 04:38:28 +00:00
meson.build
nir_gl_types.h mesa: #include "util/glheader.h" instead GL/gl.h in shared code 2022-11-03 16:07:31 +00:00
nir_types.cpp nir/types: Add some asserts to glsl_get_struct_field() 2022-11-01 14:48:41 +00:00
nir_types.h
shader_enums.c
shader_enums.h
shader_info.h