mirror of https://gitlab.freedesktop.org/mesa/mesa
089ae08ab1
Previously only 'decode_vs_state' would dump the referenced shader, which meant we completely ignored every other shader when decoding the '3DSTATE_PIPELINED_POINTERS' command. Move the program disassembly logic from 'decode_vs_state' into a common 'disasm_program_from_group' helper and call it from every other decode_*_state function, too. Signed-off-by: Daniil Tatianin <99danilt@gmail.com> Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19880> |
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blorp | ||
ci | ||
common | ||
compiler | ||
dev | ||
ds | ||
genxml | ||
isl | ||
nullhw-layer | ||
perf | ||
tools | ||
vulkan | ||
vulkan_hasvk | ||
meson.build |