mesa/src/broadcom/common/v3d_limits.h

75 lines
2.4 KiB
C

/*
* Copyright © 2019 Broadcom
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#ifndef V3D_LIMITS_H
#define V3D_LIMITS_H
#define V3D_CL_MAX_INSTR_SIZE 25
/* Number of channels a QPU thread executes in parallel. Also known as
* gl_SubGroupSizeARB.
*/
#define V3D_CHANNELS 16
#define V3D_MAX_FS_INPUTS 64
#define V3D_MAX_GS_INPUTS 64
#define V3D_MAX_VS_INPUTS 64
#define V3D_MAX_ANY_STAGE_INPUTS MAX3(V3D_MAX_VS_INPUTS, \
V3D_MAX_GS_INPUTS, \
V3D_MAX_FS_INPUTS)
#define V3D_MAX_TEXTURE_SAMPLERS 24
#define V3D_MAX_SAMPLES 4
#define V3D_MAX_DRAW_BUFFERS 8
#define V3D_MAX_RENDER_TARGETS(ver) (ver < 71 ? 4 : 8)
#define V3D_MAX_POINT_SIZE 512.0f
#define V3D_MAX_LINE_WIDTH 32
#define V3D_MAX_BUFFER_RANGE (1 << 30)
/* Sub-pixel precision bits in the rasterizer */
#define V3D_COORD_SHIFT 6
/* Size of a cache line */
#define V3D_NON_COHERENT_ATOM_SIZE 256
/* Minimum alignment for texel buffers */
#define V3D_TMU_TEXEL_ALIGN 64
#define V3D_MAX_IMAGE_DIMENSION 4096
/* The HW can do 16384 (15), but we run into hangs when we expose that. Also,
* since we are only exposing images up to 4096 pixels per dimension 13 is
* all we need.
*/
#define V3D_MAX_MIP_LEVELS 13
#define V3D_MAX_ARRAY_LAYERS 2048
#define V3D_MAX_VERTEX_ATTRIB_DIVISOR 0xffff
#endif /* V3D_LIMITS_H */