mesa/src/util/glheader.h

120 lines
3.8 KiB
C

/*
* Mesa 3-D graphics library
*
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
* Copyright (C) 2022 Yongang Luo All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* \file glheader.h
* Wrapper for GL/gl*.h and GLES[3|2|]/gl*.h
*/
#ifndef GLHEADER_H
#define GLHEADER_H
#define GL_GLEXT_PROTOTYPES
#if defined(_WIN32) && !defined(__CYGWIN__)
/* Prevent glheader.h from including <windows.h> by defining APIENTRY */
#pragma push_macro("APIENTRY")
#ifndef APIENTRY
#define APIENTRY GLAPIENTRY
#endif
#include "GL/gl.h"
#include "GL/glext.h"
#pragma pop_macro("APIENTRY")
#else /* !(defined(_WIN32) && !defined(__CYGWIN__)) */
#include "GL/gl.h"
#include "GL/glext.h"
#endif /* defined(_WIN32) && !defined(__CYGWIN__) */
/**
* Define GL_API, GL_APICALL and GL_APIENTRY to avoid MSVC/MinGW warnings
* about different dllimport attributes for prototypes between
* GL/gl*.h and GLES[|3|2]/gl*.h
*/
#define GL_API GLAPI
#define GL_APICALL GLAPI
#define GL_APIENTRY GLAPIENTRY
/**
* The order for including GLES[|3|2]/gl*.h headers are from newest to oldest.
* As the newer header contains extra symbols that are not present in the
* older header, some extra symbols can be visible only when you include the
* newer header first; otherwise, if the older header is included first, some
* extra symbols will be hidden by the older header.
* For example, suppose we move the inclusion of GLES/gl*.h to the front,
* then GL_SAMPLER_EXTERNAL_OES will not be present and cause compiling error.
*/
#include "GLES3/gl3.h"
#include "GLES3/gl31.h"
#include "GLES3/gl32.h"
#include "GLES3/gl3ext.h"
#include "GLES2/gl2.h"
#include "GLES2/gl2ext.h"
#include "GLES/gl.h"
#include "GLES/glext.h"
#ifdef __cplusplus
extern "C" {
#endif
/* Custom Mesa types to save space. */
typedef unsigned char GLenum8; /* only for primitive modes */
typedef unsigned short GLenum16;
typedef unsigned char GLbitfield8;
typedef unsigned short GLbitfield16;
typedef GLuint64 GLbitfield64;
/* This is for packing the GL index type. The reason it's a structure is that
* we don't want it to be used as integer accidentally.
*/
typedef struct {
unsigned char value;
} GLindextype;
/* There is no formal spec for the following extension. */
#ifndef GL_ATI_texture_compression_3dc
#define GL_ATI_texture_compression_3dc 1
#define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837
#endif
/**
* Internal token to represent a GLSL shader program (a collection of
* one or more shaders that get linked together). Note that GLSL
* shaders and shader programs share one name space (one hash table)
* so we need a value that's different from any of the
* GL_VERTEX/FRAGMENT/GEOMETRY_PROGRAM tokens.
*/
#define GL_SHADER_PROGRAM_MESA 0x9999
#ifdef __cplusplus
}
#endif
#endif /* GLHEADER_H */