mesa/src/panfrost/lib/pan_shader.h

264 lines
8.8 KiB
C

/*
* Copyright (C) 2021 Collabora, Ltd.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*/
#ifndef __PAN_SHADER_H__
#define __PAN_SHADER_H__
#include "compiler/nir/nir.h"
#include "panfrost/util/pan_ir.h"
#include "panfrost/util/pan_lower_framebuffer.h"
#include "genxml/gen_macros.h"
void bifrost_preprocess_nir(nir_shader *nir, unsigned gpu_id);
void midgard_preprocess_nir(nir_shader *nir, unsigned gpu_id);
static inline void
pan_shader_preprocess(nir_shader *nir, unsigned gpu_id)
{
if (pan_arch(gpu_id) >= 6)
bifrost_preprocess_nir(nir, gpu_id);
else
midgard_preprocess_nir(nir, gpu_id);
}
uint8_t pan_raw_format_mask_midgard(enum pipe_format *formats);
#ifdef PAN_ARCH
const nir_shader_compiler_options *GENX(pan_shader_get_compiler_options)(void);
void GENX(pan_shader_compile)(nir_shader *nir,
struct panfrost_compile_inputs *inputs,
struct util_dynarray *binary,
struct pan_shader_info *info);
#if PAN_ARCH >= 6 && PAN_ARCH <= 7
enum mali_register_file_format
GENX(pan_fixup_blend_type)(nir_alu_type T_size, enum pipe_format format);
#endif
#if PAN_ARCH >= 9
static inline enum mali_shader_stage
pan_shader_stage(const struct pan_shader_info *info)
{
switch (info->stage) {
case MESA_SHADER_VERTEX:
return MALI_SHADER_STAGE_VERTEX;
case MESA_SHADER_FRAGMENT:
return MALI_SHADER_STAGE_FRAGMENT;
default:
return MALI_SHADER_STAGE_COMPUTE;
}
}
#endif
#if PAN_ARCH >= 7
static inline enum mali_shader_register_allocation
pan_register_allocation(unsigned work_reg_count)
{
return (work_reg_count <= 32)
? MALI_SHADER_REGISTER_ALLOCATION_32_PER_THREAD
: MALI_SHADER_REGISTER_ALLOCATION_64_PER_THREAD;
}
#endif
static inline enum mali_depth_source
pan_depth_source(const struct pan_shader_info *info)
{
return info->fs.writes_depth ? MALI_DEPTH_SOURCE_SHADER
: MALI_DEPTH_SOURCE_FIXED_FUNCTION;
}
#if PAN_ARCH <= 7
#if PAN_ARCH <= 5
static inline void
pan_shader_prepare_midgard_rsd(const struct pan_shader_info *info,
struct MALI_RENDERER_STATE *rsd)
{
assert((info->push.count & 3) == 0);
rsd->properties.uniform_count = info->push.count / 4;
rsd->properties.shader_has_side_effects = info->writes_global;
rsd->properties.fp_mode = MALI_FP_MODE_GL_INF_NAN_ALLOWED;
/* For fragment shaders, work register count, early-z, reads at draw-time */
if (info->stage != MESA_SHADER_FRAGMENT) {
rsd->properties.work_register_count = info->work_reg_count;
} else {
rsd->properties.shader_reads_tilebuffer = info->fs.outputs_read;
/* However, forcing early-z in the shader overrides draw-time */
rsd->properties.force_early_z = info->fs.early_fragment_tests;
}
}
#else
#define pan_preloads(reg) (preload & BITFIELD64_BIT(reg))
static void
pan_make_preload(gl_shader_stage stage, uint64_t preload,
struct MALI_PRELOAD *out)
{
switch (stage) {
case MESA_SHADER_VERTEX:
out->vertex.position_result_address_lo = pan_preloads(58);
out->vertex.position_result_address_hi = pan_preloads(59);
out->vertex.vertex_id = pan_preloads(61);
out->vertex.instance_id = pan_preloads(62);
break;
case MESA_SHADER_FRAGMENT:
out->fragment.primitive_id = pan_preloads(57);
out->fragment.primitive_flags = pan_preloads(58);
out->fragment.fragment_position = pan_preloads(59);
out->fragment.sample_mask_id = pan_preloads(61);
out->fragment.coverage = true;
break;
default:
out->compute.local_invocation_xy = pan_preloads(55);
out->compute.local_invocation_z = pan_preloads(56);
out->compute.work_group_x = pan_preloads(57);
out->compute.work_group_y = pan_preloads(58);
out->compute.work_group_z = pan_preloads(59);
out->compute.global_invocation_x = pan_preloads(60);
out->compute.global_invocation_y = pan_preloads(61);
out->compute.global_invocation_z = pan_preloads(62);
break;
}
}
#if PAN_ARCH == 7
static inline void
pan_pack_message_preload(struct MALI_MESSAGE_PRELOAD *cfg,
const struct bifrost_message_preload *msg)
{
enum mali_message_preload_register_format regfmt =
msg->fp16 ? MALI_MESSAGE_PRELOAD_REGISTER_FORMAT_F16
: MALI_MESSAGE_PRELOAD_REGISTER_FORMAT_F32;
if (msg->enabled && msg->texture) {
cfg->type = MALI_MESSAGE_TYPE_VAR_TEX;
cfg->var_tex.varying_index = msg->varying_index;
cfg->var_tex.texture_index = msg->texture_index;
cfg->var_tex.register_format = regfmt;
cfg->var_tex.skip = msg->skip;
cfg->var_tex.zero_lod = msg->zero_lod;
} else if (msg->enabled) {
cfg->type = MALI_MESSAGE_TYPE_LD_VAR;
cfg->ld_var.varying_index = msg->varying_index;
cfg->ld_var.register_format = regfmt;
cfg->ld_var.num_components = msg->num_components;
} else {
cfg->type = MALI_MESSAGE_TYPE_DISABLED;
}
}
#endif
static inline void
pan_shader_prepare_bifrost_rsd(const struct pan_shader_info *info,
struct MALI_RENDERER_STATE *rsd)
{
unsigned fau_count = DIV_ROUND_UP(info->push.count, 2);
rsd->preload.uniform_count = fau_count;
#if PAN_ARCH >= 7
rsd->properties.shader_register_allocation =
pan_register_allocation(info->work_reg_count);
#endif
pan_make_preload(info->stage, info->preload, &rsd->preload);
if (info->stage == MESA_SHADER_FRAGMENT) {
rsd->properties.shader_modifies_coverage =
info->fs.writes_coverage || info->fs.can_discard;
rsd->properties.allow_forward_pixel_to_be_killed = !info->writes_global;
#if PAN_ARCH >= 7
rsd->properties.shader_wait_dependency_6 = info->bifrost.wait_6;
rsd->properties.shader_wait_dependency_7 = info->bifrost.wait_7;
pan_pack_message_preload(&rsd->message_preload_1,
&info->bifrost.messages[0]);
pan_pack_message_preload(&rsd->message_preload_2,
&info->bifrost.messages[1]);
#endif
} else if (info->stage == MESA_SHADER_VERTEX && info->vs.secondary_enable) {
rsd->secondary_preload.uniform_count = fau_count;
pan_make_preload(info->stage, info->vs.secondary_preload,
&rsd->secondary_preload);
rsd->secondary_shader = rsd->shader.shader + info->vs.secondary_offset;
#if PAN_ARCH >= 7
rsd->properties.secondary_shader_register_allocation =
pan_register_allocation(info->vs.secondary_work_reg_count);
#endif
}
}
#endif
static inline void
pan_shader_prepare_rsd(const struct pan_shader_info *shader_info,
mali_ptr shader_ptr, struct MALI_RENDERER_STATE *rsd)
{
#if PAN_ARCH <= 5
shader_ptr |= shader_info->midgard.first_tag;
#endif
rsd->shader.shader = shader_ptr;
rsd->shader.attribute_count = shader_info->attribute_count;
rsd->shader.varying_count =
shader_info->varyings.input_count + shader_info->varyings.output_count;
rsd->shader.texture_count = shader_info->texture_count;
rsd->shader.sampler_count = shader_info->sampler_count;
rsd->properties.shader_contains_barrier = shader_info->contains_barrier;
rsd->properties.uniform_buffer_count = shader_info->ubo_count;
if (shader_info->stage == MESA_SHADER_FRAGMENT) {
rsd->properties.stencil_from_shader = shader_info->fs.writes_stencil;
rsd->properties.depth_source = pan_depth_source(shader_info);
/* This also needs to be set if the API forces per-sample
* shading, but that'll just got ORed in */
rsd->multisample_misc.evaluate_per_sample =
shader_info->fs.sample_shading;
}
#if PAN_ARCH >= 6
pan_shader_prepare_bifrost_rsd(shader_info, rsd);
#else
pan_shader_prepare_midgard_rsd(shader_info, rsd);
#endif
}
#endif /* PAN_ARCH */
#endif
#endif