mesa/src/panfrost/lib/pan_shader.c

227 lines
7.8 KiB
C

/*
* Copyright (C) 2018 Alyssa Rosenzweig
* Copyright (C) 2019-2021 Collabora, Ltd.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "pan_shader.h"
#include "pan_format.h"
#if PAN_ARCH <= 5
#include "panfrost/midgard/midgard_compile.h"
#else
#include "panfrost/compiler/bifrost_compile.h"
#endif
const nir_shader_compiler_options *
GENX(pan_shader_get_compiler_options)(void)
{
#if PAN_ARCH >= 9
return &bifrost_nir_options_v9;
#elif PAN_ARCH >= 6
return &bifrost_nir_options_v6;
#else
return &midgard_nir_options;
#endif
}
#if PAN_ARCH >= 6
static enum mali_register_file_format
bifrost_blend_type_from_nir(nir_alu_type nir_type)
{
switch (nir_type) {
case 0: /* Render target not in use */
return 0;
case nir_type_float16:
return MALI_REGISTER_FILE_FORMAT_F16;
case nir_type_float32:
return MALI_REGISTER_FILE_FORMAT_F32;
case nir_type_int32:
return MALI_REGISTER_FILE_FORMAT_I32;
case nir_type_uint32:
return MALI_REGISTER_FILE_FORMAT_U32;
case nir_type_int16:
return MALI_REGISTER_FILE_FORMAT_I16;
case nir_type_uint16:
return MALI_REGISTER_FILE_FORMAT_U16;
default:
unreachable("Unsupported blend shader type for NIR alu type");
return 0;
}
}
#if PAN_ARCH <= 7
enum mali_register_file_format
GENX(pan_fixup_blend_type)(nir_alu_type T_size, enum pipe_format format)
{
const struct util_format_description *desc = util_format_description(format);
unsigned size = nir_alu_type_get_type_size(T_size);
nir_alu_type T_format = pan_unpacked_type_for_format(desc);
nir_alu_type T = nir_alu_type_get_base_type(T_format) | size;
return bifrost_blend_type_from_nir(T);
}
#endif
#endif
/* This is only needed on Midgard. It's the same on both v4 and v5, so only
* compile once to avoid the GenXML dependency for calls.
*/
#if PAN_ARCH == 5
uint8_t
pan_raw_format_mask_midgard(enum pipe_format *formats)
{
uint8_t out = 0;
for (unsigned i = 0; i < 8; i++) {
enum pipe_format fmt = formats[i];
unsigned wb_fmt = panfrost_blendable_formats_v6[fmt].writeback;
if (wb_fmt < MALI_COLOR_FORMAT_R8)
out |= BITFIELD_BIT(i);
}
return out;
}
#endif
void
GENX(pan_shader_compile)(nir_shader *s, struct panfrost_compile_inputs *inputs,
struct util_dynarray *binary,
struct pan_shader_info *info)
{
memset(info, 0, sizeof(*info));
#if PAN_ARCH >= 6
bifrost_compile_shader_nir(s, inputs, binary, info);
#else
midgard_compile_shader_nir(s, inputs, binary, info);
#endif
info->stage = s->info.stage;
info->contains_barrier =
s->info.uses_memory_barrier || s->info.uses_control_barrier;
info->separable = s->info.separate_shader;
switch (info->stage) {
case MESA_SHADER_VERTEX:
info->attributes_read = s->info.inputs_read;
info->attributes_read_count = util_bitcount64(info->attributes_read);
info->attribute_count = info->attributes_read_count;
#if PAN_ARCH <= 5
bool vertex_id = BITSET_TEST(s->info.system_values_read,
SYSTEM_VALUE_VERTEX_ID_ZERO_BASE);
if (vertex_id)
info->attribute_count = MAX2(info->attribute_count, PAN_VERTEX_ID + 1);
bool instance_id =
BITSET_TEST(s->info.system_values_read, SYSTEM_VALUE_INSTANCE_ID);
if (instance_id)
info->attribute_count =
MAX2(info->attribute_count, PAN_INSTANCE_ID + 1);
#endif
info->vs.writes_point_size =
s->info.outputs_written & (1 << VARYING_SLOT_PSIZ);
#if PAN_ARCH >= 9
info->varyings.output_count =
util_last_bit(s->info.outputs_written >> VARYING_SLOT_VAR0);
#endif
break;
case MESA_SHADER_FRAGMENT:
if (s->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_DEPTH))
info->fs.writes_depth = true;
if (s->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_STENCIL))
info->fs.writes_stencil = true;
if (s->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_SAMPLE_MASK))
info->fs.writes_coverage = true;
info->fs.outputs_read = s->info.outputs_read >> FRAG_RESULT_DATA0;
info->fs.outputs_written = s->info.outputs_written >> FRAG_RESULT_DATA0;
info->fs.sample_shading = s->info.fs.uses_sample_shading;
info->fs.untyped_color_outputs = s->info.fs.untyped_color_outputs;
info->fs.can_discard = s->info.fs.uses_discard;
info->fs.early_fragment_tests = s->info.fs.early_fragment_tests;
/* List of reasons we need to execute frag shaders when things
* are masked off */
info->fs.sidefx = s->info.writes_memory || s->info.fs.uses_discard ||
s->info.fs.uses_demote;
/* With suitable ZSA/blend, is early-z possible? */
info->fs.can_early_z = !info->fs.sidefx && !info->fs.writes_depth &&
!info->fs.writes_stencil &&
!info->fs.writes_coverage;
/* Similiarly with suitable state, is FPK possible? */
info->fs.can_fpk = !info->fs.writes_depth && !info->fs.writes_stencil &&
!info->fs.writes_coverage && !info->fs.can_discard &&
!info->fs.outputs_read;
/* Requires the same hardware guarantees, so grouped as one bit
* in the hardware.
*/
info->contains_barrier |= s->info.fs.needs_quad_helper_invocations;
info->fs.reads_frag_coord =
(s->info.inputs_read & (1 << VARYING_SLOT_POS)) ||
BITSET_TEST(s->info.system_values_read, SYSTEM_VALUE_FRAG_COORD);
info->fs.reads_point_coord =
s->info.inputs_read & (1 << VARYING_SLOT_PNTC);
info->fs.reads_face =
(s->info.inputs_read & (1 << VARYING_SLOT_FACE)) ||
BITSET_TEST(s->info.system_values_read, SYSTEM_VALUE_FRONT_FACE);
#if PAN_ARCH >= 9
info->varyings.output_count =
util_last_bit(s->info.outputs_read >> VARYING_SLOT_VAR0);
#endif
break;
default:
/* Everything else treated as compute */
info->wls_size = s->info.shared_size;
break;
}
info->outputs_written = s->info.outputs_written;
info->attribute_count += BITSET_LAST_BIT(s->info.images_used);
info->writes_global = s->info.writes_memory;
info->ubo_count = s->info.num_ubos;
info->sampler_count = info->texture_count =
BITSET_LAST_BIT(s->info.textures_used);
unsigned execution_mode = s->info.float_controls_execution_mode;
info->ftz_fp16 = nir_is_denorm_flush_to_zero(execution_mode, 16);
info->ftz_fp32 = nir_is_denorm_flush_to_zero(execution_mode, 32);
#if PAN_ARCH >= 6
/* This is "redundant" information, but is needed in a draw-time hot path */
for (unsigned i = 0; i < ARRAY_SIZE(info->bifrost.blend); ++i) {
info->bifrost.blend[i].format =
bifrost_blend_type_from_nir(info->bifrost.blend[i].type);
}
#endif
}