mesa/src/panfrost/lib/pan_jc.h

269 lines
9.1 KiB
C

/*
* Copyright (C) 2019-2020 Collabora Ltd.
* Copyright (C) 2019 Alyssa Rosenzweig
* Copyright (C) 2014-2017 Broadcom
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*/
#ifndef __PAN_JC_H__
#define __PAN_JC_H__
#include "genxml/gen_macros.h"
#include "pan_pool.h"
/* Job chain */
struct pan_jc {
/* The first job in the chain */
mali_ptr first_job;
/* The number of jobs in the chain, essentially */
unsigned job_index;
/* A CPU-side pointer to the previous job for next_job linking */
struct mali_job_header_packed *prev_job;
/* A CPU-side pointer to the first tiler job for dep updates when
* injecting a reload tiler job.
*/
struct mali_job_header_packed *first_tiler;
uint32_t first_tiler_dep1;
/* The dependency for tiler jobs (i.e. the index of the last emitted
* tiler job, or zero if none have been emitted) */
unsigned tiler_dep;
/* The job index of the WRITE_VALUE job (before it has been created) */
unsigned write_value_index;
};
#if defined(PAN_ARCH) && PAN_ARCH <= 9
/*
* There are various types of Mali jobs:
*
* - WRITE_VALUE: generic write primitive, used to zero tiler field
* - VERTEX: runs a vertex shader
* - TILER: runs tiling and sets up a fragment shader
* - FRAGMENT: runs fragment shaders and writes out
* - COMPUTE: runs a compute shader
* - FUSED: vertex+tiler fused together, implicit intradependency (Bifrost)
* - GEOMETRY: runs a geometry shader (unimplemented)
* - CACHE_FLUSH: unseen in the wild, theoretically cache flush
*
* In between a full batch and a single Mali job is the "job chain", a series
* of Mali jobs together forming a linked list. Within the job chain, each Mali
* job can set (up to) two dependencies on other earlier jobs in the chain.
* This dependency graph forms a scoreboard. The general idea of a scoreboard
* applies: when there is a data dependency of job B on job A, job B sets one
* of its dependency indices to job A, ensuring that job B won't start until
* job A finishes.
*
* More specifically, here are a set of rules:
*
* - A write value job must appear if and only if there is at least one tiler
* job, and tiler jobs must depend on it.
*
* - Vertex jobs and tiler jobs are independent.
*
* - A tiler job must have a dependency on its data source. If it's getting
* data from a vertex job, it depends on the vertex job. If it's getting data
* from software, this is null.
*
* - Tiler jobs must depend on the write value job (chained or otherwise).
*
* - Tiler jobs must be strictly ordered. So each tiler job must depend on the
* previous job in the chain.
*
* - Jobs linking via next_job has no bearing on order of execution, rather it
* just establishes the linked list of jobs, EXCEPT:
*
* - A job's dependencies must appear earlier in the linked list (job chain).
*
* Justification for each rule:
*
* - Write value jobs are used to write a zero into a magic tiling field, which
* enables tiling to work. If tiling occurs, they are needed; if it does not,
* we cannot emit them since then tiling partially occurs and it's bad.
*
* - The hardware has no notion of a "vertex/tiler job" (at least not our
* hardware -- other revs have fused jobs, but --- crap, this just got even
* more complicated). They are independent units that take in data, process
* it, and spit out data.
*
* - Any job must depend on its data source, in fact, or risk a
* read-before-write hazard. Tiler jobs get their data from vertex jobs, ergo
* tiler jobs depend on the corresponding vertex job (if it's there).
*
* - The tiler is not thread-safe; this dependency prevents race conditions
* between two different jobs trying to write to the tiler outputs at the
* same time.
*
* - Internally, jobs are scoreboarded; the next job fields just form a linked
* list to allow the jobs to be read in; the execution order is from
* resolving the dependency fields instead.
*
* - The hardware cannot set a dependency on a job it doesn't know about yet,
* and dependencies are processed in-order of the next job fields.
*
*/
/**
* Does this job use the tiler? Beyond tiler jobs, index-driven vertex shading
* jobs also do.
*/
static inline bool
job_uses_tiling(enum mali_job_type type)
{
#if PAN_ARCH >= 9
if (type == MALI_JOB_TYPE_MALLOC_VERTEX)
return true;
#endif
#if PAN_ARCH >= 6
if (type == MALI_JOB_TYPE_INDEXED_VERTEX)
return true;
#endif
return (type == MALI_JOB_TYPE_TILER);
}
/* Generates, uploads, and queues a a new job. All fields are written in order
* except for next_job accounting (TODO: Should we be clever and defer the
* upload of the header here until next job to keep the access pattern totally
* linear? Or is that just a micro op at this point?). Returns the generated
* index for dep management.
*
* Inject is used to inject a job at the front, for wallpapering. If you are
* not wallpapering and set this, dragons will eat you. */
static inline unsigned
pan_jc_add_job(struct pan_jc *jc, enum mali_job_type type, bool barrier,
bool suppress_prefetch, unsigned local_dep, unsigned global_dep,
const struct panfrost_ptr *job, bool inject)
{
if (job_uses_tiling(type)) {
/* Tiler jobs must be chained, and on Midgard, the first tiler
* job must depend on the write value job, whose index we
* reserve now */
if (PAN_ARCH <= 5 && !jc->write_value_index)
jc->write_value_index = ++jc->job_index;
if (jc->tiler_dep && !inject)
global_dep = jc->tiler_dep;
else if (PAN_ARCH <= 5)
global_dep = jc->write_value_index;
}
/* Assign the index */
unsigned index = ++jc->job_index;
pan_pack(job->cpu, JOB_HEADER, header) {
header.type = type;
header.barrier = barrier;
header.suppress_prefetch = suppress_prefetch;
header.index = index;
header.dependency_1 = local_dep;
header.dependency_2 = global_dep;
if (inject)
header.next = jc->first_job;
}
if (inject) {
assert(type == MALI_JOB_TYPE_TILER && "only for blit shaders");
if (jc->first_tiler) {
/* Manual update of the dep2 field. This is bad,
* don't copy this pattern.
*/
jc->first_tiler->opaque[5] =
jc->first_tiler_dep1 | (index << 16);
}
jc->first_tiler = (void *)job->cpu;
jc->first_tiler_dep1 = local_dep;
jc->first_job = job->gpu;
return index;
}
/* Form a chain */
if (job_uses_tiling(type)) {
if (!jc->first_tiler) {
jc->first_tiler = (void *)job->cpu;
jc->first_tiler_dep1 = local_dep;
}
jc->tiler_dep = index;
}
if (jc->prev_job) {
/* Manual update of the next pointer. This is bad, don't copy
* this pattern.
* TODO: Find a way to defer last job header emission until we
* have a new job to queue or the batch is ready for execution.
*/
jc->prev_job->opaque[6] = job->gpu;
jc->prev_job->opaque[7] = job->gpu >> 32;
} else {
jc->first_job = job->gpu;
}
jc->prev_job = (struct mali_job_header_packed *)job->cpu;
return index;
}
/* Generates a write value job, used to initialize the tiler structures. Note
* this is called right before frame submission. */
static inline struct panfrost_ptr
pan_jc_initialize_tiler(struct pan_pool *pool,
struct pan_jc *jc,
mali_ptr polygon_list)
{
struct panfrost_ptr transfer = {0};
/* Check if we even need tiling */
if (PAN_ARCH >= 6 || !jc->first_tiler)
return transfer;
/* Okay, we do. Let's generate it. We'll need the job's polygon list
* regardless of size. */
transfer = pan_pool_alloc_desc(pool, WRITE_VALUE_JOB);
pan_section_pack(transfer.cpu, WRITE_VALUE_JOB, HEADER, header) {
header.type = MALI_JOB_TYPE_WRITE_VALUE;
header.index = jc->write_value_index;
header.next = jc->first_job;
}
pan_section_pack(transfer.cpu, WRITE_VALUE_JOB, PAYLOAD, payload) {
payload.address = polygon_list;
payload.type = MALI_WRITE_VALUE_TYPE_ZERO;
}
jc->first_job = transfer.gpu;
return transfer;
}
#endif /* PAN_ARCH */
#endif