mesa/src/panfrost/lib/pan_blitter.h

140 lines
4.0 KiB
C

/*
* Copyright (C) 2021 Collabora, Ltd.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*/
#ifndef __PAN_BLITTER_H
#define __PAN_BLITTER_H
#include "util/format/u_format.h"
#include "pan_desc.h"
#include "pan_pool.h"
#include "pan_texture.h"
#include "pan_util.h"
struct pan_blend_shader_cache;
struct pan_fb_info;
struct pan_jc;
struct pan_pool;
struct pan_blitter_cache {
unsigned gpu_id;
struct {
struct pan_pool *pool;
struct hash_table *blit;
struct hash_table *blend;
pthread_mutex_t lock;
} shaders;
struct {
struct pan_pool *pool;
struct hash_table *rsds;
pthread_mutex_t lock;
} rsds;
struct pan_blend_shader_cache *blend_shader_cache;
};
struct pan_blit_info {
struct {
struct {
const struct pan_image *image;
enum pipe_format format;
} planes[MAX_IMAGE_PLANES];
unsigned level;
struct {
int32_t x, y, z;
unsigned layer;
} start, end;
} src, dst;
struct {
bool enable;
uint16_t minx, miny, maxx, maxy;
} scissor;
bool nearest;
};
struct pan_blit_context {
mali_ptr rsd, vpd;
mali_ptr textures;
mali_ptr samplers;
mali_ptr position;
struct {
enum mali_texture_dimension dim;
struct {
float x, y;
} start, end;
union {
unsigned layer_offset;
float z_offset;
};
} src;
struct {
int32_t layer_offset;
int32_t cur_layer;
int32_t last_layer;
} dst;
float z_scale;
};
static inline bool
pan_blit_next_surface(struct pan_blit_context *ctx)
{
if (ctx->dst.last_layer < ctx->dst.layer_offset) {
if (ctx->dst.cur_layer <= ctx->dst.last_layer)
return false;
ctx->dst.cur_layer--;
} else {
if (ctx->dst.cur_layer >= ctx->dst.last_layer)
return false;
ctx->dst.cur_layer++;
}
return true;
}
#ifdef PAN_ARCH
void GENX(pan_blitter_cache_init)(struct pan_blitter_cache *cache,
unsigned gpu_id,
struct pan_blend_shader_cache *blend_shader_cache,
struct pan_pool *bin_pool,
struct pan_pool *desc_pool);
void GENX(pan_blitter_cache_cleanup)(struct pan_blitter_cache *cache);
unsigned GENX(pan_preload_fb)(struct pan_blitter_cache *cache,
struct pan_pool *desc_pool, struct pan_jc *jc,
struct pan_fb_info *fb, mali_ptr tsd,
mali_ptr tiler, struct panfrost_ptr *jobs);
void GENX(pan_blit_ctx_init)(struct pan_blitter_cache *cache,
const struct pan_blit_info *info,
struct pan_pool *blit_pool,
struct pan_blit_context *ctx);
struct panfrost_ptr GENX(pan_blit)(struct pan_blit_context *ctx,
struct pan_pool *pool, struct pan_jc *jc,
mali_ptr tsd, mali_ptr tiler);
#endif
#endif