mirror of https://gitlab.freedesktop.org/mesa/mesa
140 lines
4.0 KiB
C
140 lines
4.0 KiB
C
/*
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* Copyright (C) 2021 Collabora, Ltd.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*/
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#ifndef __PAN_BLITTER_H
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#define __PAN_BLITTER_H
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#include "util/format/u_format.h"
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#include "pan_desc.h"
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#include "pan_pool.h"
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#include "pan_texture.h"
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#include "pan_util.h"
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struct pan_blend_shader_cache;
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struct pan_fb_info;
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struct pan_jc;
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struct pan_pool;
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struct pan_blitter_cache {
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unsigned gpu_id;
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struct {
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struct pan_pool *pool;
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struct hash_table *blit;
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struct hash_table *blend;
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pthread_mutex_t lock;
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} shaders;
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struct {
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struct pan_pool *pool;
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struct hash_table *rsds;
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pthread_mutex_t lock;
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} rsds;
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struct pan_blend_shader_cache *blend_shader_cache;
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};
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struct pan_blit_info {
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struct {
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struct {
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const struct pan_image *image;
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enum pipe_format format;
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} planes[MAX_IMAGE_PLANES];
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unsigned level;
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struct {
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int32_t x, y, z;
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unsigned layer;
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} start, end;
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} src, dst;
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struct {
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bool enable;
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uint16_t minx, miny, maxx, maxy;
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} scissor;
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bool nearest;
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};
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struct pan_blit_context {
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mali_ptr rsd, vpd;
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mali_ptr textures;
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mali_ptr samplers;
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mali_ptr position;
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struct {
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enum mali_texture_dimension dim;
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struct {
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float x, y;
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} start, end;
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union {
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unsigned layer_offset;
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float z_offset;
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};
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} src;
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struct {
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int32_t layer_offset;
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int32_t cur_layer;
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int32_t last_layer;
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} dst;
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float z_scale;
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};
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static inline bool
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pan_blit_next_surface(struct pan_blit_context *ctx)
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{
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if (ctx->dst.last_layer < ctx->dst.layer_offset) {
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if (ctx->dst.cur_layer <= ctx->dst.last_layer)
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return false;
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ctx->dst.cur_layer--;
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} else {
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if (ctx->dst.cur_layer >= ctx->dst.last_layer)
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return false;
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ctx->dst.cur_layer++;
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}
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return true;
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}
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#ifdef PAN_ARCH
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void GENX(pan_blitter_cache_init)(struct pan_blitter_cache *cache,
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unsigned gpu_id,
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struct pan_blend_shader_cache *blend_shader_cache,
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struct pan_pool *bin_pool,
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struct pan_pool *desc_pool);
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void GENX(pan_blitter_cache_cleanup)(struct pan_blitter_cache *cache);
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unsigned GENX(pan_preload_fb)(struct pan_blitter_cache *cache,
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struct pan_pool *desc_pool, struct pan_jc *jc,
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struct pan_fb_info *fb, mali_ptr tsd,
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mali_ptr tiler, struct panfrost_ptr *jobs);
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void GENX(pan_blit_ctx_init)(struct pan_blitter_cache *cache,
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const struct pan_blit_info *info,
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struct pan_pool *blit_pool,
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struct pan_blit_context *ctx);
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struct panfrost_ptr GENX(pan_blit)(struct pan_blit_context *ctx,
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struct pan_pool *pool, struct pan_jc *jc,
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mali_ptr tsd, mali_ptr tiler);
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#endif
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#endif
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