mesa/src/panfrost/lib/pan_blitter.c

1724 lines
55 KiB
C

/*
* Copyright (C) 2020-2021 Collabora, Ltd.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors:
* Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
* Boris Brezillon <boris.brezillon@collabora.com>
*/
#include "pan_blitter.h"
#include <math.h>
#include <stdio.h>
#include "compiler/nir/nir_builder.h"
#include "util/u_math.h"
#include "pan_blend.h"
#include "pan_desc.h"
#include "pan_encoder.h"
#include "pan_jc.h"
#include "pan_pool.h"
#include "pan_shader.h"
#include "pan_texture.h"
#if PAN_ARCH >= 6
/* On Midgard, the native blit infrastructure (via MFBD preloads) is broken or
* missing in many cases. We instead use software paths as fallbacks to
* implement blits, which are done as TILER jobs. No vertex shader is
* necessary since we can supply screen-space coordinates directly.
*
* This is primarily designed as a fallback for preloads but could be extended
* for other clears/blits if needed in the future. */
static enum mali_register_file_format
blit_type_to_reg_fmt(nir_alu_type in)
{
switch (in) {
case nir_type_float32:
return MALI_REGISTER_FILE_FORMAT_F32;
case nir_type_int32:
return MALI_REGISTER_FILE_FORMAT_I32;
case nir_type_uint32:
return MALI_REGISTER_FILE_FORMAT_U32;
default:
unreachable("Invalid blit type");
}
}
#endif
/* On Valhall, the driver gives the hardware a table of resource tables.
* Resources are addressed as the index of the table together with the index of
* the resource within the table. For simplicity, we put one type of resource
* in each table and fix the numbering of the tables.
*
* This numbering is arbitrary.
*/
enum pan_blit_resource_table {
PAN_BLIT_TABLE_ATTRIBUTE = 0,
PAN_BLIT_TABLE_ATTRIBUTE_BUFFER,
PAN_BLIT_TABLE_SAMPLER,
PAN_BLIT_TABLE_TEXTURE,
PAN_BLIT_NUM_RESOURCE_TABLES
};
struct pan_blit_surface {
gl_frag_result loc : 4;
nir_alu_type type : 8;
enum mali_texture_dimension dim : 2;
bool array : 1;
unsigned src_samples : 5;
unsigned dst_samples : 5;
};
struct pan_blit_shader_key {
struct pan_blit_surface surfaces[8];
};
struct pan_blit_shader_data {
struct pan_blit_shader_key key;
struct pan_shader_info info;
mali_ptr address;
unsigned blend_ret_offsets[8];
nir_alu_type blend_types[8];
};
struct pan_blit_blend_shader_key {
enum pipe_format format;
nir_alu_type type;
unsigned rt : 3;
unsigned nr_samples : 5;
unsigned pad : 24;
};
struct pan_blit_blend_shader_data {
struct pan_blit_blend_shader_key key;
mali_ptr address;
};
struct pan_blit_rsd_key {
struct {
enum pipe_format format;
nir_alu_type type : 8;
unsigned src_samples : 5;
unsigned dst_samples : 5;
enum mali_texture_dimension dim : 2;
bool array : 1;
} rts[8], z, s;
};
struct pan_blit_rsd_data {
struct pan_blit_rsd_key key;
mali_ptr address;
};
#if PAN_ARCH >= 5
static void
pan_blitter_emit_blend(unsigned rt,
const struct pan_image_view *iview,
const struct pan_blit_shader_data *blit_shader,
mali_ptr blend_shader, void *out)
{
assert(blend_shader == 0 || PAN_ARCH <= 5);
pan_pack(out, BLEND, cfg) {
if (!iview) {
cfg.enable = false;
#if PAN_ARCH >= 6
cfg.internal.mode = MALI_BLEND_MODE_OFF;
#endif
continue;
}
cfg.round_to_fb_precision = true;
cfg.srgb = util_format_is_srgb(iview->format);
#if PAN_ARCH >= 6
cfg.internal.mode = MALI_BLEND_MODE_OPAQUE;
#endif
if (!blend_shader) {
cfg.equation.rgb.a = MALI_BLEND_OPERAND_A_SRC;
cfg.equation.rgb.b = MALI_BLEND_OPERAND_B_SRC;
cfg.equation.rgb.c = MALI_BLEND_OPERAND_C_ZERO;
cfg.equation.alpha.a = MALI_BLEND_OPERAND_A_SRC;
cfg.equation.alpha.b = MALI_BLEND_OPERAND_B_SRC;
cfg.equation.alpha.c = MALI_BLEND_OPERAND_C_ZERO;
cfg.equation.color_mask = 0xf;
#if PAN_ARCH >= 6
nir_alu_type type = blit_shader->key.surfaces[rt].type;
cfg.internal.fixed_function.num_comps = 4;
cfg.internal.fixed_function.conversion.memory_format = GENX(
panfrost_dithered_format_from_pipe_format)(iview->format, false);
cfg.internal.fixed_function.conversion.register_format =
blit_type_to_reg_fmt(type);
cfg.internal.fixed_function.rt = rt;
#endif
} else {
#if PAN_ARCH <= 5
cfg.blend_shader = true;
cfg.shader_pc = blend_shader;
#endif
}
}
}
#endif
struct pan_blitter_views {
unsigned rt_count;
const struct pan_image_view *src_rts[8];
const struct pan_image_view *dst_rts[8];
const struct pan_image_view *src_z;
const struct pan_image_view *dst_z;
const struct pan_image_view *src_s;
const struct pan_image_view *dst_s;
};
static bool
pan_blitter_is_ms(struct pan_blitter_views *views)
{
for (unsigned i = 0; i < views->rt_count; i++) {
if (views->dst_rts[i]) {
if (pan_image_view_get_nr_samples(views->dst_rts[i]) > 1)
return true;
}
}
if (views->dst_z && pan_image_view_get_nr_samples(views->dst_z) > 1)
return true;
if (views->dst_s && pan_image_view_get_nr_samples(views->dst_s) > 1)
return true;
return false;
}
#if PAN_ARCH >= 5
static void
pan_blitter_emit_blends(const struct pan_blit_shader_data *blit_shader,
struct pan_blitter_views *views,
mali_ptr *blend_shaders, void *out)
{
for (unsigned i = 0; i < MAX2(views->rt_count, 1); ++i) {
void *dest = out + pan_size(BLEND) * i;
const struct pan_image_view *rt_view = views->dst_rts[i];
mali_ptr blend_shader = blend_shaders ? blend_shaders[i] : 0;
pan_blitter_emit_blend(i, rt_view, blit_shader, blend_shader, dest);
}
}
#endif
#if PAN_ARCH <= 7
static void
pan_blitter_emit_rsd(const struct pan_blit_shader_data *blit_shader,
struct pan_blitter_views *views, mali_ptr *blend_shaders,
void *out)
{
UNUSED bool zs = (views->dst_z || views->dst_s);
bool ms = pan_blitter_is_ms(views);
pan_pack(out, RENDERER_STATE, cfg) {
assert(blit_shader->address);
pan_shader_prepare_rsd(&blit_shader->info, blit_shader->address, &cfg);
cfg.multisample_misc.sample_mask = 0xFFFF;
cfg.multisample_misc.multisample_enable = ms;
cfg.multisample_misc.evaluate_per_sample = ms;
cfg.multisample_misc.depth_write_mask = views->dst_z != NULL;
cfg.multisample_misc.depth_function = MALI_FUNC_ALWAYS;
cfg.stencil_mask_misc.stencil_enable = views->dst_s != NULL;
cfg.stencil_mask_misc.stencil_mask_front = 0xFF;
cfg.stencil_mask_misc.stencil_mask_back = 0xFF;
cfg.stencil_front.compare_function = MALI_FUNC_ALWAYS;
cfg.stencil_front.stencil_fail = MALI_STENCIL_OP_REPLACE;
cfg.stencil_front.depth_fail = MALI_STENCIL_OP_REPLACE;
cfg.stencil_front.depth_pass = MALI_STENCIL_OP_REPLACE;
cfg.stencil_front.mask = 0xFF;
cfg.stencil_back = cfg.stencil_front;
#if PAN_ARCH >= 6
if (zs) {
/* Writing Z/S requires late updates */
cfg.properties.zs_update_operation = MALI_PIXEL_KILL_FORCE_LATE;
cfg.properties.pixel_kill_operation = MALI_PIXEL_KILL_FORCE_LATE;
} else {
/* Skipping ATEST requires forcing Z/S */
cfg.properties.zs_update_operation = MALI_PIXEL_KILL_STRONG_EARLY;
cfg.properties.pixel_kill_operation = MALI_PIXEL_KILL_FORCE_EARLY;
}
/* However, while shaders writing Z/S can normally be killed, on v6
* for frame shaders it can cause GPU timeouts, so only allow colour
* blit shaders to be killed. */
cfg.properties.allow_forward_pixel_to_kill = !zs;
if (PAN_ARCH == 6)
cfg.properties.allow_forward_pixel_to_be_killed = !zs;
#else
mali_ptr blend_shader =
blend_shaders
? panfrost_last_nonnull(blend_shaders, MAX2(views->rt_count, 1))
: 0;
cfg.properties.work_register_count = 4;
cfg.properties.force_early_z = !zs;
cfg.stencil_mask_misc.alpha_test_compare_function = MALI_FUNC_ALWAYS;
/* Set even on v5 for erratum workaround */
#if PAN_ARCH == 5
cfg.legacy_blend_shader = blend_shader;
#else
cfg.blend_shader = blend_shader;
cfg.stencil_mask_misc.write_enable = true;
cfg.stencil_mask_misc.dither_disable = true;
cfg.multisample_misc.blend_shader = !!blend_shader;
cfg.blend_shader = blend_shader;
if (!cfg.multisample_misc.blend_shader) {
cfg.blend_equation.rgb.a = MALI_BLEND_OPERAND_A_SRC;
cfg.blend_equation.rgb.b = MALI_BLEND_OPERAND_B_SRC;
cfg.blend_equation.rgb.c = MALI_BLEND_OPERAND_C_ZERO;
cfg.blend_equation.alpha.a = MALI_BLEND_OPERAND_A_SRC;
cfg.blend_equation.alpha.b = MALI_BLEND_OPERAND_B_SRC;
cfg.blend_equation.alpha.c = MALI_BLEND_OPERAND_C_ZERO;
cfg.blend_constant = 0;
if (views->dst_rts[0] != NULL) {
cfg.stencil_mask_misc.srgb =
util_format_is_srgb(views->dst_rts[0]->format);
cfg.blend_equation.color_mask = 0xf;
}
}
#endif
#endif
}
#if PAN_ARCH >= 5
pan_blitter_emit_blends(blit_shader, views, blend_shaders,
out + pan_size(RENDERER_STATE));
#endif
}
#endif
#if PAN_ARCH <= 5
static void
pan_blitter_get_blend_shaders(struct pan_blitter_cache *cache,
unsigned rt_count,
const struct pan_image_view **rts,
const struct pan_blit_shader_data *blit_shader,
mali_ptr *blend_shaders)
{
if (!rt_count)
return;
struct pan_blend_state blend_state = {
.rt_count = rt_count,
};
for (unsigned i = 0; i < rt_count; i++) {
if (!rts[i] || panfrost_blendable_formats_v7[rts[i]->format].internal)
continue;
struct pan_blit_blend_shader_key key = {
.format = rts[i]->format,
.rt = i,
.nr_samples = pan_image_view_get_nr_samples(rts[i]),
.type = blit_shader->blend_types[i],
};
pthread_mutex_lock(&cache->shaders.lock);
struct hash_entry *he =
_mesa_hash_table_search(cache->shaders.blend, &key);
struct pan_blit_blend_shader_data *blend_shader = he ? he->data : NULL;
if (blend_shader) {
blend_shaders[i] = blend_shader->address;
pthread_mutex_unlock(&cache->shaders.lock);
continue;
}
blend_shader =
rzalloc(cache->shaders.blend, struct pan_blit_blend_shader_data);
blend_shader->key = key;
blend_state.rts[i] = (struct pan_blend_rt_state){
.format = rts[i]->format,
.nr_samples = pan_image_view_get_nr_samples(rts[i]),
.equation =
{
.blend_enable = false,
.color_mask = 0xf,
},
};
pthread_mutex_lock(&cache->blend_shader_cache->lock);
struct pan_blend_shader_variant *b = GENX(pan_blend_get_shader_locked)(
cache->blend_shader_cache, &blend_state, blit_shader->blend_types[i],
nir_type_float32, /* unused */
i);
assert(b->work_reg_count <= 4);
struct panfrost_ptr bin =
pan_pool_alloc_aligned(cache->shaders.pool, b->binary.size, 64);
memcpy(bin.cpu, b->binary.data, b->binary.size);
blend_shader->address = bin.gpu | b->first_tag;
pthread_mutex_unlock(&cache->blend_shader_cache->lock);
_mesa_hash_table_insert(cache->shaders.blend, &blend_shader->key,
blend_shader);
pthread_mutex_unlock(&cache->shaders.lock);
blend_shaders[i] = blend_shader->address;
}
}
#endif
/*
* Early Mali GPUs did not respect sampler LOD clamps or bias, so the Midgard
* compiler inserts lowering code with a load_sampler_lod_parameters_pan sysval
* that we need to lower. Our samplers do not use LOD clamps or bias, so we
* lower to the identity settings and let constant folding get rid of the
* unnecessary lowering.
*/
static bool
lower_sampler_parameters(nir_builder *b, nir_intrinsic_instr *intr,
UNUSED void *data)
{
if (intr->intrinsic != nir_intrinsic_load_sampler_lod_parameters_pan)
return false;
const nir_const_value constants[4] = {
nir_const_value_for_float(0.0f, 32), /* min_lod */
nir_const_value_for_float(INFINITY, 32), /* max_lod */
nir_const_value_for_float(0.0f, 32), /* lod_bias */
};
b->cursor = nir_after_instr(&intr->instr);
nir_def_rewrite_uses(&intr->def, nir_build_imm(b, 3, 32, constants));
return true;
}
static uint32_t
sampler_hw_index(uint32_t index)
{
return PAN_ARCH >= 9 ? pan_res_handle(PAN_BLIT_TABLE_SAMPLER, index) : index;
}
static uint32_t
tex_hw_index(uint32_t index)
{
return PAN_ARCH >= 9 ? pan_res_handle(PAN_BLIT_TABLE_TEXTURE, index) : index;
}
static uint32_t
attr_hw_index(uint32_t index)
{
return PAN_ARCH >= 9 ? pan_res_handle(PAN_BLIT_TABLE_ATTRIBUTE, index)
: index;
}
static const struct pan_blit_shader_data *
pan_blitter_get_blit_shader(struct pan_blitter_cache *cache,
const struct pan_blit_shader_key *key)
{
pthread_mutex_lock(&cache->shaders.lock);
struct hash_entry *he =
_mesa_hash_table_search(cache->shaders.blit, key);
struct pan_blit_shader_data *shader = he ? he->data : NULL;
if (shader)
goto out;
unsigned coord_comps = 0;
unsigned sig_offset = 0;
char sig[256];
bool first = true;
for (unsigned i = 0; i < ARRAY_SIZE(key->surfaces); i++) {
const char *type_str, *dim_str;
if (key->surfaces[i].type == nir_type_invalid)
continue;
switch (key->surfaces[i].type) {
case nir_type_float32:
type_str = "float";
break;
case nir_type_uint32:
type_str = "uint";
break;
case nir_type_int32:
type_str = "int";
break;
default:
unreachable("Invalid type\n");
}
switch (key->surfaces[i].dim) {
case MALI_TEXTURE_DIMENSION_CUBE:
dim_str = "cube";
break;
case MALI_TEXTURE_DIMENSION_1D:
dim_str = "1D";
break;
case MALI_TEXTURE_DIMENSION_2D:
dim_str = "2D";
break;
case MALI_TEXTURE_DIMENSION_3D:
dim_str = "3D";
break;
default:
unreachable("Invalid dim\n");
}
coord_comps = MAX2(coord_comps, (key->surfaces[i].dim ?: 3) +
(key->surfaces[i].array ? 1 : 0));
if (sig_offset >= sizeof(sig)) {
first = false;
continue;
}
sig_offset +=
snprintf(sig + sig_offset, sizeof(sig) - sig_offset,
"%s[%s;%s;%s%s;src_samples=%d,dst_samples=%d]",
first ? "" : ",", gl_frag_result_name(key->surfaces[i].loc),
type_str, dim_str, key->surfaces[i].array ? "[]" : "",
key->surfaces[i].src_samples, key->surfaces[i].dst_samples);
first = false;
}
nir_builder b = nir_builder_init_simple_shader(
MESA_SHADER_FRAGMENT, GENX(pan_shader_get_compiler_options)(),
"pan_blit(%s)", sig);
nir_def *barycentric = nir_load_barycentric(
&b, nir_intrinsic_load_barycentric_pixel, INTERP_MODE_SMOOTH);
nir_def *coord = nir_load_interpolated_input(
&b, coord_comps, 32, barycentric, nir_imm_int(&b, 0),
.base = attr_hw_index(0), .dest_type = nir_type_float32,
.io_semantics.location = VARYING_SLOT_VAR0, .io_semantics.num_slots = 1);
unsigned active_count = 0;
for (unsigned i = 0; i < ARRAY_SIZE(key->surfaces); i++) {
if (key->surfaces[i].type == nir_type_invalid)
continue;
/* Resolve operations only work for N -> 1 samples. */
assert(key->surfaces[i].dst_samples == 1 ||
key->surfaces[i].src_samples == key->surfaces[i].dst_samples);
bool resolve =
key->surfaces[i].src_samples > key->surfaces[i].dst_samples;
bool ms = key->surfaces[i].src_samples > 1;
enum glsl_sampler_dim sampler_dim;
switch (key->surfaces[i].dim) {
case MALI_TEXTURE_DIMENSION_1D:
sampler_dim = GLSL_SAMPLER_DIM_1D;
break;
case MALI_TEXTURE_DIMENSION_2D:
sampler_dim = ms ? GLSL_SAMPLER_DIM_MS : GLSL_SAMPLER_DIM_2D;
break;
case MALI_TEXTURE_DIMENSION_3D:
sampler_dim = GLSL_SAMPLER_DIM_3D;
break;
case MALI_TEXTURE_DIMENSION_CUBE:
sampler_dim = GLSL_SAMPLER_DIM_CUBE;
break;
}
nir_def *res = NULL;
if (resolve) {
/* When resolving a float type, we need to calculate
* the average of all samples. For integer resolve, GL
* and Vulkan say that one sample should be chosen
* without telling which. Let's just pick the first one
* in that case.
*/
nir_alu_type base_type =
nir_alu_type_get_base_type(key->surfaces[i].type);
unsigned nsamples =
base_type == nir_type_float ? key->surfaces[i].src_samples : 1;
for (unsigned s = 0; s < nsamples; s++) {
nir_tex_instr *tex = nir_tex_instr_create(b.shader, 3);
tex->op = nir_texop_txf_ms;
tex->dest_type = key->surfaces[i].type;
tex->texture_index = tex_hw_index(active_count);
tex->sampler_index = sampler_hw_index(0);
tex->is_array = key->surfaces[i].array;
tex->sampler_dim = sampler_dim;
tex->src[0] =
nir_tex_src_for_ssa(nir_tex_src_coord, nir_f2i32(&b, coord));
tex->coord_components = coord_comps;
tex->src[1] =
nir_tex_src_for_ssa(nir_tex_src_ms_index, nir_imm_int(&b, s));
tex->src[2] =
nir_tex_src_for_ssa(nir_tex_src_lod, nir_imm_int(&b, 0));
nir_def_init(&tex->instr, &tex->def, 4, 32);
nir_builder_instr_insert(&b, &tex->instr);
res = res ? nir_fadd(&b, res, &tex->def) : &tex->def;
}
if (base_type == nir_type_float)
res = nir_fmul_imm(&b, res, 1.0f / nsamples);
} else {
nir_tex_instr *tex = nir_tex_instr_create(b.shader, ms ? 3 : 1);
tex->dest_type = key->surfaces[i].type;
tex->texture_index = tex_hw_index(active_count);
tex->sampler_index = sampler_hw_index(0);
tex->is_array = key->surfaces[i].array;
tex->sampler_dim = sampler_dim;
if (ms) {
tex->op = nir_texop_txf_ms;
tex->src[0] =
nir_tex_src_for_ssa(nir_tex_src_coord, nir_f2i32(&b, coord));
tex->coord_components = coord_comps;
tex->src[1] = nir_tex_src_for_ssa(nir_tex_src_ms_index,
nir_load_sample_id(&b));
tex->src[2] =
nir_tex_src_for_ssa(nir_tex_src_lod, nir_imm_int(&b, 0));
} else {
tex->op = nir_texop_txl;
tex->src[0] = nir_tex_src_for_ssa(nir_tex_src_coord, coord);
tex->coord_components = coord_comps;
}
nir_def_init(&tex->instr, &tex->def, 4, 32);
nir_builder_instr_insert(&b, &tex->instr);
res = &tex->def;
}
assert(res);
if (key->surfaces[i].loc >= FRAG_RESULT_DATA0) {
nir_store_output(
&b, res, nir_imm_int(&b, 0), .base = active_count,
.src_type = key->surfaces[i].type,
.io_semantics.location = key->surfaces[i].loc,
.io_semantics.num_slots = 1,
.write_mask = nir_component_mask(res->num_components));
} else {
unsigned c = key->surfaces[i].loc == FRAG_RESULT_STENCIL ? 1 : 0;
nir_store_output(
&b, nir_channel(&b, res, c), nir_imm_int(&b, 0),
.base = active_count, .src_type = key->surfaces[i].type,
.io_semantics.location = key->surfaces[i].loc,
.io_semantics.num_slots = 1, .write_mask = nir_component_mask(1));
}
active_count++;
}
struct panfrost_compile_inputs inputs = {
.gpu_id = cache->gpu_id,
.is_blit = true,
.no_idvs = true,
};
struct util_dynarray binary;
util_dynarray_init(&binary, NULL);
shader = rzalloc(cache->shaders.blit, struct pan_blit_shader_data);
nir_shader_gather_info(b.shader, nir_shader_get_entrypoint(b.shader));
for (unsigned i = 0; i < active_count; ++i)
BITSET_SET(b.shader->info.textures_used, i);
pan_shader_preprocess(b.shader, inputs.gpu_id);
if (PAN_ARCH == 4) {
NIR_PASS_V(b.shader, nir_shader_intrinsics_pass, lower_sampler_parameters,
nir_metadata_block_index | nir_metadata_dominance, NULL);
}
GENX(pan_shader_compile)(b.shader, &inputs, &binary, &shader->info);
shader->key = *key;
shader->address =
pan_pool_upload_aligned(cache->shaders.pool, binary.data,
binary.size, PAN_ARCH >= 6 ? 128 : 64);
util_dynarray_fini(&binary);
ralloc_free(b.shader);
#if PAN_ARCH >= 6
for (unsigned i = 0; i < ARRAY_SIZE(shader->blend_ret_offsets); i++) {
shader->blend_ret_offsets[i] =
shader->info.bifrost.blend[i].return_offset;
shader->blend_types[i] = shader->info.bifrost.blend[i].type;
}
#endif
_mesa_hash_table_insert(cache->shaders.blit, &shader->key, shader);
out:
pthread_mutex_unlock(&cache->shaders.lock);
return shader;
}
static struct pan_blit_shader_key
pan_blitter_get_key(struct pan_blitter_views *views)
{
struct pan_blit_shader_key key = {0};
if (views->src_z) {
assert(views->dst_z);
key.surfaces[0].loc = FRAG_RESULT_DEPTH;
key.surfaces[0].type = nir_type_float32;
key.surfaces[0].src_samples = pan_image_view_get_nr_samples(views->src_z);
key.surfaces[0].dst_samples = pan_image_view_get_nr_samples(views->dst_z);
key.surfaces[0].dim = views->src_z->dim;
key.surfaces[0].array =
views->src_z->first_layer != views->src_z->last_layer;
}
if (views->src_s) {
assert(views->dst_s);
key.surfaces[1].loc = FRAG_RESULT_STENCIL;
key.surfaces[1].type = nir_type_uint32;
key.surfaces[1].src_samples = pan_image_view_get_nr_samples(views->src_s);
key.surfaces[1].dst_samples = pan_image_view_get_nr_samples(views->dst_s);
key.surfaces[1].dim = views->src_s->dim;
key.surfaces[1].array =
views->src_s->first_layer != views->src_s->last_layer;
}
for (unsigned i = 0; i < views->rt_count; i++) {
if (!views->src_rts[i])
continue;
assert(views->dst_rts[i]);
key.surfaces[i].loc = FRAG_RESULT_DATA0 + i;
key.surfaces[i].type =
util_format_is_pure_uint(views->src_rts[i]->format) ? nir_type_uint32
: util_format_is_pure_sint(views->src_rts[i]->format)
? nir_type_int32
: nir_type_float32;
key.surfaces[i].src_samples =
pan_image_view_get_nr_samples(views->src_rts[i]);
key.surfaces[i].dst_samples =
pan_image_view_get_nr_samples(views->dst_rts[i]);
key.surfaces[i].dim = views->src_rts[i]->dim;
key.surfaces[i].array =
views->src_rts[i]->first_layer != views->src_rts[i]->last_layer;
}
return key;
}
#if PAN_ARCH <= 7
static mali_ptr
pan_blitter_get_rsd(struct pan_blitter_cache *cache,
struct pan_blitter_views *views)
{
struct pan_blit_rsd_key rsd_key = {0};
assert(!views->rt_count || (!views->src_z && !views->src_s));
struct pan_blit_shader_key blit_key = pan_blitter_get_key(views);
if (views->src_z) {
assert(views->dst_z);
rsd_key.z.format = views->dst_z->format;
rsd_key.z.type = blit_key.surfaces[0].type;
rsd_key.z.src_samples = blit_key.surfaces[0].src_samples;
rsd_key.z.dst_samples = blit_key.surfaces[0].dst_samples;
rsd_key.z.dim = blit_key.surfaces[0].dim;
rsd_key.z.array = blit_key.surfaces[0].array;
}
if (views->src_s) {
assert(views->dst_s);
rsd_key.s.format = views->dst_s->format;
rsd_key.s.type = blit_key.surfaces[1].type;
rsd_key.s.src_samples = blit_key.surfaces[1].src_samples;
rsd_key.s.dst_samples = blit_key.surfaces[1].dst_samples;
rsd_key.s.dim = blit_key.surfaces[1].dim;
rsd_key.s.array = blit_key.surfaces[1].array;
}
for (unsigned i = 0; i < views->rt_count; i++) {
if (!views->src_rts[i])
continue;
assert(views->dst_rts[i]);
rsd_key.rts[i].format = views->dst_rts[i]->format;
rsd_key.rts[i].type = blit_key.surfaces[i].type;
rsd_key.rts[i].src_samples = blit_key.surfaces[i].src_samples;
rsd_key.rts[i].dst_samples = blit_key.surfaces[i].dst_samples;
rsd_key.rts[i].dim = blit_key.surfaces[i].dim;
rsd_key.rts[i].array = blit_key.surfaces[i].array;
}
pthread_mutex_lock(&cache->rsds.lock);
struct hash_entry *he =
_mesa_hash_table_search(cache->rsds.rsds, &rsd_key);
struct pan_blit_rsd_data *rsd = he ? he->data : NULL;
if (rsd)
goto out;
rsd = rzalloc(cache->rsds.rsds, struct pan_blit_rsd_data);
rsd->key = rsd_key;
#if PAN_ARCH == 4
struct panfrost_ptr rsd_ptr =
pan_pool_alloc_desc(cache->rsds.pool, RENDERER_STATE);
#else
unsigned bd_count = PAN_ARCH >= 5 ? MAX2(views->rt_count, 1) : 0;
struct panfrost_ptr rsd_ptr = pan_pool_alloc_desc_aggregate(
cache->rsds.pool, PAN_DESC(RENDERER_STATE),
PAN_DESC_ARRAY(bd_count, BLEND));
#endif
mali_ptr blend_shaders[8] = {0};
const struct pan_blit_shader_data *blit_shader =
pan_blitter_get_blit_shader(cache, &blit_key);
#if PAN_ARCH <= 5
pan_blitter_get_blend_shaders(cache,
views->rt_count, views->dst_rts, blit_shader,
blend_shaders);
#endif
pan_blitter_emit_rsd(blit_shader, views, blend_shaders, rsd_ptr.cpu);
rsd->address = rsd_ptr.gpu;
_mesa_hash_table_insert(cache->rsds.rsds, &rsd->key, rsd);
out:
pthread_mutex_unlock(&cache->rsds.lock);
return rsd->address;
}
static mali_ptr
pan_blit_get_rsd(struct pan_blitter_cache *cache,
const struct pan_image_view *src_views,
const struct pan_image_view *dst_view)
{
const struct util_format_description *desc =
util_format_description(src_views[0].format);
struct pan_blitter_views views = {};
if (util_format_has_depth(desc)) {
views.src_z = &src_views[0];
views.dst_z = dst_view;
}
if (src_views[1].format) {
views.src_s = &src_views[1];
views.dst_s = dst_view;
} else if (util_format_has_stencil(desc)) {
views.src_s = &src_views[0];
views.dst_s = dst_view;
}
if (!views.src_z && !views.src_s) {
views.rt_count = 1;
views.src_rts[0] = src_views;
views.dst_rts[0] = dst_view;
}
return pan_blitter_get_rsd(cache, &views);
}
#endif
static struct pan_blitter_views
pan_preload_get_views(const struct pan_fb_info *fb, bool zs,
struct pan_image_view *patched_s)
{
struct pan_blitter_views views = {0};
if (zs) {
if (fb->zs.preload.z)
views.src_z = views.dst_z = fb->zs.view.zs;
if (fb->zs.preload.s) {
const struct pan_image_view *view = fb->zs.view.s ?: fb->zs.view.zs;
enum pipe_format fmt = util_format_get_depth_only(view->format);
switch (view->format) {
case PIPE_FORMAT_Z24_UNORM_S8_UINT:
fmt = PIPE_FORMAT_X24S8_UINT;
break;
case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
fmt = PIPE_FORMAT_X32_S8X24_UINT;
break;
default:
fmt = view->format;
break;
}
if (fmt != view->format) {
*patched_s = *view;
patched_s->format = fmt;
views.src_s = views.dst_s = patched_s;
} else {
views.src_s = views.dst_s = view;
}
}
} else {
for (unsigned i = 0; i < fb->rt_count; i++) {
if (fb->rts[i].preload) {
views.src_rts[i] = fb->rts[i].view;
views.dst_rts[i] = fb->rts[i].view;
}
}
views.rt_count = fb->rt_count;
}
return views;
}
static bool
pan_preload_needed(const struct pan_fb_info *fb, bool zs)
{
if (zs) {
if (fb->zs.preload.z || fb->zs.preload.s)
return true;
} else {
for (unsigned i = 0; i < fb->rt_count; i++) {
if (fb->rts[i].preload)
return true;
}
}
return false;
}
static mali_ptr
pan_blitter_emit_varying(struct pan_pool *pool)
{
struct panfrost_ptr varying = pan_pool_alloc_desc(pool, ATTRIBUTE);
pan_pack(varying.cpu, ATTRIBUTE, cfg) {
cfg.buffer_index = 0;
cfg.offset_enable = PAN_ARCH <= 5;
cfg.format =
GENX(panfrost_format_from_pipe_format)(PIPE_FORMAT_R32G32B32_FLOAT)->hw;
#if PAN_ARCH >= 9
cfg.attribute_type = MALI_ATTRIBUTE_TYPE_1D;
cfg.table = PAN_BLIT_TABLE_ATTRIBUTE_BUFFER;
cfg.frequency = MALI_ATTRIBUTE_FREQUENCY_VERTEX;
cfg.stride = 4 * sizeof(float);
#endif
}
return varying.gpu;
}
static mali_ptr
pan_blitter_emit_varying_buffer(struct pan_pool *pool, mali_ptr coordinates)
{
#if PAN_ARCH >= 9
struct panfrost_ptr varying_buffer = pan_pool_alloc_desc(pool, BUFFER);
pan_pack(varying_buffer.cpu, BUFFER, cfg) {
cfg.address = coordinates;
cfg.size = 4 * sizeof(float) * 4;
}
#else
/* Bifrost needs an empty desc to mark end of prefetching */
bool padding_buffer = PAN_ARCH >= 6;
struct panfrost_ptr varying_buffer = pan_pool_alloc_desc_array(
pool, (padding_buffer ? 2 : 1), ATTRIBUTE_BUFFER);
pan_pack(varying_buffer.cpu, ATTRIBUTE_BUFFER, cfg) {
cfg.pointer = coordinates;
cfg.stride = 4 * sizeof(float);
cfg.size = cfg.stride * 4;
}
if (padding_buffer) {
pan_pack(varying_buffer.cpu + pan_size(ATTRIBUTE_BUFFER),
ATTRIBUTE_BUFFER, cfg)
;
}
#endif
return varying_buffer.gpu;
}
static mali_ptr
pan_blitter_emit_sampler(struct pan_pool *pool, bool nearest_filter)
{
struct panfrost_ptr sampler = pan_pool_alloc_desc(pool, SAMPLER);
pan_pack(sampler.cpu, SAMPLER, cfg) {
cfg.seamless_cube_map = false;
cfg.normalized_coordinates = false;
cfg.minify_nearest = nearest_filter;
cfg.magnify_nearest = nearest_filter;
}
return sampler.gpu;
}
static mali_ptr
pan_blitter_emit_textures(struct pan_pool *pool, unsigned tex_count,
const struct pan_image_view **views)
{
#if PAN_ARCH >= 6
struct panfrost_ptr textures =
pan_pool_alloc_desc_array(pool, tex_count, TEXTURE);
for (unsigned i = 0; i < tex_count; i++) {
void *texture = textures.cpu + (pan_size(TEXTURE) * i);
size_t payload_size =
GENX(panfrost_estimate_texture_payload_size)(views[i]);
struct panfrost_ptr surfaces =
pan_pool_alloc_aligned(pool, payload_size, 64);
GENX(panfrost_new_texture)(views[i], texture, &surfaces);
}
return textures.gpu;
#else
mali_ptr textures[8] = {0};
for (unsigned i = 0; i < tex_count; i++) {
size_t sz = pan_size(TEXTURE) +
GENX(panfrost_estimate_texture_payload_size)(views[i]);
struct panfrost_ptr texture =
pan_pool_alloc_aligned(pool, sz, pan_alignment(TEXTURE));
struct panfrost_ptr surfaces = {
.cpu = texture.cpu + pan_size(TEXTURE),
.gpu = texture.gpu + pan_size(TEXTURE),
};
GENX(panfrost_new_texture)(views[i], texture.cpu, &surfaces);
textures[i] = texture.gpu;
}
return pan_pool_upload_aligned(pool, textures, tex_count * sizeof(mali_ptr),
sizeof(mali_ptr));
#endif
}
static mali_ptr
pan_preload_emit_textures(struct pan_pool *pool, const struct pan_fb_info *fb,
bool zs, unsigned *tex_count_out)
{
const struct pan_image_view *views[8];
struct pan_image_view patched_s_view;
unsigned tex_count = 0;
if (zs) {
if (fb->zs.preload.z)
views[tex_count++] = fb->zs.view.zs;
if (fb->zs.preload.s) {
const struct pan_image_view *view = fb->zs.view.s ?: fb->zs.view.zs;
enum pipe_format fmt = util_format_get_depth_only(view->format);
switch (view->format) {
case PIPE_FORMAT_Z24_UNORM_S8_UINT:
fmt = PIPE_FORMAT_X24S8_UINT;
break;
case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
fmt = PIPE_FORMAT_X32_S8X24_UINT;
break;
default:
fmt = view->format;
break;
}
if (fmt != view->format) {
patched_s_view = *view;
patched_s_view.format = fmt;
view = &patched_s_view;
}
views[tex_count++] = view;
}
} else {
for (unsigned i = 0; i < fb->rt_count; i++) {
if (fb->rts[i].preload)
views[tex_count++] = fb->rts[i].view;
}
}
*tex_count_out = tex_count;
return pan_blitter_emit_textures(pool, tex_count, views);
}
#if PAN_ARCH >= 8
/* TODO: cache */
static mali_ptr
pan_blitter_emit_zs(struct pan_pool *pool, bool z, bool s)
{
struct panfrost_ptr zsd = pan_pool_alloc_desc(pool, DEPTH_STENCIL);
pan_pack(zsd.cpu, DEPTH_STENCIL, cfg) {
cfg.depth_function = MALI_FUNC_ALWAYS;
cfg.depth_write_enable = z;
if (z)
cfg.depth_source = MALI_DEPTH_SOURCE_SHADER;
cfg.stencil_test_enable = s;
cfg.stencil_from_shader = s;
cfg.front_compare_function = MALI_FUNC_ALWAYS;
cfg.front_stencil_fail = MALI_STENCIL_OP_REPLACE;
cfg.front_depth_fail = MALI_STENCIL_OP_REPLACE;
cfg.front_depth_pass = MALI_STENCIL_OP_REPLACE;
cfg.front_write_mask = 0xFF;
cfg.front_value_mask = 0xFF;
cfg.back_compare_function = MALI_FUNC_ALWAYS;
cfg.back_stencil_fail = MALI_STENCIL_OP_REPLACE;
cfg.back_depth_fail = MALI_STENCIL_OP_REPLACE;
cfg.back_depth_pass = MALI_STENCIL_OP_REPLACE;
cfg.back_write_mask = 0xFF;
cfg.back_value_mask = 0xFF;
cfg.depth_cull_enable = false;
}
return zsd.gpu;
}
#else
static mali_ptr
pan_blitter_emit_viewport(struct pan_pool *pool, uint16_t minx, uint16_t miny,
uint16_t maxx, uint16_t maxy)
{
struct panfrost_ptr vp = pan_pool_alloc_desc(pool, VIEWPORT);
pan_pack(vp.cpu, VIEWPORT, cfg) {
cfg.scissor_minimum_x = minx;
cfg.scissor_minimum_y = miny;
cfg.scissor_maximum_x = maxx;
cfg.scissor_maximum_y = maxy;
}
return vp.gpu;
}
#endif
static void
pan_preload_emit_dcd(struct pan_blitter_cache *cache,
struct pan_pool *pool, struct pan_fb_info *fb, bool zs,
mali_ptr coordinates, mali_ptr tsd, void *out,
bool always_write)
{
unsigned tex_count = 0;
mali_ptr textures = pan_preload_emit_textures(pool, fb, zs, &tex_count);
mali_ptr samplers = pan_blitter_emit_sampler(pool, true);
mali_ptr varyings = pan_blitter_emit_varying(pool);
mali_ptr varying_buffers =
pan_blitter_emit_varying_buffer(pool, coordinates);
/* Tiles updated by blit shaders are still considered clean (separate
* for colour and Z/S), allowing us to suppress unnecessary writeback
*/
UNUSED bool clean_fragment_write = !always_write;
/* Image view used when patching stencil formats for combined
* depth/stencil preloads.
*/
struct pan_image_view patched_s;
struct pan_blitter_views views = pan_preload_get_views(fb, zs, &patched_s);
#if PAN_ARCH <= 7
pan_pack(out, DRAW, cfg) {
uint16_t minx = 0, miny = 0, maxx, maxy;
if (PAN_ARCH == 4) {
maxx = fb->width - 1;
maxy = fb->height - 1;
} else {
/* Align on 32x32 tiles */
minx = fb->extent.minx & ~31;
miny = fb->extent.miny & ~31;
maxx = MIN2(ALIGN_POT(fb->extent.maxx + 1, 32), fb->width) - 1;
maxy = MIN2(ALIGN_POT(fb->extent.maxy + 1, 32), fb->height) - 1;
}
cfg.thread_storage = tsd;
cfg.state = pan_blitter_get_rsd(cache, &views);
cfg.position = coordinates;
cfg.viewport = pan_blitter_emit_viewport(pool, minx, miny, maxx, maxy);
cfg.varyings = varyings;
cfg.varying_buffers = varying_buffers;
cfg.textures = textures;
cfg.samplers = samplers;
#if PAN_ARCH >= 6
cfg.clean_fragment_write = clean_fragment_write;
#endif
}
#else
struct panfrost_ptr T;
unsigned nr_tables = PAN_BLIT_NUM_RESOURCE_TABLES;
/* Although individual resources need only 16 byte alignment, the
* resource table as a whole must be 64-byte aligned.
*/
T = pan_pool_alloc_aligned(pool, nr_tables * pan_size(RESOURCE), 64);
memset(T.cpu, 0, nr_tables * pan_size(RESOURCE));
panfrost_make_resource_table(T, PAN_BLIT_TABLE_TEXTURE, textures, tex_count);
panfrost_make_resource_table(T, PAN_BLIT_TABLE_SAMPLER, samplers, 1);
panfrost_make_resource_table(T, PAN_BLIT_TABLE_ATTRIBUTE, varyings, 1);
panfrost_make_resource_table(T, PAN_BLIT_TABLE_ATTRIBUTE_BUFFER,
varying_buffers, 1);
struct pan_blit_shader_key key = pan_blitter_get_key(&views);
const struct pan_blit_shader_data *blit_shader =
pan_blitter_get_blit_shader(cache, &key);
bool z = fb->zs.preload.z;
bool s = fb->zs.preload.s;
bool ms = pan_blitter_is_ms(&views);
struct panfrost_ptr spd = pan_pool_alloc_desc(pool, SHADER_PROGRAM);
pan_pack(spd.cpu, SHADER_PROGRAM, cfg) {
cfg.stage = MALI_SHADER_STAGE_FRAGMENT;
cfg.fragment_coverage_bitmask_type = MALI_COVERAGE_BITMASK_TYPE_GL;
cfg.register_allocation = MALI_SHADER_REGISTER_ALLOCATION_32_PER_THREAD;
cfg.binary = blit_shader->address;
cfg.preload.r48_r63 = blit_shader->info.preload >> 48;
}
unsigned bd_count = views.rt_count;
struct panfrost_ptr blend = pan_pool_alloc_desc_array(pool, bd_count, BLEND);
if (!zs) {
pan_blitter_emit_blends(blit_shader, &views, NULL, blend.cpu);
}
pan_pack(out, DRAW, cfg) {
if (zs) {
/* ZS_EMIT requires late update/kill */
cfg.zs_update_operation = MALI_PIXEL_KILL_FORCE_LATE;
cfg.pixel_kill_operation = MALI_PIXEL_KILL_FORCE_LATE;
cfg.blend_count = 0;
} else {
/* Skipping ATEST requires forcing Z/S */
cfg.zs_update_operation = MALI_PIXEL_KILL_STRONG_EARLY;
cfg.pixel_kill_operation = MALI_PIXEL_KILL_FORCE_EARLY;
cfg.blend = blend.gpu;
cfg.blend_count = bd_count;
cfg.render_target_mask = 0x1;
}
cfg.allow_forward_pixel_to_kill = !zs;
cfg.allow_forward_pixel_to_be_killed = true;
cfg.depth_stencil = pan_blitter_emit_zs(pool, z, s);
cfg.sample_mask = 0xFFFF;
cfg.multisample_enable = ms;
cfg.evaluate_per_sample = ms;
cfg.maximum_z = 1.0;
cfg.clean_fragment_write = clean_fragment_write;
cfg.shader.resources = T.gpu | nr_tables;
cfg.shader.shader = spd.gpu;
cfg.shader.thread_storage = tsd;
}
#endif
}
#if PAN_ARCH <= 7
static void *
pan_blit_emit_tiler_job(struct pan_pool *pool, struct pan_jc *jc,
mali_ptr tiler, struct panfrost_ptr *job)
{
*job = pan_pool_alloc_desc(pool, TILER_JOB);
pan_section_pack(job->cpu, TILER_JOB, PRIMITIVE, cfg) {
cfg.draw_mode = MALI_DRAW_MODE_TRIANGLE_STRIP;
cfg.index_count = 4;
cfg.job_task_split = 6;
}
pan_section_pack(job->cpu, TILER_JOB, PRIMITIVE_SIZE, cfg) {
cfg.constant = 1.0f;
}
void *invoc = pan_section_ptr(job->cpu, TILER_JOB, INVOCATION);
panfrost_pack_work_groups_compute(invoc, 1, 4, 1, 1, 1, 1, true, false);
#if PAN_ARCH >= 6
pan_section_pack(job->cpu, TILER_JOB, PADDING, cfg)
;
pan_section_pack(job->cpu, TILER_JOB, TILER, cfg) {
cfg.address = tiler;
}
#endif
pan_jc_add_job(jc, MALI_JOB_TYPE_TILER, false, false, 0, 0, job, false);
return pan_section_ptr(job->cpu, TILER_JOB, DRAW);
}
#endif
#if PAN_ARCH >= 6
static void
pan_preload_fb_alloc_pre_post_dcds(struct pan_pool *desc_pool,
struct pan_fb_info *fb)
{
if (fb->bifrost.pre_post.dcds.gpu)
return;
fb->bifrost.pre_post.dcds = pan_pool_alloc_desc_array(desc_pool, 3, DRAW);
}
static void
pan_preload_emit_pre_frame_dcd(struct pan_blitter_cache *cache,
struct pan_pool *desc_pool,
struct pan_fb_info *fb, bool zs, mali_ptr coords,
mali_ptr tsd)
{
unsigned dcd_idx = zs ? 1 : 0;
pan_preload_fb_alloc_pre_post_dcds(desc_pool, fb);
assert(fb->bifrost.pre_post.dcds.cpu);
void *dcd = fb->bifrost.pre_post.dcds.cpu + (dcd_idx * pan_size(DRAW));
/* We only use crc_rt to determine whether to force writes for updating
* the CRCs, so use a conservative tile size (16x16).
*/
int crc_rt = GENX(pan_select_crc_rt)(fb, 16 * 16);
bool always_write = false;
/* If CRC data is currently invalid and this batch will make it valid,
* write even clean tiles to make sure CRC data is updated. */
if (crc_rt >= 0) {
bool *valid = fb->rts[crc_rt].crc_valid;
bool full = !fb->extent.minx && !fb->extent.miny &&
fb->extent.maxx == (fb->width - 1) &&
fb->extent.maxy == (fb->height - 1);
if (full && !(*valid))
always_write = true;
}
pan_preload_emit_dcd(cache, desc_pool, fb, zs, coords, tsd, dcd,
always_write);
if (zs) {
enum pipe_format fmt = fb->zs.view.zs
? fb->zs.view.zs->planes[0]->layout.format
: fb->zs.view.s->planes[0]->layout.format;
bool always = false;
/* If we're dealing with a combined ZS resource and only one
* component is cleared, we need to reload the whole surface
* because the zs_clean_pixel_write_enable flag is set in that
* case.
*/
if (util_format_is_depth_and_stencil(fmt) &&
fb->zs.clear.z != fb->zs.clear.s)
always = true;
/* We could use INTERSECT on Bifrost v7 too, but
* EARLY_ZS_ALWAYS has the advantage of reloading the ZS tile
* buffer one or more tiles ahead, making ZS data immediately
* available for any ZS tests taking place in other shaders.
* Thing's haven't been benchmarked to determine what's
* preferable (saving bandwidth vs having ZS preloaded
* earlier), so let's leave it like that for now.
*/
fb->bifrost.pre_post.modes[dcd_idx] =
PAN_ARCH > 6
? MALI_PRE_POST_FRAME_SHADER_MODE_EARLY_ZS_ALWAYS
: always ? MALI_PRE_POST_FRAME_SHADER_MODE_ALWAYS
: MALI_PRE_POST_FRAME_SHADER_MODE_INTERSECT;
} else {
fb->bifrost.pre_post.modes[dcd_idx] =
always_write ? MALI_PRE_POST_FRAME_SHADER_MODE_ALWAYS
: MALI_PRE_POST_FRAME_SHADER_MODE_INTERSECT;
}
}
#else
static struct panfrost_ptr
pan_preload_emit_tiler_job(struct pan_blitter_cache *cache, struct pan_pool *desc_pool, struct pan_jc *jc,
struct pan_fb_info *fb, bool zs, mali_ptr coords,
mali_ptr tsd)
{
struct panfrost_ptr job = pan_pool_alloc_desc(desc_pool, TILER_JOB);
pan_preload_emit_dcd(cache, desc_pool, fb, zs, coords, tsd,
pan_section_ptr(job.cpu, TILER_JOB, DRAW), false);
pan_section_pack(job.cpu, TILER_JOB, PRIMITIVE, cfg) {
cfg.draw_mode = MALI_DRAW_MODE_TRIANGLE_STRIP;
cfg.index_count = 4;
cfg.job_task_split = 6;
}
pan_section_pack(job.cpu, TILER_JOB, PRIMITIVE_SIZE, cfg) {
cfg.constant = 1.0f;
}
void *invoc = pan_section_ptr(job.cpu, TILER_JOB, INVOCATION);
panfrost_pack_work_groups_compute(invoc, 1, 4, 1, 1, 1, 1, true, false);
pan_jc_add_job(jc, MALI_JOB_TYPE_TILER, false, false, 0, 0, &job, true);
return job;
}
#endif
static struct panfrost_ptr
pan_preload_fb_part(struct pan_blitter_cache *cache, struct pan_pool *pool,
struct pan_jc *jc, struct pan_fb_info *fb, bool zs,
mali_ptr coords, mali_ptr tsd, mali_ptr tiler)
{
struct panfrost_ptr job = {0};
#if PAN_ARCH >= 6
pan_preload_emit_pre_frame_dcd(cache, pool, fb, zs, coords, tsd);
#else
job = pan_preload_emit_tiler_job(cache, pool, jc, fb, zs, coords, tsd);
#endif
return job;
}
unsigned
GENX(pan_preload_fb)(struct pan_blitter_cache *cache, struct pan_pool *pool,
struct pan_jc *jc, struct pan_fb_info *fb, mali_ptr tsd,
mali_ptr tiler, struct panfrost_ptr *jobs)
{
bool preload_zs = pan_preload_needed(fb, true);
bool preload_rts = pan_preload_needed(fb, false);
mali_ptr coords;
if (!preload_zs && !preload_rts)
return 0;
float rect[] = {
0.0, 0.0, 0.0, 1.0, fb->width, 0.0, 0.0, 1.0,
0.0, fb->height, 0.0, 1.0, fb->width, fb->height, 0.0, 1.0,
};
coords = pan_pool_upload_aligned(pool, rect, sizeof(rect), 64);
unsigned njobs = 0;
if (preload_zs) {
struct panfrost_ptr job =
pan_preload_fb_part(cache, pool, jc, fb, true, coords, tsd, tiler);
if (jobs && job.cpu)
jobs[njobs++] = job;
}
if (preload_rts) {
struct panfrost_ptr job =
pan_preload_fb_part(cache, pool, jc, fb, false, coords, tsd, tiler);
if (jobs && job.cpu)
jobs[njobs++] = job;
}
return njobs;
}
#if PAN_ARCH <= 7
void
GENX(pan_blit_ctx_init)(struct pan_blitter_cache *cache,
const struct pan_blit_info *info,
struct pan_pool *blit_pool,
struct pan_blit_context *ctx)
{
memset(ctx, 0, sizeof(*ctx));
struct pan_image_view sviews[2] = {
{
.format = info->src.planes[0].format,
.planes =
{
info->src.planes[0].image,
info->src.planes[1].image,
info->src.planes[2].image,
},
.dim =
info->src.planes[0].image->layout.dim == MALI_TEXTURE_DIMENSION_CUBE
? MALI_TEXTURE_DIMENSION_2D
: info->src.planes[0].image->layout.dim,
.first_level = info->src.level,
.last_level = info->src.level,
.first_layer = info->src.start.layer,
.last_layer = info->src.end.layer,
.swizzle =
{
PIPE_SWIZZLE_X,
PIPE_SWIZZLE_Y,
PIPE_SWIZZLE_Z,
PIPE_SWIZZLE_W,
},
},
};
struct pan_image_view dview = {
.format = info->dst.planes[0].format,
.planes =
{
info->dst.planes[0].image,
info->dst.planes[1].image,
info->dst.planes[2].image,
},
.dim = info->dst.planes[0].image->layout.dim == MALI_TEXTURE_DIMENSION_1D
? MALI_TEXTURE_DIMENSION_1D
: MALI_TEXTURE_DIMENSION_2D,
.first_level = info->dst.level,
.last_level = info->dst.level,
.first_layer = info->dst.start.layer,
.last_layer = info->dst.start.layer,
.swizzle =
{
PIPE_SWIZZLE_X,
PIPE_SWIZZLE_Y,
PIPE_SWIZZLE_Z,
PIPE_SWIZZLE_W,
},
};
ctx->src.start.x = info->src.start.x;
ctx->src.start.y = info->src.start.y;
ctx->src.end.x = info->src.end.x;
ctx->src.end.y = info->src.end.y;
ctx->src.dim = sviews[0].dim;
if (info->dst.planes[0].image->layout.dim == MALI_TEXTURE_DIMENSION_3D) {
unsigned max_z =
u_minify(info->dst.planes[0].image->layout.depth, info->dst.level) - 1;
ctx->z_scale = (float)(info->src.end.z - info->src.start.z) /
(info->dst.end.z - info->dst.start.z);
assert(info->dst.start.z != info->dst.end.z);
if (info->dst.start.z > info->dst.end.z) {
ctx->dst.cur_layer = info->dst.start.z - 1;
ctx->dst.last_layer = info->dst.end.z;
} else {
ctx->dst.cur_layer = info->dst.start.z;
ctx->dst.last_layer = info->dst.end.z - 1;
}
ctx->dst.cur_layer = MIN2(MAX2(ctx->dst.cur_layer, 0), max_z);
ctx->dst.last_layer = MIN2(MAX2(ctx->dst.last_layer, 0), max_z);
ctx->dst.layer_offset = ctx->dst.cur_layer;
} else {
unsigned max_layer = info->dst.planes[0].image->layout.array_size - 1;
ctx->dst.layer_offset = info->dst.start.layer;
ctx->dst.cur_layer = info->dst.start.layer;
ctx->dst.last_layer = MIN2(info->dst.end.layer, max_layer);
ctx->z_scale = 1;
}
if (sviews[0].dim == MALI_TEXTURE_DIMENSION_3D) {
if (info->src.start.z < info->src.end.z)
ctx->src.z_offset = info->src.start.z + fabs(ctx->z_scale * 0.5f);
else
ctx->src.z_offset = info->src.start.z - fabs(ctx->z_scale * 0.5f);
} else {
ctx->src.layer_offset = info->src.start.layer;
}
/* Split depth and stencil */
if (util_format_is_depth_and_stencil(sviews[0].format)) {
sviews[1] = sviews[0];
sviews[0].format = util_format_get_depth_only(sviews[0].format);
sviews[1].format = util_format_stencil_only(sviews[1].format);
} else if (info->src.planes[1].format) {
sviews[1] = sviews[0];
sviews[1].format = info->src.planes[1].format;
sviews[1].planes[0] = info->src.planes[1].image;
}
ctx->rsd = pan_blit_get_rsd(cache, sviews, &dview);
ASSERTED unsigned nlayers = info->src.end.layer - info->src.start.layer + 1;
assert(nlayers == (info->dst.end.layer - info->dst.start.layer + 1));
unsigned dst_w =
u_minify(info->dst.planes[0].image->layout.width, info->dst.level);
unsigned dst_h =
u_minify(info->dst.planes[0].image->layout.height, info->dst.level);
unsigned maxx = MIN2(MAX2(info->dst.start.x, info->dst.end.x), dst_w - 1);
unsigned maxy = MIN2(MAX2(info->dst.start.y, info->dst.end.y), dst_h - 1);
unsigned minx = MAX2(MIN3(info->dst.start.x, info->dst.end.x, maxx), 0);
unsigned miny = MAX2(MIN3(info->dst.start.y, info->dst.end.y, maxy), 0);
if (info->scissor.enable) {
minx = MAX2(minx, info->scissor.minx);
miny = MAX2(miny, info->scissor.miny);
maxx = MIN2(maxx, info->scissor.maxx);
maxy = MIN2(maxy, info->scissor.maxy);
}
const struct pan_image_view *sview_ptrs[] = {&sviews[0], &sviews[1]};
unsigned nviews = sviews[1].format ? 2 : 1;
ctx->textures = pan_blitter_emit_textures(blit_pool, nviews, sview_ptrs);
ctx->samplers = pan_blitter_emit_sampler(blit_pool, info->nearest);
ctx->vpd = pan_blitter_emit_viewport(blit_pool, minx, miny, maxx, maxy);
float dst_rect[] = {
info->dst.start.x, info->dst.start.y, 0.0, 1.0,
info->dst.end.x, info->dst.start.y, 0.0, 1.0,
info->dst.start.x, info->dst.end.y, 0.0, 1.0,
info->dst.end.x, info->dst.end.y, 0.0, 1.0,
};
ctx->position =
pan_pool_upload_aligned(blit_pool, dst_rect, sizeof(dst_rect), 64);
}
struct panfrost_ptr
GENX(pan_blit)(struct pan_blit_context *ctx, struct pan_pool *pool,
struct pan_jc *jc, mali_ptr tsd, mali_ptr tiler)
{
if (ctx->dst.cur_layer < 0 ||
(ctx->dst.last_layer >= ctx->dst.layer_offset &&
ctx->dst.cur_layer > ctx->dst.last_layer) ||
(ctx->dst.last_layer < ctx->dst.layer_offset &&
ctx->dst.cur_layer < ctx->dst.last_layer))
return (struct panfrost_ptr){0};
int32_t layer = ctx->dst.cur_layer - ctx->dst.layer_offset;
float src_z;
if (ctx->src.dim == MALI_TEXTURE_DIMENSION_3D)
src_z = (ctx->z_scale * layer) + ctx->src.z_offset;
else
src_z = ctx->src.layer_offset + layer;
float src_rect[] = {
ctx->src.start.x, ctx->src.start.y, src_z, 1.0,
ctx->src.end.x, ctx->src.start.y, src_z, 1.0,
ctx->src.start.x, ctx->src.end.y, src_z, 1.0,
ctx->src.end.x, ctx->src.end.y, src_z, 1.0,
};
mali_ptr src_coords =
pan_pool_upload_aligned(pool, src_rect, sizeof(src_rect), 64);
struct panfrost_ptr job = {0};
void *dcd = pan_blit_emit_tiler_job(pool, jc, tiler, &job);
pan_pack(dcd, DRAW, cfg) {
cfg.thread_storage = tsd;
cfg.state = ctx->rsd;
cfg.position = ctx->position;
cfg.varyings = pan_blitter_emit_varying(pool);
cfg.varying_buffers = pan_blitter_emit_varying_buffer(pool, src_coords);
cfg.viewport = ctx->vpd;
cfg.textures = ctx->textures;
cfg.samplers = ctx->samplers;
}
return job;
}
#endif
DERIVE_HASH_TABLE(pan_blit_shader_key);
DERIVE_HASH_TABLE(pan_blit_blend_shader_key);
DERIVE_HASH_TABLE(pan_blit_rsd_key);
static void
pan_blitter_prefill_blit_shader_cache(struct pan_blitter_cache *cache)
{
static const struct pan_blit_shader_key prefill[] = {
{
.surfaces[0] =
{
.loc = FRAG_RESULT_DEPTH,
.type = nir_type_float32,
.dim = MALI_TEXTURE_DIMENSION_2D,
.src_samples = 1,
.dst_samples = 1,
},
},
{
.surfaces[1] =
{
.loc = FRAG_RESULT_STENCIL,
.type = nir_type_uint32,
.dim = MALI_TEXTURE_DIMENSION_2D,
.src_samples = 1,
.dst_samples = 1,
},
},
{
.surfaces[0] =
{
.loc = FRAG_RESULT_DATA0,
.type = nir_type_float32,
.dim = MALI_TEXTURE_DIMENSION_2D,
.src_samples = 1,
.dst_samples = 1,
},
},
};
for (unsigned i = 0; i < ARRAY_SIZE(prefill); i++)
pan_blitter_get_blit_shader(cache, &prefill[i]);
}
void
GENX(pan_blitter_cache_init)(struct pan_blitter_cache *cache,
unsigned gpu_id,
struct pan_blend_shader_cache *blend_shader_cache,
struct pan_pool *bin_pool,
struct pan_pool *desc_pool)
{
cache->gpu_id = gpu_id;
cache->shaders.blit = pan_blit_shader_key_table_create(NULL);
cache->shaders.blend = pan_blit_blend_shader_key_table_create(NULL);
cache->shaders.pool = bin_pool;
pthread_mutex_init(&cache->shaders.lock, NULL);
pan_blitter_prefill_blit_shader_cache(cache);
cache->rsds.pool = desc_pool;
cache->rsds.rsds = pan_blit_rsd_key_table_create(NULL);
pthread_mutex_init(&cache->rsds.lock, NULL);
cache->blend_shader_cache = blend_shader_cache;
}
void
GENX(pan_blitter_cache_cleanup)(struct pan_blitter_cache *cache)
{
_mesa_hash_table_destroy(cache->shaders.blit, NULL);
_mesa_hash_table_destroy(cache->shaders.blend, NULL);
pthread_mutex_destroy(&cache->shaders.lock);
_mesa_hash_table_destroy(cache->rsds.rsds, NULL);
pthread_mutex_destroy(&cache->rsds.lock);
}