mesa/src/microsoft/vulkan/dzn_nir.h

150 lines
4.1 KiB
C
Raw Permalink Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

/*
* Copyright © Microsoft Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#ifndef DZN_NIR_H
#define DZN_NIR_H
#define D3D12_IGNORE_SDK_LAYERS
#define COBJMACROS
#include <unknwn.h>
#include <directx/d3d12.h>
#include "nir.h"
struct dzn_indirect_draw_rewrite_params {
uint32_t draw_buf_stride;
};
struct dzn_indirect_draw_triangle_fan_rewrite_params {
uint32_t draw_buf_stride;
uint32_t triangle_fan_index_buf_stride;
uint64_t triangle_fan_index_buf_start;
};
struct dzn_indirect_draw_triangle_fan_prim_restart_rewrite_params {
uint32_t draw_buf_stride;
uint32_t triangle_fan_index_buf_stride;
uint64_t triangle_fan_index_buf_start;
uint64_t exec_buf_start;
};
struct dzn_triangle_fan_rewrite_index_params {
uint32_t first_index;
};
struct dzn_triangle_fan_prim_restart_rewrite_index_params {
uint32_t first_index;
uint32_t index_count;
};
struct dzn_indirect_triangle_fan_rewrite_index_exec_params {
uint64_t new_index_buf;
struct dzn_triangle_fan_rewrite_index_params params;
struct {
uint32_t x, y, z;
} group_count;
};
struct dzn_indirect_triangle_fan_prim_restart_rewrite_index_exec_params {
uint64_t new_index_buf;
struct dzn_triangle_fan_prim_restart_rewrite_index_params params;
uint64_t index_count_ptr;
struct {
uint32_t x, y, z;
} group_count;
};
struct dzn_indirect_draw_type {
union {
struct {
uint8_t indexed : 1;
uint8_t indirect_count : 1;
uint8_t draw_params : 1;
uint8_t draw_id : 1;
uint8_t triangle_fan : 1;
uint8_t triangle_fan_primitive_restart : 1;
};
uint8_t value;
};
};
#define DZN_NUM_INDIRECT_DRAW_TYPES (1 << 6)
nir_shader *
dzn_nir_indirect_draw_shader(struct dzn_indirect_draw_type type);
nir_shader *
dzn_nir_triangle_fan_rewrite_index_shader(uint8_t old_index_size);
nir_shader *
dzn_nir_triangle_fan_prim_restart_rewrite_index_shader(uint8_t old_index_size);
enum dzn_blit_resolve_mode {
dzn_blit_resolve_none,
dzn_blit_resolve_average,
dzn_blit_resolve_min,
dzn_blit_resolve_max,
dzn_blit_resolve_sample_zero,
};
struct dzn_nir_blit_info {
union {
struct {
uint32_t src_samples : 6;
uint32_t loc : 4;
uint32_t out_type : 4;
uint32_t sampler_dim : 4;
uint32_t src_is_array : 1;
uint32_t resolve_mode : 3;
uint32_t stencil_fallback : 1;
uint32_t padding : 9;
};
const uint32_t hash_key;
};
};
nir_shader *
dzn_nir_blit_vs(void);
nir_shader *
dzn_nir_blit_fs(const struct dzn_nir_blit_info *info);
struct dzn_nir_point_gs_info {
unsigned cull_mode;
bool front_ccw;
bool depth_bias;
bool depth_bias_dynamic;
DXGI_FORMAT ds_fmt;
/* Constant values */
float constant_depth_bias;
float slope_scaled_depth_bias;
float depth_bias_clamp;
/* Used for loading dynamic values */
struct {
uint32_t register_space;
uint32_t base_shader_register;
} runtime_data_cbv;
};
nir_shader *
dzn_nir_polygon_point_mode_gs(const nir_shader *vs, struct dzn_nir_point_gs_info *info);
#endif