mesa/src/microsoft/vulkan/dzn_nir.c

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/*
* Copyright © Microsoft Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "dzn_nir.h"
#include "spirv_to_dxil.h"
#include "nir_to_dxil.h"
#include "nir_builder.h"
#include "nir_builtin_builder.h"
#include "dxil_nir.h"
#include "vk_nir_convert_ycbcr.h"
static nir_def *
dzn_nir_create_bo_desc(nir_builder *b,
nir_variable_mode mode,
uint32_t desc_set,
uint32_t binding,
const char *name,
unsigned access)
{
struct glsl_struct_field field = {
.type = mode == nir_var_mem_ubo ?
glsl_array_type(glsl_uint_type(), 4096, 4) :
glsl_uint_type(),
.name = "dummy_int",
};
const struct glsl_type *dummy_type =
glsl_struct_type(&field, 1, "dummy_type", false);
nir_variable *var =
nir_variable_create(b->shader, mode, dummy_type, name);
var->data.descriptor_set = desc_set;
var->data.binding = binding;
var->data.access = access;
assert(mode == nir_var_mem_ubo || mode == nir_var_mem_ssbo);
if (mode == nir_var_mem_ubo)
b->shader->info.num_ubos++;
else
b->shader->info.num_ssbos++;
VkDescriptorType desc_type =
var->data.mode == nir_var_mem_ubo ?
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER :
VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
nir_address_format addr_format = nir_address_format_32bit_index_offset;
nir_def *index =
nir_vulkan_resource_index(b,
nir_address_format_num_components(addr_format),
nir_address_format_bit_size(addr_format),
nir_imm_int(b, 0),
.desc_set = desc_set,
.binding = binding,
.desc_type = desc_type);
nir_def *desc =
nir_load_vulkan_descriptor(b,
nir_address_format_num_components(addr_format),
nir_address_format_bit_size(addr_format),
index,
.desc_type = desc_type);
return nir_channel(b, desc, 0);
}
nir_shader *
dzn_nir_indirect_draw_shader(struct dzn_indirect_draw_type type)
{
nir_builder b =
nir_builder_init_simple_shader(MESA_SHADER_COMPUTE,
dxil_get_base_nir_compiler_options(),
"dzn_meta_indirect_%sdraw%s%s%s()",
type.indexed ? "indexed_" : "",
type.indirect_count ? "_count" : "",
type.triangle_fan ? "_triangle_fan" : "",
type.triangle_fan_primitive_restart ? "_primitive_restart" : "");
b.shader->info.internal = true;
nir_def *params_desc =
dzn_nir_create_bo_desc(&b, nir_var_mem_ubo, 0, 0, "params", 0);
nir_def *draw_buf_desc =
dzn_nir_create_bo_desc(&b, nir_var_mem_ssbo, 0, 1, "draw_buf", ACCESS_NON_WRITEABLE);
nir_def *exec_buf_desc =
dzn_nir_create_bo_desc(&b, nir_var_mem_ssbo, 0, 2, "exec_buf", ACCESS_NON_READABLE);
unsigned params_size = 0;
if (type.triangle_fan)
params_size = sizeof(struct dzn_indirect_draw_triangle_fan_rewrite_params);
else
params_size = sizeof(struct dzn_indirect_draw_rewrite_params);
nir_def *params =
nir_load_ubo(&b, params_size / 4, 32,
params_desc, nir_imm_int(&b, 0),
.align_mul = 4, .align_offset = 0, .range_base = 0, .range = ~0);
uint32_t exec_stride_imm = 0;
uint32_t draw_args_offset = 0;
if (type.triangle_fan)
exec_stride_imm += sizeof(D3D12_INDEX_BUFFER_VIEW);
if (type.draw_params)
exec_stride_imm += sizeof(uint32_t) * 2;
if (type.draw_id)
exec_stride_imm += sizeof(uint32_t);
draw_args_offset = exec_stride_imm;
exec_stride_imm += (type.indexed || type.triangle_fan) ?
sizeof(D3D12_DRAW_INDEXED_ARGUMENTS) : sizeof(D3D12_DRAW_ARGUMENTS);
nir_def *draw_stride = nir_channel(&b, params, 0);
nir_def *exec_stride = nir_imm_int(&b, exec_stride_imm);
nir_def *index =
nir_channel(&b, nir_load_global_invocation_id(&b, 32), 0);
if (type.indirect_count) {
nir_def *count_buf_desc =
dzn_nir_create_bo_desc(&b, nir_var_mem_ssbo, 0, 3, "count_buf", ACCESS_NON_WRITEABLE);
nir_def *draw_count =
nir_load_ssbo(&b, 1, 32, count_buf_desc, nir_imm_int(&b, 0), .align_mul = 4);
nir_push_if(&b, nir_ieq_imm(&b, index, 0));
nir_store_ssbo(&b, draw_count, exec_buf_desc, nir_imm_int(&b, 0),
.write_mask = 0x1, .access = ACCESS_NON_READABLE,
.align_mul = 16);
nir_pop_if(&b, NULL);
nir_push_if(&b, nir_ult(&b, index, draw_count));
}
nir_def *draw_offset = nir_imul(&b, draw_stride, index);
/* The first entry contains the indirect count */
nir_def *exec_offset =
type.indirect_count ?
nir_imul(&b, exec_stride, nir_iadd_imm(&b, index, 1)) :
nir_imul(&b, exec_stride, index);
nir_def *draw_info1 =
nir_load_ssbo(&b, 4, 32, draw_buf_desc, draw_offset, .align_mul = 4);
nir_def *draw_info2 =
type.indexed ?
nir_load_ssbo(&b, 1, 32, draw_buf_desc,
nir_iadd_imm(&b, draw_offset, 16), .align_mul = 4) :
nir_imm_int(&b, 0);
nir_def *first_vertex = nir_channel(&b, draw_info1, type.indexed ? 3 : 2);
nir_def *base_instance =
type.indexed ? draw_info2 : nir_channel(&b, draw_info1, 3);
uint32_t exec_val_idx = 0;
nir_def *exec_vals[8] = { NULL };
if (type.draw_params) {
exec_vals[exec_val_idx++] = first_vertex;
exec_vals[exec_val_idx++] = base_instance;
}
if (type.draw_id)
exec_vals[exec_val_idx++] = index;
if (type.triangle_fan) {
/* Patch {vertex,index}_count and first_index */
nir_def *triangle_count =
nir_usub_sat(&b, nir_channel(&b, draw_info1, 0), nir_imm_int(&b, 2));
exec_vals[exec_val_idx++] = nir_imul_imm(&b, triangle_count, 3);
exec_vals[exec_val_idx++] = nir_channel(&b, draw_info1, 1);
exec_vals[exec_val_idx++] = nir_imm_int(&b, 0);
exec_vals[exec_val_idx++] = first_vertex;
exec_vals[exec_val_idx++] = base_instance;
nir_def *triangle_fan_exec_buf_desc =
dzn_nir_create_bo_desc(&b, nir_var_mem_ssbo, 0, 4,
"triangle_fan_exec_buf",
ACCESS_NON_READABLE);
nir_def *triangle_fan_index_buf_stride = nir_channel(&b, params, 1);
nir_def *triangle_fan_index_buf_addr_lo =
nir_iadd(&b, nir_channel(&b, params, 2),
nir_imul(&b, triangle_fan_index_buf_stride, index));
nir_def *triangle_fan_exec_vals[9] = { 0 };
uint32_t triangle_fan_exec_param_count = 0;
nir_def *addr_lo_overflow =
nir_ult(&b, triangle_fan_index_buf_addr_lo, nir_channel(&b, params, 2));
nir_def *triangle_fan_index_buf_addr_hi =
nir_iadd(&b, nir_channel(&b, params, 3),
nir_bcsel(&b, addr_lo_overflow, nir_imm_int(&b, 1), nir_imm_int(&b, 0)));
triangle_fan_exec_vals[triangle_fan_exec_param_count++] = triangle_fan_index_buf_addr_lo;
triangle_fan_exec_vals[triangle_fan_exec_param_count++] = triangle_fan_index_buf_addr_hi;
if (type.triangle_fan_primitive_restart) {
triangle_fan_exec_vals[triangle_fan_exec_param_count++] = nir_channel(&b, draw_info1, 2);
triangle_fan_exec_vals[triangle_fan_exec_param_count++] = nir_channel(&b, draw_info1, 0);
uint32_t index_count_offset = draw_args_offset +
offsetof(D3D12_DRAW_INDEXED_ARGUMENTS, IndexCountPerInstance);
nir_def *exec_buf_start =
nir_load_ubo(&b, 2, 32,
params_desc, nir_imm_int(&b, 16),
.align_mul = 4, .align_offset = 0, .range_base = 0, .range = ~0);
nir_def *exec_buf_start_lo =
nir_iadd(&b, nir_imm_int(&b, index_count_offset),
nir_iadd(&b, nir_channel(&b, exec_buf_start, 0),
nir_imul(&b, exec_stride, index)));
addr_lo_overflow = nir_ult(&b, exec_buf_start_lo, nir_channel(&b, exec_buf_start, 0));
nir_def *exec_buf_start_hi =
nir_iadd(&b, nir_channel(&b, exec_buf_start, 0),
nir_bcsel(&b, addr_lo_overflow, nir_imm_int(&b, 1), nir_imm_int(&b, 0)));
triangle_fan_exec_vals[triangle_fan_exec_param_count++] = exec_buf_start_lo;
triangle_fan_exec_vals[triangle_fan_exec_param_count++] = exec_buf_start_hi;
triangle_fan_exec_vals[triangle_fan_exec_param_count++] = nir_imm_int(&b, 1);
} else {
triangle_fan_exec_vals[triangle_fan_exec_param_count++] =
type.indexed ? nir_channel(&b, draw_info1, 2) : nir_imm_int(&b, 0);
triangle_fan_exec_vals[triangle_fan_exec_param_count++] =
triangle_count;
}
triangle_fan_exec_vals[triangle_fan_exec_param_count++] = nir_imm_int(&b, 1);
triangle_fan_exec_vals[triangle_fan_exec_param_count++] = nir_imm_int(&b, 1);
unsigned rewrite_index_exec_params =
type.triangle_fan_primitive_restart ?
sizeof(struct dzn_indirect_triangle_fan_prim_restart_rewrite_index_exec_params) :
sizeof(struct dzn_indirect_triangle_fan_rewrite_index_exec_params);
nir_def *triangle_fan_exec_stride =
nir_imm_int(&b, rewrite_index_exec_params);
nir_def *triangle_fan_exec_offset =
nir_imul(&b, triangle_fan_exec_stride, index);
for (uint32_t i = 0; i < triangle_fan_exec_param_count; i += 4) {
unsigned comps = MIN2(triangle_fan_exec_param_count - i, 4);
uint32_t mask = (1 << comps) - 1;
nir_store_ssbo(&b, nir_vec(&b, &triangle_fan_exec_vals[i], comps),
triangle_fan_exec_buf_desc,
nir_iadd_imm(&b, triangle_fan_exec_offset, i * 4),
.write_mask = mask, .access = ACCESS_NON_READABLE, .align_mul = 4);
}
nir_def *ibview_vals[] = {
triangle_fan_index_buf_addr_lo,
triangle_fan_index_buf_addr_hi,
triangle_fan_index_buf_stride,
nir_imm_int(&b, DXGI_FORMAT_R32_UINT),
};
nir_store_ssbo(&b, nir_vec(&b, ibview_vals, ARRAY_SIZE(ibview_vals)),
exec_buf_desc, exec_offset,
.write_mask = 0xf, .access = ACCESS_NON_READABLE, .align_mul = 16);
exec_offset = nir_iadd_imm(&b, exec_offset, ARRAY_SIZE(ibview_vals) * 4);
} else {
exec_vals[exec_val_idx++] = nir_channel(&b, draw_info1, 0);
exec_vals[exec_val_idx++] = nir_channel(&b, draw_info1, 1);
exec_vals[exec_val_idx++] = nir_channel(&b, draw_info1, 2);
exec_vals[exec_val_idx++] = nir_channel(&b, draw_info1, 3);
if (type.indexed)
exec_vals[exec_val_idx++] = draw_info2;
}
nir_store_ssbo(&b, nir_vec(&b, exec_vals, MIN2(exec_val_idx, 4)),
exec_buf_desc, exec_offset,
.write_mask = ((1 << exec_val_idx) - 1) & 0xf, .access = ACCESS_NON_READABLE, .align_mul = 16);
if (exec_val_idx > 4) {
nir_store_ssbo(&b, nir_vec(&b, &exec_vals[4], exec_val_idx - 4),
exec_buf_desc, nir_iadd_imm(&b, exec_offset, 16),
.write_mask = ((1 << (exec_val_idx - 4)) - 1) & 0xf, .access = ACCESS_NON_READABLE, .align_mul = 16);
}
if (type.indirect_count)
nir_pop_if(&b, NULL);
return b.shader;
}
nir_shader *
dzn_nir_triangle_fan_prim_restart_rewrite_index_shader(uint8_t old_index_size)
{
assert(old_index_size == 2 || old_index_size == 4);
nir_builder b =
nir_builder_init_simple_shader(MESA_SHADER_COMPUTE,
dxil_get_base_nir_compiler_options(),
"dzn_meta_triangle_prim_rewrite_index(old_index_size=%d)",
old_index_size);
b.shader->info.internal = true;
nir_def *params_desc =
dzn_nir_create_bo_desc(&b, nir_var_mem_ubo, 0, 0, "params", 0);
nir_def *new_index_buf_desc =
dzn_nir_create_bo_desc(&b, nir_var_mem_ssbo, 0, 1,
"new_index_buf", ACCESS_NON_READABLE);
nir_def *old_index_buf_desc =
dzn_nir_create_bo_desc(&b, nir_var_mem_ssbo, 0, 2,
"old_index_buf", ACCESS_NON_WRITEABLE);
nir_def *new_index_count_ptr_desc =
dzn_nir_create_bo_desc(&b, nir_var_mem_ssbo, 0, 3,
"new_index_count_ptr", ACCESS_NON_READABLE);
nir_def *params =
nir_load_ubo(&b, sizeof(struct dzn_triangle_fan_prim_restart_rewrite_index_params) / 4, 32,
params_desc, nir_imm_int(&b, 0),
.align_mul = 4, .align_offset = 0, .range_base = 0, .range = ~0);
nir_def *prim_restart_val =
nir_imm_int(&b, old_index_size == 2 ? 0xffff : 0xffffffff);
nir_variable *old_index_ptr_var =
nir_local_variable_create(b.impl, glsl_uint_type(), "old_index_ptr_var");
nir_def *old_index_ptr = nir_channel(&b, params, 0);
nir_store_var(&b, old_index_ptr_var, old_index_ptr, 1);
nir_variable *new_index_ptr_var =
nir_local_variable_create(b.impl, glsl_uint_type(), "new_index_ptr_var");
nir_store_var(&b, new_index_ptr_var, nir_imm_int(&b, 0), 1);
nir_def *old_index_count = nir_channel(&b, params, 1);
nir_variable *index0_var =
nir_local_variable_create(b.impl, glsl_uint_type(), "index0_var");
nir_store_var(&b, index0_var, prim_restart_val, 1);
/*
* Filter out all primitive-restart magic values, and generate a triangle list
* from the triangle fan definition.
*
* Basically:
*
* new_index_ptr = 0;
* index0 = restart_prim_value; // 0xffff or 0xffffffff
* for (old_index_ptr = firstIndex; old_index_ptr < indexCount;) {
* // If we have no starting-point we need at least 3 vertices,
* // otherwise we can do with two. If there's not enough vertices
* // to form a primitive, we just bail out.
* min_indices = index0 == restart_prim_value ? 3 : 2;
* if (old_index_ptr + min_indices > firstIndex + indexCount)
* break;
*
* if (index0 == restart_prim_value) {
* // No starting point, skip all entries until we have a
* // non-primitive-restart value
* index0 = old_index_buf[old_index_ptr++];
* continue;
* }
*
* // If at least one index contains the primitive-restart pattern,
// ignore this triangle, and skip the unused entries
* if (old_index_buf[old_index_ptr + 1] == restart_prim_value) {
* old_index_ptr += 2;
* continue;
* }
* if (old_index_buf[old_index_ptr] == restart_prim_value) {
* old_index_ptr++;
* continue;
* }
*
* // We have a valid primitive, queue it to the new index buffer
* new_index_buf[new_index_ptr++] = old_index_buf[old_index_ptr];
* new_index_buf[new_index_ptr++] = old_index_buf[old_index_ptr + 1];
* new_index_buf[new_index_ptr++] = index0;
* }
*
* expressed in NIR, which admitedly is not super easy to grasp with.
* TODO: Might be a good thing to use use the CL compiler we have and turn
* those shaders into CL kernels.
*/
nir_push_loop(&b);
old_index_ptr = nir_load_var(&b, old_index_ptr_var);
nir_def *index0 = nir_load_var(&b, index0_var);
nir_def *read_index_count =
nir_bcsel(&b, nir_ieq(&b, index0, prim_restart_val),
nir_imm_int(&b, 3), nir_imm_int(&b, 2));
nir_push_if(&b, nir_ult(&b, old_index_count, nir_iadd(&b, old_index_ptr, read_index_count)));
nir_jump(&b, nir_jump_break);
nir_pop_if(&b, NULL);
nir_def *old_index_offset =
nir_imul_imm(&b, old_index_ptr, old_index_size);
nir_push_if(&b, nir_ieq(&b, index0, prim_restart_val));
nir_def *index_val =
nir_load_ssbo(&b, 1, 32, old_index_buf_desc,
old_index_size == 2 ? nir_iand_imm(&b, old_index_offset, ~3ULL) : old_index_offset,
.align_mul = 4);
if (old_index_size == 2) {
index_val = nir_bcsel(&b, nir_test_mask(&b, old_index_offset, 0x2),
nir_ushr_imm(&b, index_val, 16),
nir_iand_imm(&b, index_val, 0xffff));
}
nir_store_var(&b, index0_var, index_val, 1);
nir_store_var(&b, old_index_ptr_var, nir_iadd_imm(&b, old_index_ptr, 1), 1);
nir_jump(&b, nir_jump_continue);
nir_pop_if(&b, NULL);
nir_def *index12 =
nir_load_ssbo(&b, 2, 32, old_index_buf_desc,
old_index_size == 2 ? nir_iand_imm(&b, old_index_offset, ~3ULL) : old_index_offset,
.align_mul = 4);
if (old_index_size == 2) {
nir_def *indices[] = {
nir_iand_imm(&b, nir_channel(&b, index12, 0), 0xffff),
nir_ushr_imm(&b, nir_channel(&b, index12, 0), 16),
nir_iand_imm(&b, nir_channel(&b, index12, 1), 0xffff),
};
index12 = nir_bcsel(&b, nir_test_mask(&b, old_index_offset, 0x2),
nir_vec2(&b, indices[1], indices[2]),
nir_vec2(&b, indices[0], indices[1]));
}
nir_push_if(&b, nir_ieq(&b, nir_channel(&b, index12, 1), prim_restart_val));
nir_store_var(&b, old_index_ptr_var, nir_iadd_imm(&b, old_index_ptr, 2), 1);
nir_store_var(&b, index0_var, prim_restart_val, 1);
nir_jump(&b, nir_jump_continue);
nir_push_else(&b, NULL);
nir_store_var(&b, old_index_ptr_var, nir_iadd_imm(&b, old_index_ptr, 1), 1);
nir_push_if(&b, nir_ieq(&b, nir_channel(&b, index12, 0), prim_restart_val));
nir_store_var(&b, index0_var, prim_restart_val, 1);
nir_jump(&b, nir_jump_continue);
nir_push_else(&b, NULL);
nir_def *new_indices =
nir_vec3(&b, nir_channel(&b, index12, 0), nir_channel(&b, index12, 1), index0);
nir_def *new_index_ptr = nir_load_var(&b, new_index_ptr_var);
nir_def *new_index_offset = nir_imul_imm(&b, new_index_ptr, sizeof(uint32_t));
nir_store_ssbo(&b, new_indices, new_index_buf_desc,
new_index_offset,
.write_mask = 7, .access = ACCESS_NON_READABLE, .align_mul = 4);
nir_store_var(&b, new_index_ptr_var, nir_iadd_imm(&b, new_index_ptr, 3), 1);
nir_pop_if(&b, NULL);
nir_pop_if(&b, NULL);
nir_pop_loop(&b, NULL);
nir_store_ssbo(&b, nir_load_var(&b, new_index_ptr_var),
new_index_count_ptr_desc, nir_imm_int(&b, 0),
.write_mask = 1, .access = ACCESS_NON_READABLE, .align_mul = 4);
return b.shader;
}
nir_shader *
dzn_nir_triangle_fan_rewrite_index_shader(uint8_t old_index_size)
{
assert(old_index_size == 0 || old_index_size == 2 || old_index_size == 4);
nir_builder b =
nir_builder_init_simple_shader(MESA_SHADER_COMPUTE,
dxil_get_base_nir_compiler_options(),
"dzn_meta_triangle_rewrite_index(old_index_size=%d)",
old_index_size);
b.shader->info.internal = true;
nir_def *params_desc =
dzn_nir_create_bo_desc(&b, nir_var_mem_ubo, 0, 0, "params", 0);
nir_def *new_index_buf_desc =
dzn_nir_create_bo_desc(&b, nir_var_mem_ssbo, 0, 1,
"new_index_buf", ACCESS_NON_READABLE);
nir_def *old_index_buf_desc = NULL;
if (old_index_size > 0) {
old_index_buf_desc =
dzn_nir_create_bo_desc(&b, nir_var_mem_ssbo, 0, 2,
"old_index_buf", ACCESS_NON_WRITEABLE);
}
nir_def *params =
nir_load_ubo(&b, sizeof(struct dzn_triangle_fan_rewrite_index_params) / 4, 32,
params_desc, nir_imm_int(&b, 0),
.align_mul = 4, .align_offset = 0, .range_base = 0, .range = ~0);
nir_def *triangle = nir_channel(&b, nir_load_global_invocation_id(&b, 32), 0);
nir_def *new_indices;
if (old_index_size > 0) {
nir_def *old_first_index = nir_channel(&b, params, 0);
nir_def *old_index0_offset =
nir_imul_imm(&b, old_first_index, old_index_size);
nir_def *old_index1_offset =
nir_imul_imm(&b, nir_iadd(&b, nir_iadd_imm(&b, triangle, 1), old_first_index),
old_index_size);
nir_def *old_index0 =
nir_load_ssbo(&b, 1, 32, old_index_buf_desc,
old_index_size == 2 ? nir_iand_imm(&b, old_index0_offset, ~3ULL) : old_index0_offset,
.align_mul = 4);
if (old_index_size == 2) {
old_index0 = nir_bcsel(&b, nir_test_mask(&b, old_index0_offset, 0x2),
nir_ushr_imm(&b, old_index0, 16),
nir_iand_imm(&b, old_index0, 0xffff));
}
nir_def *old_index12 =
nir_load_ssbo(&b, 2, 32, old_index_buf_desc,
old_index_size == 2 ? nir_iand_imm(&b, old_index1_offset, ~3ULL) : old_index1_offset,
.align_mul = 4);
if (old_index_size == 2) {
nir_def *indices[] = {
nir_iand_imm(&b, nir_channel(&b, old_index12, 0), 0xffff),
nir_ushr_imm(&b, nir_channel(&b, old_index12, 0), 16),
nir_iand_imm(&b, nir_channel(&b, old_index12, 1), 0xffff),
};
old_index12 = nir_bcsel(&b, nir_test_mask(&b, old_index1_offset, 0x2),
nir_vec2(&b, indices[1], indices[2]),
nir_vec2(&b, indices[0], indices[1]));
}
/* TODO: VK_PROVOKING_VERTEX_MODE_LAST_VERTEX_EXT */
new_indices =
nir_vec3(&b, nir_channel(&b, old_index12, 0),
nir_channel(&b, old_index12, 1), old_index0);
} else {
new_indices =
nir_vec3(&b,
nir_iadd_imm(&b, triangle, 1),
nir_iadd_imm(&b, triangle, 2),
nir_imm_int(&b, 0));
}
nir_def *new_index_offset =
nir_imul_imm(&b, triangle, 4 * 3);
nir_store_ssbo(&b, new_indices, new_index_buf_desc,
new_index_offset,
.write_mask = 7, .access = ACCESS_NON_READABLE, .align_mul = 4);
return b.shader;
}
nir_shader *
dzn_nir_blit_vs(void)
{
nir_builder b =
nir_builder_init_simple_shader(MESA_SHADER_VERTEX,
dxil_get_base_nir_compiler_options(),
"dzn_meta_blit_vs()");
b.shader->info.internal = true;
nir_def *params_desc =
dzn_nir_create_bo_desc(&b, nir_var_mem_ubo, 0, 0, "params", 0);
nir_variable *out_pos =
nir_variable_create(b.shader, nir_var_shader_out, glsl_vec4_type(),
"gl_Position");
out_pos->data.location = VARYING_SLOT_POS;
out_pos->data.driver_location = 0;
nir_variable *out_coords =
nir_variable_create(b.shader, nir_var_shader_out, glsl_vec_type(3),
"coords");
out_coords->data.location = VARYING_SLOT_TEX0;
out_coords->data.driver_location = 1;
nir_def *vertex = nir_load_vertex_id(&b);
nir_def *coords_arr[4] = {
nir_load_ubo(&b, 4, 32, params_desc, nir_imm_int(&b, 0),
.align_mul = 16, .align_offset = 0, .range_base = 0, .range = ~0),
nir_load_ubo(&b, 4, 32, params_desc, nir_imm_int(&b, 16),
.align_mul = 16, .align_offset = 0, .range_base = 0, .range = ~0),
nir_load_ubo(&b, 4, 32, params_desc, nir_imm_int(&b, 32),
.align_mul = 16, .align_offset = 0, .range_base = 0, .range = ~0),
nir_load_ubo(&b, 4, 32, params_desc, nir_imm_int(&b, 48),
.align_mul = 16, .align_offset = 0, .range_base = 0, .range = ~0),
};
nir_def *coords =
nir_bcsel(&b, nir_ieq_imm(&b, vertex, 0), coords_arr[0],
nir_bcsel(&b, nir_ieq_imm(&b, vertex, 1), coords_arr[1],
nir_bcsel(&b, nir_ieq_imm(&b, vertex, 2), coords_arr[2], coords_arr[3])));
nir_def *pos =
nir_vec4(&b, nir_channel(&b, coords, 0), nir_channel(&b, coords, 1),
nir_imm_float(&b, 0.0), nir_imm_float(&b, 1.0));
nir_def *z_coord =
nir_load_ubo(&b, 1, 32, params_desc, nir_imm_int(&b, 4 * 4 * sizeof(float)),
.align_mul = 64, .align_offset = 0, .range_base = 0, .range = ~0);
coords = nir_vec3(&b, nir_channel(&b, coords, 2), nir_channel(&b, coords, 3), z_coord);
nir_store_var(&b, out_pos, pos, 0xf);
nir_store_var(&b, out_coords, coords, 0x7);
return b.shader;
}
nir_shader *
dzn_nir_blit_fs(const struct dzn_nir_blit_info *info)
{
bool ms = info->src_samples > 1;
nir_alu_type nir_out_type =
nir_get_nir_type_for_glsl_base_type(info->out_type);
uint32_t coord_comps =
glsl_get_sampler_dim_coordinate_components(info->sampler_dim) +
info->src_is_array;
nir_builder b =
nir_builder_init_simple_shader(MESA_SHADER_FRAGMENT,
dxil_get_base_nir_compiler_options(),
"dzn_meta_blit_fs()");
b.shader->info.internal = true;
const struct glsl_type *tex_type =
glsl_texture_type(info->sampler_dim, info->src_is_array, info->out_type);
nir_variable *tex_var =
nir_variable_create(b.shader, nir_var_uniform, tex_type, "texture");
nir_deref_instr *tex_deref = nir_build_deref_var(&b, tex_var);
nir_variable *pos_var =
nir_variable_create(b.shader, nir_var_shader_in,
glsl_vector_type(GLSL_TYPE_FLOAT, 4),
"gl_FragCoord");
pos_var->data.location = VARYING_SLOT_POS;
pos_var->data.driver_location = 0;
nir_variable *coord_var =
nir_variable_create(b.shader, nir_var_shader_in,
glsl_vector_type(GLSL_TYPE_FLOAT, 3),
"coord");
coord_var->data.location = VARYING_SLOT_TEX0;
coord_var->data.driver_location = 1;
nir_def *coord =
nir_trim_vector(&b, nir_load_var(&b, coord_var), coord_comps);
uint32_t out_comps =
(info->loc == FRAG_RESULT_DEPTH || info->loc == FRAG_RESULT_STENCIL) ? 1 : 4;
nir_variable *out = NULL;
if (!info->stencil_fallback) {
out = nir_variable_create(b.shader, nir_var_shader_out,
glsl_vector_type(info->out_type, out_comps),
"out");
out->data.location = info->loc;
}
nir_def *res = NULL;
if (info->resolve_mode != dzn_blit_resolve_none) {
enum dzn_blit_resolve_mode resolve_mode = info->resolve_mode;
nir_op resolve_op = nir_op_mov;
switch (resolve_mode) {
case dzn_blit_resolve_average:
/* When resolving a float type, we need to calculate the average of all
* samples. For integer resolve, Vulkan says that one sample should be
* chosen without telling which. Let's just pick the first one in that
* case.
*/
if (info->out_type == GLSL_TYPE_FLOAT)
resolve_op = nir_op_fadd;
else
resolve_mode = dzn_blit_resolve_sample_zero;
break;
case dzn_blit_resolve_min:
switch (info->out_type) {
case GLSL_TYPE_FLOAT: resolve_op = nir_op_fmin; break;
case GLSL_TYPE_INT: resolve_op = nir_op_imin; break;
case GLSL_TYPE_UINT: resolve_op = nir_op_umin; break;
}
break;
case dzn_blit_resolve_max:
switch (info->out_type) {
case GLSL_TYPE_FLOAT: resolve_op = nir_op_fmax; break;
case GLSL_TYPE_INT: resolve_op = nir_op_imax; break;
case GLSL_TYPE_UINT: resolve_op = nir_op_umax; break;
}
break;
case dzn_blit_resolve_none:
case dzn_blit_resolve_sample_zero:
break;
}
unsigned nsamples = resolve_mode == dzn_blit_resolve_sample_zero ?
1 : info->src_samples;
for (unsigned s = 0; s < nsamples; s++) {
nir_tex_instr *tex = nir_tex_instr_create(b.shader, 4);
tex->op = nir_texop_txf_ms;
tex->dest_type = nir_out_type;
tex->texture_index = 0;
tex->is_array = info->src_is_array;
tex->sampler_dim = info->sampler_dim;
tex->src[0] = nir_tex_src_for_ssa(nir_tex_src_coord,
nir_f2i32(&b, coord));
tex->coord_components = coord_comps;
tex->src[1] = nir_tex_src_for_ssa(nir_tex_src_ms_index,
nir_imm_int(&b, s));
tex->src[2] = nir_tex_src_for_ssa(nir_tex_src_lod,
nir_imm_int(&b, 0));
tex->src[3] = nir_tex_src_for_ssa(nir_tex_src_texture_deref,
&tex_deref->def);
nir_def_init(&tex->instr, &tex->def, 4, 32);
nir_builder_instr_insert(&b, &tex->instr);
res = res ? nir_build_alu2(&b, resolve_op, res, &tex->def) : &tex->def;
}
if (resolve_mode == dzn_blit_resolve_average)
res = nir_fmul_imm(&b, res, 1.0f / nsamples);
} else {
nir_tex_instr *tex =
nir_tex_instr_create(b.shader, ms ? 4 : 3);
tex->dest_type = nir_out_type;
tex->is_array = info->src_is_array;
tex->sampler_dim = info->sampler_dim;
if (ms) {
tex->op = nir_texop_txf_ms;
tex->src[0] = nir_tex_src_for_ssa(nir_tex_src_coord,
nir_f2i32(&b, coord));
tex->coord_components = coord_comps;
tex->src[1] = nir_tex_src_for_ssa(nir_tex_src_ms_index,
nir_load_sample_id(&b));
tex->src[2] = nir_tex_src_for_ssa(nir_tex_src_lod,
nir_imm_int(&b, 0));
tex->src[3] = nir_tex_src_for_ssa(nir_tex_src_texture_deref,
&tex_deref->def);
} else {
nir_variable *sampler_var =
nir_variable_create(b.shader, nir_var_uniform, glsl_bare_sampler_type(), "sampler");
nir_deref_instr *sampler_deref = nir_build_deref_var(&b, sampler_var);
tex->op = nir_texop_tex;
tex->sampler_index = 0;
tex->src[0] = nir_tex_src_for_ssa(nir_tex_src_coord, coord);
tex->coord_components = coord_comps;
tex->src[1] = nir_tex_src_for_ssa(nir_tex_src_texture_deref,
&tex_deref->def);
tex->src[2] = nir_tex_src_for_ssa(nir_tex_src_sampler_deref,
&sampler_deref->def);
}
nir_def_init(&tex->instr, &tex->def, 4, 32);
nir_builder_instr_insert(&b, &tex->instr);
res = &tex->def;
}
if (info->stencil_fallback) {
nir_def *mask_desc =
dzn_nir_create_bo_desc(&b, nir_var_mem_ubo, 0, 0, "mask", 0);
nir_def *mask = nir_load_ubo(&b, 1, 32, mask_desc, nir_imm_int(&b, 0),
.align_mul = 16, .align_offset = 0, .range_base = 0, .range = ~0);
nir_def *fail = nir_ieq_imm(&b, nir_iand(&b, nir_channel(&b, res, 0), mask), 0);
nir_discard_if(&b, fail);
} else {
nir_store_var(&b, out, nir_trim_vector(&b, res, out_comps), 0xf);
}
return b.shader;
}
static nir_def *
cull_face(nir_builder *b, nir_variable *vertices, bool ccw)
{
nir_def *v0 =
nir_load_deref(b, nir_build_deref_array(b, nir_build_deref_var(b, vertices), nir_imm_int(b, 0)));
nir_def *v1 =
nir_load_deref(b, nir_build_deref_array(b, nir_build_deref_var(b, vertices), nir_imm_int(b, 1)));
nir_def *v2 =
nir_load_deref(b, nir_build_deref_array(b, nir_build_deref_var(b, vertices), nir_imm_int(b, 2)));
nir_def *dir = nir_fdot(b, nir_cross4(b, nir_fsub(b, v1, v0),
nir_fsub(b, v2, v0)),
nir_imm_vec4(b, 0.0, 0.0, -1.0, 0.0));
if (ccw)
return nir_fle_imm(b, dir, 0.0f);
else
return nir_fgt_imm(b, dir, 0.0f);
}
static void
copy_vars(nir_builder *b, nir_deref_instr *dst, nir_deref_instr *src)
{
assert(glsl_get_bare_type(dst->type) == glsl_get_bare_type(src->type));
if (glsl_type_is_struct(dst->type)) {
for (unsigned i = 0; i < glsl_get_length(dst->type); ++i) {
copy_vars(b, nir_build_deref_struct(b, dst, i), nir_build_deref_struct(b, src, i));
}
} else if (glsl_type_is_array_or_matrix(dst->type)) {
copy_vars(b, nir_build_deref_array_wildcard(b, dst), nir_build_deref_array_wildcard(b, src));
} else {
nir_copy_deref(b, dst, src);
}
}
static nir_def *
load_dynamic_depth_bias(nir_builder *b, struct dzn_nir_point_gs_info *info)
{
nir_address_format ubo_format = nir_address_format_32bit_index_offset;
unsigned offset = offsetof(struct dxil_spirv_vertex_runtime_data, depth_bias);
nir_def *index = nir_vulkan_resource_index(
b, nir_address_format_num_components(ubo_format),
nir_address_format_bit_size(ubo_format),
nir_imm_int(b, 0),
.desc_set = info->runtime_data_cbv.register_space,
.binding = info->runtime_data_cbv.base_shader_register,
.desc_type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
nir_def *load_desc = nir_load_vulkan_descriptor(
b, nir_address_format_num_components(ubo_format),
nir_address_format_bit_size(ubo_format),
index, .desc_type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
return nir_load_ubo(
b, 1, 32,
nir_channel(b, load_desc, 0),
nir_imm_int(b, offset),
.align_mul = 256,
.align_offset = offset);
}
nir_shader *
dzn_nir_polygon_point_mode_gs(const nir_shader *previous_shader, struct dzn_nir_point_gs_info *info)
{
nir_builder builder;
nir_builder *b = &builder;
nir_variable *pos_var = NULL;
unsigned num_vars = 0;
nir_variable *in[VARYING_SLOT_MAX];
nir_variable *out[VARYING_SLOT_MAX];
builder = nir_builder_init_simple_shader(MESA_SHADER_GEOMETRY,
dxil_get_base_nir_compiler_options(),
"implicit_gs");
nir_shader *nir = b->shader;
nir->info.inputs_read = nir->info.outputs_written = previous_shader->info.outputs_written;
nir->info.outputs_written |= (1ull << VARYING_SLOT_VAR12);
nir->info.gs.input_primitive = MESA_PRIM_TRIANGLES;
nir->info.gs.output_primitive = MESA_PRIM_POINTS;
nir->info.gs.vertices_in = 3;
nir->info.gs.vertices_out = 3;
nir->info.gs.invocations = 1;
nir->info.gs.active_stream_mask = 1;
nir_foreach_shader_out_variable(var, previous_shader) {
char tmp[100];
snprintf(tmp, ARRAY_SIZE(tmp), "in_%d", num_vars);
in[num_vars] = nir_variable_create(nir,
nir_var_shader_in,
glsl_array_type(var->type, 3, 0),
tmp);
in[num_vars]->data = var->data;
in[num_vars]->data.mode = nir_var_shader_in;
if (var->data.location == VARYING_SLOT_POS)
pos_var = in[num_vars];
snprintf(tmp, ARRAY_SIZE(tmp), "out_%d", num_vars);
out[num_vars] = nir_variable_create(nir, nir_var_shader_out, var->type, tmp);
out[num_vars]->data = var->data;
num_vars++;
}
nir_variable *front_facing_var = nir_variable_create(nir,
nir_var_shader_out,
glsl_uint_type(),
"gl_FrontFacing");
front_facing_var->data.location = VARYING_SLOT_VAR12;
front_facing_var->data.driver_location = num_vars;
front_facing_var->data.interpolation = INTERP_MODE_FLAT;
nir_def *depth_bias_scale = NULL;
if (info->depth_bias) {
switch (info->ds_fmt) {
case DXGI_FORMAT_D16_UNORM:
depth_bias_scale = nir_imm_float(b, 1.0f / (1 << 16));
break;
case DXGI_FORMAT_D24_UNORM_S8_UINT:
depth_bias_scale = nir_imm_float(b, 1.0f / (1 << 24));
break;
case DXGI_FORMAT_D32_FLOAT:
case DXGI_FORMAT_D32_FLOAT_S8X24_UINT: {
nir_deref_instr *deref_pos = nir_build_deref_var(b, pos_var);
nir_def *max_z = NULL;
for (uint32_t i = 0; i < 3; ++i) {
nir_def *pos = nir_load_deref(b, nir_build_deref_array_imm(b, deref_pos, i));
nir_def *z = nir_iand_imm(b, nir_channel(b, pos, 2), 0x7fffffff);
max_z = i == 0 ? z : nir_imax(b, z, max_z);
}
nir_def *exponent = nir_ishr_imm(b, nir_iand_imm(b, max_z, 0x7f800000), 23);
depth_bias_scale = nir_fexp2(b, nir_i2f32(b, nir_iadd_imm(b, exponent, -23)));
break;
}
default:
depth_bias_scale = nir_imm_float(b, 0.0f);
}
}
/* Temporary variable "loop_index" to loop over input vertices */
nir_function_impl *impl = nir_shader_get_entrypoint(nir);
nir_variable *loop_index_var =
nir_local_variable_create(impl, glsl_uint_type(), "loop_index");
nir_deref_instr *loop_index_deref = nir_build_deref_var(b, loop_index_var);
nir_store_deref(b, loop_index_deref, nir_imm_int(b, 0), 1);
nir_def *cull_pass = nir_imm_true(b);
nir_def *front_facing;
assert(info->cull_mode != VK_CULL_MODE_FRONT_AND_BACK);
if (info->cull_mode == VK_CULL_MODE_FRONT_BIT) {
cull_pass = cull_face(b, pos_var, info->front_ccw);
front_facing = nir_b2i32(b, cull_pass);
} else if (info->cull_mode == VK_CULL_MODE_BACK_BIT) {
cull_pass = cull_face(b, pos_var, !info->front_ccw);
front_facing = nir_inot(b, nir_b2i32(b, cull_pass));
} else
front_facing = nir_i2i32(b, cull_face(b, pos_var, info->front_ccw));
/**
* if (cull_pass) {
* while {
* if (loop_index >= 3)
* break;
*/
nir_if *cull_check = nir_push_if(b, cull_pass);
nir_loop *loop = nir_push_loop(b);
nir_def *loop_index = nir_load_deref(b, loop_index_deref);
nir_def *cmp = nir_ige(b, loop_index,
nir_imm_int(b, 3));
nir_if *loop_check = nir_push_if(b, cmp);
nir_jump(b, nir_jump_break);
nir_pop_if(b, loop_check);
/**
* [...] // Copy all variables
* EmitVertex();
*/
for (unsigned i = 0; i < num_vars; ++i) {
nir_def *index = loop_index;
nir_deref_instr *in_value = nir_build_deref_array(b, nir_build_deref_var(b, in[i]), index);
if (in[i] == pos_var && info->depth_bias) {
nir_def *bias_val;
if (info->depth_bias_dynamic) {
bias_val = load_dynamic_depth_bias(b, info);
} else {
assert(info->slope_scaled_depth_bias == 0.0f);
bias_val = nir_imm_float(b, info->constant_depth_bias);
}
bias_val = nir_fmul(b, bias_val, depth_bias_scale);
nir_def *old_val = nir_load_deref(b, in_value);
nir_def *new_val = nir_vector_insert_imm(b, old_val,
nir_fadd(b, nir_channel(b, old_val, 2), bias_val),
2);
nir_store_var(b, out[i], new_val, 0xf);
} else {
copy_vars(b, nir_build_deref_var(b, out[i]), in_value);
}
}
nir_store_var(b, front_facing_var, front_facing, 0x1);
nir_emit_vertex(b, 0);
/**
* loop_index++;
* }
* }
*/
nir_store_deref(b, loop_index_deref, nir_iadd_imm(b, loop_index, 1), 1);
nir_pop_loop(b, loop);
nir_pop_if(b, cull_check);
nir_validate_shader(nir, "in dzn_nir_polygon_point_mode_gs");
NIR_PASS_V(nir, nir_lower_var_copies);
return b->shader;
}