mesa/src/microsoft/vulkan/dzn_device.c

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/*
* Copyright © Microsoft Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "dzn_private.h"
#include "vk_alloc.h"
#include "vk_common_entrypoints.h"
#include "vk_cmd_enqueue_entrypoints.h"
#include "vk_debug_report.h"
#include "vk_format.h"
#include "vk_sync_dummy.h"
#include "vk_util.h"
#include "git_sha1.h"
#include "util/u_debug.h"
#include "util/disk_cache.h"
#include "util/macros.h"
#include "util/mesa-sha1.h"
#include "util/u_dl.h"
#include "util/driconf.h"
#include "glsl_types.h"
#include "dxil_validator.h"
#include "git_sha1.h"
#include <string.h>
#include <stdio.h>
#include <stdlib.h>
#include <c99_alloca.h>
#ifdef _WIN32
#include <windows.h>
#include <shlobj.h>
#include "dzn_dxgi.h"
#endif
#include <directx/d3d12sdklayers.h>
#define DZN_API_VERSION VK_MAKE_VERSION(1, 2, VK_HEADER_VERSION)
#define MAX_TIER2_MEMORY_TYPES 4
const VkExternalMemoryHandleTypeFlags opaque_external_flag =
#ifdef _WIN32
VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT;
#else
VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT;
#endif
static const struct vk_instance_extension_table instance_extensions = {
.KHR_get_physical_device_properties2 = true,
.KHR_device_group_creation = true,
#ifdef DZN_USE_WSI_PLATFORM
.KHR_surface = true,
.KHR_get_surface_capabilities2 = true,
#endif
#ifdef VK_USE_PLATFORM_WIN32_KHR
.KHR_win32_surface = true,
#endif
#ifdef VK_USE_PLATFORM_XCB_KHR
.KHR_xcb_surface = true,
#endif
#ifdef VK_USE_PLATFORM_WAYLAND_KHR
.KHR_wayland_surface = true,
#endif
#ifdef VK_USE_PLATFORM_XLIB_KHR
.KHR_xlib_surface = true,
#endif
#ifndef VK_USE_PLATFORM_WIN32_KHR
.EXT_headless_surface = true,
#endif
.EXT_debug_report = true,
.EXT_debug_utils = true,
};
static void
dzn_physical_device_get_extensions(struct dzn_physical_device *pdev)
{
pdev->vk.supported_extensions = (struct vk_device_extension_table) {
.KHR_16bit_storage = pdev->options4.Native16BitShaderOpsSupported,
.KHR_bind_memory2 = true,
.KHR_buffer_device_address = pdev->shader_model >= D3D_SHADER_MODEL_6_6,
.KHR_create_renderpass2 = true,
.KHR_dedicated_allocation = true,
.KHR_depth_stencil_resolve = true,
.KHR_descriptor_update_template = true,
.KHR_device_group = true,
.KHR_draw_indirect_count = true,
.KHR_driver_properties = true,
.KHR_dynamic_rendering = true,
.KHR_external_memory = true,
.KHR_external_semaphore = true,
#ifdef _WIN32
.KHR_external_memory_win32 = true,
.KHR_external_semaphore_win32 = true,
#else
.KHR_external_memory_fd = true,
.KHR_external_semaphore_fd = true,
#endif
.KHR_image_format_list = true,
.KHR_imageless_framebuffer = true,
.KHR_get_memory_requirements2 = true,
.KHR_maintenance1 = true,
.KHR_maintenance2 = true,
.KHR_maintenance3 = true,
.KHR_multiview = true,
.KHR_relaxed_block_layout = true,
.KHR_sampler_mirror_clamp_to_edge = true,
.KHR_separate_depth_stencil_layouts = true,
.KHR_shader_draw_parameters = true,
.KHR_shader_expect_assume = true,
.KHR_shader_float16_int8 = pdev->options4.Native16BitShaderOpsSupported,
.KHR_shader_float_controls = true,
.KHR_shader_integer_dot_product = true,
.KHR_spirv_1_4 = true,
.KHR_storage_buffer_storage_class = true,
#ifdef DZN_USE_WSI_PLATFORM
.KHR_swapchain = true,
#endif
.KHR_synchronization2 = true,
.KHR_timeline_semaphore = true,
.KHR_uniform_buffer_standard_layout = true,
.EXT_buffer_device_address = pdev->shader_model >= D3D_SHADER_MODEL_6_6,
.EXT_descriptor_indexing = pdev->shader_model >= D3D_SHADER_MODEL_6_6,
#if defined(_WIN32)
.EXT_external_memory_host = pdev->dev13,
#endif
.EXT_scalar_block_layout = true,
.EXT_separate_stencil_usage = true,
.EXT_shader_replicated_composites = true,
.EXT_shader_subgroup_ballot = true,
.EXT_shader_subgroup_vote = true,
.EXT_subgroup_size_control = true,
.EXT_vertex_attribute_divisor = true,
.MSFT_layered_driver = true,
};
}
VKAPI_ATTR VkResult VKAPI_CALL
dzn_EnumerateInstanceExtensionProperties(const char *pLayerName,
uint32_t *pPropertyCount,
VkExtensionProperties *pProperties)
{
/* We don't support any layers */
if (pLayerName)
return vk_error(NULL, VK_ERROR_LAYER_NOT_PRESENT);
return vk_enumerate_instance_extension_properties(
&instance_extensions, pPropertyCount, pProperties);
}
static const struct debug_control dzn_debug_options[] = {
{ "sync", DZN_DEBUG_SYNC },
{ "nir", DZN_DEBUG_NIR },
{ "dxil", DZN_DEBUG_DXIL },
{ "warp", DZN_DEBUG_WARP },
{ "internal", DZN_DEBUG_INTERNAL },
{ "signature", DZN_DEBUG_SIG },
{ "gbv", DZN_DEBUG_GBV },
{ "d3d12", DZN_DEBUG_D3D12 },
{ "debugger", DZN_DEBUG_DEBUGGER },
{ "redirects", DZN_DEBUG_REDIRECTS },
{ "bindless", DZN_DEBUG_BINDLESS },
{ "nobindless", DZN_DEBUG_NO_BINDLESS },
{ "experimental", DZN_DEBUG_EXPERIMENTAL },
{ "multiview", DZN_DEBUG_MULTIVIEW },
{ NULL, 0 }
};
static void
dzn_physical_device_destroy(struct vk_physical_device *physical)
{
struct dzn_physical_device *pdev = container_of(physical, struct dzn_physical_device, vk);
struct dzn_instance *instance = container_of(pdev->vk.instance, struct dzn_instance, vk);
if (pdev->dev)
ID3D12Device1_Release(pdev->dev);
if (pdev->dev10)
ID3D12Device1_Release(pdev->dev10);
if (pdev->dev11)
ID3D12Device1_Release(pdev->dev11);
if (pdev->dev12)
ID3D12Device1_Release(pdev->dev12);
if (pdev->dev13)
ID3D12Device1_Release(pdev->dev13);
if (pdev->adapter)
IUnknown_Release(pdev->adapter);
dzn_wsi_finish(pdev);
vk_physical_device_finish(&pdev->vk);
vk_free(&instance->vk.alloc, pdev);
}
static void
dzn_instance_destroy(struct dzn_instance *instance, const VkAllocationCallbacks *alloc)
{
if (!instance)
return;
vk_instance_finish(&instance->vk);
#ifdef _WIN32
dxil_destroy_validator(instance->dxil_validator);
#endif
if (instance->factory)
ID3D12DeviceFactory_Release(instance->factory);
if (instance->d3d12_mod)
util_dl_close(instance->d3d12_mod);
vk_free2(vk_default_allocator(), alloc, instance);
}
#ifdef _WIN32
extern IMAGE_DOS_HEADER __ImageBase;
static const char *
try_find_d3d12core_next_to_self(char *path, size_t path_arr_size)
{
uint32_t path_size = GetModuleFileNameA((HINSTANCE)&__ImageBase,
path, path_arr_size);
if (!path_arr_size || path_size == path_arr_size) {
mesa_loge("Unable to get path to self\n");
return NULL;
}
char *last_slash = strrchr(path, '\\');
if (!last_slash) {
mesa_loge("Unable to get path to self\n");
return NULL;
}
*(last_slash + 1) = '\0';
if (strcat_s(path, path_arr_size, "D3D12Core.dll") != 0) {
mesa_loge("Unable to get path to D3D12Core.dll next to self\n");
return NULL;
}
if (GetFileAttributesA(path) == INVALID_FILE_ATTRIBUTES) {
return NULL;
}
*(last_slash + 1) = '\0';
return path;
}
#endif
static ID3D12DeviceFactory *
try_create_device_factory(struct util_dl_library *d3d12_mod)
{
/* A device factory allows us to isolate things like debug layer enablement from other callers,
* and can potentially even refer to a different D3D12 redist implementation from others.
*/
ID3D12DeviceFactory *factory = NULL;
PFN_D3D12_GET_INTERFACE D3D12GetInterface = (PFN_D3D12_GET_INTERFACE)util_dl_get_proc_address(d3d12_mod, "D3D12GetInterface");
if (!D3D12GetInterface) {
mesa_loge("Failed to retrieve D3D12GetInterface\n");
return NULL;
}
#ifdef _WIN32
/* First, try to create a device factory from a DLL-parallel D3D12Core.dll */
ID3D12SDKConfiguration *sdk_config = NULL;
if (SUCCEEDED(D3D12GetInterface(&CLSID_D3D12SDKConfiguration, &IID_ID3D12SDKConfiguration, (void **)&sdk_config))) {
ID3D12SDKConfiguration1 *sdk_config1 = NULL;
if (SUCCEEDED(IUnknown_QueryInterface(sdk_config, &IID_ID3D12SDKConfiguration1, (void **)&sdk_config1))) {
char self_path[MAX_PATH];
const char *d3d12core_path = try_find_d3d12core_next_to_self(self_path, sizeof(self_path));
if (d3d12core_path) {
if (SUCCEEDED(ID3D12SDKConfiguration1_CreateDeviceFactory(sdk_config1, D3D12_PREVIEW_SDK_VERSION, d3d12core_path, &IID_ID3D12DeviceFactory, (void **)&factory)) ||
SUCCEEDED(ID3D12SDKConfiguration1_CreateDeviceFactory(sdk_config1, D3D12_SDK_VERSION, d3d12core_path, &IID_ID3D12DeviceFactory, (void **)&factory))) {
ID3D12SDKConfiguration_Release(sdk_config);
ID3D12SDKConfiguration1_Release(sdk_config1);
return factory;
}
}
/* Nope, seems we don't have a matching D3D12Core.dll next to ourselves */
ID3D12SDKConfiguration1_Release(sdk_config1);
}
/* It's possible there's a D3D12Core.dll next to the .exe, for development/testing purposes. If so, we'll be notified
* by environment variables what the relative path is and the version to use.
*/
const char *d3d12core_relative_path = getenv("DZN_AGILITY_RELATIVE_PATH");
const char *d3d12core_sdk_version = getenv("DZN_AGILITY_SDK_VERSION");
if (d3d12core_relative_path && d3d12core_sdk_version) {
ID3D12SDKConfiguration_SetSDKVersion(sdk_config, atoi(d3d12core_sdk_version), d3d12core_relative_path);
}
ID3D12SDKConfiguration_Release(sdk_config);
}
#endif
(void)D3D12GetInterface(&CLSID_D3D12DeviceFactory, &IID_ID3D12DeviceFactory, (void **)&factory);
return factory;
}
VKAPI_ATTR void VKAPI_CALL
dzn_DestroyInstance(VkInstance instance,
const VkAllocationCallbacks *pAllocator)
{
dzn_instance_destroy(dzn_instance_from_handle(instance), pAllocator);
}
static void
dzn_physical_device_init_uuids(struct dzn_physical_device *pdev)
{
const char *mesa_version = "Mesa " PACKAGE_VERSION MESA_GIT_SHA1;
struct mesa_sha1 sha1_ctx;
uint8_t sha1[SHA1_DIGEST_LENGTH];
STATIC_ASSERT(VK_UUID_SIZE <= sizeof(sha1));
/* The pipeline cache UUID is used for determining when a pipeline cache is
* invalid. Our cache is device-agnostic, but it does depend on the features
* provided by the D3D12 driver, so let's hash the build ID plus some
* caps that might impact our NIR lowering passes.
*/
_mesa_sha1_init(&sha1_ctx);
_mesa_sha1_update(&sha1_ctx, mesa_version, strlen(mesa_version));
disk_cache_get_function_identifier(dzn_physical_device_init_uuids, &sha1_ctx);
_mesa_sha1_update(&sha1_ctx, &pdev->options,
offsetof(struct dzn_physical_device, options21) + sizeof(pdev->options21) -
offsetof(struct dzn_physical_device, options));
_mesa_sha1_final(&sha1_ctx, sha1);
memcpy(pdev->pipeline_cache_uuid, sha1, VK_UUID_SIZE);
/* The driver UUID is used for determining sharability of images and memory
* between two Vulkan instances in separate processes. People who want to
* share memory need to also check the device UUID (below) so all this
* needs to be is the build-id.
*/
_mesa_sha1_compute(mesa_version, strlen(mesa_version), sha1);
memcpy(pdev->driver_uuid, sha1, VK_UUID_SIZE);
/* The device UUID uniquely identifies the given device within the machine. */
_mesa_sha1_init(&sha1_ctx);
_mesa_sha1_update(&sha1_ctx, &pdev->desc.vendor_id, sizeof(pdev->desc.vendor_id));
_mesa_sha1_update(&sha1_ctx, &pdev->desc.device_id, sizeof(pdev->desc.device_id));
_mesa_sha1_update(&sha1_ctx, &pdev->desc.subsys_id, sizeof(pdev->desc.subsys_id));
_mesa_sha1_update(&sha1_ctx, &pdev->desc.revision, sizeof(pdev->desc.revision));
_mesa_sha1_final(&sha1_ctx, sha1);
memcpy(pdev->device_uuid, sha1, VK_UUID_SIZE);
}
const struct vk_pipeline_cache_object_ops *const dzn_pipeline_cache_import_ops[] = {
&dzn_cached_blob_ops,
NULL,
};
static void
dzn_physical_device_cache_caps(struct dzn_physical_device *pdev)
{
D3D_FEATURE_LEVEL checklist[] = {
D3D_FEATURE_LEVEL_11_0,
D3D_FEATURE_LEVEL_11_1,
D3D_FEATURE_LEVEL_12_0,
D3D_FEATURE_LEVEL_12_1,
D3D_FEATURE_LEVEL_12_2,
};
D3D12_FEATURE_DATA_FEATURE_LEVELS levels = {
.NumFeatureLevels = ARRAY_SIZE(checklist),
.pFeatureLevelsRequested = checklist,
};
ID3D12Device1_CheckFeatureSupport(pdev->dev, D3D12_FEATURE_FEATURE_LEVELS, &levels, sizeof(levels));
pdev->feature_level = levels.MaxSupportedFeatureLevel;
static const D3D_SHADER_MODEL valid_shader_models[] = {
D3D_SHADER_MODEL_6_8 ,D3D_SHADER_MODEL_6_7, D3D_SHADER_MODEL_6_6, D3D_SHADER_MODEL_6_5,
D3D_SHADER_MODEL_6_4, D3D_SHADER_MODEL_6_3, D3D_SHADER_MODEL_6_2, D3D_SHADER_MODEL_6_1,
};
for (UINT i = 0; i < ARRAY_SIZE(valid_shader_models); ++i) {
D3D12_FEATURE_DATA_SHADER_MODEL shader_model = { valid_shader_models[i] };
if (SUCCEEDED(ID3D12Device1_CheckFeatureSupport(pdev->dev, D3D12_FEATURE_SHADER_MODEL, &shader_model, sizeof(shader_model)))) {
pdev->shader_model = shader_model.HighestShaderModel;
break;
}
}
D3D_ROOT_SIGNATURE_VERSION root_sig_versions[] = {
D3D_ROOT_SIGNATURE_VERSION_1_2,
D3D_ROOT_SIGNATURE_VERSION_1_1
};
for (UINT i = 0; i < ARRAY_SIZE(root_sig_versions); ++i) {
D3D12_FEATURE_DATA_ROOT_SIGNATURE root_sig = { root_sig_versions[i] };
if (SUCCEEDED(ID3D12Device1_CheckFeatureSupport(pdev->dev, D3D12_FEATURE_ROOT_SIGNATURE, &root_sig, sizeof(root_sig)))) {
pdev->root_sig_version = root_sig.HighestVersion;
break;
}
}
ID3D12Device1_CheckFeatureSupport(pdev->dev, D3D12_FEATURE_ARCHITECTURE1, &pdev->architecture, sizeof(pdev->architecture));
ID3D12Device1_CheckFeatureSupport(pdev->dev, D3D12_FEATURE_D3D12_OPTIONS, &pdev->options, sizeof(pdev->options));
ID3D12Device1_CheckFeatureSupport(pdev->dev, D3D12_FEATURE_D3D12_OPTIONS1, &pdev->options1, sizeof(pdev->options1));
ID3D12Device1_CheckFeatureSupport(pdev->dev, D3D12_FEATURE_D3D12_OPTIONS2, &pdev->options2, sizeof(pdev->options2));
ID3D12Device1_CheckFeatureSupport(pdev->dev, D3D12_FEATURE_D3D12_OPTIONS3, &pdev->options3, sizeof(pdev->options3));
ID3D12Device1_CheckFeatureSupport(pdev->dev, D3D12_FEATURE_D3D12_OPTIONS4, &pdev->options4, sizeof(pdev->options4));
ID3D12Device1_CheckFeatureSupport(pdev->dev, D3D12_FEATURE_D3D12_OPTIONS12, &pdev->options12, sizeof(pdev->options12));
ID3D12Device1_CheckFeatureSupport(pdev->dev, D3D12_FEATURE_D3D12_OPTIONS13, &pdev->options13, sizeof(pdev->options13));
ID3D12Device1_CheckFeatureSupport(pdev->dev, D3D12_FEATURE_D3D12_OPTIONS14, &pdev->options14, sizeof(pdev->options14));
ID3D12Device1_CheckFeatureSupport(pdev->dev, D3D12_FEATURE_D3D12_OPTIONS15, &pdev->options15, sizeof(pdev->options15));
ID3D12Device1_CheckFeatureSupport(pdev->dev, D3D12_FEATURE_D3D12_OPTIONS16, &pdev->options16, sizeof(pdev->options16));
ID3D12Device1_CheckFeatureSupport(pdev->dev, D3D12_FEATURE_D3D12_OPTIONS17, &pdev->options17, sizeof(pdev->options17));
if (FAILED(ID3D12Device1_CheckFeatureSupport(pdev->dev, D3D12_FEATURE_D3D12_OPTIONS19, &pdev->options19, sizeof(pdev->options19)))) {
pdev->options19.MaxSamplerDescriptorHeapSize = D3D12_MAX_SHADER_VISIBLE_SAMPLER_HEAP_SIZE;
pdev->options19.MaxSamplerDescriptorHeapSizeWithStaticSamplers = pdev->options19.MaxSamplerDescriptorHeapSize;
pdev->options19.MaxViewDescriptorHeapSize = D3D12_MAX_SHADER_VISIBLE_DESCRIPTOR_HEAP_SIZE_TIER_1;
}
if (FAILED(ID3D12Device1_CheckFeatureSupport(pdev->dev, D3D12_FEATURE_D3D12_OPTIONS21, &pdev->options21, sizeof(pdev->options21)))) {
pdev->options21.ExecuteIndirectTier = D3D12_EXECUTE_INDIRECT_TIER_1_0;
}
{
D3D12_FEATURE_DATA_FORMAT_SUPPORT a4b4g4r4_support = {
.Format = DXGI_FORMAT_A4B4G4R4_UNORM
};
pdev->support_a4b4g4r4 =
SUCCEEDED(ID3D12Device1_CheckFeatureSupport(pdev->dev, D3D12_FEATURE_FORMAT_SUPPORT, &a4b4g4r4_support, sizeof(a4b4g4r4_support)));
}
pdev->queue_families[pdev->queue_family_count++] = (struct dzn_queue_family) {
.props = {
.queueFlags = VK_QUEUE_GRAPHICS_BIT |
VK_QUEUE_COMPUTE_BIT |
VK_QUEUE_TRANSFER_BIT,
.queueCount = 4,
.timestampValidBits = 64,
.minImageTransferGranularity = { 0, 0, 0 },
},
.desc = {
.Type = D3D12_COMMAND_LIST_TYPE_DIRECT,
},
};
pdev->queue_families[pdev->queue_family_count++] = (struct dzn_queue_family) {
.props = {
.queueFlags = VK_QUEUE_COMPUTE_BIT |
VK_QUEUE_TRANSFER_BIT,
.queueCount = 8,
.timestampValidBits = 64,
.minImageTransferGranularity = { 0, 0, 0 },
},
.desc = {
.Type = D3D12_COMMAND_LIST_TYPE_COMPUTE,
},
};
assert(pdev->queue_family_count <= ARRAY_SIZE(pdev->queue_families));
D3D12_COMMAND_QUEUE_DESC queue_desc = {
.Type = D3D12_COMMAND_LIST_TYPE_DIRECT,
.Priority = D3D12_COMMAND_QUEUE_PRIORITY_NORMAL,
.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE,
.NodeMask = 0,
};
ID3D12CommandQueue *cmdqueue;
ID3D12Device1_CreateCommandQueue(pdev->dev, &queue_desc,
&IID_ID3D12CommandQueue,
(void **)&cmdqueue);
uint64_t ts_freq;
ID3D12CommandQueue_GetTimestampFrequency(cmdqueue, &ts_freq);
pdev->timestamp_period = 1000000000.0f / ts_freq;
ID3D12CommandQueue_Release(cmdqueue);
}
static void
dzn_physical_device_init_memory(struct dzn_physical_device *pdev)
{
VkPhysicalDeviceMemoryProperties *mem = &pdev->memory;
/* For each pair of elements X and Y returned in memoryTypes, X must be placed at a lower index position than Y if:
* - the set of bit flags returned in the propertyFlags member of X is a strict subset of the set of bit flags
* returned in the propertyFlags member of Y; or
* - the propertyFlags members of X and Y are equal, and X belongs to a memory heap with greater performance
* (as determined in an implementation-specific manner) ; or
* - the propertyFlags members of Y includes VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD or
* VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD and X does not
* See: https://registry.khronos.org/vulkan/specs/1.3-extensions/man/html/VkPhysicalDeviceMemoryProperties.html
*/
mem->memoryHeapCount = 0;
mem->memoryTypeCount = 0;
VkMemoryPropertyFlags ram_device_local_property = 0;
VkMemoryHeapFlags ram_device_local_heap_flag = 0;
if (pdev->architecture.UMA) {
/* All memory is considered device-local for UMA even though it's just RAM */
ram_device_local_property = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
ram_device_local_heap_flag = VK_MEMORY_HEAP_DEVICE_LOCAL_BIT;
}
mem->memoryHeaps[mem->memoryHeapCount++] = (VkMemoryHeap) {
.size = pdev->desc.shared_system_memory,
.flags = ram_device_local_heap_flag,
};
/* Three non-device-local memory types: host non-visible, host write-combined, and host cached */
mem->memoryTypes[mem->memoryTypeCount++] = (VkMemoryType){
.propertyFlags = ram_device_local_property,
.heapIndex = mem->memoryHeapCount - 1,
};
mem->memoryTypes[mem->memoryTypeCount++] = (VkMemoryType){
.propertyFlags = ram_device_local_property |
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
.heapIndex = mem->memoryHeapCount - 1,
};
mem->memoryTypes[mem->memoryTypeCount++] = (VkMemoryType) {
.propertyFlags = ram_device_local_property |
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
VK_MEMORY_PROPERTY_HOST_CACHED_BIT |
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
.heapIndex = mem->memoryHeapCount - 1,
};
if (!pdev->architecture.UMA) {
/* Add a device-local memory heap/type */
mem->memoryHeaps[mem->memoryHeapCount++] = (VkMemoryHeap){
.size = pdev->desc.dedicated_video_memory,
.flags = VK_MEMORY_HEAP_DEVICE_LOCAL_BIT,
};
mem->memoryTypes[mem->memoryTypeCount++] = (VkMemoryType){
.propertyFlags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
.heapIndex = mem->memoryHeapCount - 1,
};
}
assert(mem->memoryTypeCount <= MAX_TIER2_MEMORY_TYPES);
if (pdev->options.ResourceHeapTier == D3D12_RESOURCE_HEAP_TIER_1) {
unsigned oldMemoryTypeCount = mem->memoryTypeCount;
VkMemoryType oldMemoryTypes[MAX_TIER2_MEMORY_TYPES];
memcpy(oldMemoryTypes, mem->memoryTypes, oldMemoryTypeCount * sizeof(VkMemoryType));
mem->memoryTypeCount = 0;
for (unsigned oldMemoryTypeIdx = 0; oldMemoryTypeIdx < oldMemoryTypeCount; ++oldMemoryTypeIdx) {
D3D12_HEAP_FLAGS flags[] = {
D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS,
D3D12_HEAP_FLAG_ALLOW_ONLY_RT_DS_TEXTURES,
/* Note: Vulkan requires *all* images to come from the same memory type as long as
* the tiling property (and a few other misc properties) are the same. So, this
* non-RT/DS texture flag will only be used for TILING_LINEAR textures, which
* can't be render targets.
*/
D3D12_HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES
};
for (int i = 0; i < ARRAY_SIZE(flags); ++i) {
D3D12_HEAP_FLAGS flag = flags[i];
pdev->heap_flags_for_mem_type[mem->memoryTypeCount] = flag;
mem->memoryTypes[mem->memoryTypeCount] = oldMemoryTypes[oldMemoryTypeIdx];
mem->memoryTypeCount++;
}
}
}
}
static D3D12_HEAP_FLAGS
dzn_physical_device_get_heap_flags_for_mem_type(const struct dzn_physical_device *pdev,
uint32_t mem_type)
{
return pdev->heap_flags_for_mem_type[mem_type];
}
uint32_t
dzn_physical_device_get_mem_type_mask_for_resource(const struct dzn_physical_device *pdev,
const D3D12_RESOURCE_DESC *desc,
bool shared)
{
if (pdev->options.ResourceHeapTier > D3D12_RESOURCE_HEAP_TIER_1 && !shared)
return (1u << pdev->memory.memoryTypeCount) - 1;
D3D12_HEAP_FLAGS deny_flag = D3D12_HEAP_FLAG_NONE;
if (pdev->options.ResourceHeapTier <= D3D12_RESOURCE_HEAP_TIER_1) {
if (desc->Dimension == D3D12_RESOURCE_DIMENSION_BUFFER)
deny_flag = D3D12_HEAP_FLAG_DENY_BUFFERS;
else if (desc->Flags & (D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET | D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL))
deny_flag = D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES;
else
deny_flag = D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES;
}
uint32_t mask = 0;
for (unsigned i = 0; i < pdev->memory.memoryTypeCount; ++i) {
if (shared && (pdev->memory.memoryTypes[i].propertyFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT))
continue;
if ((pdev->heap_flags_for_mem_type[i] & deny_flag) == D3D12_HEAP_FLAG_NONE)
mask |= (1 << i);
}
return mask;
}
static uint32_t
dzn_physical_device_get_max_mip_level(bool is_3d)
{
return is_3d ? 11 : 14;
}
static uint32_t
dzn_physical_device_get_max_extent(bool is_3d)
{
uint32_t max_mip = dzn_physical_device_get_max_mip_level(is_3d);
return 1 << max_mip;
}
static uint32_t
dzn_physical_device_get_max_array_layers()
{
return dzn_physical_device_get_max_extent(false);
}
static void
dzn_physical_device_get_features(const struct dzn_physical_device *pdev,
struct vk_features *features)
{
struct dzn_instance *instance = container_of(pdev->vk.instance, struct dzn_instance, vk);
bool support_descriptor_indexing = pdev->shader_model >= D3D_SHADER_MODEL_6_6 &&
!(instance->debug_flags & DZN_DEBUG_NO_BINDLESS);
bool support_8bit = driQueryOptionb(&instance->dri_options, "dzn_enable_8bit_loads_stores") &&
pdev->options4.Native16BitShaderOpsSupported;
*features = (struct vk_features) {
.robustBufferAccess = true, /* This feature is mandatory */
.fullDrawIndexUint32 = false,
.imageCubeArray = true,
.independentBlend = true,
.geometryShader = true,
.tessellationShader = false,
.sampleRateShading = true,
.dualSrcBlend = false,
.logicOp = false,
.multiDrawIndirect = true,
.drawIndirectFirstInstance = true,
.depthClamp = true,
.depthBiasClamp = true,
.fillModeNonSolid = true,
.depthBounds = pdev->options2.DepthBoundsTestSupported,
.wideLines = driQueryOptionb(&instance->dri_options, "dzn_claim_wide_lines"),
.largePoints = false,
.alphaToOne = false,
.multiViewport = false,
.samplerAnisotropy = true,
.textureCompressionETC2 = false,
.textureCompressionASTC_LDR = false,
.textureCompressionBC = true,
.occlusionQueryPrecise = true,
.pipelineStatisticsQuery = true,
.vertexPipelineStoresAndAtomics = true,
.fragmentStoresAndAtomics = true,
.shaderTessellationAndGeometryPointSize = false,
.shaderImageGatherExtended = true,
.shaderStorageImageExtendedFormats = pdev->options.TypedUAVLoadAdditionalFormats,
.shaderStorageImageMultisample = false,
.shaderStorageImageReadWithoutFormat = true,
.shaderStorageImageWriteWithoutFormat = true,
.shaderUniformBufferArrayDynamicIndexing = true,
.shaderSampledImageArrayDynamicIndexing = true,
.shaderStorageBufferArrayDynamicIndexing = true,
.shaderStorageImageArrayDynamicIndexing = true,
.shaderClipDistance = true,
.shaderCullDistance = true,
.shaderFloat64 = pdev->options.DoublePrecisionFloatShaderOps,
.shaderInt64 = pdev->options1.Int64ShaderOps,
.shaderInt16 = pdev->options4.Native16BitShaderOpsSupported,
.shaderResourceResidency = false,
.shaderResourceMinLod = false,
.sparseBinding = false,
.sparseResidencyBuffer = false,
.sparseResidencyImage2D = false,
.sparseResidencyImage3D = false,
.sparseResidency2Samples = false,
.sparseResidency4Samples = false,
.sparseResidency8Samples = false,
.sparseResidency16Samples = false,
.sparseResidencyAliased = false,
.variableMultisampleRate = false,
.inheritedQueries = false,
.storageBuffer16BitAccess = pdev->options4.Native16BitShaderOpsSupported,
.uniformAndStorageBuffer16BitAccess = pdev->options4.Native16BitShaderOpsSupported,
.storagePushConstant16 = false,
.storageInputOutput16 = false,
.multiview = true,
.multiviewGeometryShader = true,
.multiviewTessellationShader = false,
.variablePointersStorageBuffer = false,
.variablePointers = false,
.protectedMemory = false,
.samplerYcbcrConversion = false,
.shaderDrawParameters = true,
.samplerMirrorClampToEdge = true,
.drawIndirectCount = true,
.storageBuffer8BitAccess = support_8bit,
.uniformAndStorageBuffer8BitAccess = support_8bit,
.storagePushConstant8 = support_8bit,
.shaderBufferInt64Atomics = false,
.shaderSharedInt64Atomics = false,
.shaderFloat16 = pdev->options4.Native16BitShaderOpsSupported,
.shaderInt8 = support_8bit,
.descriptorIndexing = support_descriptor_indexing,
.shaderInputAttachmentArrayDynamicIndexing = true,
.shaderUniformTexelBufferArrayDynamicIndexing = true,
.shaderStorageTexelBufferArrayDynamicIndexing = true,
.shaderUniformBufferArrayNonUniformIndexing = support_descriptor_indexing,
.shaderSampledImageArrayNonUniformIndexing = support_descriptor_indexing,
.shaderStorageBufferArrayNonUniformIndexing = support_descriptor_indexing,
.shaderStorageImageArrayNonUniformIndexing = support_descriptor_indexing,
.shaderInputAttachmentArrayNonUniformIndexing = support_descriptor_indexing,
.shaderUniformTexelBufferArrayNonUniformIndexing = support_descriptor_indexing,
.shaderStorageTexelBufferArrayNonUniformIndexing = support_descriptor_indexing,
.descriptorBindingUniformBufferUpdateAfterBind = support_descriptor_indexing,
.descriptorBindingSampledImageUpdateAfterBind = support_descriptor_indexing,
.descriptorBindingStorageImageUpdateAfterBind = support_descriptor_indexing,
.descriptorBindingStorageBufferUpdateAfterBind = support_descriptor_indexing,
.descriptorBindingUniformTexelBufferUpdateAfterBind = support_descriptor_indexing,
.descriptorBindingStorageTexelBufferUpdateAfterBind = support_descriptor_indexing,
.descriptorBindingUpdateUnusedWhilePending = support_descriptor_indexing,
.descriptorBindingPartiallyBound = support_descriptor_indexing,
.descriptorBindingVariableDescriptorCount = support_descriptor_indexing,
.runtimeDescriptorArray = support_descriptor_indexing,
.samplerFilterMinmax = false,
.scalarBlockLayout = true,
.imagelessFramebuffer = true,
.uniformBufferStandardLayout = true,
.shaderSubgroupExtendedTypes = true,
.separateDepthStencilLayouts = true,
.hostQueryReset = true,
.timelineSemaphore = true,
.bufferDeviceAddress = pdev->shader_model >= D3D_SHADER_MODEL_6_6,
.bufferDeviceAddressCaptureReplay = false,
.bufferDeviceAddressMultiDevice = false,
.vulkanMemoryModel = false,
.vulkanMemoryModelDeviceScope = false,
.vulkanMemoryModelAvailabilityVisibilityChains = false,
.shaderOutputViewportIndex = false,
.shaderOutputLayer = false,
.subgroupBroadcastDynamicId = true,
.robustImageAccess = false,
.inlineUniformBlock = false,
.descriptorBindingInlineUniformBlockUpdateAfterBind = false,
.pipelineCreationCacheControl = false,
.privateData = true,
.shaderDemoteToHelperInvocation = false,
.shaderTerminateInvocation = false,
.subgroupSizeControl = pdev->options1.WaveOps && pdev->shader_model >= D3D_SHADER_MODEL_6_6,
.computeFullSubgroups = true,
.synchronization2 = true,
.textureCompressionASTC_HDR = false,
.shaderZeroInitializeWorkgroupMemory = false,
.dynamicRendering = true,
.shaderIntegerDotProduct = true,
.maintenance4 = false,
.shaderExpectAssume = true,
.vertexAttributeInstanceRateDivisor = true,
.vertexAttributeInstanceRateZeroDivisor = true,
.shaderReplicatedComposites = true,
};
}
static void
dzn_physical_device_get_properties(const struct dzn_physical_device *pdev,
struct vk_properties *properties)
{
/* minimum from the D3D and Vulkan specs */
const VkSampleCountFlags supported_sample_counts = VK_SAMPLE_COUNT_1_BIT | VK_SAMPLE_COUNT_4_BIT;
VkPhysicalDeviceType devtype = VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU;
if (pdev->desc.is_warp)
devtype = VK_PHYSICAL_DEVICE_TYPE_CPU;
else if (!pdev->architecture.UMA) {
devtype = VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU;
}
*properties = (struct vk_properties){
.apiVersion = DZN_API_VERSION,
.driverVersion = vk_get_driver_version(),
.vendorID = pdev->desc.vendor_id,
.deviceID = pdev->desc.device_id,
.deviceType = devtype,
/* Limits */
.maxImageDimension1D = D3D12_REQ_TEXTURE1D_U_DIMENSION,
.maxImageDimension2D = D3D12_REQ_TEXTURE2D_U_OR_V_DIMENSION,
.maxImageDimension3D = D3D12_REQ_TEXTURE3D_U_V_OR_W_DIMENSION,
.maxImageDimensionCube = D3D12_REQ_TEXTURECUBE_DIMENSION,
.maxImageArrayLayers = D3D12_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION,
/* from here on, we simply use the minimum values from the spec for now */
.maxTexelBufferElements = 1 << D3D12_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP,
.maxUniformBufferRange = D3D12_REQ_CONSTANT_BUFFER_ELEMENT_COUNT * D3D12_STANDARD_VECTOR_SIZE * sizeof(float),
.maxStorageBufferRange = 1 << D3D12_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP,
.maxPushConstantsSize = 128,
.maxMemoryAllocationCount = 4096,
.maxSamplerAllocationCount = 4000,
.bufferImageGranularity = D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT,
.sparseAddressSpaceSize = 0,
.maxBoundDescriptorSets = MAX_SETS,
.maxPerStageDescriptorSamplers =
pdev->options.ResourceBindingTier == D3D12_RESOURCE_BINDING_TIER_1 ?
16u : MAX_DESCS_PER_SAMPLER_HEAP,
.maxPerStageDescriptorUniformBuffers =
pdev->options.ResourceBindingTier <= D3D12_RESOURCE_BINDING_TIER_2 ?
14u : MAX_DESCS_PER_CBV_SRV_UAV_HEAP,
.maxPerStageDescriptorStorageBuffers =
pdev->options.ResourceBindingTier <= D3D12_RESOURCE_BINDING_TIER_2 ?
64u : MAX_DESCS_PER_CBV_SRV_UAV_HEAP,
.maxPerStageDescriptorSampledImages =
pdev->options.ResourceBindingTier == D3D12_RESOURCE_BINDING_TIER_1 ?
128u : MAX_DESCS_PER_CBV_SRV_UAV_HEAP,
.maxPerStageDescriptorStorageImages =
pdev->options.ResourceBindingTier <= D3D12_RESOURCE_BINDING_TIER_2 ?
64u : MAX_DESCS_PER_CBV_SRV_UAV_HEAP,
.maxPerStageDescriptorInputAttachments =
pdev->options.ResourceBindingTier == D3D12_RESOURCE_BINDING_TIER_1 ?
128u : MAX_DESCS_PER_CBV_SRV_UAV_HEAP,
.maxPerStageResources = MAX_DESCS_PER_CBV_SRV_UAV_HEAP,
.maxDescriptorSetSamplers = MAX_DESCS_PER_SAMPLER_HEAP,
.maxDescriptorSetUniformBuffers = MAX_DESCS_PER_CBV_SRV_UAV_HEAP,
.maxDescriptorSetUniformBuffersDynamic = MAX_DYNAMIC_UNIFORM_BUFFERS,
.maxDescriptorSetStorageBuffers = MAX_DESCS_PER_CBV_SRV_UAV_HEAP,
.maxDescriptorSetStorageBuffersDynamic = MAX_DYNAMIC_STORAGE_BUFFERS,
.maxDescriptorSetSampledImages = MAX_DESCS_PER_CBV_SRV_UAV_HEAP,
.maxDescriptorSetStorageImages = MAX_DESCS_PER_CBV_SRV_UAV_HEAP,
.maxDescriptorSetInputAttachments = MAX_DESCS_PER_CBV_SRV_UAV_HEAP,
.maxVertexInputAttributes = MIN2(D3D12_STANDARD_VERTEX_ELEMENT_COUNT, MAX_VERTEX_GENERIC_ATTRIBS),
.maxVertexInputBindings = MAX_VBS,
.maxVertexInputAttributeOffset = D3D12_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES - 1,
.maxVertexInputBindingStride = D3D12_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES,
.maxVertexOutputComponents = D3D12_VS_OUTPUT_REGISTER_COUNT * D3D12_VS_OUTPUT_REGISTER_COMPONENTS,
.maxTessellationGenerationLevel = 0,
.maxTessellationPatchSize = 0,
.maxTessellationControlPerVertexInputComponents = 0,
.maxTessellationControlPerVertexOutputComponents = 0,
.maxTessellationControlPerPatchOutputComponents = 0,
.maxTessellationControlTotalOutputComponents = 0,
.maxTessellationEvaluationInputComponents = 0,
.maxTessellationEvaluationOutputComponents = 0,
.maxGeometryShaderInvocations = D3D12_GS_MAX_INSTANCE_COUNT,
.maxGeometryInputComponents = D3D12_GS_INPUT_REGISTER_COUNT * D3D12_GS_INPUT_REGISTER_COMPONENTS,
.maxGeometryOutputComponents = D3D12_GS_OUTPUT_REGISTER_COUNT * D3D12_GS_OUTPUT_REGISTER_COMPONENTS,
.maxGeometryOutputVertices = D3D12_GS_MAX_OUTPUT_VERTEX_COUNT_ACROSS_INSTANCES,
.maxGeometryTotalOutputComponents = D3D12_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT,
.maxFragmentInputComponents = D3D12_PS_INPUT_REGISTER_COUNT * D3D12_PS_INPUT_REGISTER_COMPONENTS,
.maxFragmentOutputAttachments = D3D12_PS_OUTPUT_REGISTER_COUNT,
.maxFragmentDualSrcAttachments = 0,
.maxFragmentCombinedOutputResources = D3D12_PS_OUTPUT_REGISTER_COUNT,
.maxComputeSharedMemorySize = D3D12_CS_TGSM_REGISTER_COUNT * sizeof(float),
.maxComputeWorkGroupCount = { D3D12_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION,
D3D12_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION,
D3D12_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION },
.maxComputeWorkGroupInvocations = D3D12_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP,
.maxComputeWorkGroupSize = { D3D12_CS_THREAD_GROUP_MAX_X, D3D12_CS_THREAD_GROUP_MAX_Y, D3D12_CS_THREAD_GROUP_MAX_Z },
.subPixelPrecisionBits = D3D12_SUBPIXEL_FRACTIONAL_BIT_COUNT,
.subTexelPrecisionBits = D3D12_SUBTEXEL_FRACTIONAL_BIT_COUNT,
.mipmapPrecisionBits = D3D12_MIP_LOD_FRACTIONAL_BIT_COUNT,
.maxDrawIndexedIndexValue = 0x00ffffff,
.maxDrawIndirectCount = UINT32_MAX,
.maxSamplerLodBias = D3D12_MIP_LOD_BIAS_MAX,
.maxSamplerAnisotropy = D3D12_REQ_MAXANISOTROPY,
.maxViewports = MAX_VP,
.maxViewportDimensions = { D3D12_REQ_TEXTURE2D_U_OR_V_DIMENSION, D3D12_REQ_TEXTURE2D_U_OR_V_DIMENSION },
.viewportBoundsRange = { D3D12_VIEWPORT_BOUNDS_MIN, D3D12_VIEWPORT_BOUNDS_MAX },
.viewportSubPixelBits = 0,
.minMemoryMapAlignment = 64,
.minTexelBufferOffsetAlignment = 32,
.minUniformBufferOffsetAlignment = D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT,
.minStorageBufferOffsetAlignment = D3D12_RAW_UAV_SRV_BYTE_ALIGNMENT,
.minTexelOffset = D3D12_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE,
.maxTexelOffset = D3D12_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE,
.minTexelGatherOffset = -32,
.maxTexelGatherOffset = 31,
.minInterpolationOffset = -0.5f,
.maxInterpolationOffset = 0.5f,
.subPixelInterpolationOffsetBits = 4,
.maxFramebufferWidth = D3D12_REQ_TEXTURE2D_U_OR_V_DIMENSION,
.maxFramebufferHeight = D3D12_REQ_TEXTURE2D_U_OR_V_DIMENSION,
.maxFramebufferLayers = D3D12_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION,
.framebufferColorSampleCounts = supported_sample_counts,
.framebufferDepthSampleCounts = supported_sample_counts,
.framebufferStencilSampleCounts = supported_sample_counts,
.framebufferNoAttachmentsSampleCounts = supported_sample_counts,
.maxColorAttachments = MAX_RTS,
.sampledImageColorSampleCounts = supported_sample_counts,
.sampledImageIntegerSampleCounts = VK_SAMPLE_COUNT_1_BIT,
.sampledImageDepthSampleCounts = supported_sample_counts,
.sampledImageStencilSampleCounts = supported_sample_counts,
.storageImageSampleCounts = VK_SAMPLE_COUNT_1_BIT,
.maxSampleMaskWords = 1,
.timestampComputeAndGraphics = true,
.timestampPeriod = pdev->timestamp_period,
.maxClipDistances = D3D12_CLIP_OR_CULL_DISTANCE_COUNT,
.maxCullDistances = D3D12_CLIP_OR_CULL_DISTANCE_COUNT,
.maxCombinedClipAndCullDistances = D3D12_CLIP_OR_CULL_DISTANCE_COUNT,
.discreteQueuePriorities = 2,
.pointSizeRange = { 1.0f, 1.0f },
.lineWidthRange = { 1.0f, 1.0f },
.pointSizeGranularity = 0.0f,
.lineWidthGranularity = 0.0f,
.strictLines = 0,
.standardSampleLocations = true,
.optimalBufferCopyOffsetAlignment = D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT,
.optimalBufferCopyRowPitchAlignment = D3D12_TEXTURE_DATA_PITCH_ALIGNMENT,
.nonCoherentAtomSize = 256,
/* Core 1.1 */
.deviceLUIDValid = true,
.pointClippingBehavior = VK_POINT_CLIPPING_BEHAVIOR_ALL_CLIP_PLANES,
.maxMultiviewViewCount = 6,
.maxMultiviewInstanceIndex = UINT_MAX,
.protectedNoFault = false,
/* Vulkan 1.1 wants this value to be at least 1024. Let's stick to this
* minimum requirement for now, and hope the total number of samplers
* across all descriptor sets doesn't exceed 2048, otherwise we'd exceed
* the maximum number of samplers per heap. For any descriptor set
* containing more than 1024 descriptors,
* vkGetDescriptorSetLayoutSupport() can be called to determine if the
* layout is within D3D12 descriptor heap bounds.
*/
.maxPerSetDescriptors = 1024,
/* According to the spec, the maximum D3D12 resource size is
* min(max(128MB, 0.25f * (amount of dedicated VRAM)), 2GB),
* but the limit actually depends on the max(system_ram, VRAM) not
* just the VRAM.
*/
.maxMemoryAllocationSize =
CLAMP(MAX2(pdev->desc.dedicated_video_memory,
pdev->desc.dedicated_system_memory +
pdev->desc.shared_system_memory) / 4,
128ull * 1024 * 1024, 2ull * 1024 * 1024 * 1024),
.subgroupSupportedOperations = VK_SUBGROUP_FEATURE_BASIC_BIT |
VK_SUBGROUP_FEATURE_BALLOT_BIT |
VK_SUBGROUP_FEATURE_VOTE_BIT |
VK_SUBGROUP_FEATURE_SHUFFLE_BIT |
VK_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT |
VK_SUBGROUP_FEATURE_QUAD_BIT |
VK_SUBGROUP_FEATURE_ARITHMETIC_BIT,
.subgroupSupportedStages = VK_SHADER_STAGE_FRAGMENT_BIT | VK_SHADER_STAGE_COMPUTE_BIT |
VK_SHADER_STAGE_GEOMETRY_BIT | VK_SHADER_STAGE_VERTEX_BIT,
.subgroupQuadOperationsInAllStages = true,
.subgroupSize = pdev->options1.WaveOps ? pdev->options1.WaveLaneCountMin : 1,
/* Core 1.2 */
.driverID = VK_DRIVER_ID_MESA_DOZEN,
.conformanceVersion = (VkConformanceVersion){
.major = 0,
.minor = 0,
.subminor = 0,
.patch = 0,
},
.denormBehaviorIndependence = VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL,
.roundingModeIndependence = VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL,
.shaderSignedZeroInfNanPreserveFloat16 = false,
.shaderSignedZeroInfNanPreserveFloat32 = false,
.shaderSignedZeroInfNanPreserveFloat64 = false,
.shaderDenormPreserveFloat16 = true,
.shaderDenormPreserveFloat32 = pdev->shader_model >= D3D_SHADER_MODEL_6_2,
.shaderDenormPreserveFloat64 = true,
.shaderDenormFlushToZeroFloat16 = false,
.shaderDenormFlushToZeroFloat32 = true,
.shaderDenormFlushToZeroFloat64 = false,
.shaderRoundingModeRTEFloat16 = true,
.shaderRoundingModeRTEFloat32 = true,
.shaderRoundingModeRTEFloat64 = true,
.shaderRoundingModeRTZFloat16 = false,
.shaderRoundingModeRTZFloat32 = false,
.shaderRoundingModeRTZFloat64 = false,
.shaderUniformBufferArrayNonUniformIndexingNative = true,
.shaderSampledImageArrayNonUniformIndexingNative = true,
.shaderStorageBufferArrayNonUniformIndexingNative = true,
.shaderStorageImageArrayNonUniformIndexingNative = true,
.shaderInputAttachmentArrayNonUniformIndexingNative = true,
.robustBufferAccessUpdateAfterBind = true,
.quadDivergentImplicitLod = false,
.maxUpdateAfterBindDescriptorsInAllPools = MAX_DESCS_PER_CBV_SRV_UAV_HEAP,
.maxPerStageDescriptorUpdateAfterBindSamplers = MAX_DESCS_PER_CBV_SRV_UAV_HEAP,
.maxPerStageDescriptorUpdateAfterBindUniformBuffers = MAX_DESCS_PER_CBV_SRV_UAV_HEAP,
.maxPerStageDescriptorUpdateAfterBindStorageBuffers = MAX_DESCS_PER_CBV_SRV_UAV_HEAP,
.maxPerStageDescriptorUpdateAfterBindSampledImages = MAX_DESCS_PER_CBV_SRV_UAV_HEAP,
.maxPerStageDescriptorUpdateAfterBindStorageImages = MAX_DESCS_PER_CBV_SRV_UAV_HEAP,
.maxPerStageDescriptorUpdateAfterBindInputAttachments = MAX_DESCS_PER_CBV_SRV_UAV_HEAP,
.maxPerStageUpdateAfterBindResources = MAX_DESCS_PER_CBV_SRV_UAV_HEAP,
.maxDescriptorSetUpdateAfterBindSamplers = MAX_DESCS_PER_CBV_SRV_UAV_HEAP,
.maxDescriptorSetUpdateAfterBindUniformBuffers = MAX_DESCS_PER_CBV_SRV_UAV_HEAP,
.maxDescriptorSetUpdateAfterBindUniformBuffersDynamic = MAX_DYNAMIC_UNIFORM_BUFFERS,
.maxDescriptorSetUpdateAfterBindStorageBuffers = MAX_DESCS_PER_CBV_SRV_UAV_HEAP,
.maxDescriptorSetUpdateAfterBindStorageBuffersDynamic = MAX_DYNAMIC_STORAGE_BUFFERS,
.maxDescriptorSetUpdateAfterBindSampledImages = MAX_DESCS_PER_CBV_SRV_UAV_HEAP,
.maxDescriptorSetUpdateAfterBindStorageImages = MAX_DESCS_PER_CBV_SRV_UAV_HEAP,
.maxDescriptorSetUpdateAfterBindInputAttachments = MAX_DESCS_PER_CBV_SRV_UAV_HEAP,
.supportedDepthResolveModes = VK_RESOLVE_MODE_SAMPLE_ZERO_BIT | VK_RESOLVE_MODE_AVERAGE_BIT |
VK_RESOLVE_MODE_MIN_BIT | VK_RESOLVE_MODE_MAX_BIT,
.supportedStencilResolveModes = VK_RESOLVE_MODE_SAMPLE_ZERO_BIT | VK_RESOLVE_MODE_MIN_BIT | VK_RESOLVE_MODE_MAX_BIT,
.independentResolveNone = true,
.independentResolve = true,
.filterMinmaxSingleComponentFormats = false,
.filterMinmaxImageComponentMapping = false,
.maxTimelineSemaphoreValueDifference = UINT64_MAX,
.framebufferIntegerColorSampleCounts = VK_SAMPLE_COUNT_1_BIT,
/* Core 1.3 */
.minSubgroupSize = pdev->options1.WaveOps ? pdev->options1.WaveLaneCountMin : 1,
.maxSubgroupSize = pdev->options1.WaveOps ? pdev->options1.WaveLaneCountMax : 1,
.maxComputeWorkgroupSubgroups = D3D12_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP /
(pdev->options1.WaveOps ? pdev->options1.WaveLaneCountMin : 1),
.requiredSubgroupSizeStages = VK_SHADER_STAGE_COMPUTE_BIT,
.integerDotProduct4x8BitPackedSignedAccelerated = pdev->shader_model >= D3D_SHADER_MODEL_6_4,
.integerDotProduct4x8BitPackedUnsignedAccelerated = pdev->shader_model >= D3D_SHADER_MODEL_6_4,
.integerDotProductAccumulatingSaturating4x8BitPackedSignedAccelerated = pdev->shader_model >= D3D_SHADER_MODEL_6_4,
.integerDotProductAccumulatingSaturating4x8BitPackedUnsignedAccelerated = pdev->shader_model >= D3D_SHADER_MODEL_6_4,
/* VkPhysicalDeviceVertexAttributeDivisorPropertiesEXT */
.maxVertexAttribDivisor = UINT32_MAX,
/* VkPhysicalDeviceExternalMemoryHostPropertiesEXT */
.minImportedHostPointerAlignment = 65536,
/* VkPhysicalDeviceLayeredDriverPropertiesMSFT */
.underlyingAPI = VK_LAYERED_DRIVER_UNDERLYING_API_D3D12_MSFT,
};
snprintf(properties->deviceName,
sizeof(properties->deviceName),
"Microsoft Direct3D12 (%s)", pdev->desc.description);
memcpy(properties->pipelineCacheUUID,
pdev->pipeline_cache_uuid, VK_UUID_SIZE);
memcpy(properties->driverUUID, pdev->driver_uuid, VK_UUID_SIZE);
memcpy(properties->deviceUUID, pdev->device_uuid, VK_UUID_SIZE);
memcpy(properties->deviceLUID, &pdev->desc.adapter_luid, VK_LUID_SIZE);
STATIC_ASSERT(sizeof(pdev->desc.adapter_luid) == sizeof(properties->deviceLUID));
snprintf(properties->driverName, VK_MAX_DRIVER_NAME_SIZE, "Dozen");
snprintf(properties->driverInfo, VK_MAX_DRIVER_INFO_SIZE, "Mesa " PACKAGE_VERSION MESA_GIT_SHA1);
}
static VkResult
dzn_physical_device_create(struct vk_instance *instance,
IUnknown *adapter,
const struct dzn_physical_device_desc *desc)
{
struct dzn_physical_device *pdev =
vk_zalloc(&instance->alloc, sizeof(*pdev), 8,
VK_SYSTEM_ALLOCATION_SCOPE_INSTANCE);
if (!pdev)
return vk_error(instance, VK_ERROR_OUT_OF_HOST_MEMORY);
struct vk_physical_device_dispatch_table dispatch_table;
vk_physical_device_dispatch_table_from_entrypoints(&dispatch_table,
&dzn_physical_device_entrypoints,
true);
vk_physical_device_dispatch_table_from_entrypoints(&dispatch_table,
&wsi_physical_device_entrypoints,
false);
VkResult result =
vk_physical_device_init(&pdev->vk, instance,
NULL, NULL, NULL, /* We set up extensions later */
&dispatch_table);
if (result != VK_SUCCESS) {
vk_free(&instance->alloc, pdev);
return result;
}
pdev->desc = *desc;
pdev->adapter = adapter;
IUnknown_AddRef(adapter);
list_addtail(&pdev->vk.link, &instance->physical_devices.list);
vk_warn_non_conformant_implementation("dzn");
struct dzn_instance *dzn_instance = container_of(instance, struct dzn_instance, vk);
uint32_t num_sync_types = 0;
pdev->sync_types[num_sync_types++] = &dzn_sync_type;
pdev->sync_types[num_sync_types++] = &dzn_instance->sync_binary_type.sync;
pdev->sync_types[num_sync_types++] = &vk_sync_dummy_type;
pdev->sync_types[num_sync_types] = NULL;
assert(num_sync_types <= MAX_SYNC_TYPES);
pdev->vk.supported_sync_types = pdev->sync_types;
pdev->vk.pipeline_cache_import_ops = dzn_pipeline_cache_import_ops;
pdev->dev = d3d12_create_device(dzn_instance->d3d12_mod,
pdev->adapter,
dzn_instance->factory,
!dzn_instance->dxil_validator);
if (!pdev->dev) {
list_del(&pdev->vk.link);
dzn_physical_device_destroy(&pdev->vk);
return vk_error(instance, VK_ERROR_INITIALIZATION_FAILED);
}
if (FAILED(ID3D12Device1_QueryInterface(pdev->dev, &IID_ID3D12Device10, (void **)&pdev->dev10)))
pdev->dev10 = NULL;
if (FAILED(ID3D12Device1_QueryInterface(pdev->dev, &IID_ID3D12Device11, (void **)&pdev->dev11)))
pdev->dev11 = NULL;
if (FAILED(ID3D12Device1_QueryInterface(pdev->dev, &IID_ID3D12Device12, (void **)&pdev->dev12)))
pdev->dev12 = NULL;
if (FAILED(ID3D12Device1_QueryInterface(pdev->dev, &IID_ID3D12Device13, (void **)&pdev->dev13)))
pdev->dev13 = NULL;
dzn_physical_device_cache_caps(pdev);
dzn_physical_device_init_memory(pdev);
dzn_physical_device_init_uuids(pdev);
if (dzn_instance->debug_flags & DZN_DEBUG_MULTIVIEW)
pdev->options3.ViewInstancingTier = D3D12_VIEW_INSTANCING_TIER_NOT_SUPPORTED;
dzn_physical_device_get_extensions(pdev);
if (driQueryOptionb(&dzn_instance->dri_options, "dzn_enable_8bit_loads_stores") &&
pdev->options4.Native16BitShaderOpsSupported)
pdev->vk.supported_extensions.KHR_8bit_storage = true;
if (dzn_instance->debug_flags & DZN_DEBUG_NO_BINDLESS)
pdev->vk.supported_extensions.EXT_descriptor_indexing = false;
dzn_physical_device_get_features(pdev, &pdev->vk.supported_features);
dzn_physical_device_get_properties(pdev, &pdev->vk.properties);
result = dzn_wsi_init(pdev);
if (result != VK_SUCCESS || !pdev->dev) {
list_del(&pdev->vk.link);
dzn_physical_device_destroy(&pdev->vk);
return result;
}
return VK_SUCCESS;
}
static DXGI_FORMAT
dzn_get_most_capable_format_for_casting(VkFormat format, VkImageCreateFlags create_flags)
{
enum pipe_format pfmt = vk_format_to_pipe_format(format);
bool block_compressed = util_format_is_compressed(pfmt);
if (block_compressed &&
!(create_flags & VK_IMAGE_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT))
return dzn_image_get_dxgi_format(NULL, format, 0, 0);
unsigned blksz = util_format_get_blocksize(pfmt);
switch (blksz) {
case 1: return DXGI_FORMAT_R8_UNORM;
case 2: return DXGI_FORMAT_R16_UNORM;
case 4: return DXGI_FORMAT_R32_FLOAT;
case 8: return DXGI_FORMAT_R32G32_FLOAT;
case 12: return DXGI_FORMAT_R32G32B32_FLOAT;
case 16: return DXGI_FORMAT_R32G32B32A32_FLOAT;
default: unreachable("Unsupported format bit size");;
}
}
D3D12_FEATURE_DATA_FORMAT_SUPPORT
dzn_physical_device_get_format_support(struct dzn_physical_device *pdev,
VkFormat format,
VkImageCreateFlags create_flags)
{
VkImageUsageFlags usage =
vk_format_is_depth_or_stencil(format) ?
VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT : 0;
VkImageAspectFlags aspects = 0;
if (vk_format_has_depth(format))
aspects = VK_IMAGE_ASPECT_DEPTH_BIT;
if (vk_format_has_stencil(format))
aspects = VK_IMAGE_ASPECT_STENCIL_BIT;
D3D12_FEATURE_DATA_FORMAT_SUPPORT dfmt_info = {
.Format = dzn_image_get_dxgi_format(pdev, format, usage, aspects),
};
/* KHR_maintenance2: If an image is created with the extended usage flag
* (or if properties are queried with that flag), then if any compatible
* format can support a given usage, it should be considered supported.
* With the exception of depth, which are limited in their cast set,
* we can do this by just picking a single most-capable format to query
* the support for, instead of the originally requested format. */
if (aspects == 0 && dfmt_info.Format != DXGI_FORMAT_UNKNOWN &&
(create_flags & VK_IMAGE_CREATE_EXTENDED_USAGE_BIT)) {
dfmt_info.Format = dzn_get_most_capable_format_for_casting(format, create_flags);
}
ASSERTED HRESULT hres =
ID3D12Device1_CheckFeatureSupport(pdev->dev, D3D12_FEATURE_FORMAT_SUPPORT,
&dfmt_info, sizeof(dfmt_info));
assert(!FAILED(hres));
if (usage != VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT)
return dfmt_info;
/* Depth/stencil resources have different format when they're accessed
* as textures, query the capabilities for this format too.
*/
dzn_foreach_aspect(aspect, aspects) {
D3D12_FEATURE_DATA_FORMAT_SUPPORT dfmt_info2 = {
.Format = dzn_image_get_dxgi_format(pdev, format, 0, aspect),
};
hres = ID3D12Device1_CheckFeatureSupport(pdev->dev, D3D12_FEATURE_FORMAT_SUPPORT,
&dfmt_info2, sizeof(dfmt_info2));
assert(!FAILED(hres));
#define DS_SRV_FORMAT_SUPPORT1_MASK \
(D3D12_FORMAT_SUPPORT1_SHADER_LOAD | \
D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE | \
D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_COMPARISON | \
D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_MONO_TEXT | \
D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RESOLVE | \
D3D12_FORMAT_SUPPORT1_MULTISAMPLE_LOAD | \
D3D12_FORMAT_SUPPORT1_SHADER_GATHER | \
D3D12_FORMAT_SUPPORT1_TYPED_UNORDERED_ACCESS_VIEW | \
D3D12_FORMAT_SUPPORT1_SHADER_GATHER_COMPARISON)
dfmt_info.Support1 |= dfmt_info2.Support1 & DS_SRV_FORMAT_SUPPORT1_MASK;
dfmt_info.Support2 |= dfmt_info2.Support2;
}
return dfmt_info;
}
static void
dzn_physical_device_get_format_properties(struct dzn_physical_device *pdev,
VkFormat format,
VkFormatProperties2 *properties)
{
D3D12_FEATURE_DATA_FORMAT_SUPPORT dfmt_info =
dzn_physical_device_get_format_support(pdev, format, 0);
VkFormatProperties *base_props = &properties->formatProperties;
vk_foreach_struct(ext, properties->pNext) {
vk_debug_ignored_stype(ext->sType);
}
if (dfmt_info.Format == DXGI_FORMAT_UNKNOWN) {
if (dzn_graphics_pipeline_patch_vi_format(format) != format)
*base_props = (VkFormatProperties){
.bufferFeatures = VK_FORMAT_FEATURE_TRANSFER_SRC_BIT | VK_FORMAT_FEATURE_TRANSFER_DST_BIT | VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT,
};
else
*base_props = (VkFormatProperties) { 0 };
return;
}
*base_props = (VkFormatProperties) {
.linearTilingFeatures = VK_FORMAT_FEATURE_TRANSFER_SRC_BIT | VK_FORMAT_FEATURE_TRANSFER_DST_BIT,
.optimalTilingFeatures = VK_FORMAT_FEATURE_TRANSFER_SRC_BIT | VK_FORMAT_FEATURE_TRANSFER_DST_BIT,
.bufferFeatures = VK_FORMAT_FEATURE_TRANSFER_SRC_BIT | VK_FORMAT_FEATURE_TRANSFER_DST_BIT,
};
if (dfmt_info.Support1 & D3D12_FORMAT_SUPPORT1_IA_VERTEX_BUFFER)
base_props->bufferFeatures |= VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT;
#define TEX_FLAGS (D3D12_FORMAT_SUPPORT1_TEXTURE1D | \
D3D12_FORMAT_SUPPORT1_TEXTURE2D | \
D3D12_FORMAT_SUPPORT1_TEXTURE3D | \
D3D12_FORMAT_SUPPORT1_TEXTURECUBE)
if ((dfmt_info.Support1 & TEX_FLAGS) &&
(dfmt_info.Support1 & D3D12_FORMAT_SUPPORT1_SHADER_LOAD)) {
base_props->optimalTilingFeatures |=
VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT | VK_FORMAT_FEATURE_BLIT_SRC_BIT;
}
if (dfmt_info.Support1 & D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE) {
base_props->optimalTilingFeatures |=
VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT;
}
if ((dfmt_info.Support1 & D3D12_FORMAT_SUPPORT1_SHADER_LOAD) &&
(dfmt_info.Support1 & D3D12_FORMAT_SUPPORT1_TYPED_UNORDERED_ACCESS_VIEW)) {
base_props->optimalTilingFeatures |= VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT;
if (dfmt_info.Support1 & D3D12_FORMAT_SUPPORT1_BUFFER)
base_props->bufferFeatures |= VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_BIT;
}
#define ATOMIC_FLAGS (D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_ADD | \
D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS | \
D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE | \
D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE | \
D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX | \
D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX)
if ((dfmt_info.Support2 & ATOMIC_FLAGS) == ATOMIC_FLAGS) {
base_props->optimalTilingFeatures |= VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT;
base_props->bufferFeatures |= VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_ATOMIC_BIT;
}
if (dfmt_info.Support1 & D3D12_FORMAT_SUPPORT1_BUFFER)
base_props->bufferFeatures |= VK_FORMAT_FEATURE_UNIFORM_TEXEL_BUFFER_BIT;
/* Color/depth/stencil attachment cap implies input attachement cap, and input
* attachment loads are lowered to texture loads in dozen, hence the requirement
* to have shader-load support.
*/
if (dfmt_info.Support1 & D3D12_FORMAT_SUPPORT1_SHADER_LOAD) {
if (dfmt_info.Support1 & D3D12_FORMAT_SUPPORT1_RENDER_TARGET) {
base_props->optimalTilingFeatures |=
VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT | VK_FORMAT_FEATURE_BLIT_DST_BIT;
}
if (dfmt_info.Support1 & D3D12_FORMAT_SUPPORT1_BLENDABLE)
base_props->optimalTilingFeatures |= VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT;
if (dfmt_info.Support1 & D3D12_FORMAT_SUPPORT1_DEPTH_STENCIL) {
base_props->optimalTilingFeatures |=
VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT | VK_FORMAT_FEATURE_BLIT_DST_BIT;
}
}
/* B4G4R4A4 support is required, but d3d12 doesn't support it. The needed
* d3d12 format would be A4R4G4B4. We map this format to d3d12's B4G4R4A4,
* which is Vulkan's A4R4G4B4, and adjust the SRV component-mapping to fake
* B4G4R4A4, but that forces us to limit the usage to sampling, which,
* luckily, is exactly what we need to support the required features.
*
* However, since this involves swizzling the alpha channel, it can cause
* problems for border colors. Fortunately, d3d12 added an A4B4G4R4 format,
* which still isn't quite right (it'd be Vulkan R4G4B4A4), but can be
* swizzled by just swapping R and B, so no border color issues arise.
*/
if (format == VK_FORMAT_B4G4R4A4_UNORM_PACK16) {
VkFormatFeatureFlags bgra4_req_features =
VK_FORMAT_FEATURE_TRANSFER_SRC_BIT |
VK_FORMAT_FEATURE_TRANSFER_DST_BIT |
VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT |
VK_FORMAT_FEATURE_BLIT_SRC_BIT |
VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT;
base_props->optimalTilingFeatures &= bgra4_req_features;
base_props->bufferFeatures =
VK_FORMAT_FEATURE_TRANSFER_SRC_BIT | VK_FORMAT_FEATURE_TRANSFER_DST_BIT;
}
/* depth/stencil format shouldn't advertise buffer features */
if (vk_format_is_depth_or_stencil(format))
base_props->bufferFeatures = 0;
}
static VkResult
dzn_physical_device_get_image_format_properties(struct dzn_physical_device *pdev,
const VkPhysicalDeviceImageFormatInfo2 *info,
VkImageFormatProperties2 *properties)
{
const VkPhysicalDeviceExternalImageFormatInfo *external_info = NULL;
VkExternalImageFormatProperties *external_props = NULL;
properties->imageFormatProperties = (VkImageFormatProperties) { 0 };
VkImageUsageFlags usage = info->usage;
/* Extract input structs */
vk_foreach_struct_const(s, info->pNext) {
switch (s->sType) {
case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_IMAGE_FORMAT_INFO:
external_info = (const VkPhysicalDeviceExternalImageFormatInfo *)s;
break;
case VK_STRUCTURE_TYPE_IMAGE_STENCIL_USAGE_CREATE_INFO:
usage |= ((const VkImageStencilUsageCreateInfo *)s)->stencilUsage;
break;
default:
vk_debug_ignored_stype(s->sType);
break;
}
}
assert(info->tiling == VK_IMAGE_TILING_OPTIMAL || info->tiling == VK_IMAGE_TILING_LINEAR);
/* Extract output structs */
vk_foreach_struct(s, properties->pNext) {
switch (s->sType) {
case VK_STRUCTURE_TYPE_EXTERNAL_IMAGE_FORMAT_PROPERTIES:
external_props = (VkExternalImageFormatProperties *)s;
external_props->externalMemoryProperties = (VkExternalMemoryProperties) { 0 };
break;
default:
vk_debug_ignored_stype(s->sType);
break;
}
}
if (external_info && external_info->handleType != 0) {
const VkExternalMemoryHandleTypeFlags d3d12_resource_handle_types =
VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_RESOURCE_BIT | opaque_external_flag;
const VkExternalMemoryHandleTypeFlags d3d11_texture_handle_types =
VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_BIT | d3d12_resource_handle_types;
const VkExternalMemoryFeatureFlags import_export_feature_flags =
VK_EXTERNAL_MEMORY_FEATURE_EXPORTABLE_BIT | VK_EXTERNAL_MEMORY_FEATURE_IMPORTABLE_BIT;
const VkExternalMemoryFeatureFlags dedicated_feature_flags =
VK_EXTERNAL_MEMORY_FEATURE_DEDICATED_ONLY_BIT | import_export_feature_flags;
switch (external_info->handleType) {
case VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_BIT:
external_props->externalMemoryProperties.compatibleHandleTypes = d3d11_texture_handle_types;
external_props->externalMemoryProperties.exportFromImportedHandleTypes = d3d11_texture_handle_types;
external_props->externalMemoryProperties.externalMemoryFeatures = dedicated_feature_flags;
break;
case VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_RESOURCE_BIT:
external_props->externalMemoryProperties.compatibleHandleTypes = d3d12_resource_handle_types;
external_props->externalMemoryProperties.exportFromImportedHandleTypes = d3d12_resource_handle_types;
external_props->externalMemoryProperties.externalMemoryFeatures = dedicated_feature_flags;
break;
case VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_HEAP_BIT:
external_props->externalMemoryProperties.compatibleHandleTypes =
external_props->externalMemoryProperties.exportFromImportedHandleTypes =
VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_HEAP_BIT | opaque_external_flag;
external_props->externalMemoryProperties.externalMemoryFeatures = import_export_feature_flags;
break;
#ifdef _WIN32
case VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT:
#else
case VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT:
#endif
external_props->externalMemoryProperties.compatibleHandleTypes = d3d11_texture_handle_types;
external_props->externalMemoryProperties.exportFromImportedHandleTypes = d3d11_texture_handle_types;
external_props->externalMemoryProperties.externalMemoryFeatures = import_export_feature_flags;
break;
#if defined(_WIN32)
case VK_EXTERNAL_MEMORY_HANDLE_TYPE_HOST_ALLOCATION_BIT_EXT:
if (pdev->dev13) {
external_props->externalMemoryProperties.compatibleHandleTypes =
external_props->externalMemoryProperties.exportFromImportedHandleTypes =
VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_HEAP_BIT | opaque_external_flag;
external_props->externalMemoryProperties.externalMemoryFeatures = import_export_feature_flags;
break;
}
FALLTHROUGH;
#endif
default:
return VK_ERROR_FORMAT_NOT_SUPPORTED;
}
/* Linear textures not supported, but there's nothing else we can deduce from just a handle type */
if (info->tiling != VK_IMAGE_TILING_OPTIMAL &&
external_info->handleType != VK_EXTERNAL_MEMORY_HANDLE_TYPE_HOST_ALLOCATION_BIT_EXT)
return VK_ERROR_FORMAT_NOT_SUPPORTED;
}
if (info->tiling != VK_IMAGE_TILING_OPTIMAL &&
(usage & ~(VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT)))
return VK_ERROR_FORMAT_NOT_SUPPORTED;
if (info->tiling != VK_IMAGE_TILING_OPTIMAL &&
vk_format_is_depth_or_stencil(info->format))
return VK_ERROR_FORMAT_NOT_SUPPORTED;
D3D12_FEATURE_DATA_FORMAT_SUPPORT dfmt_info =
dzn_physical_device_get_format_support(pdev, info->format, info->flags);
if (dfmt_info.Format == DXGI_FORMAT_UNKNOWN)
return VK_ERROR_FORMAT_NOT_SUPPORTED;
bool is_bgra4 = info->format == VK_FORMAT_B4G4R4A4_UNORM_PACK16 &&
!(info->flags & VK_IMAGE_CREATE_EXTENDED_USAGE_BIT);
if ((info->type == VK_IMAGE_TYPE_1D && !(dfmt_info.Support1 & D3D12_FORMAT_SUPPORT1_TEXTURE1D)) ||
(info->type == VK_IMAGE_TYPE_2D && !(dfmt_info.Support1 & D3D12_FORMAT_SUPPORT1_TEXTURE2D)) ||
(info->type == VK_IMAGE_TYPE_3D && !(dfmt_info.Support1 & D3D12_FORMAT_SUPPORT1_TEXTURE3D)) ||
((info->flags & VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT) &&
!(dfmt_info.Support1 & D3D12_FORMAT_SUPPORT1_TEXTURECUBE)))
return VK_ERROR_FORMAT_NOT_SUPPORTED;
/* Due to extended capability querying, we might see 1D support for BC, but we don't actually have it */
if (vk_format_is_block_compressed(info->format) && info->type == VK_IMAGE_TYPE_1D)
return VK_ERROR_FORMAT_NOT_SUPPORTED;
if ((usage & VK_IMAGE_USAGE_SAMPLED_BIT) &&
/* Note: format support for SAMPLED is not necessarily accurate for integer formats */
!(dfmt_info.Support1 & D3D12_FORMAT_SUPPORT1_SHADER_LOAD))
return VK_ERROR_FORMAT_NOT_SUPPORTED;
if ((usage & VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT) &&
(!(dfmt_info.Support1 & D3D12_FORMAT_SUPPORT1_SHADER_LOAD) || is_bgra4))
return VK_ERROR_FORMAT_NOT_SUPPORTED;
if ((usage & VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT) &&
(!(dfmt_info.Support1 & D3D12_FORMAT_SUPPORT1_RENDER_TARGET) || is_bgra4))
return VK_ERROR_FORMAT_NOT_SUPPORTED;
if ((usage & VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) &&
(!(dfmt_info.Support1 & D3D12_FORMAT_SUPPORT1_DEPTH_STENCIL) || is_bgra4))
return VK_ERROR_FORMAT_NOT_SUPPORTED;
if ((usage & VK_IMAGE_USAGE_STORAGE_BIT) &&
(!(dfmt_info.Support1 & D3D12_FORMAT_SUPPORT1_TYPED_UNORDERED_ACCESS_VIEW) || is_bgra4))
return VK_ERROR_FORMAT_NOT_SUPPORTED;
if (info->type == VK_IMAGE_TYPE_3D && info->tiling != VK_IMAGE_TILING_OPTIMAL)
return VK_ERROR_FORMAT_NOT_SUPPORTED;
bool is_3d = info->type == VK_IMAGE_TYPE_3D;
uint32_t max_extent = dzn_physical_device_get_max_extent(is_3d);
if (info->tiling == VK_IMAGE_TILING_OPTIMAL &&
dfmt_info.Support1 & D3D12_FORMAT_SUPPORT1_MIP)
properties->imageFormatProperties.maxMipLevels = dzn_physical_device_get_max_mip_level(is_3d) + 1;
else
properties->imageFormatProperties.maxMipLevels = 1;
if (info->tiling == VK_IMAGE_TILING_OPTIMAL && info->type != VK_IMAGE_TYPE_3D)
properties->imageFormatProperties.maxArrayLayers = dzn_physical_device_get_max_array_layers();
else
properties->imageFormatProperties.maxArrayLayers = 1;
switch (info->type) {
case VK_IMAGE_TYPE_1D:
properties->imageFormatProperties.maxExtent.width = max_extent;
properties->imageFormatProperties.maxExtent.height = 1;
properties->imageFormatProperties.maxExtent.depth = 1;
break;
case VK_IMAGE_TYPE_2D:
properties->imageFormatProperties.maxExtent.width = max_extent;
properties->imageFormatProperties.maxExtent.height = max_extent;
properties->imageFormatProperties.maxExtent.depth = 1;
break;
case VK_IMAGE_TYPE_3D:
properties->imageFormatProperties.maxExtent.width = max_extent;
properties->imageFormatProperties.maxExtent.height = max_extent;
properties->imageFormatProperties.maxExtent.depth = max_extent;
break;
default:
unreachable("bad VkImageType");
}
/* From the Vulkan 1.0 spec, section 34.1.1. Supported Sample Counts:
*
* sampleCounts will be set to VK_SAMPLE_COUNT_1_BIT if at least one of the
* following conditions is true:
*
* - tiling is VK_IMAGE_TILING_LINEAR
* - type is not VK_IMAGE_TYPE_2D
* - flags contains VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT
* - neither the VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT flag nor the
* VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT flag in
* VkFormatProperties::optimalTilingFeatures returned by
* vkGetPhysicalDeviceFormatProperties is set.
*
* D3D12 has a few more constraints:
* - no UAVs on multisample resources
*/
properties->imageFormatProperties.sampleCounts = VK_SAMPLE_COUNT_1_BIT;
if (info->tiling != VK_IMAGE_TILING_LINEAR &&
info->type == VK_IMAGE_TYPE_2D &&
!(info->flags & VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT) &&
(dfmt_info.Support1 & D3D12_FORMAT_SUPPORT1_MULTISAMPLE_LOAD) &&
!is_bgra4 &&
!(usage & VK_IMAGE_USAGE_STORAGE_BIT)) {
for (uint32_t s = VK_SAMPLE_COUNT_2_BIT; s < VK_SAMPLE_COUNT_64_BIT; s <<= 1) {
D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS ms_info = {
.Format = dfmt_info.Format,
.SampleCount = s,
};
HRESULT hres =
ID3D12Device1_CheckFeatureSupport(pdev->dev, D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS,
&ms_info, sizeof(ms_info));
if (!FAILED(hres) && ms_info.NumQualityLevels > 0)
properties->imageFormatProperties.sampleCounts |= s;
}
}
/* TODO: set correct value here */
properties->imageFormatProperties.maxResourceSize = UINT32_MAX;
return VK_SUCCESS;
}
VKAPI_ATTR void VKAPI_CALL
dzn_GetPhysicalDeviceFormatProperties2(VkPhysicalDevice physicalDevice,
VkFormat format,
VkFormatProperties2 *pFormatProperties)
{
VK_FROM_HANDLE(dzn_physical_device, pdev, physicalDevice);
dzn_physical_device_get_format_properties(pdev, format, pFormatProperties);
}
VKAPI_ATTR VkResult VKAPI_CALL
dzn_GetPhysicalDeviceImageFormatProperties2(VkPhysicalDevice physicalDevice,
const VkPhysicalDeviceImageFormatInfo2 *info,
VkImageFormatProperties2 *props)
{
VK_FROM_HANDLE(dzn_physical_device, pdev, physicalDevice);
return dzn_physical_device_get_image_format_properties(pdev, info, props);
}
VKAPI_ATTR VkResult VKAPI_CALL
dzn_GetPhysicalDeviceImageFormatProperties(VkPhysicalDevice physicalDevice,
VkFormat format,
VkImageType type,
VkImageTiling tiling,
VkImageUsageFlags usage,
VkImageCreateFlags createFlags,
VkImageFormatProperties *pImageFormatProperties)
{
const VkPhysicalDeviceImageFormatInfo2 info = {
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_FORMAT_INFO_2,
.format = format,
.type = type,
.tiling = tiling,
.usage = usage,
.flags = createFlags,
};
VkImageFormatProperties2 props = { 0 };
VkResult result =
dzn_GetPhysicalDeviceImageFormatProperties2(physicalDevice, &info, &props);
*pImageFormatProperties = props.imageFormatProperties;
return result;
}
VKAPI_ATTR void VKAPI_CALL
dzn_GetPhysicalDeviceSparseImageFormatProperties(VkPhysicalDevice physicalDevice,
VkFormat format,
VkImageType type,
VkSampleCountFlagBits samples,
VkImageUsageFlags usage,
VkImageTiling tiling,
uint32_t *pPropertyCount,
VkSparseImageFormatProperties *pProperties)
{
*pPropertyCount = 0;
}
VKAPI_ATTR void VKAPI_CALL
dzn_GetPhysicalDeviceSparseImageFormatProperties2(VkPhysicalDevice physicalDevice,
const VkPhysicalDeviceSparseImageFormatInfo2 *pFormatInfo,
uint32_t *pPropertyCount,
VkSparseImageFormatProperties2 *pProperties)
{
*pPropertyCount = 0;
}
VKAPI_ATTR void VKAPI_CALL
dzn_GetPhysicalDeviceExternalBufferProperties(VkPhysicalDevice physicalDevice,
const VkPhysicalDeviceExternalBufferInfo *pExternalBufferInfo,
VkExternalBufferProperties *pExternalBufferProperties)
{
#if defined(_WIN32)
VK_FROM_HANDLE(dzn_physical_device, pdev, physicalDevice);
#endif
const VkExternalMemoryHandleTypeFlags d3d12_resource_handle_types =
VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_RESOURCE_BIT | opaque_external_flag;
const VkExternalMemoryFeatureFlags import_export_feature_flags =
VK_EXTERNAL_MEMORY_FEATURE_EXPORTABLE_BIT | VK_EXTERNAL_MEMORY_FEATURE_IMPORTABLE_BIT;
const VkExternalMemoryFeatureFlags dedicated_feature_flags =
VK_EXTERNAL_MEMORY_FEATURE_DEDICATED_ONLY_BIT | import_export_feature_flags;
switch (pExternalBufferInfo->handleType) {
case VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_RESOURCE_BIT:
pExternalBufferProperties->externalMemoryProperties.compatibleHandleTypes = d3d12_resource_handle_types;
pExternalBufferProperties->externalMemoryProperties.exportFromImportedHandleTypes = d3d12_resource_handle_types;
pExternalBufferProperties->externalMemoryProperties.externalMemoryFeatures = dedicated_feature_flags;
break;
case VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_HEAP_BIT:
pExternalBufferProperties->externalMemoryProperties.compatibleHandleTypes =
pExternalBufferProperties->externalMemoryProperties.exportFromImportedHandleTypes =
VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_HEAP_BIT | opaque_external_flag;
pExternalBufferProperties->externalMemoryProperties.externalMemoryFeatures = import_export_feature_flags;
break;
#ifdef _WIN32
case VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT:
#else
case VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT:
#endif
pExternalBufferProperties->externalMemoryProperties.compatibleHandleTypes =
pExternalBufferProperties->externalMemoryProperties.exportFromImportedHandleTypes =
VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_HEAP_BIT | d3d12_resource_handle_types;
pExternalBufferProperties->externalMemoryProperties.externalMemoryFeatures = import_export_feature_flags;
break;
#if defined(_WIN32)
case VK_EXTERNAL_MEMORY_HANDLE_TYPE_HOST_ALLOCATION_BIT_EXT:
if (pdev->dev13) {
pExternalBufferProperties->externalMemoryProperties.compatibleHandleTypes =
pExternalBufferProperties->externalMemoryProperties.exportFromImportedHandleTypes =
VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_HEAP_BIT | opaque_external_flag;
pExternalBufferProperties->externalMemoryProperties.externalMemoryFeatures = import_export_feature_flags;
break;
}
FALLTHROUGH;
#endif
default:
pExternalBufferProperties->externalMemoryProperties = (VkExternalMemoryProperties){ 0 };
break;
}
}
VkResult
dzn_instance_add_physical_device(struct vk_instance *instance,
IUnknown *adapter,
const struct dzn_physical_device_desc *desc)
{
struct dzn_instance *dzn_instance = container_of(instance, struct dzn_instance, vk);
if ((dzn_instance->debug_flags & DZN_DEBUG_WARP) &&
!desc->is_warp)
return VK_SUCCESS;
return dzn_physical_device_create(instance, adapter, desc);
}
static VkResult
dzn_enumerate_physical_devices(struct vk_instance *instance)
{
VkResult result = dzn_enumerate_physical_devices_dxcore(instance);
#ifdef _WIN32
if (result != VK_SUCCESS)
result = dzn_enumerate_physical_devices_dxgi(instance);
#endif
return result;
}
static const driOptionDescription dzn_dri_options[] = {
DRI_CONF_SECTION_DEBUG
DRI_CONF_DZN_CLAIM_WIDE_LINES(false)
DRI_CONF_DZN_ENABLE_8BIT_LOADS_STORES(false)
DRI_CONF_DZN_DISABLE(false)
DRI_CONF_VK_WSI_FORCE_SWAPCHAIN_TO_CURRENT_EXTENT(false)
DRI_CONF_SECTION_END
};
static void
dzn_init_dri_config(struct dzn_instance *instance)
{
driParseOptionInfo(&instance->available_dri_options, dzn_dri_options,
ARRAY_SIZE(dzn_dri_options));
driParseConfigFiles(&instance->dri_options, &instance->available_dri_options, 0, "dzn", NULL, NULL,
instance->vk.app_info.app_name, instance->vk.app_info.app_version,
instance->vk.app_info.engine_name, instance->vk.app_info.engine_version);
}
static VkResult
dzn_instance_create(const VkInstanceCreateInfo *pCreateInfo,
const VkAllocationCallbacks *pAllocator,
VkInstance *out)
{
struct dzn_instance *instance =
vk_zalloc2(vk_default_allocator(), pAllocator, sizeof(*instance), 8,
VK_SYSTEM_ALLOCATION_SCOPE_INSTANCE);
if (!instance)
return vk_error(NULL, VK_ERROR_OUT_OF_HOST_MEMORY);
struct vk_instance_dispatch_table dispatch_table;
vk_instance_dispatch_table_from_entrypoints(&dispatch_table,
&dzn_instance_entrypoints,
true);
vk_instance_dispatch_table_from_entrypoints(&dispatch_table,
&wsi_instance_entrypoints,
false);
VkResult result =
vk_instance_init(&instance->vk, &instance_extensions,
&dispatch_table, pCreateInfo,
pAllocator ? pAllocator : vk_default_allocator());
if (result != VK_SUCCESS) {
vk_free2(vk_default_allocator(), pAllocator, instance);
return result;
}
instance->vk.physical_devices.enumerate = dzn_enumerate_physical_devices;
instance->vk.physical_devices.destroy = dzn_physical_device_destroy;
instance->debug_flags =
parse_debug_string(getenv("DZN_DEBUG"), dzn_debug_options);
#ifdef _WIN32
if (instance->debug_flags & DZN_DEBUG_DEBUGGER) {
/* wait for debugger to attach... */
while (!IsDebuggerPresent()) {
Sleep(100);
}
}
if (instance->debug_flags & DZN_DEBUG_REDIRECTS) {
char home[MAX_PATH], path[MAX_PATH];
if (SUCCEEDED(SHGetFolderPathA(NULL, CSIDL_PROFILE, NULL, 0, home))) {
snprintf(path, sizeof(path), "%s\\stderr.txt", home);
freopen(path, "w", stderr);
snprintf(path, sizeof(path), "%s\\stdout.txt", home);
freopen(path, "w", stdout);
}
}
#endif
bool missing_validator = false;
#ifdef _WIN32
if ((instance->debug_flags & DZN_DEBUG_EXPERIMENTAL) == 0) {
instance->dxil_validator = dxil_create_validator(NULL);
missing_validator = !instance->dxil_validator;
}
#endif
if (missing_validator) {
dzn_instance_destroy(instance, pAllocator);
return vk_error(NULL, VK_ERROR_INITIALIZATION_FAILED);
}
instance->d3d12_mod = util_dl_open(UTIL_DL_PREFIX "d3d12" UTIL_DL_EXT);
if (!instance->d3d12_mod) {
dzn_instance_destroy(instance, pAllocator);
return vk_error(NULL, VK_ERROR_INITIALIZATION_FAILED);
}
instance->d3d12.serialize_root_sig = d3d12_get_serialize_root_sig(instance->d3d12_mod);
if (!instance->d3d12.serialize_root_sig) {
dzn_instance_destroy(instance, pAllocator);
return vk_error(NULL, VK_ERROR_INITIALIZATION_FAILED);
}
instance->factory = try_create_device_factory(instance->d3d12_mod);
if (instance->debug_flags & DZN_DEBUG_D3D12)
d3d12_enable_debug_layer(instance->d3d12_mod, instance->factory);
if (instance->debug_flags & DZN_DEBUG_GBV)
d3d12_enable_gpu_validation(instance->d3d12_mod, instance->factory);
instance->sync_binary_type = vk_sync_binary_get_type(&dzn_sync_type);
dzn_init_dri_config(instance);
if (driQueryOptionb(&instance->dri_options, "dzn_disable")) {
dzn_instance_destroy(instance, pAllocator);
return vk_errorf(NULL, VK_ERROR_INITIALIZATION_FAILED, "dzn_disable set, failing instance creation");
}
*out = dzn_instance_to_handle(instance);
return VK_SUCCESS;
}
VKAPI_ATTR VkResult VKAPI_CALL
dzn_CreateInstance(const VkInstanceCreateInfo *pCreateInfo,
const VkAllocationCallbacks *pAllocator,
VkInstance *pInstance)
{
return dzn_instance_create(pCreateInfo, pAllocator, pInstance);
}
VKAPI_ATTR VkResult VKAPI_CALL
dzn_EnumerateInstanceVersion(uint32_t *pApiVersion)
{
*pApiVersion = DZN_API_VERSION;
return VK_SUCCESS;
}
VKAPI_ATTR PFN_vkVoidFunction VKAPI_CALL
dzn_GetInstanceProcAddr(VkInstance _instance,
const char *pName)
{
VK_FROM_HANDLE(dzn_instance, instance, _instance);
return vk_instance_get_proc_addr(&instance->vk,
&dzn_instance_entrypoints,
pName);
}
/* Windows will use a dll definition file to avoid build errors. */
#ifdef _WIN32
#undef PUBLIC
#define PUBLIC
#endif
PUBLIC VKAPI_ATTR PFN_vkVoidFunction VKAPI_CALL
vk_icdGetInstanceProcAddr(VkInstance instance,
const char *pName)
{
return dzn_GetInstanceProcAddr(instance, pName);
}
VKAPI_ATTR void VKAPI_CALL
dzn_GetPhysicalDeviceQueueFamilyProperties2(VkPhysicalDevice physicalDevice,
uint32_t *pQueueFamilyPropertyCount,
VkQueueFamilyProperties2 *pQueueFamilyProperties)
{
VK_FROM_HANDLE(dzn_physical_device, pdev, physicalDevice);
VK_OUTARRAY_MAKE_TYPED(VkQueueFamilyProperties2, out,
pQueueFamilyProperties, pQueueFamilyPropertyCount);
for (uint32_t i = 0; i < pdev->queue_family_count; i++) {
vk_outarray_append_typed(VkQueueFamilyProperties2, &out, p) {
p->queueFamilyProperties = pdev->queue_families[i].props;
vk_foreach_struct(ext, pQueueFamilyProperties->pNext) {
vk_debug_ignored_stype(ext->sType);
}
}
}
}
VKAPI_ATTR void VKAPI_CALL
dzn_GetPhysicalDeviceMemoryProperties(VkPhysicalDevice physicalDevice,
VkPhysicalDeviceMemoryProperties *pMemoryProperties)
{
VK_FROM_HANDLE(dzn_physical_device, pdev, physicalDevice);
*pMemoryProperties = pdev->memory;
}
VKAPI_ATTR void VKAPI_CALL
dzn_GetPhysicalDeviceMemoryProperties2(VkPhysicalDevice physicalDevice,
VkPhysicalDeviceMemoryProperties2 *pMemoryProperties)
{
dzn_GetPhysicalDeviceMemoryProperties(physicalDevice,
&pMemoryProperties->memoryProperties);
vk_foreach_struct(ext, pMemoryProperties->pNext) {
vk_debug_ignored_stype(ext->sType);
}
}
VKAPI_ATTR VkResult VKAPI_CALL
dzn_EnumerateInstanceLayerProperties(uint32_t *pPropertyCount,
VkLayerProperties *pProperties)
{
if (pProperties == NULL) {
*pPropertyCount = 0;
return VK_SUCCESS;
}
return vk_error(NULL, VK_ERROR_LAYER_NOT_PRESENT);
}
static VkResult
dzn_queue_sync_wait(struct dzn_queue *queue, const struct vk_sync_wait *wait)
{
if (wait->sync->type == &vk_sync_dummy_type)
return VK_SUCCESS;
struct dzn_device *device = container_of(queue->vk.base.device, struct dzn_device, vk);
assert(wait->sync->type == &dzn_sync_type);
struct dzn_sync *sync = container_of(wait->sync, struct dzn_sync, vk);
uint64_t value =
(sync->vk.flags & VK_SYNC_IS_TIMELINE) ? wait->wait_value : 1;
assert(sync->fence != NULL);
if (value > 0 && FAILED(ID3D12CommandQueue_Wait(queue->cmdqueue, sync->fence, value)))
return vk_error(device, VK_ERROR_UNKNOWN);
return VK_SUCCESS;
}
static VkResult
dzn_queue_sync_signal(struct dzn_queue *queue, const struct vk_sync_signal *signal)
{
if (signal->sync->type == &vk_sync_dummy_type)
return VK_SUCCESS;
struct dzn_device *device = container_of(queue->vk.base.device, struct dzn_device, vk);
assert(signal->sync->type == &dzn_sync_type);
struct dzn_sync *sync = container_of(signal->sync, struct dzn_sync, vk);
uint64_t value =
(sync->vk.flags & VK_SYNC_IS_TIMELINE) ? signal->signal_value : 1;
assert(value > 0);
assert(sync->fence != NULL);
if (FAILED(ID3D12CommandQueue_Signal(queue->cmdqueue, sync->fence, value)))
return vk_error(device, VK_ERROR_UNKNOWN);
return VK_SUCCESS;
}
static VkResult
dzn_queue_submit(struct vk_queue *q,
struct vk_queue_submit *info)
{
struct dzn_queue *queue = container_of(q, struct dzn_queue, vk);
struct dzn_device *device = container_of(q->base.device, struct dzn_device, vk);
VkResult result = VK_SUCCESS;
for (uint32_t i = 0; i < info->wait_count; i++) {
result = dzn_queue_sync_wait(queue, &info->waits[i]);
if (result != VK_SUCCESS)
return result;
}
ID3D12CommandList **cmdlists = alloca(info->command_buffer_count * sizeof(ID3D12CommandList*));
for (uint32_t i = 0; i < info->command_buffer_count; i++) {
struct dzn_cmd_buffer *cmd_buffer =
container_of(info->command_buffers[i], struct dzn_cmd_buffer, vk);
cmdlists[i] = (ID3D12CommandList *)cmd_buffer->cmdlist;
util_dynarray_foreach(&cmd_buffer->queries.reset, struct dzn_cmd_buffer_query_range, range) {
mtx_lock(&range->qpool->queries_lock);
for (uint32_t q = range->start; q < range->start + range->count; q++) {
struct dzn_query *query = &range->qpool->queries[q];
if (query->fence) {
ID3D12Fence_Release(query->fence);
query->fence = NULL;
}
query->fence_value = 0;
}
mtx_unlock(&range->qpool->queries_lock);
}
}
ID3D12CommandQueue_ExecuteCommandLists(queue->cmdqueue, info->command_buffer_count, cmdlists);
for (uint32_t i = 0; i < info->command_buffer_count; i++) {
struct dzn_cmd_buffer* cmd_buffer =
container_of(info->command_buffers[i], struct dzn_cmd_buffer, vk);
util_dynarray_foreach(&cmd_buffer->events.signal, struct dzn_cmd_event_signal, evt) {
if (FAILED(ID3D12CommandQueue_Signal(queue->cmdqueue, evt->event->fence, evt->value ? 1 : 0)))
return vk_error(device, VK_ERROR_UNKNOWN);
}
util_dynarray_foreach(&cmd_buffer->queries.signal, struct dzn_cmd_buffer_query_range, range) {
mtx_lock(&range->qpool->queries_lock);
for (uint32_t q = range->start; q < range->start + range->count; q++) {
struct dzn_query *query = &range->qpool->queries[q];
query->fence_value = queue->fence_point + 1;
query->fence = queue->fence;
ID3D12Fence_AddRef(query->fence);
}
mtx_unlock(&range->qpool->queries_lock);
}
}
for (uint32_t i = 0; i < info->signal_count; i++) {
result = dzn_queue_sync_signal(queue, &info->signals[i]);
if (result != VK_SUCCESS)
return vk_error(device, VK_ERROR_UNKNOWN);
}
if (FAILED(ID3D12CommandQueue_Signal(queue->cmdqueue, queue->fence, ++queue->fence_point)))
return vk_error(device, VK_ERROR_UNKNOWN);
return VK_SUCCESS;
}
static void
dzn_queue_finish(struct dzn_queue *queue)
{
if (queue->cmdqueue)
ID3D12CommandQueue_Release(queue->cmdqueue);
if (queue->fence)
ID3D12Fence_Release(queue->fence);
vk_queue_finish(&queue->vk);
}
static VkResult
dzn_queue_init(struct dzn_queue *queue,
struct dzn_device *device,
const VkDeviceQueueCreateInfo *pCreateInfo,
uint32_t index_in_family)
{
struct dzn_physical_device *pdev = container_of(device->vk.physical, struct dzn_physical_device, vk);
VkResult result = vk_queue_init(&queue->vk, &device->vk, pCreateInfo, index_in_family);
if (result != VK_SUCCESS)
return result;
queue->vk.driver_submit = dzn_queue_submit;
assert(pCreateInfo->queueFamilyIndex < pdev->queue_family_count);
D3D12_COMMAND_QUEUE_DESC queue_desc =
pdev->queue_families[pCreateInfo->queueFamilyIndex].desc;
float priority_in = pCreateInfo->pQueuePriorities[index_in_family];
queue_desc.Priority =
priority_in > 0.5f ? D3D12_COMMAND_QUEUE_PRIORITY_HIGH : D3D12_COMMAND_QUEUE_PRIORITY_NORMAL;
queue_desc.NodeMask = 0;
if (FAILED(ID3D12Device1_CreateCommandQueue(device->dev, &queue_desc,
&IID_ID3D12CommandQueue,
(void **)&queue->cmdqueue))) {
dzn_queue_finish(queue);
return vk_error(device->vk.physical->instance, VK_ERROR_INITIALIZATION_FAILED);
}
if (FAILED(ID3D12Device1_CreateFence(device->dev, 0, D3D12_FENCE_FLAG_NONE,
&IID_ID3D12Fence,
(void **)&queue->fence))) {
dzn_queue_finish(queue);
return vk_error(device->vk.physical->instance, VK_ERROR_INITIALIZATION_FAILED);
}
return VK_SUCCESS;
}
static VkResult
dzn_device_create_sync_for_memory(struct vk_device *device,
VkDeviceMemory memory,
bool signal_memory,
struct vk_sync **sync_out)
{
return vk_sync_create(device, &vk_sync_dummy_type,
0, 1, sync_out);
}
static VkResult
dzn_device_query_init(struct dzn_device *device)
{
/* FIXME: create the resource in the default heap */
D3D12_HEAP_PROPERTIES hprops = dzn_ID3D12Device4_GetCustomHeapProperties(device->dev, 0, D3D12_HEAP_TYPE_UPLOAD);
D3D12_RESOURCE_DESC rdesc = {
.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER,
.Alignment = D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT,
.Width = DZN_QUERY_REFS_RES_SIZE,
.Height = 1,
.DepthOrArraySize = 1,
.MipLevels = 1,
.Format = DXGI_FORMAT_UNKNOWN,
.SampleDesc = { .Count = 1, .Quality = 0 },
.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR,
.Flags = D3D12_RESOURCE_FLAG_NONE,
};
if (FAILED(ID3D12Device1_CreateCommittedResource(device->dev, &hprops,
D3D12_HEAP_FLAG_NONE,
&rdesc,
D3D12_RESOURCE_STATE_COMMON,
NULL,
&IID_ID3D12Resource,
(void **)&device->queries.refs)))
return vk_error(device->vk.physical, VK_ERROR_OUT_OF_DEVICE_MEMORY);
uint8_t *queries_ref;
if (FAILED(ID3D12Resource_Map(device->queries.refs, 0, NULL, (void **)&queries_ref)))
return vk_error(device->vk.physical, VK_ERROR_OUT_OF_HOST_MEMORY);
memset(queries_ref + DZN_QUERY_REFS_ALL_ONES_OFFSET, 0xff, DZN_QUERY_REFS_SECTION_SIZE);
memset(queries_ref + DZN_QUERY_REFS_ALL_ZEROS_OFFSET, 0x0, DZN_QUERY_REFS_SECTION_SIZE);
ID3D12Resource_Unmap(device->queries.refs, 0, NULL);
return VK_SUCCESS;
}
static void
dzn_device_query_finish(struct dzn_device *device)
{
if (device->queries.refs)
ID3D12Resource_Release(device->queries.refs);
}
static void
dzn_device_destroy(struct dzn_device *device, const VkAllocationCallbacks *pAllocator)
{
if (!device)
return;
struct dzn_instance *instance =
container_of(device->vk.physical->instance, struct dzn_instance, vk);
vk_foreach_queue_safe(q, &device->vk) {
struct dzn_queue *queue = container_of(q, struct dzn_queue, vk);
dzn_queue_finish(queue);
}
dzn_device_query_finish(device);
dzn_meta_finish(device);
dzn_foreach_pool_type(type) {
dzn_descriptor_heap_finish(&device->device_heaps[type].heap);
util_dynarray_fini(&device->device_heaps[type].slot_freelist);
mtx_destroy(&device->device_heaps[type].lock);
}
if (device->dev_config)
ID3D12DeviceConfiguration_Release(device->dev_config);
if (device->dev)
ID3D12Device1_Release(device->dev);
if (device->dev10)
ID3D12Device1_Release(device->dev10);
if (device->dev11)
ID3D12Device1_Release(device->dev11);
if (device->dev12)
ID3D12Device1_Release(device->dev12);
if (device->dev13)
ID3D12Device1_Release(device->dev13);
vk_device_finish(&device->vk);
vk_free2(&instance->vk.alloc, pAllocator, device);
}
static VkResult
dzn_device_check_status(struct vk_device *dev)
{
struct dzn_device *device = container_of(dev, struct dzn_device, vk);
if (FAILED(ID3D12Device_GetDeviceRemovedReason(device->dev)))
return vk_device_set_lost(&device->vk, "D3D12 device removed");
return VK_SUCCESS;
}
static VkResult
dzn_device_create(struct dzn_physical_device *pdev,
const VkDeviceCreateInfo *pCreateInfo,
const VkAllocationCallbacks *pAllocator,
VkDevice *out)
{
struct dzn_instance *instance = container_of(pdev->vk.instance, struct dzn_instance, vk);
uint32_t graphics_queue_count = 0;
uint32_t queue_count = 0;
for (uint32_t qf = 0; qf < pCreateInfo->queueCreateInfoCount; qf++) {
const VkDeviceQueueCreateInfo *qinfo = &pCreateInfo->pQueueCreateInfos[qf];
queue_count += qinfo->queueCount;
if (pdev->queue_families[qinfo->queueFamilyIndex].props.queueFlags & VK_QUEUE_GRAPHICS_BIT)
graphics_queue_count += qinfo->queueCount;
}
/* Add a swapchain queue if there's no or too many graphics queues */
if (graphics_queue_count != 1)
queue_count++;
VK_MULTIALLOC(ma);
VK_MULTIALLOC_DECL(&ma, struct dzn_device, device, 1);
VK_MULTIALLOC_DECL(&ma, struct dzn_queue, queues, queue_count);
if (!vk_multialloc_zalloc2(&ma, &instance->vk.alloc, pAllocator,
VK_SYSTEM_ALLOCATION_SCOPE_DEVICE))
return vk_error(pdev, VK_ERROR_OUT_OF_HOST_MEMORY);
struct vk_device_dispatch_table dispatch_table;
/* For secondary command buffer support, overwrite any command entrypoints
* in the main device-level dispatch table with
* vk_cmd_enqueue_unless_primary_Cmd*.
*/
vk_device_dispatch_table_from_entrypoints(&dispatch_table,
&vk_cmd_enqueue_unless_primary_device_entrypoints, true);
vk_device_dispatch_table_from_entrypoints(&dispatch_table,
&dzn_device_entrypoints, false);
vk_device_dispatch_table_from_entrypoints(&dispatch_table,
&wsi_device_entrypoints, false);
/* Populate our primary cmd_dispatch table. */
vk_device_dispatch_table_from_entrypoints(&device->cmd_dispatch,
&dzn_device_entrypoints, true);
vk_device_dispatch_table_from_entrypoints(&device->cmd_dispatch,
&vk_common_device_entrypoints,
false);
/* Override entrypoints with alternatives based on supported features. */
if (pdev->options12.EnhancedBarriersSupported) {
device->cmd_dispatch.CmdPipelineBarrier2 = dzn_CmdPipelineBarrier2_enhanced;
}
VkResult result =
vk_device_init(&device->vk, &pdev->vk, &dispatch_table, pCreateInfo, pAllocator);
if (result != VK_SUCCESS) {
vk_free2(&device->vk.alloc, pAllocator, device);
return result;
}
/* Must be done after vk_device_init() because this function memset(0) the
* whole struct.
*/
device->vk.command_dispatch_table = &device->cmd_dispatch;
device->vk.create_sync_for_memory = dzn_device_create_sync_for_memory;
device->vk.check_status = dzn_device_check_status;
device->dev = pdev->dev;
ID3D12Device1_AddRef(device->dev);
if (pdev->dev10) {
device->dev10 = pdev->dev10;
ID3D12Device1_AddRef(device->dev10);
}
if (pdev->dev11) {
device->dev11 = pdev->dev11;
ID3D12Device1_AddRef(device->dev11);
}
if (pdev->dev12) {
device->dev12 = pdev->dev12;
ID3D12Device1_AddRef(device->dev12);
}
if (pdev->dev13) {
device->dev13 = pdev->dev13;
ID3D12Device1_AddRef(device->dev13);
}
ID3D12InfoQueue *info_queue;
if (SUCCEEDED(ID3D12Device1_QueryInterface(device->dev,
&IID_ID3D12InfoQueue,
(void **)&info_queue))) {
D3D12_MESSAGE_SEVERITY severities[] = {
D3D12_MESSAGE_SEVERITY_INFO,
D3D12_MESSAGE_SEVERITY_WARNING,
};
D3D12_MESSAGE_ID msg_ids[] = {
D3D12_MESSAGE_ID_CLEARRENDERTARGETVIEW_MISMATCHINGCLEARVALUE,
};
D3D12_INFO_QUEUE_FILTER NewFilter = { 0 };
NewFilter.DenyList.NumSeverities = ARRAY_SIZE(severities);
NewFilter.DenyList.pSeverityList = severities;
NewFilter.DenyList.NumIDs = ARRAY_SIZE(msg_ids);
NewFilter.DenyList.pIDList = msg_ids;
ID3D12InfoQueue_PushStorageFilter(info_queue, &NewFilter);
ID3D12InfoQueue_Release(info_queue);
}
IUnknown_QueryInterface(device->dev, &IID_ID3D12DeviceConfiguration, (void **)&device->dev_config);
result = dzn_meta_init(device);
if (result != VK_SUCCESS) {
dzn_device_destroy(device, pAllocator);
return result;
}
result = dzn_device_query_init(device);
if (result != VK_SUCCESS) {
dzn_device_destroy(device, pAllocator);
return result;
}
uint32_t qindex = 0;
for (uint32_t qf = 0; qf < pCreateInfo->queueCreateInfoCount; qf++) {
const VkDeviceQueueCreateInfo *qinfo = &pCreateInfo->pQueueCreateInfos[qf];
for (uint32_t q = 0; q < qinfo->queueCount; q++) {
result =
dzn_queue_init(&queues[qindex++], device, qinfo, q);
if (result != VK_SUCCESS) {
dzn_device_destroy(device, pAllocator);
return result;
}
if (graphics_queue_count == 1 &&
pdev->queue_families[qinfo->queueFamilyIndex].props.queueFlags & VK_QUEUE_GRAPHICS_BIT)
device->swapchain_queue = &queues[qindex - 1];
}
}
if (!device->swapchain_queue) {
const float swapchain_queue_priority = 0.0f;
VkDeviceQueueCreateInfo swapchain_queue_info = {
.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO,
.flags = 0,
.queueCount = 1,
.pQueuePriorities = &swapchain_queue_priority,
};
for (uint32_t qf = 0; qf < pdev->queue_family_count; qf++) {
if (pdev->queue_families[qf].props.queueFlags & VK_QUEUE_GRAPHICS_BIT) {
swapchain_queue_info.queueFamilyIndex = qf;
break;
}
}
result = dzn_queue_init(&queues[qindex], device, &swapchain_queue_info, 0);
if (result != VK_SUCCESS) {
dzn_device_destroy(device, pAllocator);
return result;
}
device->swapchain_queue = &queues[qindex++];
device->need_swapchain_blits = true;
}
device->support_static_samplers = true;
device->bindless = (instance->debug_flags & DZN_DEBUG_BINDLESS) != 0 ||
device->vk.enabled_features.descriptorIndexing ||
device->vk.enabled_extensions.EXT_descriptor_indexing ||
device->vk.enabled_features.bufferDeviceAddress ||
device->vk.enabled_extensions.EXT_buffer_device_address;
if (device->bindless) {
uint32_t sampler_count = MIN2(pdev->options19.MaxSamplerDescriptorHeapSize, 4000);
device->support_static_samplers = pdev->options19.MaxSamplerDescriptorHeapSizeWithStaticSamplers >= sampler_count;
dzn_foreach_pool_type(type) {
uint32_t descriptor_count = type == D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER ?
sampler_count : D3D12_MAX_SHADER_VISIBLE_DESCRIPTOR_HEAP_SIZE_TIER_1;
result = dzn_descriptor_heap_init(&device->device_heaps[type].heap, device, type, descriptor_count, true);
if (result != VK_SUCCESS) {
dzn_device_destroy(device, pAllocator);
return result;
}
mtx_init(&device->device_heaps[type].lock, mtx_plain);
util_dynarray_init(&device->device_heaps[type].slot_freelist, NULL);
device->device_heaps[type].next_alloc_slot = 0;
}
}
assert(queue_count == qindex);
*out = dzn_device_to_handle(device);
return VK_SUCCESS;
}
static ID3DBlob *
serialize_root_sig(struct dzn_device *device,
const D3D12_VERSIONED_ROOT_SIGNATURE_DESC *desc)
{
struct dzn_instance *instance =
container_of(device->vk.physical->instance, struct dzn_instance, vk);
ID3DBlob *sig = NULL, *error = NULL;
HRESULT hr = device->dev_config ?
ID3D12DeviceConfiguration_SerializeVersionedRootSignature(device->dev_config, desc, &sig, &error) :
instance->d3d12.serialize_root_sig(desc, &sig, &error);
if (FAILED(hr)) {
if (instance->debug_flags & DZN_DEBUG_SIG) {
const char *error_msg = (const char *)ID3D10Blob_GetBufferPointer(error);
fprintf(stderr,
"== SERIALIZE ROOT SIG ERROR =============================================\n"
"%s\n"
"== END ==========================================================\n",
error_msg);
}
}
if (error)
ID3D10Blob_Release(error);
return sig;
}
ID3D12RootSignature *
dzn_device_create_root_sig(struct dzn_device *device,
const D3D12_VERSIONED_ROOT_SIGNATURE_DESC *desc)
{
ID3DBlob *sig = serialize_root_sig(device, desc);
if (!sig)
return NULL;
ID3D12RootSignature *root_sig = NULL;
ID3D12Device1_CreateRootSignature(device->dev, 0,
ID3D10Blob_GetBufferPointer(sig),
ID3D10Blob_GetBufferSize(sig),
&IID_ID3D12RootSignature,
(void **)&root_sig);
ID3D10Blob_Release(sig);
return root_sig;
}
VKAPI_ATTR VkResult VKAPI_CALL
dzn_CreateDevice(VkPhysicalDevice physicalDevice,
const VkDeviceCreateInfo *pCreateInfo,
const VkAllocationCallbacks *pAllocator,
VkDevice *pDevice)
{
VK_FROM_HANDLE(dzn_physical_device, physical_device, physicalDevice);
VkResult result;
assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO);
/* Check enabled features */
if (pCreateInfo->pEnabledFeatures) {
result = vk_physical_device_check_device_features(&physical_device->vk, pCreateInfo);
if (result != VK_SUCCESS)
return vk_error(physical_device, result);
}
/* Check requested queues and fail if we are requested to create any
* queues with flags we don't support.
*/
assert(pCreateInfo->queueCreateInfoCount > 0);
for (uint32_t i = 0; i < pCreateInfo->queueCreateInfoCount; i++) {
if (pCreateInfo->pQueueCreateInfos[i].flags != 0)
return vk_error(physical_device, VK_ERROR_INITIALIZATION_FAILED);
}
return dzn_device_create(physical_device, pCreateInfo, pAllocator, pDevice);
}
VKAPI_ATTR void VKAPI_CALL
dzn_DestroyDevice(VkDevice dev,
const VkAllocationCallbacks *pAllocator)
{
VK_FROM_HANDLE(dzn_device, device, dev);
device->vk.dispatch_table.DeviceWaitIdle(dev);
dzn_device_destroy(device, pAllocator);
}
static void
dzn_device_memory_destroy(struct dzn_device_memory *mem,
const VkAllocationCallbacks *pAllocator)
{
if (!mem)
return;
struct dzn_device *device = container_of(mem->base.device, struct dzn_device, vk);
if (mem->map && mem->map_res)
ID3D12Resource_Unmap(mem->map_res, 0, NULL);
if (mem->map_res)
ID3D12Resource_Release(mem->map_res);
if (mem->heap)
ID3D12Heap_Release(mem->heap);
if (mem->dedicated_res)
ID3D12Resource_Release(mem->dedicated_res);
#ifdef _WIN32
if (mem->export_handle)
CloseHandle(mem->export_handle);
#else
if ((intptr_t)mem->export_handle >= 0)
close((int)(intptr_t)mem->export_handle);
#endif
vk_object_base_finish(&mem->base);
vk_free2(&device->vk.alloc, pAllocator, mem);
}
static D3D12_HEAP_PROPERTIES
deduce_heap_properties_from_memory(struct dzn_physical_device *pdevice,
const VkMemoryType *mem_type)
{
D3D12_HEAP_PROPERTIES properties = { .Type = D3D12_HEAP_TYPE_CUSTOM };
properties.MemoryPoolPreference =
((mem_type->propertyFlags & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT) &&
!pdevice->architecture.UMA) ?
D3D12_MEMORY_POOL_L1 : D3D12_MEMORY_POOL_L0;
if ((mem_type->propertyFlags & VK_MEMORY_PROPERTY_HOST_CACHED_BIT) ||
((mem_type->propertyFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) && pdevice->architecture.CacheCoherentUMA)) {
properties.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_WRITE_BACK;
} else if (mem_type->propertyFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) {
properties.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE;
} else {
properties.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_NOT_AVAILABLE;
}
return properties;
}
static VkResult
dzn_device_memory_create(struct dzn_device *device,
const VkMemoryAllocateInfo *pAllocateInfo,
const VkAllocationCallbacks *pAllocator,
VkDeviceMemory *out)
{
struct dzn_physical_device *pdevice =
container_of(device->vk.physical, struct dzn_physical_device, vk);
const struct dzn_buffer *buffer = NULL;
const struct dzn_image *image = NULL;
VkExternalMemoryHandleTypeFlags export_flags = 0;
HANDLE import_handle = NULL;
bool imported_from_d3d11 = false;
void *host_pointer = NULL;
#ifdef _WIN32
const wchar_t *import_name = NULL;
const VkExportMemoryWin32HandleInfoKHR *win32_export = NULL;
#endif
vk_foreach_struct_const(ext, pAllocateInfo->pNext) {
switch (ext->sType) {
case VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO: {
const VkExportMemoryAllocateInfo *exp =
(const VkExportMemoryAllocateInfo *)ext;
export_flags = exp->handleTypes;
break;
}
#ifdef _WIN32
case VK_STRUCTURE_TYPE_IMPORT_MEMORY_WIN32_HANDLE_INFO_KHR: {
const VkImportMemoryWin32HandleInfoKHR *imp =
(const VkImportMemoryWin32HandleInfoKHR *)ext;
switch (imp->handleType) {
case VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_BIT:
imported_from_d3d11 = true;
FALLTHROUGH;
case VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT:
case VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_RESOURCE_BIT:
case VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_HEAP_BIT:
break;
default:
return vk_error(device, VK_ERROR_INVALID_EXTERNAL_HANDLE);
}
import_handle = imp->handle;
import_name = imp->name;
break;
}
case VK_STRUCTURE_TYPE_EXPORT_MEMORY_WIN32_HANDLE_INFO_KHR:
win32_export = (const VkExportMemoryWin32HandleInfoKHR *)ext;
break;
case VK_STRUCTURE_TYPE_IMPORT_MEMORY_HOST_POINTER_INFO_EXT: {
const VkImportMemoryHostPointerInfoEXT *imp =
(const VkImportMemoryHostPointerInfoEXT *)ext;
host_pointer = imp->pHostPointer;
break;
}
#else
case VK_STRUCTURE_TYPE_IMPORT_MEMORY_FD_INFO_KHR: {
const VkImportMemoryFdInfoKHR *imp =
(const VkImportMemoryFdInfoKHR *)ext;
switch (imp->handleType) {
case VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT:
case VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_RESOURCE_BIT:
case VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_HEAP_BIT:
break;
default:
return vk_error(device, VK_ERROR_INVALID_EXTERNAL_HANDLE);
}
import_handle = (HANDLE)(intptr_t)imp->fd;
break;
}
#endif
case VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO: {
const VkMemoryDedicatedAllocateInfo *dedicated =
(const VkMemoryDedicatedAllocateInfo *)ext;
buffer = dzn_buffer_from_handle(dedicated->buffer);
image = dzn_image_from_handle(dedicated->image);
assert(!buffer || !image);
break;
}
default:
vk_debug_ignored_stype(ext->sType);
break;
}
}
const VkMemoryType *mem_type =
&pdevice->memory.memoryTypes[pAllocateInfo->memoryTypeIndex];
D3D12_HEAP_DESC heap_desc = { 0 };
heap_desc.SizeInBytes = pAllocateInfo->allocationSize;
if (buffer) {
heap_desc.Alignment = D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT;
} else if (image) {
heap_desc.Alignment =
image->vk.samples > 1 ?
D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT :
D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT;
} else {
heap_desc.Alignment =
heap_desc.SizeInBytes >= D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT ?
D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT :
D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT;
}
if (mem_type->propertyFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT)
image = NULL;
VkExternalMemoryHandleTypeFlags valid_flags =
opaque_external_flag |
(buffer || image ?
VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_RESOURCE_BIT :
VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_HEAP_BIT);
if (image && imported_from_d3d11)
valid_flags |= VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_BIT;
if (export_flags & ~valid_flags)
return vk_error(device, VK_ERROR_INVALID_EXTERNAL_HANDLE);
struct dzn_device_memory *mem =
vk_zalloc2(&device->vk.alloc, pAllocator, sizeof(*mem), 8,
VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
if (!mem)
return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);
vk_object_base_init(&device->vk, &mem->base, VK_OBJECT_TYPE_DEVICE_MEMORY);
#ifndef _WIN32
mem->export_handle = (HANDLE)(intptr_t)-1;
#endif
/* The Vulkan 1.0.33 spec says "allocationSize must be greater than 0". */
assert(pAllocateInfo->allocationSize > 0);
mem->size = pAllocateInfo->allocationSize;
heap_desc.SizeInBytes = ALIGN_POT(heap_desc.SizeInBytes, heap_desc.Alignment);
if (!image && !buffer)
heap_desc.Flags =
dzn_physical_device_get_heap_flags_for_mem_type(pdevice, pAllocateInfo->memoryTypeIndex);
heap_desc.Properties = deduce_heap_properties_from_memory(pdevice, mem_type);
if (export_flags) {
heap_desc.Flags |= D3D12_HEAP_FLAG_SHARED;
assert(host_pointer || heap_desc.Properties.CPUPageProperty == D3D12_CPU_PAGE_PROPERTY_NOT_AVAILABLE);
}
VkResult error = VK_ERROR_OUT_OF_DEVICE_MEMORY;
#ifdef _WIN32
HANDLE handle_from_name = NULL;
if (import_name) {
if (FAILED(ID3D12Device_OpenSharedHandleByName(device->dev, import_name, GENERIC_ALL, &handle_from_name))) {
error = VK_ERROR_INVALID_EXTERNAL_HANDLE;
goto cleanup;
}
import_handle = handle_from_name;
}
#endif
if (host_pointer) {
error = VK_ERROR_INVALID_EXTERNAL_HANDLE;
#if defined(_WIN32)
if (!device->dev13)
goto cleanup;
if (FAILED(ID3D12Device13_OpenExistingHeapFromAddress1(device->dev13, host_pointer, heap_desc.SizeInBytes, &IID_ID3D12Heap, (void**)&mem->heap)))
goto cleanup;
D3D12_HEAP_DESC desc = dzn_ID3D12Heap_GetDesc(mem->heap);
if (desc.Properties.Type != D3D12_HEAP_TYPE_CUSTOM)
desc.Properties = dzn_ID3D12Device4_GetCustomHeapProperties(device->dev, 0, desc.Properties.Type);
if ((heap_desc.Flags & ~desc.Flags) ||
desc.Properties.CPUPageProperty != heap_desc.Properties.CPUPageProperty ||
desc.Properties.MemoryPoolPreference != heap_desc.Properties.MemoryPoolPreference)
goto cleanup;
mem->map = host_pointer;
mem->res_flags = D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER;
#else
goto cleanup;
#endif
} else if (import_handle) {
error = VK_ERROR_INVALID_EXTERNAL_HANDLE;
if (image || buffer) {
if (FAILED(ID3D12Device_OpenSharedHandle(device->dev, import_handle, &IID_ID3D12Resource, (void **)&mem->dedicated_res)))
goto cleanup;
/* Verify compatibility */
D3D12_RESOURCE_DESC desc = dzn_ID3D12Resource_GetDesc(mem->dedicated_res);
D3D12_HEAP_PROPERTIES opened_props = { 0 };
D3D12_HEAP_FLAGS opened_flags = 0;
ID3D12Resource_GetHeapProperties(mem->dedicated_res, &opened_props, &opened_flags);
if (opened_props.Type != D3D12_HEAP_TYPE_CUSTOM)
opened_props = dzn_ID3D12Device4_GetCustomHeapProperties(device->dev, 0, opened_props.Type);
/* Don't validate format, cast lists aren't reflectable so it could be valid */
if (image) {
if (desc.Dimension != image->desc.Dimension ||
desc.MipLevels != image->desc.MipLevels ||
desc.Width != image->desc.Width ||
desc.Height != image->desc.Height ||
desc.DepthOrArraySize != image->desc.DepthOrArraySize ||
(image->desc.Flags & ~desc.Flags) ||
desc.SampleDesc.Count != image->desc.SampleDesc.Count)
goto cleanup;
} else if (desc.Dimension != D3D12_RESOURCE_DIMENSION_BUFFER ||
desc.Width != buffer->desc.Width ||
buffer->desc.Flags & ~(desc.Flags))
goto cleanup;
if (opened_props.CPUPageProperty != heap_desc.Properties.CPUPageProperty ||
opened_props.MemoryPoolPreference != heap_desc.Properties.MemoryPoolPreference)
goto cleanup;
if ((heap_desc.Flags & D3D12_HEAP_FLAG_DENY_BUFFERS) && desc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER)
goto cleanup;
if ((heap_desc.Flags & D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES) && (desc.Flags & D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET))
goto cleanup;
else if ((heap_desc.Flags & D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES) && !(desc.Flags & D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET))
goto cleanup;
} else {
if (FAILED(ID3D12Device_OpenSharedHandle(device->dev, import_handle, &IID_ID3D12Heap, (void **)&mem->heap)))
goto cleanup;
D3D12_HEAP_DESC desc = dzn_ID3D12Heap_GetDesc(mem->heap);
if (desc.Properties.Type != D3D12_HEAP_TYPE_CUSTOM)
desc.Properties = dzn_ID3D12Device4_GetCustomHeapProperties(device->dev, 0, desc.Properties.Type);
if (desc.Alignment < heap_desc.Alignment ||
desc.SizeInBytes < heap_desc.SizeInBytes ||
(heap_desc.Flags & ~desc.Flags) ||
desc.Properties.CPUPageProperty != heap_desc.Properties.CPUPageProperty ||
desc.Properties.MemoryPoolPreference != heap_desc.Properties.MemoryPoolPreference)
goto cleanup;
}
} else if (image) {
if (device->dev10 && image->castable_format_count > 0) {
D3D12_RESOURCE_DESC1 desc = {
.Dimension = image->desc.Dimension,
.Alignment = image->desc.Alignment,
.Width = image->desc.Width,
.Height = image->desc.Height,
.DepthOrArraySize = image->desc.DepthOrArraySize,
.MipLevels = image->desc.MipLevels,
.Format = image->desc.Format,
.SampleDesc = image->desc.SampleDesc,
.Layout = image->desc.Layout,
.Flags = image->desc.Flags,
};
if (FAILED(ID3D12Device10_CreateCommittedResource3(device->dev10, &heap_desc.Properties,
heap_desc.Flags, &desc,
D3D12_BARRIER_LAYOUT_COMMON,
NULL, NULL,
image->castable_format_count,
image->castable_formats,
&IID_ID3D12Resource,
(void **)&mem->dedicated_res)))
goto cleanup;
} else if (FAILED(ID3D12Device1_CreateCommittedResource(device->dev, &heap_desc.Properties,
heap_desc.Flags, &image->desc,
D3D12_RESOURCE_STATE_COMMON,
NULL,
&IID_ID3D12Resource,
(void **)&mem->dedicated_res)))
goto cleanup;
} else if (buffer) {
if (FAILED(ID3D12Device1_CreateCommittedResource(device->dev, &heap_desc.Properties,
heap_desc.Flags, &buffer->desc,
D3D12_RESOURCE_STATE_COMMON,
NULL,
&IID_ID3D12Resource,
(void **)&mem->dedicated_res)))
goto cleanup;
} else {
if (FAILED(ID3D12Device1_CreateHeap(device->dev, &heap_desc,
&IID_ID3D12Heap,
(void **)&mem->heap)))
goto cleanup;
}
if ((mem_type->propertyFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) &&
!(heap_desc.Flags & D3D12_HEAP_FLAG_DENY_BUFFERS) &&
!mem->map){
assert(!image);
if (buffer) {
mem->map_res = mem->dedicated_res;
ID3D12Resource_AddRef(mem->map_res);
} else {
D3D12_RESOURCE_DESC res_desc = { 0 };
res_desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
res_desc.Format = DXGI_FORMAT_UNKNOWN;
res_desc.Alignment = D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT;
res_desc.Width = heap_desc.SizeInBytes;
res_desc.Height = 1;
res_desc.DepthOrArraySize = 1;
res_desc.MipLevels = 1;
res_desc.SampleDesc.Count = 1;
res_desc.SampleDesc.Quality = 0;
res_desc.Flags = D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE;
res_desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
HRESULT hr = ID3D12Device1_CreatePlacedResource(device->dev, mem->heap, 0, &res_desc,
D3D12_RESOURCE_STATE_COMMON,
NULL,
&IID_ID3D12Resource,
(void **)&mem->map_res);
if (FAILED(hr))
goto cleanup;
}
}
if (export_flags) {
error = VK_ERROR_INVALID_EXTERNAL_HANDLE;
ID3D12DeviceChild *shareable = mem->heap ? (void *)mem->heap : (void *)mem->dedicated_res;
DWORD dwAccess = GENERIC_ALL; /* Ignore any provided access, this is the only one D3D allows */
#ifdef _WIN32
const SECURITY_ATTRIBUTES *pAttributes = win32_export ? win32_export->pAttributes : NULL;
const wchar_t *name = win32_export ? win32_export->name : NULL;
#else
const SECURITY_ATTRIBUTES *pAttributes = NULL;
const wchar_t *name = NULL;
#endif
if (FAILED(ID3D12Device_CreateSharedHandle(device->dev, shareable, pAttributes,
dwAccess, name, &mem->export_handle)))
goto cleanup;
}
*out = dzn_device_memory_to_handle(mem);
return VK_SUCCESS;
cleanup:
#ifdef _WIN32
if (handle_from_name)
CloseHandle(handle_from_name);
#endif
dzn_device_memory_destroy(mem, pAllocator);
return vk_error(device, error);
}
VKAPI_ATTR VkResult VKAPI_CALL
dzn_AllocateMemory(VkDevice device,
const VkMemoryAllocateInfo *pAllocateInfo,
const VkAllocationCallbacks *pAllocator,
VkDeviceMemory *pMem)
{
return dzn_device_memory_create(dzn_device_from_handle(device),
pAllocateInfo, pAllocator, pMem);
}
VKAPI_ATTR void VKAPI_CALL
dzn_FreeMemory(VkDevice device,
VkDeviceMemory mem,
const VkAllocationCallbacks *pAllocator)
{
dzn_device_memory_destroy(dzn_device_memory_from_handle(mem), pAllocator);
}
VKAPI_ATTR VkResult VKAPI_CALL
dzn_MapMemory(VkDevice _device,
VkDeviceMemory _memory,
VkDeviceSize offset,
VkDeviceSize size,
VkMemoryMapFlags flags,
void **ppData)
{
VK_FROM_HANDLE(dzn_device, device, _device);
VK_FROM_HANDLE(dzn_device_memory, mem, _memory);
if (mem == NULL) {
*ppData = NULL;
return VK_SUCCESS;
}
if (mem->map && !mem->map_res) {
*ppData = ((uint8_t *)mem->map) + offset;
return VK_SUCCESS;
}
if (size == VK_WHOLE_SIZE)
size = mem->size - offset;
/* From the Vulkan spec version 1.0.32 docs for MapMemory:
*
* * If size is not equal to VK_WHOLE_SIZE, size must be greater than 0
* assert(size != 0);
* * If size is not equal to VK_WHOLE_SIZE, size must be less than or
* equal to the size of the memory minus offset
*/
assert(size > 0);
assert(offset + size <= mem->size);
assert(mem->map_res);
D3D12_RANGE range = { 0 };
range.Begin = offset;
range.End = offset + size;
void *map = NULL;
if (FAILED(ID3D12Resource_Map(mem->map_res, 0, &range, &map)))
return vk_error(device, VK_ERROR_MEMORY_MAP_FAILED);
mem->map = map;
mem->map_size = size;
*ppData = ((uint8_t *) map) + offset;
return VK_SUCCESS;
}
VKAPI_ATTR void VKAPI_CALL
dzn_UnmapMemory(VkDevice _device,
VkDeviceMemory _memory)
{
VK_FROM_HANDLE(dzn_device_memory, mem, _memory);
if (mem == NULL)
return;
if (!mem->map_res)
return;
ID3D12Resource_Unmap(mem->map_res, 0, NULL);
mem->map = NULL;
mem->map_size = 0;
}
VKAPI_ATTR VkResult VKAPI_CALL
dzn_FlushMappedMemoryRanges(VkDevice _device,
uint32_t memoryRangeCount,
const VkMappedMemoryRange *pMemoryRanges)
{
return VK_SUCCESS;
}
VKAPI_ATTR VkResult VKAPI_CALL
dzn_InvalidateMappedMemoryRanges(VkDevice _device,
uint32_t memoryRangeCount,
const VkMappedMemoryRange *pMemoryRanges)
{
return VK_SUCCESS;
}
static void
dzn_buffer_destroy(struct dzn_buffer *buf, const VkAllocationCallbacks *pAllocator)
{
if (!buf)
return;
struct dzn_device *device = container_of(buf->base.device, struct dzn_device, vk);
if (buf->res)
ID3D12Resource_Release(buf->res);
dzn_device_descriptor_heap_free_slot(device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, buf->cbv_bindless_slot);
dzn_device_descriptor_heap_free_slot(device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, buf->uav_bindless_slot);
if (buf->custom_views) {
hash_table_foreach(buf->custom_views, entry) {
free((void *)entry->key);
dzn_device_descriptor_heap_free_slot(device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, (int)(intptr_t)entry->data);
}
_mesa_hash_table_destroy(buf->custom_views, NULL);
}
vk_object_base_finish(&buf->base);
vk_free2(&device->vk.alloc, pAllocator, buf);
}
static VkResult
dzn_buffer_create(struct dzn_device *device,
const VkBufferCreateInfo *pCreateInfo,
const VkAllocationCallbacks *pAllocator,
VkBuffer *out)
{
struct dzn_buffer *buf =
vk_zalloc2(&device->vk.alloc, pAllocator, sizeof(*buf), 8,
VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
if (!buf)
return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);
vk_object_base_init(&device->vk, &buf->base, VK_OBJECT_TYPE_BUFFER);
buf->create_flags = pCreateInfo->flags;
buf->size = pCreateInfo->size;
buf->usage = pCreateInfo->usage;
if (buf->usage & VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT)
buf->size = MAX2(buf->size, ALIGN_POT(buf->size, 256));
if (buf->usage & VK_BUFFER_USAGE_STORAGE_BUFFER_BIT)
buf->size = MAX2(buf->size, ALIGN_POT(buf->size, 4));
buf->desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
buf->desc.Format = DXGI_FORMAT_UNKNOWN;
buf->desc.Alignment = D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT;
buf->desc.Width = buf->size;
buf->desc.Height = 1;
buf->desc.DepthOrArraySize = 1;
buf->desc.MipLevels = 1;
buf->desc.SampleDesc.Count = 1;
buf->desc.SampleDesc.Quality = 0;
buf->desc.Flags = D3D12_RESOURCE_FLAG_NONE;
buf->desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
buf->valid_access =
D3D12_BARRIER_ACCESS_VERTEX_BUFFER |
D3D12_BARRIER_ACCESS_CONSTANT_BUFFER |
D3D12_BARRIER_ACCESS_INDEX_BUFFER |
D3D12_BARRIER_ACCESS_SHADER_RESOURCE |
D3D12_BARRIER_ACCESS_STREAM_OUTPUT |
D3D12_BARRIER_ACCESS_INDIRECT_ARGUMENT |
D3D12_BARRIER_ACCESS_PREDICATION |
D3D12_BARRIER_ACCESS_COPY_DEST |
D3D12_BARRIER_ACCESS_COPY_SOURCE |
D3D12_BARRIER_ACCESS_RAYTRACING_ACCELERATION_STRUCTURE_READ |
D3D12_BARRIER_ACCESS_RAYTRACING_ACCELERATION_STRUCTURE_WRITE;
if (buf->usage &
(VK_BUFFER_USAGE_STORAGE_BUFFER_BIT |
VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT |
VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT)) {
buf->desc.Flags |= D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS;
buf->valid_access |= D3D12_BARRIER_ACCESS_UNORDERED_ACCESS;
}
buf->cbv_bindless_slot = buf->uav_bindless_slot = -1;
if (device->bindless) {
if (buf->usage & VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT) {
buf->cbv_bindless_slot = dzn_device_descriptor_heap_alloc_slot(device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
if (buf->cbv_bindless_slot < 0) {
dzn_buffer_destroy(buf, pAllocator);
return vk_error(device, VK_ERROR_OUT_OF_DEVICE_MEMORY);
}
}
if (buf->usage & (VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT)) {
buf->uav_bindless_slot = dzn_device_descriptor_heap_alloc_slot(device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
if (buf->uav_bindless_slot < 0) {
dzn_buffer_destroy(buf, pAllocator);
return vk_error(device, VK_ERROR_OUT_OF_DEVICE_MEMORY);
}
}
}
if (device->bindless)
mtx_init(&buf->bindless_view_lock, mtx_plain);
const VkExternalMemoryBufferCreateInfo *external_info =
vk_find_struct_const(pCreateInfo->pNext, EXTERNAL_MEMORY_BUFFER_CREATE_INFO);
if (external_info && external_info->handleTypes != 0)
buf->shared = true;
*out = dzn_buffer_to_handle(buf);
return VK_SUCCESS;
}
DXGI_FORMAT
dzn_buffer_get_dxgi_format(VkFormat format)
{
enum pipe_format pfmt = vk_format_to_pipe_format(format);
return dzn_pipe_to_dxgi_format(pfmt);
}
D3D12_TEXTURE_COPY_LOCATION
dzn_buffer_get_copy_loc(const struct dzn_buffer *buf,
VkFormat format,
const VkBufferImageCopy2 *region,
VkImageAspectFlagBits aspect,
uint32_t layer)
{
struct dzn_physical_device *pdev =
container_of(buf->base.device->physical, struct dzn_physical_device, vk);
const uint32_t buffer_row_length =
region->bufferRowLength ? region->bufferRowLength : region->imageExtent.width;
VkFormat plane_format = dzn_image_get_plane_format(format, aspect);
enum pipe_format pfmt = vk_format_to_pipe_format(plane_format);
uint32_t blksz = util_format_get_blocksize(pfmt);
uint32_t blkw = util_format_get_blockwidth(pfmt);
uint32_t blkh = util_format_get_blockheight(pfmt);
D3D12_TEXTURE_COPY_LOCATION loc = {
.pResource = buf->res,
.Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT,
.PlacedFootprint = {
.Footprint = {
.Format =
dzn_image_get_placed_footprint_format(pdev, format, aspect),
.Width = region->imageExtent.width,
.Height = region->imageExtent.height,
.Depth = region->imageExtent.depth,
.RowPitch = blksz * DIV_ROUND_UP(buffer_row_length, blkw),
},
},
};
uint32_t buffer_layer_stride =
loc.PlacedFootprint.Footprint.RowPitch *
DIV_ROUND_UP(loc.PlacedFootprint.Footprint.Height, blkh);
loc.PlacedFootprint.Offset =
region->bufferOffset + (layer * buffer_layer_stride);
return loc;
}
D3D12_TEXTURE_COPY_LOCATION
dzn_buffer_get_line_copy_loc(const struct dzn_buffer *buf, VkFormat format,
const VkBufferImageCopy2 *region,
const D3D12_TEXTURE_COPY_LOCATION *loc,
uint32_t y, uint32_t z, uint32_t *start_x)
{
uint32_t buffer_row_length =
region->bufferRowLength ? region->bufferRowLength : region->imageExtent.width;
uint32_t buffer_image_height =
region->bufferImageHeight ? region->bufferImageHeight : region->imageExtent.height;
format = dzn_image_get_plane_format(format, region->imageSubresource.aspectMask);
enum pipe_format pfmt = vk_format_to_pipe_format(format);
uint32_t blksz = util_format_get_blocksize(pfmt);
uint32_t blkw = util_format_get_blockwidth(pfmt);
uint32_t blkh = util_format_get_blockheight(pfmt);
uint32_t blkd = util_format_get_blockdepth(pfmt);
D3D12_TEXTURE_COPY_LOCATION new_loc = *loc;
uint32_t buffer_row_stride =
DIV_ROUND_UP(buffer_row_length, blkw) * blksz;
uint32_t buffer_layer_stride =
buffer_row_stride *
DIV_ROUND_UP(buffer_image_height, blkh);
uint64_t tex_offset =
((y / blkh) * buffer_row_stride) +
((z / blkd) * buffer_layer_stride);
uint64_t offset = loc->PlacedFootprint.Offset + tex_offset;
uint32_t offset_alignment = D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT;
while (offset_alignment % blksz)
offset_alignment += D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT;
new_loc.PlacedFootprint.Footprint.Height = blkh;
new_loc.PlacedFootprint.Footprint.Depth = 1;
new_loc.PlacedFootprint.Offset = (offset / offset_alignment) * offset_alignment;
*start_x = ((offset % offset_alignment) / blksz) * blkw;
new_loc.PlacedFootprint.Footprint.Width = *start_x + region->imageExtent.width;
new_loc.PlacedFootprint.Footprint.RowPitch =
ALIGN_POT(DIV_ROUND_UP(new_loc.PlacedFootprint.Footprint.Width, blkw) * blksz,
D3D12_TEXTURE_DATA_PITCH_ALIGNMENT);
return new_loc;
}
bool
dzn_buffer_supports_region_copy(struct dzn_physical_device *pdev,
const D3D12_TEXTURE_COPY_LOCATION *loc)
{
if (pdev->options13.UnrestrictedBufferTextureCopyPitchSupported)
return true;
return !(loc->PlacedFootprint.Offset & (D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT - 1)) &&
!(loc->PlacedFootprint.Footprint.RowPitch & (D3D12_TEXTURE_DATA_PITCH_ALIGNMENT - 1));
}
VKAPI_ATTR VkResult VKAPI_CALL
dzn_CreateBuffer(VkDevice device,
const VkBufferCreateInfo *pCreateInfo,
const VkAllocationCallbacks *pAllocator,
VkBuffer *pBuffer)
{
return dzn_buffer_create(dzn_device_from_handle(device),
pCreateInfo, pAllocator, pBuffer);
}
VKAPI_ATTR void VKAPI_CALL
dzn_DestroyBuffer(VkDevice device,
VkBuffer buffer,
const VkAllocationCallbacks *pAllocator)
{
dzn_buffer_destroy(dzn_buffer_from_handle(buffer), pAllocator);
}
VKAPI_ATTR void VKAPI_CALL
dzn_GetBufferMemoryRequirements2(VkDevice dev,
const VkBufferMemoryRequirementsInfo2 *pInfo,
VkMemoryRequirements2 *pMemoryRequirements)
{
VK_FROM_HANDLE(dzn_device, device, dev);
VK_FROM_HANDLE(dzn_buffer, buffer, pInfo->buffer);
struct dzn_physical_device *pdev =
container_of(device->vk.physical, struct dzn_physical_device, vk);
uint32_t alignment = D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT;
VkDeviceSize size = buffer->size;
if (buffer->usage & VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT) {
alignment = MAX2(alignment, D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT);
size = ALIGN_POT(size, D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT);
}
pMemoryRequirements->memoryRequirements.size = size;
pMemoryRequirements->memoryRequirements.alignment = alignment;
pMemoryRequirements->memoryRequirements.memoryTypeBits =
dzn_physical_device_get_mem_type_mask_for_resource(pdev, &buffer->desc, buffer->shared);
vk_foreach_struct(ext, pMemoryRequirements->pNext) {
switch (ext->sType) {
case VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS: {
VkMemoryDedicatedRequirements *requirements =
(VkMemoryDedicatedRequirements *)ext;
requirements->requiresDedicatedAllocation = false;
requirements->prefersDedicatedAllocation = false;
break;
}
default:
vk_debug_ignored_stype(ext->sType);
break;
}
}
}
VKAPI_ATTR VkResult VKAPI_CALL
dzn_BindBufferMemory2(VkDevice _device,
uint32_t bindInfoCount,
const VkBindBufferMemoryInfo *pBindInfos)
{
VK_FROM_HANDLE(dzn_device, device, _device);
for (uint32_t i = 0; i < bindInfoCount; i++) {
assert(pBindInfos[i].sType == VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_INFO);
VK_FROM_HANDLE(dzn_device_memory, mem, pBindInfos[i].memory);
VK_FROM_HANDLE(dzn_buffer, buffer, pBindInfos[i].buffer);
if (mem->dedicated_res) {
assert(pBindInfos[i].memoryOffset == 0 &&
buffer->size == mem->size);
buffer->res = mem->dedicated_res;
ID3D12Resource_AddRef(buffer->res);
} else {
D3D12_RESOURCE_DESC desc = buffer->desc;
desc.Flags |= mem->res_flags;
if (FAILED(ID3D12Device1_CreatePlacedResource(device->dev, mem->heap,
pBindInfos[i].memoryOffset,
&buffer->desc,
D3D12_RESOURCE_STATE_COMMON,
NULL,
&IID_ID3D12Resource,
(void **)&buffer->res)))
return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);
}
buffer->gpuva = ID3D12Resource_GetGPUVirtualAddress(buffer->res);
if (device->bindless) {
struct dzn_buffer_desc buf_desc = {
.buffer = buffer,
.offset = 0,
.range = VK_WHOLE_SIZE,
};
if (buffer->cbv_bindless_slot >= 0) {
buf_desc.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
dzn_descriptor_heap_write_buffer_desc(device,
&device->device_heaps[D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV].heap,
buffer->cbv_bindless_slot,
false,
&buf_desc);
}
if (buffer->uav_bindless_slot >= 0) {
buf_desc.type = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
dzn_descriptor_heap_write_buffer_desc(device,
&device->device_heaps[D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV].heap,
buffer->uav_bindless_slot,
true,
&buf_desc);
}
}
}
return VK_SUCCESS;
}
static void
dzn_event_destroy(struct dzn_event *event,
const VkAllocationCallbacks *pAllocator)
{
if (!event)
return;
struct dzn_device *device =
container_of(event->base.device, struct dzn_device, vk);
if (event->fence)
ID3D12Fence_Release(event->fence);
vk_object_base_finish(&event->base);
vk_free2(&device->vk.alloc, pAllocator, event);
}
static VkResult
dzn_event_create(struct dzn_device *device,
const VkEventCreateInfo *pCreateInfo,
const VkAllocationCallbacks *pAllocator,
VkEvent *out)
{
struct dzn_event *event =
vk_zalloc2(&device->vk.alloc, pAllocator, sizeof(*event), 8,
VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
if (!event)
return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);
vk_object_base_init(&device->vk, &event->base, VK_OBJECT_TYPE_EVENT);
if (FAILED(ID3D12Device1_CreateFence(device->dev, 0, D3D12_FENCE_FLAG_NONE,
&IID_ID3D12Fence,
(void **)&event->fence))) {
dzn_event_destroy(event, pAllocator);
return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);
}
*out = dzn_event_to_handle(event);
return VK_SUCCESS;
}
VKAPI_ATTR VkResult VKAPI_CALL
dzn_CreateEvent(VkDevice device,
const VkEventCreateInfo *pCreateInfo,
const VkAllocationCallbacks *pAllocator,
VkEvent *pEvent)
{
return dzn_event_create(dzn_device_from_handle(device),
pCreateInfo, pAllocator, pEvent);
}
VKAPI_ATTR void VKAPI_CALL
dzn_DestroyEvent(VkDevice device,
VkEvent event,
const VkAllocationCallbacks *pAllocator)
{
dzn_event_destroy(dzn_event_from_handle(event), pAllocator);
}
VKAPI_ATTR VkResult VKAPI_CALL
dzn_ResetEvent(VkDevice dev,
VkEvent evt)
{
VK_FROM_HANDLE(dzn_device, device, dev);
VK_FROM_HANDLE(dzn_event, event, evt);
if (FAILED(ID3D12Fence_Signal(event->fence, 0)))
return vk_error(device, VK_ERROR_OUT_OF_DEVICE_MEMORY);
return VK_SUCCESS;
}
VKAPI_ATTR VkResult VKAPI_CALL
dzn_SetEvent(VkDevice dev,
VkEvent evt)
{
VK_FROM_HANDLE(dzn_device, device, dev);
VK_FROM_HANDLE(dzn_event, event, evt);
if (FAILED(ID3D12Fence_Signal(event->fence, 1)))
return vk_error(device, VK_ERROR_OUT_OF_DEVICE_MEMORY);
return VK_SUCCESS;
}
VKAPI_ATTR VkResult VKAPI_CALL
dzn_GetEventStatus(VkDevice device,
VkEvent evt)
{
VK_FROM_HANDLE(dzn_event, event, evt);
return ID3D12Fence_GetCompletedValue(event->fence) == 0 ?
VK_EVENT_RESET : VK_EVENT_SET;
}
VKAPI_ATTR void VKAPI_CALL
dzn_GetDeviceMemoryCommitment(VkDevice device,
VkDeviceMemory memory,
VkDeviceSize *pCommittedMemoryInBytes)
{
VK_FROM_HANDLE(dzn_device_memory, mem, memory);
// TODO: find if there's a way to query/track actual heap residency
*pCommittedMemoryInBytes = mem->size;
}
VKAPI_ATTR VkResult VKAPI_CALL
dzn_QueueBindSparse(VkQueue queue,
uint32_t bindInfoCount,
const VkBindSparseInfo *pBindInfo,
VkFence fence)
{
// FIXME: add proper implem
dzn_stub();
return VK_SUCCESS;
}
static D3D12_TEXTURE_ADDRESS_MODE
dzn_sampler_translate_addr_mode(VkSamplerAddressMode in)
{
switch (in) {
case VK_SAMPLER_ADDRESS_MODE_REPEAT: return D3D12_TEXTURE_ADDRESS_MODE_WRAP;
case VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT: return D3D12_TEXTURE_ADDRESS_MODE_MIRROR;
case VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE: return D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
case VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER: return D3D12_TEXTURE_ADDRESS_MODE_BORDER;
case VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE: return D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE;
default: unreachable("Invalid address mode");
}
}
static void
dzn_sampler_destroy(struct dzn_sampler *sampler,
const VkAllocationCallbacks *pAllocator)
{
if (!sampler)
return;
struct dzn_device *device =
container_of(sampler->base.device, struct dzn_device, vk);
dzn_device_descriptor_heap_free_slot(device, D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER, sampler->bindless_slot);
vk_object_base_finish(&sampler->base);
vk_free2(&device->vk.alloc, pAllocator, sampler);
}
static VkResult
dzn_sampler_create(struct dzn_device *device,
const VkSamplerCreateInfo *pCreateInfo,
const VkAllocationCallbacks *pAllocator,
VkSampler *out)
{
struct dzn_physical_device *pdev = container_of(device->vk.physical, struct dzn_physical_device, vk);
struct dzn_sampler *sampler =
vk_zalloc2(&device->vk.alloc, pAllocator, sizeof(*sampler), 8,
VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
if (!sampler)
return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);
vk_object_base_init(&device->vk, &sampler->base, VK_OBJECT_TYPE_SAMPLER);
const VkSamplerCustomBorderColorCreateInfoEXT *pBorderColor = (const VkSamplerCustomBorderColorCreateInfoEXT *)
vk_find_struct_const(pCreateInfo->pNext, SAMPLER_CUSTOM_BORDER_COLOR_CREATE_INFO_EXT);
/* TODO: have a sampler pool to allocate shader-invisible descs which we
* can copy to the desc_set when UpdateDescriptorSets() is called.
*/
sampler->desc.Filter = dzn_translate_sampler_filter(pdev, pCreateInfo);
sampler->desc.AddressU = dzn_sampler_translate_addr_mode(pCreateInfo->addressModeU);
sampler->desc.AddressV = dzn_sampler_translate_addr_mode(pCreateInfo->addressModeV);
sampler->desc.AddressW = dzn_sampler_translate_addr_mode(pCreateInfo->addressModeW);
sampler->desc.MipLODBias = pCreateInfo->mipLodBias;
sampler->desc.MaxAnisotropy = pCreateInfo->maxAnisotropy;
sampler->desc.MinLOD = pCreateInfo->minLod;
sampler->desc.MaxLOD = pCreateInfo->maxLod;
if (pCreateInfo->compareEnable)
sampler->desc.ComparisonFunc = dzn_translate_compare_op(pCreateInfo->compareOp);
bool reads_border_color =
pCreateInfo->addressModeU == VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER ||
pCreateInfo->addressModeV == VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER ||
pCreateInfo->addressModeW == VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER;
if (reads_border_color) {
switch (pCreateInfo->borderColor) {
case VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK:
case VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK:
sampler->desc.FloatBorderColor[0] = 0.0f;
sampler->desc.FloatBorderColor[1] = 0.0f;
sampler->desc.FloatBorderColor[2] = 0.0f;
sampler->desc.FloatBorderColor[3] =
pCreateInfo->borderColor == VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK ? 0.0f : 1.0f;
sampler->static_border_color =
pCreateInfo->borderColor == VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK ?
D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK :
D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK;
break;
case VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE:
sampler->desc.FloatBorderColor[0] = sampler->desc.FloatBorderColor[1] = 1.0f;
sampler->desc.FloatBorderColor[2] = sampler->desc.FloatBorderColor[3] = 1.0f;
sampler->static_border_color = D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE;
break;
case VK_BORDER_COLOR_FLOAT_CUSTOM_EXT:
sampler->static_border_color = (D3D12_STATIC_BORDER_COLOR)-1;
for (unsigned i = 0; i < ARRAY_SIZE(sampler->desc.FloatBorderColor); i++)
sampler->desc.FloatBorderColor[i] = pBorderColor->customBorderColor.float32[i];
break;
case VK_BORDER_COLOR_INT_TRANSPARENT_BLACK:
case VK_BORDER_COLOR_INT_OPAQUE_BLACK:
sampler->desc.UintBorderColor[0] = 0;
sampler->desc.UintBorderColor[1] = 0;
sampler->desc.UintBorderColor[2] = 0;
sampler->desc.UintBorderColor[3] =
pCreateInfo->borderColor == VK_BORDER_COLOR_INT_TRANSPARENT_BLACK ? 0 : 1;
sampler->static_border_color =
pCreateInfo->borderColor == VK_BORDER_COLOR_INT_TRANSPARENT_BLACK ?
D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK :
D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK_UINT;
sampler->desc.Flags = D3D12_SAMPLER_FLAG_UINT_BORDER_COLOR;
break;
case VK_BORDER_COLOR_INT_OPAQUE_WHITE:
sampler->desc.UintBorderColor[0] = sampler->desc.UintBorderColor[1] = 1;
sampler->desc.UintBorderColor[2] = sampler->desc.UintBorderColor[3] = 1;
sampler->static_border_color = D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE_UINT;
sampler->desc.Flags = D3D12_SAMPLER_FLAG_UINT_BORDER_COLOR;
break;
case VK_BORDER_COLOR_INT_CUSTOM_EXT:
sampler->static_border_color = (D3D12_STATIC_BORDER_COLOR)-1;
for (unsigned i = 0; i < ARRAY_SIZE(sampler->desc.UintBorderColor); i++)
sampler->desc.UintBorderColor[i] = pBorderColor->customBorderColor.uint32[i];
sampler->desc.Flags = D3D12_SAMPLER_FLAG_UINT_BORDER_COLOR;
break;
default:
unreachable("Unsupported border color");
}
}
if (pCreateInfo->unnormalizedCoordinates && pdev->options17.NonNormalizedCoordinateSamplersSupported)
sampler->desc.Flags |= D3D12_SAMPLER_FLAG_NON_NORMALIZED_COORDINATES;
sampler->bindless_slot = -1;
if (device->bindless) {
sampler->bindless_slot = dzn_device_descriptor_heap_alloc_slot(device, D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER);
if (sampler->bindless_slot < 0) {
dzn_sampler_destroy(sampler, pAllocator);
return vk_error(device, VK_ERROR_OUT_OF_DEVICE_MEMORY);
}
dzn_descriptor_heap_write_sampler_desc(device,
&device->device_heaps[D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER].heap,
sampler->bindless_slot,
sampler);
}
*out = dzn_sampler_to_handle(sampler);
return VK_SUCCESS;
}
VKAPI_ATTR VkResult VKAPI_CALL
dzn_CreateSampler(VkDevice device,
const VkSamplerCreateInfo *pCreateInfo,
const VkAllocationCallbacks *pAllocator,
VkSampler *pSampler)
{
return dzn_sampler_create(dzn_device_from_handle(device),
pCreateInfo, pAllocator, pSampler);
}
VKAPI_ATTR void VKAPI_CALL
dzn_DestroySampler(VkDevice device,
VkSampler sampler,
const VkAllocationCallbacks *pAllocator)
{
dzn_sampler_destroy(dzn_sampler_from_handle(sampler), pAllocator);
}
int
dzn_device_descriptor_heap_alloc_slot(struct dzn_device *device,
D3D12_DESCRIPTOR_HEAP_TYPE type)
{
struct dzn_device_descriptor_heap *heap = &device->device_heaps[type];
mtx_lock(&heap->lock);
int ret = -1;
if (heap->slot_freelist.size)
ret = util_dynarray_pop(&heap->slot_freelist, int);
else if (heap->next_alloc_slot < heap->heap.desc_count)
ret = heap->next_alloc_slot++;
mtx_unlock(&heap->lock);
return ret;
}
void
dzn_device_descriptor_heap_free_slot(struct dzn_device *device,
D3D12_DESCRIPTOR_HEAP_TYPE type,
int slot)
{
struct dzn_device_descriptor_heap *heap = &device->device_heaps[type];
assert(slot < 0 || slot < heap->heap.desc_count);
if (slot < 0)
return;
mtx_lock(&heap->lock);
util_dynarray_append(&heap->slot_freelist, int, slot);
mtx_unlock(&heap->lock);
}
VKAPI_ATTR void VKAPI_CALL
dzn_GetDeviceGroupPeerMemoryFeatures(VkDevice device,
uint32_t heapIndex,
uint32_t localDeviceIndex,
uint32_t remoteDeviceIndex,
VkPeerMemoryFeatureFlags *pPeerMemoryFeatures)
{
*pPeerMemoryFeatures = 0;
}
VKAPI_ATTR void VKAPI_CALL
dzn_GetImageSparseMemoryRequirements2(VkDevice device,
const VkImageSparseMemoryRequirementsInfo2* pInfo,
uint32_t *pSparseMemoryRequirementCount,
VkSparseImageMemoryRequirements2 *pSparseMemoryRequirements)
{
*pSparseMemoryRequirementCount = 0;
}
VKAPI_ATTR VkResult VKAPI_CALL
dzn_CreateSamplerYcbcrConversion(VkDevice device,
const VkSamplerYcbcrConversionCreateInfo *pCreateInfo,
const VkAllocationCallbacks *pAllocator,
VkSamplerYcbcrConversion *pYcbcrConversion)
{
unreachable("Ycbcr sampler conversion is not supported");
return VK_SUCCESS;
}
VKAPI_ATTR void VKAPI_CALL
dzn_DestroySamplerYcbcrConversion(VkDevice device,
VkSamplerYcbcrConversion YcbcrConversion,
const VkAllocationCallbacks *pAllocator)
{
unreachable("Ycbcr sampler conversion is not supported");
}
VKAPI_ATTR VkDeviceAddress VKAPI_CALL
dzn_GetBufferDeviceAddress(VkDevice device,
const VkBufferDeviceAddressInfo* pInfo)
{
struct dzn_buffer *buffer = dzn_buffer_from_handle(pInfo->buffer);
/* Insert a pointer tag so we never return null */
return ((uint64_t)buffer->uav_bindless_slot << 32ull) | (0xD3ull << 56);
}
VKAPI_ATTR uint64_t VKAPI_CALL
dzn_GetBufferOpaqueCaptureAddress(VkDevice device,
const VkBufferDeviceAddressInfo *pInfo)
{
return 0;
}
VKAPI_ATTR uint64_t VKAPI_CALL
dzn_GetDeviceMemoryOpaqueCaptureAddress(VkDevice device,
const VkDeviceMemoryOpaqueCaptureAddressInfo* pInfo)
{
return 0;
}
#ifdef _WIN32
VKAPI_ATTR VkResult VKAPI_CALL
dzn_GetMemoryWin32HandleKHR(VkDevice device,
const VkMemoryGetWin32HandleInfoKHR *pGetWin32HandleInfo,
HANDLE *pHandle)
{
VK_FROM_HANDLE(dzn_device_memory, mem, pGetWin32HandleInfo->memory);
if (!mem->export_handle)
return vk_error(device, VK_ERROR_INVALID_EXTERNAL_HANDLE);
switch (pGetWin32HandleInfo->handleType) {
case VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT:
case VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_BIT:
case VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_RESOURCE_BIT:
case VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_HEAP_BIT:
if (!DuplicateHandle(GetCurrentProcess(), mem->export_handle, GetCurrentProcess(), pHandle,
0, false, DUPLICATE_SAME_ACCESS))
return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);
return VK_SUCCESS;
default:
return vk_error(device, VK_ERROR_INVALID_EXTERNAL_HANDLE);
}
}
#else
VKAPI_ATTR VkResult VKAPI_CALL
dzn_GetMemoryFdKHR(VkDevice device,
const VkMemoryGetFdInfoKHR *pGetFdInfo,
int *pFd)
{
VK_FROM_HANDLE(dzn_device_memory, mem, pGetFdInfo->memory);
if (!mem->export_handle)
return vk_error(device, VK_ERROR_INVALID_EXTERNAL_HANDLE);
switch (pGetFdInfo->handleType) {
case VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT:
case VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_RESOURCE_BIT:
case VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_HEAP_BIT:
*pFd = (int)(intptr_t)mem->export_handle;
mem->export_handle = (HANDLE)(intptr_t)-1;
return VK_SUCCESS;
default:
return vk_error(device, VK_ERROR_INVALID_EXTERNAL_HANDLE);
}
}
#endif
#ifdef _WIN32
VKAPI_ATTR VkResult VKAPI_CALL
dzn_GetMemoryWin32HandlePropertiesKHR(VkDevice _device,
VkExternalMemoryHandleTypeFlagBits handleType,
HANDLE handle,
VkMemoryWin32HandlePropertiesKHR *pProperties)
{
#else
VKAPI_ATTR VkResult VKAPI_CALL
dzn_GetMemoryFdPropertiesKHR(VkDevice _device,
VkExternalMemoryHandleTypeFlagBits handleType,
int fd,
VkMemoryFdPropertiesKHR *pProperties)
{
HANDLE handle = (HANDLE)(intptr_t)fd;
#endif
VK_FROM_HANDLE(dzn_device, device, _device);
IUnknown *opened_object;
if (FAILED(ID3D12Device_OpenSharedHandle(device->dev, handle, &IID_IUnknown, (void **)&opened_object)))
return vk_error(device, VK_ERROR_INVALID_EXTERNAL_HANDLE);
VkResult result = VK_ERROR_INVALID_EXTERNAL_HANDLE;
ID3D12Resource *res = NULL;
ID3D12Heap *heap = NULL;
struct dzn_physical_device *pdev = container_of(device->vk.physical, struct dzn_physical_device, vk);
switch (handleType) {
case VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT:
(void)IUnknown_QueryInterface(opened_object, &IID_ID3D12Resource, (void **)&res);
(void)IUnknown_QueryInterface(opened_object, &IID_ID3D12Heap, (void **)&heap);
break;
case VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_BIT:
case VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_RESOURCE_BIT:
(void)IUnknown_QueryInterface(opened_object, &IID_ID3D12Resource, (void **)&res);
break;
case VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_HEAP_BIT:
(void)IUnknown_QueryInterface(opened_object, &IID_ID3D12Heap, (void **)&heap);
break;
default:
goto cleanup;
}
if (!res && !heap)
goto cleanup;
D3D12_HEAP_DESC heap_desc;
if (res)
ID3D12Resource_GetHeapProperties(res, &heap_desc.Properties, &heap_desc.Flags);
else
heap_desc = dzn_ID3D12Heap_GetDesc(heap);
if (heap_desc.Properties.Type != D3D12_HEAP_TYPE_CUSTOM)
heap_desc.Properties = dzn_ID3D12Device4_GetCustomHeapProperties(device->dev, 0, heap_desc.Properties.Type);
pProperties->memoryTypeBits = 0;
for (uint32_t i = 0; i < pdev->memory.memoryTypeCount; ++i) {
const VkMemoryType *mem_type = &pdev->memory.memoryTypes[i];
D3D12_HEAP_PROPERTIES required_props = deduce_heap_properties_from_memory(pdev, mem_type);
if (heap_desc.Properties.CPUPageProperty != required_props.CPUPageProperty ||
heap_desc.Properties.MemoryPoolPreference != required_props.MemoryPoolPreference)
continue;
D3D12_HEAP_FLAGS required_flags = dzn_physical_device_get_heap_flags_for_mem_type(pdev, i);
if ((heap_desc.Flags & required_flags) != required_flags)
continue;
pProperties->memoryTypeBits |= (1 << i);
}
result = VK_SUCCESS;
cleanup:
IUnknown_Release(opened_object);
if (res)
ID3D12Resource_Release(res);
if (heap)
ID3D12Heap_Release(heap);
return result;
}
#if defined(_WIN32)
VKAPI_ATTR VkResult VKAPI_CALL
dzn_GetMemoryHostPointerPropertiesEXT(VkDevice _device,
VkExternalMemoryHandleTypeFlagBits handleType,
const void *pHostPointer,
VkMemoryHostPointerPropertiesEXT *pMemoryHostPointerProperties)
{
VK_FROM_HANDLE(dzn_device, device, _device);
if (!device->dev13)
return VK_ERROR_FEATURE_NOT_PRESENT;
ID3D12Heap *heap;
if (FAILED(ID3D12Device13_OpenExistingHeapFromAddress1(device->dev13, pHostPointer, 1, &IID_ID3D12Heap, (void **)&heap)))
return VK_ERROR_INVALID_EXTERNAL_HANDLE;
struct dzn_physical_device *pdev = container_of(device->vk.physical, struct dzn_physical_device, vk);
D3D12_HEAP_DESC heap_desc = dzn_ID3D12Heap_GetDesc(heap);
pMemoryHostPointerProperties->memoryTypeBits = 0;
for (uint32_t i = 0; i < pdev->memory.memoryTypeCount; ++i) {
const VkMemoryType *mem_type = &pdev->memory.memoryTypes[i];
D3D12_HEAP_PROPERTIES required_props = deduce_heap_properties_from_memory(pdev, mem_type);
if (heap_desc.Properties.CPUPageProperty != required_props.CPUPageProperty ||
heap_desc.Properties.MemoryPoolPreference != required_props.MemoryPoolPreference)
continue;
pMemoryHostPointerProperties->memoryTypeBits |= (1 << i);
}
ID3D12Heap_Release(heap);
return VK_SUCCESS;
}
#endif