mesa/src/microsoft/vulkan/dzn_cmd_buffer.c

6016 lines
262 KiB
C
Raw Permalink Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

/*
* Copyright © Microsoft Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "dzn_private.h"
#include "vk_alloc.h"
#include "vk_debug_report.h"
#include "vk_format.h"
#include "vk_util.h"
#include "dxil_spirv_nir.h"
static void
dzn_cmd_buffer_exec_transition_barriers(struct dzn_cmd_buffer *cmdbuf,
D3D12_RESOURCE_BARRIER *barriers,
uint32_t barrier_count)
{
assert(!cmdbuf->enhanced_barriers);
uint32_t flush_count = 0;
for (uint32_t b = 0; b < barrier_count; b++) {
assert(barriers[b].Transition.pResource);
/* some layouts map to the same states, and NOP-barriers are illegal */
if (barriers[b].Transition.StateBefore == barriers[b].Transition.StateAfter) {
if (flush_count) {
ID3D12GraphicsCommandList1_ResourceBarrier(cmdbuf->cmdlist, flush_count,
&barriers[b - flush_count]);
flush_count = 0;
}
} else {
flush_count++;
}
}
if (flush_count)
ID3D12GraphicsCommandList1_ResourceBarrier(cmdbuf->cmdlist, flush_count,
&barriers[barrier_count - flush_count]);
/* Set Before = After so we don't execute the same barrier twice. */
for (uint32_t b = 0; b < barrier_count; b++)
barriers[b].Transition.StateBefore = barriers[b].Transition.StateAfter;
}
static void
dzn_cmd_buffer_flush_transition_barriers(struct dzn_cmd_buffer *cmdbuf,
ID3D12Resource *res,
uint32_t first_subres,
uint32_t subres_count)
{
assert(!cmdbuf->enhanced_barriers);
struct hash_entry *he =
_mesa_hash_table_search(cmdbuf->transition_barriers, res);
D3D12_RESOURCE_BARRIER *barriers = he ? he->data : NULL;
if (!barriers)
return;
dzn_cmd_buffer_exec_transition_barriers(cmdbuf, &barriers[first_subres], subres_count);
}
enum dzn_queue_transition_flags {
DZN_QUEUE_TRANSITION_FLUSH = 1 << 0,
DZN_QUEUE_TRANSITION_BEFORE_IS_UNDEFINED = 1 << 1,
};
static VkResult
dzn_cmd_buffer_queue_transition_barriers(struct dzn_cmd_buffer *cmdbuf,
ID3D12Resource *res,
uint32_t first_subres,
uint32_t subres_count,
D3D12_RESOURCE_STATES before,
D3D12_RESOURCE_STATES after,
uint32_t flags)
{
assert(!cmdbuf->enhanced_barriers);
struct dzn_device *device = container_of(cmdbuf->vk.base.device, struct dzn_device, vk);
struct hash_entry *he =
_mesa_hash_table_search(cmdbuf->transition_barriers, res);
struct D3D12_RESOURCE_BARRIER *barriers = he ? he->data : NULL;
if (!barriers) {
D3D12_RESOURCE_DESC desc = dzn_ID3D12Resource_GetDesc(res);
D3D12_FEATURE_DATA_FORMAT_INFO fmt_info = { desc.Format, 0 };
ID3D12Device_CheckFeatureSupport(device->dev, D3D12_FEATURE_FORMAT_INFO, &fmt_info, sizeof(fmt_info));
uint32_t barrier_count =
fmt_info.PlaneCount *
desc.MipLevels * desc.DepthOrArraySize;
barriers =
vk_zalloc(&cmdbuf->vk.pool->alloc, sizeof(*barriers) * barrier_count,
8, VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
if (!barriers)
return vk_command_buffer_set_error(&cmdbuf->vk, VK_ERROR_OUT_OF_HOST_MEMORY);
he = _mesa_hash_table_insert(cmdbuf->transition_barriers, res, barriers);
if (!he)
return vk_command_buffer_set_error(&cmdbuf->vk, VK_ERROR_OUT_OF_HOST_MEMORY);
}
for (uint32_t subres = first_subres; subres < first_subres + subres_count; subres++) {
if (!barriers[subres].Transition.pResource) {
barriers[subres] = (D3D12_RESOURCE_BARRIER) {
.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION,
.Flags = 0,
.Transition = {
.pResource = res,
.Subresource = subres,
.StateBefore = before,
.StateAfter = after,
},
};
} else {
if (flags & DZN_QUEUE_TRANSITION_BEFORE_IS_UNDEFINED)
before = barriers[subres].Transition.StateAfter;
assert(barriers[subres].Transition.StateAfter == before ||
barriers[subres].Transition.StateAfter == after);
barriers[subres].Transition.StateAfter = after;
}
}
if (flags & DZN_QUEUE_TRANSITION_FLUSH)
dzn_cmd_buffer_exec_transition_barriers(cmdbuf, &barriers[first_subres], subres_count);
return VK_SUCCESS;
}
static VkResult
dzn_cmd_buffer_queue_image_range_state_transition(struct dzn_cmd_buffer *cmdbuf,
const struct dzn_image *image,
const VkImageSubresourceRange *range,
D3D12_RESOURCE_STATES before,
D3D12_RESOURCE_STATES after,
uint32_t flags)
{
assert(!cmdbuf->enhanced_barriers);
uint32_t first_barrier = 0, barrier_count = 0;
VkResult ret = VK_SUCCESS;
dzn_foreach_aspect(aspect, range->aspectMask) {
uint32_t layer_count = dzn_get_layer_count(image, range);
uint32_t level_count = dzn_get_level_count(image, range);
for (uint32_t layer = 0; layer < layer_count; layer++) {
uint32_t subres = dzn_image_range_get_subresource_index(image, range, aspect, 0, layer);
if (!barrier_count) {
first_barrier = subres;
barrier_count = level_count;
continue;
} else if (first_barrier + barrier_count == subres) {
barrier_count += level_count;
continue;
}
ret = dzn_cmd_buffer_queue_transition_barriers(cmdbuf, image->res,
first_barrier, barrier_count,
before, after, flags);
if (ret != VK_SUCCESS)
return ret;
barrier_count = 0;
}
if (barrier_count) {
ret = dzn_cmd_buffer_queue_transition_barriers(cmdbuf, image->res,
first_barrier, barrier_count,
before, after, flags);
if (ret != VK_SUCCESS)
return ret;
}
}
return VK_SUCCESS;
}
static VkResult
dzn_cmd_buffer_queue_image_range_layout_transition(struct dzn_cmd_buffer *cmdbuf,
const struct dzn_image *image,
const VkImageSubresourceRange *range,
VkImageLayout old_layout,
VkImageLayout new_layout,
uint32_t flags)
{
assert(!cmdbuf->enhanced_barriers);
uint32_t first_barrier = 0, barrier_count = 0;
VkResult ret = VK_SUCCESS;
if (old_layout == VK_IMAGE_LAYOUT_UNDEFINED)
flags |= DZN_QUEUE_TRANSITION_BEFORE_IS_UNDEFINED;
dzn_foreach_aspect(aspect, range->aspectMask) {
D3D12_RESOURCE_STATES after =
dzn_image_layout_to_state(image, new_layout, aspect, cmdbuf->type);
D3D12_RESOURCE_STATES before =
(old_layout == VK_IMAGE_LAYOUT_UNDEFINED ||
old_layout == VK_IMAGE_LAYOUT_PREINITIALIZED) ?
D3D12_RESOURCE_STATE_COMMON :
dzn_image_layout_to_state(image, old_layout, aspect, cmdbuf->type);
uint32_t layer_count = dzn_get_layer_count(image, range);
uint32_t level_count = dzn_get_level_count(image, range);
for (uint32_t layer = 0; layer < layer_count; layer++) {
uint32_t subres = dzn_image_range_get_subresource_index(image, range, aspect, 0, layer);
if (!barrier_count) {
first_barrier = subres;
barrier_count = level_count;
continue;
} else if (first_barrier + barrier_count == subres) {
barrier_count += level_count;
continue;
}
ret = dzn_cmd_buffer_queue_transition_barriers(cmdbuf, image->res,
first_barrier, barrier_count,
before, after, flags);
if (ret != VK_SUCCESS)
return ret;
barrier_count = 0;
}
if (barrier_count) {
ret = dzn_cmd_buffer_queue_transition_barriers(cmdbuf, image->res,
first_barrier, barrier_count,
before, after, flags);
if (ret != VK_SUCCESS)
return ret;
}
}
return VK_SUCCESS;
}
static void
dzn_cmd_buffer_global_barrier(struct dzn_cmd_buffer *cmdbuf,
D3D12_BARRIER_SYNC sync_before,
D3D12_BARRIER_SYNC sync_after,
D3D12_BARRIER_ACCESS access_before,
D3D12_BARRIER_ACCESS access_after)
{
assert(cmdbuf->enhanced_barriers);
D3D12_GLOBAL_BARRIER global = {
.SyncBefore = sync_before,
.SyncAfter = sync_after,
.AccessBefore = access_before,
.AccessAfter = access_after,
};
D3D12_BARRIER_GROUP group = {
.Type = D3D12_BARRIER_TYPE_GLOBAL,
.NumBarriers = 1,
.pGlobalBarriers = &global,
};
ID3D12GraphicsCommandList8_Barrier(cmdbuf->cmdlist8, 1, &group);
}
static void
dzn_cmd_buffer_buffer_barrier(struct dzn_cmd_buffer *cmdbuf,
ID3D12Resource *buf,
D3D12_BARRIER_SYNC sync_before,
D3D12_BARRIER_SYNC sync_after,
D3D12_BARRIER_ACCESS access_before,
D3D12_BARRIER_ACCESS access_after)
{
assert(cmdbuf->enhanced_barriers);
D3D12_BUFFER_BARRIER buffer = {
.SyncBefore = sync_before,
.SyncAfter = sync_after,
.AccessBefore = access_before,
.AccessAfter = access_after,
.pResource = buf,
.Offset = 0,
.Size = UINT64_MAX,
};
D3D12_BARRIER_GROUP group = {
.Type = D3D12_BARRIER_TYPE_BUFFER,
.NumBarriers = 1,
.pBufferBarriers = &buffer,
};
ID3D12GraphicsCommandList8_Barrier(cmdbuf->cmdlist8, 1, &group);
}
static void
dzn_cmd_buffer_image_barrier(struct dzn_cmd_buffer *cmdbuf,
const struct dzn_image *image,
D3D12_BARRIER_SYNC sync_before,
D3D12_BARRIER_SYNC sync_after,
D3D12_BARRIER_ACCESS access_before,
D3D12_BARRIER_ACCESS access_after,
D3D12_BARRIER_LAYOUT layout_before,
D3D12_BARRIER_LAYOUT layout_after,
const VkImageSubresourceRange *range)
{
assert(cmdbuf->enhanced_barriers);
uint32_t first_plane = (range->aspectMask == VK_IMAGE_ASPECT_STENCIL_BIT) ? 1 : 0;
uint32_t plane_count = first_plane == 0 && (range->aspectMask & VK_IMAGE_ASPECT_STENCIL_BIT) ? 2 : 1;
D3D12_TEXTURE_BARRIER texture = {
.SyncBefore = sync_before,
.SyncAfter = sync_after,
.AccessBefore = access_before,
.AccessAfter = access_after,
.LayoutBefore = layout_before,
.LayoutAfter = layout_after,
.Subresources.FirstArraySlice = range->baseArrayLayer,
.Subresources.NumArraySlices = dzn_get_layer_count(image, range),
.Subresources.IndexOrFirstMipLevel = range->baseMipLevel,
.Subresources.NumMipLevels = dzn_get_level_count(image, range),
.Subresources.FirstPlane = first_plane,
.Subresources.NumPlanes = plane_count,
.pResource = image->res,
};
D3D12_BARRIER_GROUP group = {
.Type = D3D12_BARRIER_TYPE_TEXTURE,
.NumBarriers = 1,
.pTextureBarriers = &texture,
};
ID3D12GraphicsCommandList8_Barrier(cmdbuf->cmdlist8, 1, &group);
}
static D3D12_BARRIER_LAYOUT
dzn_cmd_buffer_require_layout(struct dzn_cmd_buffer *cmdbuf,
const struct dzn_image *image,
VkImageLayout current_layout,
D3D12_BARRIER_LAYOUT needed_layout,
const VkImageSubresourceRange *range)
{
assert(cmdbuf->enhanced_barriers);
/* We shouldn't need these fixups on a subresource range which includes depth and stencil,
where one is read-only and the other is writable */
if (range->aspectMask == (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)) {
assert(current_layout != VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL &&
current_layout != VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL);
}
/* Nothing needs to be done for these, the appropriate sync/access was already handled */
if (image->desc.Flags & D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS)
return needed_layout;
D3D12_BARRIER_LAYOUT current_d3d_layout = dzn_vk_layout_to_d3d_layout(current_layout, cmdbuf->type, range->aspectMask);
if (current_d3d_layout != needed_layout) {
dzn_cmd_buffer_image_barrier(cmdbuf, image,
D3D12_BARRIER_SYNC_ALL, D3D12_BARRIER_SYNC_ALL,
D3D12_BARRIER_ACCESS_COMMON, D3D12_BARRIER_ACCESS_COMMON,
current_d3d_layout, needed_layout, range);
}
return current_d3d_layout;
}
static void
dzn_cmd_buffer_restore_layout(struct dzn_cmd_buffer *cmdbuf,
const struct dzn_image *image,
D3D12_BARRIER_SYNC sync,
D3D12_BARRIER_ACCESS access,
D3D12_BARRIER_LAYOUT needed_layout,
D3D12_BARRIER_LAYOUT restore_layout,
const VkImageSubresourceRange *range)
{
if (needed_layout != restore_layout) {
dzn_cmd_buffer_image_barrier(cmdbuf, image,
sync, D3D12_BARRIER_SYNC_COPY,
access, D3D12_BARRIER_ACCESS_COMMON,
needed_layout, restore_layout, range);
}
}
static void
dzn_cmd_buffer_destroy(struct vk_command_buffer *cbuf)
{
if (!cbuf)
return;
struct dzn_cmd_buffer *cmdbuf = container_of(cbuf, struct dzn_cmd_buffer, vk);
if (cmdbuf->cmdlist)
ID3D12GraphicsCommandList1_Release(cmdbuf->cmdlist);
if (cmdbuf->cmdlist8)
ID3D12GraphicsCommandList8_Release(cmdbuf->cmdlist8);
if (cmdbuf->cmdlist9)
ID3D12GraphicsCommandList9_Release(cmdbuf->cmdlist9);
if (cmdbuf->cmdalloc)
ID3D12CommandAllocator_Release(cmdbuf->cmdalloc);
for (uint32_t bucket = 0; bucket < DZN_INTERNAL_BUF_BUCKET_COUNT; ++bucket) {
list_for_each_entry_safe(struct dzn_internal_resource, res, &cmdbuf->internal_bufs[bucket], link) {
list_del(&res->link);
ID3D12Resource_Release(res->res);
vk_free(&cbuf->pool->alloc, res);
}
}
dzn_descriptor_heap_pool_finish(&cmdbuf->cbv_srv_uav_pool);
dzn_descriptor_heap_pool_finish(&cmdbuf->sampler_pool);
dzn_descriptor_heap_pool_finish(&cmdbuf->rtvs.pool);
dzn_descriptor_heap_pool_finish(&cmdbuf->dsvs.pool);
util_dynarray_fini(&cmdbuf->events.signal);
util_dynarray_fini(&cmdbuf->queries.reset);
util_dynarray_fini(&cmdbuf->queries.signal);
if (cmdbuf->rtvs.ht) {
hash_table_foreach(cmdbuf->rtvs.ht, he)
vk_free(&cbuf->pool->alloc, he->data);
_mesa_hash_table_destroy(cmdbuf->rtvs.ht, NULL);
}
if (cmdbuf->dsvs.ht) {
hash_table_foreach(cmdbuf->dsvs.ht, he)
vk_free(&cbuf->pool->alloc, he->data);
_mesa_hash_table_destroy(cmdbuf->dsvs.ht, NULL);
}
if (cmdbuf->events.ht)
_mesa_hash_table_destroy(cmdbuf->events.ht, NULL);
if (cmdbuf->queries.ht) {
hash_table_foreach(cmdbuf->queries.ht, he) {
struct dzn_cmd_buffer_query_pool_state *qpstate = he->data;
util_dynarray_fini(&qpstate->reset);
util_dynarray_fini(&qpstate->collect);
util_dynarray_fini(&qpstate->signal);
util_dynarray_fini(&qpstate->zero);
vk_free(&cbuf->pool->alloc, he->data);
}
_mesa_hash_table_destroy(cmdbuf->queries.ht, NULL);
}
if (cmdbuf->transition_barriers) {
hash_table_foreach(cmdbuf->transition_barriers, he)
vk_free(&cbuf->pool->alloc, he->data);
_mesa_hash_table_destroy(cmdbuf->transition_barriers, NULL);
}
vk_command_buffer_finish(&cmdbuf->vk);
vk_free(&cbuf->pool->alloc, cmdbuf);
}
static void
dzn_cmd_buffer_reset(struct vk_command_buffer *cbuf, VkCommandBufferResetFlags flags)
{
struct dzn_cmd_buffer *cmdbuf = container_of(cbuf, struct dzn_cmd_buffer, vk);
/* Reset the state */
memset(&cmdbuf->state, 0, sizeof(cmdbuf->state));
cmdbuf->state.multiview.num_views = 1;
cmdbuf->state.multiview.view_mask = 1;
/* TODO: Return resources to the pool */
for (uint32_t bucket = 0; bucket < DZN_INTERNAL_BUF_BUCKET_COUNT; ++bucket) {
list_for_each_entry_safe(struct dzn_internal_resource, res, &cmdbuf->internal_bufs[bucket], link) {
list_del(&res->link);
ID3D12Resource_Release(res->res);
vk_free(&cmdbuf->vk.pool->alloc, res);
}
}
cmdbuf->cur_upload_buf = NULL;
util_dynarray_clear(&cmdbuf->events.signal);
util_dynarray_clear(&cmdbuf->queries.reset);
util_dynarray_clear(&cmdbuf->queries.signal);
hash_table_foreach(cmdbuf->rtvs.ht, he)
vk_free(&cmdbuf->vk.pool->alloc, he->data);
_mesa_hash_table_clear(cmdbuf->rtvs.ht, NULL);
cmdbuf->null_rtv.ptr = 0;
dzn_descriptor_heap_pool_reset(&cmdbuf->rtvs.pool);
hash_table_foreach(cmdbuf->dsvs.ht, he)
vk_free(&cmdbuf->vk.pool->alloc, he->data);
_mesa_hash_table_clear(cmdbuf->dsvs.ht, NULL);
hash_table_foreach(cmdbuf->queries.ht, he) {
struct dzn_cmd_buffer_query_pool_state *qpstate = he->data;
util_dynarray_fini(&qpstate->reset);
util_dynarray_fini(&qpstate->collect);
util_dynarray_fini(&qpstate->signal);
util_dynarray_fini(&qpstate->zero);
vk_free(&cmdbuf->vk.pool->alloc, he->data);
}
_mesa_hash_table_clear(cmdbuf->queries.ht, NULL);
_mesa_hash_table_clear(cmdbuf->events.ht, NULL);
hash_table_foreach(cmdbuf->transition_barriers, he)
vk_free(&cmdbuf->vk.pool->alloc, he->data);
_mesa_hash_table_clear(cmdbuf->transition_barriers, NULL);
dzn_descriptor_heap_pool_reset(&cmdbuf->dsvs.pool);
dzn_descriptor_heap_pool_reset(&cmdbuf->cbv_srv_uav_pool);
dzn_descriptor_heap_pool_reset(&cmdbuf->sampler_pool);
if (cmdbuf->vk.state == MESA_VK_COMMAND_BUFFER_STATE_RECORDING &&
cmdbuf->vk.level == VK_COMMAND_BUFFER_LEVEL_PRIMARY)
ID3D12GraphicsCommandList1_Close(cmdbuf->cmdlist);
vk_command_buffer_reset(&cmdbuf->vk);
if (cmdbuf->vk.level == VK_COMMAND_BUFFER_LEVEL_PRIMARY)
ID3D12CommandAllocator_Reset(cmdbuf->cmdalloc);
}
static uint32_t
dzn_cmd_buffer_rtv_key_hash_function(const void *key)
{
return _mesa_hash_data(key, sizeof(struct dzn_cmd_buffer_rtv_key));
}
static bool
dzn_cmd_buffer_rtv_key_equals_function(const void *a, const void *b)
{
return memcmp(a, b, sizeof(struct dzn_cmd_buffer_rtv_key)) == 0;
}
static uint32_t
dzn_cmd_buffer_dsv_key_hash_function(const void *key)
{
return _mesa_hash_data(key, sizeof(struct dzn_cmd_buffer_dsv_key));
}
static bool
dzn_cmd_buffer_dsv_key_equals_function(const void *a, const void *b)
{
return memcmp(a, b, sizeof(struct dzn_cmd_buffer_dsv_key)) == 0;
}
static const struct vk_command_buffer_ops cmd_buffer_ops = {
.destroy = dzn_cmd_buffer_destroy,
.reset = dzn_cmd_buffer_reset,
};
static const D3D12_BARRIER_SYNC cmd_buffer_valid_sync[] = {
[D3D12_COMMAND_LIST_TYPE_DIRECT] = ~(D3D12_BARRIER_SYNC_VIDEO_DECODE |
D3D12_BARRIER_SYNC_VIDEO_PROCESS |
D3D12_BARRIER_SYNC_VIDEO_ENCODE),
[D3D12_COMMAND_LIST_TYPE_COMPUTE] = (D3D12_BARRIER_SYNC_ALL |
D3D12_BARRIER_SYNC_COMPUTE_SHADING |
D3D12_BARRIER_SYNC_RAYTRACING |
D3D12_BARRIER_SYNC_COPY |
D3D12_BARRIER_SYNC_EXECUTE_INDIRECT |
D3D12_BARRIER_SYNC_PREDICATION |
D3D12_BARRIER_SYNC_ALL_SHADING |
D3D12_BARRIER_SYNC_NON_PIXEL_SHADING |
D3D12_BARRIER_SYNC_EMIT_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO |
D3D12_BARRIER_SYNC_CLEAR_UNORDERED_ACCESS_VIEW |
D3D12_BARRIER_SYNC_BUILD_RAYTRACING_ACCELERATION_STRUCTURE |
D3D12_BARRIER_SYNC_COPY_RAYTRACING_ACCELERATION_STRUCTURE),
[D3D12_COMMAND_LIST_TYPE_COPY] = D3D12_BARRIER_SYNC_ALL | D3D12_BARRIER_SYNC_COPY
};
static const D3D12_BARRIER_ACCESS cmd_buffer_valid_access[] = {
[D3D12_COMMAND_LIST_TYPE_DIRECT] = ~(D3D12_BARRIER_ACCESS_VIDEO_DECODE_READ |
D3D12_BARRIER_ACCESS_VIDEO_DECODE_WRITE |
D3D12_BARRIER_ACCESS_VIDEO_PROCESS_READ |
D3D12_BARRIER_ACCESS_VIDEO_PROCESS_WRITE |
D3D12_BARRIER_ACCESS_VIDEO_ENCODE_READ |
D3D12_BARRIER_ACCESS_VIDEO_ENCODE_WRITE),
[D3D12_COMMAND_LIST_TYPE_COMPUTE] = (D3D12_BARRIER_ACCESS_CONSTANT_BUFFER |
D3D12_BARRIER_ACCESS_UNORDERED_ACCESS |
D3D12_BARRIER_ACCESS_SHADER_RESOURCE |
D3D12_BARRIER_ACCESS_INDIRECT_ARGUMENT |
D3D12_BARRIER_ACCESS_PREDICATION |
D3D12_BARRIER_ACCESS_COPY_DEST |
D3D12_BARRIER_ACCESS_COPY_SOURCE |
D3D12_BARRIER_ACCESS_RAYTRACING_ACCELERATION_STRUCTURE_READ |
D3D12_BARRIER_ACCESS_RAYTRACING_ACCELERATION_STRUCTURE_WRITE),
[D3D12_COMMAND_LIST_TYPE_COPY] = D3D12_BARRIER_ACCESS_COPY_SOURCE | D3D12_BARRIER_ACCESS_COPY_DEST,
};
static VkResult
dzn_cmd_buffer_create(const VkCommandBufferAllocateInfo *info,
VkCommandBuffer *out)
{
VK_FROM_HANDLE(vk_command_pool, pool, info->commandPool);
struct dzn_device *device = container_of(pool->base.device, struct dzn_device, vk);
struct dzn_physical_device *pdev =
container_of(device->vk.physical, struct dzn_physical_device, vk);
assert(pool->queue_family_index < pdev->queue_family_count);
D3D12_COMMAND_LIST_TYPE type =
pdev->queue_families[pool->queue_family_index].desc.Type;
struct dzn_cmd_buffer *cmdbuf =
vk_zalloc(&pool->alloc, sizeof(*cmdbuf), 8, VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
if (!cmdbuf)
return vk_error(pool->base.device, VK_ERROR_OUT_OF_HOST_MEMORY);
VkResult result =
vk_command_buffer_init(pool, &cmdbuf->vk, &cmd_buffer_ops, info->level);
if (result != VK_SUCCESS) {
vk_free(&pool->alloc, cmdbuf);
return result;
}
memset(&cmdbuf->state, 0, sizeof(cmdbuf->state));
cmdbuf->state.multiview.num_views = 1;
cmdbuf->state.multiview.view_mask = 1;
for (uint32_t bucket = 0; bucket < DZN_INTERNAL_BUF_BUCKET_COUNT; ++bucket)
list_inithead(&cmdbuf->internal_bufs[bucket]);
util_dynarray_init(&cmdbuf->events.signal, NULL);
util_dynarray_init(&cmdbuf->queries.reset, NULL);
util_dynarray_init(&cmdbuf->queries.signal, NULL);
dzn_descriptor_heap_pool_init(&cmdbuf->rtvs.pool, device,
D3D12_DESCRIPTOR_HEAP_TYPE_RTV,
false, &pool->alloc);
dzn_descriptor_heap_pool_init(&cmdbuf->dsvs.pool, device,
D3D12_DESCRIPTOR_HEAP_TYPE_DSV,
false, &pool->alloc);
dzn_descriptor_heap_pool_init(&cmdbuf->cbv_srv_uav_pool, device,
D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV,
true, &pool->alloc);
dzn_descriptor_heap_pool_init(&cmdbuf->sampler_pool, device,
D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER,
true, &pool->alloc);
cmdbuf->events.ht =
_mesa_pointer_hash_table_create(NULL);
cmdbuf->queries.ht =
_mesa_pointer_hash_table_create(NULL);
cmdbuf->transition_barriers =
_mesa_pointer_hash_table_create(NULL);
cmdbuf->rtvs.ht =
_mesa_hash_table_create(NULL,
dzn_cmd_buffer_rtv_key_hash_function,
dzn_cmd_buffer_rtv_key_equals_function);
cmdbuf->dsvs.ht =
_mesa_hash_table_create(NULL,
dzn_cmd_buffer_dsv_key_hash_function,
dzn_cmd_buffer_dsv_key_equals_function);
if (!cmdbuf->events.ht || !cmdbuf->queries.ht ||
!cmdbuf->transition_barriers ||
!cmdbuf->rtvs.ht || !cmdbuf->dsvs.ht) {
result = vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);
goto out;
}
if (cmdbuf->vk.level == VK_COMMAND_BUFFER_LEVEL_PRIMARY) {
if (FAILED(ID3D12Device1_CreateCommandAllocator(device->dev, type,
&IID_ID3D12CommandAllocator,
(void **)&cmdbuf->cmdalloc))) {
result = vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);
goto out;
}
if (FAILED(ID3D12Device4_CreateCommandList1(device->dev, 0, type,
D3D12_COMMAND_LIST_FLAG_NONE,
&IID_ID3D12GraphicsCommandList1,
(void **)&cmdbuf->cmdlist))) {
result = vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);
goto out;
}
(void)ID3D12GraphicsCommandList_QueryInterface(cmdbuf->cmdlist, &IID_ID3D12GraphicsCommandList8, (void **)&cmdbuf->cmdlist8);
(void)ID3D12GraphicsCommandList_QueryInterface(cmdbuf->cmdlist, &IID_ID3D12GraphicsCommandList9, (void **)&cmdbuf->cmdlist9);
}
cmdbuf->type = type;
cmdbuf->valid_sync = cmd_buffer_valid_sync[type];
cmdbuf->valid_access = cmd_buffer_valid_access[type];
cmdbuf->enhanced_barriers = pdev->options12.EnhancedBarriersSupported;
out:
if (result != VK_SUCCESS)
dzn_cmd_buffer_destroy(&cmdbuf->vk);
else
*out = dzn_cmd_buffer_to_handle(cmdbuf);
return result;
}
VKAPI_ATTR VkResult VKAPI_CALL
dzn_AllocateCommandBuffers(VkDevice device,
const VkCommandBufferAllocateInfo *pAllocateInfo,
VkCommandBuffer *pCommandBuffers)
{
VK_FROM_HANDLE(dzn_device, dev, device);
VkResult result = VK_SUCCESS;
uint32_t i;
for (i = 0; i < pAllocateInfo->commandBufferCount; i++) {
result = dzn_cmd_buffer_create(pAllocateInfo,
&pCommandBuffers[i]);
if (result != VK_SUCCESS)
break;
}
if (result != VK_SUCCESS) {
dev->vk.dispatch_table.FreeCommandBuffers(device, pAllocateInfo->commandPool,
i, pCommandBuffers);
for (i = 0; i < pAllocateInfo->commandBufferCount; i++)
pCommandBuffers[i] = VK_NULL_HANDLE;
}
return result;
}
VKAPI_ATTR VkResult VKAPI_CALL
dzn_BeginCommandBuffer(VkCommandBuffer commandBuffer,
const VkCommandBufferBeginInfo *info)
{
VK_FROM_HANDLE(dzn_cmd_buffer, cmdbuf, commandBuffer);
vk_command_buffer_begin(&cmdbuf->vk, info);
if (cmdbuf->vk.level == VK_COMMAND_BUFFER_LEVEL_PRIMARY)
ID3D12GraphicsCommandList1_Reset(cmdbuf->cmdlist, cmdbuf->cmdalloc, NULL);
return vk_command_buffer_get_record_result(&cmdbuf->vk);
}
static void
dzn_cmd_buffer_gather_events(struct dzn_cmd_buffer *cmdbuf)
{
if (vk_command_buffer_has_error(&cmdbuf->vk))
goto out;
hash_table_foreach(cmdbuf->events.ht, he) {
enum dzn_event_state state = (uintptr_t)he->data;
struct dzn_cmd_event_signal signal = { (struct dzn_event *)he->key, state == DZN_EVENT_STATE_SET };
struct dzn_cmd_event_signal *entry =
util_dynarray_grow(&cmdbuf->events.signal, struct dzn_cmd_event_signal, 1);
if (!entry) {
vk_command_buffer_set_error(&cmdbuf->vk, VK_ERROR_OUT_OF_HOST_MEMORY);
break;
}
*entry = signal;
}
out:
_mesa_hash_table_clear(cmdbuf->events.ht, NULL);
}
static VkResult
dzn_cmd_buffer_dynbitset_reserve(struct dzn_cmd_buffer *cmdbuf, struct util_dynarray *array, uint32_t bit)
{
if (bit < util_dynarray_num_elements(array, BITSET_WORD) * BITSET_WORDBITS)
return VK_SUCCESS;
unsigned old_sz = array->size;
void *ptr = util_dynarray_grow(array, BITSET_WORD, (bit + BITSET_WORDBITS) / BITSET_WORDBITS);
if (!ptr)
return vk_command_buffer_set_error(&cmdbuf->vk, VK_ERROR_OUT_OF_HOST_MEMORY);
memset(ptr, 0, array->size - old_sz);
return VK_SUCCESS;
}
static bool
dzn_cmd_buffer_dynbitset_test(struct util_dynarray *array, uint32_t bit)
{
uint32_t nbits = util_dynarray_num_elements(array, BITSET_WORD) * BITSET_WORDBITS;
if (bit < nbits)
return BITSET_TEST(util_dynarray_element(array, BITSET_WORD, 0), bit);
return false;
}
static VkResult
dzn_cmd_buffer_dynbitset_set(struct dzn_cmd_buffer *cmdbuf, struct util_dynarray *array, uint32_t bit)
{
VkResult result = dzn_cmd_buffer_dynbitset_reserve(cmdbuf, array, bit);
if (result != VK_SUCCESS)
return result;
BITSET_SET(util_dynarray_element(array, BITSET_WORD, 0), bit);
return VK_SUCCESS;
}
static void
dzn_cmd_buffer_dynbitset_clear(struct dzn_cmd_buffer *cmdbuf, struct util_dynarray *array, uint32_t bit)
{
if (bit >= util_dynarray_num_elements(array, BITSET_WORD) * BITSET_WORDBITS)
return;
BITSET_CLEAR(util_dynarray_element(array, BITSET_WORD, 0), bit);
}
static VkResult
dzn_cmd_buffer_dynbitset_set_range(struct dzn_cmd_buffer *cmdbuf,
struct util_dynarray *array,
uint32_t bit, uint32_t count)
{
VkResult result = dzn_cmd_buffer_dynbitset_reserve(cmdbuf, array, bit + count - 1);
if (result != VK_SUCCESS)
return result;
BITSET_SET_RANGE(util_dynarray_element(array, BITSET_WORD, 0), bit, bit + count - 1);
return VK_SUCCESS;
}
static void
dzn_cmd_buffer_dynbitset_clear_range(struct dzn_cmd_buffer *cmdbuf,
struct util_dynarray *array,
uint32_t bit, uint32_t count)
{
uint32_t nbits = util_dynarray_num_elements(array, BITSET_WORD) * BITSET_WORDBITS;
if (!nbits)
return;
uint32_t end = MIN2(bit + count, nbits) - 1;
while (bit <= end) {
uint32_t subcount = MIN2(end + 1 - bit, 32 - (bit % 32));
BITSET_CLEAR_RANGE(util_dynarray_element(array, BITSET_WORD, 0), bit, bit + subcount - 1);
bit += subcount;
}
}
static struct dzn_cmd_buffer_query_pool_state *
dzn_cmd_buffer_create_query_pool_state(struct dzn_cmd_buffer *cmdbuf)
{
struct dzn_cmd_buffer_query_pool_state *state =
vk_alloc(&cmdbuf->vk.pool->alloc, sizeof(*state),
8, VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
if (!state) {
vk_command_buffer_set_error(&cmdbuf->vk, VK_ERROR_OUT_OF_HOST_MEMORY);
return NULL;
}
util_dynarray_init(&state->reset, NULL);
util_dynarray_init(&state->collect, NULL);
util_dynarray_init(&state->signal, NULL);
util_dynarray_init(&state->zero, NULL);
return state;
}
static void
dzn_cmd_buffer_destroy_query_pool_state(struct dzn_cmd_buffer *cmdbuf,
struct dzn_cmd_buffer_query_pool_state *state)
{
util_dynarray_fini(&state->reset);
util_dynarray_fini(&state->collect);
util_dynarray_fini(&state->signal);
util_dynarray_fini(&state->zero);
vk_free(&cmdbuf->vk.pool->alloc, state);
}
static struct dzn_cmd_buffer_query_pool_state *
dzn_cmd_buffer_get_query_pool_state(struct dzn_cmd_buffer *cmdbuf,
struct dzn_query_pool *qpool)
{
struct dzn_cmd_buffer_query_pool_state *state = NULL;
struct hash_entry *he =
_mesa_hash_table_search(cmdbuf->queries.ht, qpool);
if (!he) {
state = dzn_cmd_buffer_create_query_pool_state(cmdbuf);
if (!state)
return NULL;
he = _mesa_hash_table_insert(cmdbuf->queries.ht, qpool, state);
if (!he) {
dzn_cmd_buffer_destroy_query_pool_state(cmdbuf, state);
vk_command_buffer_set_error(&cmdbuf->vk, VK_ERROR_OUT_OF_HOST_MEMORY);
return NULL;
}
} else {
state = he->data;
}
return state;
}
static VkResult
dzn_cmd_buffer_collect_queries(struct dzn_cmd_buffer *cmdbuf,
const struct dzn_query_pool *qpool,
struct dzn_cmd_buffer_query_pool_state *state,
uint32_t first_query,
uint32_t query_count)
{
struct dzn_device *device = container_of(cmdbuf->vk.base.device, struct dzn_device, vk);
uint32_t nbits_collect = util_dynarray_num_elements(&state->collect, BITSET_WORD) * BITSET_WORDBITS;
uint32_t nbits_zero = util_dynarray_num_elements(&state->zero, BITSET_WORD) * BITSET_WORDBITS;
uint32_t start, end;
if (!nbits_collect && !nbits_zero)
return VK_SUCCESS;
query_count = MIN2(query_count, MAX2(nbits_collect, nbits_zero) - first_query);
nbits_collect = MIN2(first_query + query_count, nbits_collect);
nbits_zero = MIN2(first_query + query_count, nbits_zero);
VkResult result =
dzn_cmd_buffer_dynbitset_reserve(cmdbuf, &state->signal, first_query + query_count - 1);
if (result != VK_SUCCESS)
return result;
if (cmdbuf->enhanced_barriers) {
/* A global barrier is used because both resolve_buffer and collect_buffer might have been
* copied from recently, and it's not worth the effort to track whether that's true. */
dzn_cmd_buffer_global_barrier(cmdbuf,
D3D12_BARRIER_SYNC_COPY, D3D12_BARRIER_SYNC_COPY,
D3D12_BARRIER_ACCESS_COPY_SOURCE, D3D12_BARRIER_ACCESS_COPY_DEST);
} else {
dzn_cmd_buffer_flush_transition_barriers(cmdbuf, qpool->resolve_buffer, 0, 1);
}
/* Resolve the valid query regions into the resolve buffer */
BITSET_WORD *collect =
util_dynarray_element(&state->collect, BITSET_WORD, 0);
for (start = first_query, end = first_query,
__bitset_next_range(&start, &end, collect, nbits_collect);
start < nbits_collect;
__bitset_next_range(&start, &end, collect, nbits_collect)) {
ID3D12GraphicsCommandList1_ResolveQueryData(cmdbuf->cmdlist,
qpool->heap,
qpool->queries[start].type,
start, end - start,
qpool->resolve_buffer,
qpool->query_size * start);
}
/* Zero out sections of the resolve buffer that contain queries for multi-view rendering
* for views other than the first one. */
BITSET_WORD *zero =
util_dynarray_element(&state->zero, BITSET_WORD, 0);
const uint32_t step = DZN_QUERY_REFS_SECTION_SIZE / sizeof(uint64_t);
for (start = first_query, end = first_query,
__bitset_next_range(&start, &end, zero, nbits_zero);
start < nbits_zero;
__bitset_next_range(&start, &end, zero, nbits_zero)) {
uint32_t count = end - start;
for (unsigned i = 0; i < count; i += step) {
uint32_t sub_count = MIN2(step, count - i);
ID3D12GraphicsCommandList1_CopyBufferRegion(cmdbuf->cmdlist,
qpool->resolve_buffer,
dzn_query_pool_get_result_offset(qpool, start + i),
device->queries.refs,
DZN_QUERY_REFS_ALL_ZEROS_OFFSET,
qpool->query_size * sub_count);
}
}
uint32_t offset = dzn_query_pool_get_result_offset(qpool, first_query);
uint32_t size = dzn_query_pool_get_result_size(qpool, query_count);
if (cmdbuf->enhanced_barriers) {
dzn_cmd_buffer_buffer_barrier(cmdbuf,
qpool->resolve_buffer,
D3D12_BARRIER_SYNC_COPY, D3D12_BARRIER_SYNC_COPY,
D3D12_BARRIER_ACCESS_COPY_DEST, D3D12_BARRIER_ACCESS_COPY_SOURCE);
} else {
dzn_cmd_buffer_queue_transition_barriers(cmdbuf, qpool->resolve_buffer,
0, 1,
D3D12_RESOURCE_STATE_COPY_DEST,
D3D12_RESOURCE_STATE_COPY_SOURCE,
DZN_QUEUE_TRANSITION_FLUSH);
}
ID3D12GraphicsCommandList1_CopyBufferRegion(cmdbuf->cmdlist,
qpool->collect_buffer, offset,
qpool->resolve_buffer, offset,
size);
struct query_pass_data {
struct util_dynarray *dynarray;
BITSET_WORD *bitset;
uint32_t count;
} passes[] = {
{ &state->collect, collect, nbits_collect },
{ &state->zero, zero, nbits_zero }
};
for (uint32_t pass = 0; pass < ARRAY_SIZE(passes); ++pass) {
BITSET_WORD *bitset = passes[pass].bitset;
uint32_t nbits = passes[pass].count;
for (start = first_query, end = first_query,
__bitset_next_range(&start, &end, bitset, nbits);
start < nbits;
__bitset_next_range(&start, &end, bitset, nbits)) {
uint32_t step = DZN_QUERY_REFS_SECTION_SIZE / sizeof(uint64_t);
uint32_t count = end - start;
for (unsigned i = 0; i < count; i += step) {
uint32_t sub_count = MIN2(step, count - i);
ID3D12GraphicsCommandList1_CopyBufferRegion(cmdbuf->cmdlist,
qpool->collect_buffer,
dzn_query_pool_get_availability_offset(qpool, start + i),
device->queries.refs,
DZN_QUERY_REFS_ALL_ONES_OFFSET,
sizeof(uint64_t) * sub_count);
}
dzn_cmd_buffer_dynbitset_set_range(cmdbuf, &state->signal, start, count);
dzn_cmd_buffer_dynbitset_clear_range(cmdbuf, passes[pass].dynarray, start, count);
}
}
if (!cmdbuf->enhanced_barriers) {
dzn_cmd_buffer_queue_transition_barriers(cmdbuf, qpool->resolve_buffer,
0, 1,
D3D12_RESOURCE_STATE_COPY_SOURCE,
D3D12_RESOURCE_STATE_COPY_DEST,
0);
}
return VK_SUCCESS;
}
static VkResult
dzn_cmd_buffer_collect_query_ops(struct dzn_cmd_buffer *cmdbuf,
struct dzn_query_pool *qpool,
struct util_dynarray *bitset_array,
struct util_dynarray *ops_array)
{
BITSET_WORD *bitset = util_dynarray_element(bitset_array, BITSET_WORD, 0);
uint32_t nbits = util_dynarray_num_elements(bitset_array, BITSET_WORD) * BITSET_WORDBITS;
uint32_t start, end;
BITSET_FOREACH_RANGE(start, end, bitset, nbits) {
struct dzn_cmd_buffer_query_range range = { qpool, start, end - start };
struct dzn_cmd_buffer_query_range *entry =
util_dynarray_grow(ops_array, struct dzn_cmd_buffer_query_range, 1);
if (!entry)
return vk_command_buffer_set_error(&cmdbuf->vk, VK_ERROR_OUT_OF_HOST_MEMORY);
*entry = range;
}
return VK_SUCCESS;
}
static VkResult
dzn_cmd_buffer_gather_queries(struct dzn_cmd_buffer *cmdbuf)
{
hash_table_foreach(cmdbuf->queries.ht, he) {
struct dzn_query_pool *qpool = (struct dzn_query_pool *)he->key;
struct dzn_cmd_buffer_query_pool_state *state = he->data;
VkResult result =
dzn_cmd_buffer_collect_queries(cmdbuf, qpool, state, 0, qpool->query_count);
if (result != VK_SUCCESS)
return result;
result = dzn_cmd_buffer_collect_query_ops(cmdbuf, qpool, &state->reset, &cmdbuf->queries.reset);
if (result != VK_SUCCESS)
return result;
result = dzn_cmd_buffer_collect_query_ops(cmdbuf, qpool, &state->signal, &cmdbuf->queries.signal);
if (result != VK_SUCCESS)
return result;
}
return VK_SUCCESS;
}
VKAPI_ATTR VkResult VKAPI_CALL
dzn_EndCommandBuffer(VkCommandBuffer commandBuffer)
{
VK_FROM_HANDLE(dzn_cmd_buffer, cmdbuf, commandBuffer);
if (cmdbuf->vk.level == VK_COMMAND_BUFFER_LEVEL_PRIMARY) {
dzn_cmd_buffer_gather_events(cmdbuf);
dzn_cmd_buffer_gather_queries(cmdbuf);
HRESULT hres = ID3D12GraphicsCommandList1_Close(cmdbuf->cmdlist);
if (FAILED(hres))
vk_command_buffer_set_error(&cmdbuf->vk, VK_ERROR_OUT_OF_HOST_MEMORY);
}
return vk_command_buffer_end(&cmdbuf->vk);
}
VKAPI_ATTR void VKAPI_CALL
dzn_CmdPipelineBarrier2(VkCommandBuffer commandBuffer,
const VkDependencyInfo *info)
{
VK_FROM_HANDLE(dzn_cmd_buffer, cmdbuf, commandBuffer);
bool execution_barrier =
!info->memoryBarrierCount &&
!info->bufferMemoryBarrierCount &&
!info->imageMemoryBarrierCount;
if (execution_barrier) {
/* Execution barrier can be emulated with a NULL UAV barrier (AKA
* pipeline flush). That's the best we can do with the standard D3D12
* barrier API.
*/
D3D12_RESOURCE_BARRIER barrier = {
.Type = D3D12_RESOURCE_BARRIER_TYPE_UAV,
.Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE,
.UAV = { .pResource = NULL },
};
ID3D12GraphicsCommandList1_ResourceBarrier(cmdbuf->cmdlist, 1, &barrier);
}
/* Global memory barriers can be emulated with NULL UAV/Aliasing barriers.
* Scopes are not taken into account, but that's inherent to the current
* D3D12 barrier API.
*/
if (info->memoryBarrierCount) {
D3D12_RESOURCE_BARRIER barriers[2] = { 0 };
barriers[0].Type = D3D12_RESOURCE_BARRIER_TYPE_UAV;
barriers[0].Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE;
barriers[0].UAV.pResource = NULL;
barriers[1].Type = D3D12_RESOURCE_BARRIER_TYPE_ALIASING;
barriers[1].Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE;
barriers[1].Aliasing.pResourceBefore = NULL;
barriers[1].Aliasing.pResourceAfter = NULL;
ID3D12GraphicsCommandList1_ResourceBarrier(cmdbuf->cmdlist, 2, barriers);
}
for (uint32_t i = 0; i < info->bufferMemoryBarrierCount; i++) {
VK_FROM_HANDLE(dzn_buffer, buf, info->pBufferMemoryBarriers[i].buffer);
D3D12_RESOURCE_BARRIER barrier = { 0 };
/* UAV are used only for storage buffers, skip all other buffers. */
if (!(buf->usage & VK_BUFFER_USAGE_STORAGE_BUFFER_BIT))
continue;
barrier.Type = D3D12_RESOURCE_BARRIER_TYPE_UAV;
barrier.Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE;
barrier.UAV.pResource = buf->res;
ID3D12GraphicsCommandList1_ResourceBarrier(cmdbuf->cmdlist, 1, &barrier);
}
for (uint32_t i = 0; i < info->imageMemoryBarrierCount; i++) {
const VkImageMemoryBarrier2 *ibarrier = &info->pImageMemoryBarriers[i];
const VkImageSubresourceRange *range = &ibarrier->subresourceRange;
VK_FROM_HANDLE(dzn_image, image, ibarrier->image);
VkImageLayout old_layout = ibarrier->oldLayout;
VkImageLayout new_layout = ibarrier->newLayout;
if ((image->vk.usage & VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) &&
old_layout == VK_IMAGE_LAYOUT_GENERAL &&
(ibarrier->srcAccessMask & VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT))
old_layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
if ((image->vk.usage & VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) &&
new_layout == VK_IMAGE_LAYOUT_GENERAL &&
(ibarrier->dstAccessMask & VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT))
new_layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
dzn_cmd_buffer_queue_image_range_layout_transition(cmdbuf, image, range,
old_layout,
new_layout,
DZN_QUEUE_TRANSITION_FLUSH);
}
}
/* A straightforward translation of the Vulkan sync flags to D3D sync flags */
static D3D12_BARRIER_SYNC
translate_sync(VkPipelineStageFlags2 flags, bool before)
{
if (!before && (flags & VK_PIPELINE_STAGE_2_TOP_OF_PIPE_BIT))
return D3D12_BARRIER_SYNC_ALL;
else if (before && (flags & VK_PIPELINE_STAGE_2_BOTTOM_OF_PIPE_BIT))
return D3D12_BARRIER_SYNC_ALL;
if (flags & (VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT |
/* Theoretically transfer should be less, but it encompasses blit
* (which can be draws) and clears, so bloat it up to everything. */
VK_PIPELINE_STAGE_2_ALL_TRANSFER_BIT |
VK_PIPELINE_STAGE_2_BLIT_BIT))
return D3D12_BARRIER_SYNC_ALL;
D3D12_BARRIER_SYNC ret = D3D12_BARRIER_SYNC_NONE;
if (flags & (VK_PIPELINE_STAGE_2_VERTEX_INPUT_BIT |
VK_PIPELINE_STAGE_2_INDEX_INPUT_BIT |
VK_PIPELINE_STAGE_2_VERTEX_ATTRIBUTE_INPUT_BIT))
ret |= D3D12_BARRIER_SYNC_INDEX_INPUT;
if (flags & VK_PIPELINE_STAGE_2_VERTEX_SHADER_BIT)
ret |= D3D12_BARRIER_SYNC_VERTEX_SHADING;
if (flags & (VK_PIPELINE_STAGE_2_TESSELLATION_CONTROL_SHADER_BIT |
VK_PIPELINE_STAGE_2_TESSELLATION_EVALUATION_SHADER_BIT |
VK_PIPELINE_STAGE_2_GEOMETRY_SHADER_BIT |
VK_PIPELINE_STAGE_2_PRE_RASTERIZATION_SHADERS_BIT |
VK_PIPELINE_STAGE_2_TRANSFORM_FEEDBACK_BIT_EXT |
VK_PIPELINE_STAGE_2_TASK_SHADER_BIT_EXT |
VK_PIPELINE_STAGE_2_MESH_SHADER_BIT_EXT))
ret |= D3D12_BARRIER_SYNC_NON_PIXEL_SHADING;
if (flags & (VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT |
VK_PIPELINE_STAGE_2_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR))
ret |= D3D12_BARRIER_SYNC_PIXEL_SHADING;
if (flags & (VK_PIPELINE_STAGE_2_EARLY_FRAGMENT_TESTS_BIT |
VK_PIPELINE_STAGE_2_LATE_FRAGMENT_TESTS_BIT))
ret |= D3D12_BARRIER_SYNC_DEPTH_STENCIL;
if (flags & VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT)
ret |= D3D12_BARRIER_SYNC_RENDER_TARGET;
if (flags & VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT)
ret |= D3D12_BARRIER_SYNC_COMPUTE_SHADING;
if (flags & VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT)
ret |= D3D12_BARRIER_SYNC_DRAW;
if (flags & VK_PIPELINE_STAGE_2_COPY_BIT)
ret |= D3D12_BARRIER_SYNC_COPY;
if (flags & VK_PIPELINE_STAGE_2_RESOLVE_BIT)
ret |= D3D12_BARRIER_SYNC_RESOLVE;
if (flags & VK_PIPELINE_STAGE_2_CLEAR_BIT)
ret |= D3D12_BARRIER_SYNC_RENDER_TARGET |
D3D12_BARRIER_SYNC_DEPTH_STENCIL |
D3D12_BARRIER_SYNC_CLEAR_UNORDERED_ACCESS_VIEW;
if (flags & VK_PIPELINE_STAGE_2_CONDITIONAL_RENDERING_BIT_EXT)
ret |= D3D12_BARRIER_SYNC_PREDICATION;
if (flags & (VK_PIPELINE_STAGE_2_DRAW_INDIRECT_BIT |
VK_PIPELINE_STAGE_2_COMMAND_PREPROCESS_BIT_NV))
ret |= D3D12_BARRIER_SYNC_EXECUTE_INDIRECT;
if (flags & VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_BUILD_BIT_KHR)
ret |= D3D12_BARRIER_SYNC_BUILD_RAYTRACING_ACCELERATION_STRUCTURE;
if (flags & VK_PIPELINE_STAGE_2_RAY_TRACING_SHADER_BIT_KHR)
ret |= D3D12_BARRIER_SYNC_RAYTRACING;
if (flags & VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_COPY_BIT_KHR)
ret |= D3D12_BARRIER_SYNC_COPY_RAYTRACING_ACCELERATION_STRUCTURE;
return ret;
}
/* A straightforward translation of Vulkan access to D3D access */
static D3D12_BARRIER_ACCESS
translate_access(VkAccessFlags2 flags)
{
D3D12_BARRIER_ACCESS ret = D3D12_BARRIER_ACCESS_COMMON;
if (flags & VK_ACCESS_2_INDIRECT_COMMAND_READ_BIT)
ret |= D3D12_BARRIER_ACCESS_INDIRECT_ARGUMENT;
if (flags & VK_ACCESS_2_INDEX_READ_BIT)
ret |= D3D12_BARRIER_ACCESS_INDEX_BUFFER;
if (flags & VK_ACCESS_2_VERTEX_ATTRIBUTE_READ_BIT)
ret |= D3D12_BARRIER_ACCESS_VERTEX_BUFFER;
if (flags & VK_ACCESS_2_UNIFORM_READ_BIT)
ret |= D3D12_BARRIER_ACCESS_CONSTANT_BUFFER;
if (flags & (VK_ACCESS_2_INPUT_ATTACHMENT_READ_BIT |
VK_ACCESS_2_SHADER_SAMPLED_READ_BIT))
ret |= D3D12_BARRIER_ACCESS_SHADER_RESOURCE;
if (flags & VK_ACCESS_2_SHADER_READ_BIT)
ret |= D3D12_BARRIER_ACCESS_CONSTANT_BUFFER |
D3D12_BARRIER_ACCESS_SHADER_RESOURCE |
D3D12_BARRIER_ACCESS_UNORDERED_ACCESS;
if (flags & (VK_ACCESS_2_SHADER_WRITE_BIT |
VK_ACCESS_2_SHADER_STORAGE_READ_BIT |
VK_ACCESS_2_SHADER_STORAGE_WRITE_BIT))
ret |= D3D12_BARRIER_ACCESS_UNORDERED_ACCESS;
if (flags & VK_ACCESS_2_COLOR_ATTACHMENT_READ_BIT)
ret |= D3D12_BARRIER_ACCESS_RENDER_TARGET |
D3D12_BARRIER_ACCESS_RESOLVE_SOURCE;
if (flags & VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT)
ret |= D3D12_BARRIER_ACCESS_RENDER_TARGET |
D3D12_BARRIER_ACCESS_RESOLVE_DEST;
if (flags & VK_ACCESS_2_DEPTH_STENCIL_ATTACHMENT_READ_BIT)
ret |= D3D12_BARRIER_ACCESS_DEPTH_STENCIL_READ;
if (flags & VK_ACCESS_2_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT)
ret |= D3D12_BARRIER_ACCESS_DEPTH_STENCIL_WRITE;
if (flags & VK_ACCESS_2_TRANSFER_READ_BIT)
ret |= D3D12_BARRIER_ACCESS_COPY_SOURCE |
D3D12_BARRIER_ACCESS_RESOLVE_SOURCE;
if (flags & VK_ACCESS_2_TRANSFER_WRITE_BIT)
ret |= D3D12_BARRIER_ACCESS_RENDER_TARGET |
D3D12_BARRIER_ACCESS_DEPTH_STENCIL_WRITE |
D3D12_BARRIER_ACCESS_UNORDERED_ACCESS |
D3D12_BARRIER_ACCESS_COPY_DEST |
D3D12_BARRIER_ACCESS_RESOLVE_DEST;
if (flags & VK_ACCESS_2_MEMORY_READ_BIT)
ret |= D3D12_BARRIER_ACCESS_INDIRECT_ARGUMENT |
D3D12_BARRIER_ACCESS_INDEX_BUFFER |
D3D12_BARRIER_ACCESS_VERTEX_BUFFER |
D3D12_BARRIER_ACCESS_CONSTANT_BUFFER |
D3D12_BARRIER_ACCESS_SHADER_RESOURCE |
D3D12_BARRIER_ACCESS_UNORDERED_ACCESS |
D3D12_BARRIER_ACCESS_RENDER_TARGET |
D3D12_BARRIER_ACCESS_DEPTH_STENCIL_READ |
D3D12_BARRIER_ACCESS_COPY_SOURCE |
D3D12_BARRIER_ACCESS_RESOLVE_SOURCE;
if (flags & VK_ACCESS_2_MEMORY_WRITE_BIT)
ret |= D3D12_BARRIER_ACCESS_UNORDERED_ACCESS |
D3D12_BARRIER_ACCESS_RENDER_TARGET |
D3D12_BARRIER_ACCESS_DEPTH_STENCIL_WRITE |
D3D12_BARRIER_ACCESS_COPY_DEST |
D3D12_BARRIER_ACCESS_RESOLVE_DEST;
if (flags & (VK_ACCESS_2_TRANSFORM_FEEDBACK_WRITE_BIT_EXT |
VK_ACCESS_2_TRANSFORM_FEEDBACK_COUNTER_READ_BIT_EXT |
VK_ACCESS_2_TRANSFORM_FEEDBACK_COUNTER_WRITE_BIT_EXT))
ret |= D3D12_BARRIER_ACCESS_STREAM_OUTPUT;
if (flags & VK_ACCESS_2_CONDITIONAL_RENDERING_READ_BIT_EXT)
ret |= D3D12_BARRIER_ACCESS_PREDICATION;
if (flags & VK_ACCESS_2_FRAGMENT_SHADING_RATE_ATTACHMENT_READ_BIT_KHR)
ret |= D3D12_BARRIER_ACCESS_SHADING_RATE_SOURCE;
if (flags & VK_ACCESS_2_ACCELERATION_STRUCTURE_READ_BIT_KHR)
ret |= D3D12_BARRIER_ACCESS_RAYTRACING_ACCELERATION_STRUCTURE_READ;
if (flags & VK_ACCESS_2_ACCELERATION_STRUCTURE_WRITE_BIT_KHR)
ret |= D3D12_BARRIER_ACCESS_RAYTRACING_ACCELERATION_STRUCTURE_WRITE;
return ret;
}
/* For texture barriers, D3D will validate that the access flags used are actually
* things that were valid for the specified layout. Use the mask returned from here
* to scope down the set of app-provided access flags to make validation happy. */
static D3D12_BARRIER_ACCESS
valid_access_for_layout(D3D12_BARRIER_LAYOUT layout)
{
switch (layout) {
case D3D12_BARRIER_LAYOUT_UNDEFINED:
return D3D12_BARRIER_ACCESS_NO_ACCESS;
case D3D12_BARRIER_LAYOUT_COMMON:
return D3D12_BARRIER_ACCESS_SHADER_RESOURCE |
D3D12_BARRIER_ACCESS_COPY_SOURCE |
D3D12_BARRIER_ACCESS_COPY_DEST;
case D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COMMON:
case D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COMMON:
return D3D12_BARRIER_ACCESS_SHADER_RESOURCE |
D3D12_BARRIER_ACCESS_COPY_SOURCE |
D3D12_BARRIER_ACCESS_COPY_DEST |
D3D12_BARRIER_ACCESS_UNORDERED_ACCESS;
case D3D12_BARRIER_LAYOUT_GENERIC_READ:
case D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_GENERIC_READ:
return D3D12_BARRIER_ACCESS_SHADER_RESOURCE |
D3D12_BARRIER_ACCESS_COPY_SOURCE |
D3D12_BARRIER_ACCESS_DEPTH_STENCIL_READ |
D3D12_BARRIER_ACCESS_RESOLVE_SOURCE |
D3D12_BARRIER_ACCESS_SHADING_RATE_SOURCE;
case D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_GENERIC_READ:
return D3D12_BARRIER_ACCESS_SHADER_RESOURCE|
D3D12_BARRIER_ACCESS_COPY_SOURCE;
case D3D12_BARRIER_LAYOUT_RENDER_TARGET:
return D3D12_BARRIER_ACCESS_RENDER_TARGET;
case D3D12_BARRIER_LAYOUT_UNORDERED_ACCESS:
case D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_UNORDERED_ACCESS:
case D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_UNORDERED_ACCESS:
return D3D12_BARRIER_ACCESS_UNORDERED_ACCESS;
case D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_WRITE:
return D3D12_BARRIER_ACCESS_DEPTH_STENCIL_WRITE;
case D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_READ:
return D3D12_BARRIER_ACCESS_DEPTH_STENCIL_READ;
case D3D12_BARRIER_LAYOUT_SHADER_RESOURCE:
case D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_SHADER_RESOURCE:
case D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_SHADER_RESOURCE:
return D3D12_BARRIER_ACCESS_SHADER_RESOURCE;
case D3D12_BARRIER_LAYOUT_COPY_SOURCE:
case D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COPY_SOURCE:
case D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COPY_SOURCE:
return D3D12_BARRIER_ACCESS_COPY_SOURCE;
case D3D12_BARRIER_LAYOUT_COPY_DEST:
case D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COPY_DEST:
case D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COPY_DEST:
return D3D12_BARRIER_ACCESS_COPY_DEST;
case D3D12_BARRIER_LAYOUT_RESOLVE_SOURCE:
return D3D12_BARRIER_ACCESS_RESOLVE_SOURCE;
case D3D12_BARRIER_LAYOUT_RESOLVE_DEST:
return D3D12_BARRIER_ACCESS_RESOLVE_DEST;
case D3D12_BARRIER_LAYOUT_SHADING_RATE_SOURCE:
return D3D12_BARRIER_ACCESS_SHADING_RATE_SOURCE;
default:
return D3D12_BARRIER_ACCESS_COMMON;
}
}
/* Similar to layout -> access, there's access -> sync validation too. D3D
* doesn't like over-synchronizing if you weren't accessing a resource through
* a relevant access bit. */
static D3D12_BARRIER_SYNC
adjust_sync_for_access(D3D12_BARRIER_SYNC in, D3D12_BARRIER_ACCESS access)
{
/* NO_ACCESS must not add sync */
if (access == D3D12_BARRIER_ACCESS_NO_ACCESS)
return D3D12_BARRIER_SYNC_NONE;
/* SYNC_ALL can be used with any access bits */
if (in == D3D12_BARRIER_SYNC_ALL)
return in;
/* ACCESS_COMMON needs at least one sync bit */
if (access == D3D12_BARRIER_ACCESS_COMMON)
return in == D3D12_BARRIER_SYNC_NONE ? D3D12_BARRIER_SYNC_ALL : in;
D3D12_BARRIER_SYNC out = D3D12_BARRIER_SYNC_NONE;
if (access & D3D12_BARRIER_ACCESS_VERTEX_BUFFER)
out |= in & (D3D12_BARRIER_SYNC_VERTEX_SHADING |
D3D12_BARRIER_SYNC_DRAW |
D3D12_BARRIER_SYNC_ALL_SHADING |
D3D12_BARRIER_SYNC_NON_PIXEL_SHADING);
if (access & D3D12_BARRIER_ACCESS_CONSTANT_BUFFER)
out |= in & (D3D12_BARRIER_SYNC_VERTEX_SHADING |
D3D12_BARRIER_SYNC_PIXEL_SHADING |
D3D12_BARRIER_SYNC_COMPUTE_SHADING |
D3D12_BARRIER_SYNC_DRAW |
D3D12_BARRIER_SYNC_ALL_SHADING |
D3D12_BARRIER_SYNC_NON_PIXEL_SHADING);
if (access & D3D12_BARRIER_ACCESS_INDEX_BUFFER)
out |= in & D3D12_BARRIER_SYNC_INDEX_INPUT;
if (access & D3D12_BARRIER_ACCESS_RENDER_TARGET)
out |= in & D3D12_BARRIER_SYNC_RENDER_TARGET;
if (access & D3D12_BARRIER_ACCESS_UNORDERED_ACCESS)
out |= in & (D3D12_BARRIER_SYNC_VERTEX_SHADING |
D3D12_BARRIER_SYNC_PIXEL_SHADING |
D3D12_BARRIER_SYNC_COMPUTE_SHADING |
D3D12_BARRIER_SYNC_DRAW |
D3D12_BARRIER_SYNC_ALL_SHADING |
D3D12_BARRIER_SYNC_NON_PIXEL_SHADING);
if (access & D3D12_BARRIER_ACCESS_DEPTH_STENCIL_WRITE)
out |= in & (D3D12_BARRIER_SYNC_DRAW |
D3D12_BARRIER_SYNC_DEPTH_STENCIL);
if (access & D3D12_BARRIER_ACCESS_DEPTH_STENCIL_READ)
out |= in & (D3D12_BARRIER_SYNC_DRAW |
D3D12_BARRIER_SYNC_DEPTH_STENCIL);
if (access & D3D12_BARRIER_ACCESS_SHADER_RESOURCE)
out |= in & (D3D12_BARRIER_SYNC_VERTEX_SHADING |
D3D12_BARRIER_SYNC_PIXEL_SHADING |
D3D12_BARRIER_SYNC_COMPUTE_SHADING |
D3D12_BARRIER_SYNC_DRAW |
D3D12_BARRIER_SYNC_ALL_SHADING |
D3D12_BARRIER_SYNC_NON_PIXEL_SHADING);
if (access & D3D12_BARRIER_ACCESS_STREAM_OUTPUT)
out |= in & (D3D12_BARRIER_SYNC_VERTEX_SHADING |
D3D12_BARRIER_SYNC_DRAW |
D3D12_BARRIER_SYNC_ALL_SHADING |
D3D12_BARRIER_SYNC_NON_PIXEL_SHADING);
if (access & D3D12_BARRIER_ACCESS_INDIRECT_ARGUMENT)
out |= in & (D3D12_BARRIER_SYNC_DRAW |
D3D12_BARRIER_SYNC_EXECUTE_INDIRECT);
if (access & D3D12_BARRIER_ACCESS_PREDICATION)
out |= in & (D3D12_BARRIER_SYNC_DRAW |
D3D12_BARRIER_SYNC_EXECUTE_INDIRECT);
if (access & (D3D12_BARRIER_ACCESS_COPY_DEST | D3D12_BARRIER_ACCESS_COPY_SOURCE))
out |= in & D3D12_BARRIER_SYNC_COPY;
if (access & (D3D12_BARRIER_ACCESS_RESOLVE_DEST | D3D12_BARRIER_ACCESS_RESOLVE_SOURCE))
out |= in & D3D12_BARRIER_SYNC_RESOLVE;
if (access & D3D12_BARRIER_ACCESS_RAYTRACING_ACCELERATION_STRUCTURE_READ)
out |= in & (D3D12_BARRIER_SYNC_COMPUTE_SHADING |
D3D12_BARRIER_SYNC_RAYTRACING |
D3D12_BARRIER_SYNC_ALL_SHADING |
D3D12_BARRIER_SYNC_BUILD_RAYTRACING_ACCELERATION_STRUCTURE |
D3D12_BARRIER_SYNC_COPY_RAYTRACING_ACCELERATION_STRUCTURE |
D3D12_BARRIER_SYNC_EMIT_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO |
D3D12_BARRIER_SYNC_NON_PIXEL_SHADING);
if (access & D3D12_BARRIER_ACCESS_RAYTRACING_ACCELERATION_STRUCTURE_WRITE)
out |= in & (D3D12_BARRIER_SYNC_COMPUTE_SHADING |
D3D12_BARRIER_SYNC_RAYTRACING |
D3D12_BARRIER_SYNC_ALL_SHADING |
D3D12_BARRIER_SYNC_BUILD_RAYTRACING_ACCELERATION_STRUCTURE |
D3D12_BARRIER_SYNC_COPY_RAYTRACING_ACCELERATION_STRUCTURE |
D3D12_BARRIER_SYNC_NON_PIXEL_SHADING);
if (access & D3D12_BARRIER_ACCESS_SHADING_RATE_SOURCE)
out |= in & (D3D12_BARRIER_SYNC_PIXEL_SHADING |
D3D12_BARRIER_SYNC_ALL_SHADING);
/* SYNC_NONE means it won't be accessed, so if we can't express the app's original intent
* here, then be conservative and over-sync. */
return out ? out : D3D12_BARRIER_SYNC_ALL;
}
VKAPI_ATTR void VKAPI_CALL
dzn_CmdPipelineBarrier2_enhanced(VkCommandBuffer commandBuffer,
const VkDependencyInfo *info)
{
VK_FROM_HANDLE(dzn_cmd_buffer, cmdbuf, commandBuffer);
uint32_t num_barrier_groups = 0;
D3D12_BARRIER_GROUP groups[3];
/* Some input image barriers will expand into 2 outputs, and some will turn into buffer barriers.
* Do a first pass and count how much we need to allocate. */
uint32_t num_image_barriers = 0;
uint32_t num_buffer_barriers = info->bufferMemoryBarrierCount;
for (uint32_t i = 0; i < info->imageMemoryBarrierCount; ++i) {
VK_FROM_HANDLE(dzn_image, image, info->pImageMemoryBarriers[i].image);
bool need_separate_aspect_barriers =
info->pImageMemoryBarriers[i].oldLayout == VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL ||
info->pImageMemoryBarriers[i].oldLayout == VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL ||
info->pImageMemoryBarriers[i].newLayout == VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL ||
info->pImageMemoryBarriers[i].newLayout == VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL;
if (image->vk.tiling == VK_IMAGE_TILING_LINEAR)
++num_buffer_barriers;
else
num_image_barriers += need_separate_aspect_barriers ? 2 : 1;
}
VK_MULTIALLOC(ma);
VK_MULTIALLOC_DECL(&ma, D3D12_GLOBAL_BARRIER, global_barriers, info->memoryBarrierCount);
VK_MULTIALLOC_DECL(&ma, D3D12_BUFFER_BARRIER, buffer_barriers, num_buffer_barriers);
VK_MULTIALLOC_DECL(&ma, D3D12_TEXTURE_BARRIER, texture_barriers, num_image_barriers);
if (ma.size == 0)
return;
if (!vk_multialloc_alloc(&ma, &cmdbuf->vk.pool->alloc,
VK_SYSTEM_ALLOCATION_SCOPE_COMMAND)) {
vk_command_buffer_set_error(&cmdbuf->vk, VK_ERROR_OUT_OF_HOST_MEMORY);
return;
}
if (info->memoryBarrierCount) {
groups[num_barrier_groups].NumBarriers = info->memoryBarrierCount;
groups[num_barrier_groups].Type = D3D12_BARRIER_TYPE_GLOBAL;
groups[num_barrier_groups].pGlobalBarriers = global_barriers;
++num_barrier_groups;
for (uint32_t i = 0; i < info->memoryBarrierCount; ++i) {
global_barriers[i].SyncBefore = translate_sync(info->pMemoryBarriers[i].srcStageMask, true) & cmdbuf->valid_sync;
global_barriers[i].SyncAfter = translate_sync(info->pMemoryBarriers[i].dstStageMask, false) & cmdbuf->valid_sync;
global_barriers[i].AccessBefore = global_barriers[i].SyncBefore == D3D12_BARRIER_SYNC_NONE ?
D3D12_BARRIER_ACCESS_NO_ACCESS :
translate_access(info->pMemoryBarriers[i].srcAccessMask) & cmdbuf->valid_access;
global_barriers[i].AccessAfter = global_barriers[i].SyncAfter == D3D12_BARRIER_SYNC_NONE ?
D3D12_BARRIER_ACCESS_NO_ACCESS :
translate_access(info->pMemoryBarriers[i].dstAccessMask) & cmdbuf->valid_access;
if ((global_barriers[i].AccessBefore & D3D12_BARRIER_ACCESS_DEPTH_STENCIL_WRITE) &&
(global_barriers[i].AccessAfter == D3D12_BARRIER_ACCESS_COMMON ||
global_barriers[i].AccessAfter & ~(D3D12_BARRIER_ACCESS_DEPTH_STENCIL_WRITE | D3D12_BARRIER_ACCESS_DEPTH_STENCIL_READ))) {
/* D3D validates against a global barrier attempting to transition from depth write to something other than depth write,
* but this is a D3D bug; it's absolutely valid to use a global barrier to transition *multiple* types of accesses.
* The validation does say that you'd need an image barrier to actually get that kind of transition, which is still correct,
* so just remove this bit under the assumption that a dedicated image barrier will be submitted to do any necessary work later. */
global_barriers[i].AccessBefore &= ~D3D12_BARRIER_ACCESS_DEPTH_STENCIL_WRITE;
}
if (global_barriers[i].AccessBefore == D3D12_BARRIER_ACCESS_COMMON)
global_barriers[i].AccessAfter = D3D12_BARRIER_ACCESS_COMMON;
global_barriers[i].SyncBefore = adjust_sync_for_access(global_barriers[i].SyncBefore, global_barriers[i].AccessBefore);
global_barriers[i].SyncAfter = adjust_sync_for_access(global_barriers[i].SyncAfter, global_barriers[i].AccessAfter);
}
}
if (num_buffer_barriers) {
groups[num_barrier_groups].NumBarriers = num_buffer_barriers;
groups[num_barrier_groups].Type = D3D12_BARRIER_TYPE_BUFFER;
groups[num_barrier_groups].pBufferBarriers = buffer_barriers;
++num_barrier_groups;
for (uint32_t i = 0; i < info->bufferMemoryBarrierCount; ++i) {
VK_FROM_HANDLE(dzn_buffer, buf, info->pBufferMemoryBarriers[i].buffer);
buffer_barriers[i].SyncBefore = translate_sync(info->pBufferMemoryBarriers[i].srcStageMask, true) & cmdbuf->valid_sync;
buffer_barriers[i].SyncAfter = translate_sync(info->pBufferMemoryBarriers[i].dstStageMask, false) & cmdbuf->valid_sync;
buffer_barriers[i].AccessBefore = buffer_barriers[i].SyncBefore == D3D12_BARRIER_SYNC_NONE ?
D3D12_BARRIER_ACCESS_NO_ACCESS :
translate_access(info->pBufferMemoryBarriers[i].srcAccessMask) & cmdbuf->valid_access & buf->valid_access;
buffer_barriers[i].AccessAfter = buffer_barriers[i].SyncAfter == D3D12_BARRIER_SYNC_NONE ?
D3D12_BARRIER_ACCESS_NO_ACCESS :
translate_access(info->pBufferMemoryBarriers[i].dstAccessMask) & cmdbuf->valid_access & buf->valid_access;
buffer_barriers[i].SyncBefore = adjust_sync_for_access(buffer_barriers[i].SyncBefore, buffer_barriers[i].AccessBefore);
buffer_barriers[i].SyncAfter = adjust_sync_for_access(buffer_barriers[i].SyncAfter, buffer_barriers[i].AccessAfter);
buffer_barriers[i].pResource = buf->res;
buffer_barriers[i].Offset = 0;
buffer_barriers[i].Size = UINT64_MAX;
}
}
if (num_image_barriers) {
groups[num_barrier_groups].Type = D3D12_BARRIER_TYPE_TEXTURE;
groups[num_barrier_groups].pTextureBarriers = texture_barriers;
groups[num_barrier_groups].NumBarriers = num_image_barriers;
++num_barrier_groups;
}
uint32_t tbar = 0;
uint32_t bbar = info->bufferMemoryBarrierCount;
for (uint32_t i = 0; i < info->imageMemoryBarrierCount; ++i) {
VK_FROM_HANDLE(dzn_image, image, info->pImageMemoryBarriers[i].image);
if (image->vk.tiling == VK_IMAGE_TILING_LINEAR) {
/* Barriers on linear images turn into buffer barriers */
buffer_barriers[bbar].SyncBefore = translate_sync(info->pImageMemoryBarriers[i].srcStageMask, true) & cmdbuf->valid_sync;
buffer_barriers[bbar].SyncAfter = translate_sync(info->pImageMemoryBarriers[i].dstStageMask, false) & cmdbuf->valid_sync;
buffer_barriers[bbar].AccessBefore = buffer_barriers[bbar].SyncBefore == D3D12_BARRIER_SYNC_NONE ?
D3D12_BARRIER_ACCESS_NO_ACCESS :
translate_access(info->pImageMemoryBarriers[i].srcAccessMask) & cmdbuf->valid_access & image->valid_access;
buffer_barriers[bbar].AccessAfter = buffer_barriers[bbar].SyncAfter == D3D12_BARRIER_SYNC_NONE ?
D3D12_BARRIER_ACCESS_NO_ACCESS :
translate_access(info->pImageMemoryBarriers[i].dstAccessMask) & cmdbuf->valid_access & image->valid_access;
buffer_barriers[bbar].SyncBefore = adjust_sync_for_access(buffer_barriers[bbar].SyncBefore, buffer_barriers[bbar].AccessBefore);
buffer_barriers[bbar].SyncAfter = adjust_sync_for_access(buffer_barriers[bbar].SyncAfter, buffer_barriers[bbar].AccessAfter);
buffer_barriers[bbar].pResource = image->res;
buffer_barriers[bbar].Offset = 0;
buffer_barriers[bbar].Size = UINT64_MAX;
++bbar;
continue;
}
const VkImageSubresourceRange *range = &info->pImageMemoryBarriers[i].subresourceRange;
const bool simultaneous_access = image->desc.Flags & D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS;
bool need_separate_aspect_barriers =
info->pImageMemoryBarriers[i].oldLayout == VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL ||
info->pImageMemoryBarriers[i].oldLayout == VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL ||
info->pImageMemoryBarriers[i].newLayout == VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL ||
info->pImageMemoryBarriers[i].newLayout == VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL;
uint32_t num_aspects = need_separate_aspect_barriers ? 2 : 1;
VkImageAspectFlags aspect_0_mask = need_separate_aspect_barriers ?
(VK_IMAGE_ASPECT_COLOR_BIT | VK_IMAGE_ASPECT_DEPTH_BIT) : VK_IMAGE_ASPECT_FLAG_BITS_MAX_ENUM;
VkImageAspectFlags aspects[] = {
range->aspectMask & aspect_0_mask,
range->aspectMask & VK_IMAGE_ASPECT_STENCIL_BIT,
};
for (uint32_t aspect_idx = 0; aspect_idx < num_aspects; ++aspect_idx) {
VkImageAspectFlags aspect = aspects[aspect_idx];
texture_barriers[tbar].SyncBefore = translate_sync(info->pImageMemoryBarriers[i].srcStageMask, true) & cmdbuf->valid_sync;
texture_barriers[tbar].SyncAfter = translate_sync(info->pImageMemoryBarriers[i].dstStageMask, false) & cmdbuf->valid_sync;
const bool queue_ownership_transfer = info->pImageMemoryBarriers[i].srcQueueFamilyIndex != info->pImageMemoryBarriers[i].dstQueueFamilyIndex;
D3D12_BARRIER_ACCESS layout_before_valid_access = ~0;
D3D12_BARRIER_ACCESS layout_after_valid_access = ~0;
if (simultaneous_access) {
/* Simultaneous access textures never perform layout transitions, and can do any type of access from COMMON layout */
texture_barriers[tbar].LayoutAfter = texture_barriers[tbar].LayoutBefore = D3D12_BARRIER_LAYOUT_UNDEFINED;
} else if (queue_ownership_transfer) {
/* For an ownership transfer, force the foreign layout to COMMON and the matching sync/access to NONE */
assert(info->pImageMemoryBarriers[i].srcQueueFamilyIndex != VK_QUEUE_FAMILY_IGNORED);
assert(info->pImageMemoryBarriers[i].dstQueueFamilyIndex != VK_QUEUE_FAMILY_IGNORED);
const bool is_release = info->pImageMemoryBarriers[i].srcQueueFamilyIndex == cmdbuf->vk.pool->queue_family_index;
const bool is_acquire = info->pImageMemoryBarriers[i].dstQueueFamilyIndex == cmdbuf->vk.pool->queue_family_index;
assert(is_release ^ is_acquire);
texture_barriers[tbar].LayoutBefore = is_acquire ?
D3D12_BARRIER_LAYOUT_COMMON : dzn_vk_layout_to_d3d_layout(info->pImageMemoryBarriers[i].oldLayout, cmdbuf->type, aspect);
texture_barriers[tbar].LayoutAfter = is_release ?
D3D12_BARRIER_LAYOUT_COMMON : dzn_vk_layout_to_d3d_layout(info->pImageMemoryBarriers[i].newLayout, cmdbuf->type, aspect);
if (is_acquire) {
texture_barriers[tbar].SyncBefore = D3D12_BARRIER_SYNC_NONE;
texture_barriers[tbar].AccessBefore = D3D12_BARRIER_ACCESS_NO_ACCESS;
layout_after_valid_access = valid_access_for_layout(texture_barriers[tbar].LayoutAfter);
} else {
texture_barriers[tbar].SyncAfter = D3D12_BARRIER_SYNC_NONE;
texture_barriers[tbar].AccessAfter = D3D12_BARRIER_ACCESS_NO_ACCESS;
layout_before_valid_access = valid_access_for_layout(texture_barriers[tbar].LayoutBefore);
}
} else {
texture_barriers[tbar].LayoutBefore = dzn_vk_layout_to_d3d_layout(info->pImageMemoryBarriers[i].oldLayout, cmdbuf->type, aspect);
texture_barriers[tbar].LayoutAfter = dzn_vk_layout_to_d3d_layout(info->pImageMemoryBarriers[i].newLayout, cmdbuf->type, aspect);
layout_before_valid_access = valid_access_for_layout(texture_barriers[tbar].LayoutBefore);
layout_after_valid_access = valid_access_for_layout(texture_barriers[tbar].LayoutAfter);
}
texture_barriers[tbar].AccessBefore = texture_barriers[tbar].SyncBefore == D3D12_BARRIER_SYNC_NONE ||
texture_barriers[tbar].LayoutBefore == D3D12_BARRIER_LAYOUT_UNDEFINED ?
D3D12_BARRIER_ACCESS_NO_ACCESS :
translate_access(info->pImageMemoryBarriers[i].srcAccessMask) &
cmdbuf->valid_access & image->valid_access & layout_before_valid_access;
texture_barriers[tbar].AccessAfter = texture_barriers[tbar].SyncAfter == D3D12_BARRIER_SYNC_NONE ?
D3D12_BARRIER_ACCESS_NO_ACCESS :
translate_access(info->pImageMemoryBarriers[i].dstAccessMask) &
cmdbuf->valid_access & image->valid_access & layout_after_valid_access;
texture_barriers[tbar].SyncBefore = adjust_sync_for_access(texture_barriers[tbar].SyncBefore, texture_barriers[tbar].AccessBefore);
texture_barriers[tbar].SyncAfter = adjust_sync_for_access(texture_barriers[tbar].SyncAfter, texture_barriers[tbar].AccessAfter);
texture_barriers[tbar].Subresources.FirstArraySlice = range->baseArrayLayer;
texture_barriers[tbar].Subresources.NumArraySlices = dzn_get_layer_count(image, range);
texture_barriers[tbar].Subresources.IndexOrFirstMipLevel = range->baseMipLevel;
texture_barriers[tbar].Subresources.NumMipLevels = dzn_get_level_count(image, range);
texture_barriers[tbar].Subresources.FirstPlane = aspect_idx;
texture_barriers[tbar].Subresources.NumPlanes = util_bitcount(aspect);
texture_barriers[tbar].pResource = image->res;
texture_barriers[tbar].Flags = D3D12_TEXTURE_BARRIER_FLAG_NONE;
if (texture_barriers[tbar].LayoutBefore == D3D12_BARRIER_LAYOUT_UNDEFINED)
texture_barriers[tbar].Flags |= D3D12_TEXTURE_BARRIER_FLAG_DISCARD;
++tbar;
}
}
assert(bbar == num_buffer_barriers);
assert(tbar == num_image_barriers);
ID3D12GraphicsCommandList8_Barrier(cmdbuf->cmdlist8, num_barrier_groups, groups);
vk_free(&cmdbuf->vk.pool->alloc, global_barriers);
}
static D3D12_CPU_DESCRIPTOR_HANDLE
dzn_cmd_buffer_get_dsv(struct dzn_cmd_buffer *cmdbuf,
const struct dzn_image *image,
const D3D12_DEPTH_STENCIL_VIEW_DESC *desc)
{
struct dzn_device *device = container_of(cmdbuf->vk.base.device, struct dzn_device, vk);
struct dzn_cmd_buffer_dsv_key key = { image, *desc };
struct hash_entry *he = _mesa_hash_table_search(cmdbuf->dsvs.ht, &key);
struct dzn_cmd_buffer_dsv_entry *dsve;
if (!he) {
struct dzn_descriptor_heap *heap;
uint32_t slot;
// TODO: error handling
dsve = vk_alloc(&cmdbuf->vk.pool->alloc, sizeof(*dsve), 8,
VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
dsve->key = key;
dzn_descriptor_heap_pool_alloc_slots(&cmdbuf->dsvs.pool, device, 1, &heap, &slot);
dsve->handle = dzn_descriptor_heap_get_cpu_handle(heap, slot);
ID3D12Device1_CreateDepthStencilView(device->dev, image->res, desc, dsve->handle);
_mesa_hash_table_insert(cmdbuf->dsvs.ht, &dsve->key, dsve);
} else {
dsve = he->data;
}
return dsve->handle;
}
static D3D12_CPU_DESCRIPTOR_HANDLE
dzn_cmd_buffer_get_rtv(struct dzn_cmd_buffer *cmdbuf,
const struct dzn_image *image,
const D3D12_RENDER_TARGET_VIEW_DESC *desc)
{
struct dzn_device *device = container_of(cmdbuf->vk.base.device, struct dzn_device, vk);
struct dzn_cmd_buffer_rtv_key key = { image, *desc };
struct hash_entry *he = _mesa_hash_table_search(cmdbuf->rtvs.ht, &key);
struct dzn_cmd_buffer_rtv_entry *rtve;
if (!he) {
struct dzn_descriptor_heap *heap;
uint32_t slot;
// TODO: error handling
rtve = vk_alloc(&cmdbuf->vk.pool->alloc, sizeof(*rtve), 8,
VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
rtve->key = key;
dzn_descriptor_heap_pool_alloc_slots(&cmdbuf->rtvs.pool, device, 1, &heap, &slot);
rtve->handle = dzn_descriptor_heap_get_cpu_handle(heap, slot);
ID3D12Device1_CreateRenderTargetView(device->dev, image->res, desc, rtve->handle);
he = _mesa_hash_table_insert(cmdbuf->rtvs.ht, &rtve->key, rtve);
} else {
rtve = he->data;
}
return rtve->handle;
}
static D3D12_CPU_DESCRIPTOR_HANDLE
dzn_cmd_buffer_get_null_rtv(struct dzn_cmd_buffer *cmdbuf)
{
struct dzn_device *device = container_of(cmdbuf->vk.base.device, struct dzn_device, vk);
if (!cmdbuf->null_rtv.ptr) {
struct dzn_descriptor_heap *heap;
uint32_t slot;
dzn_descriptor_heap_pool_alloc_slots(&cmdbuf->rtvs.pool, device, 1, &heap, &slot);
cmdbuf->null_rtv = dzn_descriptor_heap_get_cpu_handle(heap, slot);
D3D12_RENDER_TARGET_VIEW_DESC desc = { 0 };
desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
desc.ViewDimension = D3D12_RTV_DIMENSION_TEXTURE2D;
desc.Texture2D.MipSlice = 0;
desc.Texture2D.PlaneSlice = 0;
ID3D12Device1_CreateRenderTargetView(device->dev, NULL, &desc, cmdbuf->null_rtv);
}
return cmdbuf->null_rtv;
}
static D3D12_HEAP_TYPE
heap_type_for_bucket(enum dzn_internal_buf_bucket bucket)
{
switch (bucket) {
case DZN_INTERNAL_BUF_UPLOAD: return D3D12_HEAP_TYPE_UPLOAD;
case DZN_INTERNAL_BUF_DEFAULT: return D3D12_HEAP_TYPE_DEFAULT;
default: unreachable("Invalid value");
}
}
static VkResult
dzn_cmd_buffer_alloc_internal_buf(struct dzn_cmd_buffer *cmdbuf,
uint32_t size,
enum dzn_internal_buf_bucket bucket,
D3D12_RESOURCE_STATES init_state,
uint64_t align,
ID3D12Resource **out,
uint64_t *offset)
{
struct dzn_device *device = container_of(cmdbuf->vk.base.device, struct dzn_device, vk);
ID3D12Resource *res;
*out = NULL;
D3D12_HEAP_TYPE heap_type = heap_type_for_bucket(bucket);
if (bucket == DZN_INTERNAL_BUF_UPLOAD && cmdbuf->cur_upload_buf) {
uint64_t new_offset = ALIGN_POT(cmdbuf->cur_upload_buf_offset, align);
if (cmdbuf->cur_upload_buf->size >= size + new_offset) {
cmdbuf->cur_upload_buf_offset = new_offset + size;
*out = cmdbuf->cur_upload_buf->res;
*offset = new_offset;
return VK_SUCCESS;
}
cmdbuf->cur_upload_buf = NULL;
cmdbuf->cur_upload_buf_offset = 0;
}
uint32_t alloc_size = size;
if (bucket == DZN_INTERNAL_BUF_UPLOAD)
/* Walk through a 4MB upload buffer */
alloc_size = ALIGN_POT(size, 4 * 1024 * 1024);
else
/* Align size on 64k (the default alignment) */
alloc_size = ALIGN_POT(size, 64 * 1024);
D3D12_HEAP_PROPERTIES hprops = dzn_ID3D12Device4_GetCustomHeapProperties(device->dev, 0, heap_type);
D3D12_RESOURCE_DESC rdesc = {
.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER,
.Alignment = D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT,
.Width = alloc_size,
.Height = 1,
.DepthOrArraySize = 1,
.MipLevels = 1,
.Format = DXGI_FORMAT_UNKNOWN,
.SampleDesc = { .Count = 1, .Quality = 0 },
.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR,
.Flags = D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS,
};
HRESULT hres =
ID3D12Device1_CreateCommittedResource(device->dev, &hprops,
D3D12_HEAP_FLAG_NONE, &rdesc,
init_state, NULL,
&IID_ID3D12Resource,
(void **)&res);
if (FAILED(hres)) {
return vk_command_buffer_set_error(&cmdbuf->vk, VK_ERROR_OUT_OF_DEVICE_MEMORY);
}
struct dzn_internal_resource *entry =
vk_alloc(&cmdbuf->vk.pool->alloc, sizeof(*entry), 8,
VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
if (!entry) {
ID3D12Resource_Release(res);
return vk_command_buffer_set_error(&cmdbuf->vk, VK_ERROR_OUT_OF_DEVICE_MEMORY);
}
entry->res = res;
entry->size = alloc_size;
list_addtail(&entry->link, &cmdbuf->internal_bufs[bucket]);
*out = entry->res;
if (offset)
*offset = 0;
if (bucket == DZN_INTERNAL_BUF_UPLOAD) {
cmdbuf->cur_upload_buf = entry;
cmdbuf->cur_upload_buf_offset = size;
}
return VK_SUCCESS;
}
static void
dzn_cmd_buffer_clear_rects_with_copy(struct dzn_cmd_buffer *cmdbuf,
const struct dzn_image *image,
VkImageLayout layout,
const VkClearColorValue *color,
const VkImageSubresourceRange *range,
uint32_t rect_count, D3D12_RECT *rects)
{
enum pipe_format pfmt = vk_format_to_pipe_format(image->vk.format);
uint32_t blksize = util_format_get_blocksize(pfmt);
uint8_t buf[D3D12_TEXTURE_DATA_PITCH_ALIGNMENT * 3] = { 0 };
uint32_t raw[4] = { 0 };
assert(blksize <= sizeof(raw));
assert(!(sizeof(buf) % blksize));
util_format_write_4(pfmt, color, 0, raw, 0, 0, 0, 1, 1);
uint32_t fill_step = D3D12_TEXTURE_DATA_PITCH_ALIGNMENT;
while (fill_step % blksize)
fill_step += D3D12_TEXTURE_DATA_PITCH_ALIGNMENT;
uint32_t max_w = u_minify(image->vk.extent.width, range->baseMipLevel);
uint32_t max_h = u_minify(image->vk.extent.height, range->baseMipLevel);
uint32_t row_pitch = ALIGN_NPOT(max_w * blksize, fill_step);
uint32_t res_size = max_h * row_pitch;
assert(fill_step <= sizeof(buf));
for (uint32_t i = 0; i < fill_step; i += blksize)
memcpy(&buf[i], raw, blksize);
ID3D12Resource *src_res;
uint64_t src_offset;
VkResult result =
dzn_cmd_buffer_alloc_internal_buf(cmdbuf, res_size,
DZN_INTERNAL_BUF_UPLOAD,
D3D12_RESOURCE_STATE_GENERIC_READ,
D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT,
&src_res,
&src_offset);
if (result != VK_SUCCESS)
return;
assert(!(res_size % fill_step));
uint8_t *cpu_ptr;
ID3D12Resource_Map(src_res, 0, NULL, (void **)&cpu_ptr);
cpu_ptr += src_offset;
for (uint32_t i = 0; i < res_size; i += fill_step)
memcpy(&cpu_ptr[i], buf, fill_step);
ID3D12Resource_Unmap(src_res, 0, NULL);
D3D12_TEXTURE_COPY_LOCATION src_loc = {
.pResource = src_res,
.Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT,
.PlacedFootprint = {
.Offset = src_offset,
.Footprint = {
.Width = max_w,
.Height = max_h,
.Depth = 1,
.RowPitch = (UINT)ALIGN_NPOT(max_w * blksize, fill_step),
},
},
};
if (!cmdbuf->enhanced_barriers) {
dzn_cmd_buffer_queue_image_range_layout_transition(cmdbuf, image, range,
layout,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
DZN_QUEUE_TRANSITION_FLUSH);
}
assert(dzn_get_level_count(image, range) == 1);
uint32_t layer_count = dzn_get_layer_count(image, range);
dzn_foreach_aspect(aspect, range->aspectMask) {
VkImageSubresourceLayers subres = {
.aspectMask = (VkImageAspectFlags)aspect,
.mipLevel = range->baseMipLevel,
.baseArrayLayer = range->baseArrayLayer,
.layerCount = layer_count,
};
for (uint32_t layer = 0; layer < layer_count; layer++) {
D3D12_TEXTURE_COPY_LOCATION dst_loc =
dzn_image_get_copy_loc(image, &subres, aspect, layer);
src_loc.PlacedFootprint.Footprint.Format =
dst_loc.Type == D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT ?
dst_loc.PlacedFootprint.Footprint.Format :
image->desc.Format;
for (uint32_t r = 0; r < rect_count; r++) {
D3D12_BOX src_box = {
.left = 0,
.top = 0,
.front = 0,
.right = (UINT)(rects[r].right - rects[r].left),
.bottom = (UINT)(rects[r].bottom - rects[r].top),
.back = 1,
};
ID3D12GraphicsCommandList1_CopyTextureRegion(cmdbuf->cmdlist,
&dst_loc,
rects[r].left,
rects[r].top, 0,
&src_loc,
&src_box);
}
}
}
if (!cmdbuf->enhanced_barriers) {
dzn_cmd_buffer_queue_image_range_layout_transition(cmdbuf, image, range,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
layout,
DZN_QUEUE_TRANSITION_FLUSH);
}
}
static VkClearColorValue
adjust_clear_color(struct dzn_physical_device *pdev,
VkFormat format, const VkClearColorValue *col)
{
VkClearColorValue out = *col;
// D3D12 doesn't support bgra4, so we map it to rgba4 and swizzle things
// manually where it matters, like here, in the clear path.
if (format == VK_FORMAT_B4G4R4A4_UNORM_PACK16) {
if (pdev->support_a4b4g4r4) {
DZN_SWAP(float, out.float32[0], out.float32[2]);
} else {
DZN_SWAP(float, out.float32[0], out.float32[1]);
DZN_SWAP(float, out.float32[2], out.float32[3]);
}
}
return out;
}
static void
dzn_cmd_buffer_clear_ranges_with_copy(struct dzn_cmd_buffer *cmdbuf,
const struct dzn_image *image,
VkImageLayout layout,
const VkClearColorValue *color,
uint32_t range_count,
const VkImageSubresourceRange *ranges)
{
enum pipe_format pfmt = vk_format_to_pipe_format(image->vk.format);
uint32_t blksize = util_format_get_blocksize(pfmt);
uint8_t buf[D3D12_TEXTURE_DATA_PITCH_ALIGNMENT * 3] = { 0 };
uint32_t raw[4] = { 0 };
assert(blksize <= sizeof(raw));
assert(!(sizeof(buf) % blksize));
util_format_write_4(pfmt, color, 0, raw, 0, 0, 0, 1, 1);
uint32_t fill_step = D3D12_TEXTURE_DATA_PITCH_ALIGNMENT;
while (fill_step % blksize)
fill_step += D3D12_TEXTURE_DATA_PITCH_ALIGNMENT;
uint32_t res_size = 0;
for (uint32_t r = 0; r < range_count; r++) {
uint32_t w = u_minify(image->vk.extent.width, ranges[r].baseMipLevel);
uint32_t h = u_minify(image->vk.extent.height, ranges[r].baseMipLevel);
uint32_t d = u_minify(image->vk.extent.depth, ranges[r].baseMipLevel);
uint32_t row_pitch = ALIGN_NPOT(w * blksize, fill_step);
res_size = MAX2(res_size, h * d * row_pitch);
}
assert(fill_step <= sizeof(buf));
for (uint32_t i = 0; i < fill_step; i += blksize)
memcpy(&buf[i], raw, blksize);
ID3D12Resource *src_res;
uint64_t src_offset;
VkResult result =
dzn_cmd_buffer_alloc_internal_buf(cmdbuf, res_size,
DZN_INTERNAL_BUF_UPLOAD,
D3D12_RESOURCE_STATE_GENERIC_READ,
D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT,
&src_res,
&src_offset);
if (result != VK_SUCCESS)
return;
assert(!(res_size % fill_step));
uint8_t *cpu_ptr;
ID3D12Resource_Map(src_res, 0, NULL, (void **)&cpu_ptr);
cpu_ptr += src_offset;
for (uint32_t i = 0; i < res_size; i += fill_step)
memcpy(&cpu_ptr[i], buf, fill_step);
ID3D12Resource_Unmap(src_res, 0, NULL);
D3D12_TEXTURE_COPY_LOCATION src_loc = {
.pResource = src_res,
.Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT,
.PlacedFootprint = {
.Offset = src_offset,
},
};
for (uint32_t r = 0; r < range_count; r++) {
uint32_t level_count = dzn_get_level_count(image, &ranges[r]);
uint32_t layer_count = dzn_get_layer_count(image, &ranges[r]);
if (!cmdbuf->enhanced_barriers) {
dzn_cmd_buffer_queue_image_range_layout_transition(cmdbuf, image, &ranges[r],
layout,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
DZN_QUEUE_TRANSITION_FLUSH);
}
dzn_foreach_aspect(aspect, ranges[r].aspectMask) {
for (uint32_t lvl = 0; lvl < level_count; lvl++) {
uint32_t w = u_minify(image->vk.extent.width, ranges[r].baseMipLevel + lvl);
uint32_t h = u_minify(image->vk.extent.height, ranges[r].baseMipLevel + lvl);
uint32_t d = u_minify(image->vk.extent.depth, ranges[r].baseMipLevel + lvl);
VkImageSubresourceLayers subres = {
.aspectMask = (VkImageAspectFlags)aspect,
.mipLevel = ranges[r].baseMipLevel + lvl,
.baseArrayLayer = ranges[r].baseArrayLayer,
.layerCount = layer_count,
};
for (uint32_t layer = 0; layer < layer_count; layer++) {
D3D12_TEXTURE_COPY_LOCATION dst_loc =
dzn_image_get_copy_loc(image, &subres, aspect, layer);
src_loc.PlacedFootprint.Footprint.Format =
dst_loc.Type == D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT ?
dst_loc.PlacedFootprint.Footprint.Format :
image->desc.Format;
src_loc.PlacedFootprint.Footprint.Width = w;
src_loc.PlacedFootprint.Footprint.Height = h;
src_loc.PlacedFootprint.Footprint.Depth = d;
src_loc.PlacedFootprint.Footprint.RowPitch =
ALIGN_NPOT(w * blksize, fill_step);
D3D12_BOX src_box = {
.left = 0,
.top = 0,
.front = 0,
.right = w,
.bottom = h,
.back = d,
};
ID3D12GraphicsCommandList1_CopyTextureRegion(cmdbuf->cmdlist, &dst_loc, 0, 0, 0,
&src_loc, &src_box);
}
}
}
if (!cmdbuf->enhanced_barriers) {
dzn_cmd_buffer_queue_image_range_layout_transition(cmdbuf, image, &ranges[r],
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
layout,
DZN_QUEUE_TRANSITION_FLUSH);
}
}
}
static void
dzn_cmd_buffer_clear_attachment(struct dzn_cmd_buffer *cmdbuf,
struct dzn_image_view *view,
VkImageLayout layout,
const VkClearValue *value,
VkImageAspectFlags aspects,
uint32_t base_layer,
uint32_t layer_count,
uint32_t rect_count,
D3D12_RECT *rects)
{
struct dzn_image *image =
container_of(view->vk.image, struct dzn_image, vk);
struct dzn_physical_device *pdev =
container_of(cmdbuf->vk.base.device->physical, struct dzn_physical_device, vk);
VkImageSubresourceRange range = {
.aspectMask = aspects,
.baseMipLevel = view->vk.base_mip_level,
.levelCount = 1,
.baseArrayLayer = view->vk.base_array_layer + base_layer,
.layerCount = layer_count == VK_REMAINING_ARRAY_LAYERS ?
view->vk.layer_count - base_layer : layer_count,
};
layer_count = vk_image_subresource_layer_count(&image->vk, &range);
D3D12_BARRIER_LAYOUT restore_layout = D3D12_BARRIER_LAYOUT_COMMON;
if (vk_format_is_depth_or_stencil(view->vk.format)) {
D3D12_CLEAR_FLAGS flags = (D3D12_CLEAR_FLAGS)0;
if (aspects & VK_IMAGE_ASPECT_DEPTH_BIT)
flags |= D3D12_CLEAR_FLAG_DEPTH;
if (aspects & VK_IMAGE_ASPECT_STENCIL_BIT)
flags |= D3D12_CLEAR_FLAG_STENCIL;
if (flags != 0) {
if (cmdbuf->enhanced_barriers) {
restore_layout = dzn_cmd_buffer_require_layout(cmdbuf, image,
layout, D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_WRITE,
&range);
} else {
dzn_cmd_buffer_queue_image_range_layout_transition(cmdbuf, image, &range,
layout,
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
DZN_QUEUE_TRANSITION_FLUSH);
}
D3D12_DEPTH_STENCIL_VIEW_DESC desc = dzn_image_get_dsv_desc(image, &range, 0);
D3D12_CPU_DESCRIPTOR_HANDLE handle = dzn_cmd_buffer_get_dsv(cmdbuf, image, &desc);
ID3D12GraphicsCommandList1_ClearDepthStencilView(cmdbuf->cmdlist, handle, flags,
value->depthStencil.depth,
value->depthStencil.stencil,
rect_count, rects);
if (cmdbuf->enhanced_barriers) {
dzn_cmd_buffer_restore_layout(cmdbuf, image,
D3D12_BARRIER_SYNC_DEPTH_STENCIL, D3D12_BARRIER_ACCESS_DEPTH_STENCIL_WRITE,
D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_WRITE, restore_layout,
&range);
} else {
dzn_cmd_buffer_queue_image_range_layout_transition(cmdbuf, image, &range,
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
layout,
DZN_QUEUE_TRANSITION_FLUSH);
}
}
} else if (aspects & VK_IMAGE_ASPECT_COLOR_BIT) {
VkClearColorValue color = adjust_clear_color(pdev, view->vk.format, &value->color);
bool clear_with_cpy = false;
float vals[4];
if (vk_format_is_sint(view->vk.format)) {
for (uint32_t i = 0; i < 4; i++) {
vals[i] = color.int32[i];
if (color.int32[i] != (int32_t)vals[i]) {
clear_with_cpy = true;
break;
}
}
} else if (vk_format_is_uint(view->vk.format)) {
for (uint32_t i = 0; i < 4; i++) {
vals[i] = color.uint32[i];
if (color.uint32[i] != (uint32_t)vals[i]) {
clear_with_cpy = true;
break;
}
}
} else {
for (uint32_t i = 0; i < 4; i++)
vals[i] = color.float32[i];
}
if (clear_with_cpy) {
dzn_cmd_buffer_clear_rects_with_copy(cmdbuf, image,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
&value->color,
&range, rect_count, rects);
} else {
if (cmdbuf->enhanced_barriers) {
restore_layout = dzn_cmd_buffer_require_layout(cmdbuf, image,
layout, D3D12_BARRIER_LAYOUT_RENDER_TARGET,
&range);
} else {
dzn_cmd_buffer_queue_image_range_layout_transition(cmdbuf, image, &range,
layout,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
DZN_QUEUE_TRANSITION_FLUSH);
}
D3D12_RENDER_TARGET_VIEW_DESC desc = dzn_image_get_rtv_desc(image, &range, 0);
D3D12_CPU_DESCRIPTOR_HANDLE handle = dzn_cmd_buffer_get_rtv(cmdbuf, image, &desc);
ID3D12GraphicsCommandList1_ClearRenderTargetView(cmdbuf->cmdlist, handle, vals, rect_count, rects);
if (cmdbuf->enhanced_barriers) {
dzn_cmd_buffer_restore_layout(cmdbuf, image,
D3D12_BARRIER_SYNC_RENDER_TARGET, D3D12_BARRIER_ACCESS_RENDER_TARGET,
D3D12_BARRIER_LAYOUT_RENDER_TARGET, restore_layout,
&range);
} else {
dzn_cmd_buffer_queue_image_range_layout_transition(cmdbuf, image, &range,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
layout,
DZN_QUEUE_TRANSITION_FLUSH);
}
}
}
}
static void
dzn_cmd_buffer_clear_color(struct dzn_cmd_buffer *cmdbuf,
const struct dzn_image *image,
VkImageLayout layout,
const VkClearColorValue *col,
uint32_t range_count,
const VkImageSubresourceRange *ranges)
{
struct dzn_physical_device *pdev =
container_of(cmdbuf->vk.base.device->physical, struct dzn_physical_device, vk);
if (!(image->desc.Flags & D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET) ||
cmdbuf->type != D3D12_COMMAND_LIST_TYPE_DIRECT) {
dzn_cmd_buffer_clear_ranges_with_copy(cmdbuf, image, layout, col, range_count, ranges);
return;
}
VkClearColorValue color = adjust_clear_color(pdev, image->vk.format, col);
float clear_vals[4];
enum pipe_format pfmt = vk_format_to_pipe_format(image->vk.format);
D3D12_BARRIER_LAYOUT restore_layout = D3D12_BARRIER_LAYOUT_COMMON;
if (util_format_is_pure_sint(pfmt)) {
for (uint32_t c = 0; c < ARRAY_SIZE(clear_vals); c++) {
clear_vals[c] = color.int32[c];
if (color.int32[c] != (int32_t)clear_vals[c]) {
dzn_cmd_buffer_clear_ranges_with_copy(cmdbuf, image, layout, col, range_count, ranges);
return;
}
}
} else if (util_format_is_pure_uint(pfmt)) {
for (uint32_t c = 0; c < ARRAY_SIZE(clear_vals); c++) {
clear_vals[c] = color.uint32[c];
if (color.uint32[c] != (uint32_t)clear_vals[c]) {
dzn_cmd_buffer_clear_ranges_with_copy(cmdbuf, image, layout, col, range_count, ranges);
return;
}
}
} else {
memcpy(clear_vals, color.float32, sizeof(clear_vals));
}
for (uint32_t r = 0; r < range_count; r++) {
const VkImageSubresourceRange *range = &ranges[r];
uint32_t level_count = dzn_get_level_count(image, range);
if (cmdbuf->enhanced_barriers) {
restore_layout = dzn_cmd_buffer_require_layout(cmdbuf, image,
layout, D3D12_BARRIER_LAYOUT_RENDER_TARGET,
range);
} else {
dzn_cmd_buffer_queue_image_range_layout_transition(cmdbuf, image, range,
layout,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
DZN_QUEUE_TRANSITION_FLUSH);
}
for (uint32_t lvl = 0; lvl < level_count; lvl++) {
VkImageSubresourceRange view_range = *range;
if (image->vk.image_type == VK_IMAGE_TYPE_3D) {
view_range.baseArrayLayer = 0;
view_range.layerCount = u_minify(image->vk.extent.depth, range->baseMipLevel + lvl);
}
D3D12_RENDER_TARGET_VIEW_DESC desc = dzn_image_get_rtv_desc(image, &view_range, lvl);
D3D12_CPU_DESCRIPTOR_HANDLE handle = dzn_cmd_buffer_get_rtv(cmdbuf, image, &desc);
ID3D12GraphicsCommandList1_ClearRenderTargetView(cmdbuf->cmdlist, handle, clear_vals, 0, NULL);
}
if (cmdbuf->enhanced_barriers) {
dzn_cmd_buffer_restore_layout(cmdbuf, image,
D3D12_BARRIER_SYNC_RENDER_TARGET, D3D12_BARRIER_ACCESS_RENDER_TARGET,
D3D12_BARRIER_LAYOUT_RENDER_TARGET, restore_layout,
range);
} else {
dzn_cmd_buffer_queue_image_range_layout_transition(cmdbuf, image, range,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
layout,
DZN_QUEUE_TRANSITION_FLUSH);
}
}
}
static void
dzn_cmd_buffer_clear_zs(struct dzn_cmd_buffer *cmdbuf,
const struct dzn_image *image,
VkImageLayout layout,
const VkClearDepthStencilValue *zs,
uint32_t range_count,
const VkImageSubresourceRange *ranges)
{
assert(image->desc.Flags & D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL);
for (uint32_t r = 0; r < range_count; r++) {
const VkImageSubresourceRange *range = &ranges[r];
uint32_t level_count = dzn_get_level_count(image, range);
D3D12_CLEAR_FLAGS flags = (D3D12_CLEAR_FLAGS)0;
D3D12_BARRIER_LAYOUT restore_layout = D3D12_BARRIER_LAYOUT_COMMON;
if (range->aspectMask & VK_IMAGE_ASPECT_DEPTH_BIT)
flags |= D3D12_CLEAR_FLAG_DEPTH;
if (range->aspectMask & VK_IMAGE_ASPECT_STENCIL_BIT)
flags |= D3D12_CLEAR_FLAG_STENCIL;
if (cmdbuf->enhanced_barriers) {
restore_layout = dzn_cmd_buffer_require_layout(cmdbuf, image,
layout, D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_WRITE,
range);
} else {
dzn_cmd_buffer_queue_image_range_layout_transition(cmdbuf, image, range,
layout,
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
DZN_QUEUE_TRANSITION_FLUSH);
}
for (uint32_t lvl = 0; lvl < level_count; lvl++) {
D3D12_DEPTH_STENCIL_VIEW_DESC desc = dzn_image_get_dsv_desc(image, range, lvl);
D3D12_CPU_DESCRIPTOR_HANDLE handle = dzn_cmd_buffer_get_dsv(cmdbuf, image, &desc);
ID3D12GraphicsCommandList1_ClearDepthStencilView(cmdbuf->cmdlist,
handle, flags,
zs->depth,
zs->stencil,
0, NULL);
}
if (cmdbuf->enhanced_barriers) {
dzn_cmd_buffer_restore_layout(cmdbuf, image,
D3D12_BARRIER_SYNC_DEPTH_STENCIL, D3D12_BARRIER_ACCESS_DEPTH_STENCIL_WRITE,
D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_WRITE, restore_layout,
range);
} else {
dzn_cmd_buffer_queue_image_range_layout_transition(cmdbuf, image, range,
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
layout,
DZN_QUEUE_TRANSITION_FLUSH);
}
}
}
static void
dzn_cmd_buffer_copy_buf2img_region(struct dzn_cmd_buffer *cmdbuf,
const VkCopyBufferToImageInfo2 *info,
uint32_t r,
VkImageAspectFlagBits aspect,
uint32_t l)
{
VK_FROM_HANDLE(dzn_buffer, src_buffer, info->srcBuffer);
VK_FROM_HANDLE(dzn_image, dst_image, info->dstImage);
struct dzn_physical_device *pdev =
container_of(cmdbuf->vk.base.device->physical, struct dzn_physical_device, vk);
ID3D12GraphicsCommandList1 *cmdlist = cmdbuf->cmdlist;
VkBufferImageCopy2 region = info->pRegions[r];
enum pipe_format pfmt = vk_format_to_pipe_format(dst_image->vk.format);
uint32_t blkh = util_format_get_blockheight(pfmt);
uint32_t blkd = util_format_get_blockdepth(pfmt);
/* D3D12 wants block aligned offsets/extent, but vulkan allows the extent
* to not be block aligned if it's reaching the image boundary, offsets still
* have to be aligned. Align the image extent to make D3D12 happy.
*/
dzn_image_align_extent(dst_image, &region.imageExtent);
D3D12_TEXTURE_COPY_LOCATION dst_img_loc =
dzn_image_get_copy_loc(dst_image, &region.imageSubresource, aspect, l);
D3D12_TEXTURE_COPY_LOCATION src_buf_loc =
dzn_buffer_get_copy_loc(src_buffer, dst_image->vk.format, &region, aspect, l);
if (dzn_buffer_supports_region_copy(pdev, &src_buf_loc)) {
/* RowPitch and Offset are properly aligned, we can copy
* the whole thing in one call.
*/
D3D12_BOX src_box = {
.left = 0,
.top = 0,
.front = 0,
.right = region.imageExtent.width,
.bottom = region.imageExtent.height,
.back = region.imageExtent.depth,
};
ID3D12GraphicsCommandList1_CopyTextureRegion(cmdlist, &dst_img_loc,
region.imageOffset.x,
region.imageOffset.y,
region.imageOffset.z,
&src_buf_loc, &src_box);
return;
}
/* Copy line-by-line if things are not properly aligned. */
D3D12_BOX src_box = {
.top = 0,
.front = 0,
.bottom = blkh,
.back = blkd,
};
for (uint32_t z = 0; z < region.imageExtent.depth; z += blkd) {
for (uint32_t y = 0; y < region.imageExtent.height; y += blkh) {
uint32_t src_x;
D3D12_TEXTURE_COPY_LOCATION src_buf_line_loc =
dzn_buffer_get_line_copy_loc(src_buffer, dst_image->vk.format,
&region, &src_buf_loc,
y, z, &src_x);
src_box.left = src_x;
src_box.right = src_x + region.imageExtent.width;
ID3D12GraphicsCommandList1_CopyTextureRegion(cmdlist,
&dst_img_loc,
region.imageOffset.x,
region.imageOffset.y + y,
region.imageOffset.z + z,
&src_buf_line_loc,
&src_box);
}
}
}
static void
dzn_cmd_buffer_copy_img2buf_region(struct dzn_cmd_buffer *cmdbuf,
const VkCopyImageToBufferInfo2 *info,
uint32_t r,
VkImageAspectFlagBits aspect,
uint32_t l)
{
VK_FROM_HANDLE(dzn_image, src_image, info->srcImage);
VK_FROM_HANDLE(dzn_buffer, dst_buffer, info->dstBuffer);
struct dzn_physical_device *pdev =
container_of(cmdbuf->vk.base.device->physical, struct dzn_physical_device, vk);
ID3D12GraphicsCommandList1 *cmdlist = cmdbuf->cmdlist;
VkBufferImageCopy2 region = info->pRegions[r];
enum pipe_format pfmt = vk_format_to_pipe_format(src_image->vk.format);
uint32_t blkh = util_format_get_blockheight(pfmt);
uint32_t blkd = util_format_get_blockdepth(pfmt);
/* D3D12 wants block aligned offsets/extent, but vulkan allows the extent
* to not be block aligned if it's reaching the image boundary, offsets still
* have to be aligned. Align the image extent to make D3D12 happy.
*/
dzn_image_align_extent(src_image, &region.imageExtent);
D3D12_TEXTURE_COPY_LOCATION src_img_loc =
dzn_image_get_copy_loc(src_image, &region.imageSubresource, aspect, l);
D3D12_TEXTURE_COPY_LOCATION dst_buf_loc =
dzn_buffer_get_copy_loc(dst_buffer, src_image->vk.format, &region, aspect, l);
if (dzn_buffer_supports_region_copy(pdev, &dst_buf_loc)) {
/* RowPitch and Offset are properly aligned on 256 bytes, we can copy
* the whole thing in one call.
*/
D3D12_BOX src_box = {
.left = (UINT)region.imageOffset.x,
.top = (UINT)region.imageOffset.y,
.front = (UINT)region.imageOffset.z,
.right = (UINT)(region.imageOffset.x + region.imageExtent.width),
.bottom = (UINT)(region.imageOffset.y + region.imageExtent.height),
.back = (UINT)(region.imageOffset.z + region.imageExtent.depth),
};
ID3D12GraphicsCommandList1_CopyTextureRegion(cmdlist, &dst_buf_loc,
0, 0, 0, &src_img_loc,
&src_box);
return;
}
D3D12_BOX src_box = {
.left = (UINT)region.imageOffset.x,
.right = (UINT)(region.imageOffset.x + region.imageExtent.width),
};
/* Copy line-by-line if things are not properly aligned. */
for (uint32_t z = 0; z < region.imageExtent.depth; z += blkd) {
src_box.front = region.imageOffset.z + z;
src_box.back = src_box.front + blkd;
for (uint32_t y = 0; y < region.imageExtent.height; y += blkh) {
uint32_t dst_x;
D3D12_TEXTURE_COPY_LOCATION dst_buf_line_loc =
dzn_buffer_get_line_copy_loc(dst_buffer, src_image->vk.format,
&region, &dst_buf_loc,
y, z, &dst_x);
src_box.top = region.imageOffset.y + y;
src_box.bottom = src_box.top + blkh;
ID3D12GraphicsCommandList1_CopyTextureRegion(cmdlist,
&dst_buf_line_loc,
dst_x, 0, 0,
&src_img_loc,
&src_box);
}
}
}
static void
dzn_cmd_buffer_copy_img_chunk(struct dzn_cmd_buffer *cmdbuf,
const VkCopyImageInfo2 *info,
D3D12_RESOURCE_DESC *tmp_desc,
D3D12_TEXTURE_COPY_LOCATION *tmp_loc,
uint32_t r,
VkImageAspectFlagBits aspect,
uint32_t l)
{
struct dzn_device *device = container_of(cmdbuf->vk.base.device, struct dzn_device, vk);
struct dzn_physical_device *pdev = container_of(device->vk.physical, struct dzn_physical_device, vk);
VK_FROM_HANDLE(dzn_image, src, info->srcImage);
VK_FROM_HANDLE(dzn_image, dst, info->dstImage);
ID3D12Device4 *dev = device->dev;
ID3D12GraphicsCommandList1 *cmdlist = cmdbuf->cmdlist;
VkImageCopy2 region = info->pRegions[r];
dzn_image_align_extent(src, &region.extent);
const VkImageSubresourceLayers *src_subres = &region.srcSubresource;
const VkImageSubresourceLayers *dst_subres = &region.dstSubresource;
VkFormat src_format =
dzn_image_get_plane_format(src->vk.format, aspect);
VkFormat dst_format =
dzn_image_get_plane_format(dst->vk.format, aspect);
enum pipe_format src_pfmt = vk_format_to_pipe_format(src_format);
uint32_t src_blkw = util_format_get_blockwidth(src_pfmt);
uint32_t src_blkh = util_format_get_blockheight(src_pfmt);
uint32_t src_blkd = util_format_get_blockdepth(src_pfmt);
enum pipe_format dst_pfmt = vk_format_to_pipe_format(dst_format);
uint32_t dst_blkw = util_format_get_blockwidth(dst_pfmt);
uint32_t dst_blkh = util_format_get_blockheight(dst_pfmt);
uint32_t dst_blkd = util_format_get_blockdepth(dst_pfmt);
uint32_t dst_z = region.dstOffset.z, src_z = region.srcOffset.z;
uint32_t depth = region.extent.depth;
uint32_t dst_l = l, src_l = l;
assert(src_subres->aspectMask == dst_subres->aspectMask);
if (src->vk.image_type == VK_IMAGE_TYPE_3D &&
dst->vk.image_type == VK_IMAGE_TYPE_2D) {
assert(src_subres->layerCount == 1);
src_l = 0;
src_z += l;
depth = 1;
} else if (src->vk.image_type == VK_IMAGE_TYPE_2D &&
dst->vk.image_type == VK_IMAGE_TYPE_3D) {
assert(dst_subres->layerCount == 1);
dst_l = 0;
dst_z += l;
depth = 1;
} else {
assert(src_subres->layerCount == dst_subres->layerCount);
}
D3D12_TEXTURE_COPY_LOCATION dst_loc = dzn_image_get_copy_loc(dst, dst_subres, aspect, dst_l);
D3D12_TEXTURE_COPY_LOCATION src_loc = dzn_image_get_copy_loc(src, src_subres, aspect, src_l);
D3D12_BOX src_box = {
.left = (UINT)MAX2(region.srcOffset.x, 0),
.top = (UINT)MAX2(region.srcOffset.y, 0),
.front = (UINT)MAX2(src_z, 0),
.right = (UINT)region.srcOffset.x + region.extent.width,
.bottom = (UINT)region.srcOffset.y + region.extent.height,
.back = (UINT)src_z + depth,
};
if (!tmp_loc->pResource) {
ID3D12GraphicsCommandList1_CopyTextureRegion(cmdlist, &dst_loc,
region.dstOffset.x,
region.dstOffset.y,
dst_z, &src_loc,
&src_box);
return;
}
tmp_desc->Format =
dzn_image_get_placed_footprint_format(pdev, src->vk.format, aspect);
tmp_desc->Width = region.extent.width;
tmp_desc->Height = region.extent.height;
ID3D12Device1_GetCopyableFootprints(dev, tmp_desc,
0, 1, 0,
&tmp_loc->PlacedFootprint,
NULL, NULL, NULL);
tmp_loc->PlacedFootprint.Footprint.Depth = depth;
if (r > 0 || l > 0) {
if (cmdbuf->enhanced_barriers) {
dzn_cmd_buffer_buffer_barrier(cmdbuf, tmp_loc->pResource,
D3D12_BARRIER_SYNC_COPY, D3D12_BARRIER_SYNC_COPY,
D3D12_BARRIER_ACCESS_COPY_SOURCE, D3D12_BARRIER_ACCESS_COPY_DEST);
} else {
dzn_cmd_buffer_queue_transition_barriers(cmdbuf, tmp_loc->pResource, 0, 1,
D3D12_RESOURCE_STATE_COPY_SOURCE,
D3D12_RESOURCE_STATE_COPY_DEST,
DZN_QUEUE_TRANSITION_FLUSH);
}
}
ID3D12GraphicsCommandList1_CopyTextureRegion(cmdlist, tmp_loc, 0, 0, 0, &src_loc, &src_box);
if (cmdbuf->enhanced_barriers) {
dzn_cmd_buffer_buffer_barrier(cmdbuf, tmp_loc->pResource,
D3D12_BARRIER_SYNC_COPY, D3D12_BARRIER_SYNC_COPY,
D3D12_BARRIER_ACCESS_COPY_DEST, D3D12_BARRIER_ACCESS_COPY_SOURCE);
} else {
dzn_cmd_buffer_queue_transition_barriers(cmdbuf, tmp_loc->pResource, 0, 1,
D3D12_RESOURCE_STATE_COPY_DEST,
D3D12_RESOURCE_STATE_COPY_SOURCE,
DZN_QUEUE_TRANSITION_FLUSH);
}
tmp_desc->Format =
dzn_image_get_placed_footprint_format(pdev, dst->vk.format, aspect);
if (src_blkw != dst_blkw)
tmp_desc->Width = DIV_ROUND_UP(region.extent.width, src_blkw) * dst_blkw;
if (src_blkh != dst_blkh)
tmp_desc->Height = DIV_ROUND_UP(region.extent.height, src_blkh) * dst_blkh;
ID3D12Device1_GetCopyableFootprints(device->dev, tmp_desc,
0, 1, 0,
&tmp_loc->PlacedFootprint,
NULL, NULL, NULL);
if (src_blkd != dst_blkd) {
tmp_loc->PlacedFootprint.Footprint.Depth =
DIV_ROUND_UP(depth, src_blkd) * dst_blkd;
} else {
tmp_loc->PlacedFootprint.Footprint.Depth = region.extent.depth;
}
D3D12_BOX tmp_box = {
.left = 0,
.top = 0,
.front = 0,
.right = tmp_loc->PlacedFootprint.Footprint.Width,
.bottom = tmp_loc->PlacedFootprint.Footprint.Height,
.back = tmp_loc->PlacedFootprint.Footprint.Depth,
};
ID3D12GraphicsCommandList1_CopyTextureRegion(cmdlist, &dst_loc,
region.dstOffset.x,
region.dstOffset.y,
dst_z,
tmp_loc, &tmp_box);
}
static void
dzn_cmd_buffer_blit_prepare_src_view(struct dzn_cmd_buffer *cmdbuf,
VkImage image,
VkImageAspectFlagBits aspect,
const VkImageSubresourceLayers *subres,
struct dzn_descriptor_heap *heap,
uint32_t heap_slot)
{
struct dzn_device *device = container_of(cmdbuf->vk.base.device, struct dzn_device, vk);
VK_FROM_HANDLE(dzn_image, img, image);
VkImageViewCreateInfo iview_info = {
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
.image = image,
.format = img->vk.format,
.subresourceRange = {
.aspectMask = (VkImageAspectFlags)aspect,
.baseMipLevel = subres->mipLevel,
.levelCount = 1,
.baseArrayLayer = subres->baseArrayLayer,
.layerCount = subres->layerCount,
},
};
switch (img->vk.image_type) {
case VK_IMAGE_TYPE_1D:
iview_info.viewType = img->vk.array_layers > 1 ?
VK_IMAGE_VIEW_TYPE_1D_ARRAY : VK_IMAGE_VIEW_TYPE_1D;
break;
case VK_IMAGE_TYPE_2D:
iview_info.viewType = img->vk.array_layers > 1 ?
VK_IMAGE_VIEW_TYPE_2D_ARRAY : VK_IMAGE_VIEW_TYPE_2D;
break;
case VK_IMAGE_TYPE_3D:
iview_info.viewType = VK_IMAGE_VIEW_TYPE_3D;
break;
default:
unreachable("Invalid type");
}
struct dzn_image_view iview;
dzn_image_view_init(device, &iview, &iview_info);
dzn_descriptor_heap_write_image_view_desc(device, heap, heap_slot, false, false, &iview);
dzn_image_view_finish(&iview);
D3D12_GPU_DESCRIPTOR_HANDLE handle =
dzn_descriptor_heap_get_gpu_handle(heap, heap_slot);
ID3D12GraphicsCommandList1_SetGraphicsRootDescriptorTable(cmdbuf->cmdlist, 0, handle);
}
static void
dzn_cmd_buffer_blit_prepare_dst_view(struct dzn_cmd_buffer *cmdbuf,
struct dzn_image *img,
VkImageAspectFlagBits aspect,
uint32_t level, uint32_t layer,
const VkOffset3D *dst_offsets)
{
bool ds = aspect & (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT);
VkImageSubresourceRange range = {
.aspectMask = (VkImageAspectFlags)aspect,
.baseMipLevel = level,
.levelCount = 1,
.baseArrayLayer = layer,
.layerCount = 1,
};
if (ds) {
D3D12_DEPTH_STENCIL_VIEW_DESC desc = dzn_image_get_dsv_desc(img, &range, 0);
D3D12_CPU_DESCRIPTOR_HANDLE handle = dzn_cmd_buffer_get_dsv(cmdbuf, img, &desc);
ID3D12GraphicsCommandList1_OMSetRenderTargets(cmdbuf->cmdlist, 0, NULL, true, &handle);
if (aspect == VK_IMAGE_ASPECT_STENCIL_BIT) {
const struct dzn_physical_device *pdev = container_of(cmdbuf->vk.base.device->physical, struct dzn_physical_device, vk);
if (!pdev->options.PSSpecifiedStencilRefSupported) {
D3D12_RECT clear_rect = {
.left = dst_offsets[0].x,
.right = dst_offsets[1].x,
.top = dst_offsets[0].y,
.bottom = dst_offsets[1].y,
};
ID3D12GraphicsCommandList1_ClearDepthStencilView(cmdbuf->cmdlist, handle, D3D12_CLEAR_FLAG_STENCIL, 0.f, 0, 1, &clear_rect);
}
}
} else {
D3D12_RENDER_TARGET_VIEW_DESC desc = dzn_image_get_rtv_desc(img, &range, 0);
D3D12_CPU_DESCRIPTOR_HANDLE handle = dzn_cmd_buffer_get_rtv(cmdbuf, img, &desc);
ID3D12GraphicsCommandList1_OMSetRenderTargets(cmdbuf->cmdlist, 1, &handle, false, NULL);
}
}
static void
dzn_cmd_buffer_blit_set_pipeline(struct dzn_cmd_buffer *cmdbuf,
const struct dzn_image *src,
const struct dzn_image *dst,
VkImageAspectFlagBits aspect,
VkFilter filter,
enum dzn_blit_resolve_mode resolve_mode,
uint32_t stencil_bit)
{
struct dzn_device *device = container_of(cmdbuf->vk.base.device, struct dzn_device, vk);
struct dzn_physical_device *pdev = container_of(device->vk.physical, struct dzn_physical_device, vk);
assert(pdev->options.PSSpecifiedStencilRefSupported || aspect != VK_IMAGE_ASPECT_STENCIL_BIT || stencil_bit != 0xf);
enum pipe_format pfmt = vk_format_to_pipe_format(dst->vk.format);
VkImageUsageFlags usage =
vk_format_is_depth_or_stencil(dst->vk.format) ?
VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT :
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
struct dzn_meta_blit_key ctx_key = {
.out_format = dzn_image_get_dxgi_format(pdev, dst->vk.format, usage, aspect),
.samples = (uint32_t)src->vk.samples,
.loc = (uint32_t)(aspect == VK_IMAGE_ASPECT_DEPTH_BIT ?
FRAG_RESULT_DEPTH :
aspect == VK_IMAGE_ASPECT_STENCIL_BIT ?
FRAG_RESULT_STENCIL :
FRAG_RESULT_DATA0),
.out_type = (uint32_t)(util_format_is_pure_uint(pfmt) ? GLSL_TYPE_UINT :
util_format_is_pure_sint(pfmt) ? GLSL_TYPE_INT :
aspect == VK_IMAGE_ASPECT_STENCIL_BIT ? GLSL_TYPE_UINT :
GLSL_TYPE_FLOAT),
.sampler_dim = (uint32_t)(src->vk.image_type == VK_IMAGE_TYPE_1D ? GLSL_SAMPLER_DIM_1D :
src->vk.image_type == VK_IMAGE_TYPE_2D && src->vk.samples == 1 ? GLSL_SAMPLER_DIM_2D :
src->vk.image_type == VK_IMAGE_TYPE_2D && src->vk.samples > 1 ? GLSL_SAMPLER_DIM_MS :
GLSL_SAMPLER_DIM_3D),
.src_is_array = src->vk.array_layers > 1,
.resolve_mode = resolve_mode,
/* Filter doesn't need to be part of the key if we're not embedding a static sampler */
.linear_filter = filter == VK_FILTER_LINEAR && device->support_static_samplers,
.stencil_bit = stencil_bit,
.padding = 0,
};
const struct dzn_meta_blit *ctx =
dzn_meta_blits_get_context(device, &ctx_key);
assert(ctx);
cmdbuf->state.bindpoint[VK_PIPELINE_BIND_POINT_GRAPHICS].dirty |= DZN_CMD_BINDPOINT_DIRTY_PIPELINE;
if (cmdbuf->state.bindpoint[VK_PIPELINE_BIND_POINT_GRAPHICS].root_sig != ctx->root_sig) {
cmdbuf->state.bindpoint[VK_PIPELINE_BIND_POINT_GRAPHICS].root_sig = ctx->root_sig;
ID3D12GraphicsCommandList1_SetGraphicsRootSignature(cmdbuf->cmdlist, ctx->root_sig);
}
ID3D12GraphicsCommandList1_SetPipelineState(cmdbuf->cmdlist, ctx->pipeline_state);
}
static void
dzn_cmd_buffer_blit_set_2d_region(struct dzn_cmd_buffer *cmdbuf,
const struct dzn_image *src,
const VkImageSubresourceLayers *src_subres,
const VkOffset3D *src_offsets,
const struct dzn_image *dst,
const VkImageSubresourceLayers *dst_subres,
const VkOffset3D *dst_offsets,
bool normalize_src_coords)
{
uint32_t dst_w = u_minify(dst->vk.extent.width, dst_subres->mipLevel);
uint32_t dst_h = u_minify(dst->vk.extent.height, dst_subres->mipLevel);
uint32_t src_w = u_minify(src->vk.extent.width, src_subres->mipLevel);
uint32_t src_h = u_minify(src->vk.extent.height, src_subres->mipLevel);
float dst_pos[4] = {
(2 * (float)dst_offsets[0].x / (float)dst_w) - 1.0f, -((2 * (float)dst_offsets[0].y / (float)dst_h) - 1.0f),
(2 * (float)dst_offsets[1].x / (float)dst_w) - 1.0f, -((2 * (float)dst_offsets[1].y / (float)dst_h) - 1.0f),
};
float src_pos[4] = {
(float)src_offsets[0].x, (float)src_offsets[0].y,
(float)src_offsets[1].x, (float)src_offsets[1].y,
};
if (normalize_src_coords) {
src_pos[0] /= src_w;
src_pos[1] /= src_h;
src_pos[2] /= src_w;
src_pos[3] /= src_h;
}
float coords[] = {
dst_pos[0], dst_pos[1], src_pos[0], src_pos[1],
dst_pos[2], dst_pos[1], src_pos[2], src_pos[1],
dst_pos[0], dst_pos[3], src_pos[0], src_pos[3],
dst_pos[2], dst_pos[3], src_pos[2], src_pos[3],
};
ID3D12GraphicsCommandList1_SetGraphicsRoot32BitConstants(cmdbuf->cmdlist, 1, ARRAY_SIZE(coords), coords, 0);
D3D12_VIEWPORT vp = {
.TopLeftX = 0,
.TopLeftY = 0,
.Width = (float)dst_w,
.Height = (float)dst_h,
.MinDepth = 0,
.MaxDepth = 1,
};
ID3D12GraphicsCommandList1_RSSetViewports(cmdbuf->cmdlist, 1, &vp);
D3D12_RECT scissor = {
.left = MIN2(dst_offsets[0].x, dst_offsets[1].x),
.top = MIN2(dst_offsets[0].y, dst_offsets[1].y),
.right = MAX2(dst_offsets[0].x, dst_offsets[1].x),
.bottom = MAX2(dst_offsets[0].y, dst_offsets[1].y),
};
ID3D12GraphicsCommandList1_RSSetScissorRects(cmdbuf->cmdlist, 1, &scissor);
}
static void
dzn_cmd_buffer_blit_issue_barriers(struct dzn_cmd_buffer *cmdbuf,
struct dzn_image *src, VkImageLayout src_layout,
const VkImageSubresourceLayers *src_subres,
struct dzn_image *dst, VkImageLayout dst_layout,
const VkImageSubresourceLayers *dst_subres,
VkImageAspectFlagBits aspect,
D3D12_BARRIER_LAYOUT *restore_src_layout,
D3D12_BARRIER_LAYOUT *restore_dst_layout,
bool post)
{
VkImageSubresourceRange src_range = {
.aspectMask = aspect,
.baseMipLevel = src_subres->mipLevel,
.levelCount = 1,
.baseArrayLayer = src_subres->baseArrayLayer,
.layerCount = src_subres->layerCount,
};
VkImageSubresourceRange dst_range = {
.aspectMask = aspect,
.baseMipLevel = dst_subres->mipLevel,
.levelCount = 1,
.baseArrayLayer = dst_subres->baseArrayLayer,
.layerCount = dst_subres->layerCount,
};
if (!post) {
if (cmdbuf->enhanced_barriers) {
D3D12_BARRIER_LAYOUT dst_new_layout = (aspect & (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)) ?
D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_WRITE : D3D12_BARRIER_LAYOUT_RENDER_TARGET;
*restore_src_layout = dzn_cmd_buffer_require_layout(cmdbuf, src, src_layout,
D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_GENERIC_READ,
&src_range);
*restore_dst_layout = dzn_cmd_buffer_require_layout(cmdbuf, dst,
dst_layout,
dst_new_layout,
&dst_range);
} else {
VkImageLayout dst_new_layout = (aspect & (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)) ?
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
dzn_cmd_buffer_queue_image_range_layout_transition(cmdbuf, src, &src_range,
src_layout,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
DZN_QUEUE_TRANSITION_FLUSH);
dzn_cmd_buffer_queue_image_range_layout_transition(cmdbuf, dst, &dst_range,
dst_layout,
dst_new_layout,
DZN_QUEUE_TRANSITION_FLUSH);
}
} else {
if (cmdbuf->enhanced_barriers) {
dzn_cmd_buffer_restore_layout(cmdbuf, src,
D3D12_BARRIER_SYNC_PIXEL_SHADING, D3D12_BARRIER_ACCESS_SHADER_RESOURCE,
D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_GENERIC_READ, *restore_src_layout,
&src_range);
if ((aspect & (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT))) {
dzn_cmd_buffer_restore_layout(cmdbuf, dst,
D3D12_BARRIER_SYNC_DEPTH_STENCIL, D3D12_BARRIER_ACCESS_DEPTH_STENCIL_WRITE,
D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_WRITE, *restore_dst_layout,
&dst_range);
} else {
dzn_cmd_buffer_restore_layout(cmdbuf, dst,
D3D12_BARRIER_SYNC_RENDER_TARGET, D3D12_BARRIER_ACCESS_RENDER_TARGET,
D3D12_BARRIER_LAYOUT_RENDER_TARGET, *restore_dst_layout,
&dst_range);
}
} else {
VkImageLayout dst_new_layout = (aspect & (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)) ?
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
dzn_cmd_buffer_queue_image_range_layout_transition(cmdbuf, src, &src_range,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
src_layout,
DZN_QUEUE_TRANSITION_FLUSH);
dzn_cmd_buffer_queue_image_range_layout_transition(cmdbuf, dst, &dst_range,
dst_new_layout,
dst_layout,
DZN_QUEUE_TRANSITION_FLUSH);
}
}
}
static void
dzn_cmd_buffer_blit_region(struct dzn_cmd_buffer *cmdbuf,
const VkBlitImageInfo2 *info,
struct dzn_descriptor_heap *heap,
uint32_t *heap_slot,
struct dzn_descriptor_heap *sampler_heap,
uint32_t sampler_heap_slot,
uint32_t r)
{
VK_FROM_HANDLE(dzn_image, src, info->srcImage);
VK_FROM_HANDLE(dzn_image, dst, info->dstImage);
const VkImageBlit2 *region = &info->pRegions[r];
bool src_is_3d = src->vk.image_type == VK_IMAGE_TYPE_3D;
bool dst_is_3d = dst->vk.image_type == VK_IMAGE_TYPE_3D;
const struct dzn_device *device = container_of(cmdbuf->vk.base.device, struct dzn_device, vk);
const struct dzn_physical_device *pdev = container_of(device->vk.physical, struct dzn_physical_device, vk);
bool support_stencil_blit = pdev->options.PSSpecifiedStencilRefSupported;
uint32_t stencil_bit = support_stencil_blit ? 0xf : 0;
uint32_t stencil_bit_root_param_slot = 2;
assert(device->support_static_samplers == (sampler_heap == NULL));
dzn_foreach_aspect(aspect, region->srcSubresource.aspectMask) {
D3D12_BARRIER_LAYOUT restore_src_layout = D3D12_BARRIER_LAYOUT_COMMON;
D3D12_BARRIER_LAYOUT restore_dst_layout = D3D12_BARRIER_LAYOUT_COMMON;
dzn_cmd_buffer_blit_set_pipeline(cmdbuf, src, dst, aspect, info->filter, dzn_blit_resolve_none, stencil_bit);
dzn_cmd_buffer_blit_issue_barriers(cmdbuf,
src, info->srcImageLayout, &region->srcSubresource,
dst, info->dstImageLayout, &region->dstSubresource,
aspect, &restore_src_layout, &restore_dst_layout, false);
dzn_cmd_buffer_blit_prepare_src_view(cmdbuf, info->srcImage,
aspect, &region->srcSubresource,
heap, (*heap_slot)++);
dzn_cmd_buffer_blit_set_2d_region(cmdbuf,
src, &region->srcSubresource, region->srcOffsets,
dst, &region->dstSubresource, region->dstOffsets,
src->vk.samples == 1);
uint32_t dst_depth =
region->dstOffsets[1].z > region->dstOffsets[0].z ?
region->dstOffsets[1].z - region->dstOffsets[0].z :
region->dstOffsets[0].z - region->dstOffsets[1].z;
uint32_t src_depth =
region->srcOffsets[1].z > region->srcOffsets[0].z ?
region->srcOffsets[1].z - region->srcOffsets[0].z :
region->srcOffsets[0].z - region->srcOffsets[1].z;
uint32_t layer_count = dzn_get_layer_count(src, &region->srcSubresource);
uint32_t dst_level = region->dstSubresource.mipLevel;
float src_slice_step = src_is_3d ? (float)src_depth / dst_depth : 1;
if (region->srcOffsets[0].z > region->srcOffsets[1].z)
src_slice_step = -src_slice_step;
float src_z_coord =
src_is_3d ? (float)region->srcOffsets[0].z + (src_slice_step * 0.5f) : 0;
uint32_t slice_count = dst_is_3d ? dst_depth : layer_count;
uint32_t dst_z_coord =
dst_is_3d ? region->dstOffsets[0].z : region->dstSubresource.baseArrayLayer;
if (region->dstOffsets[0].z > region->dstOffsets[1].z)
dst_z_coord--;
uint32_t dst_slice_step = region->dstOffsets[0].z < region->dstOffsets[1].z ?
1 : -1;
/* Normalize the src coordinates/step */
if (src_is_3d) {
src_z_coord /= src->vk.extent.depth;
src_slice_step /= src->vk.extent.depth;
}
for (uint32_t slice = 0; slice < slice_count; slice++) {
dzn_cmd_buffer_blit_prepare_dst_view(cmdbuf, dst, aspect, dst_level, dst_z_coord, region->dstOffsets);
ID3D12GraphicsCommandList1_SetGraphicsRoot32BitConstants(cmdbuf->cmdlist, 1, 1, &src_z_coord, 16);
if (!device->support_static_samplers) {
ID3D12GraphicsCommandList1_SetGraphicsRootDescriptorTable(cmdbuf->cmdlist, 2, dzn_descriptor_heap_get_gpu_handle(sampler_heap, sampler_heap_slot));
stencil_bit_root_param_slot++;
}
if (aspect == VK_IMAGE_ASPECT_STENCIL_BIT && !support_stencil_blit) {
cmdbuf->state.dirty |= DZN_CMD_DIRTY_STENCIL_REF;
ID3D12GraphicsCommandList1_OMSetStencilRef(cmdbuf->cmdlist, 0xff);
for (stencil_bit = 0; stencil_bit < 8; ++stencil_bit) {
dzn_cmd_buffer_blit_set_pipeline(cmdbuf, src, dst, aspect, info->filter, dzn_blit_resolve_none, stencil_bit);
ID3D12GraphicsCommandList1_SetGraphicsRoot32BitConstant(cmdbuf->cmdlist, stencil_bit_root_param_slot, (1 << stencil_bit), 0);
ID3D12GraphicsCommandList1_DrawInstanced(cmdbuf->cmdlist, 4, 1, 0, 0);
}
} else {
ID3D12GraphicsCommandList1_DrawInstanced(cmdbuf->cmdlist, 4, 1, 0, 0);
}
src_z_coord += src_slice_step;
dst_z_coord += dst_slice_step;
}
dzn_cmd_buffer_blit_issue_barriers(cmdbuf,
src, info->srcImageLayout, &region->srcSubresource,
dst, info->dstImageLayout, &region->dstSubresource,
aspect, &restore_src_layout, &restore_dst_layout, true);
}
}
static enum dzn_blit_resolve_mode
get_blit_resolve_mode(VkResolveModeFlagBits mode)
{
switch (mode) {
case VK_RESOLVE_MODE_AVERAGE_BIT: return dzn_blit_resolve_average;
case VK_RESOLVE_MODE_MIN_BIT: return dzn_blit_resolve_min;
case VK_RESOLVE_MODE_MAX_BIT: return dzn_blit_resolve_max;
case VK_RESOLVE_MODE_SAMPLE_ZERO_BIT: return dzn_blit_resolve_sample_zero;
default: unreachable("Unexpected resolve mode");
}
}
static void
dzn_cmd_buffer_resolve_region(struct dzn_cmd_buffer *cmdbuf,
const VkResolveImageInfo2 *info,
VkResolveModeFlags mode,
struct dzn_descriptor_heap *heap,
uint32_t *heap_slot,
struct dzn_descriptor_heap *sampler_heap,
uint32_t sampler_heap_slot,
uint32_t r)
{
VK_FROM_HANDLE(dzn_image, src, info->srcImage);
VK_FROM_HANDLE(dzn_image, dst, info->dstImage);
const VkImageResolve2 *region = &info->pRegions[r];
const struct dzn_device *device = container_of(cmdbuf->vk.base.device, struct dzn_device, vk);
const struct dzn_physical_device *pdev = container_of(device->vk.physical, struct dzn_physical_device, vk);
bool support_stencil_blit = pdev->options.PSSpecifiedStencilRefSupported;
uint32_t stencil_bit = support_stencil_blit ? 0xf : 0;
uint32_t stencil_bit_root_param_slot = 2;
assert(device->support_static_samplers == (sampler_heap == NULL));
enum dzn_blit_resolve_mode resolve_mode = get_blit_resolve_mode(mode);
dzn_foreach_aspect(aspect, region->srcSubresource.aspectMask) {
D3D12_BARRIER_LAYOUT restore_src_layout = D3D12_BARRIER_LAYOUT_COMMON;
D3D12_BARRIER_LAYOUT restore_dst_layout = D3D12_BARRIER_LAYOUT_COMMON;
dzn_cmd_buffer_blit_set_pipeline(cmdbuf, src, dst, aspect, VK_FILTER_NEAREST, resolve_mode, stencil_bit);
dzn_cmd_buffer_blit_issue_barriers(cmdbuf,
src, info->srcImageLayout, &region->srcSubresource,
dst, info->dstImageLayout, &region->dstSubresource,
aspect, &restore_src_layout, &restore_dst_layout, false);
dzn_cmd_buffer_blit_prepare_src_view(cmdbuf, info->srcImage, aspect,
&region->srcSubresource,
heap, (*heap_slot)++);
VkOffset3D src_offset[2] = {
{
.x = region->srcOffset.x,
.y = region->srcOffset.y,
},
{
.x = (int32_t)(region->srcOffset.x + region->extent.width),
.y = (int32_t)(region->srcOffset.y + region->extent.height),
},
};
VkOffset3D dst_offset[2] = {
{
.x = region->dstOffset.x,
.y = region->dstOffset.y,
},
{
.x = (int32_t)(region->dstOffset.x + region->extent.width),
.y = (int32_t)(region->dstOffset.y + region->extent.height),
},
};
dzn_cmd_buffer_blit_set_2d_region(cmdbuf,
src, &region->srcSubresource, src_offset,
dst, &region->dstSubresource, dst_offset,
false);
uint32_t layer_count = dzn_get_layer_count(src, &region->srcSubresource);
for (uint32_t layer = 0; layer < layer_count; layer++) {
float src_z_coord = layer;
dzn_cmd_buffer_blit_prepare_dst_view(cmdbuf,
dst, aspect, region->dstSubresource.mipLevel,
region->dstSubresource.baseArrayLayer + layer,
dst_offset);
ID3D12GraphicsCommandList1_SetGraphicsRoot32BitConstants(cmdbuf->cmdlist, 1, 1, &src_z_coord, 16);
if (!device->support_static_samplers) {
ID3D12GraphicsCommandList1_SetGraphicsRootDescriptorTable(cmdbuf->cmdlist, 2, dzn_descriptor_heap_get_gpu_handle(sampler_heap, sampler_heap_slot));
stencil_bit_root_param_slot++;
}
if (aspect == VK_IMAGE_ASPECT_STENCIL_BIT && !support_stencil_blit) {
cmdbuf->state.dirty |= DZN_CMD_DIRTY_STENCIL_REF;
ID3D12GraphicsCommandList1_OMSetStencilRef(cmdbuf->cmdlist8, 0xff);
for (stencil_bit = 0; stencil_bit < 8; ++stencil_bit) {
dzn_cmd_buffer_blit_set_pipeline(cmdbuf, src, dst, aspect, VK_FILTER_NEAREST, resolve_mode, stencil_bit);
ID3D12GraphicsCommandList1_SetGraphicsRoot32BitConstant(cmdbuf->cmdlist, stencil_bit_root_param_slot, (1 << stencil_bit), 0);
ID3D12GraphicsCommandList1_DrawInstanced(cmdbuf->cmdlist, 4, 1, 0, 0);
}
} else {
ID3D12GraphicsCommandList1_DrawInstanced(cmdbuf->cmdlist, 4, 1, 0, 0);
}
}
dzn_cmd_buffer_blit_issue_barriers(cmdbuf,
src, info->srcImageLayout, &region->srcSubresource,
dst, info->dstImageLayout, &region->dstSubresource,
aspect, &restore_src_layout, &restore_dst_layout, true);
}
}
static void
dzn_cmd_buffer_update_pipeline(struct dzn_cmd_buffer *cmdbuf, uint32_t bindpoint)
{
const struct dzn_pipeline *pipeline = cmdbuf->state.bindpoint[bindpoint].pipeline;
if (!pipeline)
return;
struct dzn_device *device = container_of(cmdbuf->vk.base.device, struct dzn_device, vk);
ID3D12PipelineState *old_pipeline_state =
cmdbuf->state.pipeline ? cmdbuf->state.pipeline->state : NULL;
uint32_t view_instance_mask = 0;
if (cmdbuf->state.bindpoint[bindpoint].dirty & DZN_CMD_BINDPOINT_DIRTY_PIPELINE) {
if (cmdbuf->state.bindpoint[bindpoint].root_sig != pipeline->root.sig) {
cmdbuf->state.bindpoint[bindpoint].root_sig = pipeline->root.sig;
/* Changing root signature always requires re-binding descriptor heaps */
cmdbuf->state.bindpoint[bindpoint].dirty |= DZN_CMD_BINDPOINT_DIRTY_HEAPS;
if (device->bindless) {
/* Note: The D3D12 spec for descriptor heap indexing requires that the descriptor heaps
* are bound *before* the root signature. */
bool bind_heaps = false;
dzn_foreach_pool_type(type) {
if (cmdbuf->state.heaps[type] != &device->device_heaps[type].heap) {
bind_heaps = true;
cmdbuf->state.heaps[type] = &device->device_heaps[type].heap;
}
}
if (bind_heaps) {
ID3D12DescriptorHeap *heaps[NUM_POOL_TYPES];
dzn_foreach_pool_type(type)
heaps[type] = cmdbuf->state.heaps[type]->heap;
ID3D12GraphicsCommandList1_SetDescriptorHeaps(cmdbuf->cmdlist, NUM_POOL_TYPES, heaps);
}
}
if (bindpoint == VK_PIPELINE_BIND_POINT_GRAPHICS)
ID3D12GraphicsCommandList1_SetGraphicsRootSignature(cmdbuf->cmdlist, pipeline->root.sig);
else
ID3D12GraphicsCommandList1_SetComputeRootSignature(cmdbuf->cmdlist, pipeline->root.sig);
}
if (bindpoint == VK_PIPELINE_BIND_POINT_GRAPHICS) {
struct dzn_graphics_pipeline *gfx =
(struct dzn_graphics_pipeline *)pipeline;
ID3D12GraphicsCommandList1_IASetPrimitiveTopology(cmdbuf->cmdlist, gfx->ia.topology);
dzn_graphics_pipeline_get_state(gfx, &cmdbuf->state.pipeline_variant);
if (gfx->multiview.native_view_instancing)
view_instance_mask = gfx->multiview.view_mask;
else
view_instance_mask = 1;
if (gfx->zsa.dynamic_depth_bias && gfx->use_gs_for_polygon_mode_point)
cmdbuf->state.bindpoint[bindpoint].dirty |= DZN_CMD_BINDPOINT_DIRTY_SYSVALS;
}
}
ID3D12PipelineState *new_pipeline_state = pipeline->state;
if (old_pipeline_state != new_pipeline_state) {
ID3D12GraphicsCommandList1_SetPipelineState(cmdbuf->cmdlist, pipeline->state);
cmdbuf->state.pipeline = pipeline;
}
/* Deferring this until after the pipeline has been set due to an NVIDIA driver bug
* when view instancing mask is set with no pipeline bound. */
if (view_instance_mask)
ID3D12GraphicsCommandList1_SetViewInstanceMask(cmdbuf->cmdlist, view_instance_mask);
}
static void
dzn_cmd_buffer_update_heaps(struct dzn_cmd_buffer *cmdbuf, uint32_t bindpoint)
{
struct dzn_device *device = container_of(cmdbuf->vk.base.device, struct dzn_device, vk);
struct dzn_descriptor_state *desc_state =
&cmdbuf->state.bindpoint[bindpoint].desc_state;
struct dzn_descriptor_heap *new_heaps[NUM_POOL_TYPES] = {
desc_state->heaps[D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV],
desc_state->heaps[D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER]
};
uint32_t new_heap_offsets[NUM_POOL_TYPES] = { 0 };
bool update_root_desc_table[NUM_POOL_TYPES] = { 0 };
const struct dzn_pipeline *pipeline =
cmdbuf->state.bindpoint[bindpoint].pipeline;
/* The set of dirty bits that are cleared by running this function. Notably,
* for bindless, descriptor sets that are bound but unused by the currently
* set pipeline are not processed, meaning their dirty bits should persist
* until such a point as a pipeline does use them. For not-bindless,
* all sets are processed. */
uint32_t dirty_bits_bindless =
(pipeline->dynamic_buffer_count ? DZN_CMD_BINDPOINT_DIRTY_DYNAMIC_BUFFERS : 0) |
(((DZN_CMD_BINDPOINT_DIRTY_DESC_SET0 << pipeline->set_count) - 1) & DZN_CMD_BINDPOINT_DIRTY_DESC_SETS);
uint32_t dirty_bits = (device->bindless ? dirty_bits_bindless : DZN_CMD_BINDPOINT_DIRTY_DESC_SETS | DZN_CMD_BINDPOINT_DIRTY_DYNAMIC_BUFFERS);
if (!(cmdbuf->state.bindpoint[bindpoint].dirty & dirty_bits))
return;
dzn_foreach_pool_type (type) {
if (device->bindless) {
new_heaps[type] = &device->device_heaps[type].heap;
} else {
uint32_t desc_count = pipeline->desc_count[type];
if (!desc_count)
continue;
struct dzn_descriptor_heap_pool *pool =
type == D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV ?
&cmdbuf->cbv_srv_uav_pool : &cmdbuf->sampler_pool;
struct dzn_descriptor_heap *dst_heap = NULL;
uint32_t dst_heap_offset = 0;
dzn_descriptor_heap_pool_alloc_slots(pool, device, desc_count,
&dst_heap, &dst_heap_offset);
new_heap_offsets[type] = dst_heap_offset;
update_root_desc_table[type] = true;
for (uint32_t s = 0; s < MAX_SETS; s++) {
const struct dzn_descriptor_set *set = desc_state->sets[s].set;
if (!set) continue;
uint32_t set_heap_offset = pipeline->sets[s].heap_offsets[type];
uint32_t set_desc_count = MIN2(pipeline->sets[s].range_desc_count[type], set->heap_sizes[type]);
if (set_desc_count) {
dzn_descriptor_heap_copy(device, dst_heap, dst_heap_offset + set_heap_offset,
&set->pool->heaps[type], set->heap_offsets[type],
set_desc_count, type);
}
if (type == D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV) {
uint32_t dynamic_buffer_count = pipeline->sets[s].dynamic_buffer_count;
for (uint32_t o = 0; o < dynamic_buffer_count; o++) {
struct dzn_buffer_desc bdesc = set->dynamic_buffers[o];
if (!bdesc.buffer)
continue;
bdesc.offset += desc_state->sets[s].dynamic_offsets[o];
bool primary_is_writable = bdesc.type == VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC;
uint32_t desc_heap_offset = pipeline->sets[s].dynamic_buffer_heap_offsets[o].primary;
dzn_descriptor_heap_write_buffer_desc(device, dst_heap,
dst_heap_offset + set_heap_offset + desc_heap_offset,
primary_is_writable, &bdesc);
if (pipeline->sets[s].dynamic_buffer_heap_offsets[o].alt != ~0) {
assert(primary_is_writable);
desc_heap_offset = pipeline->sets[s].dynamic_buffer_heap_offsets[o].alt;
dzn_descriptor_heap_write_buffer_desc(device, dst_heap,
dst_heap_offset + set_heap_offset + desc_heap_offset,
false, &bdesc);
}
}
}
}
new_heaps[type] = dst_heap;
}
}
if (new_heaps[D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV] != cmdbuf->state.heaps[D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV] ||
new_heaps[D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER] != cmdbuf->state.heaps[D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER]) {
ID3D12DescriptorHeap *desc_heaps[2];
uint32_t num_desc_heaps = 0;
if (new_heaps[D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV])
desc_heaps[num_desc_heaps++] = new_heaps[D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV]->heap;
if (new_heaps[D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER])
desc_heaps[num_desc_heaps++] = new_heaps[D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER]->heap;
ID3D12GraphicsCommandList1_SetDescriptorHeaps(cmdbuf->cmdlist, num_desc_heaps, desc_heaps);
for (unsigned h = 0; h < ARRAY_SIZE(cmdbuf->state.heaps); h++)
cmdbuf->state.heaps[h] = new_heaps[h];
}
if (!device->bindless) {
for (uint32_t r = 0; r < pipeline->root.sets_param_count; r++) {
D3D12_DESCRIPTOR_HEAP_TYPE type = pipeline->root.type[r];
if (!update_root_desc_table[type])
continue;
D3D12_GPU_DESCRIPTOR_HANDLE handle =
dzn_descriptor_heap_get_gpu_handle(new_heaps[type], new_heap_offsets[type]);
if (bindpoint == VK_PIPELINE_BIND_POINT_GRAPHICS)
ID3D12GraphicsCommandList1_SetGraphicsRootDescriptorTable(cmdbuf->cmdlist, r, handle);
else
ID3D12GraphicsCommandList1_SetComputeRootDescriptorTable(cmdbuf->cmdlist, r, handle);
}
}
if (device->bindless) {
for (uint32_t s = 0; s < pipeline->set_count; ++s) {
const struct dzn_descriptor_set *set = desc_state->sets[s].set;
if (!set || !set->pool->bindless.buf)
continue;
uint32_t dirty_bit = DZN_CMD_BINDPOINT_DIRTY_DESC_SET0 << s;
if (cmdbuf->state.bindpoint[bindpoint].dirty & dirty_bit) {
uint64_t gpuva = set->pool->bindless.gpuva + (set->heap_offsets[0] * sizeof(struct dxil_spirv_bindless_entry));
if (bindpoint == VK_PIPELINE_BIND_POINT_GRAPHICS)
ID3D12GraphicsCommandList1_SetGraphicsRootShaderResourceView(cmdbuf->cmdlist, s, gpuva);
else
ID3D12GraphicsCommandList1_SetComputeRootShaderResourceView(cmdbuf->cmdlist, s, gpuva);
}
}
if (pipeline->dynamic_buffer_count &&
(cmdbuf->state.bindpoint[bindpoint].dirty & DZN_CMD_BINDPOINT_DIRTY_DYNAMIC_BUFFERS)) {
ID3D12Resource *dynamic_buffer_buf = NULL;
uint64_t dynamic_buffer_buf_offset;
VkResult result =
dzn_cmd_buffer_alloc_internal_buf(cmdbuf, sizeof(struct dxil_spirv_bindless_entry) * pipeline->dynamic_buffer_count,
DZN_INTERNAL_BUF_UPLOAD,
D3D12_RESOURCE_STATE_GENERIC_READ,
D3D12_RAW_UAV_SRV_BYTE_ALIGNMENT,
&dynamic_buffer_buf,
&dynamic_buffer_buf_offset);
if (result != VK_SUCCESS)
return;
uint64_t gpuva = ID3D12Resource_GetGPUVirtualAddress(dynamic_buffer_buf) + dynamic_buffer_buf_offset;
struct dxil_spirv_bindless_entry *map;
ID3D12Resource_Map(dynamic_buffer_buf, 0, NULL, (void **)&map);
map += (dynamic_buffer_buf_offset / sizeof(*map));
for (uint32_t s = 0; s < MAX_SETS; ++s) {
const struct dzn_descriptor_set *set = desc_state->sets[s].set;
if (!set)
continue;
uint32_t dynamic_buffer_count = pipeline->sets[s].dynamic_buffer_count;
for (uint32_t o = 0; o < dynamic_buffer_count; o++) {
const struct dzn_buffer_desc *bdesc = &set->dynamic_buffers[o];
volatile struct dxil_spirv_bindless_entry *map_entry = &map[pipeline->sets[s].dynamic_buffer_heap_offsets[o].primary];
struct dzn_buffer_desc bdesc_updated = *bdesc;
bdesc_updated.offset += cmdbuf->state.bindpoint[bindpoint].desc_state.sets[s].dynamic_offsets[o];
dzn_buffer_get_bindless_buffer_descriptor(device, &bdesc_updated, map_entry);
}
}
ID3D12Resource_Unmap(dynamic_buffer_buf, 0, NULL);
if (bindpoint == VK_PIPELINE_BIND_POINT_GRAPHICS)
ID3D12GraphicsCommandList1_SetGraphicsRootShaderResourceView(cmdbuf->cmdlist,
pipeline->root.dynamic_buffer_bindless_param_idx,
gpuva);
else
ID3D12GraphicsCommandList1_SetComputeRootShaderResourceView(cmdbuf->cmdlist,
pipeline->root.dynamic_buffer_bindless_param_idx,
gpuva);
}
}
cmdbuf->state.bindpoint[bindpoint].dirty &= ~dirty_bits;
}
static void
dzn_cmd_buffer_update_sysvals(struct dzn_cmd_buffer *cmdbuf, uint32_t bindpoint)
{
if (!(cmdbuf->state.bindpoint[bindpoint].dirty & DZN_CMD_BINDPOINT_DIRTY_SYSVALS))
return;
const struct dzn_pipeline *pipeline = cmdbuf->state.bindpoint[bindpoint].pipeline;
uint32_t sysval_cbv_param_idx = pipeline->root.sysval_cbv_param_idx;
if (bindpoint == VK_PIPELINE_BIND_POINT_GRAPHICS) {
ID3D12GraphicsCommandList1_SetGraphicsRoot32BitConstants(cmdbuf->cmdlist, sysval_cbv_param_idx,
sizeof(cmdbuf->state.sysvals.gfx) / 4,
&cmdbuf->state.sysvals.gfx, 0);
} else {
ID3D12GraphicsCommandList1_SetComputeRoot32BitConstants(cmdbuf->cmdlist, sysval_cbv_param_idx,
sizeof(cmdbuf->state.sysvals.compute) / 4,
&cmdbuf->state.sysvals.compute, 0);
}
cmdbuf->state.bindpoint[bindpoint].dirty &= ~DZN_CMD_BINDPOINT_DIRTY_SYSVALS;
}
static void
dzn_cmd_buffer_update_viewports(struct dzn_cmd_buffer *cmdbuf)
{
const struct dzn_graphics_pipeline *pipeline =
(const struct dzn_graphics_pipeline *)cmdbuf->state.pipeline;
if (!(cmdbuf->state.dirty & DZN_CMD_DIRTY_VIEWPORTS) ||
!pipeline->vp.count)
return;
ID3D12GraphicsCommandList1_RSSetViewports(cmdbuf->cmdlist, pipeline->vp.count, cmdbuf->state.viewports);
}
static void
dzn_cmd_buffer_update_scissors(struct dzn_cmd_buffer *cmdbuf)
{
const struct dzn_graphics_pipeline *pipeline =
(const struct dzn_graphics_pipeline *)cmdbuf->state.pipeline;
if (!(cmdbuf->state.dirty & DZN_CMD_DIRTY_SCISSORS))
return;
if (!pipeline->scissor.count) {
/* Apply a scissor delimiting the render area. */
ID3D12GraphicsCommandList1_RSSetScissorRects(cmdbuf->cmdlist, 1, &cmdbuf->state.render.area);
return;
}
D3D12_RECT scissors[MAX_SCISSOR];
memcpy(scissors, cmdbuf->state.scissors, sizeof(D3D12_RECT) * pipeline->scissor.count);
for (uint32_t i = 0; i < pipeline->scissor.count; i++) {
scissors[i].left = MAX2(scissors[i].left, cmdbuf->state.render.area.left);
scissors[i].top = MAX2(scissors[i].top, cmdbuf->state.render.area.top);
scissors[i].right = MIN2(scissors[i].right, cmdbuf->state.render.area.right);
scissors[i].bottom = MIN2(scissors[i].bottom, cmdbuf->state.render.area.bottom);
}
ID3D12GraphicsCommandList1_RSSetScissorRects(cmdbuf->cmdlist, pipeline->scissor.count, scissors);
}
static void
dzn_cmd_buffer_update_vbviews(struct dzn_cmd_buffer *cmdbuf)
{
unsigned start, end;
BITSET_FOREACH_RANGE(start, end, cmdbuf->state.vb.dirty, MAX_VBS)
ID3D12GraphicsCommandList1_IASetVertexBuffers(cmdbuf->cmdlist, start, end - start, &cmdbuf->state.vb.views[start]);
BITSET_CLEAR_RANGE(cmdbuf->state.vb.dirty, 0, MAX_VBS);
}
static void
dzn_cmd_buffer_update_ibview(struct dzn_cmd_buffer *cmdbuf)
{
if (!(cmdbuf->state.dirty & DZN_CMD_DIRTY_IB))
return;
ID3D12GraphicsCommandList1_IASetIndexBuffer(cmdbuf->cmdlist, &cmdbuf->state.ib.view);
}
static void
dzn_cmd_buffer_update_push_constants(struct dzn_cmd_buffer *cmdbuf, uint32_t bindpoint)
{
struct dzn_cmd_buffer_push_constant_state *state =
bindpoint == VK_PIPELINE_BIND_POINT_GRAPHICS ?
&cmdbuf->state.push_constant.gfx : &cmdbuf->state.push_constant.compute;
uint32_t offset = state->offset / 4;
uint32_t end = ALIGN(state->end, 4) / 4;
uint32_t count = end - offset;
if (!count)
return;
uint32_t slot = cmdbuf->state.pipeline->root.push_constant_cbv_param_idx;
uint32_t *vals = state->values + offset;
if (bindpoint == VK_PIPELINE_BIND_POINT_GRAPHICS)
ID3D12GraphicsCommandList1_SetGraphicsRoot32BitConstants(cmdbuf->cmdlist, slot, count, vals, offset);
else
ID3D12GraphicsCommandList1_SetComputeRoot32BitConstants(cmdbuf->cmdlist, slot, count, vals, offset);
state->offset = 0;
state->end = 0;
}
static void
dzn_cmd_buffer_update_zsa(struct dzn_cmd_buffer *cmdbuf)
{
struct dzn_physical_device *pdev =
container_of(cmdbuf->vk.base.device->physical, struct dzn_physical_device, vk);
if (cmdbuf->state.dirty & DZN_CMD_DIRTY_STENCIL_REF) {
const struct dzn_graphics_pipeline *gfx = (const struct dzn_graphics_pipeline *)
cmdbuf->state.bindpoint[VK_PIPELINE_BIND_POINT_GRAPHICS].pipeline;
if (cmdbuf->cmdlist8 &&
pdev->options14.IndependentFrontAndBackStencilRefMaskSupported) {
ID3D12GraphicsCommandList8_OMSetFrontAndBackStencilRef(cmdbuf->cmdlist8,
cmdbuf->state.zsa.stencil_test.front.ref,
cmdbuf->state.zsa.stencil_test.back.ref);
} else {
uint32_t ref =
gfx->zsa.stencil_test.front.uses_ref ?
cmdbuf->state.zsa.stencil_test.front.ref :
cmdbuf->state.zsa.stencil_test.back.ref;
ID3D12GraphicsCommandList1_OMSetStencilRef(cmdbuf->cmdlist, ref);
}
}
}
static void
dzn_cmd_buffer_update_blend_constants(struct dzn_cmd_buffer *cmdbuf)
{
if (cmdbuf->state.dirty & DZN_CMD_DIRTY_BLEND_CONSTANTS)
ID3D12GraphicsCommandList1_OMSetBlendFactor(cmdbuf->cmdlist,
cmdbuf->state.blend.constants);
}
static void
dzn_cmd_buffer_update_depth_bounds(struct dzn_cmd_buffer *cmdbuf)
{
if (cmdbuf->state.dirty & DZN_CMD_DIRTY_DEPTH_BOUNDS) {
ID3D12GraphicsCommandList1_OMSetDepthBounds(cmdbuf->cmdlist,
cmdbuf->state.zsa.depth_bounds.min,
cmdbuf->state.zsa.depth_bounds.max);
}
}
static void
dzn_cmd_buffer_update_depth_bias(struct dzn_cmd_buffer *cmdbuf)
{
if (cmdbuf->state.dirty & DZN_CMD_DIRTY_DEPTH_BIAS) {
assert(cmdbuf->cmdlist9);
ID3D12GraphicsCommandList9_RSSetDepthBias(cmdbuf->cmdlist9,
cmdbuf->state.pipeline_variant.depth_bias.constant_factor,
cmdbuf->state.pipeline_variant.depth_bias.clamp,
cmdbuf->state.pipeline_variant.depth_bias.slope_factor);
}
}
static VkResult
dzn_cmd_buffer_triangle_fan_create_index(struct dzn_cmd_buffer *cmdbuf, uint32_t *vertex_count)
{
uint8_t index_size = *vertex_count <= 0xffff ? 2 : 4;
uint32_t triangle_count = MAX2(*vertex_count, 2) - 2;
*vertex_count = triangle_count * 3;
if (!*vertex_count)
return VK_SUCCESS;
ID3D12Resource *index_buf;
uint64_t index_offset;
VkResult result =
dzn_cmd_buffer_alloc_internal_buf(cmdbuf, *vertex_count * index_size,
DZN_INTERNAL_BUF_UPLOAD,
D3D12_RESOURCE_STATE_GENERIC_READ,
index_size,
&index_buf,
&index_offset);
if (result != VK_SUCCESS)
return result;
void *cpu_ptr;
ID3D12Resource_Map(index_buf, 0, NULL, &cpu_ptr);
cpu_ptr = (uint8_t *)cpu_ptr + index_offset;
/* TODO: VK_PROVOKING_VERTEX_MODE_LAST_VERTEX_EXT */
if (index_size == 2) {
uint16_t *indices = (uint16_t *)cpu_ptr;
for (uint32_t t = 0; t < triangle_count; t++) {
indices[t * 3] = t + 1;
indices[(t * 3) + 1] = t + 2;
indices[(t * 3) + 2] = 0;
}
cmdbuf->state.ib.view.Format = DXGI_FORMAT_R16_UINT;
} else {
uint32_t *indices = (uint32_t *)cpu_ptr;
for (uint32_t t = 0; t < triangle_count; t++) {
indices[t * 3] = t + 1;
indices[(t * 3) + 1] = t + 2;
indices[(t * 3) + 2] = 0;
}
cmdbuf->state.ib.view.Format = DXGI_FORMAT_R32_UINT;
}
cmdbuf->state.ib.view.SizeInBytes = *vertex_count * index_size;
cmdbuf->state.ib.view.BufferLocation = ID3D12Resource_GetGPUVirtualAddress(index_buf) + index_offset;
cmdbuf->state.dirty |= DZN_CMD_DIRTY_IB;
return VK_SUCCESS;
}
static VkResult
dzn_cmd_buffer_triangle_fan_rewrite_index(struct dzn_cmd_buffer *cmdbuf,
uint32_t *index_count,
uint32_t *first_index)
{
struct dzn_device *device = container_of(cmdbuf->vk.base.device, struct dzn_device, vk);
uint32_t triangle_count = MAX2(*index_count, 2) - 2;
*index_count = triangle_count * 3;
if (!*index_count)
return VK_SUCCESS;
/* New index is always 32bit to make the compute shader rewriting the
* index simpler */
ID3D12Resource *new_index_buf;
VkResult result =
dzn_cmd_buffer_alloc_internal_buf(cmdbuf, *index_count * 4,
DZN_INTERNAL_BUF_DEFAULT,
D3D12_RESOURCE_STATE_UNORDERED_ACCESS,
4,
&new_index_buf,
NULL);
if (result != VK_SUCCESS)
return result;
D3D12_GPU_VIRTUAL_ADDRESS old_index_buf_gpu =
cmdbuf->state.ib.view.BufferLocation;
ASSERTED const struct dzn_graphics_pipeline *gfx_pipeline = (const struct dzn_graphics_pipeline *)
cmdbuf->state.bindpoint[VK_PIPELINE_BIND_POINT_GRAPHICS].pipeline;
ASSERTED bool prim_restart =
dzn_graphics_pipeline_get_desc_template(gfx_pipeline, ib_strip_cut) != NULL;
assert(!prim_restart);
enum dzn_index_type index_type =
dzn_index_type_from_dxgi_format(cmdbuf->state.ib.view.Format, false);
const struct dzn_meta_triangle_fan_rewrite_index *rewrite_index =
&device->triangle_fan[index_type];
struct dzn_triangle_fan_rewrite_index_params params = {
.first_index = *first_index,
};
cmdbuf->state.bindpoint[VK_PIPELINE_BIND_POINT_COMPUTE].dirty |= DZN_CMD_BINDPOINT_DIRTY_PIPELINE;
cmdbuf->state.bindpoint[VK_PIPELINE_BIND_POINT_COMPUTE].root_sig = NULL;
ID3D12GraphicsCommandList1_SetComputeRootSignature(cmdbuf->cmdlist, rewrite_index->root_sig);
ID3D12GraphicsCommandList1_SetPipelineState(cmdbuf->cmdlist, rewrite_index->pipeline_state);
ID3D12GraphicsCommandList1_SetComputeRootUnorderedAccessView(cmdbuf->cmdlist, 0, ID3D12Resource_GetGPUVirtualAddress(new_index_buf));
ID3D12GraphicsCommandList1_SetComputeRoot32BitConstants(cmdbuf->cmdlist, 1, sizeof(params) / 4,
&params, 0);
ID3D12GraphicsCommandList1_SetComputeRootShaderResourceView(cmdbuf->cmdlist, 2, old_index_buf_gpu);
ID3D12GraphicsCommandList1_Dispatch(cmdbuf->cmdlist, triangle_count, 1, 1);
if (cmdbuf->enhanced_barriers) {
dzn_cmd_buffer_buffer_barrier(cmdbuf, new_index_buf,
D3D12_BARRIER_SYNC_COMPUTE_SHADING, D3D12_BARRIER_SYNC_INDEX_INPUT,
D3D12_BARRIER_ACCESS_UNORDERED_ACCESS, D3D12_BARRIER_ACCESS_INDEX_BUFFER);
} else {
dzn_cmd_buffer_queue_transition_barriers(cmdbuf, new_index_buf, 0, 1,
D3D12_RESOURCE_STATE_UNORDERED_ACCESS,
D3D12_RESOURCE_STATE_INDEX_BUFFER,
DZN_QUEUE_TRANSITION_FLUSH);
}
/* We don't mess up with the driver state when executing our internal
* compute shader, but we still change the D3D12 state, so let's mark
* things dirty if needed.
*/
cmdbuf->state.pipeline = NULL;
if (cmdbuf->state.bindpoint[VK_PIPELINE_BIND_POINT_COMPUTE].pipeline) {
cmdbuf->state.bindpoint[VK_PIPELINE_BIND_POINT_COMPUTE].dirty |=
DZN_CMD_BINDPOINT_DIRTY_PIPELINE;
}
cmdbuf->state.ib.view.SizeInBytes = *index_count * 4;
cmdbuf->state.ib.view.BufferLocation = ID3D12Resource_GetGPUVirtualAddress(new_index_buf);
cmdbuf->state.ib.view.Format = DXGI_FORMAT_R32_UINT;
cmdbuf->state.dirty |= DZN_CMD_DIRTY_IB;
*first_index = 0;
return VK_SUCCESS;
}
static void
dzn_cmd_buffer_prepare_draw(struct dzn_cmd_buffer *cmdbuf, bool indexed)
{
if (indexed)
dzn_cmd_buffer_update_ibview(cmdbuf);
dzn_cmd_buffer_update_pipeline(cmdbuf, VK_PIPELINE_BIND_POINT_GRAPHICS);
dzn_cmd_buffer_update_heaps(cmdbuf, VK_PIPELINE_BIND_POINT_GRAPHICS);
dzn_cmd_buffer_update_sysvals(cmdbuf, VK_PIPELINE_BIND_POINT_GRAPHICS);
dzn_cmd_buffer_update_viewports(cmdbuf);
dzn_cmd_buffer_update_scissors(cmdbuf);
dzn_cmd_buffer_update_vbviews(cmdbuf);
dzn_cmd_buffer_update_push_constants(cmdbuf, VK_PIPELINE_BIND_POINT_GRAPHICS);
dzn_cmd_buffer_update_zsa(cmdbuf);
dzn_cmd_buffer_update_blend_constants(cmdbuf);
dzn_cmd_buffer_update_depth_bounds(cmdbuf);
dzn_cmd_buffer_update_depth_bias(cmdbuf);
/* Reset the dirty states */
cmdbuf->state.bindpoint[VK_PIPELINE_BIND_POINT_GRAPHICS].dirty &= DZN_CMD_BINDPOINT_DIRTY_HEAPS;
cmdbuf->state.dirty = 0;
}
static uint32_t
dzn_cmd_buffer_triangle_fan_get_max_index_buf_size(struct dzn_cmd_buffer *cmdbuf, bool indexed)
{
struct dzn_graphics_pipeline *pipeline = (struct dzn_graphics_pipeline *)
cmdbuf->state.bindpoint[VK_PIPELINE_BIND_POINT_GRAPHICS].pipeline;
if (!pipeline->ia.triangle_fan)
return 0;
uint32_t max_triangles;
if (indexed) {
uint32_t index_size = cmdbuf->state.ib.view.Format == DXGI_FORMAT_R32_UINT ? 4 : 2;
uint32_t max_indices = cmdbuf->state.ib.view.SizeInBytes / index_size;
max_triangles = MAX2(max_indices, 2) - 2;
} else {
uint32_t max_vertex = 0;
for (uint32_t i = 0; i < pipeline->vb.count; i++) {
max_vertex =
MAX2(max_vertex,
cmdbuf->state.vb.views[i].SizeInBytes / cmdbuf->state.vb.views[i].StrideInBytes);
}
max_triangles = MAX2(max_vertex, 2) - 2;
}
return max_triangles * 3;
}
static void
dzn_cmd_buffer_patch_indirect_draw(struct dzn_cmd_buffer *cmdbuf,
struct dzn_indirect_draw_type draw_type,
ID3D12Resource **inout_draw_buf,
size_t *inout_draw_buf_offset,
ID3D12Resource **inout_count_buf,
size_t *inout_count_buf_offset,
uint32_t max_draw_count,
uint32_t *inout_draw_buf_stride,
bool *inout_indexed)
{
struct dzn_device *device = container_of(cmdbuf->vk.base.device, struct dzn_device, vk);
uint32_t triangle_fan_index_buf_stride =
dzn_cmd_buffer_triangle_fan_get_max_index_buf_size(cmdbuf, *inout_indexed) *
sizeof(uint32_t);
uint32_t min_draw_buf_stride = *inout_indexed ? sizeof(D3D12_DRAW_INDEXED_ARGUMENTS) : sizeof(D3D12_DRAW_ARGUMENTS);
uint32_t exec_buf_stride =
(draw_type.triangle_fan ? sizeof(D3D12_INDEX_BUFFER_VIEW) : 0) +
(draw_type.draw_params ? sizeof(uint32_t) * 2 : 0) +
(draw_type.draw_id ? sizeof(uint32_t) : 0) +
min_draw_buf_stride;
uint32_t triangle_fan_exec_buf_stride =
sizeof(struct dzn_indirect_triangle_fan_rewrite_index_exec_params);
uint32_t exec_buf_size = max_draw_count * exec_buf_stride;
uint32_t exec_buf_draw_offset = 0;
// We reserve the first slot for the draw_count value when indirect count is
// involved.
if (*inout_count_buf != NULL) {
exec_buf_size += exec_buf_stride;
exec_buf_draw_offset = exec_buf_stride;
}
ID3D12Resource *exec_buf;
VkResult result =
dzn_cmd_buffer_alloc_internal_buf(cmdbuf, exec_buf_size,
DZN_INTERNAL_BUF_DEFAULT,
D3D12_RESOURCE_STATE_UNORDERED_ACCESS,
0,
&exec_buf, NULL);
if (result != VK_SUCCESS)
return;
D3D12_GPU_VIRTUAL_ADDRESS draw_buf_gpu =
ID3D12Resource_GetGPUVirtualAddress(*inout_draw_buf) + *inout_draw_buf_offset;
ID3D12Resource *triangle_fan_index_buf = NULL;
ID3D12Resource *triangle_fan_exec_buf = NULL;
if (triangle_fan_index_buf_stride) {
result =
dzn_cmd_buffer_alloc_internal_buf(cmdbuf,
max_draw_count * triangle_fan_index_buf_stride,
DZN_INTERNAL_BUF_DEFAULT,
D3D12_RESOURCE_STATE_UNORDERED_ACCESS,
0,
&triangle_fan_index_buf, NULL);
if (result != VK_SUCCESS)
return;
result =
dzn_cmd_buffer_alloc_internal_buf(cmdbuf,
max_draw_count * triangle_fan_exec_buf_stride,
DZN_INTERNAL_BUF_DEFAULT,
D3D12_RESOURCE_STATE_UNORDERED_ACCESS,
0,
&triangle_fan_exec_buf, NULL);
if (result != VK_SUCCESS)
return;
}
struct dzn_indirect_draw_triangle_fan_prim_restart_rewrite_params params = {
.draw_buf_stride = *inout_draw_buf_stride,
.triangle_fan_index_buf_stride = triangle_fan_index_buf_stride,
.triangle_fan_index_buf_start =
triangle_fan_index_buf ?
ID3D12Resource_GetGPUVirtualAddress(triangle_fan_index_buf) : 0,
.exec_buf_start =
draw_type.triangle_fan_primitive_restart ?
ID3D12Resource_GetGPUVirtualAddress(exec_buf) + exec_buf_draw_offset : 0,
};
uint32_t params_size;
if (draw_type.triangle_fan_primitive_restart)
params_size = sizeof(struct dzn_indirect_draw_triangle_fan_prim_restart_rewrite_params);
else if (draw_type.triangle_fan)
params_size = sizeof(struct dzn_indirect_draw_triangle_fan_rewrite_params);
else
params_size = sizeof(struct dzn_indirect_draw_rewrite_params);
struct dzn_meta_indirect_draw *indirect_draw = &device->indirect_draws[draw_type.value];
uint32_t root_param_idx = 0;
cmdbuf->state.bindpoint[VK_PIPELINE_BIND_POINT_COMPUTE].dirty |= DZN_CMD_BINDPOINT_DIRTY_PIPELINE;
cmdbuf->state.bindpoint[VK_PIPELINE_BIND_POINT_COMPUTE].root_sig = NULL;
ID3D12GraphicsCommandList1_SetComputeRootSignature(cmdbuf->cmdlist, indirect_draw->root_sig);
ID3D12GraphicsCommandList1_SetPipelineState(cmdbuf->cmdlist, indirect_draw->pipeline_state);
ID3D12GraphicsCommandList1_SetComputeRoot32BitConstants(cmdbuf->cmdlist, root_param_idx++,
params_size / 4, (const void *)&params, 0);
ID3D12GraphicsCommandList1_SetComputeRootShaderResourceView(cmdbuf->cmdlist, root_param_idx++,
draw_buf_gpu);
ID3D12GraphicsCommandList1_SetComputeRootUnorderedAccessView(cmdbuf->cmdlist, root_param_idx++,
ID3D12Resource_GetGPUVirtualAddress(exec_buf));
if (*inout_count_buf) {
ID3D12GraphicsCommandList1_SetComputeRootShaderResourceView(cmdbuf->cmdlist,
root_param_idx++,
ID3D12Resource_GetGPUVirtualAddress(*inout_count_buf) +
*inout_count_buf_offset);
}
if (triangle_fan_exec_buf) {
ID3D12GraphicsCommandList1_SetComputeRootUnorderedAccessView(cmdbuf->cmdlist,
root_param_idx++,
ID3D12Resource_GetGPUVirtualAddress(triangle_fan_exec_buf));
}
ID3D12GraphicsCommandList1_Dispatch(cmdbuf->cmdlist, max_draw_count, 1, 1);
D3D12_BUFFER_BARRIER buf_barriers[2];
D3D12_BARRIER_GROUP enhanced_barriers = {
.NumBarriers = 0,
.Type = D3D12_BARRIER_TYPE_BUFFER,
.pBufferBarriers = buf_barriers
};
if (triangle_fan_exec_buf) {
enum dzn_index_type index_type =
*inout_indexed ?
dzn_index_type_from_dxgi_format(cmdbuf->state.ib.view.Format, draw_type.triangle_fan_primitive_restart) :
DZN_NO_INDEX;
struct dzn_meta_triangle_fan_rewrite_index *rewrite_index =
&device->triangle_fan[index_type];
struct dzn_triangle_fan_rewrite_index_params rewrite_index_params = { 0 };
assert(rewrite_index->root_sig);
assert(rewrite_index->pipeline_state);
assert(rewrite_index->cmd_sig);
if (cmdbuf->enhanced_barriers) {
dzn_cmd_buffer_buffer_barrier(cmdbuf, triangle_fan_exec_buf,
D3D12_BARRIER_SYNC_COMPUTE_SHADING, D3D12_BARRIER_SYNC_EXECUTE_INDIRECT,
D3D12_BARRIER_ACCESS_UNORDERED_ACCESS, D3D12_BARRIER_ACCESS_INDIRECT_ARGUMENT);
}
else {
dzn_cmd_buffer_queue_transition_barriers(cmdbuf, triangle_fan_exec_buf, 0, 1,
D3D12_RESOURCE_STATE_UNORDERED_ACCESS,
D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT,
DZN_QUEUE_TRANSITION_FLUSH);
}
cmdbuf->state.bindpoint[VK_PIPELINE_BIND_POINT_COMPUTE].dirty |= DZN_CMD_BINDPOINT_DIRTY_PIPELINE;
cmdbuf->state.bindpoint[VK_PIPELINE_BIND_POINT_COMPUTE].root_sig = NULL;
ID3D12GraphicsCommandList1_SetComputeRootSignature(cmdbuf->cmdlist, rewrite_index->root_sig);
ID3D12GraphicsCommandList1_SetPipelineState(cmdbuf->cmdlist, rewrite_index->pipeline_state);
root_param_idx = 0;
ID3D12GraphicsCommandList1_SetComputeRootUnorderedAccessView(cmdbuf->cmdlist, root_param_idx++,
ID3D12Resource_GetGPUVirtualAddress(triangle_fan_index_buf));
ID3D12GraphicsCommandList1_SetComputeRoot32BitConstants(cmdbuf->cmdlist, root_param_idx++,
sizeof(rewrite_index_params) / 4,
(const void *)&rewrite_index_params, 0);
if (*inout_indexed) {
ID3D12GraphicsCommandList1_SetComputeRootShaderResourceView(cmdbuf->cmdlist,
root_param_idx++,
cmdbuf->state.ib.view.BufferLocation);
}
ID3D12GraphicsCommandList1_ExecuteIndirect(cmdbuf->cmdlist, rewrite_index->cmd_sig,
max_draw_count, triangle_fan_exec_buf, 0,
*inout_count_buf ? exec_buf : NULL, 0);
if (cmdbuf->enhanced_barriers) {
buf_barriers[enhanced_barriers.NumBarriers++] = (D3D12_BUFFER_BARRIER){
.SyncBefore = D3D12_BARRIER_SYNC_COMPUTE_SHADING,
.SyncAfter = D3D12_BARRIER_SYNC_INDEX_INPUT,
.AccessBefore = D3D12_BARRIER_ACCESS_UNORDERED_ACCESS,
.AccessAfter = D3D12_BARRIER_ACCESS_INDEX_BUFFER,
.pResource = triangle_fan_index_buf,
.Offset = 0, .Size = UINT64_MAX
};
}
else {
dzn_cmd_buffer_queue_transition_barriers(cmdbuf, triangle_fan_index_buf, 0, 1,
D3D12_RESOURCE_STATE_UNORDERED_ACCESS,
D3D12_RESOURCE_STATE_INDEX_BUFFER,
DZN_QUEUE_TRANSITION_FLUSH);
}
/* After our triangle-fan lowering the draw is indexed */
*inout_indexed = true;
cmdbuf->state.ib.view.BufferLocation = ID3D12Resource_GetGPUVirtualAddress(triangle_fan_index_buf);
cmdbuf->state.ib.view.SizeInBytes = triangle_fan_index_buf_stride;
cmdbuf->state.ib.view.Format = DXGI_FORMAT_R32_UINT;
cmdbuf->state.dirty |= DZN_CMD_DIRTY_IB;
}
if (cmdbuf->enhanced_barriers) {
buf_barriers[enhanced_barriers.NumBarriers++] = (D3D12_BUFFER_BARRIER){
.SyncBefore = D3D12_BARRIER_SYNC_COMPUTE_SHADING,
.SyncAfter = D3D12_BARRIER_SYNC_EXECUTE_INDIRECT,
.AccessBefore = D3D12_BARRIER_ACCESS_UNORDERED_ACCESS,
.AccessAfter = D3D12_BARRIER_ACCESS_INDIRECT_ARGUMENT,
.pResource = exec_buf,
.Offset = 0, .Size = UINT64_MAX
};
ID3D12GraphicsCommandList8_Barrier(cmdbuf->cmdlist8, 1, &enhanced_barriers);
}
else {
dzn_cmd_buffer_queue_transition_barriers(cmdbuf, exec_buf, 0, 1,
D3D12_RESOURCE_STATE_UNORDERED_ACCESS,
D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT,
DZN_QUEUE_TRANSITION_FLUSH);
}
/* We don't mess up with the driver state when executing our internal
* compute shader, but we still change the D3D12 state, so let's mark
* things dirty if needed.
*/
cmdbuf->state.pipeline = NULL;
if (cmdbuf->state.bindpoint[VK_PIPELINE_BIND_POINT_COMPUTE].pipeline) {
cmdbuf->state.bindpoint[VK_PIPELINE_BIND_POINT_COMPUTE].dirty |=
DZN_CMD_BINDPOINT_DIRTY_PIPELINE;
}
*inout_draw_buf = exec_buf;
*inout_draw_buf_offset = exec_buf_draw_offset;
if (*inout_count_buf) {
*inout_count_buf = exec_buf;
*inout_count_buf_offset = 0;
}
*inout_draw_buf_stride = exec_buf_stride;
}
static void
dzn_cmd_buffer_indirect_draw(struct dzn_cmd_buffer *cmdbuf,
ID3D12Resource *draw_buf,
size_t draw_buf_offset,
ID3D12Resource *count_buf,
size_t count_buf_offset,
uint32_t max_draw_count,
uint32_t draw_buf_stride,
bool indexed)
{
struct dzn_device *device = container_of(cmdbuf->vk.base.device, struct dzn_device, vk);
struct dzn_physical_device *pdev = container_of(device->vk.physical, struct dzn_physical_device, vk);
struct dzn_graphics_pipeline *pipeline = (struct dzn_graphics_pipeline *)
cmdbuf->state.bindpoint[VK_PIPELINE_BIND_POINT_GRAPHICS].pipeline;
uint32_t min_draw_buf_stride =
indexed ?
sizeof(D3D12_DRAW_INDEXED_ARGUMENTS) :
sizeof(D3D12_DRAW_ARGUMENTS);
bool prim_restart =
dzn_graphics_pipeline_get_desc_template(pipeline, ib_strip_cut) != NULL;
draw_buf_stride = draw_buf_stride ? draw_buf_stride : min_draw_buf_stride;
assert(draw_buf_stride >= min_draw_buf_stride);
assert((draw_buf_stride & 3) == 0);
D3D12_INDEX_BUFFER_VIEW ib_view = cmdbuf->state.ib.view;
struct dzn_indirect_draw_type draw_type;
draw_type.value = 0;
draw_type.indexed = indexed;
draw_type.indirect_count = count_buf != NULL;
draw_type.draw_params = pipeline->needs_draw_sysvals && !pdev->options21.ExtendedCommandInfoSupported;
draw_type.draw_id = max_draw_count > 1 && pdev->options21.ExecuteIndirectTier < D3D12_EXECUTE_INDIRECT_TIER_1_1;
draw_type.triangle_fan = pipeline->ia.triangle_fan;
draw_type.triangle_fan_primitive_restart = draw_type.triangle_fan && prim_restart;
if (draw_type.draw_params || draw_type.draw_id || draw_type.triangle_fan) {
dzn_cmd_buffer_patch_indirect_draw(cmdbuf, draw_type,
&draw_buf, &draw_buf_offset,
&count_buf, &count_buf_offset,
max_draw_count, &draw_buf_stride, &indexed);
}
struct dzn_indirect_draw_cmd_sig_key cmd_sig_key;
memset(&cmd_sig_key, 0, sizeof(cmd_sig_key));
cmd_sig_key.indexed = indexed;
cmd_sig_key.triangle_fan = draw_type.triangle_fan;
cmd_sig_key.draw_params = draw_type.draw_params;
cmd_sig_key.draw_id = max_draw_count > 1;
cmd_sig_key.custom_stride = draw_buf_stride;
ID3D12CommandSignature *cmdsig =
dzn_graphics_pipeline_get_indirect_cmd_sig(pipeline, cmd_sig_key);
if (!cmdsig) {
vk_command_buffer_set_error(&cmdbuf->vk, VK_ERROR_OUT_OF_DEVICE_MEMORY);
return;
}
cmdbuf->state.sysvals.gfx.first_vertex = 0;
cmdbuf->state.sysvals.gfx.base_instance = 0;
cmdbuf->state.sysvals.gfx.is_indexed_draw = indexed;
uint32_t view_mask = pipeline->multiview.native_view_instancing ?
1 : pipeline->multiview.view_mask;
u_foreach_bit(view, view_mask) {
cmdbuf->state.sysvals.gfx.view_index = view;
cmdbuf->state.bindpoint[VK_PIPELINE_BIND_POINT_GRAPHICS].dirty |=
DZN_CMD_BINDPOINT_DIRTY_SYSVALS;
dzn_cmd_buffer_prepare_draw(cmdbuf, indexed);
ID3D12GraphicsCommandList1_ExecuteIndirect(cmdbuf->cmdlist, cmdsig,
max_draw_count,
draw_buf, draw_buf_offset,
count_buf, count_buf_offset);
}
/* Restore the old IB view if we modified it during the triangle fan lowering */
if (draw_type.triangle_fan) {
cmdbuf->state.ib.view = ib_view;
cmdbuf->state.dirty |= DZN_CMD_DIRTY_IB;
}
}
static void
dzn_cmd_buffer_prepare_dispatch(struct dzn_cmd_buffer *cmdbuf)
{
dzn_cmd_buffer_update_pipeline(cmdbuf, VK_PIPELINE_BIND_POINT_COMPUTE);
dzn_cmd_buffer_update_heaps(cmdbuf, VK_PIPELINE_BIND_POINT_COMPUTE);
dzn_cmd_buffer_update_sysvals(cmdbuf, VK_PIPELINE_BIND_POINT_COMPUTE);
dzn_cmd_buffer_update_push_constants(cmdbuf, VK_PIPELINE_BIND_POINT_COMPUTE);
/* Reset the dirty states */
cmdbuf->state.bindpoint[VK_PIPELINE_BIND_POINT_COMPUTE].dirty &= DZN_CMD_BINDPOINT_DIRTY_HEAPS;
}
VKAPI_ATTR void VKAPI_CALL
dzn_CmdCopyBuffer2(VkCommandBuffer commandBuffer,
const VkCopyBufferInfo2 *info)
{
VK_FROM_HANDLE(dzn_cmd_buffer, cmdbuf, commandBuffer);
VK_FROM_HANDLE(dzn_buffer, src_buffer, info->srcBuffer);
VK_FROM_HANDLE(dzn_buffer, dst_buffer, info->dstBuffer);
for (int i = 0; i < info->regionCount; i++) {
const VkBufferCopy2 *region = info->pRegions + i;
ID3D12GraphicsCommandList1_CopyBufferRegion(cmdbuf->cmdlist, dst_buffer->res, region->dstOffset,
src_buffer->res, region->srcOffset,
region->size);
}
}
VKAPI_ATTR void VKAPI_CALL
dzn_CmdCopyBufferToImage2(VkCommandBuffer commandBuffer,
const VkCopyBufferToImageInfo2 *info)
{
VK_FROM_HANDLE(dzn_cmd_buffer, cmdbuf, commandBuffer);
for (int i = 0; i < info->regionCount; i++) {
const VkBufferImageCopy2 *region = info->pRegions + i;
dzn_foreach_aspect(aspect, region->imageSubresource.aspectMask) {
for (uint32_t l = 0; l < region->imageSubresource.layerCount; l++)
dzn_cmd_buffer_copy_buf2img_region(cmdbuf, info, i, aspect, l);
}
}
}
VKAPI_ATTR void VKAPI_CALL
dzn_CmdCopyImageToBuffer2(VkCommandBuffer commandBuffer,
const VkCopyImageToBufferInfo2 *info)
{
VK_FROM_HANDLE(dzn_cmd_buffer, cmdbuf, commandBuffer);
for (int i = 0; i < info->regionCount; i++) {
const VkBufferImageCopy2 *region = info->pRegions + i;
dzn_foreach_aspect(aspect, region->imageSubresource.aspectMask) {
for (uint32_t l = 0; l < region->imageSubresource.layerCount; l++)
dzn_cmd_buffer_copy_img2buf_region(cmdbuf, info, i, aspect, l);
}
}
}
VKAPI_ATTR void VKAPI_CALL
dzn_CmdCopyImage2(VkCommandBuffer commandBuffer,
const VkCopyImageInfo2 *info)
{
VK_FROM_HANDLE(dzn_cmd_buffer, cmdbuf, commandBuffer);
struct dzn_device *device = container_of(cmdbuf->vk.base.device, struct dzn_device, vk);
struct dzn_physical_device *pdev = container_of(device->vk.physical, struct dzn_physical_device, vk);
VK_FROM_HANDLE(dzn_image, src, info->srcImage);
VK_FROM_HANDLE(dzn_image, dst, info->dstImage);
assert(src->vk.samples == dst->vk.samples);
bool requires_temp_res = false;
for (uint32_t i = 0; i < info->regionCount && !requires_temp_res; i++) {
const VkImageCopy2 *region = &info->pRegions[i];
dzn_foreach_aspect(aspect, region->srcSubresource.aspectMask) {
assert(aspect & region->dstSubresource.aspectMask);
if (!dzn_image_formats_are_compatible(device, src->vk.format, dst->vk.format,
VK_IMAGE_USAGE_TRANSFER_SRC_BIT, aspect) &&
src->vk.tiling != VK_IMAGE_TILING_LINEAR &&
dst->vk.tiling != VK_IMAGE_TILING_LINEAR) {
requires_temp_res = true;
break;
}
}
}
bool use_blit = false;
if (src->vk.samples > 1) {
use_blit = requires_temp_res;
for (int i = 0; i < info->regionCount; i++) {
const VkImageCopy2 *region = info->pRegions + i;
if (region->srcOffset.x != 0 || region->srcOffset.y != 0 ||
region->extent.width != u_minify(src->vk.extent.width, region->srcSubresource.mipLevel) ||
region->extent.height != u_minify(src->vk.extent.height, region->srcSubresource.mipLevel) ||
region->dstOffset.x != 0 || region->dstOffset.y != 0 ||
region->extent.width != u_minify(dst->vk.extent.width, region->dstSubresource.mipLevel) ||
region->extent.height != u_minify(dst->vk.extent.height, region->dstSubresource.mipLevel))
use_blit = true;
}
}
if (use_blit) {
/* This copy -> blit lowering doesn't work if the vkCmdCopyImage[2]() is
* is issued on a transfer queue, but we don't have any better option
* right now...
*/
STACK_ARRAY(VkImageBlit2, blit_regions, info->regionCount);
VkBlitImageInfo2 blit_info = {
.sType = VK_STRUCTURE_TYPE_BLIT_IMAGE_INFO_2,
.srcImage = info->srcImage,
.srcImageLayout = info->srcImageLayout,
.dstImage = info->dstImage,
.dstImageLayout = info->dstImageLayout,
.regionCount = info->regionCount,
.pRegions = blit_regions,
.filter = VK_FILTER_NEAREST,
};
for (uint32_t r = 0; r < info->regionCount; r++) {
blit_regions[r] = (VkImageBlit2) {
.sType = VK_STRUCTURE_TYPE_IMAGE_BLIT_2,
.srcSubresource = info->pRegions[r].srcSubresource,
.srcOffsets = {
info->pRegions[r].srcOffset,
info->pRegions[r].srcOffset,
},
.dstSubresource = info->pRegions[r].dstSubresource,
.dstOffsets = {
info->pRegions[r].dstOffset,
info->pRegions[r].dstOffset,
},
};
blit_regions[r].srcOffsets[1].x += info->pRegions[r].extent.width;
blit_regions[r].srcOffsets[1].y += info->pRegions[r].extent.height;
blit_regions[r].srcOffsets[1].z += info->pRegions[r].extent.depth;
blit_regions[r].dstOffsets[1].x += info->pRegions[r].extent.width;
blit_regions[r].dstOffsets[1].y += info->pRegions[r].extent.height;
blit_regions[r].dstOffsets[1].z += info->pRegions[r].extent.depth;
}
dzn_CmdBlitImage2(commandBuffer, &blit_info);
STACK_ARRAY_FINISH(blit_regions);
return;
}
D3D12_TEXTURE_COPY_LOCATION tmp_loc = { 0 };
D3D12_RESOURCE_DESC tmp_desc = {
.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D,
.Alignment = D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT,
.DepthOrArraySize = 1,
.MipLevels = 1,
.Format = src->desc.Format,
.SampleDesc = { .Count = 1, .Quality = 0 },
.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN,
.Flags = D3D12_RESOURCE_FLAG_NONE,
};
if (requires_temp_res) {
ID3D12Device4 *dev = device->dev;
VkImageAspectFlags aspect = 0;
uint64_t max_size = 0;
if (vk_format_has_depth(src->vk.format))
aspect = VK_IMAGE_ASPECT_DEPTH_BIT;
else if (vk_format_has_stencil(src->vk.format))
aspect = VK_IMAGE_ASPECT_DEPTH_BIT;
else
aspect = VK_IMAGE_ASPECT_COLOR_BIT;
for (uint32_t i = 0; i < info->regionCount; i++) {
const VkImageCopy2 *region = &info->pRegions[i];
uint64_t region_size = 0;
tmp_desc.Format =
dzn_image_get_dxgi_format(pdev, src->vk.format,
VK_IMAGE_USAGE_TRANSFER_DST_BIT,
aspect);
tmp_desc.Width = region->extent.width;
tmp_desc.Height = region->extent.height;
ID3D12Device1_GetCopyableFootprints(dev, &src->desc,
0, 1, 0,
NULL, NULL, NULL,
&region_size);
max_size = MAX2(max_size, region_size * region->extent.depth);
}
VkResult result =
dzn_cmd_buffer_alloc_internal_buf(cmdbuf, max_size,
DZN_INTERNAL_BUF_DEFAULT,
D3D12_RESOURCE_STATE_COPY_DEST,
0,
&tmp_loc.pResource, NULL);
if (result != VK_SUCCESS)
return;
tmp_loc.Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT;
}
for (int i = 0; i < info->regionCount; i++) {
const VkImageCopy2 *region = &info->pRegions[i];
dzn_foreach_aspect(aspect, region->srcSubresource.aspectMask) {
for (uint32_t l = 0; l < MAX2(region->srcSubresource.layerCount, region->dstSubresource.layerCount); l++)
dzn_cmd_buffer_copy_img_chunk(cmdbuf, info, &tmp_desc, &tmp_loc, i, aspect, l);
}
}
}
static VkResult
dzn_alloc_and_bind_blit_heap_slots(struct dzn_cmd_buffer *cmdbuf,
uint32_t num_view_slots, D3D12_FILTER sampler_filter,
struct dzn_descriptor_heap **view_heap, uint32_t *view_heap_slot,
struct dzn_descriptor_heap **sampler_heap, uint32_t *sampler_heap_slot)
{
struct dzn_device *device = container_of(cmdbuf->vk.base.device, struct dzn_device, vk);
VkResult result =
dzn_descriptor_heap_pool_alloc_slots(&cmdbuf->cbv_srv_uav_pool, device,
num_view_slots, view_heap, view_heap_slot);
if (result != VK_SUCCESS) {
vk_command_buffer_set_error(&cmdbuf->vk, result);
return result;
}
if (!device->support_static_samplers) {
result =
dzn_descriptor_heap_pool_alloc_slots(&cmdbuf->sampler_pool, device,
1, sampler_heap, sampler_heap_slot);
if (result != VK_SUCCESS) {
vk_command_buffer_set_error(&cmdbuf->vk, result);
return result;
}
D3D12_SAMPLER_DESC sampler_desc = {
.Filter = sampler_filter,
.AddressU = D3D12_TEXTURE_ADDRESS_MODE_CLAMP,
.AddressV = D3D12_TEXTURE_ADDRESS_MODE_CLAMP,
.AddressW = D3D12_TEXTURE_ADDRESS_MODE_CLAMP,
.MipLODBias = 0,
.MaxAnisotropy = 0,
.MinLOD = 0,
.MaxLOD = D3D12_FLOAT32_MAX,
};
ID3D12Device4_CreateSampler(device->dev, &sampler_desc,
dzn_descriptor_heap_get_cpu_handle(*sampler_heap, *sampler_heap_slot));
}
if (*view_heap != cmdbuf->state.heaps[D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV] ||
(*sampler_heap && *sampler_heap != cmdbuf->state.heaps[D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER])) {
ID3D12DescriptorHeap * const heaps[] = { (*view_heap)->heap, *sampler_heap ? (*sampler_heap)->heap : NULL };
cmdbuf->state.heaps[D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV] = *view_heap;
cmdbuf->state.heaps[D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER] = *sampler_heap;
ID3D12GraphicsCommandList1_SetDescriptorHeaps(cmdbuf->cmdlist, *sampler_heap ? 2 : 1, heaps);
}
return VK_SUCCESS;
}
VKAPI_ATTR void VKAPI_CALL
dzn_CmdBlitImage2(VkCommandBuffer commandBuffer,
const VkBlitImageInfo2 *info)
{
VK_FROM_HANDLE(dzn_cmd_buffer, cmdbuf, commandBuffer);
if (info->regionCount == 0)
return;
uint32_t desc_count = 0;
for (uint32_t r = 0; r < info->regionCount; r++)
desc_count += util_bitcount(info->pRegions[r].srcSubresource.aspectMask);
struct dzn_descriptor_heap *heap;
uint32_t heap_slot;
struct dzn_descriptor_heap *sampler_heap = NULL;
uint32_t sampler_heap_slot = 0;
VkResult result = dzn_alloc_and_bind_blit_heap_slots(cmdbuf, desc_count,
info->filter == VK_FILTER_LINEAR ?
D3D12_FILTER_MIN_MAG_MIP_LINEAR :
D3D12_FILTER_MIN_MAG_MIP_POINT,
&heap, &heap_slot, &sampler_heap, &sampler_heap_slot);
if (result != VK_SUCCESS)
return;
ID3D12GraphicsCommandList1_IASetPrimitiveTopology(cmdbuf->cmdlist, D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
for (uint32_t r = 0; r < info->regionCount; r++)
dzn_cmd_buffer_blit_region(cmdbuf, info, heap, &heap_slot, sampler_heap, sampler_heap_slot, r);
cmdbuf->state.pipeline = NULL;
cmdbuf->state.dirty |= DZN_CMD_DIRTY_VIEWPORTS | DZN_CMD_DIRTY_SCISSORS;
if (cmdbuf->state.bindpoint[VK_PIPELINE_BIND_POINT_GRAPHICS].pipeline) {
cmdbuf->state.bindpoint[VK_PIPELINE_BIND_POINT_GRAPHICS].dirty |=
DZN_CMD_BINDPOINT_DIRTY_PIPELINE;
}
}
VKAPI_ATTR void VKAPI_CALL
dzn_CmdResolveImage2(VkCommandBuffer commandBuffer,
const VkResolveImageInfo2 *info)
{
VK_FROM_HANDLE(dzn_cmd_buffer, cmdbuf, commandBuffer);
if (info->regionCount == 0)
return;
uint32_t desc_count = 0;
for (uint32_t r = 0; r < info->regionCount; r++)
desc_count += util_bitcount(info->pRegions[r].srcSubresource.aspectMask);
struct dzn_descriptor_heap *heap;
uint32_t heap_slot;
struct dzn_descriptor_heap *sampler_heap = NULL;
uint32_t sampler_heap_slot = 0;
VkResult result = dzn_alloc_and_bind_blit_heap_slots(cmdbuf, desc_count,
D3D12_FILTER_MIN_MAG_MIP_POINT,
&heap, &heap_slot, &sampler_heap, &sampler_heap_slot);
if (result != VK_SUCCESS)
return;
ID3D12GraphicsCommandList1_IASetPrimitiveTopology(cmdbuf->cmdlist, D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
for (uint32_t r = 0; r < info->regionCount; r++)
dzn_cmd_buffer_resolve_region(cmdbuf, info, VK_RESOLVE_MODE_AVERAGE_BIT, heap, &heap_slot, sampler_heap, sampler_heap_slot, r);
cmdbuf->state.pipeline = NULL;
cmdbuf->state.dirty |= DZN_CMD_DIRTY_VIEWPORTS | DZN_CMD_DIRTY_SCISSORS;
if (cmdbuf->state.bindpoint[VK_PIPELINE_BIND_POINT_GRAPHICS].pipeline) {
cmdbuf->state.bindpoint[VK_PIPELINE_BIND_POINT_GRAPHICS].dirty |=
DZN_CMD_BINDPOINT_DIRTY_PIPELINE;
}
}
VKAPI_ATTR void VKAPI_CALL
dzn_CmdClearColorImage(VkCommandBuffer commandBuffer,
VkImage image,
VkImageLayout imageLayout,
const VkClearColorValue *pColor,
uint32_t rangeCount,
const VkImageSubresourceRange *pRanges)
{
VK_FROM_HANDLE(dzn_cmd_buffer, cmdbuf, commandBuffer);
VK_FROM_HANDLE(dzn_image, img, image);
dzn_cmd_buffer_clear_color(cmdbuf, img, imageLayout, pColor, rangeCount, pRanges);
}
VKAPI_ATTR void VKAPI_CALL
dzn_CmdClearDepthStencilImage(VkCommandBuffer commandBuffer,
VkImage image,
VkImageLayout imageLayout,
const VkClearDepthStencilValue *pDepthStencil,
uint32_t rangeCount,
const VkImageSubresourceRange *pRanges)
{
VK_FROM_HANDLE(dzn_cmd_buffer, cmdbuf, commandBuffer);
VK_FROM_HANDLE(dzn_image, img, image);
dzn_cmd_buffer_clear_zs(cmdbuf, img, imageLayout, pDepthStencil, rangeCount, pRanges);
}
VKAPI_ATTR void VKAPI_CALL
dzn_CmdDispatchBase(VkCommandBuffer commandBuffer,
uint32_t baseGroupX,
uint32_t baseGroupY,
uint32_t baseGroupZ,
uint32_t groupCountX,
uint32_t groupCountY,
uint32_t groupCountZ)
{
VK_FROM_HANDLE(dzn_cmd_buffer, cmdbuf, commandBuffer);
cmdbuf->state.sysvals.compute.group_count_x = groupCountX;
cmdbuf->state.sysvals.compute.group_count_y = groupCountY;
cmdbuf->state.sysvals.compute.group_count_z = groupCountZ;
cmdbuf->state.sysvals.compute.base_group_x = baseGroupX;
cmdbuf->state.sysvals.compute.base_group_y = baseGroupY;
cmdbuf->state.sysvals.compute.base_group_z = baseGroupZ;
cmdbuf->state.bindpoint[VK_PIPELINE_BIND_POINT_COMPUTE].dirty |=
DZN_CMD_BINDPOINT_DIRTY_SYSVALS;
dzn_cmd_buffer_prepare_dispatch(cmdbuf);
ID3D12GraphicsCommandList1_Dispatch(cmdbuf->cmdlist, groupCountX, groupCountY, groupCountZ);
}
VKAPI_ATTR void VKAPI_CALL
dzn_CmdFillBuffer(VkCommandBuffer commandBuffer,
VkBuffer dstBuffer,
VkDeviceSize dstOffset,
VkDeviceSize size,
uint32_t data)
{
VK_FROM_HANDLE(dzn_cmd_buffer, cmdbuf, commandBuffer);
VK_FROM_HANDLE(dzn_buffer, buf, dstBuffer);
if (size == VK_WHOLE_SIZE)
size = buf->size - dstOffset;
size &= ~3ULL;
ID3D12Resource *src_res;
uint64_t src_offset;
VkResult result =
dzn_cmd_buffer_alloc_internal_buf(cmdbuf, size,
DZN_INTERNAL_BUF_UPLOAD,
D3D12_RESOURCE_STATE_GENERIC_READ,
4,
&src_res,
&src_offset);
if (result != VK_SUCCESS)
return;
uint32_t *cpu_ptr;
ID3D12Resource_Map(src_res, 0, NULL, (void **)&cpu_ptr);
cpu_ptr += src_offset / sizeof(uint32_t);
for (uint32_t i = 0; i < size / 4; i++)
cpu_ptr[i] = data;
ID3D12Resource_Unmap(src_res, 0, NULL);
ID3D12GraphicsCommandList1_CopyBufferRegion(cmdbuf->cmdlist, buf->res, dstOffset, src_res, src_offset, size);
}
VKAPI_ATTR void VKAPI_CALL
dzn_CmdUpdateBuffer(VkCommandBuffer commandBuffer,
VkBuffer dstBuffer,
VkDeviceSize dstOffset,
VkDeviceSize size,
const void *data)
{
VK_FROM_HANDLE(dzn_cmd_buffer, cmdbuf, commandBuffer);
VK_FROM_HANDLE(dzn_buffer, buf, dstBuffer);
if (size == VK_WHOLE_SIZE)
size = buf->size - dstOffset;
/*
* The spec says:
* 4, or VK_WHOLE_SIZE to fill the range from offset to the end of the
* buffer. If VK_WHOLE_SIZE is used and the remaining size of the buffer
* is not a multiple of 4, then the nearest smaller multiple is used."
*/
size &= ~3ULL;
ID3D12Resource *src_res;
uint64_t src_offset;
VkResult result =
dzn_cmd_buffer_alloc_internal_buf(cmdbuf, size,
DZN_INTERNAL_BUF_UPLOAD,
D3D12_RESOURCE_STATE_GENERIC_READ,
4,
&src_res, &src_offset);
if (result != VK_SUCCESS)
return;
void *cpu_ptr;
ID3D12Resource_Map(src_res, 0, NULL, &cpu_ptr);
memcpy((uint8_t *)cpu_ptr + src_offset, data, size),
ID3D12Resource_Unmap(src_res, 0, NULL);
ID3D12GraphicsCommandList1_CopyBufferRegion(cmdbuf->cmdlist, buf->res, dstOffset, src_res, src_offset, size);
}
VKAPI_ATTR void VKAPI_CALL
dzn_CmdClearAttachments(VkCommandBuffer commandBuffer,
uint32_t attachmentCount,
const VkClearAttachment *pAttachments,
uint32_t rectCount,
const VkClearRect *pRects)
{
VK_FROM_HANDLE(dzn_cmd_buffer, cmdbuf, commandBuffer);
for (unsigned i = 0; i < attachmentCount; i++) {
VkImageLayout layout = VK_IMAGE_LAYOUT_UNDEFINED;
struct dzn_image_view *view = NULL;
if (pAttachments[i].aspectMask & VK_IMAGE_ASPECT_COLOR_BIT) {
assert(pAttachments[i].colorAttachment < cmdbuf->state.render.attachments.color_count);
view = cmdbuf->state.render.attachments.colors[pAttachments[i].colorAttachment].iview;
layout = cmdbuf->state.render.attachments.colors[pAttachments[i].colorAttachment].layout;
} else {
if (cmdbuf->state.render.attachments.depth.iview &&
(pAttachments[i].aspectMask & VK_IMAGE_ASPECT_DEPTH_BIT)) {
view = cmdbuf->state.render.attachments.depth.iview;
layout = cmdbuf->state.render.attachments.depth.layout;
}
if (cmdbuf->state.render.attachments.stencil.iview &&
(pAttachments[i].aspectMask & VK_IMAGE_ASPECT_STENCIL_BIT)) {
assert(!view || view == cmdbuf->state.render.attachments.depth.iview);
view = cmdbuf->state.render.attachments.stencil.iview;
layout = cmdbuf->state.render.attachments.stencil.layout;
}
}
if (!view)
continue;
for (uint32_t j = 0; j < rectCount; j++) {
D3D12_RECT rect;
dzn_translate_rect(&rect, &pRects[j].rect);
uint32_t view_mask = cmdbuf->state.multiview.view_mask;
if (view_mask != 0) {
u_foreach_bit(layer, view_mask) {
dzn_cmd_buffer_clear_attachment(cmdbuf, view, layout,
&pAttachments[i].clearValue,
pAttachments[i].aspectMask,
pRects[j].baseArrayLayer + layer,
pRects[j].layerCount,
1, &rect);
}
} else {
dzn_cmd_buffer_clear_attachment(cmdbuf, view, layout,
&pAttachments[i].clearValue,
pAttachments[i].aspectMask,
pRects[j].baseArrayLayer,
pRects[j].layerCount,
1, &rect);
}
}
}
}
static D3D12_RESOLVE_MODE
dzn_get_resolve_mode(VkResolveModeFlags mode)
{
switch (mode) {
case VK_RESOLVE_MODE_AVERAGE_BIT: return D3D12_RESOLVE_MODE_AVERAGE;
case VK_RESOLVE_MODE_MAX_BIT: return D3D12_RESOLVE_MODE_MAX;
case VK_RESOLVE_MODE_MIN_BIT: return D3D12_RESOLVE_MODE_MIN;
/* TODO */
case VK_RESOLVE_MODE_SAMPLE_ZERO_BIT: return D3D12_RESOLVE_MODE_MIN;
default: return D3D12_RESOLVE_MODE_AVERAGE;
}
}
static void
dzn_cmd_buffer_resolve_rendering_attachment_via_blit(struct dzn_cmd_buffer *cmdbuf,
const struct dzn_rendering_attachment *att,
VkImageAspectFlagBits aspect,
const VkImageSubresourceRange *src_range,
const VkImageSubresourceRange *dst_range)
{
uint32_t desc_count = util_bitcount(aspect) * src_range->levelCount * src_range->layerCount;
struct dzn_descriptor_heap *heap;
uint32_t heap_slot;
struct dzn_descriptor_heap *sampler_heap = NULL;
uint32_t sampler_heap_slot = 0;
VkResult result = dzn_alloc_and_bind_blit_heap_slots(cmdbuf, desc_count,
D3D12_FILTER_MIN_MAG_MIP_POINT,
&heap, &heap_slot, &sampler_heap, &sampler_heap_slot);
if (result != VK_SUCCESS)
return;
ID3D12GraphicsCommandList1_IASetPrimitiveTopology(cmdbuf->cmdlist, D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
VkImageResolve2 region = {
.sType = VK_STRUCTURE_TYPE_IMAGE_RESOLVE_2,
.srcSubresource = {
.aspectMask = aspect,
.baseArrayLayer = src_range->baseArrayLayer,
.layerCount = src_range->layerCount,
},
.dstSubresource = {
.aspectMask = aspect,
.baseArrayLayer = dst_range->baseArrayLayer,
.layerCount = dst_range->layerCount,
},
};
VkResolveImageInfo2 resolve_info = {
.sType = VK_STRUCTURE_TYPE_RESOLVE_IMAGE_INFO_2,
.srcImage = vk_image_to_handle(att->iview->vk.image),
.dstImage = vk_image_to_handle(att->resolve.iview->vk.image),
.srcImageLayout = att->layout,
.dstImageLayout = att->resolve.layout,
.regionCount = 1,
.pRegions = &region
};
for (uint32_t level = 0; level < src_range->levelCount; ++level) {
region.srcSubresource.mipLevel = level + src_range->baseMipLevel;
region.dstSubresource.mipLevel = level + dst_range->baseMipLevel;
region.extent = (VkExtent3D){
u_minify(att->iview->vk.image->extent.width, region.srcSubresource.mipLevel),
u_minify(att->iview->vk.image->extent.height, region.srcSubresource.mipLevel),
u_minify(att->iview->vk.image->extent.depth, region.srcSubresource.mipLevel),
};
dzn_cmd_buffer_resolve_region(cmdbuf, &resolve_info, att->resolve.mode, heap, &heap_slot, sampler_heap, sampler_heap_slot, 0);
}
cmdbuf->state.pipeline = NULL;
cmdbuf->state.dirty |= DZN_CMD_DIRTY_VIEWPORTS | DZN_CMD_DIRTY_SCISSORS;
if (cmdbuf->state.bindpoint[VK_PIPELINE_BIND_POINT_GRAPHICS].pipeline) {
cmdbuf->state.bindpoint[VK_PIPELINE_BIND_POINT_GRAPHICS].dirty |=
DZN_CMD_BINDPOINT_DIRTY_PIPELINE;
}
}
static void
dzn_cmd_buffer_resolve_rendering_attachment(struct dzn_cmd_buffer *cmdbuf,
const struct dzn_rendering_attachment *att,
VkImageAspectFlagBits aspect,
bool force_blit_resolve)
{
struct dzn_image_view *src = att->iview;
struct dzn_image_view *dst = att->resolve.iview;
if (!src || !dst || att->resolve.mode == VK_RESOLVE_MODE_NONE)
return;
struct dzn_device *device = container_of(cmdbuf->vk.base.device, struct dzn_device, vk);
struct dzn_physical_device *pdev =
container_of(device->vk.physical, struct dzn_physical_device, vk);
struct dzn_image *src_img = container_of(src->vk.image, struct dzn_image, vk);
struct dzn_image *dst_img = container_of(dst->vk.image, struct dzn_image, vk);
VkImageSubresourceRange src_range = {
.aspectMask = (VkImageAspectFlags)aspect,
.baseMipLevel = src->vk.base_mip_level,
.levelCount = MIN2(src->vk.level_count, dst->vk.level_count),
.baseArrayLayer = src->vk.base_array_layer,
.layerCount = MIN2(src->vk.layer_count, dst->vk.layer_count),
};
if (src_img->desc.Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D) {
src_range.baseArrayLayer = 0;
src_range.layerCount = 1;
}
VkImageSubresourceRange dst_range = {
.aspectMask = (VkImageAspectFlags)aspect,
.baseMipLevel = dst->vk.base_mip_level,
.levelCount = MIN2(src->vk.level_count, dst->vk.level_count),
.baseArrayLayer = dst->vk.base_array_layer,
.layerCount = MIN2(src->vk.layer_count, dst->vk.layer_count),
};
if (dst_img->desc.Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D) {
dst_range.baseArrayLayer = 0;
dst_range.layerCount = 1;
}
if (force_blit_resolve ||
/* Resolve modes other than average are poorly tested / buggy */
att->resolve.mode != VK_RESOLVE_MODE_AVERAGE_BIT ||
/* D3D resolve API can't go from (e.g.) D32S8X24 to D32 */
src->vk.view_format != dst->vk.view_format) {
dzn_cmd_buffer_resolve_rendering_attachment_via_blit(cmdbuf, att, aspect, &src_range, &dst_range);
return;
}
VkImageLayout src_layout = att->layout;
VkImageLayout dst_layout = att->resolve.layout;
D3D12_RESOURCE_STATES src_state = dzn_image_layout_to_state(src_img, src_layout, aspect, cmdbuf->type);
D3D12_RESOURCE_STATES dst_state = dzn_image_layout_to_state(dst_img, dst_layout, aspect, cmdbuf->type);
D3D12_BARRIER_LAYOUT src_restore_layout = D3D12_BARRIER_LAYOUT_COMMON,
src_needed_layout = D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_GENERIC_READ;
D3D12_BARRIER_LAYOUT dst_restore_layout = D3D12_BARRIER_LAYOUT_COMMON,
dst_needed_layout = D3D12_BARRIER_LAYOUT_RESOLVE_DEST;
if (cmdbuf->enhanced_barriers) {
src_restore_layout = dzn_cmd_buffer_require_layout(cmdbuf, src_img,
src_layout, src_needed_layout,
&src_range);
dst_restore_layout = dzn_cmd_buffer_require_layout(cmdbuf, dst_img,
dst_layout, dst_needed_layout,
&dst_range);
} else {
dzn_cmd_buffer_queue_image_range_state_transition(cmdbuf, src_img, &src_range,
src_state,
D3D12_RESOURCE_STATE_RESOLVE_SOURCE,
DZN_QUEUE_TRANSITION_FLUSH);
dzn_cmd_buffer_queue_image_range_state_transition(cmdbuf, dst_img, &dst_range,
dst_state,
D3D12_RESOURCE_STATE_RESOLVE_DEST,
DZN_QUEUE_TRANSITION_FLUSH);
}
for (uint32_t level = 0; level < src_range.levelCount; level++) {
for (uint32_t layer = 0; layer < src_range.layerCount; layer++) {
uint32_t src_subres =
dzn_image_range_get_subresource_index(src_img, &src_range, aspect, level, layer);
uint32_t dst_subres =
dzn_image_range_get_subresource_index(dst_img, &dst_range, aspect, level, layer);
DXGI_FORMAT format =
dzn_image_get_dxgi_format(pdev, dst->vk.format,
dst->vk.usage & ~VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT,
aspect);
if (cmdbuf->cmdlist8 &&
pdev->options2.ProgrammableSamplePositionsTier > D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_NOT_SUPPORTED) {
ID3D12GraphicsCommandList8_ResolveSubresourceRegion(cmdbuf->cmdlist8,
dst_img->res, dst_subres,
0, 0,
src_img->res, src_subres,
NULL,
format,
dzn_get_resolve_mode(att->resolve.mode));
} else {
ID3D12GraphicsCommandList1_ResolveSubresource(cmdbuf->cmdlist,
dst_img->res, dst_subres,
src_img->res, src_subres,
format);
}
}
}
if (cmdbuf->enhanced_barriers) {
dzn_cmd_buffer_restore_layout(cmdbuf, src_img,
D3D12_BARRIER_SYNC_RESOLVE, D3D12_BARRIER_ACCESS_RESOLVE_SOURCE,
src_needed_layout, src_restore_layout,
&src_range);
dzn_cmd_buffer_restore_layout(cmdbuf, dst_img,
D3D12_BARRIER_SYNC_RESOLVE, D3D12_BARRIER_ACCESS_RESOLVE_DEST,
dst_needed_layout, dst_restore_layout,
&dst_range);
} else {
dzn_cmd_buffer_queue_image_range_state_transition(cmdbuf, src_img, &src_range,
D3D12_RESOURCE_STATE_RESOLVE_SOURCE,
src_state,
DZN_QUEUE_TRANSITION_FLUSH);
dzn_cmd_buffer_queue_image_range_state_transition(cmdbuf, dst_img, &dst_range,
D3D12_RESOURCE_STATE_RESOLVE_DEST,
dst_state,
DZN_QUEUE_TRANSITION_FLUSH);
}
}
static void
dzn_rendering_attachment_initial_transition(struct dzn_cmd_buffer *cmdbuf,
const VkRenderingAttachmentInfo *att,
VkImageAspectFlagBits aspect)
{
const VkRenderingAttachmentInitialLayoutInfoMESA *initial_layout =
vk_find_struct_const(att->pNext, RENDERING_ATTACHMENT_INITIAL_LAYOUT_INFO_MESA);
VK_FROM_HANDLE(dzn_image_view, iview, att->imageView);
if (!initial_layout || !iview)
return;
struct dzn_image *image = container_of(iview->vk.image, struct dzn_image, vk);
VkImageSubresourceRange range = {
.aspectMask = aspect,
.baseMipLevel = iview->vk.base_mip_level,
.levelCount = iview->vk.level_count,
.baseArrayLayer = iview->vk.base_array_layer,
.layerCount = iview->vk.layer_count,
};
if (image->desc.Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D) {
range.baseArrayLayer = 0;
range.layerCount = 1;
}
if (cmdbuf->enhanced_barriers) {
D3D12_BARRIER_SYNC sync_before = D3D12_BARRIER_SYNC_ALL;
D3D12_BARRIER_ACCESS access_before = D3D12_BARRIER_ACCESS_COMMON;
if (initial_layout->initialLayout == VK_IMAGE_LAYOUT_UNDEFINED) {
sync_before = D3D12_BARRIER_SYNC_NONE;
access_before = D3D12_BARRIER_ACCESS_NO_ACCESS;
}
D3D12_BARRIER_LAYOUT layout_before = dzn_vk_layout_to_d3d_layout(initial_layout->initialLayout, cmdbuf->type, aspect);
D3D12_BARRIER_LAYOUT layout_after = dzn_vk_layout_to_d3d_layout(att->imageLayout, cmdbuf->type, aspect);
if (image->desc.Flags & D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS) {
layout_before = D3D12_BARRIER_LAYOUT_UNDEFINED;
layout_after = D3D12_BARRIER_LAYOUT_UNDEFINED;
}
dzn_cmd_buffer_image_barrier(cmdbuf, image,
sync_before, D3D12_BARRIER_SYNC_DRAW,
access_before, D3D12_BARRIER_ACCESS_COMMON,
layout_before,
layout_after,
&range);
} else {
dzn_cmd_buffer_queue_image_range_layout_transition(cmdbuf, image, &range,
initial_layout->initialLayout,
att->imageLayout,
DZN_QUEUE_TRANSITION_FLUSH);
}
}
VKAPI_ATTR void VKAPI_CALL
dzn_CmdBeginRendering(VkCommandBuffer commandBuffer,
const VkRenderingInfo *pRenderingInfo)
{
VK_FROM_HANDLE(dzn_cmd_buffer, cmdbuf, commandBuffer);
D3D12_RECT new_render_area = {
.left = pRenderingInfo->renderArea.offset.x,
.top = pRenderingInfo->renderArea.offset.y,
.right = (LONG)(pRenderingInfo->renderArea.offset.x + pRenderingInfo->renderArea.extent.width),
.bottom = (LONG)(pRenderingInfo->renderArea.offset.y + pRenderingInfo->renderArea.extent.height),
};
// The render area has an impact on the scissor state.
if (memcmp(&cmdbuf->state.render.area, &new_render_area, sizeof(new_render_area))) {
cmdbuf->state.dirty |= DZN_CMD_DIRTY_SCISSORS;
cmdbuf->state.render.area = new_render_area;
}
cmdbuf->state.render.flags = pRenderingInfo->flags;
cmdbuf->state.render.layer_count = pRenderingInfo->layerCount;
cmdbuf->state.render.view_mask = pRenderingInfo->viewMask;
D3D12_CPU_DESCRIPTOR_HANDLE rt_handles[MAX_RTS] = { 0 };
D3D12_CPU_DESCRIPTOR_HANDLE zs_handle = { 0 };
cmdbuf->state.render.attachments.color_count = pRenderingInfo->colorAttachmentCount;
for (uint32_t i = 0; i < pRenderingInfo->colorAttachmentCount; i++) {
const VkRenderingAttachmentInfo *att = &pRenderingInfo->pColorAttachments[i];
VK_FROM_HANDLE(dzn_image_view, iview, att->imageView);
cmdbuf->state.render.attachments.colors[i].iview = iview;
cmdbuf->state.render.attachments.colors[i].layout = att->imageLayout;
cmdbuf->state.render.attachments.colors[i].resolve.mode = att->resolveMode;
cmdbuf->state.render.attachments.colors[i].resolve.iview =
dzn_image_view_from_handle(att->resolveImageView);
cmdbuf->state.render.attachments.colors[i].resolve.layout =
att->resolveImageLayout;
cmdbuf->state.render.attachments.colors[i].store_op = att->storeOp;
if (!iview) {
rt_handles[i] = dzn_cmd_buffer_get_null_rtv(cmdbuf);
continue;
}
struct dzn_image *img = container_of(iview->vk.image, struct dzn_image, vk);
rt_handles[i] = dzn_cmd_buffer_get_rtv(cmdbuf, img, &iview->rtv_desc);
dzn_rendering_attachment_initial_transition(cmdbuf, att,
VK_IMAGE_ASPECT_COLOR_BIT);
}
if (pRenderingInfo->pDepthAttachment) {
const VkRenderingAttachmentInfo *att = pRenderingInfo->pDepthAttachment;
cmdbuf->state.render.attachments.depth.iview =
dzn_image_view_from_handle(att->imageView);
cmdbuf->state.render.attachments.depth.layout = att->imageLayout;
cmdbuf->state.render.attachments.depth.resolve.mode = att->resolveMode;
cmdbuf->state.render.attachments.depth.resolve.iview =
dzn_image_view_from_handle(att->resolveImageView);
cmdbuf->state.render.attachments.depth.resolve.layout =
att->resolveImageLayout;
cmdbuf->state.render.attachments.depth.store_op = att->storeOp;
dzn_rendering_attachment_initial_transition(cmdbuf, att,
VK_IMAGE_ASPECT_DEPTH_BIT);
}
if (pRenderingInfo->pStencilAttachment) {
const VkRenderingAttachmentInfo *att = pRenderingInfo->pStencilAttachment;
cmdbuf->state.render.attachments.stencil.iview =
dzn_image_view_from_handle(att->imageView);
cmdbuf->state.render.attachments.stencil.layout = att->imageLayout;
cmdbuf->state.render.attachments.stencil.resolve.mode = att->resolveMode;
cmdbuf->state.render.attachments.stencil.resolve.iview =
dzn_image_view_from_handle(att->resolveImageView);
cmdbuf->state.render.attachments.stencil.resolve.layout =
att->resolveImageLayout;
cmdbuf->state.render.attachments.stencil.store_op = att->storeOp;
dzn_rendering_attachment_initial_transition(cmdbuf, att,
VK_IMAGE_ASPECT_STENCIL_BIT);
}
if (pRenderingInfo->pDepthAttachment || pRenderingInfo->pStencilAttachment) {
struct dzn_image_view *z_iview =
pRenderingInfo->pDepthAttachment ?
dzn_image_view_from_handle(pRenderingInfo->pDepthAttachment->imageView) :
NULL;
struct dzn_image_view *s_iview =
pRenderingInfo->pStencilAttachment ?
dzn_image_view_from_handle(pRenderingInfo->pStencilAttachment->imageView) :
NULL;
struct dzn_image_view *iview = z_iview ? z_iview : s_iview;
assert(!z_iview || !s_iview || z_iview == s_iview);
if (iview) {
struct dzn_image *img = container_of(iview->vk.image, struct dzn_image, vk);
zs_handle = dzn_cmd_buffer_get_dsv(cmdbuf, img, &iview->dsv_desc);
}
}
ID3D12GraphicsCommandList1_OMSetRenderTargets(cmdbuf->cmdlist,
pRenderingInfo->colorAttachmentCount,
pRenderingInfo->colorAttachmentCount ? rt_handles : NULL,
false, zs_handle.ptr ? &zs_handle : NULL);
for (uint32_t a = 0; a < pRenderingInfo->colorAttachmentCount; a++) {
const VkRenderingAttachmentInfo *att = &pRenderingInfo->pColorAttachments[a];
VK_FROM_HANDLE(dzn_image_view, iview, att->imageView);
if (iview != NULL && att->loadOp == VK_ATTACHMENT_LOAD_OP_CLEAR &&
!(pRenderingInfo->flags & VK_RENDERING_RESUMING_BIT)) {
if (pRenderingInfo->viewMask != 0) {
u_foreach_bit(layer, pRenderingInfo->viewMask) {
dzn_cmd_buffer_clear_attachment(cmdbuf, iview, att->imageLayout,
&att->clearValue,
VK_IMAGE_ASPECT_COLOR_BIT, layer,
1, 1, &cmdbuf->state.render.area);
}
} else {
dzn_cmd_buffer_clear_attachment(cmdbuf, iview, att->imageLayout,
&att->clearValue,
VK_IMAGE_ASPECT_COLOR_BIT, 0,
pRenderingInfo->layerCount, 1,
&cmdbuf->state.render.area);
}
}
}
if ((pRenderingInfo->pDepthAttachment || pRenderingInfo->pStencilAttachment) &&
!(pRenderingInfo->flags & VK_RENDERING_RESUMING_BIT)) {
const VkRenderingAttachmentInfo *z_att = pRenderingInfo->pDepthAttachment;
const VkRenderingAttachmentInfo *s_att = pRenderingInfo->pStencilAttachment;
struct dzn_image_view *z_iview = z_att ? dzn_image_view_from_handle(z_att->imageView) : NULL;
struct dzn_image_view *s_iview = s_att ? dzn_image_view_from_handle(s_att->imageView) : NULL;
struct dzn_image_view *iview = z_iview ? z_iview : s_iview;
VkImageLayout layout = VK_IMAGE_LAYOUT_UNDEFINED;
assert(!z_iview || !s_iview || z_iview == s_iview);
VkImageAspectFlags aspects = 0;
VkClearValue clear_val;
if (z_iview && z_att->loadOp == VK_ATTACHMENT_LOAD_OP_CLEAR) {
aspects |= VK_IMAGE_ASPECT_DEPTH_BIT;
clear_val.depthStencil.depth = z_att->clearValue.depthStencil.depth;
layout = z_att->imageLayout;
}
if (s_iview && s_att->loadOp == VK_ATTACHMENT_LOAD_OP_CLEAR) {
aspects |= VK_IMAGE_ASPECT_STENCIL_BIT;
clear_val.depthStencil.stencil = s_att->clearValue.depthStencil.stencil;
layout = s_att->imageLayout;
}
if (aspects != 0) {
if (pRenderingInfo->viewMask != 0) {
u_foreach_bit(layer, pRenderingInfo->viewMask) {
dzn_cmd_buffer_clear_attachment(cmdbuf, iview, layout,
&clear_val, aspects, layer,
1, 1, &cmdbuf->state.render.area);
}
} else {
dzn_cmd_buffer_clear_attachment(cmdbuf, iview, layout,
&clear_val, aspects, 0,
VK_REMAINING_ARRAY_LAYERS, 1,
&cmdbuf->state.render.area);
}
}
}
cmdbuf->state.multiview.num_views = MAX2(util_bitcount(pRenderingInfo->viewMask), 1);
cmdbuf->state.multiview.view_mask = MAX2(pRenderingInfo->viewMask, 1);
}
VKAPI_ATTR void VKAPI_CALL
dzn_CmdEndRendering(VkCommandBuffer commandBuffer)
{
VK_FROM_HANDLE(dzn_cmd_buffer, cmdbuf, commandBuffer);
if (!(cmdbuf->state.render.flags & VK_RENDERING_SUSPENDING_BIT)) {
for (uint32_t i = 0; i < cmdbuf->state.render.attachments.color_count; i++) {
dzn_cmd_buffer_resolve_rendering_attachment(cmdbuf,
&cmdbuf->state.render.attachments.colors[i],
VK_IMAGE_ASPECT_COLOR_BIT, false);
}
bool separate_stencil_resolve =
cmdbuf->state.render.attachments.depth.resolve.mode !=
cmdbuf->state.render.attachments.stencil.resolve.mode;
dzn_cmd_buffer_resolve_rendering_attachment(cmdbuf,
&cmdbuf->state.render.attachments.depth,
VK_IMAGE_ASPECT_DEPTH_BIT,
separate_stencil_resolve);
dzn_cmd_buffer_resolve_rendering_attachment(cmdbuf,
&cmdbuf->state.render.attachments.stencil,
VK_IMAGE_ASPECT_STENCIL_BIT,
separate_stencil_resolve);
}
memset(&cmdbuf->state.render, 0, sizeof(cmdbuf->state.render));
}
VKAPI_ATTR void VKAPI_CALL
dzn_CmdBindPipeline(VkCommandBuffer commandBuffer,
VkPipelineBindPoint pipelineBindPoint,
VkPipeline pipe)
{
VK_FROM_HANDLE(dzn_cmd_buffer, cmdbuf, commandBuffer);
VK_FROM_HANDLE(dzn_pipeline, pipeline, pipe);
cmdbuf->state.bindpoint[pipelineBindPoint].pipeline = pipeline;
cmdbuf->state.bindpoint[pipelineBindPoint].dirty |= DZN_CMD_BINDPOINT_DIRTY_PIPELINE;
if (pipelineBindPoint == VK_PIPELINE_BIND_POINT_GRAPHICS) {
const struct dzn_graphics_pipeline *gfx = (const struct dzn_graphics_pipeline *)pipeline;
if (!gfx->vp.dynamic) {
memcpy(cmdbuf->state.viewports, gfx->vp.desc,
gfx->vp.count * sizeof(cmdbuf->state.viewports[0]));
cmdbuf->state.sysvals.gfx.viewport_width = cmdbuf->state.viewports[0].Width;
cmdbuf->state.sysvals.gfx.viewport_height = cmdbuf->state.viewports[0].Height;
cmdbuf->state.dirty |= DZN_CMD_DIRTY_VIEWPORTS;
cmdbuf->state.bindpoint[pipelineBindPoint].dirty |= DZN_CMD_BINDPOINT_DIRTY_SYSVALS;
}
if (!gfx->scissor.dynamic) {
memcpy(cmdbuf->state.scissors, gfx->scissor.desc,
gfx->scissor.count * sizeof(cmdbuf->state.scissors[0]));
cmdbuf->state.dirty |= DZN_CMD_DIRTY_SCISSORS;
}
if (gfx->zsa.stencil_test.enable && !gfx->zsa.stencil_test.dynamic_ref) {
cmdbuf->state.zsa.stencil_test.front.ref = gfx->zsa.stencil_test.front.ref;
cmdbuf->state.zsa.stencil_test.back.ref = gfx->zsa.stencil_test.back.ref;
cmdbuf->state.dirty |= DZN_CMD_DIRTY_STENCIL_REF;
}
if (gfx->zsa.depth_bounds.enable && !gfx->zsa.depth_bounds.dynamic) {
cmdbuf->state.zsa.depth_bounds.min = gfx->zsa.depth_bounds.min;
cmdbuf->state.zsa.depth_bounds.max = gfx->zsa.depth_bounds.max;
cmdbuf->state.dirty |= DZN_CMD_DIRTY_DEPTH_BOUNDS;
}
if (!gfx->blend.dynamic_constants) {
memcpy(cmdbuf->state.blend.constants, gfx->blend.constants,
sizeof(cmdbuf->state.blend.constants));
cmdbuf->state.dirty |= DZN_CMD_DIRTY_BLEND_CONSTANTS;
}
for (uint32_t vb = 0; vb < gfx->vb.count; vb++)
cmdbuf->state.vb.views[vb].StrideInBytes = gfx->vb.strides[vb];
if (gfx->vb.count > 0)
BITSET_SET_RANGE(cmdbuf->state.vb.dirty, 0, gfx->vb.count - 1);
}
}
VKAPI_ATTR void VKAPI_CALL
dzn_CmdBindDescriptorSets(VkCommandBuffer commandBuffer,
VkPipelineBindPoint pipelineBindPoint,
VkPipelineLayout layout,
uint32_t firstSet,
uint32_t descriptorSetCount,
const VkDescriptorSet *pDescriptorSets,
uint32_t dynamicOffsetCount,
const uint32_t *pDynamicOffsets)
{
VK_FROM_HANDLE(dzn_cmd_buffer, cmdbuf, commandBuffer);
VK_FROM_HANDLE(dzn_pipeline_layout, playout, layout);
struct dzn_descriptor_state *desc_state =
&cmdbuf->state.bindpoint[pipelineBindPoint].desc_state;
uint32_t dirty = 0;
for (uint32_t i = 0; i < descriptorSetCount; i++) {
uint32_t idx = firstSet + i;
VK_FROM_HANDLE(dzn_descriptor_set, set, pDescriptorSets[i]);
if (desc_state->sets[idx].set != set) {
desc_state->sets[idx].set = set;
dirty |= DZN_CMD_BINDPOINT_DIRTY_DESC_SET0 << idx;
}
uint32_t dynamic_buffer_count = playout->sets[idx].dynamic_buffer_count;
if (dynamic_buffer_count) {
assert(dynamicOffsetCount >= dynamic_buffer_count);
for (uint32_t j = 0; j < dynamic_buffer_count; j++)
desc_state->sets[idx].dynamic_offsets[j] = pDynamicOffsets[j];
dynamicOffsetCount -= dynamic_buffer_count;
pDynamicOffsets += dynamic_buffer_count;
dirty |= DZN_CMD_BINDPOINT_DIRTY_DYNAMIC_BUFFERS;
}
}
cmdbuf->state.bindpoint[pipelineBindPoint].dirty |= dirty;
}
VKAPI_ATTR void VKAPI_CALL
dzn_CmdSetViewport(VkCommandBuffer commandBuffer,
uint32_t firstViewport,
uint32_t viewportCount,
const VkViewport *pViewports)
{
VK_FROM_HANDLE(dzn_cmd_buffer, cmdbuf, commandBuffer);
STATIC_ASSERT(MAX_VP <= DXIL_SPIRV_MAX_VIEWPORT);
for (uint32_t i = 0; i < viewportCount; i++) {
uint32_t vp = i + firstViewport;
dzn_translate_viewport(&cmdbuf->state.viewports[vp], &pViewports[i]);
if (pViewports[i].minDepth > pViewports[i].maxDepth)
cmdbuf->state.sysvals.gfx.yz_flip_mask |= BITFIELD_BIT(vp + DXIL_SPIRV_Z_FLIP_SHIFT);
else
cmdbuf->state.sysvals.gfx.yz_flip_mask &= ~BITFIELD_BIT(vp + DXIL_SPIRV_Z_FLIP_SHIFT);
if (pViewports[i].height > 0)
cmdbuf->state.sysvals.gfx.yz_flip_mask |= BITFIELD_BIT(vp);
else
cmdbuf->state.sysvals.gfx.yz_flip_mask &= ~BITFIELD_BIT(vp);
}
cmdbuf->state.sysvals.gfx.viewport_width = cmdbuf->state.viewports[0].Width;
cmdbuf->state.sysvals.gfx.viewport_height = cmdbuf->state.viewports[0].Height;
if (viewportCount) {
cmdbuf->state.dirty |= DZN_CMD_DIRTY_VIEWPORTS;
cmdbuf->state.bindpoint[VK_PIPELINE_BIND_POINT_GRAPHICS].dirty |=
DZN_CMD_BINDPOINT_DIRTY_SYSVALS;
}
}
VKAPI_ATTR void VKAPI_CALL
dzn_CmdSetScissor(VkCommandBuffer commandBuffer,
uint32_t firstScissor,
uint32_t scissorCount,
const VkRect2D *pScissors)
{
VK_FROM_HANDLE(dzn_cmd_buffer, cmdbuf, commandBuffer);
for (uint32_t i = 0; i < scissorCount; i++)
dzn_translate_rect(&cmdbuf->state.scissors[i + firstScissor], &pScissors[i]);
if (scissorCount)
cmdbuf->state.dirty |= DZN_CMD_DIRTY_SCISSORS;
}
VKAPI_ATTR void VKAPI_CALL
dzn_CmdPushConstants(VkCommandBuffer commandBuffer, VkPipelineLayout layout,
VkShaderStageFlags stageFlags, uint32_t offset, uint32_t size,
const void *pValues)
{
VK_FROM_HANDLE(dzn_cmd_buffer, cmdbuf, commandBuffer);
struct dzn_cmd_buffer_push_constant_state *states[2];
uint32_t num_states = 0;
if (stageFlags & VK_SHADER_STAGE_ALL_GRAPHICS)
states[num_states++] = &cmdbuf->state.push_constant.gfx;
if (stageFlags & VK_SHADER_STAGE_COMPUTE_BIT)
states[num_states++] = &cmdbuf->state.push_constant.compute;
for (uint32_t i = 0; i < num_states; i++) {
memcpy(((char *)states[i]->values) + offset, pValues, size);
states[i]->offset =
states[i]->end > 0 ? MIN2(states[i]->offset, offset) : offset;
states[i]->end = MAX2(states[i]->end, offset + size);
}
}
VKAPI_ATTR void VKAPI_CALL
dzn_CmdDraw(VkCommandBuffer commandBuffer,
uint32_t vertexCount,
uint32_t instanceCount,
uint32_t firstVertex,
uint32_t firstInstance)
{
VK_FROM_HANDLE(dzn_cmd_buffer, cmdbuf, commandBuffer);
const struct dzn_graphics_pipeline *pipeline = (const struct dzn_graphics_pipeline *)
cmdbuf->state.bindpoint[VK_PIPELINE_BIND_POINT_GRAPHICS].pipeline;
cmdbuf->state.sysvals.gfx.first_vertex = firstVertex;
cmdbuf->state.sysvals.gfx.base_instance = firstInstance;
uint32_t view_mask = pipeline->multiview.native_view_instancing ?
1 : pipeline->multiview.view_mask;
if (pipeline->ia.triangle_fan) {
D3D12_INDEX_BUFFER_VIEW ib_view = cmdbuf->state.ib.view;
VkResult result =
dzn_cmd_buffer_triangle_fan_create_index(cmdbuf, &vertexCount);
if (result != VK_SUCCESS || !vertexCount)
return;
cmdbuf->state.sysvals.gfx.is_indexed_draw = true;
u_foreach_bit(view, view_mask) {
cmdbuf->state.sysvals.gfx.view_index = view;
cmdbuf->state.bindpoint[VK_PIPELINE_BIND_POINT_GRAPHICS].dirty |=
DZN_CMD_BINDPOINT_DIRTY_SYSVALS;
dzn_cmd_buffer_prepare_draw(cmdbuf, true);
ID3D12GraphicsCommandList1_DrawIndexedInstanced(cmdbuf->cmdlist, vertexCount, instanceCount, 0,
firstVertex, firstInstance);
}
/* Restore the IB view if we modified it when lowering triangle fans. */
if (ib_view.SizeInBytes > 0) {
cmdbuf->state.ib.view = ib_view;
cmdbuf->state.dirty |= DZN_CMD_DIRTY_IB;
}
} else {
cmdbuf->state.sysvals.gfx.is_indexed_draw = false;
u_foreach_bit(view, view_mask) {
cmdbuf->state.sysvals.gfx.view_index = view;
cmdbuf->state.bindpoint[VK_PIPELINE_BIND_POINT_GRAPHICS].dirty |=
DZN_CMD_BINDPOINT_DIRTY_SYSVALS;
dzn_cmd_buffer_prepare_draw(cmdbuf, false);
ID3D12GraphicsCommandList1_DrawInstanced(cmdbuf->cmdlist, vertexCount, instanceCount,
firstVertex, firstInstance);
}
}
}
VKAPI_ATTR void VKAPI_CALL
dzn_CmdDrawIndexed(VkCommandBuffer commandBuffer,
uint32_t indexCount,
uint32_t instanceCount,
uint32_t firstIndex,
int32_t vertexOffset,
uint32_t firstInstance)
{
VK_FROM_HANDLE(dzn_cmd_buffer, cmdbuf, commandBuffer);
const struct dzn_graphics_pipeline *pipeline = (const struct dzn_graphics_pipeline *)
cmdbuf->state.bindpoint[VK_PIPELINE_BIND_POINT_GRAPHICS].pipeline;
if (pipeline->ia.triangle_fan &&
dzn_graphics_pipeline_get_desc_template(pipeline, ib_strip_cut)) {
/* The indexed+primitive-restart+triangle-fan combination is a mess,
* since we have to walk the index buffer, skip entries with the
* special 0xffff/0xffffffff values, and push triangle list indices
* for the remaining values. All of this has an impact on the index
* count passed to the draw call, which forces us to use the indirect
* path.
*/
D3D12_DRAW_INDEXED_ARGUMENTS params = {
.IndexCountPerInstance = indexCount,
.InstanceCount = instanceCount,
.StartIndexLocation = firstIndex,
.BaseVertexLocation = vertexOffset,
.StartInstanceLocation = firstInstance,
};
ID3D12Resource *draw_buf;
uint64_t offset;
VkResult result =
dzn_cmd_buffer_alloc_internal_buf(cmdbuf, sizeof(params),
DZN_INTERNAL_BUF_UPLOAD,
D3D12_RESOURCE_STATE_GENERIC_READ,
4,
&draw_buf, &offset);
if (result != VK_SUCCESS)
return;
void *cpu_ptr;
ID3D12Resource_Map(draw_buf, 0, NULL, &cpu_ptr);
memcpy((uint8_t *)cpu_ptr + offset, &params, sizeof(params));
ID3D12Resource_Unmap(draw_buf, 0, NULL);
dzn_cmd_buffer_indirect_draw(cmdbuf, draw_buf, offset, NULL, 0, 1, sizeof(params), true);
return;
}
cmdbuf->state.sysvals.gfx.first_vertex = vertexOffset;
cmdbuf->state.sysvals.gfx.base_instance = firstInstance;
cmdbuf->state.sysvals.gfx.is_indexed_draw = true;
D3D12_INDEX_BUFFER_VIEW ib_view = cmdbuf->state.ib.view;
if (pipeline->ia.triangle_fan) {
VkResult result =
dzn_cmd_buffer_triangle_fan_rewrite_index(cmdbuf, &indexCount, &firstIndex);
if (result != VK_SUCCESS || !indexCount)
return;
}
uint32_t view_mask = pipeline->multiview.native_view_instancing ?
1 : pipeline->multiview.view_mask;
u_foreach_bit(view, view_mask) {
cmdbuf->state.sysvals.gfx.view_index = view;
cmdbuf->state.bindpoint[VK_PIPELINE_BIND_POINT_GRAPHICS].dirty |=
DZN_CMD_BINDPOINT_DIRTY_SYSVALS;
dzn_cmd_buffer_prepare_draw(cmdbuf, true);
ID3D12GraphicsCommandList1_DrawIndexedInstanced(cmdbuf->cmdlist, indexCount, instanceCount, firstIndex,
vertexOffset, firstInstance);
}
/* Restore the IB view if we modified it when lowering triangle fans. */
if (pipeline->ia.triangle_fan && ib_view.SizeInBytes) {
cmdbuf->state.ib.view = ib_view;
cmdbuf->state.dirty |= DZN_CMD_DIRTY_IB;
}
}
VKAPI_ATTR void VKAPI_CALL
dzn_CmdDrawIndirect(VkCommandBuffer commandBuffer,
VkBuffer buffer,
VkDeviceSize offset,
uint32_t drawCount,
uint32_t stride)
{
VK_FROM_HANDLE(dzn_cmd_buffer, cmdbuf, commandBuffer);
VK_FROM_HANDLE(dzn_buffer, buf, buffer);
dzn_cmd_buffer_indirect_draw(cmdbuf, buf->res, offset, NULL, 0, drawCount, stride, false);
}
VKAPI_ATTR void VKAPI_CALL
dzn_CmdDrawIndexedIndirect(VkCommandBuffer commandBuffer,
VkBuffer buffer,
VkDeviceSize offset,
uint32_t drawCount,
uint32_t stride)
{
VK_FROM_HANDLE(dzn_cmd_buffer, cmdbuf, commandBuffer);
VK_FROM_HANDLE(dzn_buffer, buf, buffer);
dzn_cmd_buffer_indirect_draw(cmdbuf, buf->res, offset, NULL, 0, drawCount, stride, true);
}
VKAPI_ATTR void VKAPI_CALL
dzn_CmdDrawIndirectCount(VkCommandBuffer commandBuffer,
VkBuffer buffer,
VkDeviceSize offset,
VkBuffer countBuffer,
VkDeviceSize countBufferOffset,
uint32_t maxDrawCount,
uint32_t stride)
{
VK_FROM_HANDLE(dzn_cmd_buffer, cmdbuf, commandBuffer);
VK_FROM_HANDLE(dzn_buffer, buf, buffer);
VK_FROM_HANDLE(dzn_buffer, count_buf, countBuffer);
dzn_cmd_buffer_indirect_draw(cmdbuf, buf->res, offset,
count_buf->res, countBufferOffset,
maxDrawCount, stride, false);
}
VKAPI_ATTR void VKAPI_CALL
dzn_CmdDrawIndexedIndirectCount(VkCommandBuffer commandBuffer,
VkBuffer buffer,
VkDeviceSize offset,
VkBuffer countBuffer,
VkDeviceSize countBufferOffset,
uint32_t maxDrawCount,
uint32_t stride)
{
VK_FROM_HANDLE(dzn_cmd_buffer, cmdbuf, commandBuffer);
VK_FROM_HANDLE(dzn_buffer, buf, buffer);
VK_FROM_HANDLE(dzn_buffer, count_buf, countBuffer);
dzn_cmd_buffer_indirect_draw(cmdbuf, buf->res, offset,
count_buf->res, countBufferOffset,
maxDrawCount, stride, true);
}
VKAPI_ATTR void VKAPI_CALL
dzn_CmdBindVertexBuffers(VkCommandBuffer commandBuffer,
uint32_t firstBinding,
uint32_t bindingCount,
const VkBuffer *pBuffers,
const VkDeviceSize *pOffsets)
{
VK_FROM_HANDLE(dzn_cmd_buffer, cmdbuf, commandBuffer);
if (!bindingCount)
return;
D3D12_VERTEX_BUFFER_VIEW *vbviews = cmdbuf->state.vb.views;
for (uint32_t i = 0; i < bindingCount; i++) {
VK_FROM_HANDLE(dzn_buffer, buf, pBuffers[i]);
vbviews[firstBinding + i].BufferLocation = buf->gpuva + pOffsets[i];
vbviews[firstBinding + i].SizeInBytes = buf->size - pOffsets[i];
}
BITSET_SET_RANGE(cmdbuf->state.vb.dirty, firstBinding,
firstBinding + bindingCount - 1);
}
VKAPI_ATTR void VKAPI_CALL
dzn_CmdBindIndexBuffer(VkCommandBuffer commandBuffer,
VkBuffer buffer,
VkDeviceSize offset,
VkIndexType indexType)
{
VK_FROM_HANDLE(dzn_cmd_buffer, cmdbuf, commandBuffer);
VK_FROM_HANDLE(dzn_buffer, buf, buffer);
cmdbuf->state.ib.view.BufferLocation = buf->gpuva + offset;
cmdbuf->state.ib.view.SizeInBytes = buf->size - offset;
switch (indexType) {
case VK_INDEX_TYPE_UINT16:
cmdbuf->state.ib.view.Format = DXGI_FORMAT_R16_UINT;
cmdbuf->state.pipeline_variant.ib_strip_cut = D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFF;
break;
case VK_INDEX_TYPE_UINT32:
cmdbuf->state.ib.view.Format = DXGI_FORMAT_R32_UINT;
cmdbuf->state.pipeline_variant.ib_strip_cut = D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFFFFFF;
break;
default: unreachable("Invalid index type");
}
cmdbuf->state.dirty |= DZN_CMD_DIRTY_IB;
const struct dzn_graphics_pipeline *pipeline =
(const struct dzn_graphics_pipeline *)cmdbuf->state.bindpoint[VK_PIPELINE_BIND_POINT_GRAPHICS].pipeline;
if (pipeline &&
dzn_graphics_pipeline_get_desc_template(pipeline, ib_strip_cut))
cmdbuf->state.bindpoint[VK_PIPELINE_BIND_POINT_GRAPHICS].dirty |= DZN_CMD_BINDPOINT_DIRTY_PIPELINE;
}
VKAPI_ATTR void VKAPI_CALL
dzn_CmdResetEvent2(VkCommandBuffer commandBuffer,
VkEvent event,
VkPipelineStageFlags2 stageMask)
{
VK_FROM_HANDLE(dzn_cmd_buffer, cmdbuf, commandBuffer);
VK_FROM_HANDLE(dzn_event, evt, event);
if (!_mesa_hash_table_insert(cmdbuf->events.ht, evt, (void *)(uintptr_t)DZN_EVENT_STATE_RESET))
vk_command_buffer_set_error(&cmdbuf->vk, VK_ERROR_OUT_OF_HOST_MEMORY);
}
VKAPI_ATTR void VKAPI_CALL
dzn_CmdSetEvent2(VkCommandBuffer commandBuffer,
VkEvent event,
const VkDependencyInfo *pDependencyInfo)
{
VK_FROM_HANDLE(dzn_cmd_buffer, cmdbuf, commandBuffer);
VK_FROM_HANDLE(dzn_event, evt, event);
if (!_mesa_hash_table_insert(cmdbuf->events.ht, evt, (void *)(uintptr_t)DZN_EVENT_STATE_SET))
vk_command_buffer_set_error(&cmdbuf->vk, VK_ERROR_OUT_OF_HOST_MEMORY);
}
VKAPI_ATTR void VKAPI_CALL
dzn_CmdWaitEvents2(VkCommandBuffer commandBuffer,
uint32_t eventCount,
const VkEvent *pEvents,
const VkDependencyInfo *pDependencyInfo)
{
VK_FROM_HANDLE(dzn_cmd_buffer, cmdbuf, commandBuffer);
/* Intra-command list wait is handle by this pipeline flush, which is
* overkill, but that's the best we can do with the standard D3D12 barrier
* API.
*
* Inter-command list is taken care of by the serialization done at the
* ExecuteCommandList() level:
* "Calling ExecuteCommandLists twice in succession (from the same thread,
* or different threads) guarantees that the first workload (A) finishes
* before the second workload (B)"
*
* HOST -> DEVICE signaling is ignored and we assume events are always
* signaled when we reach the vkCmdWaitEvents() point.:
* "Command buffers in the submission can include vkCmdWaitEvents commands
* that wait on events that will not be signaled by earlier commands in the
* queue. Such events must be signaled by the application using vkSetEvent,
* and the vkCmdWaitEvents commands that wait upon them must not be inside
* a render pass instance.
* The event must be set before the vkCmdWaitEvents command is executed."
*/
bool flush_pipeline = false;
for (uint32_t i = 0; i < eventCount; i++) {
VK_FROM_HANDLE(dzn_event, event, pEvents[i]);
struct hash_entry *he =
_mesa_hash_table_search(cmdbuf->events.ht, event);
if (he) {
enum dzn_event_state state = (uintptr_t)he->data;
assert(state != DZN_EVENT_STATE_RESET);
flush_pipeline = state == DZN_EVENT_STATE_SET;
}
}
if (flush_pipeline) {
if (cmdbuf->enhanced_barriers) {
dzn_cmd_buffer_global_barrier(cmdbuf,
D3D12_BARRIER_SYNC_ALL, D3D12_BARRIER_SYNC_ALL,
D3D12_BARRIER_ACCESS_COMMON, D3D12_BARRIER_ACCESS_COMMON);
} else {
D3D12_RESOURCE_BARRIER barrier = {
.Type = D3D12_RESOURCE_BARRIER_TYPE_UAV,
.Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE,
.UAV = {.pResource = NULL },
};
ID3D12GraphicsCommandList1_ResourceBarrier(cmdbuf->cmdlist, 1, &barrier);
}
}
cmdbuf->vk.base.device->dispatch_table.CmdPipelineBarrier2(
vk_command_buffer_to_handle(&cmdbuf->vk),
pDependencyInfo);
}
VKAPI_ATTR void VKAPI_CALL
dzn_CmdBeginQuery(VkCommandBuffer commandBuffer,
VkQueryPool queryPool,
uint32_t query,
VkQueryControlFlags flags)
{
VK_FROM_HANDLE(dzn_cmd_buffer, cmdbuf, commandBuffer);
VK_FROM_HANDLE(dzn_query_pool, qpool, queryPool);
struct dzn_cmd_buffer_query_pool_state *state =
dzn_cmd_buffer_get_query_pool_state(cmdbuf, qpool);
if (!state)
return;
for (uint32_t i = 0; i < cmdbuf->state.multiview.num_views; ++i)
qpool->queries[query + i].type = dzn_query_pool_get_query_type(qpool, flags);
ID3D12GraphicsCommandList1_BeginQuery(cmdbuf->cmdlist, qpool->heap, qpool->queries[query].type, query);
dzn_cmd_buffer_dynbitset_clear_range(cmdbuf, &state->collect, query, cmdbuf->state.multiview.num_views);
dzn_cmd_buffer_dynbitset_clear_range(cmdbuf, &state->zero, query, cmdbuf->state.multiview.num_views);
}
VKAPI_ATTR void VKAPI_CALL
dzn_CmdEndQuery(VkCommandBuffer commandBuffer,
VkQueryPool queryPool,
uint32_t query)
{
VK_FROM_HANDLE(dzn_cmd_buffer, cmdbuf, commandBuffer);
VK_FROM_HANDLE(dzn_query_pool, qpool, queryPool);
struct dzn_cmd_buffer_query_pool_state *state =
dzn_cmd_buffer_get_query_pool_state(cmdbuf, qpool);
if (!state)
return;
ID3D12GraphicsCommandList1_EndQuery(cmdbuf->cmdlist, qpool->heap, qpool->queries[query].type, query);
dzn_cmd_buffer_dynbitset_set(cmdbuf, &state->collect, query);
if (cmdbuf->state.multiview.num_views > 1)
dzn_cmd_buffer_dynbitset_set_range(cmdbuf, &state->zero, query + 1, cmdbuf->state.multiview.num_views - 1);
}
VKAPI_ATTR void VKAPI_CALL
dzn_CmdWriteTimestamp2(VkCommandBuffer commandBuffer,
VkPipelineStageFlags2 stage,
VkQueryPool queryPool,
uint32_t query)
{
VK_FROM_HANDLE(dzn_cmd_buffer, cmdbuf, commandBuffer);
VK_FROM_HANDLE(dzn_query_pool, qpool, queryPool);
struct dzn_cmd_buffer_query_pool_state *state =
dzn_cmd_buffer_get_query_pool_state(cmdbuf, qpool);
if (!state)
return;
/* Execution barrier so the timestamp gets written after the pipeline flush. */
D3D12_RESOURCE_BARRIER barrier = {
.Type = D3D12_RESOURCE_BARRIER_TYPE_UAV,
.Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE,
.UAV = { .pResource = NULL },
};
ID3D12GraphicsCommandList1_ResourceBarrier(cmdbuf->cmdlist, 1, &barrier);
for (uint32_t i = 0; i < cmdbuf->state.multiview.num_views; ++i)
qpool->queries[query + i].type = D3D12_QUERY_TYPE_TIMESTAMP;
ID3D12GraphicsCommandList1_EndQuery(cmdbuf->cmdlist, qpool->heap, qpool->queries[query].type, query);
dzn_cmd_buffer_dynbitset_set(cmdbuf, &state->collect, query);
if (cmdbuf->state.multiview.num_views > 1)
dzn_cmd_buffer_dynbitset_set_range(cmdbuf, &state->zero, query + 1, cmdbuf->state.multiview.num_views - 1);
}
VKAPI_ATTR void VKAPI_CALL
dzn_CmdResetQueryPool(VkCommandBuffer commandBuffer,
VkQueryPool queryPool,
uint32_t firstQuery,
uint32_t queryCount)
{
VK_FROM_HANDLE(dzn_cmd_buffer, cmdbuf, commandBuffer);
struct dzn_device *device = container_of(cmdbuf->vk.base.device, struct dzn_device, vk);
VK_FROM_HANDLE(dzn_query_pool, qpool, queryPool);
struct dzn_cmd_buffer_query_pool_state *state =
dzn_cmd_buffer_get_query_pool_state(cmdbuf, qpool);
if (!state)
return;
uint32_t q_step = DZN_QUERY_REFS_SECTION_SIZE / sizeof(uint64_t);
for (uint32_t q = 0; q < queryCount; q += q_step) {
uint32_t q_count = MIN2(queryCount - q, q_step);
ID3D12GraphicsCommandList1_CopyBufferRegion(cmdbuf->cmdlist, qpool->collect_buffer,
dzn_query_pool_get_availability_offset(qpool, firstQuery + q),
device->queries.refs,
DZN_QUERY_REFS_ALL_ZEROS_OFFSET,
q_count * sizeof(uint64_t));
}
q_step = DZN_QUERY_REFS_SECTION_SIZE / qpool->query_size;
for (uint32_t q = 0; q < queryCount; q += q_step) {
ID3D12GraphicsCommandList1_CopyBufferRegion(cmdbuf->cmdlist, qpool->collect_buffer,
dzn_query_pool_get_result_offset(qpool, firstQuery + q),
device->queries.refs,
DZN_QUERY_REFS_ALL_ZEROS_OFFSET,
qpool->query_size);
}
dzn_cmd_buffer_dynbitset_set_range(cmdbuf, &state->reset, firstQuery, queryCount);
dzn_cmd_buffer_dynbitset_clear_range(cmdbuf, &state->collect, firstQuery, queryCount);
dzn_cmd_buffer_dynbitset_clear_range(cmdbuf, &state->zero, firstQuery, queryCount);
}
VKAPI_ATTR void VKAPI_CALL
dzn_CmdCopyQueryPoolResults(VkCommandBuffer commandBuffer,
VkQueryPool queryPool,
uint32_t firstQuery,
uint32_t queryCount,
VkBuffer dstBuffer,
VkDeviceSize dstOffset,
VkDeviceSize stride,
VkQueryResultFlags flags)
{
VK_FROM_HANDLE(dzn_cmd_buffer, cmdbuf, commandBuffer);
VK_FROM_HANDLE(dzn_query_pool, qpool, queryPool);
VK_FROM_HANDLE(dzn_buffer, buf, dstBuffer);
struct dzn_cmd_buffer_query_pool_state *qpstate =
dzn_cmd_buffer_get_query_pool_state(cmdbuf, qpool);
if (!qpstate)
return;
VkResult result =
dzn_cmd_buffer_collect_queries(cmdbuf, qpool, qpstate, firstQuery, queryCount);
if (result != VK_SUCCESS)
return;
bool raw_copy = (flags & VK_QUERY_RESULT_64_BIT) &&
stride == qpool->query_size &&
!(flags & VK_QUERY_RESULT_WITH_AVAILABILITY_BIT);
#define ALL_STATS \
(VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_VERTICES_BIT | \
VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_PRIMITIVES_BIT | \
VK_QUERY_PIPELINE_STATISTIC_VERTEX_SHADER_INVOCATIONS_BIT | \
VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_INVOCATIONS_BIT | \
VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_PRIMITIVES_BIT | \
VK_QUERY_PIPELINE_STATISTIC_CLIPPING_INVOCATIONS_BIT | \
VK_QUERY_PIPELINE_STATISTIC_CLIPPING_PRIMITIVES_BIT | \
VK_QUERY_PIPELINE_STATISTIC_FRAGMENT_SHADER_INVOCATIONS_BIT | \
VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_CONTROL_SHADER_PATCHES_BIT | \
VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_EVALUATION_SHADER_INVOCATIONS_BIT | \
VK_QUERY_PIPELINE_STATISTIC_COMPUTE_SHADER_INVOCATIONS_BIT)
if (qpool->heap_type == D3D12_QUERY_HEAP_TYPE_PIPELINE_STATISTICS &&
qpool->pipeline_statistics != ALL_STATS)
raw_copy = false;
#undef ALL_STATS
if (cmdbuf->enhanced_barriers) {
if (flags & VK_QUERY_RESULT_WAIT_BIT) {
dzn_cmd_buffer_buffer_barrier(cmdbuf, qpool->collect_buffer,
D3D12_BARRIER_SYNC_COPY, D3D12_BARRIER_SYNC_COPY,
D3D12_BARRIER_ACCESS_COPY_DEST, D3D12_BARRIER_ACCESS_COPY_SOURCE);
}
} else {
dzn_cmd_buffer_queue_transition_barriers(cmdbuf, qpool->collect_buffer, 0, 1,
D3D12_RESOURCE_STATE_COPY_DEST,
D3D12_RESOURCE_STATE_COPY_SOURCE,
DZN_QUEUE_TRANSITION_FLUSH);
}
if (raw_copy) {
ID3D12GraphicsCommandList1_CopyBufferRegion(cmdbuf->cmdlist, buf->res, dstOffset,
qpool->collect_buffer,
dzn_query_pool_get_result_offset(qpool, firstQuery),
dzn_query_pool_get_result_size(qpool, queryCount));
} else {
uint32_t step = flags & VK_QUERY_RESULT_64_BIT ? sizeof(uint64_t) : sizeof(uint32_t);
for (uint32_t q = 0; q < queryCount; q++) {
uint32_t res_offset = dzn_query_pool_get_result_offset(qpool, firstQuery + q);
uint32_t dst_counter_offset = 0;
if (qpool->heap_type == D3D12_QUERY_HEAP_TYPE_PIPELINE_STATISTICS) {
for (uint32_t c = 0; c < sizeof(D3D12_QUERY_DATA_PIPELINE_STATISTICS) / sizeof(uint64_t); c++) {
if (!(BITFIELD_BIT(c) & qpool->pipeline_statistics))
continue;
ID3D12GraphicsCommandList1_CopyBufferRegion(cmdbuf->cmdlist, buf->res, dstOffset + dst_counter_offset,
qpool->collect_buffer,
res_offset + (c * sizeof(uint64_t)),
step);
dst_counter_offset += step;
}
} else {
ID3D12GraphicsCommandList1_CopyBufferRegion(cmdbuf->cmdlist, buf->res, dstOffset,
qpool->collect_buffer,
res_offset, step);
dst_counter_offset += step;
}
if (flags & VK_QUERY_RESULT_WITH_AVAILABILITY_BIT) {
ID3D12GraphicsCommandList1_CopyBufferRegion(cmdbuf->cmdlist, buf->res, dstOffset + dst_counter_offset,
qpool->collect_buffer,
dzn_query_pool_get_availability_offset(qpool, firstQuery + q),
step);
}
dstOffset += stride;
}
}
if (!cmdbuf->enhanced_barriers) {
dzn_cmd_buffer_queue_transition_barriers(cmdbuf, qpool->collect_buffer, 0, 1,
D3D12_RESOURCE_STATE_COPY_SOURCE,
D3D12_RESOURCE_STATE_COPY_DEST,
0);
}
}
VKAPI_ATTR void VKAPI_CALL
dzn_CmdDispatchIndirect(VkCommandBuffer commandBuffer,
VkBuffer buffer,
VkDeviceSize offset)
{
VK_FROM_HANDLE(dzn_cmd_buffer, cmdbuf, commandBuffer);
VK_FROM_HANDLE(dzn_buffer, buf, buffer);
cmdbuf->state.sysvals.compute.group_count_x = 0;
cmdbuf->state.sysvals.compute.group_count_y = 0;
cmdbuf->state.sysvals.compute.group_count_z = 0;
cmdbuf->state.sysvals.compute.base_group_x = 0;
cmdbuf->state.sysvals.compute.base_group_y = 0;
cmdbuf->state.sysvals.compute.base_group_z = 0;
cmdbuf->state.bindpoint[VK_PIPELINE_BIND_POINT_COMPUTE].dirty |=
DZN_CMD_BINDPOINT_DIRTY_SYSVALS;
dzn_cmd_buffer_prepare_dispatch(cmdbuf);
struct dzn_compute_pipeline *pipeline = (struct dzn_compute_pipeline *)
cmdbuf->state.bindpoint[VK_PIPELINE_BIND_POINT_COMPUTE].pipeline;
ID3D12CommandSignature *cmdsig =
dzn_compute_pipeline_get_indirect_cmd_sig(pipeline);
if (!cmdsig) {
vk_command_buffer_set_error(&cmdbuf->vk, VK_ERROR_OUT_OF_HOST_MEMORY);
return;
}
ID3D12Resource *exec_buf;
VkResult result =
dzn_cmd_buffer_alloc_internal_buf(cmdbuf, sizeof(D3D12_DISPATCH_ARGUMENTS) * 2,
DZN_INTERNAL_BUF_DEFAULT,
D3D12_RESOURCE_STATE_COPY_DEST,
0,
&exec_buf, NULL);
if (result != VK_SUCCESS)
return;
if (cmdbuf->enhanced_barriers) {
dzn_cmd_buffer_buffer_barrier(cmdbuf, buf->res,
D3D12_BARRIER_SYNC_EXECUTE_INDIRECT, D3D12_BARRIER_SYNC_COPY,
D3D12_BARRIER_ACCESS_INDIRECT_ARGUMENT, D3D12_BARRIER_ACCESS_COPY_SOURCE);
} else {
dzn_cmd_buffer_queue_transition_barriers(cmdbuf, buf->res, 0, 1,
D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT,
D3D12_RESOURCE_STATE_COPY_SOURCE,
DZN_QUEUE_TRANSITION_FLUSH);
}
ID3D12GraphicsCommandList1_CopyBufferRegion(cmdbuf->cmdlist, exec_buf, 0,
buf->res,
offset,
sizeof(D3D12_DISPATCH_ARGUMENTS));
ID3D12GraphicsCommandList1_CopyBufferRegion(cmdbuf->cmdlist, exec_buf, sizeof(D3D12_DISPATCH_ARGUMENTS),
buf->res,
offset,
sizeof(D3D12_DISPATCH_ARGUMENTS));
if (cmdbuf->enhanced_barriers) {
dzn_cmd_buffer_buffer_barrier(cmdbuf, exec_buf,
D3D12_BARRIER_SYNC_COPY, D3D12_BARRIER_SYNC_EXECUTE_INDIRECT,
D3D12_BARRIER_ACCESS_COPY_DEST, D3D12_BARRIER_ACCESS_INDIRECT_ARGUMENT);
} else {
dzn_cmd_buffer_queue_transition_barriers(cmdbuf, exec_buf, 0, 1,
D3D12_RESOURCE_STATE_COPY_DEST,
D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT,
DZN_QUEUE_TRANSITION_FLUSH);
}
ID3D12GraphicsCommandList1_ExecuteIndirect(cmdbuf->cmdlist, cmdsig, 1, exec_buf, 0, NULL, 0);
}
VKAPI_ATTR void VKAPI_CALL
dzn_CmdSetLineWidth(VkCommandBuffer commandBuffer,
float lineWidth)
{
assert(lineWidth == 1.0f);
}
VKAPI_ATTR void VKAPI_CALL
dzn_CmdSetDepthBias(VkCommandBuffer commandBuffer,
float depthBiasConstantFactor,
float depthBiasClamp,
float depthBiasSlopeFactor)
{
VK_FROM_HANDLE(dzn_cmd_buffer, cmdbuf, commandBuffer);
struct dzn_physical_device *pdev = container_of(cmdbuf->vk.base.device->physical, struct dzn_physical_device, vk);
cmdbuf->state.pipeline_variant.depth_bias.constant_factor = depthBiasConstantFactor;
cmdbuf->state.pipeline_variant.depth_bias.clamp = depthBiasClamp;
cmdbuf->state.pipeline_variant.depth_bias.slope_factor = depthBiasSlopeFactor;
cmdbuf->state.sysvals.gfx.depth_bias = depthBiasConstantFactor;
if (pdev->options16.DynamicDepthBiasSupported)
cmdbuf->state.dirty |= DZN_CMD_DIRTY_DEPTH_BIAS;
else
cmdbuf->state.bindpoint[VK_PIPELINE_BIND_POINT_GRAPHICS].dirty |= DZN_CMD_BINDPOINT_DIRTY_PIPELINE;
}
VKAPI_ATTR void VKAPI_CALL
dzn_CmdSetBlendConstants(VkCommandBuffer commandBuffer,
const float blendConstants[4])
{
VK_FROM_HANDLE(dzn_cmd_buffer, cmdbuf, commandBuffer);
memcpy(cmdbuf->state.blend.constants, blendConstants,
sizeof(cmdbuf->state.blend.constants));
cmdbuf->state.dirty |= DZN_CMD_DIRTY_BLEND_CONSTANTS;
}
VKAPI_ATTR void VKAPI_CALL
dzn_CmdSetDepthBounds(VkCommandBuffer commandBuffer,
float minDepthBounds,
float maxDepthBounds)
{
VK_FROM_HANDLE(dzn_cmd_buffer, cmdbuf, commandBuffer);
struct dzn_device *device = container_of(cmdbuf->vk.base.device, struct dzn_device, vk);
struct dzn_physical_device *pdev =
container_of(device->vk.physical, struct dzn_physical_device, vk);
if (pdev->options2.DepthBoundsTestSupported) {
cmdbuf->state.zsa.depth_bounds.min = minDepthBounds;
cmdbuf->state.zsa.depth_bounds.max = maxDepthBounds;
cmdbuf->state.dirty |= DZN_CMD_DIRTY_DEPTH_BOUNDS;
}
}
VKAPI_ATTR void VKAPI_CALL
dzn_CmdSetStencilCompareMask(VkCommandBuffer commandBuffer,
VkStencilFaceFlags faceMask,
uint32_t compareMask)
{
VK_FROM_HANDLE(dzn_cmd_buffer, cmdbuf, commandBuffer);
if (faceMask & VK_STENCIL_FACE_FRONT_BIT) {
cmdbuf->state.zsa.stencil_test.front.compare_mask = compareMask;
cmdbuf->state.pipeline_variant.stencil_test.front.compare_mask = compareMask;
}
if (faceMask & VK_STENCIL_FACE_BACK_BIT) {
cmdbuf->state.zsa.stencil_test.back.compare_mask = compareMask;
cmdbuf->state.pipeline_variant.stencil_test.back.compare_mask = compareMask;
}
cmdbuf->state.dirty |= DZN_CMD_DIRTY_STENCIL_COMPARE_MASK;
cmdbuf->state.bindpoint[VK_PIPELINE_BIND_POINT_GRAPHICS].dirty |= DZN_CMD_BINDPOINT_DIRTY_PIPELINE;
}
VKAPI_ATTR void VKAPI_CALL
dzn_CmdSetStencilWriteMask(VkCommandBuffer commandBuffer,
VkStencilFaceFlags faceMask,
uint32_t writeMask)
{
VK_FROM_HANDLE(dzn_cmd_buffer, cmdbuf, commandBuffer);
if (faceMask & VK_STENCIL_FACE_FRONT_BIT) {
cmdbuf->state.zsa.stencil_test.front.write_mask = writeMask;
cmdbuf->state.pipeline_variant.stencil_test.front.write_mask = writeMask;
}
if (faceMask & VK_STENCIL_FACE_BACK_BIT) {
cmdbuf->state.zsa.stencil_test.back.write_mask = writeMask;
cmdbuf->state.pipeline_variant.stencil_test.back.write_mask = writeMask;
}
cmdbuf->state.dirty |= DZN_CMD_DIRTY_STENCIL_WRITE_MASK;
cmdbuf->state.bindpoint[VK_PIPELINE_BIND_POINT_GRAPHICS].dirty |= DZN_CMD_BINDPOINT_DIRTY_PIPELINE;
}
VKAPI_ATTR void VKAPI_CALL
dzn_CmdSetStencilReference(VkCommandBuffer commandBuffer,
VkStencilFaceFlags faceMask,
uint32_t reference)
{
VK_FROM_HANDLE(dzn_cmd_buffer, cmdbuf, commandBuffer);
if (faceMask & VK_STENCIL_FACE_FRONT_BIT)
cmdbuf->state.zsa.stencil_test.front.ref = reference;
if (faceMask & VK_STENCIL_FACE_BACK_BIT)
cmdbuf->state.zsa.stencil_test.back.ref = reference;
cmdbuf->state.dirty |= DZN_CMD_DIRTY_STENCIL_REF;
}