mesa/src/intel/compiler/intel_nir_clamp_image_1d_2d...

145 lines
4.6 KiB
C

/*
* Copyright © 2020 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "compiler/nir/nir_builder.h"
#include "intel_nir.h"
/**
* Wa_1806565034:
*
* Gfx12+ allows to set RENDER_SURFACE_STATE::SurfaceArray to 1 only if
* array_len > 1. Setting RENDER_SURFACE_STATE::SurfaceArray to 0 results in
* the HW RESINFO message to report an array size of 0 which breaks texture
* array size queries.
*
* This NIR pass works around this by patching the array size with a
* MAX(array_size, 1) for array textures.
*/
static bool
intel_nir_clamp_image_1d_2d_array_sizes_instr(nir_builder *b,
nir_instr *instr,
UNUSED void *cb_data)
{
nir_def *image_size = NULL;
switch (instr->type) {
case nir_instr_type_intrinsic: {
nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
switch (intr->intrinsic) {
case nir_intrinsic_image_size:
case nir_intrinsic_bindless_image_size:
if (!nir_intrinsic_image_array(intr))
break;
image_size = &intr->def;
break;
case nir_intrinsic_image_deref_size: {
nir_deref_instr *deref = nir_src_as_deref(intr->src[0]);
assert(glsl_type_is_image(deref->type));
if (!glsl_sampler_type_is_array(deref->type))
break;
image_size = &intr->def;
break;
}
default:
break;
}
break;
}
case nir_instr_type_tex: {
nir_tex_instr *tex_instr = nir_instr_as_tex(instr);
if (tex_instr->op != nir_texop_txs)
break;
if (!tex_instr->is_array)
break;
image_size = &tex_instr->def;
break;
}
default:
break;
}
if (!image_size)
return false;
b->cursor = nir_after_instr(instr);
nir_def *components[4];
/* OR all the sizes for all components but the last. */
nir_def *or_components = nir_imm_int(b, 0);
for (int i = 0; i < image_size->num_components; i++) {
if (i == (image_size->num_components - 1)) {
nir_def *null_or_size[2] = {
nir_imm_int(b, 0),
nir_imax(b, nir_channel(b, image_size, i),
nir_imm_int(b, 1)),
};
nir_def *vec2_null_or_size = nir_vec(b, null_or_size, 2);
/* Using the ORed sizes select either the element 0 or 1
* from this vec2. For NULL textures which have a size of
* 0x0x0, we'll select the first element which is 0 and for
* the rest MAX(depth, 1).
*/
components[i] =
nir_vector_extract(b, vec2_null_or_size,
nir_imin(b, or_components,
nir_imm_int(b, 1)));
} else {
components[i] = nir_channel(b, image_size, i);
or_components = nir_ior(b, components[i], or_components);
}
}
nir_def *image_size_replacement =
nir_vec(b, components, image_size->num_components);
b->cursor = nir_after_instr(instr);
nir_def_rewrite_uses_after(image_size,
image_size_replacement,
image_size_replacement->parent_instr);
return true;
}
bool
intel_nir_clamp_image_1d_2d_array_sizes(nir_shader *shader)
{
return nir_shader_instructions_pass(shader,
intel_nir_clamp_image_1d_2d_array_sizes_instr,
nir_metadata_block_index |
nir_metadata_dominance,
NULL);
}