mesa/src/intel/compiler/brw_lower_logical_sends.cpp

3013 lines
113 KiB
C++

/*
* Copyright © 2010, 2022 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
/**
* @file brw_lower_logical_sends.cpp
*/
#include "brw_eu.h"
#include "brw_fs.h"
#include "brw_fs_builder.h"
using namespace brw;
static void
lower_urb_read_logical_send(const fs_builder &bld, fs_inst *inst)
{
const intel_device_info *devinfo = bld.shader->devinfo;
const bool per_slot_present =
inst->src[URB_LOGICAL_SRC_PER_SLOT_OFFSETS].file != BAD_FILE;
assert(inst->size_written % REG_SIZE == 0);
assert(inst->header_size == 0);
fs_reg payload_sources[2];
unsigned header_size = 0;
payload_sources[header_size++] = inst->src[URB_LOGICAL_SRC_HANDLE];
if (per_slot_present)
payload_sources[header_size++] = inst->src[URB_LOGICAL_SRC_PER_SLOT_OFFSETS];
fs_reg payload = fs_reg(VGRF, bld.shader->alloc.allocate(header_size),
BRW_TYPE_F);
bld.LOAD_PAYLOAD(payload, payload_sources, header_size, header_size);
inst->opcode = SHADER_OPCODE_SEND;
inst->header_size = header_size;
inst->sfid = BRW_SFID_URB;
inst->desc = brw_urb_desc(devinfo,
GFX8_URB_OPCODE_SIMD8_READ,
per_slot_present,
false,
inst->offset);
inst->mlen = header_size;
inst->ex_desc = 0;
inst->ex_mlen = 0;
inst->send_is_volatile = true;
inst->resize_sources(4);
inst->src[0] = brw_imm_ud(0); /* desc */
inst->src[1] = brw_imm_ud(0); /* ex_desc */
inst->src[2] = payload;
inst->src[3] = brw_null_reg();
}
static void
lower_urb_read_logical_send_xe2(const fs_builder &bld, fs_inst *inst)
{
const intel_device_info *devinfo = bld.shader->devinfo;
assert(devinfo->has_lsc);
assert(inst->size_written % (REG_SIZE * reg_unit(devinfo)) == 0);
assert(inst->header_size == 0);
/* Get the logical send arguments. */
const fs_reg handle = inst->src[URB_LOGICAL_SRC_HANDLE];
/* Calculate the total number of components of the payload. */
const unsigned dst_comps = inst->size_written / (REG_SIZE * reg_unit(devinfo));
fs_reg payload = bld.vgrf(BRW_TYPE_UD);
bld.MOV(payload, handle);
/* The low 24-bits of the URB handle is a byte offset into the URB area.
* Add the (OWord) offset of the write to this value.
*/
if (inst->offset) {
bld.ADD(payload, payload, brw_imm_ud(inst->offset * 16));
inst->offset = 0;
}
fs_reg offsets = inst->src[URB_LOGICAL_SRC_PER_SLOT_OFFSETS];
if (offsets.file != BAD_FILE) {
bld.ADD(payload, payload, offsets);
}
inst->sfid = BRW_SFID_URB;
assert((dst_comps >= 1 && dst_comps <= 4) || dst_comps == 8);
inst->desc = lsc_msg_desc(devinfo, LSC_OP_LOAD,
LSC_ADDR_SURFTYPE_FLAT, LSC_ADDR_SIZE_A32,
LSC_DATA_SIZE_D32, dst_comps /* num_channels */,
false /* transpose */,
LSC_CACHE(devinfo, STORE, L1UC_L3UC));
/* Update the original instruction. */
inst->opcode = SHADER_OPCODE_SEND;
inst->mlen = lsc_msg_addr_len(devinfo, LSC_ADDR_SIZE_A32, inst->exec_size);
inst->ex_mlen = 0;
inst->header_size = 0;
inst->send_has_side_effects = true;
inst->send_is_volatile = false;
inst->resize_sources(4);
inst->src[0] = brw_imm_ud(0);
inst->src[1] = brw_imm_ud(0);
inst->src[2] = payload;
inst->src[3] = brw_null_reg();
}
static void
lower_urb_write_logical_send(const fs_builder &bld, fs_inst *inst)
{
const intel_device_info *devinfo = bld.shader->devinfo;
const bool per_slot_present =
inst->src[URB_LOGICAL_SRC_PER_SLOT_OFFSETS].file != BAD_FILE;
const bool channel_mask_present =
inst->src[URB_LOGICAL_SRC_CHANNEL_MASK].file != BAD_FILE;
assert(inst->header_size == 0);
const unsigned length = 1 + per_slot_present + channel_mask_present +
inst->components_read(URB_LOGICAL_SRC_DATA);
fs_reg *payload_sources = new fs_reg[length];
fs_reg payload = fs_reg(VGRF, bld.shader->alloc.allocate(length),
BRW_TYPE_F);
unsigned header_size = 0;
payload_sources[header_size++] = inst->src[URB_LOGICAL_SRC_HANDLE];
if (per_slot_present)
payload_sources[header_size++] = inst->src[URB_LOGICAL_SRC_PER_SLOT_OFFSETS];
if (channel_mask_present)
payload_sources[header_size++] = inst->src[URB_LOGICAL_SRC_CHANNEL_MASK];
for (unsigned i = header_size, j = 0; i < length; i++, j++)
payload_sources[i] = offset(inst->src[URB_LOGICAL_SRC_DATA], bld, j);
bld.LOAD_PAYLOAD(payload, payload_sources, length, header_size);
delete [] payload_sources;
inst->opcode = SHADER_OPCODE_SEND;
inst->header_size = header_size;
inst->dst = brw_null_reg();
inst->sfid = BRW_SFID_URB;
inst->desc = brw_urb_desc(devinfo,
GFX8_URB_OPCODE_SIMD8_WRITE,
per_slot_present,
channel_mask_present,
inst->offset);
inst->mlen = length;
inst->ex_desc = 0;
inst->ex_mlen = 0;
inst->send_has_side_effects = true;
inst->resize_sources(4);
inst->src[0] = brw_imm_ud(0); /* desc */
inst->src[1] = brw_imm_ud(0); /* ex_desc */
inst->src[2] = payload;
inst->src[3] = brw_null_reg();
}
static void
lower_urb_write_logical_send_xe2(const fs_builder &bld, fs_inst *inst)
{
const intel_device_info *devinfo = bld.shader->devinfo;
assert(devinfo->has_lsc);
/* Get the logical send arguments. */
const fs_reg handle = inst->src[URB_LOGICAL_SRC_HANDLE];
const fs_reg src = inst->components_read(URB_LOGICAL_SRC_DATA) ?
inst->src[URB_LOGICAL_SRC_DATA] : fs_reg(brw_imm_ud(0));
assert(brw_type_size_bytes(src.type) == 4);
/* Calculate the total number of components of the payload. */
const unsigned src_comps = MAX2(1, inst->components_read(URB_LOGICAL_SRC_DATA));
const unsigned src_sz = brw_type_size_bytes(src.type);
fs_reg payload = bld.vgrf(BRW_TYPE_UD);
bld.MOV(payload, handle);
/* The low 24-bits of the URB handle is a byte offset into the URB area.
* Add the (OWord) offset of the write to this value.
*/
if (inst->offset) {
bld.ADD(payload, payload, brw_imm_ud(inst->offset * 16));
inst->offset = 0;
}
fs_reg offsets = inst->src[URB_LOGICAL_SRC_PER_SLOT_OFFSETS];
if (offsets.file != BAD_FILE) {
bld.ADD(payload, payload, offsets);
}
const fs_reg cmask = inst->src[URB_LOGICAL_SRC_CHANNEL_MASK];
unsigned mask = 0;
if (cmask.file != BAD_FILE) {
assert(cmask.file == IMM);
assert(cmask.type == BRW_TYPE_UD);
mask = cmask.ud >> 16;
}
fs_reg payload2 = bld.move_to_vgrf(src, src_comps);
const unsigned ex_mlen = (src_comps * src_sz * inst->exec_size) / REG_SIZE;
inst->sfid = BRW_SFID_URB;
enum lsc_opcode op = mask ? LSC_OP_STORE_CMASK : LSC_OP_STORE;
inst->desc = lsc_msg_desc_wcmask(devinfo, op,
LSC_ADDR_SURFTYPE_FLAT, LSC_ADDR_SIZE_A32,
LSC_DATA_SIZE_D32, src_comps /* num_channels */,
false /* transpose */,
LSC_CACHE(devinfo, STORE, L1UC_L3UC),
mask);
/* Update the original instruction. */
inst->opcode = SHADER_OPCODE_SEND;
inst->mlen = lsc_msg_addr_len(devinfo, LSC_ADDR_SIZE_A32, inst->exec_size);
inst->ex_mlen = ex_mlen;
inst->header_size = 0;
inst->send_has_side_effects = true;
inst->send_is_volatile = false;
inst->resize_sources(4);
inst->src[0] = brw_imm_ud(0);
inst->src[1] = brw_imm_ud(0);
inst->src[2] = payload;
inst->src[3] = payload2;
}
static void
setup_color_payload(const fs_builder &bld, const brw_wm_prog_key *key,
fs_reg *dst, fs_reg color, unsigned components)
{
if (key->clamp_fragment_color) {
fs_reg tmp = bld.vgrf(BRW_TYPE_F, 4);
assert(color.type == BRW_TYPE_F);
for (unsigned i = 0; i < components; i++)
set_saturate(true,
bld.MOV(offset(tmp, bld, i), offset(color, bld, i)));
color = tmp;
}
for (unsigned i = 0; i < components; i++)
dst[i] = offset(color, bld, i);
}
static void
lower_fb_write_logical_send(const fs_builder &bld, fs_inst *inst,
const struct brw_wm_prog_data *prog_data,
const brw_wm_prog_key *key,
const fs_thread_payload &fs_payload)
{
assert(inst->src[FB_WRITE_LOGICAL_SRC_COMPONENTS].file == IMM);
const intel_device_info *devinfo = bld.shader->devinfo;
const fs_reg color0 = inst->src[FB_WRITE_LOGICAL_SRC_COLOR0];
const fs_reg color1 = inst->src[FB_WRITE_LOGICAL_SRC_COLOR1];
const fs_reg src0_alpha = inst->src[FB_WRITE_LOGICAL_SRC_SRC0_ALPHA];
const fs_reg src_depth = inst->src[FB_WRITE_LOGICAL_SRC_SRC_DEPTH];
const fs_reg dst_depth = inst->src[FB_WRITE_LOGICAL_SRC_DST_DEPTH];
const fs_reg src_stencil = inst->src[FB_WRITE_LOGICAL_SRC_SRC_STENCIL];
fs_reg sample_mask = inst->src[FB_WRITE_LOGICAL_SRC_OMASK];
const unsigned components =
inst->src[FB_WRITE_LOGICAL_SRC_COMPONENTS].ud;
assert(inst->target != 0 || src0_alpha.file == BAD_FILE);
fs_reg sources[15];
int header_size = 2, payload_header_size;
unsigned length = 0;
if (devinfo->ver < 11 &&
(color1.file != BAD_FILE || key->nr_color_regions > 1)) {
assert(devinfo->ver < 20);
/* From the Sandy Bridge PRM, volume 4, page 198:
*
* "Dispatched Pixel Enables. One bit per pixel indicating
* which pixels were originally enabled when the thread was
* dispatched. This field is only required for the end-of-
* thread message and on all dual-source messages."
*/
const fs_builder ubld = bld.exec_all().group(8, 0);
fs_reg header = ubld.vgrf(BRW_TYPE_UD, 2);
if (bld.group() < 16) {
/* The header starts off as g0 and g1 for the first half */
ubld.group(16, 0).MOV(header, retype(brw_vec8_grf(0, 0),
BRW_TYPE_UD));
} else {
/* The header starts off as g0 and g2 for the second half */
assert(bld.group() < 32);
const fs_reg header_sources[2] = {
retype(brw_vec8_grf(0, 0), BRW_TYPE_UD),
retype(brw_vec8_grf(2, 0), BRW_TYPE_UD),
};
ubld.LOAD_PAYLOAD(header, header_sources, 2, 0);
/* Gfx12 will require additional fix-ups if we ever hit this path. */
assert(devinfo->ver < 12);
}
uint32_t g00_bits = 0;
/* Set "Source0 Alpha Present to RenderTarget" bit in message
* header.
*/
if (src0_alpha.file != BAD_FILE)
g00_bits |= 1 << 11;
/* Set computes stencil to render target */
if (prog_data->computed_stencil)
g00_bits |= 1 << 14;
if (g00_bits) {
/* OR extra bits into g0.0 */
ubld.group(1, 0).OR(component(header, 0),
retype(brw_vec1_grf(0, 0), BRW_TYPE_UD),
brw_imm_ud(g00_bits));
}
/* Set the render target index for choosing BLEND_STATE. */
if (inst->target > 0) {
ubld.group(1, 0).MOV(component(header, 2), brw_imm_ud(inst->target));
}
if (prog_data->uses_kill) {
ubld.group(1, 0).MOV(retype(component(header, 15), BRW_TYPE_UW),
brw_sample_mask_reg(bld));
}
assert(length == 0);
sources[0] = header;
sources[1] = horiz_offset(header, 8);
length = 2;
}
assert(length == 0 || length == 2);
header_size = length;
if (fs_payload.aa_dest_stencil_reg[0]) {
assert(inst->group < 16);
sources[length] = fs_reg(VGRF, bld.shader->alloc.allocate(1));
bld.group(8, 0).exec_all().annotate("FB write stencil/AA alpha")
.MOV(sources[length],
fs_reg(brw_vec8_grf(fs_payload.aa_dest_stencil_reg[0], 0)));
length++;
}
if (src0_alpha.file != BAD_FILE) {
for (unsigned i = 0; i < bld.dispatch_width() / 8; i++) {
const fs_builder &ubld = bld.exec_all().group(8, i)
.annotate("FB write src0 alpha");
const fs_reg tmp = ubld.vgrf(BRW_TYPE_F);
ubld.MOV(tmp, horiz_offset(src0_alpha, i * 8));
setup_color_payload(ubld, key, &sources[length], tmp, 1);
length++;
}
}
if (sample_mask.file != BAD_FILE) {
const fs_reg tmp(VGRF, bld.shader->alloc.allocate(reg_unit(devinfo)),
BRW_TYPE_UD);
/* Hand over gl_SampleMask. Only the lower 16 bits of each channel are
* relevant. Since it's unsigned single words one vgrf is always
* 16-wide, but only the lower or higher 8 channels will be used by the
* hardware when doing a SIMD8 write depending on whether we have
* selected the subspans for the first or second half respectively.
*/
assert(sample_mask.file != BAD_FILE &&
brw_type_size_bytes(sample_mask.type) == 4);
sample_mask.type = BRW_TYPE_UW;
sample_mask.stride *= 2;
bld.exec_all().annotate("FB write oMask")
.MOV(horiz_offset(retype(tmp, BRW_TYPE_UW),
inst->group % (16 * reg_unit(devinfo))),
sample_mask);
for (unsigned i = 0; i < reg_unit(devinfo); i++)
sources[length++] = byte_offset(tmp, REG_SIZE * i);
}
payload_header_size = length;
setup_color_payload(bld, key, &sources[length], color0, components);
length += 4;
if (color1.file != BAD_FILE) {
setup_color_payload(bld, key, &sources[length], color1, components);
length += 4;
}
if (src_depth.file != BAD_FILE) {
sources[length] = src_depth;
length++;
}
if (dst_depth.file != BAD_FILE) {
sources[length] = dst_depth;
length++;
}
if (src_stencil.file != BAD_FILE) {
assert(bld.dispatch_width() == 8 * reg_unit(devinfo));
/* XXX: src_stencil is only available on gfx9+. dst_depth is never
* available on gfx9+. As such it's impossible to have both enabled at the
* same time and therefore length cannot overrun the array.
*/
assert(length < 15 * reg_unit(devinfo));
sources[length] = bld.vgrf(BRW_TYPE_UD);
bld.exec_all().annotate("FB write OS")
.MOV(retype(sources[length], BRW_TYPE_UB),
subscript(src_stencil, BRW_TYPE_UB, 0));
length++;
}
/* Send from the GRF */
fs_reg payload = fs_reg(VGRF, -1, BRW_TYPE_F);
fs_inst *load = bld.LOAD_PAYLOAD(payload, sources, length, payload_header_size);
payload.nr = bld.shader->alloc.allocate(regs_written(load));
load->dst = payload;
uint32_t msg_ctl = brw_fb_write_msg_control(inst, prog_data);
/* XXX - Bit 13 Per-sample PS enable */
inst->desc =
(inst->group / 16) << 11 | /* rt slot group */
brw_fb_write_desc(devinfo, inst->target, msg_ctl, inst->last_rt,
0 /* coarse_rt_write */);
fs_reg desc = brw_imm_ud(0);
if (prog_data->coarse_pixel_dispatch == BRW_ALWAYS) {
inst->desc |= (1 << 18);
} else if (prog_data->coarse_pixel_dispatch == BRW_SOMETIMES) {
STATIC_ASSERT(INTEL_MSAA_FLAG_COARSE_RT_WRITES == (1 << 18));
const fs_builder &ubld = bld.exec_all().group(8, 0);
desc = ubld.vgrf(BRW_TYPE_UD);
ubld.AND(desc, dynamic_msaa_flags(prog_data),
brw_imm_ud(INTEL_MSAA_FLAG_COARSE_RT_WRITES));
desc = component(desc, 0);
}
uint32_t ex_desc = 0;
if (devinfo->ver >= 20) {
ex_desc = inst->target << 21 |
(key->nr_color_regions == 0) << 20 |
(src0_alpha.file != BAD_FILE) << 15 |
(src_stencil.file != BAD_FILE) << 14 |
(src_depth.file != BAD_FILE) << 13 |
(sample_mask.file != BAD_FILE) << 12;
} else if (devinfo->ver >= 11) {
/* Set the "Render Target Index" and "Src0 Alpha Present" fields
* in the extended message descriptor, in lieu of using a header.
*/
ex_desc = inst->target << 12 | (src0_alpha.file != BAD_FILE) << 15;
if (key->nr_color_regions == 0)
ex_desc |= 1 << 20; /* Null Render Target */
}
inst->ex_desc = ex_desc;
inst->opcode = SHADER_OPCODE_SEND;
inst->resize_sources(3);
inst->sfid = GFX6_SFID_DATAPORT_RENDER_CACHE;
inst->src[0] = desc;
inst->src[1] = brw_imm_ud(0);
inst->src[2] = payload;
inst->mlen = regs_written(load);
inst->ex_mlen = 0;
inst->header_size = header_size;
inst->check_tdr = true;
inst->send_has_side_effects = true;
}
static void
lower_fb_read_logical_send(const fs_builder &bld, fs_inst *inst,
const struct brw_wm_prog_data *wm_prog_data)
{
const intel_device_info *devinfo = bld.shader->devinfo;
const fs_builder &ubld = bld.exec_all().group(8, 0);
const unsigned length = 2;
const fs_reg header = ubld.vgrf(BRW_TYPE_UD, length);
assert(devinfo->ver >= 9 && devinfo->ver < 20);
if (bld.group() < 16) {
ubld.group(16, 0).MOV(header, retype(brw_vec8_grf(0, 0),
BRW_TYPE_UD));
} else {
assert(bld.group() < 32);
const fs_reg header_sources[] = {
retype(brw_vec8_grf(0, 0), BRW_TYPE_UD),
retype(brw_vec8_grf(2, 0), BRW_TYPE_UD)
};
ubld.LOAD_PAYLOAD(header, header_sources, ARRAY_SIZE(header_sources), 0);
if (devinfo->ver >= 12) {
/* On Gfx12 the Viewport and Render Target Array Index fields (AKA
* Poly 0 Info) are provided in r1.1 instead of r0.0, and the render
* target message header format was updated accordingly -- However
* the updated format only works for the lower 16 channels in a
* SIMD32 thread, since the higher 16 channels want the subspan data
* from r2 instead of r1, so we need to copy over the contents of
* r1.1 in order to fix things up.
*/
ubld.group(1, 0).MOV(component(header, 9),
retype(brw_vec1_grf(1, 1), BRW_TYPE_UD));
}
}
/* BSpec 12470 (Gfx8-11), BSpec 47842 (Gfx12+) :
*
* "Must be zero for Render Target Read message."
*
* For bits :
* - 14 : Stencil Present to Render Target
* - 13 : Source Depth Present to Render Target
* - 12 : oMask to Render Target
* - 11 : Source0 Alpha Present to Render Target
*/
ubld.group(1, 0).AND(component(header, 0),
component(header, 0),
brw_imm_ud(~INTEL_MASK(14, 11)));
inst->resize_sources(4);
inst->opcode = SHADER_OPCODE_SEND;
inst->src[0] = brw_imm_ud(0);
inst->src[1] = brw_imm_ud(0);
inst->src[2] = header;
inst->src[3] = fs_reg();
inst->mlen = length;
inst->header_size = length;
inst->sfid = GFX6_SFID_DATAPORT_RENDER_CACHE;
inst->check_tdr = true;
inst->desc =
(inst->group / 16) << 11 | /* rt slot group */
brw_fb_read_desc(devinfo, inst->target,
0 /* msg_control */, inst->exec_size,
wm_prog_data->persample_dispatch);
}
static bool
is_high_sampler(const struct intel_device_info *devinfo, const fs_reg &sampler)
{
return sampler.file != IMM || sampler.ud >= 16;
}
static unsigned
sampler_msg_type(const intel_device_info *devinfo,
opcode opcode, bool shadow_compare,
bool lod_is_zero, bool has_min_lod)
{
switch (opcode) {
case SHADER_OPCODE_TEX_LOGICAL:
if (devinfo->ver >= 20 && has_min_lod) {
return shadow_compare ? XE2_SAMPLER_MESSAGE_SAMPLE_COMPARE_MLOD :
XE2_SAMPLER_MESSAGE_SAMPLE_MLOD;
} else {
return shadow_compare ? GFX5_SAMPLER_MESSAGE_SAMPLE_COMPARE :
GFX5_SAMPLER_MESSAGE_SAMPLE;
}
case FS_OPCODE_TXB_LOGICAL:
return shadow_compare ? GFX5_SAMPLER_MESSAGE_SAMPLE_BIAS_COMPARE :
GFX5_SAMPLER_MESSAGE_SAMPLE_BIAS;
case SHADER_OPCODE_TXL_LOGICAL:
assert(!has_min_lod);
if (lod_is_zero) {
return shadow_compare ? GFX9_SAMPLER_MESSAGE_SAMPLE_C_LZ :
GFX9_SAMPLER_MESSAGE_SAMPLE_LZ;
}
return shadow_compare ? GFX5_SAMPLER_MESSAGE_SAMPLE_LOD_COMPARE :
GFX5_SAMPLER_MESSAGE_SAMPLE_LOD;
case SHADER_OPCODE_TXS_LOGICAL:
case SHADER_OPCODE_IMAGE_SIZE_LOGICAL:
assert(!has_min_lod);
return GFX5_SAMPLER_MESSAGE_SAMPLE_RESINFO;
case SHADER_OPCODE_TXD_LOGICAL:
return shadow_compare ? HSW_SAMPLER_MESSAGE_SAMPLE_DERIV_COMPARE :
GFX5_SAMPLER_MESSAGE_SAMPLE_DERIVS;
case SHADER_OPCODE_TXF_LOGICAL:
assert(!has_min_lod);
return lod_is_zero ? GFX9_SAMPLER_MESSAGE_SAMPLE_LD_LZ :
GFX5_SAMPLER_MESSAGE_SAMPLE_LD;
case SHADER_OPCODE_TXF_CMS_W_LOGICAL:
case SHADER_OPCODE_TXF_CMS_W_GFX12_LOGICAL:
assert(!has_min_lod);
return GFX9_SAMPLER_MESSAGE_SAMPLE_LD2DMS_W;
case SHADER_OPCODE_TXF_MCS_LOGICAL:
assert(!has_min_lod);
return GFX7_SAMPLER_MESSAGE_SAMPLE_LD_MCS;
case SHADER_OPCODE_LOD_LOGICAL:
assert(!has_min_lod);
return GFX5_SAMPLER_MESSAGE_LOD;
case SHADER_OPCODE_TG4_LOGICAL:
assert(!has_min_lod);
return shadow_compare ? GFX7_SAMPLER_MESSAGE_SAMPLE_GATHER4_C :
GFX7_SAMPLER_MESSAGE_SAMPLE_GATHER4;
break;
case SHADER_OPCODE_TG4_OFFSET_LOGICAL:
assert(!has_min_lod);
return shadow_compare ? GFX7_SAMPLER_MESSAGE_SAMPLE_GATHER4_PO_C :
GFX7_SAMPLER_MESSAGE_SAMPLE_GATHER4_PO;
case SHADER_OPCODE_TG4_OFFSET_LOD_LOGICAL:
assert(!has_min_lod);
assert(devinfo->ver >= 20);
return shadow_compare ? XE2_SAMPLER_MESSAGE_SAMPLE_GATHER4_PO_L_C:
XE2_SAMPLER_MESSAGE_SAMPLE_GATHER4_PO_L;
case SHADER_OPCODE_TG4_OFFSET_BIAS_LOGICAL:
assert(!has_min_lod);
assert(devinfo->ver >= 20);
return XE2_SAMPLER_MESSAGE_SAMPLE_GATHER4_PO_B;
case SHADER_OPCODE_TG4_BIAS_LOGICAL:
assert(!has_min_lod);
assert(devinfo->ver >= 20);
return XE2_SAMPLER_MESSAGE_SAMPLE_GATHER4_B;
case SHADER_OPCODE_TG4_EXPLICIT_LOD_LOGICAL:
assert(!has_min_lod);
assert(devinfo->ver >= 20);
return shadow_compare ? XE2_SAMPLER_MESSAGE_SAMPLE_GATHER4_L_C :
XE2_SAMPLER_MESSAGE_SAMPLE_GATHER4_L;
case SHADER_OPCODE_TG4_IMPLICIT_LOD_LOGICAL:
assert(!has_min_lod);
assert(devinfo->ver >= 20);
return shadow_compare ? XE2_SAMPLER_MESSAGE_SAMPLE_GATHER4_I_C :
XE2_SAMPLER_MESSAGE_SAMPLE_GATHER4_I;
case SHADER_OPCODE_SAMPLEINFO_LOGICAL:
assert(!has_min_lod);
return GFX6_SAMPLER_MESSAGE_SAMPLE_SAMPLEINFO;
default:
unreachable("not reached");
}
}
/**
* Emit a LOAD_PAYLOAD instruction while ensuring the sources are aligned to
* the given requested_alignment_sz.
*/
static fs_inst *
emit_load_payload_with_padding(const fs_builder &bld, const fs_reg &dst,
const fs_reg *src, unsigned sources,
unsigned header_size,
unsigned requested_alignment_sz)
{
unsigned length = 0;
unsigned num_srcs =
sources * DIV_ROUND_UP(requested_alignment_sz, bld.dispatch_width());
fs_reg *src_comps = new fs_reg[num_srcs];
for (unsigned i = 0; i < header_size; i++)
src_comps[length++] = src[i];
for (unsigned i = header_size; i < sources; i++) {
unsigned src_sz =
retype(dst, src[i].type).component_size(bld.dispatch_width());
const enum brw_reg_type padding_payload_type =
brw_type_with_size(BRW_TYPE_UD, brw_type_size_bits(src[i].type));
src_comps[length++] = src[i];
/* Expand the real sources if component of requested payload type is
* larger than real source component.
*/
if (src_sz < requested_alignment_sz) {
for (unsigned j = 0; j < (requested_alignment_sz / src_sz) - 1; j++) {
src_comps[length++] = retype(fs_reg(), padding_payload_type);
}
}
}
fs_inst *inst = bld.LOAD_PAYLOAD(dst, src_comps, length, header_size);
delete[] src_comps;
return inst;
}
static bool
shader_opcode_needs_header(opcode op)
{
switch (op) {
case SHADER_OPCODE_TG4_LOGICAL:
case SHADER_OPCODE_TG4_OFFSET_LOGICAL:
case SHADER_OPCODE_TG4_OFFSET_BIAS_LOGICAL:
case SHADER_OPCODE_TG4_OFFSET_LOD_LOGICAL:
case SHADER_OPCODE_TG4_BIAS_LOGICAL:
case SHADER_OPCODE_TG4_EXPLICIT_LOD_LOGICAL:
case SHADER_OPCODE_TG4_IMPLICIT_LOD_LOGICAL:
case SHADER_OPCODE_SAMPLEINFO_LOGICAL:
return true;
default:
break;
}
return false;
}
static void
lower_sampler_logical_send(const fs_builder &bld, fs_inst *inst,
const fs_reg &coordinate,
const fs_reg &shadow_c,
fs_reg lod, const fs_reg &lod2,
const fs_reg &min_lod,
const fs_reg &sample_index,
const fs_reg &mcs,
const fs_reg &surface,
const fs_reg &sampler,
const fs_reg &surface_handle,
const fs_reg &sampler_handle,
const fs_reg &tg4_offset,
unsigned payload_type_bit_size,
unsigned coord_components,
unsigned grad_components,
bool residency)
{
const brw_compiler *compiler = bld.shader->compiler;
const intel_device_info *devinfo = bld.shader->devinfo;
const enum brw_reg_type payload_type =
brw_type_with_size(BRW_TYPE_F, payload_type_bit_size);
const enum brw_reg_type payload_unsigned_type =
brw_type_with_size(BRW_TYPE_UD, payload_type_bit_size);
const enum brw_reg_type payload_signed_type =
brw_type_with_size(BRW_TYPE_D, payload_type_bit_size);
unsigned reg_width = bld.dispatch_width() / 8;
unsigned header_size = 0, length = 0;
opcode op = inst->opcode;
fs_reg sources[1 + MAX_SAMPLER_MESSAGE_SIZE];
for (unsigned i = 0; i < ARRAY_SIZE(sources); i++)
sources[i] = bld.vgrf(payload_type);
/* We must have exactly one of surface/sampler and surface/sampler_handle */
assert((surface.file == BAD_FILE) != (surface_handle.file == BAD_FILE));
assert((sampler.file == BAD_FILE) != (sampler_handle.file == BAD_FILE));
if (shader_opcode_needs_header(op) || inst->offset != 0 || inst->eot ||
sampler_handle.file != BAD_FILE ||
is_high_sampler(devinfo, sampler) ||
residency) {
/* For general texture offsets (no txf workaround), we need a header to
* put them in.
*
* TG4 needs to place its channel select in the header, for interaction
* with ARB_texture_swizzle. The sampler index is only 4-bits, so for
* larger sampler numbers we need to offset the Sampler State Pointer in
* the header.
*/
fs_reg header = retype(sources[0], BRW_TYPE_UD);
for (header_size = 0; header_size < reg_unit(devinfo); header_size++)
sources[length++] = byte_offset(header, REG_SIZE * header_size);
/* If we're requesting fewer than four channels worth of response,
* and we have an explicit header, we need to set up the sampler
* writemask. It's reversed from normal: 1 means "don't write".
*/
unsigned reg_count = regs_written(inst) - reg_unit(devinfo) * residency;
if (!inst->eot && reg_count < 4 * reg_width) {
assert(reg_count % reg_width == 0);
unsigned mask = ~((1 << (reg_count / reg_width)) - 1) & 0xf;
inst->offset |= mask << 12;
}
if (residency)
inst->offset |= 1 << 23; /* g0.2 bit23 : Pixel Null Mask Enable */
/* Build the actual header */
const fs_builder ubld = bld.exec_all().group(8 * reg_unit(devinfo), 0);
const fs_builder ubld1 = ubld.group(1, 0);
if (devinfo->ver >= 11)
ubld.MOV(header, brw_imm_ud(0));
else
ubld.MOV(header, retype(brw_vec8_grf(0, 0), BRW_TYPE_UD));
if (inst->offset) {
ubld1.MOV(component(header, 2), brw_imm_ud(inst->offset));
} else if (devinfo->ver < 11 &&
bld.shader->stage != MESA_SHADER_VERTEX &&
bld.shader->stage != MESA_SHADER_FRAGMENT) {
/* The vertex and fragment stages have g0.2 set to 0, so
* header0.2 is 0 when g0 is copied. Other stages may not, so we
* must set it to 0 to avoid setting undesirable bits in the
* message.
*/
ubld1.MOV(component(header, 2), brw_imm_ud(0));
}
if (sampler_handle.file != BAD_FILE) {
/* Bindless sampler handles aren't relative to the sampler state
* pointer passed into the shader through SAMPLER_STATE_POINTERS_*.
* Instead, it's an absolute pointer relative to dynamic state base
* address.
*
* Sampler states are 16 bytes each and the pointer we give here has
* to be 32-byte aligned. In order to avoid more indirect messages
* than required, we assume that all bindless sampler states are
* 32-byte aligned. This sacrifices a bit of general state base
* address space but means we can do something more efficient in the
* shader.
*/
if (compiler->use_bindless_sampler_offset) {
assert(devinfo->ver >= 11);
ubld1.OR(component(header, 3), sampler_handle, brw_imm_ud(1));
} else {
ubld1.MOV(component(header, 3), sampler_handle);
}
} else if (is_high_sampler(devinfo, sampler)) {
fs_reg sampler_state_ptr =
retype(brw_vec1_grf(0, 3), BRW_TYPE_UD);
/* Gfx11+ sampler message headers include bits in 4:0 which conflict
* with the ones included in g0.3 bits 4:0. Mask them out.
*/
if (devinfo->ver >= 11) {
sampler_state_ptr = ubld1.vgrf(BRW_TYPE_UD);
ubld1.AND(sampler_state_ptr,
retype(brw_vec1_grf(0, 3), BRW_TYPE_UD),
brw_imm_ud(INTEL_MASK(31, 5)));
}
if (sampler.file == BRW_IMMEDIATE_VALUE) {
assert(sampler.ud >= 16);
const int sampler_state_size = 16; /* 16 bytes */
ubld1.ADD(component(header, 3), sampler_state_ptr,
brw_imm_ud(16 * (sampler.ud / 16) * sampler_state_size));
} else {
fs_reg tmp = ubld1.vgrf(BRW_TYPE_UD);
ubld1.AND(tmp, sampler, brw_imm_ud(0x0f0));
ubld1.SHL(tmp, tmp, brw_imm_ud(4));
ubld1.ADD(component(header, 3), sampler_state_ptr, tmp);
}
} else if (devinfo->ver >= 11) {
/* Gfx11+ sampler message headers include bits in 4:0 which conflict
* with the ones included in g0.3 bits 4:0. Mask them out.
*/
ubld1.AND(component(header, 3),
retype(brw_vec1_grf(0, 3), BRW_TYPE_UD),
brw_imm_ud(INTEL_MASK(31, 5)));
}
}
const bool lod_is_zero = lod.is_zero();
/* On Xe2 and newer platforms, min_lod is the first parameter specifically
* so that a bunch of other, possibly unused, parameters don't need to also
* be included.
*/
const unsigned msg_type =
sampler_msg_type(devinfo, op, inst->shadow_compare, lod_is_zero,
min_lod.file != BAD_FILE);
const bool min_lod_is_first = devinfo->ver >= 20 &&
(msg_type == XE2_SAMPLER_MESSAGE_SAMPLE_MLOD ||
msg_type == XE2_SAMPLER_MESSAGE_SAMPLE_COMPARE_MLOD);
if (min_lod_is_first) {
assert(min_lod.file != BAD_FILE);
bld.MOV(sources[length++], min_lod);
}
if (shadow_c.file != BAD_FILE) {
bld.MOV(sources[length], shadow_c);
length++;
}
bool coordinate_done = false;
/* Set up the LOD info */
switch (op) {
case SHADER_OPCODE_TXL_LOGICAL:
if (lod_is_zero)
break;
FALLTHROUGH;
case FS_OPCODE_TXB_LOGICAL:
case SHADER_OPCODE_TG4_BIAS_LOGICAL:
case SHADER_OPCODE_TG4_EXPLICIT_LOD_LOGICAL:
case SHADER_OPCODE_TG4_OFFSET_LOD_LOGICAL:
case SHADER_OPCODE_TG4_OFFSET_BIAS_LOGICAL:
bld.MOV(sources[length], lod);
length++;
break;
case SHADER_OPCODE_TXD_LOGICAL:
/* TXD should have been lowered in SIMD16 mode (in SIMD32 mode in
* Xe2+).
*/
assert(bld.dispatch_width() == (8 * reg_unit(devinfo)));
/* Load dPdx and the coordinate together:
* [hdr], [ref], x, dPdx.x, dPdy.x, y, dPdx.y, dPdy.y, z, dPdx.z, dPdy.z
*/
for (unsigned i = 0; i < coord_components; i++) {
bld.MOV(sources[length++], offset(coordinate, bld, i));
/* For cube map array, the coordinate is (u,v,r,ai) but there are
* only derivatives for (u, v, r).
*/
if (i < grad_components) {
bld.MOV(sources[length++], offset(lod, bld, i));
bld.MOV(sources[length++], offset(lod2, bld, i));
}
}
coordinate_done = true;
break;
case SHADER_OPCODE_TXS_LOGICAL:
bld.MOV(retype(sources[length], payload_unsigned_type), lod);
length++;
break;
case SHADER_OPCODE_IMAGE_SIZE_LOGICAL:
/* We need an LOD; just use 0 */
bld.MOV(retype(sources[length], payload_unsigned_type), brw_imm_ud(0));
length++;
break;
case SHADER_OPCODE_TXF_LOGICAL:
/* On Gfx9 the parameters are intermixed they are u, v, lod, r. */
bld.MOV(retype(sources[length++], payload_signed_type), coordinate);
if (coord_components >= 2) {
bld.MOV(retype(sources[length], payload_signed_type),
offset(coordinate, bld, 1));
} else {
sources[length] = brw_imm_d(0);
}
length++;
if (!lod_is_zero) {
bld.MOV(retype(sources[length], payload_signed_type), lod);
length++;
}
for (unsigned i = 2; i < coord_components; i++)
bld.MOV(retype(sources[length++], payload_signed_type),
offset(coordinate, bld, i));
coordinate_done = true;
break;
case SHADER_OPCODE_TXF_CMS_W_LOGICAL:
case SHADER_OPCODE_TXF_CMS_W_GFX12_LOGICAL:
bld.MOV(retype(sources[length++], payload_unsigned_type), sample_index);
/* Data from the multisample control surface. */
for (unsigned i = 0; i < 2; ++i) {
/* Sampler always writes 4/8 register worth of data but for ld_mcs
* only valid data is in first two register. So with 16-bit
* payload, we need to split 2-32bit register into 4-16-bit
* payload.
*
* From the Gfx12HP BSpec: Render Engine - 3D and GPGPU Programs -
* Shared Functions - 3D Sampler - Messages - Message Format:
*
* ld2dms_w si mcs0 mcs1 mcs2 mcs3 u v r
*/
if (op == SHADER_OPCODE_TXF_CMS_W_GFX12_LOGICAL) {
fs_reg tmp = offset(mcs, bld, i);
bld.MOV(retype(sources[length++], payload_unsigned_type),
mcs.file == IMM ? mcs :
subscript(tmp, payload_unsigned_type, 0));
bld.MOV(retype(sources[length++], payload_unsigned_type),
mcs.file == IMM ? mcs :
subscript(tmp, payload_unsigned_type, 1));
} else {
bld.MOV(retype(sources[length++], payload_unsigned_type),
mcs.file == IMM ? mcs : offset(mcs, bld, i));
}
}
FALLTHROUGH;
case SHADER_OPCODE_TXF_MCS_LOGICAL:
/* There is no offsetting for this message; just copy in the integer
* texture coordinates.
*/
for (unsigned i = 0; i < coord_components; i++)
bld.MOV(retype(sources[length++], payload_signed_type),
offset(coordinate, bld, i));
coordinate_done = true;
break;
case SHADER_OPCODE_TG4_OFFSET_LOGICAL:
/* More crazy intermixing */
for (unsigned i = 0; i < 2; i++) /* u, v */
bld.MOV(sources[length++], offset(coordinate, bld, i));
for (unsigned i = 0; i < 2; i++) /* offu, offv */
bld.MOV(retype(sources[length++], payload_signed_type),
offset(tg4_offset, bld, i));
if (coord_components == 3) /* r if present */
bld.MOV(sources[length++], offset(coordinate, bld, 2));
coordinate_done = true;
break;
default:
break;
}
/* Set up the coordinate (except for cases where it was done above) */
if (!coordinate_done) {
for (unsigned i = 0; i < coord_components; i++)
bld.MOV(retype(sources[length++], payload_type),
offset(coordinate, bld, i));
}
if (min_lod.file != BAD_FILE && !min_lod_is_first) {
/* Account for all of the missing coordinate sources */
if (op == FS_OPCODE_TXB_LOGICAL && devinfo->ver >= 20 &&
inst->has_packed_lod_ai_src) {
/* Bspec 64985:
*
* For sample_b sampler message format:
*
* SIMD16H/SIMD32H
* Param Number 0 1 2 3 4 5
* Param BIAS U V R Ai MLOD
*
* SIMD16/SIMD32
* Param Number 0 1 2 3 4
* Param BIAS_AI U V R MLOD
*/
length += 3 - coord_components;
} else if (op == SHADER_OPCODE_TXD_LOGICAL && devinfo->verx10 >= 125) {
/* On DG2 and newer platforms, sample_d can only be used with 1D and
* 2D surfaces, so the maximum number of gradient components is 2.
* In spite of this limitation, the Bspec lists a mysterious R
* component before the min_lod, so the maximum coordinate components
* is 3.
*
* See bspec 45942, "Enable new message layout for cube array"
*/
length += 3 - coord_components;
length += (2 - grad_components) * 2;
} else {
length += 4 - coord_components;
if (op == SHADER_OPCODE_TXD_LOGICAL)
length += (3 - grad_components) * 2;
}
bld.MOV(sources[length++], min_lod);
/* Wa_14014595444: Populate MLOD as parameter 5 (twice). */
if (devinfo->verx10 == 125 && op == FS_OPCODE_TXB_LOGICAL &&
!inst->shadow_compare)
bld.MOV(sources[length++], min_lod);
}
const fs_reg src_payload =
fs_reg(VGRF, bld.shader->alloc.allocate(length * reg_width),
BRW_TYPE_F);
/* In case of 16-bit payload each component takes one full register in
* both SIMD8H and SIMD16H modes. In both cases one reg can hold 16
* elements. In SIMD8H case hardware simply expects the components to be
* padded (i.e., aligned on reg boundary).
*/
fs_inst *load_payload_inst =
emit_load_payload_with_padding(bld, src_payload, sources, length,
header_size, REG_SIZE * reg_unit(devinfo));
unsigned mlen = load_payload_inst->size_written / REG_SIZE;
unsigned simd_mode = 0;
if (devinfo->ver < 20) {
if (payload_type_bit_size == 16) {
assert(devinfo->ver >= 11);
simd_mode = inst->exec_size <= 8 ? GFX10_SAMPLER_SIMD_MODE_SIMD8H :
GFX10_SAMPLER_SIMD_MODE_SIMD16H;
} else {
simd_mode = inst->exec_size <= 8 ? BRW_SAMPLER_SIMD_MODE_SIMD8 :
BRW_SAMPLER_SIMD_MODE_SIMD16;
}
} else {
if (payload_type_bit_size == 16) {
simd_mode = inst->exec_size <= 16 ? XE2_SAMPLER_SIMD_MODE_SIMD16H :
XE2_SAMPLER_SIMD_MODE_SIMD32H;
} else {
simd_mode = inst->exec_size <= 16 ? XE2_SAMPLER_SIMD_MODE_SIMD16 :
XE2_SAMPLER_SIMD_MODE_SIMD32;
}
}
/* Generate the SEND. */
inst->opcode = SHADER_OPCODE_SEND;
inst->mlen = mlen;
inst->header_size = header_size;
inst->sfid = BRW_SFID_SAMPLER;
if (surface.file == IMM &&
(sampler.file == IMM || sampler_handle.file != BAD_FILE)) {
inst->desc = brw_sampler_desc(devinfo, surface.ud,
sampler.file == IMM ? sampler.ud % 16 : 0,
msg_type,
simd_mode,
0 /* return_format unused on gfx7+ */);
inst->src[0] = brw_imm_ud(0);
inst->src[1] = brw_imm_ud(0);
} else if (surface_handle.file != BAD_FILE) {
/* Bindless surface */
inst->desc = brw_sampler_desc(devinfo,
GFX9_BTI_BINDLESS,
sampler.file == IMM ? sampler.ud % 16 : 0,
msg_type,
simd_mode,
0 /* return_format unused on gfx7+ */);
/* For bindless samplers, the entire address is included in the message
* header so we can leave the portion in the message descriptor 0.
*/
if (sampler_handle.file != BAD_FILE || sampler.file == IMM) {
inst->src[0] = brw_imm_ud(0);
} else {
const fs_builder ubld = bld.group(1, 0).exec_all();
fs_reg desc = ubld.vgrf(BRW_TYPE_UD);
ubld.SHL(desc, sampler, brw_imm_ud(8));
inst->src[0] = component(desc, 0);
}
/* We assume that the driver provided the handle in the top 20 bits so
* we can use the surface handle directly as the extended descriptor.
*/
inst->src[1] = retype(surface_handle, BRW_TYPE_UD);
inst->send_ex_bso = compiler->extended_bindless_surface_offset;
} else {
/* Immediate portion of the descriptor */
inst->desc = brw_sampler_desc(devinfo,
0, /* surface */
0, /* sampler */
msg_type,
simd_mode,
0 /* return_format unused on gfx7+ */);
const fs_builder ubld = bld.group(1, 0).exec_all();
fs_reg desc = ubld.vgrf(BRW_TYPE_UD);
if (surface.equals(sampler)) {
/* This case is common in GL */
ubld.MUL(desc, surface, brw_imm_ud(0x101));
} else {
if (sampler_handle.file != BAD_FILE) {
ubld.MOV(desc, surface);
} else if (sampler.file == IMM) {
ubld.OR(desc, surface, brw_imm_ud(sampler.ud << 8));
} else {
ubld.SHL(desc, sampler, brw_imm_ud(8));
ubld.OR(desc, desc, surface);
}
}
ubld.AND(desc, desc, brw_imm_ud(0xfff));
inst->src[0] = component(desc, 0);
inst->src[1] = brw_imm_ud(0); /* ex_desc */
}
inst->ex_desc = 0;
inst->src[2] = src_payload;
inst->resize_sources(3);
if (inst->eot) {
/* EOT sampler messages don't make sense to split because it would
* involve ending half of the thread early.
*/
assert(inst->group == 0);
/* We need to use SENDC for EOT sampler messages */
inst->check_tdr = true;
inst->send_has_side_effects = true;
}
/* Message length > MAX_SAMPLER_MESSAGE_SIZE disallowed by hardware. */
assert(inst->mlen <= MAX_SAMPLER_MESSAGE_SIZE * reg_unit(devinfo));
}
static unsigned
get_sampler_msg_payload_type_bit_size(const intel_device_info *devinfo,
const fs_inst *inst)
{
assert(inst);
const fs_reg *src = inst->src;
unsigned src_type_size = 0;
/* All sources need to have the same size, therefore seek the first valid
* and take the size from there.
*/
for (unsigned i = 0; i < TEX_LOGICAL_NUM_SRCS; i++) {
if (src[i].file != BAD_FILE) {
src_type_size = brw_type_size_bytes(src[i].type);
break;
}
}
assert(src_type_size == 2 || src_type_size == 4);
#ifndef NDEBUG
/* Make sure all sources agree. On gfx12 this doesn't hold when sampling
* compressed multisampled surfaces. There the payload contains MCS data
* which is already in 16-bits unlike the other parameters that need forced
* conversion.
*/
if (inst->opcode != SHADER_OPCODE_TXF_CMS_W_GFX12_LOGICAL) {
for (unsigned i = 0; i < TEX_LOGICAL_NUM_SRCS; i++) {
assert(src[i].file == BAD_FILE ||
brw_type_size_bytes(src[i].type) == src_type_size);
}
}
#endif
if (devinfo->verx10 < 125)
return src_type_size * 8;
/* Force conversion from 32-bit sources to 16-bit payload. From the XeHP Bspec:
* 3D and GPGPU Programs - Shared Functions - 3D Sampler - Messages - Message
* Format [GFX12:HAS:1209977870] *
*
* ld2dms_w SIMD8H and SIMD16H Only
* ld_mcs SIMD8H and SIMD16H Only
* ld2dms REMOVEDBY(GEN:HAS:1406788836)
*/
if (inst->opcode == SHADER_OPCODE_TXF_CMS_W_GFX12_LOGICAL ||
inst->opcode == SHADER_OPCODE_TXF_MCS_LOGICAL ||
(inst->opcode == FS_OPCODE_TXB_LOGICAL && !inst->has_packed_lod_ai_src &&
devinfo->ver >= 20))
src_type_size = 2;
return src_type_size * 8;
}
static void
lower_sampler_logical_send(const fs_builder &bld, fs_inst *inst)
{
const intel_device_info *devinfo = bld.shader->devinfo;
const fs_reg coordinate = inst->src[TEX_LOGICAL_SRC_COORDINATE];
const fs_reg shadow_c = inst->src[TEX_LOGICAL_SRC_SHADOW_C];
const fs_reg lod = inst->src[TEX_LOGICAL_SRC_LOD];
const fs_reg lod2 = inst->src[TEX_LOGICAL_SRC_LOD2];
const fs_reg min_lod = inst->src[TEX_LOGICAL_SRC_MIN_LOD];
const fs_reg sample_index = inst->src[TEX_LOGICAL_SRC_SAMPLE_INDEX];
const fs_reg mcs = inst->src[TEX_LOGICAL_SRC_MCS];
const fs_reg surface = inst->src[TEX_LOGICAL_SRC_SURFACE];
const fs_reg sampler = inst->src[TEX_LOGICAL_SRC_SAMPLER];
const fs_reg surface_handle = inst->src[TEX_LOGICAL_SRC_SURFACE_HANDLE];
const fs_reg sampler_handle = inst->src[TEX_LOGICAL_SRC_SAMPLER_HANDLE];
const fs_reg tg4_offset = inst->src[TEX_LOGICAL_SRC_TG4_OFFSET];
assert(inst->src[TEX_LOGICAL_SRC_COORD_COMPONENTS].file == IMM);
const unsigned coord_components = inst->src[TEX_LOGICAL_SRC_COORD_COMPONENTS].ud;
assert(inst->src[TEX_LOGICAL_SRC_GRAD_COMPONENTS].file == IMM);
const unsigned grad_components = inst->src[TEX_LOGICAL_SRC_GRAD_COMPONENTS].ud;
assert(inst->src[TEX_LOGICAL_SRC_RESIDENCY].file == IMM);
const bool residency = inst->src[TEX_LOGICAL_SRC_RESIDENCY].ud != 0;
const unsigned msg_payload_type_bit_size =
get_sampler_msg_payload_type_bit_size(devinfo, inst);
/* 16-bit payloads are available only on gfx11+ */
assert(msg_payload_type_bit_size != 16 || devinfo->ver >= 11);
lower_sampler_logical_send(bld, inst, coordinate,
shadow_c, lod, lod2, min_lod,
sample_index,
mcs, surface, sampler,
surface_handle, sampler_handle,
tg4_offset,
msg_payload_type_bit_size,
coord_components, grad_components,
residency);
}
/**
* Predicate the specified instruction on the vector mask.
*/
static void
emit_predicate_on_vector_mask(const fs_builder &bld, fs_inst *inst)
{
assert(bld.shader->stage == MESA_SHADER_FRAGMENT &&
bld.group() == inst->group &&
bld.dispatch_width() == inst->exec_size);
const fs_builder ubld = bld.exec_all().group(1, 0);
const fs_visitor &s = *bld.shader;
const fs_reg vector_mask = ubld.vgrf(BRW_TYPE_UW);
ubld.UNDEF(vector_mask);
ubld.emit(SHADER_OPCODE_READ_ARCH_REG, vector_mask, retype(brw_sr0_reg(3),
BRW_TYPE_UD));
const unsigned subreg = sample_mask_flag_subreg(s);
ubld.MOV(brw_flag_subreg(subreg + inst->group / 16), vector_mask);
if (inst->predicate) {
assert(inst->predicate == BRW_PREDICATE_NORMAL);
assert(!inst->predicate_inverse);
assert(inst->flag_subreg == 0);
assert(s.devinfo->ver < 20);
/* Combine the vector mask with the existing predicate by using a
* vertical predication mode.
*/
inst->predicate = BRW_PREDICATE_ALIGN1_ALLV;
} else {
inst->flag_subreg = subreg;
inst->predicate = BRW_PREDICATE_NORMAL;
inst->predicate_inverse = false;
}
}
static void
setup_surface_descriptors(const fs_builder &bld, fs_inst *inst, uint32_t desc,
const fs_reg &surface, const fs_reg &surface_handle)
{
const brw_compiler *compiler = bld.shader->compiler;
/* We must have exactly one of surface and surface_handle */
assert((surface.file == BAD_FILE) != (surface_handle.file == BAD_FILE));
if (surface.file == IMM) {
inst->desc = desc | (surface.ud & 0xff);
inst->src[0] = brw_imm_ud(0);
inst->src[1] = brw_imm_ud(0); /* ex_desc */
} else if (surface_handle.file != BAD_FILE) {
/* Bindless surface */
inst->desc = desc | GFX9_BTI_BINDLESS;
inst->src[0] = brw_imm_ud(0);
/* We assume that the driver provided the handle in the top 20 bits so
* we can use the surface handle directly as the extended descriptor.
*/
inst->src[1] = retype(surface_handle, BRW_TYPE_UD);
inst->send_ex_bso = compiler->extended_bindless_surface_offset;
} else {
inst->desc = desc;
const fs_builder ubld = bld.exec_all().group(1, 0);
fs_reg tmp = ubld.vgrf(BRW_TYPE_UD);
ubld.AND(tmp, surface, brw_imm_ud(0xff));
inst->src[0] = component(tmp, 0);
inst->src[1] = brw_imm_ud(0); /* ex_desc */
}
}
static void
setup_lsc_surface_descriptors(const fs_builder &bld, fs_inst *inst,
uint32_t desc, const fs_reg &surface)
{
const ASSERTED intel_device_info *devinfo = bld.shader->devinfo;
const brw_compiler *compiler = bld.shader->compiler;
inst->src[0] = brw_imm_ud(0); /* desc */
enum lsc_addr_surface_type surf_type = lsc_msg_desc_addr_type(devinfo, desc);
switch (surf_type) {
case LSC_ADDR_SURFTYPE_BSS:
inst->send_ex_bso = compiler->extended_bindless_surface_offset;
/* fall-through */
case LSC_ADDR_SURFTYPE_SS:
assert(surface.file != BAD_FILE);
/* We assume that the driver provided the handle in the top 20 bits so
* we can use the surface handle directly as the extended descriptor.
*/
inst->src[1] = retype(surface, BRW_TYPE_UD);
break;
case LSC_ADDR_SURFTYPE_BTI:
assert(surface.file != BAD_FILE);
if (surface.file == IMM) {
inst->src[1] = brw_imm_ud(lsc_bti_ex_desc(devinfo, surface.ud));
} else {
const fs_builder ubld = bld.exec_all().group(1, 0);
fs_reg tmp = ubld.vgrf(BRW_TYPE_UD);
ubld.SHL(tmp, surface, brw_imm_ud(24));
inst->src[1] = component(tmp, 0);
}
break;
case LSC_ADDR_SURFTYPE_FLAT:
inst->src[1] = brw_imm_ud(0);
break;
default:
unreachable("Invalid LSC surface address type");
}
}
static void
lower_surface_logical_send(const fs_builder &bld, fs_inst *inst)
{
const brw_compiler *compiler = bld.shader->compiler;
const intel_device_info *devinfo = bld.shader->devinfo;
/* Get the logical send arguments. */
const fs_reg addr = inst->src[SURFACE_LOGICAL_SRC_ADDRESS];
const fs_reg src = inst->src[SURFACE_LOGICAL_SRC_DATA];
const fs_reg surface = inst->src[SURFACE_LOGICAL_SRC_SURFACE];
const fs_reg surface_handle = inst->src[SURFACE_LOGICAL_SRC_SURFACE_HANDLE];
const UNUSED fs_reg dims = inst->src[SURFACE_LOGICAL_SRC_IMM_DIMS];
const fs_reg arg = inst->src[SURFACE_LOGICAL_SRC_IMM_ARG];
const fs_reg allow_sample_mask =
inst->src[SURFACE_LOGICAL_SRC_ALLOW_SAMPLE_MASK];
assert(arg.file == IMM);
assert(allow_sample_mask.file == IMM);
/* Calculate the total number of components of the payload. */
const unsigned addr_sz = inst->components_read(SURFACE_LOGICAL_SRC_ADDRESS);
const unsigned src_sz = inst->components_read(SURFACE_LOGICAL_SRC_DATA);
const bool is_typed_access =
inst->opcode == SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL ||
inst->opcode == SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL ||
inst->opcode == SHADER_OPCODE_TYPED_ATOMIC_LOGICAL;
const bool is_surface_access = is_typed_access ||
inst->opcode == SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL ||
inst->opcode == SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL ||
inst->opcode == SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL;
const bool is_stateless =
surface.file == IMM && (surface.ud == BRW_BTI_STATELESS ||
surface.ud == GFX8_BTI_STATELESS_NON_COHERENT);
const bool has_side_effects = inst->has_side_effects();
fs_reg sample_mask = allow_sample_mask.ud ? brw_sample_mask_reg(bld) :
fs_reg(brw_imm_ud(0xffffffff));
fs_reg header;
if (is_stateless) {
assert(!is_surface_access);
fs_builder ubld = bld.exec_all().group(8, 0);
header = ubld.vgrf(BRW_TYPE_UD);
ubld.emit(SHADER_OPCODE_SCRATCH_HEADER, header);
}
const unsigned header_sz = header.file != BAD_FILE ? 1 : 0;
fs_reg payload, payload2;
unsigned mlen, ex_mlen = 0;
if (src.file == BAD_FILE || header.file == BAD_FILE) {
/* We have split sends on gfx9 and above */
if (header.file == BAD_FILE) {
payload = bld.move_to_vgrf(addr, addr_sz);
payload2 = bld.move_to_vgrf(src, src_sz);
mlen = addr_sz * (inst->exec_size / 8);
ex_mlen = src_sz * (inst->exec_size / 8);
} else {
assert(src.file == BAD_FILE);
payload = header;
payload2 = bld.move_to_vgrf(addr, addr_sz);
mlen = header_sz;
ex_mlen = addr_sz * (inst->exec_size / 8);
}
} else {
/* Allocate space for the payload. */
const unsigned sz = header_sz + addr_sz + src_sz;
payload = bld.vgrf(BRW_TYPE_UD, sz);
fs_reg *const components = new fs_reg[sz];
unsigned n = 0;
/* Construct the payload. */
if (header.file != BAD_FILE)
components[n++] = header;
for (unsigned i = 0; i < addr_sz; i++)
components[n++] = offset(addr, bld, i);
for (unsigned i = 0; i < src_sz; i++)
components[n++] = offset(src, bld, i);
bld.LOAD_PAYLOAD(payload, components, sz, header_sz);
mlen = header_sz + (addr_sz + src_sz) * inst->exec_size / 8;
delete[] components;
}
/* Predicate the instruction on the sample mask if no header is
* provided.
*/
if ((header.file == BAD_FILE || !is_surface_access) &&
sample_mask.file != BAD_FILE && sample_mask.file != IMM)
brw_emit_predicate_on_sample_mask(bld, inst);
uint32_t sfid;
switch (inst->opcode) {
case SHADER_OPCODE_BYTE_SCATTERED_WRITE_LOGICAL:
case SHADER_OPCODE_BYTE_SCATTERED_READ_LOGICAL:
/* Byte scattered opcodes go through the normal data cache */
sfid = GFX7_SFID_DATAPORT_DATA_CACHE;
break;
case SHADER_OPCODE_DWORD_SCATTERED_READ_LOGICAL:
case SHADER_OPCODE_DWORD_SCATTERED_WRITE_LOGICAL:
sfid = GFX7_SFID_DATAPORT_DATA_CACHE;
break;
case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
/* Untyped Surface messages go through the data cache but the SFID value
* changed on Haswell.
*/
sfid = HSW_SFID_DATAPORT_DATA_CACHE_1;
break;
case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
/* Typed surface messages go through the render cache on IVB and the
* data cache on HSW+.
*/
sfid = HSW_SFID_DATAPORT_DATA_CACHE_1;
break;
default:
unreachable("Unsupported surface opcode");
}
uint32_t desc;
switch (inst->opcode) {
case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
desc = brw_dp_untyped_surface_rw_desc(devinfo, inst->exec_size,
arg.ud, /* num_channels */
false /* write */);
break;
case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
desc = brw_dp_untyped_surface_rw_desc(devinfo, inst->exec_size,
arg.ud, /* num_channels */
true /* write */);
break;
case SHADER_OPCODE_BYTE_SCATTERED_READ_LOGICAL:
desc = brw_dp_byte_scattered_rw_desc(devinfo, inst->exec_size,
arg.ud, /* bit_size */
false /* write */);
break;
case SHADER_OPCODE_BYTE_SCATTERED_WRITE_LOGICAL:
desc = brw_dp_byte_scattered_rw_desc(devinfo, inst->exec_size,
arg.ud, /* bit_size */
true /* write */);
break;
case SHADER_OPCODE_DWORD_SCATTERED_READ_LOGICAL:
assert(arg.ud == 32); /* bit_size */
desc = brw_dp_dword_scattered_rw_desc(devinfo, inst->exec_size,
false /* write */);
break;
case SHADER_OPCODE_DWORD_SCATTERED_WRITE_LOGICAL:
assert(arg.ud == 32); /* bit_size */
desc = brw_dp_dword_scattered_rw_desc(devinfo, inst->exec_size,
true /* write */);
break;
case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
if (lsc_opcode_is_atomic_float((enum lsc_opcode) arg.ud)) {
desc = brw_dp_untyped_atomic_float_desc(devinfo, inst->exec_size,
lsc_op_to_legacy_atomic(arg.ud),
!inst->dst.is_null());
} else {
desc = brw_dp_untyped_atomic_desc(devinfo, inst->exec_size,
lsc_op_to_legacy_atomic(arg.ud),
!inst->dst.is_null());
}
break;
case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
desc = brw_dp_typed_surface_rw_desc(devinfo, inst->exec_size, inst->group,
arg.ud, /* num_channels */
false /* write */);
break;
case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
desc = brw_dp_typed_surface_rw_desc(devinfo, inst->exec_size, inst->group,
arg.ud, /* num_channels */
true /* write */);
break;
case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
desc = brw_dp_typed_atomic_desc(devinfo, inst->exec_size, inst->group,
lsc_op_to_legacy_atomic(arg.ud),
!inst->dst.is_null());
break;
default:
unreachable("Unknown surface logical instruction");
}
/* Update the original instruction. */
inst->opcode = SHADER_OPCODE_SEND;
inst->mlen = mlen;
inst->ex_mlen = ex_mlen;
inst->header_size = header_sz;
inst->send_has_side_effects = has_side_effects;
inst->send_is_volatile = !has_side_effects;
inst->send_ex_bso = surface_handle.file != BAD_FILE &&
compiler->extended_bindless_surface_offset;
/* Set up SFID and descriptors */
inst->sfid = sfid;
setup_surface_descriptors(bld, inst, desc, surface, surface_handle);
inst->resize_sources(4);
/* Finally, the payload */
inst->src[2] = payload;
inst->src[3] = payload2;
}
static enum lsc_data_size
lsc_bits_to_data_size(unsigned bit_size)
{
switch (bit_size / 8) {
case 1: return LSC_DATA_SIZE_D8U32;
case 2: return LSC_DATA_SIZE_D16U32;
case 4: return LSC_DATA_SIZE_D32;
case 8: return LSC_DATA_SIZE_D64;
default:
unreachable("Unsupported data size.");
}
}
static void
lower_lsc_surface_logical_send(const fs_builder &bld, fs_inst *inst)
{
const brw_compiler *compiler = bld.shader->compiler;
const intel_device_info *devinfo = bld.shader->devinfo;
assert(devinfo->has_lsc);
/* Get the logical send arguments. */
const fs_reg addr = inst->src[SURFACE_LOGICAL_SRC_ADDRESS];
const fs_reg src = inst->src[SURFACE_LOGICAL_SRC_DATA];
const fs_reg surface = inst->src[SURFACE_LOGICAL_SRC_SURFACE];
const fs_reg surface_handle = inst->src[SURFACE_LOGICAL_SRC_SURFACE_HANDLE];
const fs_reg dims = inst->src[SURFACE_LOGICAL_SRC_IMM_DIMS];
const fs_reg arg = inst->src[SURFACE_LOGICAL_SRC_IMM_ARG];
const fs_reg allow_sample_mask =
inst->src[SURFACE_LOGICAL_SRC_ALLOW_SAMPLE_MASK];
assert(arg.file == IMM);
assert(allow_sample_mask.file == IMM);
assert(dims.file == IMM);
/* Calculate the total number of components of the payload. */
const unsigned addr_sz = inst->components_read(SURFACE_LOGICAL_SRC_ADDRESS);
const unsigned src_comps = inst->components_read(SURFACE_LOGICAL_SRC_DATA);
const unsigned src_sz = brw_type_size_bytes(src.type);
const unsigned dst_sz = brw_type_size_bytes(inst->dst.type);
const bool has_side_effects = inst->has_side_effects();
const bool is_typed_access =
inst->opcode == SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL ||
inst->opcode == SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL ||
inst->opcode == SHADER_OPCODE_TYPED_ATOMIC_LOGICAL;
unsigned num_components = 0;
bool has_dest = false;
unsigned ex_mlen = 0;
fs_reg payload, payload2;
payload = bld.move_to_vgrf(addr, addr_sz);
if (src.file != BAD_FILE) {
payload2 = bld.move_to_vgrf(src, src_comps);
ex_mlen = (src_comps * src_sz * inst->exec_size) / REG_SIZE;
}
/* Predicate the instruction on the sample mask if needed */
fs_reg sample_mask = allow_sample_mask.ud ? brw_sample_mask_reg(bld) :
fs_reg(brw_imm_ud(0xffffffff));
if (sample_mask.file != BAD_FILE && sample_mask.file != IMM)
brw_emit_predicate_on_sample_mask(bld, inst);
if (surface.file == IMM && surface.ud == GFX7_BTI_SLM)
inst->sfid = GFX12_SFID_SLM;
else if (is_typed_access)
inst->sfid = GFX12_SFID_TGM;
else
inst->sfid = GFX12_SFID_UGM;
/* Dimensions should always be 1 for UGM/UGML/SLM or
* between 1 and 4 for TGM
*/
assert(dims.ud == 1 ||
(inst->sfid == GFX12_SFID_TGM &&
dims.ud >= 1 && dims.ud <= 4));
/* We should have exactly one of surface and surface_handle. For scratch
* messages generated by brw_fs_nir.cpp we also allow a special value to
* know what heap base we should use in STATE_BASE_ADDRESS (SS = Surface
* State Offset, or BSS = Bindless Surface State Offset).
*/
bool non_bindless = surface.file == IMM && surface.ud == GFX125_NON_BINDLESS;
assert((surface.file == BAD_FILE) != (surface_handle.file == BAD_FILE) ||
(non_bindless && surface_handle.file != BAD_FILE));
enum lsc_addr_surface_type surf_type;
if (surface_handle.file != BAD_FILE) {
if (surface.file == BAD_FILE) {
assert(!non_bindless);
surf_type = LSC_ADDR_SURFTYPE_BSS;
} else {
assert(surface.file == IMM &&
(surface.ud == 0 || surface.ud == GFX125_NON_BINDLESS));
surf_type = non_bindless ? LSC_ADDR_SURFTYPE_SS : LSC_ADDR_SURFTYPE_BSS;
}
} else if (surface.file == IMM && surface.ud == GFX7_BTI_SLM)
surf_type = LSC_ADDR_SURFTYPE_FLAT;
else
surf_type = LSC_ADDR_SURFTYPE_BTI;
switch (inst->opcode) {
case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
num_components = arg.ud;
has_dest = true;
inst->desc = lsc_msg_desc(devinfo, LSC_OP_LOAD_CMASK,
surf_type, LSC_ADDR_SIZE_A32,
LSC_DATA_SIZE_D32, num_components,
false /* transpose */,
LSC_CACHE(devinfo, LOAD, L1STATE_L3MOCS));
break;
case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
num_components = arg.ud;
has_dest = false;
inst->desc = lsc_msg_desc(devinfo, LSC_OP_STORE_CMASK,
surf_type, LSC_ADDR_SIZE_A32,
LSC_DATA_SIZE_D32, num_components,
false /* transpose */,
LSC_CACHE(devinfo, STORE, L1STATE_L3MOCS));
break;
case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL: {
/* Bspec: Atomic instruction -> Cache section:
*
* Atomic messages are always forced to "un-cacheable" in the L1
* cache.
*/
enum lsc_opcode opcode = (enum lsc_opcode) arg.ud;
num_components = 1;
has_dest = !inst->dst.is_null();
inst->desc = lsc_msg_desc(devinfo, opcode,
surf_type, LSC_ADDR_SIZE_A32,
lsc_bits_to_data_size(dst_sz * 8),
num_components,
false /* transpose */,
LSC_CACHE(devinfo, STORE, L1UC_L3WB));
break;
}
case SHADER_OPCODE_BYTE_SCATTERED_READ_LOGICAL:
case SHADER_OPCODE_DWORD_SCATTERED_READ_LOGICAL:
num_components = 1;
has_dest = true;
inst->desc = lsc_msg_desc(devinfo, LSC_OP_LOAD,
surf_type, LSC_ADDR_SIZE_A32,
lsc_bits_to_data_size(arg.ud),
num_components,
false /* transpose */,
LSC_CACHE(devinfo, LOAD, L1STATE_L3MOCS));
break;
case SHADER_OPCODE_BYTE_SCATTERED_WRITE_LOGICAL:
case SHADER_OPCODE_DWORD_SCATTERED_WRITE_LOGICAL:
num_components = 1;
has_dest = false;
inst->desc = lsc_msg_desc(devinfo, LSC_OP_STORE,
surf_type, LSC_ADDR_SIZE_A32,
lsc_bits_to_data_size(arg.ud),
num_components,
false /* transpose */,
LSC_CACHE(devinfo, STORE, L1STATE_L3MOCS));
break;
default:
unreachable("Unknown surface logical instruction");
}
/* Update the original instruction. */
inst->opcode = SHADER_OPCODE_SEND;
inst->mlen = lsc_msg_addr_len(devinfo, LSC_ADDR_SIZE_A32, inst->exec_size * dims.ud);
inst->ex_mlen = ex_mlen;
inst->header_size = 0;
inst->send_has_side_effects = has_side_effects;
inst->send_is_volatile = !has_side_effects;
inst->send_ex_bso = surf_type == LSC_ADDR_SURFTYPE_BSS &&
compiler->extended_bindless_surface_offset;
inst->size_written = !has_dest ? 0 :
lsc_msg_dest_len(devinfo, lsc_msg_desc_data_size(devinfo, inst->desc),
inst->exec_size * num_components) * REG_SIZE;
inst->resize_sources(4);
if (non_bindless) {
inst->src[0] = brw_imm_ud(0); /* desc */
inst->src[1] = surface_handle; /* ex_desc */
} else {
setup_lsc_surface_descriptors(bld, inst, inst->desc,
surface.file != BAD_FILE ?
surface : surface_handle);
}
/* Finally, the payload */
inst->src[2] = payload;
inst->src[3] = payload2;
}
static void
lower_lsc_block_logical_send(const fs_builder &bld, fs_inst *inst)
{
const brw_compiler *compiler = bld.shader->compiler;
const intel_device_info *devinfo = bld.shader->devinfo;
assert(devinfo->has_lsc);
/* Get the logical send arguments. */
const fs_reg addr = inst->src[SURFACE_LOGICAL_SRC_ADDRESS];
const fs_reg src = inst->src[SURFACE_LOGICAL_SRC_DATA];
const fs_reg surface = inst->src[SURFACE_LOGICAL_SRC_SURFACE];
const fs_reg surface_handle = inst->src[SURFACE_LOGICAL_SRC_SURFACE_HANDLE];
const fs_reg arg = inst->src[SURFACE_LOGICAL_SRC_IMM_ARG];
assert(arg.file == IMM);
assert(inst->src[SURFACE_LOGICAL_SRC_IMM_DIMS].file == BAD_FILE);
assert(inst->src[SURFACE_LOGICAL_SRC_ALLOW_SAMPLE_MASK].file == BAD_FILE);
const bool is_stateless =
surface.file == IMM && (surface.ud == BRW_BTI_STATELESS ||
surface.ud == GFX8_BTI_STATELESS_NON_COHERENT);
const bool has_side_effects = inst->has_side_effects();
const bool write = inst->opcode == SHADER_OPCODE_OWORD_BLOCK_WRITE_LOGICAL;
fs_builder ubld = bld.exec_all().group(1, 0);
fs_reg stateless_ex_desc;
if (is_stateless) {
stateless_ex_desc = ubld.vgrf(BRW_TYPE_UD);
ubld.AND(stateless_ex_desc,
retype(brw_vec1_grf(0, 5), BRW_TYPE_UD),
brw_imm_ud(INTEL_MASK(31, 10)));
}
fs_reg data;
if (write) {
const unsigned src_sz = inst->components_read(SURFACE_LOGICAL_SRC_DATA);
data = retype(bld.move_to_vgrf(src, src_sz), BRW_TYPE_UD);
}
inst->opcode = SHADER_OPCODE_SEND;
if (surface.file == IMM && surface.ud == GFX7_BTI_SLM)
inst->sfid = GFX12_SFID_SLM;
else
inst->sfid = GFX12_SFID_UGM;
const enum lsc_addr_surface_type surf_type =
inst->sfid == GFX12_SFID_SLM ?
LSC_ADDR_SURFTYPE_FLAT :
surface.file == BAD_FILE ?
LSC_ADDR_SURFTYPE_BSS : LSC_ADDR_SURFTYPE_BTI;
inst->desc = lsc_msg_desc(devinfo,
write ? LSC_OP_STORE : LSC_OP_LOAD,
surf_type,
LSC_ADDR_SIZE_A32,
LSC_DATA_SIZE_D32,
arg.ud /* num_channels */,
true /* transpose */,
LSC_CACHE(devinfo, LOAD, L1STATE_L3MOCS));
inst->mlen = lsc_msg_addr_len(devinfo, LSC_ADDR_SIZE_A32, 1);
inst->size_written = write ? 0 :
lsc_msg_dest_len(devinfo, LSC_DATA_SIZE_D32, arg.ud) * REG_SIZE;
inst->exec_size = 1;
inst->ex_mlen = write ? DIV_ROUND_UP(arg.ud, 8) : 0;
inst->header_size = 0;
inst->send_has_side_effects = has_side_effects;
inst->send_is_volatile = !has_side_effects;
inst->send_ex_bso = surf_type == LSC_ADDR_SURFTYPE_BSS &&
compiler->extended_bindless_surface_offset;
inst->resize_sources(4);
if (stateless_ex_desc.file != BAD_FILE) {
inst->src[0] = brw_imm_ud(0); /* desc */
inst->src[1] = stateless_ex_desc; /* ex_desc */
} else {
setup_lsc_surface_descriptors(bld, inst, inst->desc,
surface.file != BAD_FILE ?
surface : surface_handle);
}
inst->src[2] = addr; /* payload */
inst->src[3] = data; /* payload2 */
}
static void
lower_surface_block_logical_send(const fs_builder &bld, fs_inst *inst)
{
const intel_device_info *devinfo = bld.shader->devinfo;
/* Get the logical send arguments. */
const fs_reg addr = inst->src[SURFACE_LOGICAL_SRC_ADDRESS];
const fs_reg src = inst->src[SURFACE_LOGICAL_SRC_DATA];
const fs_reg surface = inst->src[SURFACE_LOGICAL_SRC_SURFACE];
const fs_reg surface_handle = inst->src[SURFACE_LOGICAL_SRC_SURFACE_HANDLE];
const fs_reg arg = inst->src[SURFACE_LOGICAL_SRC_IMM_ARG];
assert(arg.file == IMM);
assert(inst->src[SURFACE_LOGICAL_SRC_IMM_DIMS].file == BAD_FILE);
assert(inst->src[SURFACE_LOGICAL_SRC_ALLOW_SAMPLE_MASK].file == BAD_FILE);
const bool is_stateless =
surface.file == IMM && (surface.ud == BRW_BTI_STATELESS ||
surface.ud == GFX8_BTI_STATELESS_NON_COHERENT);
const bool has_side_effects = inst->has_side_effects();
/* SLM block reads must use the 16B-aligned OWord Block Read messages,
* as the unaligned message doesn't exist for SLM. However, we still
* use SHADER_OPCODE_UNALIGNED_OWORD_BLOCK_READ_LOGICAL in that case
* (to avoid adding more opcodes), but only emit it with 16B alignment.
*/
const bool align_16B =
inst->opcode != SHADER_OPCODE_UNALIGNED_OWORD_BLOCK_READ_LOGICAL ||
(surface.file == IMM && surface.ud == GFX7_BTI_SLM);
const bool write = inst->opcode == SHADER_OPCODE_OWORD_BLOCK_WRITE_LOGICAL;
/* The address is stored in the header. See MH_A32_GO and MH_BTS_GO. */
fs_builder ubld = bld.exec_all().group(8, 0);
fs_reg header = ubld.vgrf(BRW_TYPE_UD);
if (is_stateless)
ubld.emit(SHADER_OPCODE_SCRATCH_HEADER, header);
else
ubld.MOV(header, brw_imm_d(0));
/* Address in OWord units when aligned to OWords. */
if (align_16B)
ubld.group(1, 0).SHR(component(header, 2), addr, brw_imm_ud(4));
else
ubld.group(1, 0).MOV(component(header, 2), addr);
fs_reg data;
unsigned ex_mlen = 0;
if (write) {
const unsigned src_sz = inst->components_read(SURFACE_LOGICAL_SRC_DATA);
data = retype(bld.move_to_vgrf(src, src_sz), BRW_TYPE_UD);
ex_mlen = src_sz * brw_type_size_bytes(src.type) * inst->exec_size / REG_SIZE;
}
inst->opcode = SHADER_OPCODE_SEND;
inst->mlen = 1;
inst->ex_mlen = ex_mlen;
inst->header_size = 1;
inst->send_has_side_effects = has_side_effects;
inst->send_is_volatile = !has_side_effects;
inst->sfid = GFX7_SFID_DATAPORT_DATA_CACHE;
const uint32_t desc = brw_dp_oword_block_rw_desc(devinfo, align_16B,
arg.ud, write);
setup_surface_descriptors(bld, inst, desc, surface, surface_handle);
inst->resize_sources(4);
inst->src[2] = header;
inst->src[3] = data;
}
static fs_reg
emit_a64_oword_block_header(const fs_builder &bld, const fs_reg &addr)
{
const fs_builder ubld = bld.exec_all().group(8, 0);
assert(brw_type_size_bytes(addr.type) == 8 && addr.stride == 0);
fs_reg expanded_addr = addr;
if (addr.file == UNIFORM) {
/* We can't do stride 1 with the UNIFORM file, it requires stride 0 */
expanded_addr = ubld.vgrf(BRW_TYPE_UQ);
expanded_addr.stride = 0;
ubld.MOV(expanded_addr, retype(addr, BRW_TYPE_UQ));
}
fs_reg header = ubld.vgrf(BRW_TYPE_UD);
ubld.MOV(header, brw_imm_ud(0));
/* Use a 2-wide MOV to fill out the address */
fs_reg addr_vec2 = expanded_addr;
addr_vec2.type = BRW_TYPE_UD;
addr_vec2.stride = 1;
ubld.group(2, 0).MOV(header, addr_vec2);
return header;
}
static void
emit_fragment_mask(const fs_builder &bld, fs_inst *inst)
{
assert(inst->src[A64_LOGICAL_ENABLE_HELPERS].file == IMM);
const bool enable_helpers = inst->src[A64_LOGICAL_ENABLE_HELPERS].ud;
/* If we're a fragment shader, we have to predicate with the sample mask to
* avoid helper invocations to avoid helper invocations in instructions
* with side effects, unless they are explicitly required.
*
* There are also special cases when we actually want to run on helpers
* (ray queries).
*/
assert(bld.shader->stage == MESA_SHADER_FRAGMENT);
if (enable_helpers)
emit_predicate_on_vector_mask(bld, inst);
else if (inst->has_side_effects())
brw_emit_predicate_on_sample_mask(bld, inst);
}
static void
lower_lsc_a64_logical_send(const fs_builder &bld, fs_inst *inst)
{
const intel_device_info *devinfo = bld.shader->devinfo;
/* Get the logical send arguments. */
const fs_reg addr = inst->src[A64_LOGICAL_ADDRESS];
const fs_reg src = inst->src[A64_LOGICAL_SRC];
const unsigned src_sz = brw_type_size_bytes(src.type);
const unsigned dst_sz = brw_type_size_bytes(inst->dst.type);
const unsigned src_comps = inst->components_read(1);
assert(inst->src[A64_LOGICAL_ARG].file == IMM);
const unsigned arg = inst->src[A64_LOGICAL_ARG].ud;
const bool has_side_effects = inst->has_side_effects();
fs_reg payload = retype(bld.move_to_vgrf(addr, 1), BRW_TYPE_UD);
fs_reg payload2 = retype(bld.move_to_vgrf(src, src_comps), BRW_TYPE_UD);
unsigned ex_mlen = src_comps * src_sz * inst->exec_size / REG_SIZE;
unsigned num_components = 0;
bool has_dest = false;
switch (inst->opcode) {
case SHADER_OPCODE_A64_UNTYPED_READ_LOGICAL:
num_components = arg;
has_dest = true;
inst->desc = lsc_msg_desc(devinfo, LSC_OP_LOAD_CMASK,
LSC_ADDR_SURFTYPE_FLAT, LSC_ADDR_SIZE_A64,
LSC_DATA_SIZE_D32, num_components,
false /* transpose */,
LSC_CACHE(devinfo, LOAD, L1STATE_L3MOCS));
break;
case SHADER_OPCODE_A64_UNTYPED_WRITE_LOGICAL:
num_components = arg;
has_dest = false;
inst->desc = lsc_msg_desc(devinfo, LSC_OP_STORE_CMASK,
LSC_ADDR_SURFTYPE_FLAT, LSC_ADDR_SIZE_A64,
LSC_DATA_SIZE_D32, num_components,
false /* transpose */,
LSC_CACHE(devinfo, STORE, L1STATE_L3MOCS));
break;
case SHADER_OPCODE_A64_BYTE_SCATTERED_READ_LOGICAL:
num_components = 1;
has_dest = true;
inst->desc = lsc_msg_desc(devinfo, LSC_OP_LOAD,
LSC_ADDR_SURFTYPE_FLAT, LSC_ADDR_SIZE_A64,
lsc_bits_to_data_size(arg),
num_components,
false /* transpose */,
LSC_CACHE(devinfo, LOAD, L1STATE_L3MOCS));
break;
case SHADER_OPCODE_A64_BYTE_SCATTERED_WRITE_LOGICAL:
num_components = 1;
has_dest = false;
inst->desc = lsc_msg_desc(devinfo, LSC_OP_STORE,
LSC_ADDR_SURFTYPE_FLAT, LSC_ADDR_SIZE_A64,
lsc_bits_to_data_size(arg),
num_components,
false /* transpose */,
LSC_CACHE(devinfo, STORE, L1STATE_L3MOCS));
break;
case SHADER_OPCODE_A64_UNTYPED_ATOMIC_LOGICAL: {
/* Bspec: Atomic instruction -> Cache section:
*
* Atomic messages are always forced to "un-cacheable" in the L1
* cache.
*/
enum lsc_opcode opcode = (enum lsc_opcode) arg;
num_components = 1;
has_dest = !inst->dst.is_null();
inst->desc = lsc_msg_desc(devinfo, opcode,
LSC_ADDR_SURFTYPE_FLAT, LSC_ADDR_SIZE_A64,
lsc_bits_to_data_size(dst_sz * 8),
num_components,
false /* transpose */,
LSC_CACHE(devinfo, STORE, L1UC_L3WB));
break;
}
case SHADER_OPCODE_A64_OWORD_BLOCK_READ_LOGICAL:
case SHADER_OPCODE_A64_UNALIGNED_OWORD_BLOCK_READ_LOGICAL:
num_components = arg;
has_dest = true;
inst->exec_size = 1;
inst->desc = lsc_msg_desc(devinfo,
LSC_OP_LOAD,
LSC_ADDR_SURFTYPE_FLAT,
LSC_ADDR_SIZE_A64,
LSC_DATA_SIZE_D32,
num_components,
true /* transpose */,
LSC_CACHE(devinfo, LOAD, L1STATE_L3MOCS));
break;
case SHADER_OPCODE_A64_OWORD_BLOCK_WRITE_LOGICAL:
num_components = arg;
has_dest = false;
inst->exec_size = 1;
inst->desc = lsc_msg_desc(devinfo,
LSC_OP_STORE,
LSC_ADDR_SURFTYPE_FLAT,
LSC_ADDR_SIZE_A64,
LSC_DATA_SIZE_D32,
num_components,
true /* transpose */,
LSC_CACHE(devinfo, LOAD, L1STATE_L3MOCS));
break;
default:
unreachable("Unknown A64 logical instruction");
}
if (bld.shader->stage == MESA_SHADER_FRAGMENT)
emit_fragment_mask(bld, inst);
/* Update the original instruction. */
inst->opcode = SHADER_OPCODE_SEND;
inst->mlen = lsc_msg_addr_len(devinfo, LSC_ADDR_SIZE_A64, inst->exec_size);
inst->ex_mlen = ex_mlen;
inst->header_size = 0;
inst->send_has_side_effects = has_side_effects;
inst->send_is_volatile = !has_side_effects;
inst->size_written = !has_dest ? 0 :
lsc_msg_dest_len(devinfo, lsc_msg_desc_data_size(devinfo, inst->desc),
inst->exec_size * num_components) * REG_SIZE;
/* Set up SFID and descriptors */
inst->sfid = GFX12_SFID_UGM;
inst->resize_sources(4);
inst->src[0] = brw_imm_ud(0); /* desc */
inst->src[1] = brw_imm_ud(0); /* ex_desc */
inst->src[2] = payload;
inst->src[3] = payload2;
}
static void
lower_a64_logical_send(const fs_builder &bld, fs_inst *inst)
{
const intel_device_info *devinfo = bld.shader->devinfo;
const fs_reg addr = inst->src[A64_LOGICAL_ADDRESS];
const fs_reg src = inst->src[A64_LOGICAL_SRC];
const unsigned src_comps = inst->components_read(1);
assert(inst->src[A64_LOGICAL_ARG].file == IMM);
const unsigned arg = inst->src[A64_LOGICAL_ARG].ud;
const bool has_side_effects = inst->has_side_effects();
fs_reg payload, payload2;
unsigned mlen, ex_mlen = 0, header_size = 0;
if (inst->opcode == SHADER_OPCODE_A64_OWORD_BLOCK_READ_LOGICAL ||
inst->opcode == SHADER_OPCODE_A64_OWORD_BLOCK_WRITE_LOGICAL ||
inst->opcode == SHADER_OPCODE_A64_UNALIGNED_OWORD_BLOCK_READ_LOGICAL) {
/* OWORD messages only take a scalar address in a header */
mlen = 1;
header_size = 1;
payload = emit_a64_oword_block_header(bld, addr);
if (inst->opcode == SHADER_OPCODE_A64_OWORD_BLOCK_WRITE_LOGICAL) {
ex_mlen = src_comps * brw_type_size_bytes(src.type) * inst->exec_size / REG_SIZE;
payload2 = retype(bld.move_to_vgrf(src, src_comps), BRW_TYPE_UD);
}
} else {
/* On Skylake and above, we have SENDS */
mlen = 2 * (inst->exec_size / 8);
ex_mlen = src_comps * brw_type_size_bytes(src.type) * inst->exec_size / REG_SIZE;
payload = retype(bld.move_to_vgrf(addr, 1), BRW_TYPE_UD);
payload2 = retype(bld.move_to_vgrf(src, src_comps), BRW_TYPE_UD);
}
uint32_t desc;
switch (inst->opcode) {
case SHADER_OPCODE_A64_UNTYPED_READ_LOGICAL:
desc = brw_dp_a64_untyped_surface_rw_desc(devinfo, inst->exec_size,
arg, /* num_channels */
false /* write */);
break;
case SHADER_OPCODE_A64_UNTYPED_WRITE_LOGICAL:
desc = brw_dp_a64_untyped_surface_rw_desc(devinfo, inst->exec_size,
arg, /* num_channels */
true /* write */);
break;
case SHADER_OPCODE_A64_OWORD_BLOCK_READ_LOGICAL:
desc = brw_dp_a64_oword_block_rw_desc(devinfo,
true, /* align_16B */
arg, /* num_dwords */
false /* write */);
break;
case SHADER_OPCODE_A64_UNALIGNED_OWORD_BLOCK_READ_LOGICAL:
desc = brw_dp_a64_oword_block_rw_desc(devinfo,
false, /* align_16B */
arg, /* num_dwords */
false /* write */);
break;
case SHADER_OPCODE_A64_OWORD_BLOCK_WRITE_LOGICAL:
desc = brw_dp_a64_oword_block_rw_desc(devinfo,
true, /* align_16B */
arg, /* num_dwords */
true /* write */);
break;
case SHADER_OPCODE_A64_BYTE_SCATTERED_READ_LOGICAL:
desc = brw_dp_a64_byte_scattered_rw_desc(devinfo, inst->exec_size,
arg, /* bit_size */
false /* write */);
break;
case SHADER_OPCODE_A64_BYTE_SCATTERED_WRITE_LOGICAL:
desc = brw_dp_a64_byte_scattered_rw_desc(devinfo, inst->exec_size,
arg, /* bit_size */
true /* write */);
break;
case SHADER_OPCODE_A64_UNTYPED_ATOMIC_LOGICAL:
if (lsc_opcode_is_atomic_float((enum lsc_opcode) arg)) {
desc =
brw_dp_a64_untyped_atomic_float_desc(devinfo, inst->exec_size,
brw_type_size_bits(inst->dst.type),
lsc_op_to_legacy_atomic(arg),
!inst->dst.is_null());
} else {
desc = brw_dp_a64_untyped_atomic_desc(devinfo, inst->exec_size,
brw_type_size_bits(inst->dst.type),
lsc_op_to_legacy_atomic(arg),
!inst->dst.is_null());
}
break;
default:
unreachable("Unknown A64 logical instruction");
}
if (bld.shader->stage == MESA_SHADER_FRAGMENT)
emit_fragment_mask(bld, inst);
/* Update the original instruction. */
inst->opcode = SHADER_OPCODE_SEND;
inst->mlen = mlen;
inst->ex_mlen = ex_mlen;
inst->header_size = header_size;
inst->send_has_side_effects = has_side_effects;
inst->send_is_volatile = !has_side_effects;
/* Set up SFID and descriptors */
inst->sfid = HSW_SFID_DATAPORT_DATA_CACHE_1;
inst->desc = desc;
inst->resize_sources(4);
inst->src[0] = brw_imm_ud(0); /* desc */
inst->src[1] = brw_imm_ud(0); /* ex_desc */
inst->src[2] = payload;
inst->src[3] = payload2;
}
static void
lower_lsc_varying_pull_constant_logical_send(const fs_builder &bld,
fs_inst *inst)
{
const intel_device_info *devinfo = bld.shader->devinfo;
ASSERTED const brw_compiler *compiler = bld.shader->compiler;
fs_reg surface = inst->src[PULL_VARYING_CONSTANT_SRC_SURFACE];
fs_reg surface_handle = inst->src[PULL_VARYING_CONSTANT_SRC_SURFACE_HANDLE];
fs_reg offset_B = inst->src[PULL_VARYING_CONSTANT_SRC_OFFSET];
fs_reg alignment_B = inst->src[PULL_VARYING_CONSTANT_SRC_ALIGNMENT];
/* We are switching the instruction from an ALU-like instruction to a
* send-from-grf instruction. Since sends can't handle strides or
* source modifiers, we have to make a copy of the offset source.
*/
fs_reg ubo_offset = bld.move_to_vgrf(offset_B, 1);
enum lsc_addr_surface_type surf_type =
surface_handle.file == BAD_FILE ?
LSC_ADDR_SURFTYPE_BTI : LSC_ADDR_SURFTYPE_BSS;
assert(alignment_B.file == BRW_IMMEDIATE_VALUE);
unsigned alignment = alignment_B.ud;
inst->opcode = SHADER_OPCODE_SEND;
inst->sfid = GFX12_SFID_UGM;
inst->resize_sources(3);
inst->send_ex_bso = surf_type == LSC_ADDR_SURFTYPE_BSS &&
compiler->extended_bindless_surface_offset;
assert(!compiler->indirect_ubos_use_sampler);
inst->src[0] = brw_imm_ud(0);
inst->src[2] = ubo_offset; /* payload */
if (alignment >= 4) {
inst->desc =
lsc_msg_desc(devinfo, LSC_OP_LOAD_CMASK,
surf_type, LSC_ADDR_SIZE_A32,
LSC_DATA_SIZE_D32,
4 /* num_channels */,
false /* transpose */,
LSC_CACHE(devinfo, LOAD, L1STATE_L3MOCS));
inst->mlen = lsc_msg_addr_len(devinfo, LSC_ADDR_SIZE_A32, inst->exec_size);
setup_lsc_surface_descriptors(bld, inst, inst->desc,
surface.file != BAD_FILE ?
surface : surface_handle);
} else {
inst->desc =
lsc_msg_desc(devinfo, LSC_OP_LOAD,
surf_type, LSC_ADDR_SIZE_A32,
LSC_DATA_SIZE_D32,
1 /* num_channels */,
false /* transpose */,
LSC_CACHE(devinfo, LOAD, L1STATE_L3MOCS));
inst->mlen = lsc_msg_addr_len(devinfo, LSC_ADDR_SIZE_A32, inst->exec_size);
setup_lsc_surface_descriptors(bld, inst, inst->desc,
surface.file != BAD_FILE ?
surface : surface_handle);
/* The byte scattered messages can only read one dword at a time so
* we have to duplicate the message 4 times to read the full vec4.
* Hopefully, dead code will clean up the mess if some of them aren't
* needed.
*/
assert(inst->size_written == 16 * inst->exec_size);
inst->size_written /= 4;
for (unsigned c = 1; c < 4; c++) {
/* Emit a copy of the instruction because we're about to modify
* it. Because this loop starts at 1, we will emit copies for the
* first 3 and the final one will be the modified instruction.
*/
bld.emit(*inst);
/* Offset the source */
inst->src[2] = bld.vgrf(BRW_TYPE_UD);
bld.ADD(inst->src[2], ubo_offset, brw_imm_ud(c * 4));
/* Offset the destination */
inst->dst = offset(inst->dst, bld, 1);
}
}
}
static void
lower_varying_pull_constant_logical_send(const fs_builder &bld, fs_inst *inst)
{
const intel_device_info *devinfo = bld.shader->devinfo;
const brw_compiler *compiler = bld.shader->compiler;
fs_reg surface = inst->src[PULL_VARYING_CONSTANT_SRC_SURFACE];
fs_reg surface_handle = inst->src[PULL_VARYING_CONSTANT_SRC_SURFACE_HANDLE];
fs_reg offset_B = inst->src[PULL_VARYING_CONSTANT_SRC_OFFSET];
/* We are switching the instruction from an ALU-like instruction to a
* send-from-grf instruction. Since sends can't handle strides or
* source modifiers, we have to make a copy of the offset source.
*/
fs_reg ubo_offset = bld.vgrf(BRW_TYPE_UD);
bld.MOV(ubo_offset, offset_B);
assert(inst->src[PULL_VARYING_CONSTANT_SRC_ALIGNMENT].file == BRW_IMMEDIATE_VALUE);
unsigned alignment = inst->src[PULL_VARYING_CONSTANT_SRC_ALIGNMENT].ud;
inst->opcode = SHADER_OPCODE_SEND;
inst->mlen = inst->exec_size / 8;
inst->resize_sources(3);
/* src[0] & src[1] are filled by setup_surface_descriptors() */
inst->src[2] = ubo_offset; /* payload */
if (compiler->indirect_ubos_use_sampler) {
const unsigned simd_mode =
inst->exec_size <= 8 ? BRW_SAMPLER_SIMD_MODE_SIMD8 :
BRW_SAMPLER_SIMD_MODE_SIMD16;
const uint32_t desc = brw_sampler_desc(devinfo, 0, 0,
GFX5_SAMPLER_MESSAGE_SAMPLE_LD,
simd_mode, 0);
inst->sfid = BRW_SFID_SAMPLER;
setup_surface_descriptors(bld, inst, desc, surface, surface_handle);
} else if (alignment >= 4) {
const uint32_t desc =
brw_dp_untyped_surface_rw_desc(devinfo, inst->exec_size,
4, /* num_channels */
false /* write */);
inst->sfid = HSW_SFID_DATAPORT_DATA_CACHE_1;
setup_surface_descriptors(bld, inst, desc, surface, surface_handle);
} else {
const uint32_t desc =
brw_dp_byte_scattered_rw_desc(devinfo, inst->exec_size,
32, /* bit_size */
false /* write */);
inst->sfid = GFX7_SFID_DATAPORT_DATA_CACHE;
setup_surface_descriptors(bld, inst, desc, surface, surface_handle);
/* The byte scattered messages can only read one dword at a time so
* we have to duplicate the message 4 times to read the full vec4.
* Hopefully, dead code will clean up the mess if some of them aren't
* needed.
*/
assert(inst->size_written == 16 * inst->exec_size);
inst->size_written /= 4;
for (unsigned c = 1; c < 4; c++) {
/* Emit a copy of the instruction because we're about to modify
* it. Because this loop starts at 1, we will emit copies for the
* first 3 and the final one will be the modified instruction.
*/
bld.emit(*inst);
/* Offset the source */
inst->src[2] = bld.vgrf(BRW_TYPE_UD);
bld.ADD(inst->src[2], ubo_offset, brw_imm_ud(c * 4));
/* Offset the destination */
inst->dst = offset(inst->dst, bld, 1);
}
}
}
static void
lower_interpolator_logical_send(const fs_builder &bld, fs_inst *inst,
const struct brw_wm_prog_key *wm_prog_key,
const struct brw_wm_prog_data *wm_prog_data)
{
const intel_device_info *devinfo = bld.shader->devinfo;
/* We have to send something */
fs_reg payload = brw_vec8_grf(0, 0);
unsigned mlen = 1;
unsigned mode;
switch (inst->opcode) {
case FS_OPCODE_INTERPOLATE_AT_SAMPLE:
assert(inst->src[INTERP_SRC_OFFSET].file == BAD_FILE);
mode = GFX7_PIXEL_INTERPOLATOR_LOC_SAMPLE;
break;
case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET:
assert(inst->src[INTERP_SRC_OFFSET].file == BAD_FILE);
mode = GFX7_PIXEL_INTERPOLATOR_LOC_SHARED_OFFSET;
break;
case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
payload = inst->src[INTERP_SRC_OFFSET];
mlen = 2 * inst->exec_size / 8;
mode = GFX7_PIXEL_INTERPOLATOR_LOC_PER_SLOT_OFFSET;
break;
default:
unreachable("Invalid interpolator instruction");
}
const bool dynamic_mode =
inst->src[INTERP_SRC_DYNAMIC_MODE].file != BAD_FILE;
fs_reg desc = inst->src[INTERP_SRC_MSG_DESC];
uint32_t desc_imm =
brw_pixel_interp_desc(devinfo,
/* Leave the mode at 0 if persample_dispatch is
* dynamic, it will be ORed in below.
*/
dynamic_mode ? 0 : mode,
inst->pi_noperspective,
false /* coarse_pixel_rate */,
inst->exec_size, inst->group);
if (wm_prog_data->coarse_pixel_dispatch == BRW_ALWAYS) {
desc_imm |= (1 << 15);
} else if (wm_prog_data->coarse_pixel_dispatch == BRW_SOMETIMES) {
STATIC_ASSERT(INTEL_MSAA_FLAG_COARSE_PI_MSG == (1 << 15));
fs_reg orig_desc = desc;
const fs_builder &ubld = bld.exec_all().group(8, 0);
desc = ubld.vgrf(BRW_TYPE_UD);
ubld.AND(desc, dynamic_msaa_flags(wm_prog_data),
brw_imm_ud(INTEL_MSAA_FLAG_COARSE_PI_MSG));
/* And, if it's AT_OFFSET, we might have a non-trivial descriptor */
if (orig_desc.file == IMM) {
desc_imm |= orig_desc.ud;
} else {
ubld.OR(desc, desc, orig_desc);
}
}
/* If persample_dispatch is dynamic, select the interpolation mode
* dynamically and OR into the descriptor to complete the static part
* generated by brw_pixel_interp_desc().
*
* Why does this work? If you look at the SKL PRMs, Volume 7:
* 3D-Media-GPGPU, Shared Functions Pixel Interpolater, you'll see that
*
* - "Per Message Offset” Message Descriptor
* - “Sample Position Offset” Message Descriptor
*
* have different formats. Fortunately, a fragment shader dispatched at
* pixel rate, will have gl_SampleID = 0 & gl_NumSamples = 1. So the value
* we pack in “Sample Position Offset” will be a 0 and will cover the X/Y
* components of "Per Message Offset”, which will give us the pixel offset 0x0.
*/
if (dynamic_mode) {
fs_reg orig_desc = desc;
const fs_builder &ubld = bld.exec_all().group(8, 0);
desc = ubld.vgrf(BRW_TYPE_UD);
/* The predicate should have been built in brw_fs_nir.cpp when emitting
* NIR code. This guarantees that we do not have incorrect interactions
* with the flag register holding the predication result.
*/
if (orig_desc.file == IMM) {
/* Not using SEL here because we would generate an instruction with 2
* immediate sources which is not supported by HW.
*/
set_predicate_inv(BRW_PREDICATE_NORMAL, false,
ubld.MOV(desc, brw_imm_ud(orig_desc.ud |
GFX7_PIXEL_INTERPOLATOR_LOC_SAMPLE << 12)));
set_predicate_inv(BRW_PREDICATE_NORMAL, true,
ubld.MOV(desc, brw_imm_ud(orig_desc.ud |
GFX7_PIXEL_INTERPOLATOR_LOC_SHARED_OFFSET << 12)));
} else {
set_predicate_inv(BRW_PREDICATE_NORMAL, false,
ubld.OR(desc, orig_desc,
brw_imm_ud(GFX7_PIXEL_INTERPOLATOR_LOC_SAMPLE << 12)));
set_predicate_inv(BRW_PREDICATE_NORMAL, true,
ubld.OR(desc, orig_desc,
brw_imm_ud(GFX7_PIXEL_INTERPOLATOR_LOC_SHARED_OFFSET << 12)));
}
}
inst->opcode = SHADER_OPCODE_SEND;
inst->sfid = GFX7_SFID_PIXEL_INTERPOLATOR;
inst->desc = desc_imm;
inst->ex_desc = 0;
inst->mlen = mlen;
inst->ex_mlen = 0;
inst->send_has_side_effects = false;
inst->send_is_volatile = false;
inst->resize_sources(3);
inst->src[0] = component(desc, 0);
inst->src[1] = brw_imm_ud(0); /* ex_desc */
inst->src[2] = payload;
}
static void
lower_btd_logical_send(const fs_builder &bld, fs_inst *inst)
{
const intel_device_info *devinfo = bld.shader->devinfo;
fs_reg global_addr = inst->src[0];
const fs_reg btd_record = inst->src[1];
const unsigned unit = reg_unit(devinfo);
const unsigned mlen = 2 * unit;
const fs_builder ubld = bld.exec_all();
fs_reg header = ubld.vgrf(BRW_TYPE_UD, 2 * unit);
ubld.MOV(header, brw_imm_ud(0));
switch (inst->opcode) {
case SHADER_OPCODE_BTD_SPAWN_LOGICAL:
assert(brw_type_size_bytes(global_addr.type) == 8 &&
global_addr.stride == 0);
global_addr.type = BRW_TYPE_UD;
global_addr.stride = 1;
ubld.group(2, 0).MOV(header, global_addr);
break;
case SHADER_OPCODE_BTD_RETIRE_LOGICAL:
/* The bottom bit is the Stack ID release bit */
ubld.group(1, 0).MOV(header, brw_imm_ud(1));
break;
default:
unreachable("Invalid BTD message");
}
/* Stack IDs are always in R1 regardless of whether we're coming from a
* bindless shader or a regular compute shader.
*/
fs_reg stack_ids = retype(offset(header, bld, 1), BRW_TYPE_UW);
bld.exec_all().MOV(stack_ids, retype(brw_vec8_grf(1 * unit, 0),
BRW_TYPE_UW));
unsigned ex_mlen = 0;
fs_reg payload;
if (inst->opcode == SHADER_OPCODE_BTD_SPAWN_LOGICAL) {
ex_mlen = 2 * (inst->exec_size / 8);
payload = bld.move_to_vgrf(btd_record, 1);
} else {
assert(inst->opcode == SHADER_OPCODE_BTD_RETIRE_LOGICAL);
/* All these messages take a BTD and things complain if we don't provide
* one for RETIRE. However, it shouldn't ever actually get used so fill
* it with zero.
*/
ex_mlen = 2 * (inst->exec_size / 8);
payload = bld.move_to_vgrf(brw_imm_uq(0), 1);
}
/* Update the original instruction. */
inst->opcode = SHADER_OPCODE_SEND;
inst->mlen = mlen;
inst->ex_mlen = ex_mlen;
inst->header_size = 0; /* HW docs require has_header = false */
inst->send_has_side_effects = true;
inst->send_is_volatile = false;
/* Set up SFID and descriptors */
inst->sfid = GEN_RT_SFID_BINDLESS_THREAD_DISPATCH;
inst->desc = brw_btd_spawn_desc(devinfo, inst->exec_size,
GEN_RT_BTD_MESSAGE_SPAWN);
inst->resize_sources(4);
inst->src[0] = brw_imm_ud(0); /* desc */
inst->src[1] = brw_imm_ud(0); /* ex_desc */
inst->src[2] = header;
inst->src[3] = payload;
}
static void
lower_trace_ray_logical_send(const fs_builder &bld, fs_inst *inst)
{
const intel_device_info *devinfo = bld.shader->devinfo;
/* The emit_uniformize() in brw_fs_nir.cpp will generate an horizontal
* stride of 0. Below we're doing a MOV() in SIMD2. Since we can't use UQ/Q
* types in on Gfx12.5, we need to tweak the stride with a value of 1 dword
* so that the MOV operates on 2 components rather than twice the same
* component.
*/
fs_reg globals_addr = retype(inst->src[RT_LOGICAL_SRC_GLOBALS], BRW_TYPE_UD);
globals_addr.stride = 1;
const fs_reg bvh_level =
inst->src[RT_LOGICAL_SRC_BVH_LEVEL].file == BRW_IMMEDIATE_VALUE ?
inst->src[RT_LOGICAL_SRC_BVH_LEVEL] :
bld.move_to_vgrf(inst->src[RT_LOGICAL_SRC_BVH_LEVEL],
inst->components_read(RT_LOGICAL_SRC_BVH_LEVEL));
const fs_reg trace_ray_control =
inst->src[RT_LOGICAL_SRC_TRACE_RAY_CONTROL].file == BRW_IMMEDIATE_VALUE ?
inst->src[RT_LOGICAL_SRC_TRACE_RAY_CONTROL] :
bld.move_to_vgrf(inst->src[RT_LOGICAL_SRC_TRACE_RAY_CONTROL],
inst->components_read(RT_LOGICAL_SRC_TRACE_RAY_CONTROL));
const fs_reg synchronous_src = inst->src[RT_LOGICAL_SRC_SYNCHRONOUS];
assert(synchronous_src.file == BRW_IMMEDIATE_VALUE);
const bool synchronous = synchronous_src.ud;
const unsigned unit = reg_unit(devinfo);
const unsigned mlen = unit;
const fs_builder ubld = bld.exec_all();
fs_reg header = ubld.vgrf(BRW_TYPE_UD);
ubld.MOV(header, brw_imm_ud(0));
ubld.group(2, 0).MOV(header, globals_addr);
if (synchronous)
ubld.group(1, 0).MOV(byte_offset(header, 16), brw_imm_ud(synchronous));
const unsigned ex_mlen = inst->exec_size / 8;
fs_reg payload = bld.vgrf(BRW_TYPE_UD);
if (bvh_level.file == BRW_IMMEDIATE_VALUE &&
trace_ray_control.file == BRW_IMMEDIATE_VALUE) {
bld.MOV(payload, brw_imm_ud(SET_BITS(trace_ray_control.ud, 9, 8) |
(bvh_level.ud & 0x7)));
} else {
bld.SHL(payload, trace_ray_control, brw_imm_ud(8));
bld.OR(payload, payload, bvh_level);
}
/* When doing synchronous traversal, the HW implicitly computes the
* stack_id using the following formula :
*
* EUID[3:0] & THREAD_ID[2:0] & SIMD_LANE_ID[3:0]
*
* Only in the asynchronous case we need to set the stack_id given from the
* payload register.
*/
if (!synchronous) {
bld.AND(subscript(payload, BRW_TYPE_UW, 1),
retype(brw_vec8_grf(1 * unit, 0), BRW_TYPE_UW),
brw_imm_uw(0x7ff));
}
/* Update the original instruction. */
inst->opcode = SHADER_OPCODE_SEND;
inst->mlen = mlen;
inst->ex_mlen = ex_mlen;
inst->header_size = 0; /* HW docs require has_header = false */
inst->send_has_side_effects = true;
inst->send_is_volatile = false;
/* Set up SFID and descriptors */
inst->sfid = GEN_RT_SFID_RAY_TRACE_ACCELERATOR;
inst->desc = brw_rt_trace_ray_desc(devinfo, inst->exec_size);
inst->resize_sources(4);
inst->src[0] = brw_imm_ud(0); /* desc */
inst->src[1] = brw_imm_ud(0); /* ex_desc */
inst->src[2] = header;
inst->src[3] = payload;
}
static void
lower_get_buffer_size(const fs_builder &bld, fs_inst *inst)
{
const intel_device_info *devinfo = bld.shader->devinfo;
/* Since we can only execute this instruction on uniform bti/surface
* handles, brw_fs_nir.cpp should already have limited this to SIMD8.
*/
assert(inst->exec_size == (devinfo->ver < 20 ? 8 : 16));
fs_reg surface = inst->src[GET_BUFFER_SIZE_SRC_SURFACE];
fs_reg surface_handle = inst->src[GET_BUFFER_SIZE_SRC_SURFACE_HANDLE];
fs_reg lod = inst->src[GET_BUFFER_SIZE_SRC_LOD];
inst->opcode = SHADER_OPCODE_SEND;
inst->mlen = inst->exec_size / 8;
inst->resize_sources(3);
inst->ex_mlen = 0;
inst->ex_desc = 0;
/* src[0] & src[1] are filled by setup_surface_descriptors() */
inst->src[2] = lod;
const uint32_t return_format = GFX8_SAMPLER_RETURN_FORMAT_32BITS;
const uint32_t desc = brw_sampler_desc(devinfo, 0, 0,
GFX5_SAMPLER_MESSAGE_SAMPLE_RESINFO,
BRW_SAMPLER_SIMD_MODE_SIMD8,
return_format);
inst->dst = retype(inst->dst, BRW_TYPE_UW);
inst->sfid = BRW_SFID_SAMPLER;
setup_surface_descriptors(bld, inst, desc, surface, surface_handle);
}
bool
brw_fs_lower_logical_sends(fs_visitor &s)
{
const intel_device_info *devinfo = s.devinfo;
bool progress = false;
foreach_block_and_inst_safe(block, fs_inst, inst, s.cfg) {
const fs_builder ibld(&s, block, inst);
switch (inst->opcode) {
case FS_OPCODE_FB_WRITE_LOGICAL:
assert(s.stage == MESA_SHADER_FRAGMENT);
lower_fb_write_logical_send(ibld, inst,
brw_wm_prog_data(s.prog_data),
(const brw_wm_prog_key *)s.key,
s.fs_payload());
break;
case FS_OPCODE_FB_READ_LOGICAL:
lower_fb_read_logical_send(ibld, inst, brw_wm_prog_data(s.prog_data));
break;
case SHADER_OPCODE_TEX_LOGICAL:
case SHADER_OPCODE_TXD_LOGICAL:
case SHADER_OPCODE_TXF_LOGICAL:
case SHADER_OPCODE_TXL_LOGICAL:
case SHADER_OPCODE_TXS_LOGICAL:
case SHADER_OPCODE_IMAGE_SIZE_LOGICAL:
case FS_OPCODE_TXB_LOGICAL:
case SHADER_OPCODE_TXF_CMS_W_LOGICAL:
case SHADER_OPCODE_TXF_CMS_W_GFX12_LOGICAL:
case SHADER_OPCODE_TXF_MCS_LOGICAL:
case SHADER_OPCODE_LOD_LOGICAL:
case SHADER_OPCODE_TG4_LOGICAL:
case SHADER_OPCODE_TG4_BIAS_LOGICAL:
case SHADER_OPCODE_TG4_EXPLICIT_LOD_LOGICAL:
case SHADER_OPCODE_TG4_IMPLICIT_LOD_LOGICAL:
case SHADER_OPCODE_TG4_OFFSET_LOGICAL:
case SHADER_OPCODE_TG4_OFFSET_LOD_LOGICAL:
case SHADER_OPCODE_TG4_OFFSET_BIAS_LOGICAL:
case SHADER_OPCODE_SAMPLEINFO_LOGICAL:
lower_sampler_logical_send(ibld, inst);
break;
case SHADER_OPCODE_GET_BUFFER_SIZE:
lower_get_buffer_size(ibld, inst);
break;
case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
case SHADER_OPCODE_BYTE_SCATTERED_READ_LOGICAL:
case SHADER_OPCODE_BYTE_SCATTERED_WRITE_LOGICAL:
case SHADER_OPCODE_DWORD_SCATTERED_READ_LOGICAL:
case SHADER_OPCODE_DWORD_SCATTERED_WRITE_LOGICAL:
if (devinfo->has_lsc)
lower_lsc_surface_logical_send(ibld, inst);
else
lower_surface_logical_send(ibld, inst);
break;
case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
devinfo->ver >= 20 && devinfo->has_lsc ?
lower_lsc_surface_logical_send(ibld, inst) :
lower_surface_logical_send(ibld, inst);
break;
case SHADER_OPCODE_UNALIGNED_OWORD_BLOCK_READ_LOGICAL:
case SHADER_OPCODE_OWORD_BLOCK_WRITE_LOGICAL:
if (devinfo->has_lsc) {
lower_lsc_block_logical_send(ibld, inst);
break;
}
lower_surface_block_logical_send(ibld, inst);
break;
case SHADER_OPCODE_A64_UNTYPED_WRITE_LOGICAL:
case SHADER_OPCODE_A64_UNTYPED_READ_LOGICAL:
case SHADER_OPCODE_A64_BYTE_SCATTERED_WRITE_LOGICAL:
case SHADER_OPCODE_A64_BYTE_SCATTERED_READ_LOGICAL:
case SHADER_OPCODE_A64_UNTYPED_ATOMIC_LOGICAL:
case SHADER_OPCODE_A64_OWORD_BLOCK_READ_LOGICAL:
case SHADER_OPCODE_A64_UNALIGNED_OWORD_BLOCK_READ_LOGICAL:
case SHADER_OPCODE_A64_OWORD_BLOCK_WRITE_LOGICAL:
if (devinfo->has_lsc) {
lower_lsc_a64_logical_send(ibld, inst);
break;
}
lower_a64_logical_send(ibld, inst);
break;
case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_LOGICAL:
if (devinfo->has_lsc && !s.compiler->indirect_ubos_use_sampler)
lower_lsc_varying_pull_constant_logical_send(ibld, inst);
else
lower_varying_pull_constant_logical_send(ibld, inst);
break;
case FS_OPCODE_INTERPOLATE_AT_SAMPLE:
case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET:
case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
lower_interpolator_logical_send(ibld, inst,
(const brw_wm_prog_key *)s.key,
brw_wm_prog_data(s.prog_data));
break;
case SHADER_OPCODE_BTD_SPAWN_LOGICAL:
case SHADER_OPCODE_BTD_RETIRE_LOGICAL:
lower_btd_logical_send(ibld, inst);
break;
case RT_OPCODE_TRACE_RAY_LOGICAL:
lower_trace_ray_logical_send(ibld, inst);
break;
case SHADER_OPCODE_URB_READ_LOGICAL:
if (devinfo->ver < 20)
lower_urb_read_logical_send(ibld, inst);
else
lower_urb_read_logical_send_xe2(ibld, inst);
break;
case SHADER_OPCODE_URB_WRITE_LOGICAL:
if (devinfo->ver < 20)
lower_urb_write_logical_send(ibld, inst);
else
lower_urb_write_logical_send_xe2(ibld, inst);
break;
default:
continue;
}
progress = true;
}
if (progress)
s.invalidate_analysis(DEPENDENCY_INSTRUCTIONS | DEPENDENCY_VARIABLES);
return progress;
}
/**
* Turns the generic expression-style uniform pull constant load instruction
* into a hardware-specific series of instructions for loading a pull
* constant.
*
* The expression style allows the CSE pass before this to optimize out
* repeated loads from the same offset, and gives the pre-register-allocation
* scheduling full flexibility, while the conversion to native instructions
* allows the post-register-allocation scheduler the best information
* possible.
*
* Note that execution masking for setting up pull constant loads is special:
* the channels that need to be written are unrelated to the current execution
* mask, since a later instruction will use one of the result channels as a
* source operand for all 8 or 16 of its channels.
*/
bool
brw_fs_lower_uniform_pull_constant_loads(fs_visitor &s)
{
const intel_device_info *devinfo = s.devinfo;
bool progress = false;
foreach_block_and_inst (block, fs_inst, inst, s.cfg) {
if (inst->opcode != FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD)
continue;
const fs_reg surface = inst->src[PULL_UNIFORM_CONSTANT_SRC_SURFACE];
const fs_reg surface_handle = inst->src[PULL_UNIFORM_CONSTANT_SRC_SURFACE_HANDLE];
const fs_reg offset_B = inst->src[PULL_UNIFORM_CONSTANT_SRC_OFFSET];
const fs_reg size_B = inst->src[PULL_UNIFORM_CONSTANT_SRC_SIZE];
assert(surface.file == BAD_FILE || surface_handle.file == BAD_FILE);
assert(offset_B.file == IMM);
assert(size_B.file == IMM);
if (devinfo->has_lsc) {
const fs_builder ubld =
fs_builder(&s, block, inst).group(8, 0).exec_all();
const fs_reg payload = ubld.vgrf(BRW_TYPE_UD);
ubld.MOV(payload, offset_B);
inst->sfid = GFX12_SFID_UGM;
inst->desc = lsc_msg_desc(devinfo, LSC_OP_LOAD,
surface_handle.file == BAD_FILE ?
LSC_ADDR_SURFTYPE_BTI :
LSC_ADDR_SURFTYPE_BSS,
LSC_ADDR_SIZE_A32,
LSC_DATA_SIZE_D32,
inst->size_written / 4,
true /* transpose */,
LSC_CACHE(devinfo, LOAD, L1STATE_L3MOCS));
/* Update the original instruction. */
inst->opcode = SHADER_OPCODE_SEND;
inst->mlen = lsc_msg_addr_len(devinfo, LSC_ADDR_SIZE_A32, 1);
inst->send_ex_bso = surface_handle.file != BAD_FILE &&
s.compiler->extended_bindless_surface_offset;
inst->ex_mlen = 0;
inst->header_size = 0;
inst->send_has_side_effects = false;
inst->send_is_volatile = true;
inst->exec_size = 1;
/* Finally, the payload */
inst->resize_sources(3);
setup_lsc_surface_descriptors(ubld, inst, inst->desc,
surface.file != BAD_FILE ?
surface : surface_handle);
inst->src[2] = payload;
s.invalidate_analysis(DEPENDENCY_INSTRUCTIONS | DEPENDENCY_VARIABLES);
} else {
const fs_builder ubld = fs_builder(&s, block, inst).exec_all();
fs_reg header = fs_builder(&s, 8).exec_all().vgrf(BRW_TYPE_UD);
ubld.group(8, 0).MOV(header,
retype(brw_vec8_grf(0, 0), BRW_TYPE_UD));
ubld.group(1, 0).MOV(component(header, 2),
brw_imm_ud(offset_B.ud / 16));
inst->sfid = GFX6_SFID_DATAPORT_CONSTANT_CACHE;
inst->opcode = SHADER_OPCODE_SEND;
inst->header_size = 1;
inst->mlen = 1;
uint32_t desc =
brw_dp_oword_block_rw_desc(devinfo, true /* align_16B */,
size_B.ud / 4, false /* write */);
inst->resize_sources(4);
setup_surface_descriptors(ubld, inst, desc, surface, surface_handle);
inst->src[2] = header;
inst->src[3] = fs_reg(); /* unused for reads */
s.invalidate_analysis(DEPENDENCY_INSTRUCTIONS | DEPENDENCY_VARIABLES);
}
progress = true;
}
return progress;
}