mesa/src/intel/ci/angle-anv-jsl-fails.txt

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# https://gitlab.freedesktop.org/mesa/mesa/-/issues/9795
dEQP-GLES2.functional.shaders.builtin_variable.fragcoord_xyz,Fail
dEQP-GLES3.functional.shaders.builtin_variable.fragcoord_xyz,Fail
multisample-dEQP-GLES3.functional.shaders.builtin_variable.fragcoord_xyz,Fail
# ANGLE marks non-shadow linear-filtered textures incomplete (see GLES 3.2 spec
# 8.17 Texture Completeness), so you get a fallback texture sample, while Mesa
# incorrectly marks it complete. The CTS incorrectly expects texture
# completeness.
# https://gitlab.khronos.org/Tracker/vk-gl-cts/-/issues/4292
# https://bugs.chromium.org/p/angleproject/issues/detail?id=7877
KHR-GLES31.core.texture_border_clamp.Texture2DDC16Linear,Fail
KHR-GLES31.core.texture_border_clamp.Texture2DDC32FLinear,Fail