mesa/src/freedreno/common/freedreno_uuid.c

95 lines
3.4 KiB
C

/*
* Copyright © 2020 Igalia S.L.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "freedreno_dev_info.h"
#include "freedreno_uuid.h"
#include <assert.h>
#include <stdio.h>
#include <string.h>
#include "util/mesa-sha1.h"
#include "git_sha1.h"
/* (Re)define UUID_SIZE to avoid including vulkan.h (or p_defines.h) here. */
#define UUID_SIZE 16
void
fd_get_driver_uuid(void *uuid)
{
const char *driver_id = PACKAGE_VERSION MESA_GIT_SHA1;
/* The driver UUID is used for determining sharability of images and memory
* between two Vulkan instances in separate processes, but also to
* determining memory objects and sharability between Vulkan and OpenGL
* driver. People who want to share memory need to also check the device
* UUID.
*/
struct mesa_sha1 sha1_ctx;
_mesa_sha1_init(&sha1_ctx);
_mesa_sha1_update(&sha1_ctx, driver_id, strlen(driver_id));
uint8_t sha1[SHA1_DIGEST_LENGTH];
_mesa_sha1_final(&sha1_ctx, sha1);
assert(SHA1_DIGEST_LENGTH >= UUID_SIZE);
memcpy(uuid, sha1, UUID_SIZE);
}
void
fd_get_device_uuid(void *uuid, const struct fd_dev_id *id)
{
struct mesa_sha1 sha1_ctx;
_mesa_sha1_init(&sha1_ctx);
/* The device UUID uniquely identifies the given device within the machine.
* Since we never have more than one device, this doesn't need to be a real
* UUID, so we use SHA1("freedreno" + gpu_id).
*
* @TODO: Using the GPU id could be too restrictive on the off-chance that
* someone would like to use this UUID to cache pre-tiled images or something
* of the like, and use them across devices. In the future, we could allow
* that by:
* * Being a bit loose about GPU id and hash only the generation's
* 'major' number (e.g, '6' instead of '630').
*
* * Include HW specific constants that are relevant for layout resolving,
* like minimum width to enable UBWC, tile_align_w, etc.
*
* This would allow cached device memory to be safely used from HW in
* (slightly) different revisions of the same generation.
*/
static const char *device_name = "freedreno";
_mesa_sha1_update(&sha1_ctx, device_name, strlen(device_name));
_mesa_sha1_update(&sha1_ctx, id, sizeof(*id));
uint8_t sha1[SHA1_DIGEST_LENGTH];
_mesa_sha1_final(&sha1_ctx, sha1);
assert(SHA1_DIGEST_LENGTH >= UUID_SIZE);
memcpy(uuid, sha1, UUID_SIZE);
}