mirror of https://gitlab.freedesktop.org/mesa/mesa
90 lines
4.1 KiB
Plaintext
90 lines
4.1 KiB
Plaintext
# Note: skips lists for CI are just a list of lines that, when
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# non-zero-length and not starting with '#', will regex match to
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# delete lines from the test list. Be careful.
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#
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# This file lists tests to skip for _all_ a6xx devices
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# 60s timeout
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KHR-GLES31.core.tessellation_shader.tessellation_control_to_tessellation_evaluation.gl_MaxPatchVertices_Position_PointSize
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KHR-GL46.copy_image.functional
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# Slow tests
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spec@arb_compute_shader@local-id-explosion
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spec@arb_gpu_shader_fp64@execution@built-in-functions@fs-inverse-dmat4
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spec@arb_gpu_shader_fp64@execution@built-in-functions@fs-op-div-dmat4x3-dmat4x3
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spec@arb_gpu_shader_fp64@execution@built-in-functions@fs-op-div-double-dmat3x4
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spec@arb_gpu_shader_fp64@execution@built-in-functions@fs-op-div-double-dmat4x3
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spec@arb_gpu_shader_fp64@execution@built-in-functions@fs-op-mult-dmat2x4-dmat4x2
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spec@arb_gpu_shader_fp64@execution@built-in-functions@fs-op-mult-dmat4-dmat3x4
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spec@arb_gpu_shader_fp64@execution@built-in-functions@fs-op-mult-dmat4x3-dmat4
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spec@arb_gpu_shader_fp64@execution@built-in-functions@fs-smoothstep-double-double-dvec4
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spec@arb_gpu_shader_fp64@execution@vs-decrement-dvec
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spec@egl 1.4@eglquerysurface egl_bad_attribute
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spec@egl_chromium_sync_control@conformance
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spec@egl_khr_gl_colorspace@linear
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spec@glsl-4.00@execution@built-in-functions@fs-op-div-dmat2x3-dmat2x3
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spec@glsl-4.00@execution@built-in-functions@fs-op-div-dmat2x4-dmat2x4
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spec@glsl-4.00@execution@built-in-functions@fs-op-div-dmat4x3-dmat4x3
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spec@glsl-4.00@execution@built-in-functions@fs-op-div-dmat4-dmat4
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spec@glsl-4.00@execution@built-in-functions@fs-op-div-double-dmat2x4
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spec@glsl-4.00@execution@built-in-functions@fs-op-div-double-dmat4
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spec@glsl-4.00@execution@built-in-functions@fs-op-mult-dmat2x4-dmat3x2
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spec@glsl-4.00@execution@built-in-functions@fs-op-mult-dmat4-dmat4
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spec@glsl-4.10@execution@conversion@frag-conversion-implicit-mat4-dmat4-zero-sign
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spec@glsl-4.10@execution@conversion@frag-conversion-implicit-mat4x3-dmat4x3-zero-sign
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# Timeout
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spec@arb_gpu_shader_fp64@execution@built-in-functions@fs-op-mult-dmat4-dmat4
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# These take most of a minute to run
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spec@!opengl 3.0@clearbuffer-depth-cs-probe
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spec@ext_texture_array@fbo-depth-array depth-clear
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spec@ext_texture_array@fbo-depth-array depth-draw
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spec@ext_texture_array@fbo-depth-array fs-writes-depth
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spec@ext_texture_array@fbo-depth-array fs-writes-stencil
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spec@ext_texture_array@fbo-depth-array stencil-clear
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spec@ext_texture_array@fbo-depth-array stencil-draw
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spec@ext_transform_feedback@max-varyings
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spec@!opengl 1.0@gl-1.0-blend-func
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# TC Timeouts
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spec@arb_sync@clientwaitsync-timeout
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spec@arb_texture_buffer_object@bufferstorage
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spec@arb_uniform_buffer_object@bufferstorage
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spec@arb_buffer_storage@bufferstorage-persistent read
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spec@arb_buffer_storage@bufferstorage-persistent read client-storage
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spec@arb_buffer_storage@bufferstorage-persistent read coherent
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spec@arb_buffer_storage@bufferstorage-persistent read coherent client-storage
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spec@arb_buffer_storage@bufferstorage-persistent_gles3 read
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spec@arb_buffer_storage@bufferstorage-persistent_gles3 read client-storage
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spec@arb_buffer_storage@bufferstorage-persistent_gles3 read coherent
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spec@arb_buffer_storage@bufferstorage-persistent_gles3 read coherent client-storage
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# Only run the FS versions of build-in-functions, the VS and GS variants
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# don't add additional useful coverage. And in some cases (GS+fp64) the
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# compile times are somewhat long.
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.*built-in-functions@[vg]s.*
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.*conversion@vert.*
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.*@conversion@geom.*
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# Don't bother trying, it just causes more OoM havoc than it is
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# worth:
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spec@!opengl 1.1@max-texture-size
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# These are redundant with arb_copy_image, so skip them to cut down
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# on CI runtime:
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spec@nv_copy_image@nv_copy_image.*
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# Legacy gl features unsupported by hw. We _could_ emulate it with a GS
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# at the cost of extra per-draw overhead for all users.
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#
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# If we find any non-piglit users of these features, then maybe a driconf
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# way to force fall-over to zink for that app could make sense. Until
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# then, just pretend that this stuff doesn't exist:
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.*edgeflag.*
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.*stipple.*
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# uses edgeflags:
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shaders@point-vertex-id.*
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# uses stipple:
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spec@!opengl 1.0@gl-1.0-no-op-paths
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