mirror of https://gitlab.freedesktop.org/mesa/mesa
48 lines
1.3 KiB
Plaintext
48 lines
1.3 KiB
Plaintext
# These are tremendously slow (pushing toward a minute), and aren't
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# reliable to be run in parallel with other tests due to CPU-side timing.
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dEQP-GLES[0-9]*.functional.flush_finish.*
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# Times out
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dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.36
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# Takes more than a few minutes, time is spent in batch_draw_tracking().
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KHR-GLES31.core.shader_image_load_store.basic-allFormats-store-fs
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# no msaa support
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.*msaa.*
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.*multisample.*
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# Skip over a bunch of extensions since we don't have extension fast skipping yet.
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spec@glsl-1.50
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spec@glsl-4.*
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spec@arb_gpu_shader5
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spec@arb_gpu_shader_fp64
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spec@arb_gpu_shader_int64
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spec@arb_tessellation_shader
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# 1.5 minutes
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spec@!opengl 1.2@tex3d-maxsize
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# ~1 minute
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glx@glx-multithread-texture
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spec@!opengl 1.1@draw-sync
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spec@glsl-1.30@execution@texelfetch fs sampler2d 1x281-501x281
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spec@glsl-1.30@execution@texelfetch fs sampler2darray 98x1x9-98x129x9
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spec@glsl-1.30@execution@texelfetch fs sampler2darray 1x129x9-98x129x9
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# If we let these tests run in parallel with other piglit tests, we end up
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# intermittent GL_OUT_OF_MEMORY errors in innocent tests.
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arb_texture_buffer_object@max-size
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fbo-maxsize
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max-texture-size
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tex3d-maxsize
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copypixels-draw-sync
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# Unsupported legacy gl features
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.*edgeflag.*
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.*stipple.*
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# uses edgeflags:
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shaders@point-vertex-id.*
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# uses stipple:
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spec@!opengl 1.0@gl-1.0-no-op-paths
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