mesa/src/egl/main/egldispatchstubs.c

148 lines
4.3 KiB
C

/*
* (C) Copyright 2016, NVIDIA CORPORATION.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* Authors:
* Kyle Brenneman <kbrenneman@nvidia.com>
*/
#include "egldispatchstubs.h"
#include "g_egldispatchstubs.h"
#include <stdlib.h>
#include <string.h>
#include "eglcurrent.h"
static const __EGLapiExports *exports;
const int __EGL_DISPATCH_FUNC_COUNT = __EGL_DISPATCH_COUNT;
int __EGL_DISPATCH_FUNC_INDICES[__EGL_DISPATCH_COUNT + 1];
static int
Compare(const void *l, const void *r)
{
const char *s = *(const char **)r;
return strcmp(l, s);
}
static int
FindProcIndex(const char *name)
{
const char **match =
bsearch(name, __EGL_DISPATCH_FUNC_NAMES, __EGL_DISPATCH_COUNT,
sizeof(const char *), Compare);
if (match == NULL)
return __EGL_DISPATCH_COUNT;
return match - __EGL_DISPATCH_FUNC_NAMES;
}
void
__eglInitDispatchStubs(const __EGLapiExports *exportsTable)
{
int i;
exports = exportsTable;
for (i = 0; i < __EGL_DISPATCH_FUNC_COUNT; i++) {
__EGL_DISPATCH_FUNC_INDICES[i] = -1;
}
}
void
__eglSetDispatchIndex(const char *name, int dispatchIndex)
{
int index = FindProcIndex(name);
__EGL_DISPATCH_FUNC_INDICES[index] = dispatchIndex;
}
void *
__eglDispatchFindDispatchFunction(const char *name)
{
int index = FindProcIndex(name);
return (void *)__EGL_DISPATCH_FUNCS[index];
}
static __eglMustCastToProperFunctionPointerType
FetchVendorFunc(__EGLvendorInfo *vendor, int index, EGLint errorCode)
{
__eglMustCastToProperFunctionPointerType func = NULL;
if (vendor != NULL) {
func = exports->fetchDispatchEntry(vendor,
__EGL_DISPATCH_FUNC_INDICES[index]);
}
if (func == NULL) {
if (errorCode != EGL_SUCCESS) {
// Since we have no vendor, the follow-up eglGetError() call will
// end up using the GLVND error code. Set it here.
if (vendor == NULL) {
exports->setEGLError(errorCode);
}
_eglError(errorCode, __EGL_DISPATCH_FUNC_NAMES[index]);
}
return NULL;
}
if (!exports->setLastVendor(vendor)) {
// Don't bother trying to set an error code in libglvnd. If
// setLastVendor failed, then setEGLError would also fail.
_eglError(errorCode, __EGL_DISPATCH_FUNC_NAMES[index]);
return NULL;
}
return func;
}
__eglMustCastToProperFunctionPointerType
__eglDispatchFetchByCurrent(int index)
{
__EGLvendorInfo *vendor;
// Note: This is only used for the eglWait* functions. For those, if
// there's no current context, then they're supposed to do nothing but
// return success.
exports->threadInit();
vendor = exports->getCurrentVendor();
return FetchVendorFunc(vendor, index, EGL_SUCCESS);
}
__eglMustCastToProperFunctionPointerType
__eglDispatchFetchByDisplay(EGLDisplay dpy, int index)
{
__EGLvendorInfo *vendor;
exports->threadInit();
vendor = exports->getVendorFromDisplay(dpy);
return FetchVendorFunc(vendor, index, EGL_BAD_DISPLAY);
}
__eglMustCastToProperFunctionPointerType
__eglDispatchFetchByDevice(EGLDeviceEXT dev, int index)
{
__EGLvendorInfo *vendor;
exports->threadInit();
vendor = exports->getVendorFromDevice(dev);
return FetchVendorFunc(vendor, index, EGL_BAD_DEVICE_EXT);
}