mesa/src/broadcom/vulkan/v3dvx_private.h

378 lines
14 KiB
C

/*
* Copyright © 2021 Raspberry Pi Ltd
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
/* This file generates the per-v3d-version function prototypes. It must only
* be included from v3dv_private.h.
*/
#ifndef V3DV_PRIVATE_H
#error This file is included by means other than v3dv_private.h
#endif
/* Used at v3dv_cmd_buffer */
void
v3dX(job_emit_binning_flush)(struct v3dv_job *job);
void
v3dX(cmd_buffer_emit_color_write_mask)(struct v3dv_cmd_buffer *cmd_buffer);
void
v3dX(cmd_buffer_end_render_pass_secondary)(struct v3dv_cmd_buffer *cmd_buffer);
void
v3dX(job_emit_clip_window)(struct v3dv_job *job, const VkRect2D *rect);
void
v3dX(cmd_buffer_emit_render_pass_rcl)(struct v3dv_cmd_buffer *cmd_buffer);
void
v3dX(cmd_buffer_emit_viewport)(struct v3dv_cmd_buffer *cmd_buffer);
void
v3dX(cmd_buffer_emit_stencil)(struct v3dv_cmd_buffer *cmd_buffer);
void
v3dX(cmd_buffer_emit_depth_bias)(struct v3dv_cmd_buffer *cmd_buffer);
void
v3dX(cmd_buffer_emit_depth_bounds)(struct v3dv_cmd_buffer *cmd_buffer);
void
v3dX(cmd_buffer_emit_line_width)(struct v3dv_cmd_buffer *cmd_buffer);
void
v3dX(cmd_buffer_emit_default_point_size)(struct v3dv_cmd_buffer *cmd_buffer);
void
v3dX(cmd_buffer_emit_sample_state)(struct v3dv_cmd_buffer *cmd_buffer);
void
v3dX(cmd_buffer_emit_blend)(struct v3dv_cmd_buffer *cmd_buffer);
void
v3dX(cmd_buffer_emit_varyings_state)(struct v3dv_cmd_buffer *cmd_buffer);
void
v3dX(cmd_buffer_emit_configuration_bits)(struct v3dv_cmd_buffer *cmd_buffer);
void
v3dX(job_emit_binning_prolog)(struct v3dv_job *job,
const struct v3dv_frame_tiling *tiling,
uint32_t layers);
void
v3dX(job_emit_enable_double_buffer)(struct v3dv_job *job);
void
v3dX(job_patch_resume_address)(struct v3dv_job *first_suspend,
struct v3dv_job *suspend,
struct v3dv_job *resume);
void
v3dX(cmd_buffer_execute_inside_pass)(struct v3dv_cmd_buffer *primary,
uint32_t cmd_buffer_count,
const VkCommandBuffer *cmd_buffers);
void
v3dX(cmd_buffer_emit_occlusion_query)(struct v3dv_cmd_buffer *cmd_buffer);
void
v3dX(cmd_buffer_emit_gl_shader_state)(struct v3dv_cmd_buffer *cmd_buffer);
void
v3dX(cmd_buffer_emit_draw)(struct v3dv_cmd_buffer *cmd_buffer,
struct v3dv_draw_info *info);
void
v3dX(cmd_buffer_emit_index_buffer)(struct v3dv_cmd_buffer *cmd_buffer);
void
v3dX(cmd_buffer_emit_draw_indexed)(struct v3dv_cmd_buffer *cmd_buffer,
uint32_t indexCount,
uint32_t instanceCount,
uint32_t firstIndex,
int32_t vertexOffset,
uint32_t firstInstance);
void
v3dX(cmd_buffer_emit_draw_indirect)(struct v3dv_cmd_buffer *cmd_buffer,
struct v3dv_buffer *buffer,
VkDeviceSize offset,
uint32_t drawCount,
uint32_t stride);
void
v3dX(cmd_buffer_emit_indexed_indirect)(struct v3dv_cmd_buffer *cmd_buffer,
struct v3dv_buffer *buffer,
VkDeviceSize offset,
uint32_t drawCount,
uint32_t stride);
void
v3dX(cmd_buffer_suspend)(struct v3dv_cmd_buffer *cmd_buffer);
struct v3dv_job *
v3dX(cmd_buffer_prepare_suspend_job_for_submit)(struct v3dv_job *job);
void
v3dX(get_hw_clear_color)(const VkClearColorValue *color,
uint32_t internal_type,
uint32_t internal_size,
uint32_t *hw_color);
/* Used at v3dv_device */
void
v3dX(pack_sampler_state)(const struct v3dv_device *device,
struct v3dv_sampler *sampler,
const VkSamplerCreateInfo *pCreateInfo,
const VkSamplerCustomBorderColorCreateInfoEXT *bc_info);
void
v3dX(framebuffer_compute_internal_bpp_msaa)(const struct v3dv_framebuffer *framebuffer,
const struct v3dv_cmd_buffer_attachment_state *attachments,
const struct v3dv_subpass *subpass,
uint8_t *max_internal_bpp,
uint8_t *total_color_bpp,
bool *msaa);
#if MESA_DEBUG
void
v3dX(device_check_prepacked_sizes)(void);
#endif
/* Used at v3dv_format */
const struct v3dv_format *
v3dX(get_format)(VkFormat);
void
v3dX(get_internal_type_bpp_for_output_format)(uint32_t format,
uint32_t *type,
uint32_t *bpp);
bool
v3dX(format_supports_tlb_resolve)(const struct v3dv_format *format);
bool
v3dX(format_supports_blending)(const struct v3dv_format *format);
/* FIXME: tex_format should be `enum V3DX(Texture_Data_Formats)`, but using
* that enum type in the header requires including v3dx_pack.h, which triggers
* circular include dependencies issues, so we're using a `uint32_t` for now.
*/
bool
v3dX(tfu_supports_tex_format)(uint32_t tex_format);
/* Used at v3dv_image */
void
v3dX(pack_texture_shader_state)(struct v3dv_device *device,
struct v3dv_image_view *iview);
void
v3dX(pack_texture_shader_state_from_buffer_view)(struct v3dv_device *device,
struct v3dv_buffer_view *buffer_view);
/* Used at v3dv_meta_* */
uint32_t
v3dX(zs_buffer_from_aspect_bits)(VkImageAspectFlags aspects);
uint8_t
v3dX(get_internal_depth_type)(VkFormat format);
struct v3dv_meta_framebuffer;
void
v3dX(meta_emit_copy_image_to_buffer_rcl)(struct v3dv_job *job,
struct v3dv_buffer *buffer,
struct v3dv_image *image,
struct v3dv_meta_framebuffer *framebuffer,
const VkBufferImageCopy2 *region);
void
v3dX(meta_emit_resolve_image_rcl)(struct v3dv_job *job,
struct v3dv_image *dst,
struct v3dv_image *src,
struct v3dv_meta_framebuffer *framebuffer,
const VkImageResolve2 *region);
void
v3dX(meta_emit_copy_buffer)(struct v3dv_job *job,
struct v3dv_bo *dst,
struct v3dv_bo *src,
uint32_t dst_offset,
uint32_t src_offset,
struct v3dv_meta_framebuffer *framebuffer,
uint32_t format,
uint32_t item_size);
void
v3dX(meta_emit_copy_buffer_rcl)(struct v3dv_job *job,
struct v3dv_bo *dst,
struct v3dv_bo *src,
uint32_t dst_offset,
uint32_t src_offset,
struct v3dv_meta_framebuffer *framebuffer,
uint32_t format,
uint32_t item_size);
void
v3dX(meta_emit_copy_image_rcl)(struct v3dv_job *job,
struct v3dv_image *dst,
struct v3dv_image *src,
struct v3dv_meta_framebuffer *framebuffer,
const VkImageCopy2 *region);
void
v3dX(meta_emit_tfu_job)(struct v3dv_cmd_buffer *cmd_buffer,
uint32_t dst_bo_handle,
uint32_t dst_offset,
enum v3d_tiling_mode dst_tiling,
uint32_t dst_padded_height_or_stride,
uint32_t dst_cpp,
uint32_t src_bo_handle,
uint32_t src_offset,
enum v3d_tiling_mode src_tiling,
uint32_t src_padded_height_or_stride,
uint32_t src_cpp,
uint32_t width,
uint32_t height,
const struct v3dv_format_plane *format_plane);
void
v3dX(meta_emit_clear_image_rcl)(struct v3dv_job *job,
struct v3dv_image *image,
struct v3dv_meta_framebuffer *framebuffer,
const union v3dv_clear_value *clear_value,
VkImageAspectFlags aspects,
uint32_t min_layer,
uint32_t max_layer,
uint32_t level);
void
v3dX(meta_emit_fill_buffer_rcl)(struct v3dv_job *job,
struct v3dv_bo *bo,
uint32_t offset,
struct v3dv_meta_framebuffer *framebuffer,
uint32_t data);
void
v3dX(meta_emit_copy_buffer_to_image_rcl)(struct v3dv_job *job,
struct v3dv_image *image,
struct v3dv_buffer *buffer,
struct v3dv_meta_framebuffer *framebuffer,
const VkBufferImageCopy2 *region);
void
v3dX(get_internal_type_bpp_for_image_aspects)(VkFormat vk_format,
VkImageAspectFlags aspect_mask,
uint32_t *internal_type,
uint32_t *internal_bpp);
struct v3dv_job *
v3dX(meta_copy_buffer)(struct v3dv_cmd_buffer *cmd_buffer,
struct v3dv_bo *dst,
uint32_t dst_offset,
struct v3dv_bo *src,
uint32_t src_offset,
const VkBufferCopy2 *region);
void
v3dX(meta_fill_buffer)(struct v3dv_cmd_buffer *cmd_buffer,
struct v3dv_bo *bo,
uint32_t offset,
uint32_t size,
uint32_t data);
void
v3dX(meta_framebuffer_init)(struct v3dv_meta_framebuffer *fb,
VkFormat vk_format,
uint32_t internal_type,
const struct v3dv_frame_tiling *tiling);
/* Used at v3dv_pipeline */
void
v3dX(pipeline_pack_state)(struct v3dv_pipeline *pipeline,
const VkPipelineColorBlendStateCreateInfo *cb_info,
const VkPipelineDepthStencilStateCreateInfo *ds_info,
const VkPipelineRasterizationStateCreateInfo *rs_info,
const VkPipelineRasterizationProvokingVertexStateCreateInfoEXT *pv_info,
const VkPipelineRasterizationLineStateCreateInfoEXT *ls_info,
const VkPipelineMultisampleStateCreateInfo *ms_info,
const struct vk_graphics_pipeline_state *state);
void
v3dX(pipeline_pack_compile_state)(struct v3dv_pipeline *pipeline,
const VkPipelineVertexInputStateCreateInfo *vi_info,
const VkPipelineVertexInputDivisorStateCreateInfoEXT *vd_info);
bool
v3dX(pipeline_needs_default_attribute_values)(struct v3dv_pipeline *pipeline);
struct v3dv_bo *
v3dX(create_default_attribute_values)(struct v3dv_device *device,
struct v3dv_pipeline *pipeline);
/* Used at v3dv_queue */
void
v3dX(job_emit_noop)(struct v3dv_job *job);
/* Used at v3dv_query */
VkResult
v3dX(enumerate_performance_query_counters)(struct v3dv_physical_device *pDevice,
uint32_t *pCounterCount,
VkPerformanceCounterKHR *pCounters,
VkPerformanceCounterDescriptionKHR *pCounterDescriptions);
/* Used at v3dv_descriptor_set, and other descriptor set utils */
uint32_t v3dX(descriptor_bo_size)(VkDescriptorType type);
uint32_t v3dX(max_descriptor_bo_size)(void);
uint32_t v3dX(combined_image_sampler_texture_state_offset)(uint8_t plane);
uint32_t v3dX(combined_image_sampler_sampler_state_offset)(uint8_t plane);
/* General utils */
uint32_t
v3dX(clamp_for_format_and_type)(uint32_t rt_type,
VkFormat vk_format);
#define V3D42_CLIPPER_XY_GRANULARITY 256.0f
#define V3D71_CLIPPER_XY_GRANULARITY 64.0f
uint32_t
v3dX(clamp_for_format_and_type)(uint32_t rt_type,
VkFormat vk_format);
void
v3dX(viewport_compute_xform)(const VkViewport *viewport,
float scale[3],
float translate[3]);
uint32_t
v3dX(translate_stencil_op)(VkStencilOp op);