mirror of https://gitlab.freedesktop.org/mesa/mesa
3033 lines
108 KiB
C
3033 lines
108 KiB
C
/*
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* Copyright © 2019 Raspberry Pi Ltd
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include <assert.h>
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#include <fcntl.h>
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#include <stdbool.h>
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#include <string.h>
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#include <sys/mman.h>
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#include <sys/sysinfo.h>
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#include <unistd.h>
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#include <xf86drm.h>
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#ifdef MAJOR_IN_MKDEV
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#include <sys/mkdev.h>
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#endif
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#ifdef MAJOR_IN_SYSMACROS
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#include <sys/sysmacros.h>
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#endif
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#include "v3dv_private.h"
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#include "common/v3d_debug.h"
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#include "compiler/v3d_compiler.h"
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#include "drm-uapi/v3d_drm.h"
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#include "vk_android.h"
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#include "vk_drm_syncobj.h"
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#include "vk_util.h"
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#include "git_sha1.h"
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#include "util/build_id.h"
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#include "util/os_file.h"
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#include "util/u_debug.h"
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#include "util/format/u_format.h"
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#if DETECT_OS_ANDROID
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#include "vk_android.h"
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#include <vndk/hardware_buffer.h>
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#include "util/u_gralloc/u_gralloc.h"
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#endif
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#ifdef VK_USE_PLATFORM_XCB_KHR
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#include <xcb/xcb.h>
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#include <xcb/dri3.h>
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#include <X11/Xlib-xcb.h>
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#endif
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#ifdef VK_USE_PLATFORM_WAYLAND_KHR
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#include <wayland-client.h>
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#include "wayland-drm-client-protocol.h"
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#endif
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#define V3DV_API_VERSION VK_MAKE_VERSION(1, 2, VK_HEADER_VERSION)
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#ifdef ANDROID_STRICT
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#if ANDROID_API_LEVEL <= 32
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/* Android 12.1 and lower support only Vulkan API v1.1 */
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#undef V3DV_API_VERSION
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#define V3DV_API_VERSION VK_MAKE_VERSION(1, 1, VK_HEADER_VERSION)
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#endif
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#endif
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VKAPI_ATTR VkResult VKAPI_CALL
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v3dv_EnumerateInstanceVersion(uint32_t *pApiVersion)
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{
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*pApiVersion = V3DV_API_VERSION;
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return VK_SUCCESS;
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}
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#if defined(VK_USE_PLATFORM_WIN32_KHR) || \
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defined(VK_USE_PLATFORM_WAYLAND_KHR) || \
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defined(VK_USE_PLATFORM_XCB_KHR) || \
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defined(VK_USE_PLATFORM_XLIB_KHR) || \
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defined(VK_USE_PLATFORM_DISPLAY_KHR)
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#define V3DV_USE_WSI_PLATFORM
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#endif
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static const struct vk_instance_extension_table instance_extensions = {
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.KHR_device_group_creation = true,
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#ifdef VK_USE_PLATFORM_DISPLAY_KHR
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.KHR_display = true,
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.KHR_get_display_properties2 = true,
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.EXT_direct_mode_display = true,
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.EXT_acquire_drm_display = true,
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#endif
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.KHR_external_fence_capabilities = true,
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.KHR_external_memory_capabilities = true,
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.KHR_external_semaphore_capabilities = true,
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.KHR_get_physical_device_properties2 = true,
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#ifdef V3DV_USE_WSI_PLATFORM
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.KHR_get_surface_capabilities2 = true,
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.KHR_surface = true,
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.KHR_surface_protected_capabilities = true,
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.EXT_surface_maintenance1 = true,
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.EXT_swapchain_colorspace = true,
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#endif
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#ifdef VK_USE_PLATFORM_WAYLAND_KHR
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.KHR_wayland_surface = true,
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#endif
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#ifdef VK_USE_PLATFORM_XCB_KHR
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.KHR_xcb_surface = true,
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#endif
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#ifdef VK_USE_PLATFORM_XLIB_KHR
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.KHR_xlib_surface = true,
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#endif
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#ifdef VK_USE_PLATFORM_XLIB_XRANDR_EXT
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.EXT_acquire_xlib_display = true,
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#endif
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#ifndef VK_USE_PLATFORM_WIN32_KHR
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.EXT_headless_surface = true,
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#endif
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.EXT_debug_report = true,
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.EXT_debug_utils = true,
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};
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static void
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get_device_extensions(const struct v3dv_physical_device *device,
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struct vk_device_extension_table *ext)
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{
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*ext = (struct vk_device_extension_table) {
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.KHR_8bit_storage = true,
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.KHR_16bit_storage = true,
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.KHR_bind_memory2 = true,
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.KHR_buffer_device_address = true,
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.KHR_copy_commands2 = true,
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.KHR_create_renderpass2 = true,
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.KHR_dedicated_allocation = true,
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.KHR_device_group = true,
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.KHR_driver_properties = true,
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.KHR_descriptor_update_template = true,
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.KHR_depth_stencil_resolve = true,
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.KHR_dynamic_rendering = true,
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.KHR_external_fence = true,
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.KHR_external_fence_fd = true,
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.KHR_external_memory = true,
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.KHR_external_memory_fd = true,
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.KHR_external_semaphore = true,
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.KHR_external_semaphore_fd = true,
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.KHR_format_feature_flags2 = true,
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.KHR_get_memory_requirements2 = true,
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.KHR_image_format_list = true,
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.KHR_imageless_framebuffer = true,
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.KHR_index_type_uint8 = true,
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.KHR_line_rasterization = true,
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.KHR_load_store_op_none = true,
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.KHR_performance_query = device->caps.perfmon,
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.KHR_relaxed_block_layout = true,
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.KHR_maintenance1 = true,
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.KHR_maintenance2 = true,
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.KHR_maintenance3 = true,
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.KHR_maintenance4 = true,
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.KHR_multiview = true,
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.KHR_pipeline_executable_properties = true,
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.KHR_separate_depth_stencil_layouts = true,
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.KHR_shader_expect_assume = true,
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.KHR_shader_float_controls = true,
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.KHR_shader_non_semantic_info = true,
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.KHR_sampler_mirror_clamp_to_edge = true,
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.KHR_sampler_ycbcr_conversion = true,
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.KHR_spirv_1_4 = true,
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.KHR_storage_buffer_storage_class = true,
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.KHR_timeline_semaphore = true,
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.KHR_uniform_buffer_standard_layout = true,
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.KHR_shader_integer_dot_product = true,
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.KHR_shader_terminate_invocation = true,
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.KHR_synchronization2 = true,
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.KHR_workgroup_memory_explicit_layout = true,
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#ifdef V3DV_USE_WSI_PLATFORM
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.KHR_swapchain = true,
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.KHR_swapchain_mutable_format = true,
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.KHR_incremental_present = true,
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#endif
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.KHR_variable_pointers = true,
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.KHR_vertex_attribute_divisor = true,
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.KHR_vulkan_memory_model = true,
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.KHR_zero_initialize_workgroup_memory = true,
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.EXT_4444_formats = true,
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.EXT_attachment_feedback_loop_layout = true,
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.EXT_border_color_swizzle = true,
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.EXT_color_write_enable = true,
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.EXT_custom_border_color = true,
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.EXT_depth_clip_control = true,
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.EXT_depth_clip_enable = device->devinfo.ver >= 71,
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.EXT_load_store_op_none = true,
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.EXT_inline_uniform_block = true,
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.EXT_extended_dynamic_state = true,
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.EXT_extended_dynamic_state2 = true,
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.EXT_external_memory_dma_buf = true,
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.EXT_host_query_reset = true,
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.EXT_image_drm_format_modifier = true,
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.EXT_image_robustness = true,
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.EXT_index_type_uint8 = true,
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.EXT_line_rasterization = true,
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.EXT_memory_budget = true,
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.EXT_multi_draw = true,
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.EXT_physical_device_drm = true,
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.EXT_pipeline_creation_cache_control = true,
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.EXT_pipeline_creation_feedback = true,
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.EXT_pipeline_robustness = true,
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.EXT_primitive_topology_list_restart = true,
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.EXT_private_data = true,
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.EXT_provoking_vertex = true,
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.EXT_separate_stencil_usage = true,
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.EXT_shader_demote_to_helper_invocation = true,
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.EXT_shader_module_identifier = true,
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.EXT_subgroup_size_control = true,
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#ifdef V3DV_USE_WSI_PLATFORM
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.EXT_swapchain_maintenance1 = true,
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#endif
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.EXT_texel_buffer_alignment = true,
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.EXT_tooling_info = true,
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.EXT_vertex_attribute_divisor = true,
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};
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#if DETECT_OS_ANDROID
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if (vk_android_get_ugralloc() != NULL) {
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ext->ANDROID_external_memory_android_hardware_buffer = true;
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ext->ANDROID_native_buffer = true;
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ext->EXT_queue_family_foreign = true;
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}
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#endif
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}
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static void
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get_features(const struct v3dv_physical_device *physical_device,
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struct vk_features *features)
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{
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*features = (struct vk_features) {
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/* Vulkan 1.0 */
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.robustBufferAccess = true, /* This feature is mandatory */
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.fullDrawIndexUint32 = physical_device->devinfo.ver >= 71,
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.imageCubeArray = true,
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.independentBlend = true,
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.geometryShader = true,
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.tessellationShader = false,
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.sampleRateShading = true,
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.dualSrcBlend = false,
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.logicOp = true,
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.multiDrawIndirect = false,
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.drawIndirectFirstInstance = true,
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.depthClamp = physical_device->devinfo.ver >= 71,
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.depthBiasClamp = true,
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.fillModeNonSolid = true,
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.depthBounds = physical_device->devinfo.ver >= 71,
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.wideLines = true,
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.largePoints = true,
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.alphaToOne = true,
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.multiViewport = false,
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.samplerAnisotropy = true,
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.textureCompressionETC2 = true,
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.textureCompressionASTC_LDR = true,
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/* Note that textureCompressionBC requires that the driver support all
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* the BC formats. V3D 4.2 only support the BC1-3, so we can't claim
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* that we support it.
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*/
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.textureCompressionBC = false,
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.occlusionQueryPrecise = true,
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.pipelineStatisticsQuery = false,
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.vertexPipelineStoresAndAtomics = true,
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.fragmentStoresAndAtomics = true,
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.shaderTessellationAndGeometryPointSize = true,
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.shaderImageGatherExtended = true,
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.shaderStorageImageExtendedFormats = true,
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.shaderStorageImageMultisample = false,
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.shaderStorageImageReadWithoutFormat = true,
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.shaderStorageImageWriteWithoutFormat = false,
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.shaderUniformBufferArrayDynamicIndexing = false,
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.shaderSampledImageArrayDynamicIndexing = false,
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.shaderStorageBufferArrayDynamicIndexing = false,
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.shaderStorageImageArrayDynamicIndexing = false,
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.shaderClipDistance = true,
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.shaderCullDistance = false,
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.shaderFloat64 = false,
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.shaderInt64 = false,
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.shaderInt16 = false,
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.shaderResourceResidency = false,
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.shaderResourceMinLod = false,
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.sparseBinding = false,
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.sparseResidencyBuffer = false,
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.sparseResidencyImage2D = false,
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.sparseResidencyImage3D = false,
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.sparseResidency2Samples = false,
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.sparseResidency4Samples = false,
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.sparseResidency8Samples = false,
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.sparseResidency16Samples = false,
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.sparseResidencyAliased = false,
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.variableMultisampleRate = false,
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.inheritedQueries = true,
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/* Vulkan 1.1 */
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.storageBuffer16BitAccess = true,
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.uniformAndStorageBuffer16BitAccess = true,
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.storagePushConstant16 = true,
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.storageInputOutput16 = false,
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.multiview = true,
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.multiviewGeometryShader = false,
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.multiviewTessellationShader = false,
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.variablePointersStorageBuffer = true,
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/* FIXME: this needs support for non-constant index on UBO/SSBO */
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.variablePointers = false,
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.protectedMemory = false,
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.samplerYcbcrConversion = true,
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.shaderDrawParameters = false,
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/* Vulkan 1.2 */
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.hostQueryReset = true,
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.uniformAndStorageBuffer8BitAccess = true,
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.uniformBufferStandardLayout = true,
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/* V3D 4.2 wraps TMU vector accesses to 16-byte boundaries, so loads and
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* stores of vectors that cross these boundaries would not work correctly
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* with scalarBlockLayout and would need to be split into smaller vectors
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* (and/or scalars) that don't cross these boundaries. For load/stores
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* with dynamic offsets where we can't identify if the offset is
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* problematic, we would always have to scalarize. Overall, this would
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* not lead to best performance so let's just not support it.
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*/
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.scalarBlockLayout = physical_device->devinfo.ver >= 71,
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/* This tells applications 2 things:
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*
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* 1. If they can select just one aspect for barriers. For us barriers
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* decide if we need to split a job and we don't care if it is only
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* for one of the aspects of the image or both, so we don't really
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* benefit from seeing barriers that select just one aspect.
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*
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* 2. If they can program different layouts for each aspect. We
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* generally don't care about layouts, so again, we don't get any
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* benefits from this to limit the scope of image layout transitions.
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*
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* Still, Vulkan 1.2 requires this feature to be supported so we
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* advertise it even though we don't really take advantage of it.
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*/
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.separateDepthStencilLayouts = true,
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.storageBuffer8BitAccess = true,
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.storagePushConstant8 = true,
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.imagelessFramebuffer = true,
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.timelineSemaphore = true,
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.samplerMirrorClampToEdge = true,
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/* Extended subgroup types is mandatory by Vulkan 1.2, however, it is
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* only in effect if the implementation supports non 32-bit types, which
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* we don't, so in practice setting it to true doesn't have any
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* implications for us.
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*/
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.shaderSubgroupExtendedTypes = true,
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.subgroupBroadcastDynamicId = true,
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||
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.vulkanMemoryModel = true,
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.vulkanMemoryModelDeviceScope = true,
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||
.vulkanMemoryModelAvailabilityVisibilityChains = true,
|
||
|
||
.bufferDeviceAddress = true,
|
||
.bufferDeviceAddressCaptureReplay = false,
|
||
.bufferDeviceAddressMultiDevice = false,
|
||
|
||
/* Vulkan 1.3 */
|
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.inlineUniformBlock = true,
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||
/* Inline buffers work like push constants, so after their are bound
|
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* some of their contents may be copied into the uniform stream as soon
|
||
* as the next draw/dispatch is recorded in the command buffer. This means
|
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* that if the client updates the buffer contents after binding it to
|
||
* a command buffer, the next queue submit of that command buffer may
|
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* not use the latest update to the buffer contents, but the data that
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* was present in the buffer at the time it was bound to the command
|
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* buffer.
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*/
|
||
.descriptorBindingInlineUniformBlockUpdateAfterBind = false,
|
||
.pipelineCreationCacheControl = true,
|
||
.privateData = true,
|
||
.maintenance4 = true,
|
||
.shaderZeroInitializeWorkgroupMemory = true,
|
||
.synchronization2 = true,
|
||
.robustImageAccess = true,
|
||
.shaderIntegerDotProduct = true,
|
||
|
||
/* VK_EXT_4444_formats */
|
||
.formatA4R4G4B4 = true,
|
||
.formatA4B4G4R4 = true,
|
||
|
||
/* VK_EXT_custom_border_color */
|
||
.customBorderColors = true,
|
||
.customBorderColorWithoutFormat = false,
|
||
|
||
/* VK_EXT_index_type_uint8 */
|
||
.indexTypeUint8 = true,
|
||
|
||
/* VK_EXT_line_rasterization */
|
||
.rectangularLines = true,
|
||
.bresenhamLines = true,
|
||
.smoothLines = true,
|
||
.stippledRectangularLines = false,
|
||
.stippledBresenhamLines = false,
|
||
.stippledSmoothLines = false,
|
||
|
||
/* VK_EXT_color_write_enable */
|
||
.colorWriteEnable = true,
|
||
|
||
/* VK_EXT_extended_dynamic_state */
|
||
.extendedDynamicState = true,
|
||
|
||
/* VK_EXT_extended_dynamic_state2 */
|
||
.extendedDynamicState2 = true,
|
||
/* We don't support extendedDynamicState2LogicOp as that would require
|
||
* compile shader variants after the pipeline creation.
|
||
*/
|
||
.extendedDynamicState2LogicOp = false,
|
||
/* We don't support extendedDynamicState2PatchControlPoints as we don't
|
||
* support Tessellation Shaders
|
||
*/
|
||
.extendedDynamicState2PatchControlPoints = false,
|
||
|
||
/* VK_KHR_pipeline_executable_properties */
|
||
.pipelineExecutableInfo = true,
|
||
|
||
/* VK_EXT_provoking_vertex */
|
||
.provokingVertexLast = true,
|
||
/* FIXME: update when supporting EXT_transform_feedback */
|
||
.transformFeedbackPreservesProvokingVertex = false,
|
||
|
||
/* VK_EXT_vertex_attribute_divisor */
|
||
.vertexAttributeInstanceRateDivisor = true,
|
||
.vertexAttributeInstanceRateZeroDivisor = false,
|
||
|
||
/* VK_KHR_performance_query */
|
||
.performanceCounterQueryPools = physical_device->caps.perfmon,
|
||
.performanceCounterMultipleQueryPools = false,
|
||
|
||
/* VK_EXT_texel_buffer_alignment */
|
||
.texelBufferAlignment = true,
|
||
|
||
/* VK_KHR_workgroup_memory_explicit_layout */
|
||
.workgroupMemoryExplicitLayout = true,
|
||
.workgroupMemoryExplicitLayoutScalarBlockLayout = false,
|
||
.workgroupMemoryExplicitLayout8BitAccess = true,
|
||
.workgroupMemoryExplicitLayout16BitAccess = true,
|
||
|
||
/* VK_EXT_border_color_swizzle */
|
||
.borderColorSwizzle = true,
|
||
.borderColorSwizzleFromImage = true,
|
||
|
||
/* VK_EXT_shader_module_identifier */
|
||
.shaderModuleIdentifier = true,
|
||
|
||
/* VK_EXT_depth_clip_control */
|
||
.depthClipControl = true,
|
||
|
||
/* VK_EXT_depth_clip_enable */
|
||
.depthClipEnable = physical_device->devinfo.ver >= 71,
|
||
|
||
/* VK_EXT_attachment_feedback_loop_layout */
|
||
.attachmentFeedbackLoopLayout = true,
|
||
|
||
/* VK_EXT_primitive_topology_list_restart */
|
||
.primitiveTopologyListRestart = true,
|
||
/* FIXME: we don't support tessellation shaders yet */
|
||
.primitiveTopologyPatchListRestart = false,
|
||
|
||
/* VK_EXT_pipeline_robustness */
|
||
.pipelineRobustness = true,
|
||
|
||
/* VK_EXT_multi_draw */
|
||
.multiDraw = true,
|
||
|
||
/* VK_KHR_shader_terminate_invocation */
|
||
.shaderTerminateInvocation = true,
|
||
|
||
/* VK_EXT_shader_demote_to_helper_invocation */
|
||
.shaderDemoteToHelperInvocation = true,
|
||
|
||
/* VK_EXT_subgroup_size_control */
|
||
.subgroupSizeControl = true,
|
||
.computeFullSubgroups = true,
|
||
|
||
/* VK_KHR_shader_expect_assume */
|
||
.shaderExpectAssume = true,
|
||
|
||
/* VK_KHR_dynamic_rendering */
|
||
.dynamicRendering = true,
|
||
|
||
#ifdef V3DV_USE_WSI_PLATFORM
|
||
/* VK_EXT_swapchain_maintenance1 */
|
||
.swapchainMaintenance1 = true,
|
||
#endif
|
||
};
|
||
}
|
||
|
||
VKAPI_ATTR VkResult VKAPI_CALL
|
||
v3dv_EnumerateInstanceExtensionProperties(const char *pLayerName,
|
||
uint32_t *pPropertyCount,
|
||
VkExtensionProperties *pProperties)
|
||
{
|
||
/* We don't support any layers */
|
||
if (pLayerName)
|
||
return vk_error(NULL, VK_ERROR_LAYER_NOT_PRESENT);
|
||
|
||
return vk_enumerate_instance_extension_properties(
|
||
&instance_extensions, pPropertyCount, pProperties);
|
||
}
|
||
|
||
static VkResult enumerate_devices(struct vk_instance *vk_instance);
|
||
|
||
static void destroy_physical_device(struct vk_physical_device *device);
|
||
|
||
VKAPI_ATTR VkResult VKAPI_CALL
|
||
v3dv_CreateInstance(const VkInstanceCreateInfo *pCreateInfo,
|
||
const VkAllocationCallbacks *pAllocator,
|
||
VkInstance *pInstance)
|
||
{
|
||
struct v3dv_instance *instance;
|
||
VkResult result;
|
||
|
||
assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO);
|
||
|
||
if (pAllocator == NULL)
|
||
pAllocator = vk_default_allocator();
|
||
|
||
instance = vk_alloc(pAllocator, sizeof(*instance), 8,
|
||
VK_SYSTEM_ALLOCATION_SCOPE_INSTANCE);
|
||
if (!instance)
|
||
return vk_error(NULL, VK_ERROR_OUT_OF_HOST_MEMORY);
|
||
|
||
struct vk_instance_dispatch_table dispatch_table;
|
||
vk_instance_dispatch_table_from_entrypoints(
|
||
&dispatch_table, &v3dv_instance_entrypoints, true);
|
||
vk_instance_dispatch_table_from_entrypoints(
|
||
&dispatch_table, &wsi_instance_entrypoints, false);
|
||
|
||
result = vk_instance_init(&instance->vk,
|
||
&instance_extensions,
|
||
&dispatch_table,
|
||
pCreateInfo, pAllocator);
|
||
|
||
if (result != VK_SUCCESS) {
|
||
vk_free(pAllocator, instance);
|
||
return vk_error(NULL, result);
|
||
}
|
||
|
||
v3d_process_debug_variable();
|
||
|
||
instance->vk.physical_devices.enumerate = enumerate_devices;
|
||
instance->vk.physical_devices.destroy = destroy_physical_device;
|
||
|
||
/* We start with the default values for the pipeline_cache envvars.
|
||
*
|
||
* FIXME: with so many options now, perhaps we could use parse_debug_string
|
||
*/
|
||
instance->pipeline_cache_enabled = true;
|
||
instance->default_pipeline_cache_enabled = true;
|
||
instance->meta_cache_enabled = true;
|
||
const char *pipeline_cache_str = getenv("V3DV_ENABLE_PIPELINE_CACHE");
|
||
if (pipeline_cache_str != NULL) {
|
||
if (strncmp(pipeline_cache_str, "full", 4) == 0) {
|
||
/* nothing to do, just to filter correct values */
|
||
} else if (strncmp(pipeline_cache_str, "no-default-cache", 16) == 0) {
|
||
instance->default_pipeline_cache_enabled = false;
|
||
} else if (strncmp(pipeline_cache_str, "no-meta-cache", 13) == 0) {
|
||
instance->meta_cache_enabled = false;
|
||
} else if (strncmp(pipeline_cache_str, "off", 3) == 0) {
|
||
instance->pipeline_cache_enabled = false;
|
||
instance->default_pipeline_cache_enabled = false;
|
||
instance->meta_cache_enabled = false;
|
||
} else {
|
||
fprintf(stderr, "Wrong value for envvar V3DV_ENABLE_PIPELINE_CACHE. "
|
||
"Allowed values are: full, no-default-cache, no-meta-cache, off\n");
|
||
}
|
||
}
|
||
|
||
if (instance->pipeline_cache_enabled == false) {
|
||
fprintf(stderr, "WARNING: v3dv pipeline cache is disabled. Performance "
|
||
"can be affected negatively\n");
|
||
}
|
||
if (instance->default_pipeline_cache_enabled == false) {
|
||
fprintf(stderr, "WARNING: default v3dv pipeline cache is disabled. "
|
||
"Performance can be affected negatively\n");
|
||
}
|
||
if (instance->meta_cache_enabled == false) {
|
||
fprintf(stderr, "WARNING: custom pipeline cache for meta operations are disabled. "
|
||
"Performance can be affected negatively\n");
|
||
}
|
||
|
||
|
||
VG(VALGRIND_CREATE_MEMPOOL(instance, 0, false));
|
||
|
||
#if DETECT_OS_ANDROID
|
||
struct u_gralloc *u_gralloc = vk_android_init_ugralloc();
|
||
|
||
if (u_gralloc && u_gralloc_get_type(u_gralloc) == U_GRALLOC_TYPE_FALLBACK) {
|
||
mesa_logw(
|
||
"v3dv: Gralloc is not supported. Android extensions are disabled.");
|
||
vk_android_destroy_ugralloc();
|
||
}
|
||
#endif
|
||
|
||
*pInstance = v3dv_instance_to_handle(instance);
|
||
|
||
return VK_SUCCESS;
|
||
}
|
||
|
||
static void
|
||
v3dv_physical_device_free_disk_cache(struct v3dv_physical_device *device)
|
||
{
|
||
#ifdef ENABLE_SHADER_CACHE
|
||
if (device->disk_cache)
|
||
disk_cache_destroy(device->disk_cache);
|
||
#else
|
||
assert(device->disk_cache == NULL);
|
||
#endif
|
||
}
|
||
|
||
static void
|
||
physical_device_finish(struct v3dv_physical_device *device)
|
||
{
|
||
v3dv_wsi_finish(device);
|
||
v3dv_physical_device_free_disk_cache(device);
|
||
v3d_compiler_free(device->compiler);
|
||
|
||
util_sparse_array_finish(&device->bo_map);
|
||
|
||
close(device->render_fd);
|
||
if (device->display_fd >= 0)
|
||
close(device->display_fd);
|
||
|
||
free(device->name);
|
||
|
||
#if using_v3d_simulator
|
||
v3d_simulator_destroy(device->sim_file);
|
||
#endif
|
||
|
||
vk_physical_device_finish(&device->vk);
|
||
mtx_destroy(&device->mutex);
|
||
}
|
||
|
||
static void
|
||
destroy_physical_device(struct vk_physical_device *device)
|
||
{
|
||
physical_device_finish((struct v3dv_physical_device *)device);
|
||
vk_free(&device->instance->alloc, device);
|
||
}
|
||
|
||
VKAPI_ATTR void VKAPI_CALL
|
||
v3dv_DestroyInstance(VkInstance _instance,
|
||
const VkAllocationCallbacks *pAllocator)
|
||
{
|
||
V3DV_FROM_HANDLE(v3dv_instance, instance, _instance);
|
||
|
||
if (!instance)
|
||
return;
|
||
|
||
#if DETECT_OS_ANDROID
|
||
vk_android_destroy_ugralloc();
|
||
#endif
|
||
|
||
VG(VALGRIND_DESTROY_MEMPOOL(instance));
|
||
|
||
vk_instance_finish(&instance->vk);
|
||
vk_free(&instance->vk.alloc, instance);
|
||
}
|
||
|
||
static uint64_t
|
||
compute_heap_size()
|
||
{
|
||
#if !using_v3d_simulator
|
||
/* Query the total ram from the system */
|
||
struct sysinfo info;
|
||
sysinfo(&info);
|
||
|
||
uint64_t total_ram = (uint64_t)info.totalram * (uint64_t)info.mem_unit;
|
||
#else
|
||
uint64_t total_ram = (uint64_t) v3d_simulator_get_mem_size();
|
||
#endif
|
||
|
||
/* We don't want to burn too much ram with the GPU. If the user has 4GB
|
||
* or less, we use at most half. If they have more than 4GB we limit it
|
||
* to 3/4 with a max. of 4GB since the GPU cannot address more than that.
|
||
*/
|
||
const uint64_t MAX_HEAP_SIZE = 4ull * 1024ull * 1024ull * 1024ull;
|
||
uint64_t available;
|
||
if (total_ram <= MAX_HEAP_SIZE)
|
||
available = total_ram / 2;
|
||
else
|
||
available = MIN2(MAX_HEAP_SIZE, total_ram * 3 / 4);
|
||
|
||
return available;
|
||
}
|
||
|
||
static uint64_t
|
||
compute_memory_budget(struct v3dv_physical_device *device)
|
||
{
|
||
uint64_t heap_size = device->memory.memoryHeaps[0].size;
|
||
uint64_t heap_used = device->heap_used;
|
||
uint64_t sys_available;
|
||
#if !using_v3d_simulator
|
||
ASSERTED bool has_available_memory =
|
||
os_get_available_system_memory(&sys_available);
|
||
assert(has_available_memory);
|
||
#else
|
||
sys_available = (uint64_t) v3d_simulator_get_mem_free();
|
||
#endif
|
||
|
||
/* Let's not incite the app to starve the system: report at most 90% of
|
||
* available system memory.
|
||
*/
|
||
uint64_t heap_available = sys_available * 9 / 10;
|
||
return MIN2(heap_size, heap_used + heap_available);
|
||
}
|
||
|
||
static bool
|
||
v3d_has_feature(struct v3dv_physical_device *device, enum drm_v3d_param feature)
|
||
{
|
||
struct drm_v3d_get_param p = {
|
||
.param = feature,
|
||
};
|
||
if (v3dv_ioctl(device->render_fd, DRM_IOCTL_V3D_GET_PARAM, &p) != 0)
|
||
return false;
|
||
return p.value;
|
||
}
|
||
|
||
static bool
|
||
device_has_expected_features(struct v3dv_physical_device *device)
|
||
{
|
||
return v3d_has_feature(device, DRM_V3D_PARAM_SUPPORTS_TFU) &&
|
||
v3d_has_feature(device, DRM_V3D_PARAM_SUPPORTS_CSD) &&
|
||
v3d_has_feature(device, DRM_V3D_PARAM_SUPPORTS_CACHE_FLUSH) &&
|
||
device->caps.multisync;
|
||
}
|
||
|
||
|
||
static VkResult
|
||
init_uuids(struct v3dv_physical_device *device)
|
||
{
|
||
const struct build_id_note *note =
|
||
build_id_find_nhdr_for_addr(init_uuids);
|
||
if (!note) {
|
||
return vk_errorf(device->vk.instance,
|
||
VK_ERROR_INITIALIZATION_FAILED,
|
||
"Failed to find build-id");
|
||
}
|
||
|
||
unsigned build_id_len = build_id_length(note);
|
||
if (build_id_len < 20) {
|
||
return vk_errorf(device->vk.instance,
|
||
VK_ERROR_INITIALIZATION_FAILED,
|
||
"build-id too short. It needs to be a SHA");
|
||
}
|
||
|
||
memcpy(device->driver_build_sha1, build_id_data(note), 20);
|
||
|
||
uint32_t vendor_id = v3dv_physical_device_vendor_id(device);
|
||
uint32_t device_id = v3dv_physical_device_device_id(device);
|
||
|
||
struct mesa_sha1 sha1_ctx;
|
||
uint8_t sha1[20];
|
||
STATIC_ASSERT(VK_UUID_SIZE <= sizeof(sha1));
|
||
|
||
/* The pipeline cache UUID is used for determining when a pipeline cache is
|
||
* invalid. It needs both a driver build and the PCI ID of the device.
|
||
*/
|
||
_mesa_sha1_init(&sha1_ctx);
|
||
_mesa_sha1_update(&sha1_ctx, build_id_data(note), build_id_len);
|
||
_mesa_sha1_update(&sha1_ctx, &device_id, sizeof(device_id));
|
||
_mesa_sha1_final(&sha1_ctx, sha1);
|
||
memcpy(device->pipeline_cache_uuid, sha1, VK_UUID_SIZE);
|
||
|
||
/* The driver UUID is used for determining sharability of images and memory
|
||
* between two Vulkan instances in separate processes. People who want to
|
||
* share memory need to also check the device UUID (below) so all this
|
||
* needs to be is the build-id.
|
||
*/
|
||
memcpy(device->driver_uuid, build_id_data(note), VK_UUID_SIZE);
|
||
|
||
/* The device UUID uniquely identifies the given device within the machine.
|
||
* Since we never have more than one device, this doesn't need to be a real
|
||
* UUID.
|
||
*/
|
||
_mesa_sha1_init(&sha1_ctx);
|
||
_mesa_sha1_update(&sha1_ctx, &vendor_id, sizeof(vendor_id));
|
||
_mesa_sha1_update(&sha1_ctx, &device_id, sizeof(device_id));
|
||
_mesa_sha1_final(&sha1_ctx, sha1);
|
||
memcpy(device->device_uuid, sha1, VK_UUID_SIZE);
|
||
|
||
return VK_SUCCESS;
|
||
}
|
||
|
||
static void
|
||
v3dv_physical_device_init_disk_cache(struct v3dv_physical_device *device)
|
||
{
|
||
#ifdef ENABLE_SHADER_CACHE
|
||
char timestamp[41];
|
||
_mesa_sha1_format(timestamp, device->driver_build_sha1);
|
||
|
||
assert(device->name);
|
||
device->disk_cache = disk_cache_create(device->name, timestamp, v3d_mesa_debug);
|
||
#else
|
||
device->disk_cache = NULL;
|
||
#endif
|
||
}
|
||
|
||
static void
|
||
get_device_properties(const struct v3dv_physical_device *device,
|
||
struct vk_properties *properties)
|
||
{
|
||
STATIC_ASSERT(MAX_SAMPLED_IMAGES + MAX_STORAGE_IMAGES + MAX_INPUT_ATTACHMENTS
|
||
<= V3D_MAX_TEXTURE_SAMPLERS);
|
||
STATIC_ASSERT(MAX_UNIFORM_BUFFERS >= MAX_DYNAMIC_UNIFORM_BUFFERS);
|
||
STATIC_ASSERT(MAX_STORAGE_BUFFERS >= MAX_DYNAMIC_STORAGE_BUFFERS);
|
||
|
||
const uint32_t page_size = 4096;
|
||
const uint64_t mem_size = compute_heap_size();
|
||
|
||
const uint32_t max_varying_components = 16 * 4;
|
||
|
||
const uint32_t max_per_stage_resources = 128;
|
||
|
||
const float v3d_point_line_granularity = 2.0f / (1 << V3D_COORD_SHIFT);
|
||
const uint32_t max_fb_size = V3D_MAX_IMAGE_DIMENSION;
|
||
|
||
const VkSampleCountFlags supported_sample_counts =
|
||
VK_SAMPLE_COUNT_1_BIT | VK_SAMPLE_COUNT_4_BIT;
|
||
|
||
const uint8_t max_rts = V3D_MAX_RENDER_TARGETS(device->devinfo.ver);
|
||
|
||
struct timespec clock_res;
|
||
clock_getres(CLOCK_MONOTONIC, &clock_res);
|
||
const float timestamp_period =
|
||
clock_res.tv_sec * 1000000000.0f + clock_res.tv_nsec;
|
||
|
||
/* We don't really have special restrictions for the maximum
|
||
* descriptors per set, other than maybe not exceeding the limits
|
||
* of addressable memory in a single allocation on either the host
|
||
* or the GPU. This will be a much larger limit than any of the
|
||
* per-stage limits already available in Vulkan though, so in practice,
|
||
* it is not expected to limit anything beyond what is already
|
||
* constrained through per-stage limits.
|
||
*/
|
||
const uint32_t max_host_descriptors =
|
||
(UINT32_MAX - sizeof(struct v3dv_descriptor_set)) /
|
||
sizeof(struct v3dv_descriptor);
|
||
const uint32_t max_gpu_descriptors =
|
||
(UINT32_MAX / v3dv_X(device, max_descriptor_bo_size)());
|
||
|
||
VkSubgroupFeatureFlags subgroup_ops = VK_SUBGROUP_FEATURE_BASIC_BIT;
|
||
if (device->devinfo.ver >= 71) {
|
||
subgroup_ops |= VK_SUBGROUP_FEATURE_BALLOT_BIT |
|
||
VK_SUBGROUP_FEATURE_SHUFFLE_BIT |
|
||
VK_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT |
|
||
VK_SUBGROUP_FEATURE_VOTE_BIT |
|
||
VK_SUBGROUP_FEATURE_QUAD_BIT;
|
||
}
|
||
|
||
#if DETECT_OS_ANDROID
|
||
/* Used to determine the sharedImage prop in
|
||
* VkPhysicalDevicePresentationPropertiesANDROID
|
||
*/
|
||
uint64_t front_rendering_usage = 0;
|
||
struct u_gralloc *gralloc = u_gralloc_create(U_GRALLOC_TYPE_AUTO);
|
||
if (gralloc != NULL) {
|
||
u_gralloc_get_front_rendering_usage(gralloc, &front_rendering_usage);
|
||
u_gralloc_destroy(&gralloc);
|
||
}
|
||
VkBool32 shared_image = front_rendering_usage ? VK_TRUE : VK_FALSE;
|
||
#endif
|
||
|
||
/* FIXME: this will probably require an in-depth review */
|
||
*properties = (struct vk_properties) {
|
||
/* VkPhysicalDeviceProperties, limits and sparse props below */
|
||
.apiVersion = V3DV_API_VERSION,
|
||
.driverVersion = vk_get_driver_version(),
|
||
.vendorID = v3dv_physical_device_vendor_id(device),
|
||
.deviceID = v3dv_physical_device_device_id(device),
|
||
.deviceType = VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU,
|
||
|
||
/* Vulkan 1.0 limits */
|
||
.maxImageDimension1D = V3D_MAX_IMAGE_DIMENSION,
|
||
.maxImageDimension2D = V3D_MAX_IMAGE_DIMENSION,
|
||
.maxImageDimension3D = V3D_MAX_IMAGE_DIMENSION,
|
||
.maxImageDimensionCube = V3D_MAX_IMAGE_DIMENSION,
|
||
.maxImageArrayLayers = V3D_MAX_ARRAY_LAYERS,
|
||
.maxTexelBufferElements = (1ul << 28),
|
||
.maxUniformBufferRange = V3D_MAX_BUFFER_RANGE,
|
||
.maxStorageBufferRange = V3D_MAX_BUFFER_RANGE,
|
||
.maxPushConstantsSize = MAX_PUSH_CONSTANTS_SIZE,
|
||
.maxMemoryAllocationCount = mem_size / page_size,
|
||
.maxSamplerAllocationCount = 64 * 1024,
|
||
.bufferImageGranularity = V3D_NON_COHERENT_ATOM_SIZE,
|
||
.sparseAddressSpaceSize = 0,
|
||
.maxBoundDescriptorSets = MAX_SETS,
|
||
.maxPerStageDescriptorSamplers = V3D_MAX_TEXTURE_SAMPLERS,
|
||
.maxPerStageDescriptorUniformBuffers = MAX_UNIFORM_BUFFERS,
|
||
.maxPerStageDescriptorStorageBuffers = MAX_STORAGE_BUFFERS,
|
||
.maxPerStageDescriptorSampledImages = MAX_SAMPLED_IMAGES,
|
||
.maxPerStageDescriptorStorageImages = MAX_STORAGE_IMAGES,
|
||
.maxPerStageDescriptorInputAttachments = MAX_INPUT_ATTACHMENTS,
|
||
.maxPerStageResources = max_per_stage_resources,
|
||
|
||
.maxDescriptorSetSamplers =
|
||
V3DV_SUPPORTED_SHADER_STAGES * V3D_MAX_TEXTURE_SAMPLERS,
|
||
.maxDescriptorSetUniformBuffers =
|
||
V3DV_SUPPORTED_SHADER_STAGES * MAX_UNIFORM_BUFFERS,
|
||
.maxDescriptorSetUniformBuffersDynamic = MAX_DYNAMIC_UNIFORM_BUFFERS,
|
||
.maxDescriptorSetStorageBuffers =
|
||
V3DV_SUPPORTED_SHADER_STAGES * MAX_STORAGE_BUFFERS,
|
||
.maxDescriptorSetStorageBuffersDynamic = MAX_DYNAMIC_STORAGE_BUFFERS,
|
||
.maxDescriptorSetSampledImages =
|
||
V3DV_SUPPORTED_SHADER_STAGES * MAX_SAMPLED_IMAGES,
|
||
.maxDescriptorSetStorageImages =
|
||
V3DV_SUPPORTED_SHADER_STAGES * MAX_STORAGE_IMAGES,
|
||
.maxDescriptorSetInputAttachments = MAX_INPUT_ATTACHMENTS,
|
||
|
||
/* Vertex limits */
|
||
.maxVertexInputAttributes = MAX_VERTEX_ATTRIBS,
|
||
.maxVertexInputBindings = MAX_VBS,
|
||
.maxVertexInputAttributeOffset = 0xffffffff,
|
||
.maxVertexInputBindingStride = MESA_VK_MAX_VERTEX_BINDING_STRIDE,
|
||
.maxVertexOutputComponents = max_varying_components,
|
||
|
||
/* Tessellation limits */
|
||
.maxTessellationGenerationLevel = 0,
|
||
.maxTessellationPatchSize = 0,
|
||
.maxTessellationControlPerVertexInputComponents = 0,
|
||
.maxTessellationControlPerVertexOutputComponents = 0,
|
||
.maxTessellationControlPerPatchOutputComponents = 0,
|
||
.maxTessellationControlTotalOutputComponents = 0,
|
||
.maxTessellationEvaluationInputComponents = 0,
|
||
.maxTessellationEvaluationOutputComponents = 0,
|
||
|
||
/* Geometry limits */
|
||
.maxGeometryShaderInvocations = 32,
|
||
.maxGeometryInputComponents = 64,
|
||
.maxGeometryOutputComponents = 64,
|
||
.maxGeometryOutputVertices = 256,
|
||
.maxGeometryTotalOutputComponents = 1024,
|
||
|
||
/* Fragment limits */
|
||
.maxFragmentInputComponents = max_varying_components,
|
||
.maxFragmentOutputAttachments = 4,
|
||
.maxFragmentDualSrcAttachments = 0,
|
||
.maxFragmentCombinedOutputResources = max_rts +
|
||
MAX_STORAGE_BUFFERS +
|
||
MAX_STORAGE_IMAGES,
|
||
|
||
/* Compute limits */
|
||
.maxComputeSharedMemorySize = 16384,
|
||
.maxComputeWorkGroupCount = { 65535, 65535, 65535 },
|
||
.maxComputeWorkGroupInvocations = 256,
|
||
.maxComputeWorkGroupSize = { 256, 256, 256 },
|
||
|
||
.subPixelPrecisionBits = V3D_COORD_SHIFT,
|
||
.subTexelPrecisionBits = 8,
|
||
.mipmapPrecisionBits = 8,
|
||
.maxDrawIndexedIndexValue = device->devinfo.ver >= 71 ?
|
||
0xffffffff : 0x00ffffff,
|
||
.maxDrawIndirectCount = 0x7fffffff,
|
||
.maxSamplerLodBias = 14.0f,
|
||
.maxSamplerAnisotropy = 16.0f,
|
||
.maxViewports = MAX_VIEWPORTS,
|
||
.maxViewportDimensions = { max_fb_size, max_fb_size },
|
||
.viewportBoundsRange = { -2.0 * max_fb_size,
|
||
2.0 * max_fb_size - 1 },
|
||
.viewportSubPixelBits = 0,
|
||
.minMemoryMapAlignment = page_size,
|
||
.minTexelBufferOffsetAlignment = V3D_TMU_TEXEL_ALIGN,
|
||
.minUniformBufferOffsetAlignment = 32,
|
||
.minStorageBufferOffsetAlignment = 32,
|
||
.minTexelOffset = -8,
|
||
.maxTexelOffset = 7,
|
||
.minTexelGatherOffset = -8,
|
||
.maxTexelGatherOffset = 7,
|
||
.minInterpolationOffset = -0.5,
|
||
.maxInterpolationOffset = 0.5,
|
||
.subPixelInterpolationOffsetBits = V3D_COORD_SHIFT,
|
||
.maxFramebufferWidth = max_fb_size,
|
||
.maxFramebufferHeight = max_fb_size,
|
||
.maxFramebufferLayers = 256,
|
||
.framebufferColorSampleCounts = supported_sample_counts,
|
||
.framebufferDepthSampleCounts = supported_sample_counts,
|
||
.framebufferStencilSampleCounts = supported_sample_counts,
|
||
.framebufferNoAttachmentsSampleCounts = supported_sample_counts,
|
||
.maxColorAttachments = max_rts,
|
||
.sampledImageColorSampleCounts = supported_sample_counts,
|
||
.sampledImageIntegerSampleCounts = supported_sample_counts,
|
||
.sampledImageDepthSampleCounts = supported_sample_counts,
|
||
.sampledImageStencilSampleCounts = supported_sample_counts,
|
||
.storageImageSampleCounts = VK_SAMPLE_COUNT_1_BIT,
|
||
.maxSampleMaskWords = 1,
|
||
.timestampComputeAndGraphics = true,
|
||
.timestampPeriod = timestamp_period,
|
||
.maxClipDistances = 8,
|
||
.maxCullDistances = 0,
|
||
.maxCombinedClipAndCullDistances = 8,
|
||
.discreteQueuePriorities = 2,
|
||
.pointSizeRange = { v3d_point_line_granularity,
|
||
V3D_MAX_POINT_SIZE },
|
||
.lineWidthRange = { 1.0f, V3D_MAX_LINE_WIDTH },
|
||
.pointSizeGranularity = v3d_point_line_granularity,
|
||
.lineWidthGranularity = v3d_point_line_granularity,
|
||
.strictLines = true,
|
||
.standardSampleLocations = false,
|
||
.optimalBufferCopyOffsetAlignment = 32,
|
||
.optimalBufferCopyRowPitchAlignment = 32,
|
||
.nonCoherentAtomSize = V3D_NON_COHERENT_ATOM_SIZE,
|
||
|
||
/* Vulkan 1.0 sparse properties */
|
||
.sparseResidencyStandard2DBlockShape = false,
|
||
.sparseResidencyStandard2DMultisampleBlockShape = false,
|
||
.sparseResidencyStandard3DBlockShape = false,
|
||
.sparseResidencyAlignedMipSize = false,
|
||
.sparseResidencyNonResidentStrict = false,
|
||
|
||
/* Vulkan 1.1 properties*/
|
||
.deviceLUIDValid = false,
|
||
.subgroupSize = V3D_CHANNELS,
|
||
.subgroupSupportedStages = VK_SHADER_STAGE_COMPUTE_BIT |
|
||
VK_SHADER_STAGE_FRAGMENT_BIT,
|
||
.subgroupSupportedOperations = VK_SUBGROUP_FEATURE_BASIC_BIT,
|
||
.subgroupQuadOperationsInAllStages = false,
|
||
.pointClippingBehavior = VK_POINT_CLIPPING_BEHAVIOR_ALL_CLIP_PLANES,
|
||
.maxMultiviewViewCount = MAX_MULTIVIEW_VIEW_COUNT,
|
||
.maxMultiviewInstanceIndex = UINT32_MAX - 1,
|
||
.protectedNoFault = false,
|
||
.maxPerSetDescriptors = MIN2(max_host_descriptors, max_gpu_descriptors),
|
||
/* Minimum required by the spec */
|
||
.maxMemoryAllocationSize = MAX_MEMORY_ALLOCATION_SIZE,
|
||
|
||
/* Vulkan 1.2 properties */
|
||
.driverID = VK_DRIVER_ID_MESA_V3DV,
|
||
.conformanceVersion = {
|
||
.major = 1,
|
||
.minor = 3,
|
||
.subminor = 6,
|
||
.patch = 1,
|
||
},
|
||
.supportedDepthResolveModes = VK_RESOLVE_MODE_SAMPLE_ZERO_BIT,
|
||
.supportedStencilResolveModes = VK_RESOLVE_MODE_SAMPLE_ZERO_BIT,
|
||
/* FIXME: if we want to support independentResolveNone then we would
|
||
* need to honor attachment load operations on resolve attachments,
|
||
* which we currently ignore because the resolve makes them irrelevant,
|
||
* as it unconditionally writes all pixels in the render area. However,
|
||
* with independentResolveNone, it is possible to have one aspect of a
|
||
* D/S resolve attachment stay unresolved, in which case the attachment
|
||
* load operation is relevant.
|
||
*
|
||
* NOTE: implementing attachment load for resolve attachments isn't
|
||
* immediately trivial because these attachments are not part of the
|
||
* framebuffer and therefore we can't use the same mechanism we use
|
||
* for framebuffer attachments. Instead, we should probably have to
|
||
* emit a meta operation for that right at the start of the render
|
||
* pass (or subpass).
|
||
*/
|
||
.independentResolveNone = false,
|
||
.independentResolve = false,
|
||
.maxTimelineSemaphoreValueDifference = UINT64_MAX,
|
||
|
||
.denormBehaviorIndependence = VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL,
|
||
.roundingModeIndependence = VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL,
|
||
.shaderSignedZeroInfNanPreserveFloat16 = true,
|
||
.shaderSignedZeroInfNanPreserveFloat32 = true,
|
||
.shaderSignedZeroInfNanPreserveFloat64 = false,
|
||
.shaderDenormPreserveFloat16 = true,
|
||
.shaderDenormPreserveFloat32 = true,
|
||
.shaderDenormPreserveFloat64 = false,
|
||
.shaderDenormFlushToZeroFloat16 = false,
|
||
.shaderDenormFlushToZeroFloat32 = false,
|
||
.shaderDenormFlushToZeroFloat64 = false,
|
||
.shaderRoundingModeRTEFloat16 = true,
|
||
.shaderRoundingModeRTEFloat32 = true,
|
||
.shaderRoundingModeRTEFloat64 = false,
|
||
.shaderRoundingModeRTZFloat16 = false,
|
||
.shaderRoundingModeRTZFloat32 = false,
|
||
.shaderRoundingModeRTZFloat64 = false,
|
||
|
||
.maxPerStageDescriptorUpdateAfterBindSamplers = V3D_MAX_TEXTURE_SAMPLERS,
|
||
.maxPerStageDescriptorUpdateAfterBindUniformBuffers = MAX_UNIFORM_BUFFERS,
|
||
.maxPerStageDescriptorUpdateAfterBindStorageBuffers = MAX_STORAGE_BUFFERS,
|
||
.maxPerStageDescriptorUpdateAfterBindSampledImages = MAX_SAMPLED_IMAGES,
|
||
.maxPerStageDescriptorUpdateAfterBindStorageImages = MAX_STORAGE_IMAGES,
|
||
.maxPerStageDescriptorUpdateAfterBindInputAttachments = MAX_INPUT_ATTACHMENTS,
|
||
.maxPerStageUpdateAfterBindResources = max_per_stage_resources,
|
||
.maxDescriptorSetUpdateAfterBindSamplers =
|
||
V3DV_SUPPORTED_SHADER_STAGES * V3D_MAX_TEXTURE_SAMPLERS,
|
||
.maxDescriptorSetUpdateAfterBindUniformBuffers =
|
||
V3DV_SUPPORTED_SHADER_STAGES * MAX_UNIFORM_BUFFERS,
|
||
.maxDescriptorSetUpdateAfterBindUniformBuffersDynamic = MAX_DYNAMIC_UNIFORM_BUFFERS,
|
||
.maxDescriptorSetUpdateAfterBindStorageBuffers =
|
||
V3DV_SUPPORTED_SHADER_STAGES * MAX_STORAGE_BUFFERS,
|
||
.maxDescriptorSetUpdateAfterBindStorageBuffersDynamic = MAX_DYNAMIC_UNIFORM_BUFFERS,
|
||
.maxDescriptorSetUpdateAfterBindSampledImages =
|
||
V3DV_SUPPORTED_SHADER_STAGES * MAX_SAMPLED_IMAGES,
|
||
.maxDescriptorSetUpdateAfterBindStorageImages =
|
||
V3DV_SUPPORTED_SHADER_STAGES * MAX_STORAGE_IMAGES,
|
||
.maxDescriptorSetUpdateAfterBindInputAttachments = MAX_INPUT_ATTACHMENTS,
|
||
|
||
/* V3D doesn't support min/max filtering */
|
||
.filterMinmaxSingleComponentFormats = false,
|
||
.filterMinmaxImageComponentMapping = false,
|
||
|
||
.framebufferIntegerColorSampleCounts =
|
||
VK_SAMPLE_COUNT_1_BIT | VK_SAMPLE_COUNT_4_BIT,
|
||
|
||
/* Vulkan 1.3 properties */
|
||
.maxInlineUniformBlockSize = 4096,
|
||
.maxPerStageDescriptorInlineUniformBlocks = MAX_INLINE_UNIFORM_BUFFERS,
|
||
.maxDescriptorSetInlineUniformBlocks = MAX_INLINE_UNIFORM_BUFFERS,
|
||
.maxPerStageDescriptorUpdateAfterBindInlineUniformBlocks =
|
||
MAX_INLINE_UNIFORM_BUFFERS,
|
||
.maxDescriptorSetUpdateAfterBindInlineUniformBlocks =
|
||
MAX_INLINE_UNIFORM_BUFFERS,
|
||
.maxBufferSize = V3D_MAX_BUFFER_RANGE,
|
||
.storageTexelBufferOffsetAlignmentBytes = V3D_TMU_TEXEL_ALIGN,
|
||
.storageTexelBufferOffsetSingleTexelAlignment = false,
|
||
.uniformTexelBufferOffsetAlignmentBytes = V3D_TMU_TEXEL_ALIGN,
|
||
.uniformTexelBufferOffsetSingleTexelAlignment = false,
|
||
/* No native acceleration for integer dot product. We use NIR lowering. */
|
||
.integerDotProduct8BitUnsignedAccelerated = false,
|
||
.integerDotProduct8BitMixedSignednessAccelerated = false,
|
||
.integerDotProduct4x8BitPackedUnsignedAccelerated = false,
|
||
.integerDotProduct4x8BitPackedSignedAccelerated = false,
|
||
.integerDotProduct4x8BitPackedMixedSignednessAccelerated = false,
|
||
.integerDotProduct16BitUnsignedAccelerated = false,
|
||
.integerDotProduct16BitSignedAccelerated = false,
|
||
.integerDotProduct16BitMixedSignednessAccelerated = false,
|
||
.integerDotProduct32BitUnsignedAccelerated = false,
|
||
.integerDotProduct32BitSignedAccelerated = false,
|
||
.integerDotProduct32BitMixedSignednessAccelerated = false,
|
||
.integerDotProduct64BitUnsignedAccelerated = false,
|
||
.integerDotProduct64BitSignedAccelerated = false,
|
||
.integerDotProduct64BitMixedSignednessAccelerated = false,
|
||
.integerDotProductAccumulatingSaturating8BitUnsignedAccelerated = false,
|
||
.integerDotProductAccumulatingSaturating8BitSignedAccelerated = false,
|
||
.integerDotProductAccumulatingSaturating8BitMixedSignednessAccelerated = false,
|
||
.integerDotProductAccumulatingSaturating4x8BitPackedUnsignedAccelerated = false,
|
||
.integerDotProductAccumulatingSaturating4x8BitPackedSignedAccelerated = false,
|
||
.integerDotProductAccumulatingSaturating4x8BitPackedMixedSignednessAccelerated = false,
|
||
.integerDotProductAccumulatingSaturating16BitUnsignedAccelerated = false,
|
||
.integerDotProductAccumulatingSaturating16BitSignedAccelerated = false,
|
||
.integerDotProductAccumulatingSaturating16BitMixedSignednessAccelerated = false,
|
||
.integerDotProductAccumulatingSaturating32BitUnsignedAccelerated = false,
|
||
.integerDotProductAccumulatingSaturating32BitSignedAccelerated = false,
|
||
.integerDotProductAccumulatingSaturating32BitMixedSignednessAccelerated = false,
|
||
.integerDotProductAccumulatingSaturating64BitUnsignedAccelerated = false,
|
||
.integerDotProductAccumulatingSaturating64BitSignedAccelerated = false,
|
||
.integerDotProductAccumulatingSaturating64BitMixedSignednessAccelerated = false,
|
||
|
||
/* VkPhysicalDeviceCustomBorderColorPropertiesEXT */
|
||
.maxCustomBorderColorSamplers = V3D_MAX_TEXTURE_SAMPLERS,
|
||
|
||
/* VkPhysicalDeviceProvokingVertexPropertiesEXT */
|
||
.provokingVertexModePerPipeline = true,
|
||
/* FIXME: update when supporting EXT_transform_feedback */
|
||
.transformFeedbackPreservesTriangleFanProvokingVertex = false,
|
||
|
||
/* VkPhysicalDeviceVertexAttributeDivisorPropertiesEXT */
|
||
.maxVertexAttribDivisor = V3D_MAX_VERTEX_ATTRIB_DIVISOR,
|
||
.supportsNonZeroFirstInstance = true,
|
||
|
||
/* VkPhysicalDevicePerformanceQueryPropertiesKHR */
|
||
.allowCommandBufferQueryCopies = true,
|
||
|
||
#if DETECT_OS_ANDROID
|
||
/* VkPhysicalDevicePresentationPropertiesANDROID */
|
||
.sharedImage = shared_image,
|
||
#endif
|
||
|
||
/* VkPhysicalDeviceDrmPropertiesEXT */
|
||
.drmHasPrimary = device->has_primary,
|
||
.drmPrimaryMajor = (int64_t) major(device->primary_devid),
|
||
.drmPrimaryMinor = (int64_t) minor(device->primary_devid),
|
||
.drmHasRender = device->has_render,
|
||
.drmRenderMajor = (int64_t) major(device->render_devid),
|
||
.drmRenderMinor = (int64_t) minor(device->render_devid),
|
||
|
||
/* VkPhysicalDeviceLineRasterizationPropertiesEXT */
|
||
.lineSubPixelPrecisionBits = V3D_COORD_SHIFT,
|
||
|
||
/* VkPhysicalDevicePipelineRobustnessPropertiesEXT */
|
||
.defaultRobustnessStorageBuffers =
|
||
VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_DEVICE_DEFAULT_EXT,
|
||
.defaultRobustnessUniformBuffers =
|
||
VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_DEVICE_DEFAULT_EXT,
|
||
.defaultRobustnessVertexInputs =
|
||
VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_DEVICE_DEFAULT_EXT,
|
||
.defaultRobustnessImages =
|
||
VK_PIPELINE_ROBUSTNESS_IMAGE_BEHAVIOR_DEVICE_DEFAULT_EXT,
|
||
|
||
/* VkPhysicalDeviceMultiDrawPropertiesEXT */
|
||
.maxMultiDrawCount = 2048,
|
||
|
||
/* VkPhysicalDevicePCIBusInfoPropertiesEXT is not supported
|
||
* and is left unfilled
|
||
*/
|
||
|
||
/* VK_EXT_subgroup_size_control */
|
||
.minSubgroupSize = V3D_CHANNELS,
|
||
.maxSubgroupSize = V3D_CHANNELS,
|
||
.maxComputeWorkgroupSubgroups = 16, /* 256 / 16 */
|
||
.requiredSubgroupSizeStages = VK_SHADER_STAGE_COMPUTE_BIT,
|
||
|
||
.subgroupSupportedOperations = subgroup_ops,
|
||
};
|
||
|
||
/* VkPhysicalDeviceShaderModuleIdentifierPropertiesEXT */
|
||
STATIC_ASSERT(sizeof(vk_shaderModuleIdentifierAlgorithmUUID) ==
|
||
sizeof(properties->shaderModuleIdentifierAlgorithmUUID));
|
||
memcpy(properties->shaderModuleIdentifierAlgorithmUUID,
|
||
vk_shaderModuleIdentifierAlgorithmUUID,
|
||
sizeof(properties->shaderModuleIdentifierAlgorithmUUID));
|
||
|
||
/* VkPhysicalDeviceProperties */
|
||
snprintf(properties->deviceName, sizeof(properties->deviceName),
|
||
"%s", device->name);
|
||
memcpy(properties->pipelineCacheUUID,
|
||
device->pipeline_cache_uuid, VK_UUID_SIZE);
|
||
|
||
/* Vulkan 1.1 properties */
|
||
memcpy(properties->deviceUUID, device->device_uuid, VK_UUID_SIZE);
|
||
memcpy(properties->driverUUID, device->driver_uuid, VK_UUID_SIZE);
|
||
|
||
/* Vulkan 1.2 properties */
|
||
memset(properties->driverName, 0, VK_MAX_DRIVER_NAME_SIZE);
|
||
snprintf(properties->driverName, VK_MAX_DRIVER_NAME_SIZE, "V3DV Mesa");
|
||
memset(properties->driverInfo, 0, VK_MAX_DRIVER_INFO_SIZE);
|
||
snprintf(properties->driverInfo, VK_MAX_DRIVER_INFO_SIZE,
|
||
"Mesa " PACKAGE_VERSION MESA_GIT_SHA1);
|
||
|
||
}
|
||
|
||
static VkResult
|
||
create_physical_device(struct v3dv_instance *instance,
|
||
drmDevicePtr gpu_device,
|
||
drmDevicePtr display_device)
|
||
{
|
||
VkResult result = VK_SUCCESS;
|
||
int32_t display_fd = -1;
|
||
int32_t render_fd = -1;
|
||
|
||
struct v3dv_physical_device *device =
|
||
vk_zalloc(&instance->vk.alloc, sizeof(*device), 8,
|
||
VK_SYSTEM_ALLOCATION_SCOPE_INSTANCE);
|
||
|
||
if (!device)
|
||
return vk_error(instance, VK_ERROR_OUT_OF_HOST_MEMORY);
|
||
|
||
struct vk_physical_device_dispatch_table dispatch_table;
|
||
vk_physical_device_dispatch_table_from_entrypoints
|
||
(&dispatch_table, &v3dv_physical_device_entrypoints, true);
|
||
vk_physical_device_dispatch_table_from_entrypoints(
|
||
&dispatch_table, &wsi_physical_device_entrypoints, false);
|
||
|
||
result = vk_physical_device_init(&device->vk, &instance->vk, NULL, NULL,
|
||
NULL, &dispatch_table);
|
||
|
||
if (result != VK_SUCCESS)
|
||
goto fail;
|
||
|
||
assert(gpu_device);
|
||
const char *path = gpu_device->nodes[DRM_NODE_RENDER];
|
||
render_fd = open(path, O_RDWR | O_CLOEXEC);
|
||
if (render_fd < 0) {
|
||
fprintf(stderr, "Opening %s failed: %s\n", path, strerror(errno));
|
||
result = VK_ERROR_INITIALIZATION_FAILED;
|
||
goto fail;
|
||
}
|
||
|
||
/* If we are running on VK_KHR_display we need to acquire the master
|
||
* display device now for the v3dv_wsi_init() call below. For anything else
|
||
* we postpone that until a swapchain is created.
|
||
*/
|
||
|
||
const char *primary_path;
|
||
#if !using_v3d_simulator
|
||
if (display_device)
|
||
primary_path = display_device->nodes[DRM_NODE_PRIMARY];
|
||
else
|
||
primary_path = NULL;
|
||
#else
|
||
primary_path = gpu_device->nodes[DRM_NODE_PRIMARY];
|
||
#endif
|
||
|
||
struct stat primary_stat = {0}, render_stat = {0};
|
||
|
||
device->has_primary = primary_path;
|
||
if (device->has_primary) {
|
||
if (stat(primary_path, &primary_stat) != 0) {
|
||
result = vk_errorf(instance, VK_ERROR_INITIALIZATION_FAILED,
|
||
"failed to stat DRM primary node %s",
|
||
primary_path);
|
||
goto fail;
|
||
}
|
||
|
||
device->primary_devid = primary_stat.st_rdev;
|
||
}
|
||
|
||
if (fstat(render_fd, &render_stat) != 0) {
|
||
result = vk_errorf(instance, VK_ERROR_INITIALIZATION_FAILED,
|
||
"failed to stat DRM render node %s",
|
||
path);
|
||
goto fail;
|
||
}
|
||
device->has_render = true;
|
||
device->render_devid = render_stat.st_rdev;
|
||
|
||
#if using_v3d_simulator
|
||
device->device_id = gpu_device->deviceinfo.pci->device_id;
|
||
#endif
|
||
|
||
if (instance->vk.enabled_extensions.KHR_display ||
|
||
instance->vk.enabled_extensions.KHR_xcb_surface ||
|
||
instance->vk.enabled_extensions.KHR_xlib_surface ||
|
||
instance->vk.enabled_extensions.KHR_wayland_surface ||
|
||
instance->vk.enabled_extensions.EXT_acquire_drm_display) {
|
||
#if !using_v3d_simulator
|
||
/* Open the primary node on the vc4 display device */
|
||
assert(display_device);
|
||
display_fd = open(primary_path, O_RDWR | O_CLOEXEC);
|
||
#else
|
||
/* There is only one device with primary and render nodes.
|
||
* Open its primary node.
|
||
*/
|
||
display_fd = open(primary_path, O_RDWR | O_CLOEXEC);
|
||
#endif
|
||
}
|
||
|
||
#if using_v3d_simulator
|
||
device->sim_file = v3d_simulator_init(render_fd);
|
||
#endif
|
||
|
||
device->render_fd = render_fd; /* The v3d render node */
|
||
device->display_fd = display_fd; /* Master vc4 primary node */
|
||
|
||
if (!v3d_get_device_info(device->render_fd, &device->devinfo, &v3dv_ioctl)) {
|
||
result = vk_errorf(instance, VK_ERROR_INITIALIZATION_FAILED,
|
||
"Failed to get info from device.");
|
||
goto fail;
|
||
}
|
||
|
||
if (device->devinfo.ver < 42) {
|
||
result = vk_errorf(instance, VK_ERROR_INITIALIZATION_FAILED,
|
||
"Device version < 42.");
|
||
goto fail;
|
||
}
|
||
|
||
device->caps.cpu_queue =
|
||
v3d_has_feature(device, DRM_V3D_PARAM_SUPPORTS_CPU_QUEUE);
|
||
|
||
device->caps.multisync =
|
||
v3d_has_feature(device, DRM_V3D_PARAM_SUPPORTS_MULTISYNC_EXT);
|
||
|
||
device->caps.perfmon =
|
||
v3d_has_feature(device, DRM_V3D_PARAM_SUPPORTS_PERFMON);
|
||
|
||
if (!device_has_expected_features(device)) {
|
||
result = vk_errorf(instance, VK_ERROR_INITIALIZATION_FAILED,
|
||
"Kernel driver doesn't have required features.");
|
||
goto fail;
|
||
}
|
||
|
||
result = init_uuids(device);
|
||
if (result != VK_SUCCESS)
|
||
goto fail;
|
||
|
||
device->compiler = v3d_compiler_init(&device->devinfo,
|
||
MAX_INLINE_UNIFORM_BUFFERS);
|
||
device->next_program_id = 0;
|
||
|
||
ASSERTED int len =
|
||
asprintf(&device->name, "V3D %d.%d.%d.%d",
|
||
device->devinfo.ver / 10,
|
||
device->devinfo.ver % 10,
|
||
device->devinfo.rev,
|
||
device->devinfo.compat_rev);
|
||
assert(len != -1);
|
||
|
||
v3dv_physical_device_init_disk_cache(device);
|
||
|
||
/* Setup available memory heaps and types */
|
||
VkPhysicalDeviceMemoryProperties *mem = &device->memory;
|
||
mem->memoryHeapCount = 1;
|
||
mem->memoryHeaps[0].size = compute_heap_size();
|
||
mem->memoryHeaps[0].flags = VK_MEMORY_HEAP_DEVICE_LOCAL_BIT;
|
||
|
||
/* This is the only combination required by the spec */
|
||
mem->memoryTypeCount = 1;
|
||
mem->memoryTypes[0].propertyFlags =
|
||
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT |
|
||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
|
||
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
|
||
mem->memoryTypes[0].heapIndex = 0;
|
||
|
||
/* Initialize sparse array for refcounting imported BOs */
|
||
util_sparse_array_init(&device->bo_map, sizeof(struct v3dv_bo), 512);
|
||
|
||
device->options.merge_jobs = !V3D_DBG(NO_MERGE_JOBS);
|
||
|
||
device->drm_syncobj_type = vk_drm_syncobj_get_type(device->render_fd);
|
||
|
||
/* We don't support timelines in the uAPI yet and we don't want it getting
|
||
* suddenly turned on by vk_drm_syncobj_get_type() without us adding v3dv
|
||
* code for it first.
|
||
*/
|
||
device->drm_syncobj_type.features &= ~VK_SYNC_FEATURE_TIMELINE;
|
||
|
||
/* Multiwait is required for emulated timeline semaphores and is supported
|
||
* by the v3d kernel interface.
|
||
*/
|
||
device->drm_syncobj_type.features |= VK_SYNC_FEATURE_GPU_MULTI_WAIT;
|
||
|
||
device->sync_timeline_type =
|
||
vk_sync_timeline_get_type(&device->drm_syncobj_type);
|
||
|
||
device->sync_types[0] = &device->drm_syncobj_type;
|
||
device->sync_types[1] = &device->sync_timeline_type.sync;
|
||
device->sync_types[2] = NULL;
|
||
device->vk.supported_sync_types = device->sync_types;
|
||
|
||
result = v3dv_wsi_init(device);
|
||
if (result != VK_SUCCESS) {
|
||
vk_error(instance, result);
|
||
goto fail;
|
||
}
|
||
|
||
get_device_extensions(device, &device->vk.supported_extensions);
|
||
get_features(device, &device->vk.supported_features);
|
||
get_device_properties(device, &device->vk.properties);
|
||
|
||
mtx_init(&device->mutex, mtx_plain);
|
||
|
||
list_addtail(&device->vk.link, &instance->vk.physical_devices.list);
|
||
|
||
return VK_SUCCESS;
|
||
|
||
fail:
|
||
vk_physical_device_finish(&device->vk);
|
||
vk_free(&instance->vk.alloc, device);
|
||
|
||
if (render_fd >= 0)
|
||
close(render_fd);
|
||
if (display_fd >= 0)
|
||
close(display_fd);
|
||
|
||
return result;
|
||
}
|
||
|
||
/* This driver hook is expected to return VK_SUCCESS (unless a memory
|
||
* allocation error happened) if no compatible device is found. If a
|
||
* compatible device is found, it may return an error code if device
|
||
* inialization failed.
|
||
*/
|
||
static VkResult
|
||
enumerate_devices(struct vk_instance *vk_instance)
|
||
{
|
||
struct v3dv_instance *instance =
|
||
container_of(vk_instance, struct v3dv_instance, vk);
|
||
|
||
/* FIXME: Check for more devices? */
|
||
drmDevicePtr devices[8];
|
||
int max_devices;
|
||
|
||
max_devices = drmGetDevices2(0, devices, ARRAY_SIZE(devices));
|
||
if (max_devices < 1)
|
||
return VK_SUCCESS;
|
||
|
||
VkResult result = VK_SUCCESS;
|
||
|
||
#if !using_v3d_simulator
|
||
int32_t v3d_idx = -1;
|
||
int32_t vc4_idx = -1;
|
||
#endif
|
||
for (unsigned i = 0; i < (unsigned)max_devices; i++) {
|
||
#if using_v3d_simulator
|
||
/* In the simulator, we look for an Intel/AMD render node */
|
||
const int required_nodes = (1 << DRM_NODE_RENDER) | (1 << DRM_NODE_PRIMARY);
|
||
if ((devices[i]->available_nodes & required_nodes) == required_nodes &&
|
||
devices[i]->bustype == DRM_BUS_PCI &&
|
||
(devices[i]->deviceinfo.pci->vendor_id == 0x8086 ||
|
||
devices[i]->deviceinfo.pci->vendor_id == 0x1002)) {
|
||
result = create_physical_device(instance, devices[i], NULL);
|
||
if (result == VK_SUCCESS)
|
||
break;
|
||
}
|
||
#else
|
||
/* On actual hardware, we should have a gpu device (v3d) and a display
|
||
* device (vc4). We will need to use the display device to allocate WSI
|
||
* buffers and share them with the render node via prime, but that is a
|
||
* privileged operation so we need t have an authenticated display fd
|
||
* and for that we need the display server to provide the it (with DRI3),
|
||
* so here we only check that the device is present but we don't try to
|
||
* open it.
|
||
*/
|
||
if (devices[i]->bustype != DRM_BUS_PLATFORM)
|
||
continue;
|
||
|
||
if (devices[i]->available_nodes & 1 << DRM_NODE_RENDER) {
|
||
char **compat = devices[i]->deviceinfo.platform->compatible;
|
||
while (*compat) {
|
||
if (strncmp(*compat, "brcm,2711-v3d", 13) == 0 ||
|
||
strncmp(*compat, "brcm,2712-v3d", 13) == 0) {
|
||
v3d_idx = i;
|
||
break;
|
||
}
|
||
compat++;
|
||
}
|
||
} else if (devices[i]->available_nodes & 1 << DRM_NODE_PRIMARY) {
|
||
char **compat = devices[i]->deviceinfo.platform->compatible;
|
||
while (*compat) {
|
||
if (strncmp(*compat, "brcm,bcm2712-vc6", 16) == 0 ||
|
||
strncmp(*compat, "brcm,bcm2711-vc5", 16) == 0 ||
|
||
strncmp(*compat, "brcm,bcm2835-vc4", 16) == 0) {
|
||
vc4_idx = i;
|
||
break;
|
||
}
|
||
compat++;
|
||
}
|
||
}
|
||
#endif
|
||
}
|
||
|
||
#if !using_v3d_simulator
|
||
if (v3d_idx != -1) {
|
||
drmDevicePtr v3d_device = devices[v3d_idx];
|
||
drmDevicePtr vc4_device = vc4_idx != -1 ? devices[vc4_idx] : NULL;
|
||
result = create_physical_device(instance, v3d_device, vc4_device);
|
||
}
|
||
#endif
|
||
|
||
drmFreeDevices(devices, max_devices);
|
||
|
||
return result;
|
||
}
|
||
|
||
uint32_t
|
||
v3dv_physical_device_vendor_id(const struct v3dv_physical_device *dev)
|
||
{
|
||
return 0x14E4; /* Broadcom */
|
||
}
|
||
|
||
uint32_t
|
||
v3dv_physical_device_device_id(const struct v3dv_physical_device *dev)
|
||
{
|
||
#if using_v3d_simulator
|
||
return dev->device_id;
|
||
#else
|
||
switch (dev->devinfo.ver) {
|
||
case 42:
|
||
return 0xBE485FD3; /* Broadcom deviceID for 2711 */
|
||
case 71:
|
||
return 0x55701C33; /* Broadcom deviceID for 2712 */
|
||
default:
|
||
unreachable("Unsupported V3D version");
|
||
}
|
||
#endif
|
||
}
|
||
|
||
/* We support exactly one queue family. */
|
||
static const VkQueueFamilyProperties
|
||
v3dv_queue_family_properties = {
|
||
.queueFlags = VK_QUEUE_GRAPHICS_BIT |
|
||
VK_QUEUE_COMPUTE_BIT |
|
||
VK_QUEUE_TRANSFER_BIT,
|
||
.queueCount = 1,
|
||
.timestampValidBits = 64,
|
||
.minImageTransferGranularity = { 1, 1, 1 },
|
||
};
|
||
|
||
VKAPI_ATTR void VKAPI_CALL
|
||
v3dv_GetPhysicalDeviceQueueFamilyProperties2(VkPhysicalDevice physicalDevice,
|
||
uint32_t *pQueueFamilyPropertyCount,
|
||
VkQueueFamilyProperties2 *pQueueFamilyProperties)
|
||
{
|
||
VK_OUTARRAY_MAKE_TYPED(VkQueueFamilyProperties2, out,
|
||
pQueueFamilyProperties, pQueueFamilyPropertyCount);
|
||
|
||
vk_outarray_append_typed(VkQueueFamilyProperties2, &out, p) {
|
||
p->queueFamilyProperties = v3dv_queue_family_properties;
|
||
|
||
vk_foreach_struct(s, p->pNext) {
|
||
vk_debug_ignored_stype(s->sType);
|
||
}
|
||
}
|
||
}
|
||
|
||
VKAPI_ATTR void VKAPI_CALL
|
||
v3dv_GetPhysicalDeviceMemoryProperties(VkPhysicalDevice physicalDevice,
|
||
VkPhysicalDeviceMemoryProperties *pMemoryProperties)
|
||
{
|
||
V3DV_FROM_HANDLE(v3dv_physical_device, device, physicalDevice);
|
||
*pMemoryProperties = device->memory;
|
||
}
|
||
|
||
VKAPI_ATTR void VKAPI_CALL
|
||
v3dv_GetPhysicalDeviceMemoryProperties2(VkPhysicalDevice physicalDevice,
|
||
VkPhysicalDeviceMemoryProperties2 *pMemoryProperties)
|
||
{
|
||
V3DV_FROM_HANDLE(v3dv_physical_device, device, physicalDevice);
|
||
|
||
v3dv_GetPhysicalDeviceMemoryProperties(physicalDevice,
|
||
&pMemoryProperties->memoryProperties);
|
||
|
||
vk_foreach_struct(ext, pMemoryProperties->pNext) {
|
||
switch (ext->sType) {
|
||
case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_BUDGET_PROPERTIES_EXT: {
|
||
VkPhysicalDeviceMemoryBudgetPropertiesEXT *p =
|
||
(VkPhysicalDeviceMemoryBudgetPropertiesEXT *) ext;
|
||
p->heapUsage[0] = device->heap_used;
|
||
p->heapBudget[0] = compute_memory_budget(device);
|
||
|
||
/* The heapBudget and heapUsage values must be zero for array elements
|
||
* greater than or equal to VkPhysicalDeviceMemoryProperties::memoryHeapCount
|
||
*/
|
||
for (unsigned i = 1; i < VK_MAX_MEMORY_HEAPS; i++) {
|
||
p->heapBudget[i] = 0u;
|
||
p->heapUsage[i] = 0u;
|
||
}
|
||
break;
|
||
}
|
||
default:
|
||
vk_debug_ignored_stype(ext->sType);
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
|
||
VKAPI_ATTR PFN_vkVoidFunction VKAPI_CALL
|
||
v3dv_GetInstanceProcAddr(VkInstance _instance,
|
||
const char *pName)
|
||
{
|
||
V3DV_FROM_HANDLE(v3dv_instance, instance, _instance);
|
||
return vk_instance_get_proc_addr(&instance->vk,
|
||
&v3dv_instance_entrypoints,
|
||
pName);
|
||
}
|
||
|
||
/* With version 1+ of the loader interface the ICD should expose
|
||
* vk_icdGetInstanceProcAddr to work around certain LD_PRELOAD issues seen in apps.
|
||
*/
|
||
PUBLIC
|
||
VKAPI_ATTR PFN_vkVoidFunction VKAPI_CALL
|
||
vk_icdGetInstanceProcAddr(VkInstance instance,
|
||
const char* pName)
|
||
{
|
||
return v3dv_GetInstanceProcAddr(instance, pName);
|
||
}
|
||
|
||
VKAPI_ATTR VkResult VKAPI_CALL
|
||
v3dv_EnumerateInstanceLayerProperties(uint32_t *pPropertyCount,
|
||
VkLayerProperties *pProperties)
|
||
{
|
||
if (pProperties == NULL) {
|
||
*pPropertyCount = 0;
|
||
return VK_SUCCESS;
|
||
}
|
||
|
||
return vk_error(NULL, VK_ERROR_LAYER_NOT_PRESENT);
|
||
}
|
||
|
||
VKAPI_ATTR VkResult VKAPI_CALL
|
||
v3dv_EnumerateDeviceLayerProperties(VkPhysicalDevice physicalDevice,
|
||
uint32_t *pPropertyCount,
|
||
VkLayerProperties *pProperties)
|
||
{
|
||
V3DV_FROM_HANDLE(v3dv_physical_device, physical_device, physicalDevice);
|
||
|
||
if (pProperties == NULL) {
|
||
*pPropertyCount = 0;
|
||
return VK_SUCCESS;
|
||
}
|
||
|
||
return vk_error(physical_device, VK_ERROR_LAYER_NOT_PRESENT);
|
||
}
|
||
|
||
static void
|
||
destroy_queue_syncs(struct v3dv_queue *queue)
|
||
{
|
||
for (int i = 0; i < V3DV_QUEUE_COUNT; i++) {
|
||
if (queue->last_job_syncs.syncs[i]) {
|
||
drmSyncobjDestroy(queue->device->pdevice->render_fd,
|
||
queue->last_job_syncs.syncs[i]);
|
||
}
|
||
}
|
||
}
|
||
|
||
static VkResult
|
||
queue_init(struct v3dv_device *device, struct v3dv_queue *queue,
|
||
const VkDeviceQueueCreateInfo *create_info,
|
||
uint32_t index_in_family)
|
||
{
|
||
VkResult result = vk_queue_init(&queue->vk, &device->vk, create_info,
|
||
index_in_family);
|
||
if (result != VK_SUCCESS)
|
||
return result;
|
||
|
||
result = vk_queue_enable_submit_thread(&queue->vk);
|
||
if (result != VK_SUCCESS)
|
||
goto fail_submit_thread;
|
||
|
||
queue->device = device;
|
||
queue->vk.driver_submit = v3dv_queue_driver_submit;
|
||
|
||
for (int i = 0; i < V3DV_QUEUE_COUNT; i++) {
|
||
queue->last_job_syncs.first[i] = true;
|
||
int ret = drmSyncobjCreate(device->pdevice->render_fd,
|
||
DRM_SYNCOBJ_CREATE_SIGNALED,
|
||
&queue->last_job_syncs.syncs[i]);
|
||
if (ret) {
|
||
result = vk_errorf(device, VK_ERROR_INITIALIZATION_FAILED,
|
||
"syncobj create failed: %m");
|
||
goto fail_last_job_syncs;
|
||
}
|
||
}
|
||
|
||
queue->noop_job = NULL;
|
||
return VK_SUCCESS;
|
||
|
||
fail_last_job_syncs:
|
||
destroy_queue_syncs(queue);
|
||
fail_submit_thread:
|
||
vk_queue_finish(&queue->vk);
|
||
return result;
|
||
}
|
||
|
||
static void
|
||
queue_finish(struct v3dv_queue *queue)
|
||
{
|
||
if (queue->noop_job)
|
||
v3dv_job_destroy(queue->noop_job);
|
||
destroy_queue_syncs(queue);
|
||
vk_queue_finish(&queue->vk);
|
||
}
|
||
|
||
static void
|
||
init_device_meta(struct v3dv_device *device)
|
||
{
|
||
mtx_init(&device->meta.mtx, mtx_plain);
|
||
v3dv_meta_clear_init(device);
|
||
v3dv_meta_blit_init(device);
|
||
v3dv_meta_texel_buffer_copy_init(device);
|
||
}
|
||
|
||
static void
|
||
destroy_device_meta(struct v3dv_device *device)
|
||
{
|
||
mtx_destroy(&device->meta.mtx);
|
||
v3dv_meta_clear_finish(device);
|
||
v3dv_meta_blit_finish(device);
|
||
v3dv_meta_texel_buffer_copy_finish(device);
|
||
}
|
||
|
||
VKAPI_ATTR VkResult VKAPI_CALL
|
||
v3dv_CreateDevice(VkPhysicalDevice physicalDevice,
|
||
const VkDeviceCreateInfo *pCreateInfo,
|
||
const VkAllocationCallbacks *pAllocator,
|
||
VkDevice *pDevice)
|
||
{
|
||
V3DV_FROM_HANDLE(v3dv_physical_device, physical_device, physicalDevice);
|
||
struct v3dv_instance *instance = (struct v3dv_instance*) physical_device->vk.instance;
|
||
VkResult result;
|
||
struct v3dv_device *device;
|
||
|
||
assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO);
|
||
|
||
/* Check requested queues (we only expose one queue ) */
|
||
assert(pCreateInfo->queueCreateInfoCount == 1);
|
||
for (uint32_t i = 0; i < pCreateInfo->queueCreateInfoCount; i++) {
|
||
assert(pCreateInfo->pQueueCreateInfos[i].queueFamilyIndex == 0);
|
||
assert(pCreateInfo->pQueueCreateInfos[i].queueCount == 1);
|
||
if (pCreateInfo->pQueueCreateInfos[i].flags != 0)
|
||
return vk_error(instance, VK_ERROR_INITIALIZATION_FAILED);
|
||
}
|
||
|
||
device = vk_zalloc2(&physical_device->vk.instance->alloc, pAllocator,
|
||
sizeof(*device), 8,
|
||
VK_SYSTEM_ALLOCATION_SCOPE_DEVICE);
|
||
if (!device)
|
||
return vk_error(instance, VK_ERROR_OUT_OF_HOST_MEMORY);
|
||
|
||
struct vk_device_dispatch_table dispatch_table;
|
||
vk_device_dispatch_table_from_entrypoints(&dispatch_table,
|
||
&v3dv_device_entrypoints, true);
|
||
vk_device_dispatch_table_from_entrypoints(&dispatch_table,
|
||
&wsi_device_entrypoints, false);
|
||
result = vk_device_init(&device->vk, &physical_device->vk,
|
||
&dispatch_table, pCreateInfo, pAllocator);
|
||
if (result != VK_SUCCESS) {
|
||
vk_free(&device->vk.alloc, device);
|
||
return vk_error(NULL, result);
|
||
}
|
||
|
||
device->instance = instance;
|
||
device->pdevice = physical_device;
|
||
|
||
mtx_init(&device->query_mutex, mtx_plain);
|
||
cnd_init(&device->query_ended);
|
||
|
||
device->vk.command_buffer_ops = &v3dv_cmd_buffer_ops;
|
||
|
||
vk_device_set_drm_fd(&device->vk, physical_device->render_fd);
|
||
vk_device_enable_threaded_submit(&device->vk);
|
||
|
||
result = queue_init(device, &device->queue,
|
||
pCreateInfo->pQueueCreateInfos, 0);
|
||
if (result != VK_SUCCESS)
|
||
goto fail;
|
||
|
||
device->devinfo = physical_device->devinfo;
|
||
|
||
if (device->vk.enabled_features.robustBufferAccess)
|
||
perf_debug("Device created with Robust Buffer Access enabled.\n");
|
||
|
||
if (device->vk.enabled_features.robustImageAccess)
|
||
perf_debug("Device created with Robust Image Access enabled.\n");
|
||
|
||
|
||
#if MESA_DEBUG
|
||
v3dv_X(device, device_check_prepacked_sizes)();
|
||
#endif
|
||
init_device_meta(device);
|
||
v3dv_bo_cache_init(device);
|
||
v3dv_pipeline_cache_init(&device->default_pipeline_cache, device, 0,
|
||
device->instance->default_pipeline_cache_enabled);
|
||
device->default_attribute_float =
|
||
v3dv_X(device, create_default_attribute_values)(device, NULL);
|
||
|
||
device->device_address_mem_ctx = ralloc_context(NULL);
|
||
util_dynarray_init(&device->device_address_bo_list,
|
||
device->device_address_mem_ctx);
|
||
|
||
mtx_init(&device->events.lock, mtx_plain);
|
||
result = v3dv_event_allocate_resources(device);
|
||
if (result != VK_SUCCESS)
|
||
goto fail;
|
||
|
||
if (list_is_empty(&device->events.free_list)) {
|
||
result = vk_error(device, VK_ERROR_OUT_OF_DEVICE_MEMORY);
|
||
goto fail;
|
||
}
|
||
|
||
result = v3dv_query_allocate_resources(device);
|
||
if (result != VK_SUCCESS)
|
||
goto fail;
|
||
|
||
*pDevice = v3dv_device_to_handle(device);
|
||
|
||
return VK_SUCCESS;
|
||
|
||
fail:
|
||
cnd_destroy(&device->query_ended);
|
||
mtx_destroy(&device->query_mutex);
|
||
queue_finish(&device->queue);
|
||
destroy_device_meta(device);
|
||
v3dv_pipeline_cache_finish(&device->default_pipeline_cache);
|
||
v3dv_event_free_resources(device);
|
||
v3dv_query_free_resources(device);
|
||
vk_device_finish(&device->vk);
|
||
vk_free(&device->vk.alloc, device);
|
||
|
||
return result;
|
||
}
|
||
|
||
VKAPI_ATTR void VKAPI_CALL
|
||
v3dv_DestroyDevice(VkDevice _device,
|
||
const VkAllocationCallbacks *pAllocator)
|
||
{
|
||
V3DV_FROM_HANDLE(v3dv_device, device, _device);
|
||
|
||
device->vk.dispatch_table.DeviceWaitIdle(_device);
|
||
queue_finish(&device->queue);
|
||
|
||
v3dv_event_free_resources(device);
|
||
mtx_destroy(&device->events.lock);
|
||
|
||
v3dv_query_free_resources(device);
|
||
|
||
destroy_device_meta(device);
|
||
v3dv_pipeline_cache_finish(&device->default_pipeline_cache);
|
||
|
||
if (device->default_attribute_float) {
|
||
v3dv_bo_free(device, device->default_attribute_float);
|
||
device->default_attribute_float = NULL;
|
||
}
|
||
|
||
ralloc_free(device->device_address_mem_ctx);
|
||
|
||
/* Bo cache should be removed the last, as any other object could be
|
||
* freeing their private bos
|
||
*/
|
||
v3dv_bo_cache_destroy(device);
|
||
|
||
cnd_destroy(&device->query_ended);
|
||
mtx_destroy(&device->query_mutex);
|
||
|
||
vk_device_finish(&device->vk);
|
||
vk_free2(&device->vk.alloc, pAllocator, device);
|
||
}
|
||
|
||
static VkResult
|
||
device_alloc(struct v3dv_device *device,
|
||
struct v3dv_device_memory *mem,
|
||
VkDeviceSize size)
|
||
{
|
||
/* Our kernel interface is 32-bit */
|
||
assert(size <= UINT32_MAX);
|
||
|
||
mem->bo = v3dv_bo_alloc(device, size, "device_alloc", false);
|
||
if (!mem->bo)
|
||
return VK_ERROR_OUT_OF_DEVICE_MEMORY;
|
||
|
||
return VK_SUCCESS;
|
||
}
|
||
|
||
static void
|
||
device_free_wsi_dumb(int32_t display_fd, int32_t dumb_handle)
|
||
{
|
||
assert(display_fd != -1);
|
||
if (dumb_handle < 0)
|
||
return;
|
||
|
||
struct drm_mode_destroy_dumb destroy_dumb = {
|
||
.handle = dumb_handle,
|
||
};
|
||
if (v3dv_ioctl(display_fd, DRM_IOCTL_MODE_DESTROY_DUMB, &destroy_dumb)) {
|
||
fprintf(stderr, "destroy dumb object %d: %s\n", dumb_handle, strerror(errno));
|
||
}
|
||
}
|
||
|
||
static void
|
||
device_free(struct v3dv_device *device, struct v3dv_device_memory *mem)
|
||
{
|
||
/* If this memory allocation was for WSI, then we need to use the
|
||
* display device to free the allocated dumb BO.
|
||
*/
|
||
if (mem->is_for_wsi) {
|
||
device_free_wsi_dumb(device->pdevice->display_fd, mem->bo->dumb_handle);
|
||
}
|
||
|
||
p_atomic_add(&device->pdevice->heap_used, -((int64_t)mem->bo->size));
|
||
|
||
v3dv_bo_free(device, mem->bo);
|
||
}
|
||
|
||
static void
|
||
device_unmap(struct v3dv_device *device, struct v3dv_device_memory *mem)
|
||
{
|
||
assert(mem && mem->bo->map && mem->bo->map_size > 0);
|
||
v3dv_bo_unmap(device, mem->bo);
|
||
}
|
||
|
||
static VkResult
|
||
device_map(struct v3dv_device *device, struct v3dv_device_memory *mem)
|
||
{
|
||
assert(mem && mem->bo);
|
||
|
||
/* From the spec:
|
||
*
|
||
* "After a successful call to vkMapMemory the memory object memory is
|
||
* considered to be currently host mapped. It is an application error to
|
||
* call vkMapMemory on a memory object that is already host mapped."
|
||
*
|
||
* We are not concerned with this ourselves (validation layers should
|
||
* catch these errors and warn users), however, the driver may internally
|
||
* map things (for example for debug CLIF dumps or some CPU-side operations)
|
||
* so by the time the user calls here the buffer might already been mapped
|
||
* internally by the driver.
|
||
*/
|
||
if (mem->bo->map) {
|
||
assert(mem->bo->map_size == mem->bo->size);
|
||
return VK_SUCCESS;
|
||
}
|
||
|
||
bool ok = v3dv_bo_map(device, mem->bo, mem->bo->size);
|
||
if (!ok)
|
||
return VK_ERROR_MEMORY_MAP_FAILED;
|
||
|
||
return VK_SUCCESS;
|
||
}
|
||
|
||
static VkResult
|
||
device_import_bo(struct v3dv_device *device,
|
||
const VkAllocationCallbacks *pAllocator,
|
||
int fd, uint64_t size,
|
||
struct v3dv_bo **bo)
|
||
{
|
||
*bo = NULL;
|
||
|
||
off_t real_size = lseek(fd, 0, SEEK_END);
|
||
lseek(fd, 0, SEEK_SET);
|
||
if (real_size < 0 || (uint64_t) real_size < size)
|
||
return VK_ERROR_INVALID_EXTERNAL_HANDLE;
|
||
|
||
int render_fd = device->pdevice->render_fd;
|
||
assert(render_fd >= 0);
|
||
|
||
int ret;
|
||
uint32_t handle;
|
||
ret = drmPrimeFDToHandle(render_fd, fd, &handle);
|
||
if (ret)
|
||
return VK_ERROR_INVALID_EXTERNAL_HANDLE;
|
||
|
||
struct drm_v3d_get_bo_offset get_offset = {
|
||
.handle = handle,
|
||
};
|
||
ret = v3dv_ioctl(render_fd, DRM_IOCTL_V3D_GET_BO_OFFSET, &get_offset);
|
||
if (ret)
|
||
return VK_ERROR_INVALID_EXTERNAL_HANDLE;
|
||
assert(get_offset.offset != 0);
|
||
|
||
*bo = v3dv_device_lookup_bo(device->pdevice, handle);
|
||
assert(*bo);
|
||
|
||
if ((*bo)->refcnt == 0)
|
||
v3dv_bo_init_import(*bo, handle, size, get_offset.offset, false);
|
||
else
|
||
p_atomic_inc(&(*bo)->refcnt);
|
||
|
||
return VK_SUCCESS;
|
||
}
|
||
|
||
static VkResult
|
||
device_alloc_for_wsi(struct v3dv_device *device,
|
||
const VkAllocationCallbacks *pAllocator,
|
||
struct v3dv_device_memory *mem,
|
||
VkDeviceSize size)
|
||
{
|
||
/* In the simulator we can get away with a regular allocation since both
|
||
* allocation and rendering happen in the same DRM render node. On actual
|
||
* hardware we need to allocate our winsys BOs on the vc4 display device
|
||
* and import them into v3d.
|
||
*/
|
||
#if using_v3d_simulator
|
||
return device_alloc(device, mem, size);
|
||
#else
|
||
VkResult result;
|
||
struct v3dv_physical_device *pdevice = device->pdevice;
|
||
assert(pdevice->display_fd != -1);
|
||
|
||
mem->is_for_wsi = true;
|
||
|
||
int display_fd = pdevice->display_fd;
|
||
struct drm_mode_create_dumb create_dumb = {
|
||
.width = 1024, /* one page */
|
||
.height = align(size, 4096) / 4096,
|
||
.bpp = util_format_get_blocksizebits(PIPE_FORMAT_RGBA8888_UNORM),
|
||
};
|
||
|
||
int err;
|
||
err = v3dv_ioctl(display_fd, DRM_IOCTL_MODE_CREATE_DUMB, &create_dumb);
|
||
if (err < 0)
|
||
goto fail_create;
|
||
|
||
int fd;
|
||
err =
|
||
drmPrimeHandleToFD(display_fd, create_dumb.handle, O_CLOEXEC, &fd);
|
||
if (err < 0)
|
||
goto fail_export;
|
||
|
||
result = device_import_bo(device, pAllocator, fd, size, &mem->bo);
|
||
close(fd);
|
||
if (result != VK_SUCCESS)
|
||
goto fail_import;
|
||
|
||
mem->bo->dumb_handle = create_dumb.handle;
|
||
return VK_SUCCESS;
|
||
|
||
fail_import:
|
||
fail_export:
|
||
device_free_wsi_dumb(display_fd, create_dumb.handle);
|
||
|
||
fail_create:
|
||
return VK_ERROR_OUT_OF_DEVICE_MEMORY;
|
||
#endif
|
||
}
|
||
|
||
static void
|
||
device_add_device_address_bo(struct v3dv_device *device,
|
||
struct v3dv_bo *bo)
|
||
{
|
||
util_dynarray_append(&device->device_address_bo_list,
|
||
struct v3dv_bo *,
|
||
bo);
|
||
}
|
||
|
||
static void
|
||
device_remove_device_address_bo(struct v3dv_device *device,
|
||
struct v3dv_bo *bo)
|
||
{
|
||
util_dynarray_delete_unordered(&device->device_address_bo_list,
|
||
struct v3dv_bo *,
|
||
bo);
|
||
}
|
||
|
||
static void
|
||
free_memory(struct v3dv_device *device,
|
||
struct v3dv_device_memory *mem,
|
||
const VkAllocationCallbacks *pAllocator)
|
||
{
|
||
if (mem == NULL)
|
||
return;
|
||
|
||
if (mem->bo->map)
|
||
device_unmap(device, mem);
|
||
|
||
if (mem->is_for_device_address)
|
||
device_remove_device_address_bo(device, mem->bo);
|
||
|
||
device_free(device, mem);
|
||
|
||
vk_device_memory_destroy(&device->vk, pAllocator, &mem->vk);
|
||
}
|
||
|
||
VKAPI_ATTR void VKAPI_CALL
|
||
v3dv_FreeMemory(VkDevice _device,
|
||
VkDeviceMemory _mem,
|
||
const VkAllocationCallbacks *pAllocator)
|
||
{
|
||
V3DV_FROM_HANDLE(v3dv_device, device, _device);
|
||
V3DV_FROM_HANDLE(v3dv_device_memory, mem, _mem);
|
||
free_memory(device, mem, pAllocator);
|
||
}
|
||
|
||
VKAPI_ATTR VkResult VKAPI_CALL
|
||
v3dv_AllocateMemory(VkDevice _device,
|
||
const VkMemoryAllocateInfo *pAllocateInfo,
|
||
const VkAllocationCallbacks *pAllocator,
|
||
VkDeviceMemory *pMem)
|
||
{
|
||
V3DV_FROM_HANDLE(v3dv_device, device, _device);
|
||
struct v3dv_device_memory *mem;
|
||
struct v3dv_physical_device *pdevice = device->pdevice;
|
||
|
||
assert(pAllocateInfo->sType == VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO);
|
||
|
||
/* We always allocate device memory in multiples of a page, so round up
|
||
* requested size to that.
|
||
*/
|
||
const VkDeviceSize alloc_size = align64(pAllocateInfo->allocationSize, 4096);
|
||
|
||
if (unlikely(alloc_size > MAX_MEMORY_ALLOCATION_SIZE))
|
||
return vk_error(device, VK_ERROR_OUT_OF_DEVICE_MEMORY);
|
||
|
||
uint64_t heap_used = p_atomic_read(&pdevice->heap_used);
|
||
if (unlikely(heap_used + alloc_size > pdevice->memory.memoryHeaps[0].size))
|
||
return vk_error(device, VK_ERROR_OUT_OF_DEVICE_MEMORY);
|
||
|
||
mem = vk_device_memory_create(&device->vk, pAllocateInfo,
|
||
pAllocator, sizeof(*mem));
|
||
if (mem == NULL)
|
||
return vk_error(NULL, VK_ERROR_OUT_OF_HOST_MEMORY);
|
||
|
||
assert(pAllocateInfo->memoryTypeIndex < pdevice->memory.memoryTypeCount);
|
||
mem->type = &pdevice->memory.memoryTypes[pAllocateInfo->memoryTypeIndex];
|
||
mem->is_for_wsi = false;
|
||
|
||
const struct wsi_memory_allocate_info *wsi_info = NULL;
|
||
const VkImportMemoryFdInfoKHR *fd_info = NULL;
|
||
const VkMemoryAllocateFlagsInfo *flags_info = NULL;
|
||
vk_foreach_struct_const(ext, pAllocateInfo->pNext) {
|
||
switch ((unsigned)ext->sType) {
|
||
case VK_STRUCTURE_TYPE_WSI_MEMORY_ALLOCATE_INFO_MESA:
|
||
wsi_info = (void *)ext;
|
||
break;
|
||
case VK_STRUCTURE_TYPE_IMPORT_MEMORY_FD_INFO_KHR:
|
||
fd_info = (void *)ext;
|
||
break;
|
||
case VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO:
|
||
flags_info = (void *)ext;
|
||
break;
|
||
case VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO:
|
||
/* We don't have particular optimizations associated with memory
|
||
* allocations that won't be suballocated to multiple resources.
|
||
*/
|
||
break;
|
||
case VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO:
|
||
/* The mask of handle types specified here must be supported
|
||
* according to VkExternalImageFormatProperties, so it must be
|
||
* fd or dmabuf, which don't have special requirements for us.
|
||
*/
|
||
break;
|
||
default:
|
||
vk_debug_ignored_stype(ext->sType);
|
||
break;
|
||
}
|
||
}
|
||
|
||
VkResult result;
|
||
|
||
if (wsi_info) {
|
||
result = device_alloc_for_wsi(device, pAllocator, mem, alloc_size);
|
||
} else if (fd_info && fd_info->handleType) {
|
||
assert(fd_info->handleType == VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT ||
|
||
fd_info->handleType == VK_EXTERNAL_MEMORY_HANDLE_TYPE_DMA_BUF_BIT_EXT);
|
||
result = device_import_bo(device, pAllocator,
|
||
fd_info->fd, alloc_size, &mem->bo);
|
||
if (result == VK_SUCCESS)
|
||
close(fd_info->fd);
|
||
} else if (mem->vk.ahardware_buffer) {
|
||
#if DETECT_OS_ANDROID
|
||
const native_handle_t *handle = AHardwareBuffer_getNativeHandle(mem->vk.ahardware_buffer);
|
||
assert(handle->numFds > 0);
|
||
size_t size = lseek(handle->data[0], 0, SEEK_END);
|
||
result = device_import_bo(device, pAllocator,
|
||
handle->data[0], size, &mem->bo);
|
||
#else
|
||
result = VK_ERROR_FEATURE_NOT_PRESENT;
|
||
#endif
|
||
} else {
|
||
result = device_alloc(device, mem, alloc_size);
|
||
}
|
||
|
||
if (result != VK_SUCCESS) {
|
||
vk_device_memory_destroy(&device->vk, pAllocator, &mem->vk);
|
||
return vk_error(device, result);
|
||
}
|
||
|
||
heap_used = p_atomic_add_return(&pdevice->heap_used, mem->bo->size);
|
||
if (heap_used > pdevice->memory.memoryHeaps[0].size) {
|
||
free_memory(device, mem, pAllocator);
|
||
return vk_error(device, VK_ERROR_OUT_OF_DEVICE_MEMORY);
|
||
}
|
||
|
||
/* If this memory can be used via VK_KHR_buffer_device_address then we
|
||
* will need to manually add the BO to any job submit that makes use of
|
||
* VK_KHR_buffer_device_address, since such jobs may produce buffer
|
||
* load/store operations that may access any buffer memory allocated with
|
||
* this flag and we don't have any means to tell which buffers will be
|
||
* accessed through this mechanism since they don't even have to be bound
|
||
* through descriptor state.
|
||
*/
|
||
if (flags_info &&
|
||
(flags_info->flags & VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT)) {
|
||
mem->is_for_device_address = true;
|
||
device_add_device_address_bo(device, mem->bo);
|
||
}
|
||
|
||
*pMem = v3dv_device_memory_to_handle(mem);
|
||
return result;
|
||
}
|
||
|
||
VKAPI_ATTR VkResult VKAPI_CALL
|
||
v3dv_MapMemory(VkDevice _device,
|
||
VkDeviceMemory _memory,
|
||
VkDeviceSize offset,
|
||
VkDeviceSize size,
|
||
VkMemoryMapFlags flags,
|
||
void **ppData)
|
||
{
|
||
V3DV_FROM_HANDLE(v3dv_device, device, _device);
|
||
V3DV_FROM_HANDLE(v3dv_device_memory, mem, _memory);
|
||
|
||
if (mem == NULL) {
|
||
*ppData = NULL;
|
||
return VK_SUCCESS;
|
||
}
|
||
|
||
assert(offset < mem->bo->size);
|
||
|
||
/* Since the driver can map BOs internally as well and the mapped range
|
||
* required by the user or the driver might not be the same, we always map
|
||
* the entire BO and then add the requested offset to the start address
|
||
* of the mapped region.
|
||
*/
|
||
VkResult result = device_map(device, mem);
|
||
if (result != VK_SUCCESS)
|
||
return vk_error(device, result);
|
||
|
||
*ppData = ((uint8_t *) mem->bo->map) + offset;
|
||
return VK_SUCCESS;
|
||
}
|
||
|
||
VKAPI_ATTR void VKAPI_CALL
|
||
v3dv_UnmapMemory(VkDevice _device,
|
||
VkDeviceMemory _memory)
|
||
{
|
||
V3DV_FROM_HANDLE(v3dv_device, device, _device);
|
||
V3DV_FROM_HANDLE(v3dv_device_memory, mem, _memory);
|
||
|
||
if (mem == NULL)
|
||
return;
|
||
|
||
device_unmap(device, mem);
|
||
}
|
||
|
||
VKAPI_ATTR VkResult VKAPI_CALL
|
||
v3dv_FlushMappedMemoryRanges(VkDevice _device,
|
||
uint32_t memoryRangeCount,
|
||
const VkMappedMemoryRange *pMemoryRanges)
|
||
{
|
||
return VK_SUCCESS;
|
||
}
|
||
|
||
VKAPI_ATTR VkResult VKAPI_CALL
|
||
v3dv_InvalidateMappedMemoryRanges(VkDevice _device,
|
||
uint32_t memoryRangeCount,
|
||
const VkMappedMemoryRange *pMemoryRanges)
|
||
{
|
||
return VK_SUCCESS;
|
||
}
|
||
|
||
static void
|
||
get_image_memory_requirements(struct v3dv_image *image,
|
||
VkImageAspectFlagBits planeAspect,
|
||
VkMemoryRequirements2 *pMemoryRequirements)
|
||
{
|
||
pMemoryRequirements->memoryRequirements = (VkMemoryRequirements) {
|
||
.memoryTypeBits = 0x1,
|
||
.alignment = image->planes[0].alignment,
|
||
.size = image->non_disjoint_size
|
||
};
|
||
|
||
if (planeAspect != VK_IMAGE_ASPECT_NONE) {
|
||
assert(image->format->plane_count > 1);
|
||
/* Disjoint images should have a 0 non_disjoint_size */
|
||
assert(!pMemoryRequirements->memoryRequirements.size);
|
||
|
||
uint8_t plane = v3dv_image_aspect_to_plane(image, planeAspect);
|
||
|
||
VkMemoryRequirements *mem_reqs =
|
||
&pMemoryRequirements->memoryRequirements;
|
||
mem_reqs->alignment = image->planes[plane].alignment;
|
||
mem_reqs->size = image->planes[plane].size;
|
||
}
|
||
|
||
vk_foreach_struct(ext, pMemoryRequirements->pNext) {
|
||
switch (ext->sType) {
|
||
case VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS: {
|
||
VkMemoryDedicatedRequirements *req =
|
||
(VkMemoryDedicatedRequirements *) ext;
|
||
req->requiresDedicatedAllocation = image->vk.external_handle_types != 0;
|
||
req->prefersDedicatedAllocation = image->vk.external_handle_types != 0;
|
||
break;
|
||
}
|
||
default:
|
||
vk_debug_ignored_stype(ext->sType);
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
|
||
VKAPI_ATTR void VKAPI_CALL
|
||
v3dv_GetImageMemoryRequirements2(VkDevice device,
|
||
const VkImageMemoryRequirementsInfo2 *pInfo,
|
||
VkMemoryRequirements2 *pMemoryRequirements)
|
||
{
|
||
V3DV_FROM_HANDLE(v3dv_image, image, pInfo->image);
|
||
|
||
VkImageAspectFlagBits planeAspect = VK_IMAGE_ASPECT_NONE;
|
||
vk_foreach_struct_const(ext, pInfo->pNext) {
|
||
switch (ext->sType) {
|
||
case VK_STRUCTURE_TYPE_IMAGE_PLANE_MEMORY_REQUIREMENTS_INFO: {
|
||
VkImagePlaneMemoryRequirementsInfo *req =
|
||
(VkImagePlaneMemoryRequirementsInfo *) ext;
|
||
planeAspect = req->planeAspect;
|
||
break;
|
||
}
|
||
default:
|
||
vk_debug_ignored_stype(ext->sType);
|
||
break;
|
||
}
|
||
}
|
||
|
||
get_image_memory_requirements(image, planeAspect, pMemoryRequirements);
|
||
}
|
||
|
||
VKAPI_ATTR void VKAPI_CALL
|
||
v3dv_GetDeviceImageMemoryRequirements(
|
||
VkDevice _device,
|
||
const VkDeviceImageMemoryRequirements *pInfo,
|
||
VkMemoryRequirements2 *pMemoryRequirements)
|
||
{
|
||
V3DV_FROM_HANDLE(v3dv_device, device, _device);
|
||
|
||
struct v3dv_image image = { 0 };
|
||
vk_image_init(&device->vk, &image.vk, pInfo->pCreateInfo);
|
||
|
||
ASSERTED VkResult result =
|
||
v3dv_image_init(device, pInfo->pCreateInfo, NULL, &image);
|
||
assert(result == VK_SUCCESS);
|
||
|
||
/* From VkDeviceImageMemoryRequirements spec:
|
||
*
|
||
* " planeAspect is a VkImageAspectFlagBits value specifying the aspect
|
||
* corresponding to the image plane to query. This parameter is ignored
|
||
* unless pCreateInfo::tiling is
|
||
* VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT, or pCreateInfo::flags has
|
||
* VK_IMAGE_CREATE_DISJOINT_BIT set"
|
||
*
|
||
* We need to explicitly ignore that flag, or following asserts could be
|
||
* triggered.
|
||
*/
|
||
VkImageAspectFlagBits planeAspect =
|
||
pInfo->pCreateInfo->tiling == VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT ||
|
||
pInfo->pCreateInfo->flags & VK_IMAGE_CREATE_DISJOINT_BIT ?
|
||
pInfo->planeAspect : 0;
|
||
|
||
get_image_memory_requirements(&image, planeAspect, pMemoryRequirements);
|
||
}
|
||
|
||
static void
|
||
bind_image_memory(const VkBindImageMemoryInfo *info)
|
||
{
|
||
V3DV_FROM_HANDLE(v3dv_image, image, info->image);
|
||
V3DV_FROM_HANDLE(v3dv_device_memory, mem, info->memory);
|
||
|
||
/* Valid usage:
|
||
*
|
||
* "memoryOffset must be an integer multiple of the alignment member of
|
||
* the VkMemoryRequirements structure returned from a call to
|
||
* vkGetImageMemoryRequirements with image"
|
||
*/
|
||
assert(info->memoryOffset < mem->bo->size);
|
||
|
||
uint64_t offset = info->memoryOffset;
|
||
if (image->non_disjoint_size) {
|
||
/* We only check for plane 0 as it is the only one that actually starts
|
||
* at that offset
|
||
*/
|
||
assert(offset % image->planes[0].alignment == 0);
|
||
for (uint8_t plane = 0; plane < image->plane_count; plane++) {
|
||
image->planes[plane].mem = mem;
|
||
image->planes[plane].mem_offset = offset;
|
||
}
|
||
} else {
|
||
const VkBindImagePlaneMemoryInfo *plane_mem_info =
|
||
vk_find_struct_const(info->pNext, BIND_IMAGE_PLANE_MEMORY_INFO);
|
||
assert(plane_mem_info);
|
||
|
||
/*
|
||
* From VkBindImagePlaneMemoryInfo spec:
|
||
*
|
||
* "If the image’s tiling is VK_IMAGE_TILING_LINEAR or
|
||
* VK_IMAGE_TILING_OPTIMAL, then planeAspect must be a single valid
|
||
* format plane for the image"
|
||
*
|
||
* <skip>
|
||
*
|
||
* "If the image’s tiling is VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT,
|
||
* then planeAspect must be a single valid memory plane for the
|
||
* image"
|
||
*
|
||
* So planeAspect should only refer to one plane.
|
||
*/
|
||
uint8_t plane = v3dv_plane_from_aspect(plane_mem_info->planeAspect);
|
||
assert(offset % image->planes[plane].alignment == 0);
|
||
image->planes[plane].mem = mem;
|
||
image->planes[plane].mem_offset = offset;
|
||
}
|
||
}
|
||
|
||
VKAPI_ATTR VkResult VKAPI_CALL
|
||
v3dv_BindImageMemory2(VkDevice _device,
|
||
uint32_t bindInfoCount,
|
||
const VkBindImageMemoryInfo *pBindInfos)
|
||
{
|
||
for (uint32_t i = 0; i < bindInfoCount; i++) {
|
||
/* This section is removed by the optimizer for non-ANDROID builds */
|
||
V3DV_FROM_HANDLE(v3dv_image, image, pBindInfos[i].image);
|
||
if (vk_image_is_android_hardware_buffer(&image->vk)) {
|
||
V3DV_FROM_HANDLE(v3dv_device, device, _device);
|
||
V3DV_FROM_HANDLE(v3dv_device_memory, mem, pBindInfos[i].memory);
|
||
|
||
VkImageDrmFormatModifierExplicitCreateInfoEXT eci;
|
||
VkSubresourceLayout a_plane_layouts[V3DV_MAX_PLANE_COUNT];
|
||
VkResult result = vk_android_get_ahb_layout(mem->vk.ahardware_buffer,
|
||
&eci, a_plane_layouts,
|
||
V3DV_MAX_PLANE_COUNT);
|
||
if (result != VK_SUCCESS)
|
||
return result;
|
||
|
||
result = v3dv_update_image_layout(device, image,
|
||
eci.drmFormatModifier,
|
||
/* disjoint = */ false, &eci);
|
||
if (result != VK_SUCCESS)
|
||
return result;
|
||
}
|
||
|
||
const VkBindImageMemorySwapchainInfoKHR *swapchain_info =
|
||
vk_find_struct_const(pBindInfos->pNext,
|
||
BIND_IMAGE_MEMORY_SWAPCHAIN_INFO_KHR);
|
||
if (swapchain_info && swapchain_info->swapchain) {
|
||
#if !DETECT_OS_ANDROID
|
||
struct v3dv_image *swapchain_image =
|
||
v3dv_wsi_get_image_from_swapchain(swapchain_info->swapchain,
|
||
swapchain_info->imageIndex);
|
||
/* Making the assumption that swapchain images are a single plane */
|
||
assert(swapchain_image->plane_count == 1);
|
||
VkBindImageMemoryInfo swapchain_bind = {
|
||
.sType = VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_INFO,
|
||
.image = pBindInfos[i].image,
|
||
.memory = v3dv_device_memory_to_handle(swapchain_image->planes[0].mem),
|
||
.memoryOffset = swapchain_image->planes[0].mem_offset,
|
||
};
|
||
bind_image_memory(&swapchain_bind);
|
||
#endif
|
||
} else
|
||
{
|
||
bind_image_memory(&pBindInfos[i]);
|
||
}
|
||
}
|
||
|
||
return VK_SUCCESS;
|
||
}
|
||
|
||
void
|
||
v3dv_buffer_init(struct v3dv_device *device,
|
||
const VkBufferCreateInfo *pCreateInfo,
|
||
struct v3dv_buffer *buffer,
|
||
uint32_t alignment)
|
||
{
|
||
const VkBufferUsageFlags2CreateInfoKHR *flags2 =
|
||
vk_find_struct_const(pCreateInfo->pNext,
|
||
BUFFER_USAGE_FLAGS_2_CREATE_INFO_KHR);
|
||
VkBufferUsageFlags2KHR usage;
|
||
if (flags2)
|
||
usage = flags2->usage;
|
||
else
|
||
usage = pCreateInfo->usage;
|
||
|
||
buffer->size = pCreateInfo->size;
|
||
buffer->usage = usage;
|
||
buffer->alignment = alignment;
|
||
}
|
||
|
||
static void
|
||
get_buffer_memory_requirements(struct v3dv_buffer *buffer,
|
||
VkMemoryRequirements2 *pMemoryRequirements)
|
||
{
|
||
pMemoryRequirements->memoryRequirements = (VkMemoryRequirements) {
|
||
.memoryTypeBits = 0x1,
|
||
.alignment = buffer->alignment,
|
||
.size = align64(buffer->size, buffer->alignment),
|
||
};
|
||
|
||
/* UBO and SSBO may be read using ldunifa, which prefetches the next
|
||
* 4 bytes after a read. If the buffer's size is exactly a multiple
|
||
* of a page size and the shader reads the last 4 bytes with ldunifa
|
||
* the prefetching would read out of bounds and cause an MMU error,
|
||
* so we allocate extra space to avoid kernel error spamming.
|
||
*/
|
||
bool can_ldunifa = buffer->usage &
|
||
(VK_BUFFER_USAGE_STORAGE_BUFFER_BIT |
|
||
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT);
|
||
if (can_ldunifa && (buffer->size % 4096 == 0))
|
||
pMemoryRequirements->memoryRequirements.size += buffer->alignment;
|
||
|
||
vk_foreach_struct(ext, pMemoryRequirements->pNext) {
|
||
switch (ext->sType) {
|
||
case VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS: {
|
||
VkMemoryDedicatedRequirements *req =
|
||
(VkMemoryDedicatedRequirements *) ext;
|
||
req->requiresDedicatedAllocation = false;
|
||
req->prefersDedicatedAllocation = false;
|
||
break;
|
||
}
|
||
default:
|
||
vk_debug_ignored_stype(ext->sType);
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
|
||
VKAPI_ATTR void VKAPI_CALL
|
||
v3dv_GetBufferMemoryRequirements2(VkDevice device,
|
||
const VkBufferMemoryRequirementsInfo2 *pInfo,
|
||
VkMemoryRequirements2 *pMemoryRequirements)
|
||
{
|
||
V3DV_FROM_HANDLE(v3dv_buffer, buffer, pInfo->buffer);
|
||
get_buffer_memory_requirements(buffer, pMemoryRequirements);
|
||
}
|
||
|
||
VKAPI_ATTR void VKAPI_CALL
|
||
v3dv_GetDeviceBufferMemoryRequirements(
|
||
VkDevice _device,
|
||
const VkDeviceBufferMemoryRequirements *pInfo,
|
||
VkMemoryRequirements2 *pMemoryRequirements)
|
||
{
|
||
V3DV_FROM_HANDLE(v3dv_device, device, _device);
|
||
|
||
struct v3dv_buffer buffer = { 0 };
|
||
v3dv_buffer_init(device, pInfo->pCreateInfo, &buffer, V3D_NON_COHERENT_ATOM_SIZE);
|
||
get_buffer_memory_requirements(&buffer, pMemoryRequirements);
|
||
}
|
||
|
||
void
|
||
v3dv_buffer_bind_memory(const VkBindBufferMemoryInfo *info)
|
||
{
|
||
V3DV_FROM_HANDLE(v3dv_buffer, buffer, info->buffer);
|
||
V3DV_FROM_HANDLE(v3dv_device_memory, mem, info->memory);
|
||
|
||
/* Valid usage:
|
||
*
|
||
* "memoryOffset must be an integer multiple of the alignment member of
|
||
* the VkMemoryRequirements structure returned from a call to
|
||
* vkGetBufferMemoryRequirements with buffer"
|
||
*/
|
||
assert(info->memoryOffset % buffer->alignment == 0);
|
||
assert(info->memoryOffset < mem->bo->size);
|
||
|
||
buffer->mem = mem;
|
||
buffer->mem_offset = info->memoryOffset;
|
||
}
|
||
|
||
|
||
VKAPI_ATTR VkResult VKAPI_CALL
|
||
v3dv_BindBufferMemory2(VkDevice device,
|
||
uint32_t bindInfoCount,
|
||
const VkBindBufferMemoryInfo *pBindInfos)
|
||
{
|
||
for (uint32_t i = 0; i < bindInfoCount; i++)
|
||
v3dv_buffer_bind_memory(&pBindInfos[i]);
|
||
|
||
return VK_SUCCESS;
|
||
}
|
||
|
||
VKAPI_ATTR VkResult VKAPI_CALL
|
||
v3dv_CreateBuffer(VkDevice _device,
|
||
const VkBufferCreateInfo *pCreateInfo,
|
||
const VkAllocationCallbacks *pAllocator,
|
||
VkBuffer *pBuffer)
|
||
{
|
||
V3DV_FROM_HANDLE(v3dv_device, device, _device);
|
||
struct v3dv_buffer *buffer;
|
||
|
||
assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO);
|
||
assert(pCreateInfo->usage != 0);
|
||
|
||
/* We don't support any flags for now */
|
||
assert(pCreateInfo->flags == 0);
|
||
|
||
buffer = vk_object_zalloc(&device->vk, pAllocator, sizeof(*buffer),
|
||
VK_OBJECT_TYPE_BUFFER);
|
||
if (buffer == NULL)
|
||
return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);
|
||
|
||
v3dv_buffer_init(device, pCreateInfo, buffer, V3D_NON_COHERENT_ATOM_SIZE);
|
||
|
||
/* Limit allocations to 32-bit */
|
||
const VkDeviceSize aligned_size = align64(buffer->size, buffer->alignment);
|
||
if (aligned_size > UINT32_MAX || aligned_size < buffer->size) {
|
||
vk_free(&device->vk.alloc, buffer);
|
||
return VK_ERROR_OUT_OF_DEVICE_MEMORY;
|
||
}
|
||
|
||
*pBuffer = v3dv_buffer_to_handle(buffer);
|
||
|
||
return VK_SUCCESS;
|
||
}
|
||
|
||
VKAPI_ATTR void VKAPI_CALL
|
||
v3dv_DestroyBuffer(VkDevice _device,
|
||
VkBuffer _buffer,
|
||
const VkAllocationCallbacks *pAllocator)
|
||
{
|
||
V3DV_FROM_HANDLE(v3dv_device, device, _device);
|
||
V3DV_FROM_HANDLE(v3dv_buffer, buffer, _buffer);
|
||
|
||
if (!buffer)
|
||
return;
|
||
|
||
vk_object_free(&device->vk, pAllocator, buffer);
|
||
}
|
||
|
||
VKAPI_ATTR VkResult VKAPI_CALL
|
||
v3dv_CreateFramebuffer(VkDevice _device,
|
||
const VkFramebufferCreateInfo *pCreateInfo,
|
||
const VkAllocationCallbacks *pAllocator,
|
||
VkFramebuffer *pFramebuffer)
|
||
{
|
||
V3DV_FROM_HANDLE(v3dv_device, device, _device);
|
||
struct v3dv_framebuffer *framebuffer;
|
||
|
||
assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO);
|
||
|
||
size_t size = sizeof(*framebuffer) +
|
||
sizeof(struct v3dv_image_view *) * pCreateInfo->attachmentCount;
|
||
framebuffer = vk_object_zalloc(&device->vk, pAllocator, size,
|
||
VK_OBJECT_TYPE_FRAMEBUFFER);
|
||
if (framebuffer == NULL)
|
||
return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);
|
||
|
||
framebuffer->width = pCreateInfo->width;
|
||
framebuffer->height = pCreateInfo->height;
|
||
framebuffer->layers = pCreateInfo->layers;
|
||
framebuffer->has_edge_padding = true;
|
||
|
||
const VkFramebufferAttachmentsCreateInfo *imageless =
|
||
vk_find_struct_const(pCreateInfo->pNext,
|
||
FRAMEBUFFER_ATTACHMENTS_CREATE_INFO);
|
||
|
||
framebuffer->attachment_count = pCreateInfo->attachmentCount;
|
||
framebuffer->color_attachment_count = 0;
|
||
for (uint32_t i = 0; i < framebuffer->attachment_count; i++) {
|
||
if (!imageless) {
|
||
framebuffer->attachments[i] =
|
||
v3dv_image_view_from_handle(pCreateInfo->pAttachments[i]);
|
||
if (framebuffer->attachments[i]->vk.aspects & VK_IMAGE_ASPECT_COLOR_BIT)
|
||
framebuffer->color_attachment_count++;
|
||
} else {
|
||
assert(i < imageless->attachmentImageInfoCount);
|
||
if (imageless->pAttachmentImageInfos[i].usage &
|
||
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT) {
|
||
framebuffer->color_attachment_count++;
|
||
}
|
||
}
|
||
}
|
||
|
||
*pFramebuffer = v3dv_framebuffer_to_handle(framebuffer);
|
||
|
||
return VK_SUCCESS;
|
||
}
|
||
|
||
VKAPI_ATTR void VKAPI_CALL
|
||
v3dv_DestroyFramebuffer(VkDevice _device,
|
||
VkFramebuffer _fb,
|
||
const VkAllocationCallbacks *pAllocator)
|
||
{
|
||
V3DV_FROM_HANDLE(v3dv_device, device, _device);
|
||
V3DV_FROM_HANDLE(v3dv_framebuffer, fb, _fb);
|
||
|
||
if (!fb)
|
||
return;
|
||
|
||
vk_object_free(&device->vk, pAllocator, fb);
|
||
}
|
||
|
||
void
|
||
v3dv_setup_dynamic_framebuffer(struct v3dv_cmd_buffer *cmd_buffer,
|
||
const VkRenderingInfoKHR *info)
|
||
{
|
||
struct v3dv_device *device = cmd_buffer->device;
|
||
|
||
/* Max framebuffer attachments is max_color_RTs + D/S multiplied by two for
|
||
* MSAA resolves.
|
||
*/
|
||
const uint32_t max_attachments =
|
||
2 * (V3D_MAX_RENDER_TARGETS(device->devinfo.ver) + 1);
|
||
const uint32_t attachments_alloc_size =
|
||
sizeof(struct v3dv_image_view *) * max_attachments;
|
||
|
||
/* Only allocate the dynamic framebuffer once and will stay valid
|
||
* for the duration of the command buffer.
|
||
*/
|
||
struct v3dv_framebuffer *fb = cmd_buffer->state.dynamic_framebuffer;
|
||
if (!fb) {
|
||
uint32_t alloc_size = sizeof(struct v3dv_framebuffer) +
|
||
attachments_alloc_size;
|
||
fb = vk_object_zalloc(&cmd_buffer->device->vk, NULL, alloc_size,
|
||
VK_OBJECT_TYPE_FRAMEBUFFER);
|
||
if (fb == NULL) {
|
||
v3dv_flag_oom(cmd_buffer, NULL);
|
||
return;
|
||
}
|
||
cmd_buffer->state.dynamic_framebuffer = fb;
|
||
} else {
|
||
memset(fb->attachments, 0, attachments_alloc_size);
|
||
}
|
||
|
||
fb->width = info->renderArea.offset.x + info->renderArea.extent.width;
|
||
fb->height = info->renderArea.offset.y + info->renderArea.extent.height;
|
||
|
||
/* From the Vulkan spec for VkFramebufferCreateInfo:
|
||
*
|
||
* "If the render pass uses multiview, then layers must be one (...)"
|
||
*/
|
||
fb->layers = info->viewMask == 0 ? info->layerCount : 1;
|
||
|
||
struct v3dv_render_pass *pass = &cmd_buffer->state.dynamic_pass;
|
||
assert(pass->subpass_count == 1 && pass->subpasses);
|
||
assert(pass->subpasses[0].color_count == info->colorAttachmentCount);
|
||
fb->color_attachment_count = info->colorAttachmentCount;
|
||
|
||
uint32_t a = 0;
|
||
for (int i = 0; i < info->colorAttachmentCount; i++) {
|
||
if (info->pColorAttachments[i].imageView == VK_NULL_HANDLE)
|
||
continue;
|
||
fb->attachments[a++] =
|
||
v3dv_image_view_from_handle(info->pColorAttachments[i].imageView);
|
||
if (info->pColorAttachments[i].resolveMode != VK_RESOLVE_MODE_NONE) {
|
||
fb->attachments[a++] =
|
||
v3dv_image_view_from_handle(info->pColorAttachments[i].resolveImageView);
|
||
}
|
||
}
|
||
|
||
if ((info->pDepthAttachment && info->pDepthAttachment->imageView) ||
|
||
(info->pStencilAttachment && info->pStencilAttachment->imageView)) {
|
||
const struct VkRenderingAttachmentInfo *common_ds_info =
|
||
(info->pDepthAttachment &&
|
||
info->pDepthAttachment->imageView != VK_NULL_HANDLE) ?
|
||
info->pDepthAttachment :
|
||
info->pStencilAttachment;
|
||
|
||
fb->attachments[a++] =
|
||
v3dv_image_view_from_handle(common_ds_info->imageView);
|
||
|
||
if (common_ds_info->resolveMode != VK_RESOLVE_MODE_NONE) {
|
||
fb->attachments[a++] =
|
||
v3dv_image_view_from_handle(common_ds_info->resolveImageView);
|
||
}
|
||
}
|
||
|
||
assert(a == pass->attachment_count);
|
||
fb->attachment_count = a;
|
||
|
||
/* Dynamic rendering doesn't provide the size of the underlying framebuffer
|
||
* so we estimate its size from the render area. This means it is possible
|
||
* the underlying attachments are larger and thus we cannot assume we have
|
||
* edge padding.
|
||
*/
|
||
fb->has_edge_padding = false;
|
||
}
|
||
|
||
void
|
||
v3dv_destroy_dynamic_framebuffer(struct v3dv_cmd_buffer *cmd_buffer)
|
||
{
|
||
if (!cmd_buffer->state.dynamic_framebuffer)
|
||
return;
|
||
|
||
VkDevice vk_device = v3dv_device_to_handle(cmd_buffer->device);
|
||
VkFramebuffer vk_dynamic_fb =
|
||
v3dv_framebuffer_to_handle(cmd_buffer->state.dynamic_framebuffer);
|
||
v3dv_DestroyFramebuffer(vk_device, vk_dynamic_fb, NULL);
|
||
cmd_buffer->state.dynamic_framebuffer = NULL;
|
||
}
|
||
|
||
VKAPI_ATTR VkResult VKAPI_CALL
|
||
v3dv_GetMemoryFdPropertiesKHR(VkDevice _device,
|
||
VkExternalMemoryHandleTypeFlagBits handleType,
|
||
int fd,
|
||
VkMemoryFdPropertiesKHR *pMemoryFdProperties)
|
||
{
|
||
V3DV_FROM_HANDLE(v3dv_device, device, _device);
|
||
struct v3dv_physical_device *pdevice = device->pdevice;
|
||
|
||
switch (handleType) {
|
||
case VK_EXTERNAL_MEMORY_HANDLE_TYPE_DMA_BUF_BIT_EXT:
|
||
pMemoryFdProperties->memoryTypeBits =
|
||
(1 << pdevice->memory.memoryTypeCount) - 1;
|
||
return VK_SUCCESS;
|
||
default:
|
||
return vk_error(device, VK_ERROR_INVALID_EXTERNAL_HANDLE);
|
||
}
|
||
}
|
||
|
||
VKAPI_ATTR VkResult VKAPI_CALL
|
||
v3dv_GetMemoryFdKHR(VkDevice _device,
|
||
const VkMemoryGetFdInfoKHR *pGetFdInfo,
|
||
int *pFd)
|
||
{
|
||
V3DV_FROM_HANDLE(v3dv_device, device, _device);
|
||
V3DV_FROM_HANDLE(v3dv_device_memory, mem, pGetFdInfo->memory);
|
||
|
||
assert(pGetFdInfo->sType == VK_STRUCTURE_TYPE_MEMORY_GET_FD_INFO_KHR);
|
||
assert(pGetFdInfo->handleType == VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT ||
|
||
pGetFdInfo->handleType == VK_EXTERNAL_MEMORY_HANDLE_TYPE_DMA_BUF_BIT_EXT);
|
||
|
||
int fd, ret;
|
||
ret = drmPrimeHandleToFD(device->pdevice->render_fd,
|
||
mem->bo->handle,
|
||
DRM_CLOEXEC, &fd);
|
||
if (ret)
|
||
return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);
|
||
|
||
*pFd = fd;
|
||
|
||
return VK_SUCCESS;
|
||
}
|
||
|
||
VKAPI_ATTR VkResult VKAPI_CALL
|
||
v3dv_CreateSampler(VkDevice _device,
|
||
const VkSamplerCreateInfo *pCreateInfo,
|
||
const VkAllocationCallbacks *pAllocator,
|
||
VkSampler *pSampler)
|
||
{
|
||
V3DV_FROM_HANDLE(v3dv_device, device, _device);
|
||
struct v3dv_sampler *sampler;
|
||
|
||
assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO);
|
||
|
||
sampler = vk_object_zalloc(&device->vk, pAllocator, sizeof(*sampler),
|
||
VK_OBJECT_TYPE_SAMPLER);
|
||
if (!sampler)
|
||
return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);
|
||
|
||
sampler->plane_count = 1;
|
||
|
||
sampler->compare_enable = pCreateInfo->compareEnable;
|
||
sampler->unnormalized_coordinates = pCreateInfo->unnormalizedCoordinates;
|
||
|
||
const VkSamplerCustomBorderColorCreateInfoEXT *bc_info =
|
||
vk_find_struct_const(pCreateInfo->pNext,
|
||
SAMPLER_CUSTOM_BORDER_COLOR_CREATE_INFO_EXT);
|
||
|
||
const VkSamplerYcbcrConversionInfo *ycbcr_conv_info =
|
||
vk_find_struct_const(pCreateInfo->pNext, SAMPLER_YCBCR_CONVERSION_INFO);
|
||
|
||
const struct vk_format_ycbcr_info *ycbcr_info = NULL;
|
||
|
||
if (ycbcr_conv_info) {
|
||
VK_FROM_HANDLE(vk_ycbcr_conversion, conversion, ycbcr_conv_info->conversion);
|
||
ycbcr_info = vk_format_get_ycbcr_info(conversion->state.format);
|
||
if (ycbcr_info) {
|
||
sampler->plane_count = ycbcr_info->n_planes;
|
||
sampler->conversion = conversion;
|
||
}
|
||
}
|
||
|
||
v3dv_X(device, pack_sampler_state)(device, sampler, pCreateInfo, bc_info);
|
||
|
||
*pSampler = v3dv_sampler_to_handle(sampler);
|
||
|
||
return VK_SUCCESS;
|
||
}
|
||
|
||
VKAPI_ATTR void VKAPI_CALL
|
||
v3dv_DestroySampler(VkDevice _device,
|
||
VkSampler _sampler,
|
||
const VkAllocationCallbacks *pAllocator)
|
||
{
|
||
V3DV_FROM_HANDLE(v3dv_device, device, _device);
|
||
V3DV_FROM_HANDLE(v3dv_sampler, sampler, _sampler);
|
||
|
||
if (!sampler)
|
||
return;
|
||
|
||
vk_object_free(&device->vk, pAllocator, sampler);
|
||
}
|
||
|
||
VKAPI_ATTR void VKAPI_CALL
|
||
v3dv_GetDeviceMemoryCommitment(VkDevice device,
|
||
VkDeviceMemory memory,
|
||
VkDeviceSize *pCommittedMemoryInBytes)
|
||
{
|
||
*pCommittedMemoryInBytes = 0;
|
||
}
|
||
|
||
VKAPI_ATTR void VKAPI_CALL
|
||
v3dv_GetImageSparseMemoryRequirements(
|
||
VkDevice device,
|
||
VkImage image,
|
||
uint32_t *pSparseMemoryRequirementCount,
|
||
VkSparseImageMemoryRequirements *pSparseMemoryRequirements)
|
||
{
|
||
*pSparseMemoryRequirementCount = 0;
|
||
}
|
||
|
||
VKAPI_ATTR void VKAPI_CALL
|
||
v3dv_GetImageSparseMemoryRequirements2(
|
||
VkDevice device,
|
||
const VkImageSparseMemoryRequirementsInfo2 *pInfo,
|
||
uint32_t *pSparseMemoryRequirementCount,
|
||
VkSparseImageMemoryRequirements2 *pSparseMemoryRequirements)
|
||
{
|
||
*pSparseMemoryRequirementCount = 0;
|
||
}
|
||
|
||
VKAPI_ATTR void VKAPI_CALL
|
||
v3dv_GetDeviceImageSparseMemoryRequirements(
|
||
VkDevice device,
|
||
const VkDeviceImageMemoryRequirements *pInfo,
|
||
uint32_t *pSparseMemoryRequirementCount,
|
||
VkSparseImageMemoryRequirements2 *pSparseMemoryRequirements)
|
||
{
|
||
*pSparseMemoryRequirementCount = 0;
|
||
}
|
||
|
||
VkDeviceAddress
|
||
v3dv_GetBufferDeviceAddress(VkDevice device,
|
||
const VkBufferDeviceAddressInfo *pInfo)
|
||
{
|
||
V3DV_FROM_HANDLE(v3dv_buffer, buffer, pInfo->buffer);
|
||
return buffer->mem_offset + buffer->mem->bo->offset;
|
||
}
|
||
|
||
uint64_t
|
||
v3dv_GetBufferOpaqueCaptureAddress(VkDevice device,
|
||
const VkBufferDeviceAddressInfo *pInfo)
|
||
{
|
||
/* Not implemented */
|
||
return 0;
|
||
}
|
||
|
||
uint64_t
|
||
v3dv_GetDeviceMemoryOpaqueCaptureAddress(
|
||
VkDevice device,
|
||
const VkDeviceMemoryOpaqueCaptureAddressInfo *pInfo)
|
||
{
|
||
/* Not implemented */
|
||
return 0;
|
||
}
|
||
|
||
VkResult
|
||
v3dv_create_compute_pipeline_from_nir(struct v3dv_device *device,
|
||
nir_shader *nir,
|
||
VkPipelineLayout pipeline_layout,
|
||
VkPipeline *pipeline)
|
||
{
|
||
struct vk_shader_module cs_m = vk_shader_module_from_nir(nir);
|
||
|
||
VkPipelineShaderStageCreateInfo set_event_cs_stage = {
|
||
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
||
.stage = VK_SHADER_STAGE_COMPUTE_BIT,
|
||
.module = vk_shader_module_to_handle(&cs_m),
|
||
.pName = "main",
|
||
};
|
||
|
||
VkComputePipelineCreateInfo info = {
|
||
.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO,
|
||
.stage = set_event_cs_stage,
|
||
.layout = pipeline_layout,
|
||
};
|
||
|
||
VkResult result =
|
||
v3dv_CreateComputePipelines(v3dv_device_to_handle(device), VK_NULL_HANDLE,
|
||
1, &info, &device->vk.alloc, pipeline);
|
||
|
||
return result;
|
||
}
|