mesa/src/asahi/lib/agx_nir_lower_ia.c

77 lines
2.2 KiB
C

/*
* Copyright 2023 Valve Corporation
* SPDX-License-Identifier: MIT
*/
#include "asahi/compiler/agx_compile.h"
#include "compiler/nir/nir_builder.h"
#include "shaders/geometry.h"
#include "util/compiler.h"
#include "agx_nir_lower_gs.h"
#include "libagx_shaders.h"
#include "nir.h"
#include "nir_builder_opcodes.h"
#include "nir_intrinsics.h"
#include "shader_enums.h"
/*
* This file implements basic input assembly in software. It runs on software
* vertex shaders, as part of geometry/tessellation lowering. It does not apply
* the topology, which happens in the geometry shader.
*/
struct state {
unsigned index_size;
bool patches;
};
static nir_def *
load_vertex_id(nir_builder *b, struct state *state)
{
nir_def *id = nir_load_primitive_id(b);
if (state->patches) {
id = nir_iadd(b, nir_imul(b, id, nir_load_patch_vertices_in(b)),
nir_load_invocation_id(b));
}
/* If drawing with an index buffer, pull the vertex ID. Otherwise, the
* vertex ID is just the index as-is.
*/
if (state->index_size) {
nir_def *ia = nir_load_input_assembly_buffer_agx(b);
nir_def *address =
libagx_index_buffer(b, ia, id, nir_imm_int(b, state->index_size));
nir_def *index = nir_load_global_constant(b, address, state->index_size,
1, state->index_size * 8);
id = nir_u2uN(b, index, id->bit_size);
}
/* Add the "start", either an index bias or a base vertex. This must happen
* after indexing for proper index bias behaviour.
*/
return nir_iadd(b, id, nir_load_first_vertex(b));
}
static bool
lower_vertex_id(nir_builder *b, nir_intrinsic_instr *intr, void *data)
{
if (intr->intrinsic != nir_intrinsic_load_vertex_id)
return false;
b->cursor = nir_instr_remove(&intr->instr);
assert(intr->def.bit_size == 32);
nir_def_rewrite_uses(&intr->def, load_vertex_id(b, data));
return true;
}
bool
agx_nir_lower_index_buffer(nir_shader *s, unsigned index_size_B, bool patches)
{
return nir_shader_intrinsics_pass(
s, lower_vertex_id, nir_metadata_block_index | nir_metadata_dominance,
&(struct state){index_size_B, patches});
}