mesa/src/amd/common/ac_nir_lower_tess_io_to_mem.c

1046 lines
40 KiB
C

/*
* Copyright © 2021 Valve Corporation
*
* SPDX-License-Identifier: MIT
*/
#include "ac_nir.h"
#include "ac_nir_helpers.h"
#include "nir_builder.h"
/*
* These NIR passes are used to lower NIR cross-stage I/O intrinsics into the
* memory accesses that actually happen on the HW.
*
* Each input and output has a 16-byte (4 dwords) slot reserved for it, and
* can have up to 4 components. Each component is 32 bits.
*
* ## VS-TCS-TES I/O - Terminology:
*
* * patch - Group of vertices, used instead of primitives in tessellation
* * per-vertex - input or output which can be different for every vertex.
* * per-patch - input output which applies to a patch (a group of vertices)
*
* ## VS-TCS-TES I/O - How it works:
*
* ```
* SW model: SW VS SW TCS tessellator SW TES
* ┊ ┊ ┊ ┊
* ┌────┐ ┌────┐ ┌────┐ ┌─────┐
* HW pipeline: │ LS │─╮ ╭─>│ HS │─╮ ╭─>│ FF │ ╭─>│VS/ES│
* └────┘ │ │ └────┘ │ │ └────┘ │ └─────┘
* Memory: ╰─>LDS<──╯ ╰─>VRAM───────╯
* ```
*
* * SW VS runs as a HW LS (Local Shader, merged into HS on GFX9+),
* and SW TCS runs as HW HS (Hull Shader).
* SW TES runs as either HW VS or HW ES (Export Shader).
* * LS and HS share the same LDS space.
* * LS (SW VS) stores outputs to LDS to be read by HS (SW TCS).
* * HS (SW TCS) stores outputs in LDS if the HS (SW TCS) reads them.
* * HS (SW TCS) stores outputs in VRAM if the next stage (SW TES) reads them.
*
* Side note: some old HW supports having TES read from the same LDS space where LS/HS write, but
* Mesa always stores HS outputs to VRAM to avoid forcing TES waves to run on the same CU as the LS/HS waves.
*
* ### Passing VS-TCS I/O in registers
*
* On GPUs that run SW VS and SW TCS on the same HW stage (HS on GFX9+),
* IO can be passed through registers instead of LDS when the following conditions are met:
*
* 1. TCS input and output patch size match
* 2. Floating point execution modes in SW VS and SW TCS match
* 3. The SW VS output is not written indirectly, and the corresponding SW TCS input is not read indirectly
*
* Some HS outputs could be passed through registers to, but this is a TODO.
*
* ### LDS layout used by VS-TCS:
*
* ```
* TCS per-vertex inputs for patch 0 <─── 0
* TCS per-vertex inputs for patch 1
* TCS per-vertex inputs for patch 2 <─── hs_per_vertex_input_lds_offset (rel_patch_id = 2)
* ...
* TCS per-vertex outputs for patch 0 <─── output_patch0_offset
* TCS per-patch outputs for patch 0 <─── output_patch0_patch_data_offset
* TCS per-vertex outputs for patch 1
* TCS per-patch outputs for patch 1
* TCS per-vertex outputs for patch 2 <─── hs_output_lds_offset (rel_patch_id = 2, per-vertex)
* TCS per-patch outputs for patch 2 <─── hs_output_lds_offset (rel_patch_id = 2, per-patch)
* ...
* ```
*
* ### VRAM layout used by TCS-TES I/O:
*
* ```
* attr 0 of patch 0 vertex 0 <─── "off-chip LDS" offset
* attr 0 of patch 0 vertex 1
* attr 0 of patch 0 vertex 2
* ...
* attr 0 of patch 1 vertex 0
* attr 0 of patch 1 vertex 1
* attr 0 of patch 1 vertex 2 <─── hs_per_vertex_output_vmem_offset (attribute slot = 0, rel_patch_id = 1, vertex index = 1)
* ...
* attr 0 of patch 2 vertex 0
* attr 0 of patch 2 vertex 1
* attr 0 of patch 2 vertex 2
* ...
* attr 1 of patch 0 vertex 0
* attr 1 of patch 0 vertex 1
* attr 1 of patch 0 vertex 2
* ...
* ...
* per-patch attr 0 of patch 0 <─── hs_out_patch_data_offset_amd
* per-patch attr 0 of patch 1
* per-patch attr 0 of patch 2 <─── hs_per_patch_output_vmem_offset (attribute slot = 0, rel_patch_id = 2)
* ...
* per-patch attr 1 of patch 0
* per-patch attr 1 of patch 1
* per-patch attr 1 of patch 2
* ...
* ```
*
*/
typedef struct {
/* Which hardware generation we're dealing with */
enum amd_gfx_level gfx_level;
/* I/O semantic -> real location used by lowering. */
ac_nir_map_io_driver_location map_io;
/* True if merged VS+TCS (on GFX9+) has the same number
* of input and output patch size.
*/
bool tcs_in_out_eq;
/* Bit mask of TCS per-vertex inputs (VS outputs) which
* are passed between the two stages only in temporaries (registers).
*
* A VS output can be passed to TCS in registers when:
* - VS is known to write, and TCS is known to read it
* - Neither VS nor TCS accesses it indirecty
* - There are no TCS cross-invocation reads to this input
*/
uint64_t tcs_temp_only_inputs;
/* Bit mask of TCS outputs read by TES. */
uint64_t tes_inputs_read;
uint32_t tes_patch_inputs_read;
/* True if the output patch fits the subgroup, so all TCS outputs are always written in the same
* subgroup that reads them.
*/
bool tcs_out_patch_fits_subgroup;
/* Set if all invocations will write to all tess factors, so tess factors
* can be passed by register.
*/
bool tcs_pass_tessfactors_by_reg;
/* Whether all TCS inputs are accessed using gl_InvocationID and passed via VGPRs.
* In that case, no LDS is allocated for TCS inputs.
*/
bool tcs_no_inputs_in_lds;
/* Save TCS tess factor for tess factor writer. */
nir_variable *tcs_tess_level_outer;
nir_variable *tcs_tess_level_inner;
unsigned tcs_tess_level_outer_base;
unsigned tcs_tess_level_outer_mask;
unsigned tcs_tess_level_inner_base;
unsigned tcs_tess_level_inner_mask;
} lower_tess_io_state;
typedef struct {
nir_def *outer;
nir_def *inner;
} tess_levels;
#define TESS_LVL_MASK (VARYING_BIT_TESS_LEVEL_OUTER | VARYING_BIT_TESS_LEVEL_INNER)
static uint64_t
tcs_vram_per_vtx_out_mask(nir_shader *shader, lower_tess_io_state *st)
{
return st->tes_inputs_read & ~TESS_LVL_MASK;
}
static uint32_t
tcs_vram_tf_out_mask(nir_shader *shader, lower_tess_io_state *st)
{
return st->tes_inputs_read & TESS_LVL_MASK;
}
static uint32_t
tcs_vram_per_patch_out_mask(nir_shader *shader, lower_tess_io_state *st)
{
return st->tes_patch_inputs_read;
}
static bool
tcs_output_needs_vmem(nir_intrinsic_instr *intrin,
nir_shader *shader,
lower_tess_io_state *st)
{
/* no_varying indicates that TES doesn't read the output. */
if (nir_intrinsic_io_semantics(intrin).no_varying)
return false;
const unsigned loc = nir_intrinsic_io_semantics(intrin).location;
const bool per_vertex = intrin->intrinsic == nir_intrinsic_store_per_vertex_output ||
intrin->intrinsic == nir_intrinsic_load_per_vertex_output;
if (per_vertex) {
return tcs_vram_per_vtx_out_mask(shader, st) & BITFIELD64_BIT(loc);
} else if (loc == VARYING_SLOT_TESS_LEVEL_OUTER || loc == VARYING_SLOT_TESS_LEVEL_INNER) {
return false;
} else {
return tcs_vram_per_patch_out_mask(shader, st) & BITFIELD_BIT(loc - VARYING_SLOT_PATCH0);
}
}
static uint64_t
tcs_lds_per_vtx_out_mask(nir_shader *shader)
{
return shader->info.outputs_read & shader->info.outputs_written & ~TESS_LVL_MASK;
}
static uint64_t
tcs_lds_tf_out_mask(nir_shader *shader, lower_tess_io_state *st)
{
return st->tcs_pass_tessfactors_by_reg ? 0ull : (shader->info.outputs_written & TESS_LVL_MASK);
}
static uint32_t
tcs_lds_per_patch_out_mask(nir_shader *shader)
{
return shader->info.patch_outputs_read & shader->info.patch_outputs_written;
}
static bool
tcs_output_needs_lds(nir_intrinsic_instr *intrin,
nir_shader *shader,
lower_tess_io_state *st)
{
const unsigned loc = nir_intrinsic_io_semantics(intrin).location;
const bool per_vertex = intrin->intrinsic == nir_intrinsic_store_per_vertex_output ||
intrin->intrinsic == nir_intrinsic_load_per_vertex_output;
if (per_vertex) {
return tcs_lds_per_vtx_out_mask(shader) & BITFIELD64_BIT(loc);
} else if (loc == VARYING_SLOT_TESS_LEVEL_OUTER || loc == VARYING_SLOT_TESS_LEVEL_INNER) {
return tcs_lds_tf_out_mask(shader, st) & BITFIELD64_BIT(loc);
} else {
return tcs_lds_per_patch_out_mask(shader) & BITFIELD_BIT(loc - VARYING_SLOT_PATCH0);
}
}
static bool
lower_ls_output_store(nir_builder *b,
nir_intrinsic_instr *intrin,
void *state)
{
if (intrin->intrinsic != nir_intrinsic_store_output)
return false;
/* The ARB_shader_viewport_layer_array spec contains the
* following issue:
*
* 2) What happens if gl_ViewportIndex or gl_Layer is
* written in the vertex shader and a geometry shader is
* present?
*
* RESOLVED: The value written by the last vertex processing
* stage is used. If the last vertex processing stage
* (vertex, tessellation evaluation or geometry) does not
* statically assign to gl_ViewportIndex or gl_Layer, index
* or layer zero is assumed.
*
* So writes to those outputs in VS-as-LS are simply ignored.
*/
const nir_io_semantics io_sem = nir_intrinsic_io_semantics(intrin);
if (io_sem.location == VARYING_SLOT_LAYER || io_sem.location == VARYING_SLOT_VIEWPORT) {
nir_instr_remove(&intrin->instr);
return true;
}
lower_tess_io_state *st = (lower_tess_io_state *) state;
/* If this is a temp-only TCS input, we don't need to use shared memory at all. */
if (st->tcs_temp_only_inputs & BITFIELD64_BIT(io_sem.location))
return false;
b->cursor = nir_before_instr(&intrin->instr);
nir_def *vertex_idx = nir_load_local_invocation_index(b);
nir_def *base_off_var = nir_imul(b, vertex_idx, nir_load_lshs_vertex_stride_amd(b));
nir_def *io_off = ac_nir_calc_io_offset(b, intrin, nir_imm_int(b, 16u), 4u, st->map_io);
unsigned write_mask = nir_intrinsic_write_mask(intrin);
nir_def *off = nir_iadd_nuw(b, base_off_var, io_off);
AC_NIR_STORE_IO(b, intrin->src[0].ssa, 0, write_mask, io_sem.high_16bits,
nir_store_shared, off, .write_mask = store_write_mask, .base = store_const_offset);
/* NOTE: don't remove the store_output intrinsic on GFX9+ when tcs_in_out_eq,
* it will be used by same-invocation TCS input loads.
*/
if (!st->tcs_in_out_eq)
nir_instr_remove(&intrin->instr);
return true;
}
static bool
filter_load_tcs_per_vertex_input(const nir_instr *instr,
UNUSED const void *state)
{
if (instr->type != nir_instr_type_intrinsic)
return false;
lower_tess_io_state *st = (lower_tess_io_state *) state;
nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
if (intrin->intrinsic != nir_intrinsic_load_per_vertex_input)
return false;
if (!st->tcs_in_out_eq)
return true;
/* tcs_in_out_eq: a same-invocation input load, without indirect offset,
* can use temporaries, no need to use shared memory.
*/
nir_src *off_src = nir_get_io_offset_src(intrin);
nir_src *vertex_index_src = nir_get_io_arrayed_index_src(intrin);
nir_instr *vertex_index_instr = vertex_index_src->ssa->parent_instr;
bool can_use_temps = nir_src_is_const(*off_src) &&
vertex_index_instr->type == nir_instr_type_intrinsic &&
nir_instr_as_intrinsic(vertex_index_instr)->intrinsic == nir_intrinsic_load_invocation_id;
return !can_use_temps;
}
static nir_def *
hs_per_vertex_input_lds_offset(nir_builder *b,
lower_tess_io_state *st,
nir_intrinsic_instr *instr)
{
nir_def *tcs_in_vtxcnt = nir_load_patch_vertices_in(b);
nir_def *rel_patch_id = nir_load_tess_rel_patch_id_amd(b);
nir_def *vertex_index = nir_get_io_arrayed_index_src(instr)->ssa;
nir_def *stride = nir_load_lshs_vertex_stride_amd(b);
nir_def *tcs_in_patch_stride = nir_imul(b, tcs_in_vtxcnt, stride);
nir_def *vertex_index_off = nir_imul(b, vertex_index, stride);
nir_def *tcs_in_current_patch_offset = nir_imul(b, rel_patch_id, tcs_in_patch_stride);
nir_def *io_offset = ac_nir_calc_io_offset(b, instr, nir_imm_int(b, 16u), 4u, st->map_io);
return nir_iadd_nuw(b, nir_iadd_nuw(b, tcs_in_current_patch_offset, vertex_index_off), io_offset);
}
static unsigned
hs_output_lds_map_io_location(nir_shader *shader,
const bool per_vertex,
const unsigned loc,
lower_tess_io_state *st)
{
if (!per_vertex) {
const uint64_t tf_mask = tcs_lds_tf_out_mask(shader, st);
if (BITFIELD64_BIT(loc) & TESS_LVL_MASK)
return util_bitcount64(tf_mask & BITFIELD64_MASK(loc));
const uint32_t patch_out_mask = tcs_lds_per_patch_out_mask(shader);
return util_bitcount64(tf_mask) +
util_bitcount(patch_out_mask & BITFIELD_MASK(loc - VARYING_SLOT_PATCH0));
} else {
const uint64_t per_vertex_mask = tcs_lds_per_vtx_out_mask(shader);
return util_bitcount64(per_vertex_mask & BITFIELD64_MASK(loc));
}
}
static unsigned
hs_output_lds_map_intrin_location(nir_shader *shader,
nir_intrinsic_instr *intrin,
lower_tess_io_state *st)
{
const nir_io_semantics io_sem = nir_intrinsic_io_semantics(intrin);
const unsigned loc = io_sem.location;
switch (intrin->intrinsic) {
case nir_intrinsic_store_output:
case nir_intrinsic_load_output:
return hs_output_lds_map_io_location(shader, false, loc, st);
case nir_intrinsic_store_per_vertex_output:
case nir_intrinsic_load_per_vertex_output:
return hs_output_lds_map_io_location(shader, true, loc, st);
default:
unreachable("invalid TCS IO intrinsic");
}
}
static nir_def *
hs_output_lds_offset(nir_builder *b,
lower_tess_io_state *st,
nir_intrinsic_instr *intrin)
{
bool per_vertex = intrin &&
(intrin->intrinsic == nir_intrinsic_store_per_vertex_output ||
intrin->intrinsic == nir_intrinsic_load_per_vertex_output);
const uint64_t per_vertex_mask = tcs_lds_per_vtx_out_mask(b->shader);
const uint64_t tf_mask = tcs_lds_tf_out_mask(b->shader, st);
const uint32_t patch_out_mask = tcs_lds_per_patch_out_mask(b->shader);
unsigned tcs_num_reserved_outputs = util_bitcount64(per_vertex_mask);
unsigned tcs_num_reserved_patch_outputs = util_bitcount64(tf_mask) + util_bitcount(patch_out_mask);
unsigned output_vertex_size = tcs_num_reserved_outputs * 16u;
unsigned pervertex_output_patch_size = b->shader->info.tess.tcs_vertices_out * output_vertex_size;
unsigned output_patch_stride = pervertex_output_patch_size + tcs_num_reserved_patch_outputs * 16u;
nir_def *off = intrin
? ac_nir_calc_io_offset_mapped(b, intrin, nir_imm_int(b, 16u), 4u,
hs_output_lds_map_intrin_location(b->shader, intrin, st))
: nir_imm_int(b, 0);
nir_def *rel_patch_id = nir_load_tess_rel_patch_id_amd(b);
nir_def *patch_offset = nir_imul_imm(b, rel_patch_id, output_patch_stride);
nir_def *output_patch_offset;
if (st->tcs_no_inputs_in_lds)
output_patch_offset = patch_offset;
else {
nir_def *tcs_in_vtxcnt = nir_load_patch_vertices_in(b);
nir_def *tcs_num_patches = nir_load_tcs_num_patches_amd(b);
nir_def *input_patch_size =
nir_imul(b, tcs_in_vtxcnt, nir_load_lshs_vertex_stride_amd(b));
nir_def *output_patch0_offset = nir_imul(b, input_patch_size, tcs_num_patches);
output_patch_offset = nir_iadd_nuw(b, patch_offset, output_patch0_offset);
}
if (per_vertex) {
nir_def *vertex_index = nir_get_io_arrayed_index_src(intrin)->ssa;
nir_def *vertex_index_off = nir_imul_imm(b, vertex_index, output_vertex_size);
off = nir_iadd_nuw(b, off, vertex_index_off);
return nir_iadd_nuw(b, off, output_patch_offset);
} else {
off = nir_iadd_imm_nuw(b, off, pervertex_output_patch_size);
return nir_iadd_nuw(b, off, output_patch_offset);
}
}
static unsigned
hs_output_vram_map_io_location(nir_shader *shader,
const bool per_vertex,
const unsigned loc,
lower_tess_io_state *st)
{
/* Unlinked shaders:
* We are unaware of TES inputs while lowering TCS outputs.
* The driver needs to pass a callback to map varyings to a fixed location.
*/
if (st->map_io)
return st->map_io(loc);
/* Linked shaders:
* Take advantage of having knowledge of TES inputs while lowering TCS outputs.
* Map varyings to a prefix sum of the IO mask to save space in VRAM.
*/
if (!per_vertex) {
const uint64_t tf_mask = tcs_vram_tf_out_mask(shader, st);
if (BITFIELD64_BIT(loc) & TESS_LVL_MASK)
return util_bitcount64(tf_mask & BITFIELD64_MASK(loc));
const uint32_t patch_out_mask = tcs_vram_per_patch_out_mask(shader, st);
return util_bitcount64(tf_mask) +
util_bitcount(patch_out_mask & BITFIELD_MASK(loc - VARYING_SLOT_PATCH0));
} else {
const uint64_t per_vertex_mask = tcs_vram_per_vtx_out_mask(shader, st);
return util_bitcount64(per_vertex_mask & BITFIELD64_MASK(loc));
}
}
static nir_def *
hs_per_vertex_output_vmem_offset(nir_builder *b,
lower_tess_io_state *st,
nir_intrinsic_instr *intrin)
{
const nir_io_semantics io_sem = nir_intrinsic_io_semantics(intrin);
nir_def *out_vertices_per_patch = b->shader->info.stage == MESA_SHADER_TESS_CTRL
? nir_imm_int(b, b->shader->info.tess.tcs_vertices_out)
: nir_load_patch_vertices_in(b);
nir_def *tcs_num_patches = nir_load_tcs_num_patches_amd(b);
nir_def *attr_stride = nir_imul(b, tcs_num_patches, nir_imul_imm(b, out_vertices_per_patch, 16u));
nir_def *io_offset =
ac_nir_calc_io_offset_mapped(b, intrin, attr_stride, 4u,
hs_output_vram_map_io_location(b->shader, true, io_sem.location, st));
nir_def *rel_patch_id = nir_load_tess_rel_patch_id_amd(b);
nir_def *patch_offset = nir_imul(b, rel_patch_id, nir_imul_imm(b, out_vertices_per_patch, 16u));
nir_def *vertex_index = nir_get_io_arrayed_index_src(intrin)->ssa;
nir_def *vertex_index_off = nir_imul_imm(b, vertex_index, 16u);
return nir_iadd_nuw(b, nir_iadd_nuw(b, patch_offset, vertex_index_off), io_offset);
}
static nir_def *
hs_per_patch_output_vmem_offset(nir_builder *b,
lower_tess_io_state *st,
nir_intrinsic_instr *intrin,
unsigned const_base_offset)
{
nir_def *tcs_num_patches = nir_load_tcs_num_patches_amd(b);
nir_def *per_patch_data_offset = nir_load_hs_out_patch_data_offset_amd(b);
nir_def * off =
intrin
? ac_nir_calc_io_offset_mapped(b, intrin, nir_imul_imm(b, tcs_num_patches, 16u), 4u,
hs_output_vram_map_io_location(b->shader, false, nir_intrinsic_io_semantics(intrin).location, st))
: nir_imm_int(b, 0);
if (const_base_offset)
off = nir_iadd_nuw(b, off, nir_imul_imm(b, tcs_num_patches, const_base_offset));
nir_def *rel_patch_id = nir_load_tess_rel_patch_id_amd(b);
nir_def *patch_offset = nir_imul_imm(b, rel_patch_id, 16u);
off = nir_iadd_nuw(b, off, per_patch_data_offset);
return nir_iadd_nuw(b, off, patch_offset);
}
static nir_def *
lower_hs_per_vertex_input_load(nir_builder *b,
nir_instr *instr,
void *state)
{
lower_tess_io_state *st = (lower_tess_io_state *) state;
nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
const nir_io_semantics io_sem = nir_intrinsic_io_semantics(intrin);
nir_def *off = hs_per_vertex_input_lds_offset(b, st, intrin);
nir_def *load = NULL;
AC_NIR_LOAD_IO(load, b, intrin->def.num_components, intrin->def.bit_size, io_sem.high_16bits,
nir_load_shared, off);
return load;
}
static nir_def *
lower_hs_output_store(nir_builder *b,
nir_intrinsic_instr *intrin,
lower_tess_io_state *st)
{
assert(intrin->intrinsic == nir_intrinsic_store_per_vertex_output ||
intrin->intrinsic == nir_intrinsic_store_output);
nir_io_semantics semantics = nir_intrinsic_io_semantics(intrin);
nir_def *store_val = intrin->src[0].ssa;
const unsigned write_mask = nir_intrinsic_write_mask(intrin);
const bool write_to_vmem = tcs_output_needs_vmem(intrin, b->shader, st);
const bool write_to_lds = tcs_output_needs_lds(intrin, b->shader, st);
if (write_to_vmem) {
nir_def *vmem_off = intrin->intrinsic == nir_intrinsic_store_per_vertex_output
? hs_per_vertex_output_vmem_offset(b, st, intrin)
: hs_per_patch_output_vmem_offset(b, st, intrin, 0);
nir_def *hs_ring_tess_offchip = nir_load_ring_tess_offchip_amd(b);
nir_def *offchip_offset = nir_load_ring_tess_offchip_offset_amd(b);
nir_def *zero = nir_imm_int(b, 0);
AC_NIR_STORE_IO(b, store_val, 0, write_mask, semantics.high_16bits,
nir_store_buffer_amd, hs_ring_tess_offchip, vmem_off, offchip_offset, zero,
.write_mask = store_write_mask, .base = store_const_offset,
.memory_modes = nir_var_shader_out, .access = ACCESS_COHERENT);
}
if (write_to_lds) {
nir_def *lds_off = hs_output_lds_offset(b, st, intrin);
AC_NIR_STORE_IO(b, store_val, 0, write_mask, semantics.high_16bits,
nir_store_shared, lds_off, .write_mask = store_write_mask, .base = store_const_offset);
}
/* Save tess factor to be used by tess factor writer or reconstruct
* store output instruction later.
*/
if (semantics.location == VARYING_SLOT_TESS_LEVEL_INNER ||
semantics.location == VARYING_SLOT_TESS_LEVEL_OUTER) {
const unsigned base = nir_intrinsic_base(intrin);
const unsigned component = nir_intrinsic_component(intrin);
if (semantics.location == VARYING_SLOT_TESS_LEVEL_INNER) {
st->tcs_tess_level_inner_base = base;
st->tcs_tess_level_inner_mask |= write_mask << component;
if (st->tcs_pass_tessfactors_by_reg)
ac_nir_store_var_components(b, st->tcs_tess_level_inner, store_val,
component, write_mask);
} else {
st->tcs_tess_level_outer_base = base;
st->tcs_tess_level_outer_mask |= write_mask << component;
if (st->tcs_pass_tessfactors_by_reg)
ac_nir_store_var_components(b, st->tcs_tess_level_outer, store_val,
component, write_mask);
}
}
return NIR_LOWER_INSTR_PROGRESS_REPLACE;
}
static nir_def *
lower_hs_output_load(nir_builder *b,
nir_intrinsic_instr *intrin,
lower_tess_io_state *st)
{
const nir_io_semantics io_sem = nir_intrinsic_io_semantics(intrin);
const bool is_tess_factor = io_sem.location == VARYING_SLOT_TESS_LEVEL_INNER ||
io_sem.location == VARYING_SLOT_TESS_LEVEL_OUTER;
if (is_tess_factor && st->tcs_pass_tessfactors_by_reg) {
const unsigned component = nir_intrinsic_component(intrin);
const unsigned num_components = intrin->def.num_components;
const unsigned bit_size = intrin->def.bit_size;
nir_def *var =
io_sem.location == VARYING_SLOT_TESS_LEVEL_OUTER
? nir_load_var(b, st->tcs_tess_level_outer)
: nir_load_var(b, st->tcs_tess_level_inner);
return nir_extract_bits(b, &var, 1, component * bit_size, num_components, bit_size);
}
/* If an output is not stored by the shader, replace the output load by undef. */
if (!tcs_output_needs_lds(intrin, b->shader, st))
return nir_undef(b, intrin->def.num_components, intrin->def.bit_size);
nir_def *off = hs_output_lds_offset(b, st, intrin);
nir_def *load = NULL;
AC_NIR_LOAD_IO(load, b, intrin->def.num_components, intrin->def.bit_size, io_sem.high_16bits,
nir_load_shared, off);
return load;
}
static void
update_hs_barrier(nir_intrinsic_instr *intrin, lower_tess_io_state *st)
{
/* Output loads and stores are lowered to shared memory access,
* so we have to update the barriers to also reflect this.
*/
unsigned mem_modes = nir_intrinsic_memory_modes(intrin);
if (mem_modes & nir_var_shader_out) {
mem_modes |= nir_var_mem_shared;
mem_modes &= ~nir_var_shader_out;
}
nir_intrinsic_set_memory_modes(intrin, mem_modes);
mesa_scope exec_scope = nir_intrinsic_execution_scope(intrin);
if (exec_scope == SCOPE_WORKGROUP && st->tcs_out_patch_fits_subgroup)
nir_intrinsic_set_execution_scope(intrin, SCOPE_SUBGROUP);
mesa_scope mem_scope = nir_intrinsic_memory_scope(intrin);
if (mem_scope == SCOPE_WORKGROUP && st->tcs_out_patch_fits_subgroup)
nir_intrinsic_set_memory_scope(intrin, SCOPE_SUBGROUP);
}
static nir_def *
lower_hs_output_access(nir_builder *b,
nir_instr *instr,
void *state)
{
lower_tess_io_state *st = (lower_tess_io_state *) state;
nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
if (intrin->intrinsic == nir_intrinsic_store_output ||
intrin->intrinsic == nir_intrinsic_store_per_vertex_output) {
return lower_hs_output_store(b, intrin, st);
} else if (intrin->intrinsic == nir_intrinsic_load_output ||
intrin->intrinsic == nir_intrinsic_load_per_vertex_output) {
return lower_hs_output_load(b, intrin, st);
} else if (intrin->intrinsic == nir_intrinsic_barrier) {
update_hs_barrier(intrin, st);
return NIR_LOWER_INSTR_PROGRESS;
} else {
unreachable("intrinsic not supported by lower_hs_output_access");
}
}
static tess_levels
hs_load_tess_levels(nir_builder *b,
lower_tess_io_state *st)
{
unsigned outer_comps, inner_comps;
mesa_count_tess_level_components(b->shader->info.tess._primitive_mode,
&outer_comps, &inner_comps);
nir_def *outer = NULL;
nir_def *inner = NULL;
if (st->tcs_pass_tessfactors_by_reg) {
if (st->tcs_tess_level_outer_mask) {
outer = nir_load_var(b, st->tcs_tess_level_outer);
outer = nir_trim_vector(b, outer, outer_comps);
}
if (inner_comps && st->tcs_tess_level_inner_mask) {
inner = nir_load_var(b, st->tcs_tess_level_inner);
inner = nir_trim_vector(b, inner, inner_comps);
}
} else {
/* Base LDS address of per-patch outputs in the current patch. */
nir_def *lds_base = hs_output_lds_offset(b, st, NULL);
/* Load all tessellation factors (aka. tess levels) from LDS. */
if (st->tcs_tess_level_outer_mask) {
const unsigned mapped = hs_output_lds_map_io_location(b->shader, false, VARYING_SLOT_TESS_LEVEL_OUTER, st);
outer = nir_load_shared(b, outer_comps, 32, lds_base, .base = mapped * 16);
}
if (inner_comps && st->tcs_tess_level_inner_mask) {
const unsigned mapped = hs_output_lds_map_io_location(b->shader, false, VARYING_SLOT_TESS_LEVEL_INNER, st);
inner = nir_load_shared(b, inner_comps, 32, lds_base, .base = mapped * 16);
}
}
/* Set tess factor to zero if the shader did not write them. */
if (!outer)
outer = nir_imm_zero(b, outer_comps, 32);
if (inner_comps && !inner)
inner = nir_imm_zero(b, inner_comps, 32);
tess_levels r = {
.outer = outer,
.inner = inner,
};
return r;
}
static void
hs_store_dynamic_control_word_gfx6(nir_builder *b)
{
nir_def *rel_patch_id = nir_load_tess_rel_patch_id_amd(b);
nir_def *tessfactor_ring = nir_load_ring_tess_factors_amd(b);
nir_def *tess_factors_base = nir_load_ring_tess_factors_offset_amd(b);
/* Store the dynamic HS control word. */
nir_if *rel_patch_id_zero = nir_push_if(b, nir_ieq_imm(b, rel_patch_id, 0));
nir_def *zero = nir_imm_int(b, 0);
nir_def *ctrlw = nir_imm_int(b, 0x80000000u);
nir_store_buffer_amd(b, ctrlw, tessfactor_ring, zero, tess_factors_base, zero,
.access = ACCESS_COHERENT);
nir_pop_if(b, rel_patch_id_zero);
}
static nir_def *
hs_resize_tess_factor(nir_builder *b, nir_def *tf, unsigned comps)
{
if (!comps)
return NULL;
else if (!tf)
return nir_imm_zero(b, comps, 32);
else if (comps > tf->num_components)
return nir_pad_vector_imm_int(b, tf, 0, comps);
else if (comps < tf->num_components)
return nir_trim_vector(b, tf, comps);
else
return tf;
}
static void
hs_store_tess_factors_for_tessellator(nir_builder *b, enum amd_gfx_level gfx_level,
enum tess_primitive_mode prim_mode,
tess_levels tessfactors)
{
nir_def *rel_patch_id = nir_load_tess_rel_patch_id_amd(b);
nir_def *tessfactor_ring = nir_load_ring_tess_factors_amd(b);
nir_def *tess_factors_base = nir_load_ring_tess_factors_offset_amd(b);
nir_def *zero = nir_imm_int(b, 0);
const unsigned tess_factors_const_offset = gfx_level <= GFX8 ? 4 : 0;
unsigned outer_comps, inner_comps;
mesa_count_tess_level_components(prim_mode, &outer_comps, &inner_comps);
nir_def *tess_factors_offset =
nir_imul_imm(b, rel_patch_id, (inner_comps + outer_comps) * 4u);
nir_def *tf_outer = hs_resize_tess_factor(b, tessfactors.outer, outer_comps);
nir_def *tf_inner = hs_resize_tess_factor(b, tessfactors.inner, inner_comps);
/* Store tess factors for the tessellator */
if (prim_mode == TESS_PRIMITIVE_ISOLINES) {
/* LINES reversal */
nir_def *t = nir_vec2(b, nir_channel(b, tf_outer, 1), nir_channel(b, tf_outer, 0));
nir_store_buffer_amd(b, t, tessfactor_ring, tess_factors_offset, tess_factors_base, zero,
.base = tess_factors_const_offset, .access = ACCESS_COHERENT | ACCESS_CP_GE_COHERENT_AMD);
} else if (prim_mode == TESS_PRIMITIVE_TRIANGLES) {
nir_def *t = nir_vec4(b, nir_channel(b, tf_outer, 0), nir_channel(b, tf_outer, 1),
nir_channel(b, tf_outer, 2), nir_channel(b, tf_inner, 0));
nir_store_buffer_amd(b, t, tessfactor_ring, tess_factors_offset, tess_factors_base, zero,
.base = tess_factors_const_offset, .access = ACCESS_COHERENT | ACCESS_CP_GE_COHERENT_AMD);
} else {
nir_store_buffer_amd(b, tf_outer, tessfactor_ring, tess_factors_offset, tess_factors_base, zero,
.base = tess_factors_const_offset, .access = ACCESS_COHERENT | ACCESS_CP_GE_COHERENT_AMD);
nir_store_buffer_amd(b, tf_inner, tessfactor_ring, tess_factors_offset, tess_factors_base, zero,
.base = tess_factors_const_offset + 4u * outer_comps,
.access = ACCESS_COHERENT | ACCESS_CP_GE_COHERENT_AMD);
}
}
static void
hs_store_tess_factors_for_tes(nir_builder *b, tess_levels tessfactors, lower_tess_io_state *st)
{
nir_def *hs_ring_tess_offchip = nir_load_ring_tess_offchip_amd(b);
nir_def *offchip_offset = nir_load_ring_tess_offchip_offset_amd(b);
nir_def *zero = nir_imm_int(b, 0);
if (st->tcs_tess_level_outer_mask) {
const unsigned tf_outer_loc = hs_output_vram_map_io_location(b->shader, false, VARYING_SLOT_TESS_LEVEL_OUTER, st);
nir_def *vmem_off_outer = hs_per_patch_output_vmem_offset(b, st, NULL, tf_outer_loc * 16);
nir_store_buffer_amd(b, tessfactors.outer, hs_ring_tess_offchip,
vmem_off_outer, offchip_offset, zero,
.memory_modes = nir_var_shader_out,
.access = ACCESS_COHERENT);
}
if (tessfactors.inner && st->tcs_tess_level_inner_mask) {
const unsigned tf_inner_loc = hs_output_vram_map_io_location(b->shader, false, VARYING_SLOT_TESS_LEVEL_INNER, st);
nir_def *vmem_off_inner = hs_per_patch_output_vmem_offset(b, st, NULL, tf_inner_loc * 16);
nir_store_buffer_amd(b, tessfactors.inner, hs_ring_tess_offchip,
vmem_off_inner, offchip_offset, zero,
.memory_modes = nir_var_shader_out,
.access = ACCESS_COHERENT);
}
}
static nir_if *
hs_if_invocation_id_zero(nir_builder *b)
{
nir_def *invocation_id = nir_load_invocation_id(b);
/* Only the 1st invocation of each patch needs to do this. */
nir_if *invocation_id_zero = nir_push_if(b, nir_ieq_imm(b, invocation_id, 0));
/* When the output patch size is <= 32 then we can flatten the branch here
* because we know for sure that at least 1 invocation in all waves will
* take the branch.
*/
if (b->shader->info.tess.tcs_vertices_out <= 32)
invocation_id_zero->control = nir_selection_control_divergent_always_taken;
return invocation_id_zero;
}
static void
hs_finale(nir_shader *shader,
lower_tess_io_state *st)
{
nir_function_impl *impl = nir_shader_get_entrypoint(shader);
assert(impl);
nir_block *last_block = nir_impl_last_block(impl);
assert(last_block);
nir_builder builder = nir_builder_at(nir_after_block(last_block));
nir_builder *b = &builder; /* This is to avoid the & */
/* If tess factors are load from LDS, wait previous LDS stores done. */
if (!st->tcs_pass_tessfactors_by_reg) {
mesa_scope scope = st->tcs_out_patch_fits_subgroup ? SCOPE_SUBGROUP : SCOPE_WORKGROUP;
nir_barrier(b, .execution_scope = scope, .memory_scope = scope,
.memory_semantics = NIR_MEMORY_ACQ_REL, .memory_modes = nir_var_mem_shared);
}
/* Only the 1st invocation of each patch needs to access VRAM and/or LDS. */
nir_if *if_invocation_id_zero = hs_if_invocation_id_zero(b);
{
tess_levels tessfactors = hs_load_tess_levels(b, st);
if (st->gfx_level <= GFX8)
hs_store_dynamic_control_word_gfx6(b);
nir_def *prim_mode = nir_load_tcs_primitive_mode_amd(b);
nir_if *if_triangles = nir_push_if(b, nir_ieq_imm(b, prim_mode, TESS_PRIMITIVE_TRIANGLES));
{
hs_store_tess_factors_for_tessellator(b, st->gfx_level, TESS_PRIMITIVE_TRIANGLES, tessfactors);
}
nir_push_else(b, if_triangles);
{
nir_if *if_isolines = nir_push_if(b, nir_ieq_imm(b, prim_mode, TESS_PRIMITIVE_ISOLINES));
{
hs_store_tess_factors_for_tessellator(b, st->gfx_level, TESS_PRIMITIVE_ISOLINES, tessfactors);
}
nir_push_else(b, if_isolines);
{
hs_store_tess_factors_for_tessellator(b, st->gfx_level, TESS_PRIMITIVE_QUADS, tessfactors);
}
nir_pop_if(b, if_isolines);
}
nir_pop_if(b, if_triangles);
nir_if *if_tes_reads_tf = nir_push_if(b, nir_load_tcs_tess_levels_to_tes_amd(b));
{
hs_store_tess_factors_for_tes(b, tessfactors, st);
}
nir_pop_if(b, if_tes_reads_tf);
}
nir_pop_if(b, if_invocation_id_zero);
nir_metadata_preserve(impl, nir_metadata_none);
}
static nir_def *
lower_tes_input_load(nir_builder *b,
nir_instr *instr,
void *state)
{
lower_tess_io_state *st = (lower_tess_io_state *) state;
nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
const nir_io_semantics io_sem = nir_intrinsic_io_semantics(intrin);
nir_def *offchip_ring = nir_load_ring_tess_offchip_amd(b);
nir_def *offchip_offset = nir_load_ring_tess_offchip_offset_amd(b);
nir_def *off = intrin->intrinsic == nir_intrinsic_load_per_vertex_input
? hs_per_vertex_output_vmem_offset(b, st, intrin)
: hs_per_patch_output_vmem_offset(b, st, intrin, 0);
nir_def *zero = nir_imm_int(b, 0);
nir_def *load = NULL;
AC_NIR_LOAD_IO(load, b, intrin->def.num_components, intrin->def.bit_size, io_sem.high_16bits,
nir_load_buffer_amd, offchip_ring, off, offchip_offset, zero, .access = ACCESS_COHERENT);
return load;
}
static bool
filter_hs_output_access(const nir_instr *instr,
UNUSED const void *st)
{
if (instr->type != nir_instr_type_intrinsic)
return false;
nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
return intrin->intrinsic == nir_intrinsic_store_output ||
intrin->intrinsic == nir_intrinsic_store_per_vertex_output ||
intrin->intrinsic == nir_intrinsic_load_output ||
intrin->intrinsic == nir_intrinsic_load_per_vertex_output ||
intrin->intrinsic == nir_intrinsic_barrier;
}
static bool
filter_any_input_access(const nir_instr *instr,
UNUSED const void *st)
{
if (instr->type != nir_instr_type_intrinsic)
return false;
nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
return intrin->intrinsic == nir_intrinsic_load_input ||
intrin->intrinsic == nir_intrinsic_load_per_vertex_input;
}
void
ac_nir_lower_ls_outputs_to_mem(nir_shader *shader,
ac_nir_map_io_driver_location map,
bool tcs_in_out_eq,
uint64_t tcs_temp_only_inputs)
{
assert(shader->info.stage == MESA_SHADER_VERTEX);
lower_tess_io_state state = {
.tcs_in_out_eq = tcs_in_out_eq,
.tcs_temp_only_inputs = tcs_in_out_eq ? tcs_temp_only_inputs : 0,
.map_io = map,
};
nir_shader_intrinsics_pass(shader, lower_ls_output_store,
nir_metadata_block_index | nir_metadata_dominance,
&state);
}
void
ac_nir_lower_hs_inputs_to_mem(nir_shader *shader,
ac_nir_map_io_driver_location map,
bool tcs_in_out_eq)
{
assert(shader->info.stage == MESA_SHADER_TESS_CTRL);
lower_tess_io_state state = {
.tcs_in_out_eq = tcs_in_out_eq,
.map_io = map,
};
nir_shader_lower_instructions(shader,
filter_load_tcs_per_vertex_input,
lower_hs_per_vertex_input_load,
&state);
}
void
ac_nir_lower_hs_outputs_to_mem(nir_shader *shader,
ac_nir_map_io_driver_location map,
enum amd_gfx_level gfx_level,
uint64_t tes_inputs_read,
uint32_t tes_patch_inputs_read,
unsigned wave_size,
bool no_inputs_in_lds,
bool pass_tessfactors_by_reg)
{
assert(shader->info.stage == MESA_SHADER_TESS_CTRL);
lower_tess_io_state state = {
.gfx_level = gfx_level,
.tes_inputs_read = tes_inputs_read,
.tes_patch_inputs_read = tes_patch_inputs_read,
.tcs_out_patch_fits_subgroup = wave_size % shader->info.tess.tcs_vertices_out == 0,
.tcs_pass_tessfactors_by_reg = pass_tessfactors_by_reg,
.tcs_no_inputs_in_lds = no_inputs_in_lds,
.map_io = map,
};
if (pass_tessfactors_by_reg) {
nir_function_impl *impl = nir_shader_get_entrypoint(shader);
state.tcs_tess_level_outer =
nir_local_variable_create(impl, glsl_vec4_type(), "tess outer");
state.tcs_tess_level_inner =
nir_local_variable_create(impl, glsl_vec4_type(), "tess inner");
}
nir_shader_lower_instructions(shader,
filter_hs_output_access,
lower_hs_output_access,
&state);
hs_finale(shader, &state);
}
void
ac_nir_lower_tes_inputs_to_mem(nir_shader *shader,
ac_nir_map_io_driver_location map)
{
assert(shader->info.stage == MESA_SHADER_TESS_EVAL);
lower_tess_io_state state = {
.map_io = map,
.tes_inputs_read = shader->info.inputs_read,
.tes_patch_inputs_read = shader->info.patch_inputs_read,
};
nir_shader_lower_instructions(shader,
filter_any_input_access,
lower_tes_input_load,
&state);
}