mesa/docs/relnotes/9.1.2.rst

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Mesa 9.1.2 Release Notes / April 30th, 2013
===========================================
Mesa 9.1.2 is a bug fix release which fixes bugs found since the 9.1.1
release.
Mesa 9.1 implements the OpenGL 3.1 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
used. Some drivers don't support all the features required in OpenGL
3.1. OpenGL 3.1 is **only** available if requested at context creation
because GL_ARB_compatibility is not supported.
MD5 checksums
-------------
::
df2aab86ff4a510ce5b0d074caa0a59f MesaLib-9.1.2.tar.bz2
415c2bc3a9eb571aafbfa474ebf5a2e0 MesaLib-9.1.2.tar.gz
b1ae5a4d9255953980bc9254f5323420 MesaLib-9.1.2.zip
New features
------------
None.
Bug fixes
---------
This list is likely incomplete.
- `Bug 44567 <https://bugs.freedesktop.org/show_bug.cgi?id=44567>`__ -
[965gm] green artifacts when using GLSL in XBMC
- `Bug 59238 <https://bugs.freedesktop.org/show_bug.cgi?id=59238>`__ -
many new symbols in libxatracker after recent automake work
- `Bug 59445 <https://bugs.freedesktop.org/show_bug.cgi?id=59445>`__ -
[SNB/IVB/HSW Bisected]Oglc draw-buffers2(advanced.blending.none)
segfault
- `Bug 59495 <https://bugs.freedesktop.org/show_bug.cgi?id=59495>`__ -
[i965 Bisected]Oglc fbblit(advanced.blitFb-3d-cube.mirror.both) fails
- `Bug 60503 <https://bugs.freedesktop.org/show_bug.cgi?id=60503>`__ -
[r300g] Unigine Heaven 3.0: all objects are black
- `Bug 60510 <https://bugs.freedesktop.org/show_bug.cgi?id=60510>`__ -
Firefox 18.0.2 Crash On Nvidia GeForce2
- `Bug 61197 <https://bugs.freedesktop.org/show_bug.cgi?id=61197>`__ -
[SNB Bisected] kwin_gles screen corruption
- `Bug 61317 <https://bugs.freedesktop.org/show_bug.cgi?id=61317>`__ -
[IVB] corrupt rendering with UBOs
- `Bug 61395 <https://bugs.freedesktop.org/show_bug.cgi?id=61395>`__ -
glEdgeFlag can't be set to false
- `Bug 61947 <https://bugs.freedesktop.org/show_bug.cgi?id=61947>`__ -
nullpointer dereference causes xorg-server segfault when nouveau DRI
driver is loaded
- `Bug 62357 <https://bugs.freedesktop.org/show_bug.cgi?id=62357>`__ -
llvmpipe: Fragment Shader with "return" in main causes back output
- `Bug 62434 <https://bugs.freedesktop.org/show_bug.cgi?id=62434>`__ -
[bisected] 3284.073] (EE) AIGLX error: dlopen of
/usr/lib/xorg/modules/dri/r600_dri.so failed
(/usr/lib/libllvmradeon9.2.0.so: undefined symbol:
lp_build_tgsi_intrinsic)
- `Debian bug
#349437 <https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=349437>`__
- mesa - FTBFS: error: 'IEEE_ONE' undeclared
- `Redhat bug
#918661 <https://bugzilla.redhat.com/show_bug.cgi?id=918661>`__ -
crash in routine Avogadro UI manipulation
Changes
-------
The full set of changes can be viewed by using the following GIT
command:
::
git log mesa-9.1.1..mesa-9.1.2
Adam Jackson (2):
- glx: Build with VISIBILITY_CFLAGS in automake
- linux: Don't emit a .note.ABI-tag section anymore (#26663)
Alan Hourihane (3):
- Add missing GL_TEXTURE_CUBE_MAP entry in
\_mesa_legal_texture_dimensions
- Unreference sampler object when it's currently bound to texture unit.
- mesa: fix glGetInteger*(GL_SAMPLER_BINDING).
Alex Deucher (1):
- r600g: disable hyperz by default on 9.1
Andreas Boll (5):
- radeon/llvm: Link against libgallium.la to fix an undefined symbol
- mesa: use ieee fp on s390 and m68k
- build: Enable x86 assembler on Hurd.
- osmesa: fix out-of-tree build
- gallium/egl: fix out-of-tree build
Anuj Phogat (1):
- mesa: Fix FB blitting in case of zero size src or dst rect
Brian Paul (4):
- mesa: flush current state when querying GL_EDGE_FLAG
- vbo: fix crash found with shared display lists
- llvmpipe: tweak CMD_BLOCK_MAX and LP_SCENE_MAX_SIZE
- llvmpipe: add some scene limit sanity check assertions
Carl Worth (1):
- i965: Avoid segfault in gen6_upload_state
Chris Forbes (1):
- i965/vs: Fix Gen4/5 VUE map inconsistency with gl_ClipVertex
Christoph Bumiller (4):
- nv50: fix 3D render target setup
- nv50,nvc0: disable DEPTH_RANGE_NEAR/FAR clipping during blit
- nv50,nvc0: fix 3d blits, restore viewport after blit
- nvc0: fix for 2d engine R source formats writing RRR1 and not R001
Eric Anholt (5):
- i965/fs: Fix register allocation for uniform pull constants in
16-wide.
- i965/fs: Fix broken rendering in large shaders with UBO loads.
- i965/fs: Also do the gen4 SEND dependency workaround against other
SENDs.
- i965: Add definitions for gen7+ data cache messages.
- mesa: Disable validate_ir_tree() on release builds.
Ian Romanick (5):
- docs: Add 9.1.1 release md5sums
- mesa: Add previously picked commit to .cherry-ignore
- glsl: Add missing bool case in glsl_type::get_scalar_type
- mesa: Note that patch dbf94d1 should't actually get picked to the 9.1
branch
- mesa: Bump version to 9.1.2
Jan de Groot (1):
- dri/nouveau: fix crash in nouveau_flush
José Fonseca (3):
- autotools: Add missing top-level include dir.
- mesa,gallium,egl,mapi: One definition of C99 inline/__func_\_ to rule
them all.
- include: Fix build with VS 11 (i.e, 2012).
Kenneth Graunke (4):
- i965: Fix INTEL_DEBUG=shader_time for Haswell.
- i965: Specialize SURFACE_STATE creation for shader time.
- i965: Make INTEL_DEBUG=shader_time use the RAW surface format.
- i965: Don't use texture swizzling to force alpha to 1.0 if
unnecessary.
Maarten Lankhorst (2):
- gallium/build: Fix visibility CFLAGS in automake
- radeon/llvm: Do not link against libgallium when building statically.
Marcin Slusarz (1):
- dri/nouveau: NV17_3D class is not available for NV1a chipset
Marek Olšák (3):
- mesa: don't allocate a texture if width or height is 0 in
CopyTexImage
- gallium/tgsi: fix valgrind warning
- mesa: handle HALF_FLOAT like FLOAT in get_tex_rgba
Martin Andersson (1):
- r600g: Use virtual address for PIPE_QUERY_SO\* in r600_emit_query_end
Matt Turner (3):
- configure.ac: Don't check for X11 unconditionally.
- configure.ac: Remove stale comment about --x-\* arguments.
- mesa: Implement TEXTURE_IMMUTABLE_LEVELS for ES 3.0.
Michel Dänzer (1):
- radeonsi: Emit pixel shader state even when only the vertex shader
changed
Paul Berry (1):
- i965: Apply depthstencil alignment workaround when doing fast clears.
Roland Scheidegger (1):
- gallivm: fix return opcode handling in main function of a shader
Tapani Pälli (1):
- intel: Fix regression in intel_create_image_from_name stride handling
Tom Stellard (1):
- r300g: Fix bug in OMOD optimization